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Goblin Daughters to Camp

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Oct 9th, 2018
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  1. //Details on how breeding gobbo daughters in camp would work mechanically. Not a coder, so this might sound retarded.
  2. //since coc doesn't allow for non-distinct entities to be created with their own variables then deleted when they're no longer useful, this probably has to be simplified.
  3. //Needs a variable defining total goblins in camp and pregnant goblins in camp, this excludes unique entities such as if Tamani were moved in, but includes their non-unique children. And an incubation countdown that begins to count down whenever the number of pregnant generic goblins in camp is >0
  4. //Every time a camp goblin sex scene plays, roll a variable for how many goblins get pregnant, with multipliers for the player's semen production (more cum to go around) and virility (less cum needed each). Solo goblin encounters, non-penetrative and non vaginal acts still apply. We know goblins believe sharing is caring and love to finger it into themselves.
  5. //Whenever the incubation counter hits 0, increase the number of total goblins by the number of currently pregnant goblins times a random number of at least 50% more to up to x3 more. Higher virility should, if possible weigh it towards more multiples. The number of pregnant goblins is then reset to 0. To keep things simple, it doesn't matter how long they've individually been pregnant.
  6. //If cum production exceeds a gallon, a small number of them should automatically become pregnant every day without interacting with them. Assumedly, they're collecting your discarded fluids from your interactions with various members of your harem.
  7.  
  8. //Camp description stuff.
  9. //Goblin cave, serves as a home for all goblins in camp, regardless of their maternity, enabled by any of them. Looking inside enabled through either camp interactions or the lover menu, functions similar to studying Phyllia's tunnels.
  10.  
  11. //=1 goblin in camp
  12. A small lean to has been built near one of the walls to house your goblin child. She has strewn leaves and grasses along the ground as simple bedding.
  13. //>1 <10 goblins in camp
  14. A small series lean tos have been built near one of the walls to house your goblin children. They have strewn leaves and grasses along the ground as simple bedding, a number of trinkets are tucked into every corner.
  15. //>9 <50 goblins in camp
  16. Your goblin children have dug out a small but architecturally complex cave to live in. From the outside, it looks like a shaped mound of dirt.
  17. (Look Inside) Peeking in, you see that the surface opens to a long, reinforced tunnel of hard packed earth sloping gently down to a central room with small pods for bedding dug into the walls. Your children smile and wave expectantly as you pass. //(player cum output exceeds 1 gallon) A number of sealed containers full of semen litter the area around some type of strainer. If you had to guess, your daughters have been collecting your leftover fluids from your amorous activities around camp.
  18. //>49 <100 goblins in camp
  19. A complex, fortified earthwork structure has been dug beneath the camp by your goblin daughters. The shaping of the exterior makes it clear it could take a beating if need be.
  20. (Look Inside) A sloped path leads to a collection of branching rooms with areas for sleeping, eating, tinkering and birthing, small devices and pipes jut from the walls, keeping the fumes from their alchemy experiments from flushing them from their own home. Your daughters dote on you wherever you go within the caves, seeking not only your seed, but your approval. //(player cum output exceeds 1 gallon) A small room exists to house containers of your seed scraped from whatever surface it was discarded on around camp, along with a machine to filter out whatever debris has contaminated it.
  21. //>99 <500 goblins in camp
  22. A full fledged goblin colony has developed beneath your once unassuming camp. Large enough to be considered a town in its own right. The earthwork on the surface has been further expanded and fortified into a simple trench system that would allow the physically weak goblins to hold back many attackers with choke points and traps.
  23. (Look Inside) The community contains all the necessities of living. Sleeping quarters, dining areas, labs, dedicated rooms for birthing their sisters, and even a farm for food that can be grown in low light such as fungi. Mechanical ventilation systems keep the subterranean air cool and breathable, and the alchemy labs tolerable to be in. Your daughters make way for you wherever you go, looking to you with pure adulation. //(player cum output >1 gallon) A room exists to filter the debris from the copious fluids otherwise wasted on the ground from your many exploits around camp. It seems, you note, almost like a house of worship, with the goblins who collect your seed dressed like nuns and inseminations delivered through mechanically driven cocks modeled after your own member jutting from benches. (semen output <5 gallons) Sadly, there seems to be too little to go around, and your little nuns seem to often find themselves breaking up fights.
  24. //>499 goblins in camp
  25. What appears to be a military fortification wraps its way across your camp, protecting much of it directly with unassuming walls of earth while trenches snake around the periphery, intended to guide intruders into whatever vicious traps your daughters have devised. The reinforced earthwork classifies at the very least as a redoubt. The structure could take a beating and would allow the unimposing inhabitants to rain hell on would-be attackers.
  26. (Look Inside) The central structure sits behind a second set of stronger wood and stone walls, mostly containing a few platforms for archers, small gardens for food and alchemy regents, as well as temporary storage. Below ground however, lays a vest network of well ordered network of labs, living spaces and even a couple of farms designed for flora and fungi capable of surviving low light conditions. Machines and pipes jut from many surfaces, allowing both ventilation and running water. Based on the scalded and burned remains of imps inside a test chamber, you're fairly certain they've managed to implement both steam and lab fumes into their traps. Many of your daughters follow you with a deep blush everywhere you go, quick to serve your every whim and answer your every question. //(player cum output >1 gallon) An obviously chapel inspired room sits in the heart of the structure where your cult of personality diefies you, with a group of goblins who's sole duty is to collect and purify any drop of your seed that would otherwise be lost to the earth in your home, and insemination happening via mechanically thrusting dildos based on your own member placed into pews. (Output <5 gallons) Sadly, despite your prodigious output, your nuns must enforce iron fisted semen rationing, and fights sometimes become physical. (Output >5 gallons, <10) Unfortunately, despite your incredible emissions, there are often shortages, and breaking up arguments is part of the obscene clergy's duties. (>50 gallons) Your impossible, magically assisted loads keep your daughters well stocked on spunk. It flows through recesses in the chapel floor like water, encouraging their incestuous worship.
  27.  
  28. //camp descriptions that may appear at random, begin when total goblin count is >29
  29. (if >4 adult harpy daughters) You spy a few goblins collecting feathers from the ground in front of the rookery.
  30. (if pure Jojo in camp) Some of your daughters are huddled around the resident monk, attempting to meditate and achieve a purer state at his direction.
  31. (if Joy in camp, her intelligence <50) Some of your daughters are huddled around the bimbofied monk, their sadly futile attempts to meditate are cut short when they notice you watching them, causing the session to rapidly break down into a sapphic show intended to entice you over.
  32. (if Joy in camp, her intelligence =50) Some of your daughters are huddled around the resident monk. Thanks to having recovered most of her former intellect, she's able to effectively lead the group. (if Joy pregnant) Between sessions, they occasionally compare bellies and chat happily about carrying your children.
  33. (if >249 ant kids and >99 goblins) Occasionally, one of your ant kids can be seen walking from the goblin den, or a goblin crawling out of the ant mound. It's clear that the two tunnels have been combined at some point.
  34. (if Rathazul in camp) A number of goblins crowd the rat alchemist. He prattles on as best he can, clearly not used to teaching despite his skill. Occasionally, he gives one a swat with his cane when they touch something against his direction or become too overtly sexual in their discussion.
  35. (if Arian in camp) Several of your daughters sit in rapt attention as Arian goes over magical theory with them. While the lizan mage seems very happy to be teaching, you doubt she'd be mind taking a break to spend some time with you.
  36.  
  37. //Lynnette daughters bring home scene, player must have maxed approval with Lynnette and have had children with her at least once.
  38.  
  39. //Take daughters home (one time event)
  40.  
  41. You inform Lynnette in no uncertain terms that you don't want your daughters working glory holes. "Why not?" she asks with genuine confusion. Thinking of an excuse that might satisfy the wanton goblin, you simply decide to appeal to her base nature, and inform her that you consider your children your exclusive property. Besides, you point out, if they're as fertile as you are virile, they could steal her thunder.
  42. Lynnette frowns slightly. "Honey, that's just rude. But you might have a point." she admits with a sigh. "It's getting a bit cramped in here anyway, and every goblin has to go out and find her own stud eventually. Tell you what, as long as you promise to keep coming back to put more of that amazing baby batter in me, you can have them once I pop them out."
  43. Chuckling, you tell her that's more than fair. Without another word, Lynnette dashes into the main room, returning shortly with [current number of kids with Lynnette]. "Alright you little hellions, your dad's claimed the lot of you as his breeders, so you're gonna be heading home with him, and I expect you every last one of you to give him lots of new sluts every chance you get."
  44. The gaggle of green girls look (player.tallness >= 48) outputText("up "); to you with mixtures of adoration, awe and nervousness as murmurs of acceptance sweeps through the crowd.
  45. "That settles it then." Lynnette exclaims. "So, anything else while you're here? A trim or a dye? (if Lynnette not pregnant) Or maybe just knock me up?"
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  49. //Had babies announcement (Modified version for after the player has arranged for his daughters to come to camp with him. They will not update the camp population until the player visits Lynnette to collect them) code not updated
  50. //Several routine auto sex scenes already exist in camp, and more will certainly be added by this. Change Lynnette to accept sufficient cum production to start sex instead of 24 hours without orgasm, or the player could be locked from her scenes.
  51. if (flags[kFLAGS.LYNNETTE_PREGNANCY_CYCLE] == 4 && flags[kFLAGS.LYNNETTE_CARRYING_COUNT] > 0) {
  52. outputText("As soon as you enter the Salon, Lynnette is beaming ");
  53. if (player.tallness >= 48) outputText("up ");
  54. outputText("at you. \"<i>Hey there, honey. Here to pick up the kids?</i>\" She pats her now-flat midsection. \"<i>I popped them out last night. We had " + num2Text(flags[kFLAGS.LYNNETTE_CARRYING_COUNT]) + " kids... all girls, of course.</i>\" She tucks a lock of beautifully styled hair behind an elfin ear. \"<i>Now you be sure and let me know when you want to contribute to my baby-bank again.</i>\"");
  55. if (flags[kFLAGS.LYNNETTE_BABY_COUNT] > 0) outputText("\n\nA few green faces can be seen watching you intently from a side room with a look of intense longing, no doubt eager to be bloated with their own sisters.");
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  66. planned stuff, maybe. Anyone is welcome to contribute these or other scenes.
  67. Scenes for bringing Tamani's daughters home. Since the ones in camp aren't divided by who's kids they are, children you have with them are no longer added to the "Tamani's daughters count", but ones you actually have with Tamani after this are. Disable them slowly dying off past 40 kids. New kids with Tamani show up shortly after being born.
  68. under table succ, if player has cabin and the #1 dad mug from the miss coffee scene, sit back and enjoy some coffee while your little girl tends to you. Variants for low, no and high cum output
  69. cum bath, if you have or had milk slave and thus the tub from that encounter, and semen output is 100 gallons or more, you can fill the bath for your goblins. Makes every goblin pregnant, regardless of number.
  70. chapel donation. Once your daughters develop a religious view of you, you can make donate to their stores, likely causing more pregnancies than normal, impregnate a goblin directly on an altar, or baptize one of your daughters in your spunk.
  71. sleep with. If pc is 10 feet tall or more, has a cock and semen output is >0, you can elect to take your goblin daughters as your sleeping partners. Another one will join the lewd little cuddle pile for each cock the player has, and will wake you in the mornings with sex, or if multi-cock, group sex with your cocks. The girls rotate and only non-pregnant goblins participate unless no unimpregnated goblins remain.
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