carlosname

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Apr 26th, 2020
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  1. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  141.  
  142. local runDummyScript = function(f,scri)
  143. local oldenv = getfenv(f)
  144. local newenv = setmetatable({}, {
  145. __index = function(_, k)
  146. if k:lower() == 'script' then
  147. return scri
  148. else
  149. return oldenv[k]
  150. end
  151. end
  152. })
  153. setfenv(f, newenv)
  154. ypcall(function() f() end)
  155. end
  156. cors = {}
  157. mas = Instance.new("Model",game:GetService("Lighting"))
  158. mas.Name = "CompiledModel"
  159. o1 = Instance.new("Model")
  160. o2 = Instance.new("Part")
  161. o3 = Instance.new("Weld")
  162. o4 = Instance.new("Part")
  163. o5 = Instance.new("Weld")
  164. o6 = Instance.new("Part")
  165. o7 = Instance.new("Weld")
  166. o8 = Instance.new("Part")
  167. o9 = Instance.new("Weld")
  168. o10 = Instance.new("Part")
  169. o11 = Instance.new("Weld")
  170. o12 = Instance.new("Part")
  171. o13 = Instance.new("Weld")
  172. o14 = Instance.new("Part")
  173. o15 = Instance.new("Weld")
  174. o16 = Instance.new("Part")
  175. o17 = Instance.new("Weld")
  176. o18 = Instance.new("Part")
  177. o19 = Instance.new("Weld")
  178. o20 = Instance.new("Part")
  179. o21 = Instance.new("Part")
  180. o22 = Instance.new("Weld")
  181. o23 = Instance.new("Part")
  182. o24 = Instance.new("Weld")
  183. o25 = Instance.new("Part")
  184. o26 = Instance.new("Weld")
  185. o27 = Instance.new("Part")
  186. o28 = Instance.new("SpecialMesh")
  187. o29 = Instance.new("Weld")
  188. o30 = Instance.new("Part")
  189. o31 = Instance.new("SpecialMesh")
  190. o32 = Instance.new("Weld")
  191. o33 = Instance.new("Part")
  192. o34 = Instance.new("Weld")
  193. o35 = Instance.new("Part")
  194. o36 = Instance.new("SpecialMesh")
  195. o37 = Instance.new("Weld")
  196. o38 = Instance.new("Part")
  197. o39 = Instance.new("SpecialMesh")
  198. o40 = Instance.new("Weld")
  199. o41 = Instance.new("Part")
  200. o42 = Instance.new("Weld")
  201. o43 = Instance.new("Part")
  202. o44 = Instance.new("Weld")
  203. o45 = Instance.new("Part")
  204. o46 = Instance.new("Weld")
  205. o47 = Instance.new("Part")
  206. o48 = Instance.new("Weld")
  207. o49 = Instance.new("Part")
  208. o50 = Instance.new("Weld")
  209. o51 = Instance.new("Part")
  210. o52 = Instance.new("SpecialMesh")
  211. o53 = Instance.new("Weld")
  212. o54 = Instance.new("Part")
  213. o55 = Instance.new("SpecialMesh")
  214. o56 = Instance.new("Weld")
  215. o57 = Instance.new("Part")
  216. o58 = Instance.new("Weld")
  217. o59 = Instance.new("Part")
  218. o60 = Instance.new("SpecialMesh")
  219. o61 = Instance.new("Weld")
  220. o62 = Instance.new("Part")
  221. o63 = Instance.new("SpecialMesh")
  222. o64 = Instance.new("Weld")
  223. o65 = Instance.new("Part")
  224. o66 = Instance.new("Weld")
  225. o67 = Instance.new("Part")
  226. o68 = Instance.new("Weld")
  227. o69 = Instance.new("Part")
  228. o70 = Instance.new("Weld")
  229. o1.Parent = mas
  230. o2.Parent = o1
  231. o2.Material = Enum.Material.Neon
  232. o2.BrickColor = BrickColor.new("Institutional white")
  233. o2.Position = Vector3.new(2.01843858, 3.79534531, -0.256092936)
  234. o2.Rotation = Vector3.new(165, -0.519999981, 179.339996)
  235. o2.Size = Vector3.new(0.0500000007, 0.100000001, 0.0500000007)
  236. o2.CFrame = CFrame.new(2.01843858, 3.79534531, -0.256092936, -0.999890625, -0.0116026225, -0.00915808417, -0.00883699115, 0.96587497, -0.258858204, 0.0118489964, -0.258749008, -0.96587193)
  237. o2.Color = Color3.new(0.972549, 0.972549, 0.972549)
  238. o2.Position = Vector3.new(2.01843858, 3.79534531, -0.256092936)
  239. o2.Orientation = Vector3.new(15, -179.460007, -0.519999981)
  240. o2.Color = Color3.new(0.972549, 0.972549, 0.972549)
  241. o3.Name = "Joint"
  242. o3.Parent = o2
  243. o3.C0 = CFrame.new(0.528523922, -0.861619711, -0.0171282887, -0.999964595, -0.00840907171, 7.80839473e-05, -0.00812376011, 0.96355325, -0.26739341, 0.00217329431, -0.267384589, -0.963587463)
  244. o3.Part0 = o2
  245. o3.Part1 = o20
  246. o4.Parent = o1
  247. o4.Material = Enum.Material.Neon
  248. o4.BrickColor = BrickColor.new("Institutional white")
  249. o4.Position = Vector3.new(2.01929164, 3.70664787, -0.25042206)
  250. o4.Rotation = Vector3.new(-172.5, -0.74000001, 179.589996)
  251. o4.Size = Vector3.new(0.0500000007, 0.100000001, 0.0500000007)
  252. o4.CFrame = CFrame.new(2.01929164, 3.70664787, -0.25042206, -0.999890625, -0.00721688289, -0.0128994547, -0.00883899163, 0.991411388, 0.130481288, 0.011846995, 0.130581066, -0.991366923)
  253. o4.Color = Color3.new(0.972549, 0.972549, 0.972549)
  254. o4.Position = Vector3.new(2.01929164, 3.70664787, -0.25042206)
  255. o4.Orientation = Vector3.new(-7.5, -179.25, -0.50999999)
  256. o4.Color = Color3.new(0.972549, 0.972549, 0.972549)
  257. o5.Name = "Joint"
  258. o5.Parent = o4
  259. o5.C0 = CFrame.new(0.528526783, -0.702271938, -0.328355253, -0.999964535, -0.00841108989, 7.61011615e-05, -0.00833929144, 0.992529452, 0.121720426, -0.00109933503, 0.121715471, -0.992564499)
  260. o5.Part0 = o4
  261. o5.Part1 = o20
  262. o6.Parent = o1
  263. o6.Material = Enum.Material.Neon
  264. o6.BrickColor = BrickColor.new("Institutional white")
  265. o6.Position = Vector3.new(2.01928878, 3.75653982, -0.346634865)
  266. o6.Rotation = Vector3.new(-37.5, -0.74000001, 179.589996)
  267. o6.Size = Vector3.new(0.0500000007, 0.100000001, 0.0500000007)
  268. o6.CFrame = CFrame.new(2.01928878, 3.75653982, -0.346634865, -0.999890685, -0.00721472735, -0.0129033476, -0.00213099457, -0.793370485, 0.608735323, -0.0146289961, 0.608696342, 0.793268323)
  269. o6.Color = Color3.new(0.972549, 0.972549, 0.972549)
  270. o6.Position = Vector3.new(2.01928878, 3.75653982, -0.346634865)
  271. o6.Orientation = Vector3.new(-37.5, -0.930000007, -179.850006)
  272. o6.Color = Color3.new(0.972549, 0.972549, 0.972549)
  273. o7.Name = "Joint"
  274. o7.Parent = o6
  275. o7.C0 = CFrame.new(0.515877366, 0.838102102, -0.209653616, -0.999648094, -0.00193743419, -0.026456276, -0.0147638759, -0.787955523, 0.615555167, -0.0220389664, 0.615729153, 0.787649512)
  276. o7.Part0 = o6
  277. o7.Part1 = o20
  278. o8.Parent = o1
  279. o8.Material = Enum.Material.Neon
  280. o8.BrickColor = BrickColor.new("Institutional white")
  281. o8.Position = Vector3.new(2.01843858, 3.69782782, -0.279909968)
  282. o8.Rotation = Vector3.new(-60, -0.519999981, 179.339996)
  283. o8.Size = Vector3.new(0.0500000007, 0.100000001, 0.0500000007)
  284. o8.CFrame = CFrame.new(2.01843858, 3.69782782, -0.279909968, -0.999890804, -0.0115992408, -0.00915751234, -0.00213099481, -0.500013113, 0.866015196, -0.0146239968, 0.865940154, 0.499933809)
  285. o8.Color = Color3.new(0.972549, 0.972549, 0.972549)
  286. o8.Position = Vector3.new(2.01843858, 3.69782782, -0.279909968)
  287. o8.Orientation = Vector3.new(-60, -1.04999995, -179.759995)
  288. o8.Color = Color3.new(0.972549, 0.972549, 0.972549)
  289. o9.Name = "Joint"
  290. o9.Parent = o8
  291. o9.C0 = CFrame.new(0.515879512, 0.606918216, -0.496954203, -0.999648273, -0.00193739019, -0.0264512785, -0.0220698789, -0.492333829, 0.870126605, -0.0147086382, 0.870404363, 0.492117912)
  292. o9.Part0 = o8
  293. o9.Part1 = o20
  294. o10.Parent = o1
  295. o10.Material = Enum.Material.Neon
  296. o10.BrickColor = BrickColor.new("Institutional white")
  297. o10.Position = Vector3.new(0.931878984, 3.69782877, 0.290648431)
  298. o10.Rotation = Vector3.new(-120, 0.519999981, -0.660000026)
  299. o10.Size = Vector3.new(0.0500000007, 0.100000001, 0.0500000007)
  300. o10.CFrame = CFrame.new(0.931878984, 3.69782877, 0.290648431, 0.999890685, 0.0116018439, 0.00915900338, -0.00213100435, -0.500013053, 0.866015255, 0.0146269985, -0.865940154, -0.49993372)
  301. o10.Color = Color3.new(0.972549, 0.972549, 0.972549)
  302. o10.Position = Vector3.new(0.931878984, 3.69782877, 0.290648431)
  303. o10.Orientation = Vector3.new(-60, 178.949997, -179.759995)
  304. o10.Color = Color3.new(0.972549, 0.972549, 0.972549)
  305. o11.Name = "Joint"
  306. o11.Parent = o10
  307. o11.C0 = CFrame.new(0.565348864, 0.634711862, -0.480786085, 0.999646306, -0.00232441584, 0.02649194, 0.0216448922, -0.507653236, -0.86128962, 0.0154507086, 0.861558378, -0.507423341)
  308. o11.Part0 = o10
  309. o11.Part1 = o20
  310. o12.Parent = o1
  311. o12.Material = Enum.Material.Neon
  312. o12.BrickColor = BrickColor.new("Institutional white")
  313. o12.Position = Vector3.new(0.931028008, 3.75654054, 0.357373416)
  314. o12.Rotation = Vector3.new(-142.5, 0.74000001, -0.409999996)
  315. o12.Size = Vector3.new(0.0500000007, 0.100000001, 0.0500000007)
  316. o12.CFrame = CFrame.new(0.931028008, 3.75654054, 0.357373416, 0.999890745, 0.00721476413, 0.0129033243, -0.00213100435, -0.793369174, 0.608737111, 0.0146289971, -0.60869807, -0.793267071)
  317. o12.Color = Color3.new(0.972549, 0.972549, 0.972549)
  318. o12.Position = Vector3.new(0.931028008, 3.75654054, 0.357373416)
  319. o12.Orientation = Vector3.new(-37.5, 179.070007, -179.850006)
  320. o12.Color = Color3.new(0.972549, 0.972549, 0.972549)
  321. o13.Name = "Joint"
  322. o13.Parent = o12
  323. o13.C0 = CFrame.new(0.565348148, 0.857591152, -0.184082627, 0.999646306, -0.00232439814, 0.0264939386, 0.0140854772, -0.798722088, -0.60153532, 0.0225594956, 0.601695657, -0.79840678)
  324. o13.Part0 = o12
  325. o13.Part1 = o20
  326. o14.Parent = o1
  327. o14.Material = Enum.Material.Neon
  328. o14.BrickColor = BrickColor.new("Institutional white")
  329. o14.Position = Vector3.new(0.931028008, 3.70664787, 0.261160433)
  330. o14.Rotation = Vector3.new(-7.5, 0.74000001, -0.409999996)
  331. o14.Size = Vector3.new(0.0500000007, 0.100000001, 0.0500000007)
  332. o14.CFrame = CFrame.new(0.931028008, 3.70664787, 0.261160433, 0.999890745, 0.00721658766, 0.0129001662, -0.0088388212, 0.991411448, 0.130482212, -0.0118477289, -0.13058199, 0.991366923)
  333. o14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  334. o14.Position = Vector3.new(0.931028008, 3.70664787, 0.261160433)
  335. o14.Orientation = Vector3.new(-7.5, 0.75, -0.50999999)
  336. o14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  337. o15.Name = "Joint"
  338. o15.Parent = o14
  339. o15.C0 = CFrame.new(0.578826845, -0.697807789, -0.35886538, 0.999957085, -0.00926603936, 7.93803483e-05, 0.00918682106, 0.990215838, -0.139243081, 0.00121162832, 0.139237821, 0.990258455)
  340. o15.Part0 = o14
  341. o15.Part1 = o20
  342. o16.Parent = o1
  343. o16.Material = Enum.Material.Neon
  344. o16.BrickColor = BrickColor.new("Institutional white")
  345. o16.Position = Vector3.new(0.931879044, 3.79534578, 0.266828835)
  346. o16.Rotation = Vector3.new(15, 0.519999981, -0.660000026)
  347. o16.Size = Vector3.new(0.0500000007, 0.100000001, 0.0500000007)
  348. o16.CFrame = CFrame.new(0.931879044, 3.79534578, 0.266828835, 0.999890745, 0.0116029736, 0.00915803667, -0.00883735623, 0.965874612, -0.258859128, -0.0118490467, 0.258749872, 0.965871692)
  349. o16.Color = Color3.new(0.972549, 0.972549, 0.972549)
  350. o16.Position = Vector3.new(0.931879044, 3.79534578, 0.266828835)
  351. o16.Orientation = Vector3.new(15, 0.540000021, -0.519999981)
  352. o16.Color = Color3.new(0.972549, 0.972549, 0.972549)
  353. o17.Name = "Joint"
  354. o17.Parent = o16
  355. o17.C0 = CFrame.new(0.578826129, -0.869171381, -0.0470205545, 0.999957085, -0.00926458556, 7.80494884e-05, 0.00895007607, 0.968120754, 0.250323892, -0.00239470415, -0.250312507, 0.968162179)
  356. o17.Part0 = o16
  357. o17.Part1 = o20
  358. o18.Name = "fake"
  359. o18.Parent = o1
  360. o18.Material = Enum.Material.SmoothPlastic
  361. o18.BrickColor = BrickColor.new("Really black")
  362. o18.Position = Vector3.new(1.47481501, 3.93284297, -0.00147139654)
  363. o18.Rotation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
  364. o18.CanCollide = false
  365. o18.Locked = true
  366. o18.FormFactor = Enum.FormFactor.Symmetric
  367. o18.Size = Vector3.new(1.06999993, 0.120000005, 1)
  368. o18.CFrame = CFrame.new(1.47481501, 3.93284297, -0.00147139654, 0.999929667, -0.000322859967, 0.0118490048, 0.00042756967, 0.99996078, -0.00883675925, -0.0118456846, 0.00884120632, 0.999890745)
  369. o18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  370. o18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  371. o18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  372. o18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  373. o18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  374. o18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  375. o18.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  376. o18.Position = Vector3.new(1.47481501, 3.93284297, -0.00147139654)
  377. o18.Orientation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
  378. o18.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  379. o19.Name = "Joint"
  380. o19.Parent = o18
  381. o19.C0 = CFrame.new(0.0249999762, -0.970000029, 0, 0.99999994, -4.8239599e-09, 9.31322575e-10, -4.8239599e-09, 0.99999994, 9.31322575e-10, 9.31322575e-10, 9.31322575e-10, 1)
  382. o19.Part0 = o18
  383. o19.Part1 = o20
  384. o20.Name = "REF"
  385. o20.Parent = o1
  386. o20.BrickColor = BrickColor.new("Institutional white")
  387. o20.Transparency = 1
  388. o20.Position = Vector3.new(1.50012636, 2.96289158, -0.0103435097)
  389. o20.Rotation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
  390. o20.CanCollide = false
  391. o20.Locked = true
  392. o20.FormFactor = Enum.FormFactor.Symmetric
  393. o20.Size = Vector3.new(1, 2, 1)
  394. o20.CFrame = CFrame.new(1.50012636, 2.96289158, -0.0103435097, 0.999929726, -0.000322855165, 0.0118490038, 0.00042757453, 0.99996084, -0.00883676019, -0.0118456865, 0.00884120632, 0.999890745)
  395. o20.Color = Color3.new(0.972549, 0.972549, 0.972549)
  396. o20.Position = Vector3.new(1.50012636, 2.96289158, -0.0103435097)
  397. o20.Orientation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
  398. o20.Color = Color3.new(0.972549, 0.972549, 0.972549)
  399. o21.Name = "fake"
  400. o21.Parent = o1
  401. o21.Material = Enum.Material.Neon
  402. o21.BrickColor = BrickColor.new("Institutional white")
  403. o21.Position = Vector3.new(1.47481501, 3.93284297, -0.00147139654)
  404. o21.Rotation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
  405. o21.CanCollide = false
  406. o21.Locked = true
  407. o21.FormFactor = Enum.FormFactor.Symmetric
  408. o21.Size = Vector3.new(1.08000004, 0.100000001, 1.00999999)
  409. o21.CFrame = CFrame.new(1.47481501, 3.93284297, -0.00147139654, 0.999929667, -0.000322859967, 0.0118490048, 0.00042756967, 0.99996078, -0.00883675925, -0.0118456846, 0.00884120632, 0.999890745)
  410. o21.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  411. o21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  412. o21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  413. o21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  414. o21.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  415. o21.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  416. o21.Color = Color3.new(0.972549, 0.972549, 0.972549)
  417. o21.Position = Vector3.new(1.47481501, 3.93284297, -0.00147139654)
  418. o21.Orientation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
  419. o21.Color = Color3.new(0.972549, 0.972549, 0.972549)
  420. o22.Name = "Joint"
  421. o22.Parent = o21
  422. o22.C0 = CFrame.new(0.0249999762, -0.970000029, 0, 0.99999994, -4.8239599e-09, 9.31322575e-10, -4.8239599e-09, 0.99999994, 9.31322575e-10, 9.31322575e-10, 9.31322575e-10, 1)
  423. o22.Part0 = o21
  424. o22.Part1 = o20
  425. o23.Name = "part"
  426. o23.Parent = o1
  427. o23.Material = Enum.Material.SmoothPlastic
  428. o23.BrickColor = BrickColor.new("Really black")
  429. o23.Position = Vector3.new(1.78174424, 3.20232034, -0.499926955)
  430. o23.Rotation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
  431. o23.CanCollide = false
  432. o23.Locked = true
  433. o23.FormFactor = Enum.FormFactor.Symmetric
  434. o23.Size = Vector3.new(0.420000017, 1.52999997, 0.0900000334)
  435. o23.CFrame = CFrame.new(1.78174424, 3.20232034, -0.499926955, 0.999929667, -0.000322859967, 0.0118490048, 0.00042756967, 0.99996078, -0.00883675925, -0.0118456846, 0.00884120632, 0.999890745)
  436. o23.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  437. o23.Position = Vector3.new(1.78174424, 3.20232034, -0.499926955)
  438. o23.Orientation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
  439. o23.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  440. o24.Name = "Joint"
  441. o24.Parent = o23
  442. o24.C0 = CFrame.new(-0.287499905, -0.234999895, 0.488308817, 0.99999994, -4.8239599e-09, 9.31322575e-10, -4.8239599e-09, 0.99999994, 9.31322575e-10, 9.31322575e-10, 9.31322575e-10, 1)
  443. o24.Part0 = o23
  444. o24.Part1 = o20
  445. o25.Name = "part"
  446. o25.Parent = o1
  447. o25.Material = Enum.Material.SmoothPlastic
  448. o25.BrickColor = BrickColor.new("Really black")
  449. o25.Position = Vector3.new(1.20953107, 3.20207596, -0.493148208)
  450. o25.Rotation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
  451. o25.CanCollide = false
  452. o25.Locked = true
  453. o25.FormFactor = Enum.FormFactor.Symmetric
  454. o25.Size = Vector3.new(0.420000017, 1.52999997, 0.0900000334)
  455. o25.CFrame = CFrame.new(1.20953107, 3.20207596, -0.493148208, 0.999929667, -0.000322859967, 0.0118490048, 0.00042756967, 0.99996078, -0.00883675925, -0.0118456846, 0.00884120632, 0.999890745)
  456. o25.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  457. o25.Position = Vector3.new(1.20953107, 3.20207596, -0.493148208)
  458. o25.Orientation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
  459. o25.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  460. o26.Name = "Joint"
  461. o26.Parent = o25
  462. o26.C0 = CFrame.new(0.284753442, -0.235000372, 0.488308817, 0.99999994, -4.8239599e-09, 9.31322575e-10, -4.8239599e-09, 0.99999994, 9.31322575e-10, 9.31322575e-10, 9.31322575e-10, 1)
  463. o26.Part0 = o25
  464. o26.Part1 = o20
  465. o27.Name = "part"
  466. o27.Parent = o1
  467. o27.Material = Enum.Material.SmoothPlastic
  468. o27.BrickColor = BrickColor.new("Really black")
  469. o27.Position = Vector3.new(1.7791779, 1.9886167, -0.518110156)
  470. o27.Rotation = Vector3.new(0, 89.3199997, -179.979996)
  471. o27.CanCollide = false
  472. o27.Locked = true
  473. o27.FormFactor = Enum.FormFactor.Symmetric
  474. o27.Size = Vector3.new(0.0500000007, 0.949999988, 0.430000037)
  475. o27.CFrame = CFrame.new(1.7791779, 1.9886167, -0.518110156, -0.0118680019, 4.2349493e-06, 0.999929428, -0.000349064358, -0.999999881, 8.25966708e-08, 0.999929488, -0.000349041075, 0.0118680047)
  476. o27.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  477. o27.Position = Vector3.new(1.7791779, 1.9886167, -0.518110156)
  478. o27.Orientation = Vector3.new(0, 89.3199997, -179.979996)
  479. o27.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  480. o28.Parent = o27
  481. o28.MeshType = Enum.MeshType.Wedge
  482. o29.Name = "Joint"
  483. o29.Parent = o27
  484. o29.C0 = CFrame.new(0.51070261, -0.97445333, -0.273005605, -0.0237121694, 0.00849536248, 0.999682665, -0.00041921006, -0.99996388, 0.00848780759, 0.999718666, -0.000217817505, 0.0237148758)
  485. o29.Part0 = o27
  486. o29.Part1 = o20
  487. o30.Name = "part"
  488. o30.Parent = o1
  489. o30.Material = Enum.Material.SmoothPlastic
  490. o30.BrickColor = BrickColor.new("Really black")
  491. o30.Position = Vector3.new(1.21444392, 1.98861659, -0.511407495)
  492. o30.Rotation = Vector3.new(0, -89.3199997, -179.979996)
  493. o30.CanCollide = false
  494. o30.Locked = true
  495. o30.FormFactor = Enum.FormFactor.Symmetric
  496. o30.Size = Vector3.new(0.0500000007, 0.949999988, 0.430000037)
  497. o30.CFrame = CFrame.new(1.21444392, 1.98861659, -0.511407495, -0.0118680345, 4.14910755e-06, -0.999929488, -0.000349195674, -0.999999881, 4.82316409e-09, -0.999929488, 0.000349170528, 0.0118680345)
  498. o30.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  499. o30.Position = Vector3.new(1.21444392, 1.98861659, -0.511407495)
  500. o30.Orientation = Vector3.new(0, -89.3199997, -179.979996)
  501. o30.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  502. o31.Parent = o30
  503. o31.MeshType = Enum.MeshType.Wedge
  504. o32.Name = "Joint"
  505. o32.Parent = o30
  506. o32.C0 = CFrame.new(-0.504759371, -0.974098802, -0.279715657, -2.24979594e-05, -0.00918593351, -0.9999578, -0.000427566702, -0.999957681, 0.00918594189, -0.999999881, 0.000427760155, 1.85696408e-05)
  507. o32.Part0 = o30
  508. o32.Part1 = o20
  509. o33.Name = "part"
  510. o33.Parent = o1
  511. o33.Material = Enum.Material.Neon
  512. o33.BrickColor = BrickColor.new("Institutional white")
  513. o33.Position = Vector3.new(1.49197471, 2.9470253, -0.478182614)
  514. o33.Rotation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
  515. o33.CanCollide = false
  516. o33.Locked = true
  517. o33.FormFactor = Enum.FormFactor.Symmetric
  518. o33.Size = Vector3.new(0.790000021, 2.03999996, 0.0900000334)
  519. o33.CFrame = CFrame.new(1.49197471, 2.9470253, -0.478182614, 0.999929667, -0.000322859967, 0.0118490048, 0.00042756967, 0.99996078, -0.00883675925, -0.0118456846, 0.00884120632, 0.999890745)
  520. o33.Color = Color3.new(0.972549, 0.972549, 0.972549)
  521. o33.Position = Vector3.new(1.49197471, 2.9470253, -0.478182614)
  522. o33.Orientation = Vector3.new(0.50999999, 0.680000007, 0.0199999996)
  523. o33.Color = Color3.new(0.972549, 0.972549, 0.972549)
  524. o34.Name = "Joint"
  525. o34.Parent = o33
  526. o34.C0 = CFrame.new(0.00261592865, 0.0199992657, 0.46774438, 0.99999994, -4.8239599e-09, 9.31322575e-10, -4.8239599e-09, 0.99999994, 9.31322575e-10, 9.31322575e-10, 9.31322575e-10, 1)
  527. o34.Part0 = o33
  528. o34.Part1 = o20
  529. o35.Name = "part"
  530. o35.Parent = o1
  531. o35.Material = Enum.Material.SmoothPlastic
  532. o35.BrickColor = BrickColor.new("Really black")
  533. o35.Position = Vector3.new(1.68771875, 2.15190101, -0.512167215)
  534. o35.Rotation = Vector3.new(-92.5699997, -74.9800034, -92.6800003)
  535. o35.CanCollide = false
  536. o35.Locked = true
  537. o35.FormFactor = Enum.FormFactor.Symmetric
  538. o35.Size = Vector3.new(0.0500000007, 0.519999981, 0.430000037)
  539. o35.CFrame = CFrame.new(1.68771875, 2.15190101, -0.512167215, -0.0121328495, 0.258796006, -0.965855658, -0.000337170437, 0.965925634, 0.258819014, 0.999926329, 0.00346587342, -0.0116321743)
  540. o35.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  541. o35.Position = Vector3.new(1.68771875, 2.15190101, -0.512167215)
  542. o35.Orientation = Vector3.new(-15, -90.6900024, -0.0199999996)
  543. o35.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  544. o36.Parent = o35
  545. o36.MeshType = Enum.MeshType.Wedge
  546. o37.Name = "Joint"
  547. o37.Parent = o35
  548. o37.C0 = CFrame.new(0.503789365, 0.736547947, 0.385249794, -0.0239769556, 0.00850731414, 0.999676287, 0.25914979, 0.965834975, -0.00200368534, -0.965539336, 0.259017885, -0.0253624525)
  549. o37.Part0 = o35
  550. o37.Part1 = o20
  551. o38.Name = "part"
  552. o38.Parent = o1
  553. o38.Material = Enum.Material.SmoothPlastic
  554. o38.BrickColor = BrickColor.new("Really black")
  555. o38.Position = Vector3.new(1.29420042, 2.14426303, -0.512318134)
  556. o38.Rotation = Vector3.new(-92.5599976, 74.9899979, 92.6299973)
  557. o38.CanCollide = false
  558. o38.Locked = true
  559. o38.FormFactor = Enum.FormFactor.Symmetric
  560. o38.Size = Vector3.new(0.0500000007, 0.519999981, 0.430000037)
  561. o38.CFrame = CFrame.new(1.29420042, 2.14426303, -0.512318134, -0.0118680531, -0.25880447, 0.965860248, -0.000349207781, 0.965930641, 0.258818835, -0.999934316, 0.00273436401, -0.011553946)
  562. o38.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  563. o38.Position = Vector3.new(1.29420042, 2.14426303, -0.512318134)
  564. o38.Orientation = Vector3.new(-15, 90.6900024, -0.0199999996)
  565. o38.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  566. o39.Parent = o38
  567. o39.MeshType = Enum.MeshType.Wedge
  568. o40.Name = "Joint"
  569. o40.Parent = o38
  570. o40.C0 = CFrame.new(-0.504666567, 0.738809347, 0.404969215, -2.24588439e-05, -0.00918598752, -0.999962628, -0.258405656, 0.966000617, -0.00886820722, 0.966039956, 0.258394748, -0.00239532255)
  571. o40.Part0 = o38
  572. o40.Part1 = o20
  573. o41.Name = "part"
  574. o41.Parent = o1
  575. o41.Material = Enum.Material.Neon
  576. o41.BrickColor = BrickColor.new("Institutional white")
  577. o41.Position = Vector3.new(0.96263957, 2.98702359, 0.00922585186)
  578. o41.Rotation = Vector3.new(143.279999, 89.1500015, -143.259995)
  579. o41.CanCollide = false
  580. o41.Locked = true
  581. o41.FormFactor = Enum.FormFactor.Symmetric
  582. o41.Size = Vector3.new(0.790000021, 1.96000004, 0.0900000334)
  583. o41.CFrame = CFrame.new(0.96263957, 2.98702359, 0.00922585186, -0.0118459975, 0.00884199701, 0.999890685, 0.000428000465, 0.99996084, -0.0088375546, -0.999929726, 0.000323263928, -0.0118493168)
  584. o41.Color = Color3.new(0.972549, 0.972549, 0.972549)
  585. o41.Position = Vector3.new(0.96263957, 2.98702359, 0.00922585186)
  586. o41.Orientation = Vector3.new(0.50999999, 90.6800003, 0.0199999996)
  587. o41.Color = Color3.new(0.972549, 0.972549, 0.972549)
  588. o42.Name = "Joint"
  589. o42.Parent = o41
  590. o42.C0 = CFrame.new(0.0131905926, -0.019384861, 0.537873149, -1.27591193e-07, -0.00840877742, -0.999964654, 0.00926510897, 0.999921739, -0.00840841699, 0.999957085, -0.00926478673, 7.77812675e-05)
  591. o42.Part0 = o41
  592. o42.Part1 = o20
  593. o43.Name = "part"
  594. o43.Parent = o1
  595. o43.Material = Enum.Material.SmoothPlastic
  596. o43.BrickColor = BrickColor.new("Really black")
  597. o43.Position = Vector3.new(0.945154786, 2.95708537, 0.291576743)
  598. o43.Rotation = Vector3.new(143.279999, 89.1500015, -143.259995)
  599. o43.CanCollide = false
  600. o43.Locked = true
  601. o43.FormFactor = Enum.FormFactor.Symmetric
  602. o43.Size = Vector3.new(0.420000017, 2.01999998, 0.0900000334)
  603. o43.CFrame = CFrame.new(0.945154786, 2.95708537, 0.291576743, -0.0118459975, 0.00884199701, 0.999890685, 0.000428000465, 0.99996084, -0.0088375546, -0.999929726, 0.000323263928, -0.0118493168)
  604. o43.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  605. o43.Position = Vector3.new(0.945154786, 2.95708537, 0.291576743)
  606. o43.Orientation = Vector3.new(0.50999999, 90.6800003, 0.0199999996)
  607. o43.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  608. o44.Name = "Joint"
  609. o44.Parent = o43
  610. o44.C0 = CFrame.new(0.295327336, 0.0106153488, 0.558437169, -1.27591193e-07, -0.00840877742, -0.999964654, 0.00926510897, 0.999921739, -0.00840841699, 0.999957085, -0.00926478673, 7.77812675e-05)
  611. o44.Part0 = o43
  612. o44.Part1 = o20
  613. o45.Name = "part"
  614. o45.Parent = o1
  615. o45.Material = Enum.Material.SmoothPlastic
  616. o45.BrickColor = BrickColor.new("Really black")
  617. o45.Position = Vector3.new(0.938376665, 2.95732975, -0.280635327)
  618. o45.Rotation = Vector3.new(143.279999, 89.1500015, -143.259995)
  619. o45.CanCollide = false
  620. o45.Locked = true
  621. o45.FormFactor = Enum.FormFactor.Symmetric
  622. o45.Size = Vector3.new(0.420000017, 2.01999998, 0.0900000334)
  623. o45.CFrame = CFrame.new(0.938376665, 2.95732975, -0.280635327, -0.0118459975, 0.00884199701, 0.999890685, 0.000428000465, 0.99996084, -0.0088375546, -0.999929726, 0.000323263928, -0.0118493168)
  624. o45.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  625. o45.Position = Vector3.new(0.938376665, 2.95732975, -0.280635327)
  626. o45.Orientation = Vector3.new(0.50999999, 90.6800003, 0.0199999996)
  627. o45.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  628. o46.Name = "Joint"
  629. o46.Parent = o45
  630. o46.C0 = CFrame.new(-0.276924908, 0.0106160641, 0.558436334, -1.27591193e-07, -0.00840877742, -0.999964654, 0.00926510897, 0.999921739, -0.00840841699, 0.999957085, -0.00926478673, 7.77812675e-05)
  631. o46.Part0 = o45
  632. o46.Part1 = o20
  633. o47.Name = "part"
  634. o47.Parent = o1
  635. o47.Material = Enum.Material.SmoothPlastic
  636. o47.BrickColor = BrickColor.new("Really black")
  637. o47.Position = Vector3.new(1.2103591, 3.2023201, 0.502368152)
  638. o47.Rotation = Vector3.new(179.490005, -0.680000007, -179.979996)
  639. o47.CanCollide = false
  640. o47.Locked = true
  641. o47.FormFactor = Enum.FormFactor.Symmetric
  642. o47.Size = Vector3.new(0.420000017, 1.52999997, 0.0900000334)
  643. o47.CFrame = CFrame.new(1.2103591, 3.2023201, 0.502368152, -0.999929786, 0.000323240965, -0.0118513182, 0.000428004656, 0.99996078, -0.00883754995, 0.0118479962, -0.00884199981, -0.999890745)
  644. o47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  645. o47.Position = Vector3.new(1.2103591, 3.2023201, 0.502368152)
  646. o47.Orientation = Vector3.new(0.50999999, -179.320007, 0.0199999996)
  647. o47.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  648. o48.Name = "Joint"
  649. o48.Parent = o47
  650. o48.C0 = CFrame.new(-0.295923948, -0.234791994, 0.511337459, -0.999999702, 0.000855566177, -5.251728e-06, 0.000855520484, 0.999843419, -0.0176736191, -9.87201929e-06, -0.0176736191, -0.999843836)
  651. o48.Part0 = o47
  652. o48.Part1 = o20
  653. o49.Name = "part"
  654. o49.Parent = o1
  655. o49.Material = Enum.Material.SmoothPlastic
  656. o49.BrickColor = BrickColor.new("Really black")
  657. o49.Position = Vector3.new(1.78257418, 3.20207596, 0.495590359)
  658. o49.Rotation = Vector3.new(179.490005, -0.680000007, -179.979996)
  659. o49.CanCollide = false
  660. o49.Locked = true
  661. o49.FormFactor = Enum.FormFactor.Symmetric
  662. o49.Size = Vector3.new(0.420000017, 1.52999997, 0.0900000334)
  663. o49.CFrame = CFrame.new(1.78257418, 3.20207596, 0.495590359, -0.999929786, 0.000323240965, -0.0118513182, 0.000428004656, 0.99996078, -0.00883754995, 0.0118479962, -0.00884199981, -0.999890745)
  664. o49.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  665. o49.Position = Vector3.new(1.78257418, 3.20207596, 0.495590359)
  666. o49.Orientation = Vector3.new(0.50999999, -179.320007, 0.0199999996)
  667. o49.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  668. o50.Name = "Joint"
  669. o50.Parent = o49
  670. o50.C0 = CFrame.new(0.276331306, -0.234792948, 0.511339784, -0.999999702, 0.000855566177, -5.251728e-06, 0.000855520484, 0.999843419, -0.0176736191, -9.87201929e-06, -0.0176736191, -0.999843836)
  671. o50.Part0 = o49
  672. o50.Part1 = o20
  673. o51.Name = "part"
  674. o51.Parent = o1
  675. o51.Material = Enum.Material.SmoothPlastic
  676. o51.BrickColor = BrickColor.new("Really black")
  677. o51.Position = Vector3.new(1.77766001, 1.98861575, 0.513848126)
  678. o51.Rotation = Vector3.new(-179.979996, 89.3199997, 0)
  679. o51.CanCollide = false
  680. o51.Locked = true
  681. o51.FormFactor = Enum.FormFactor.Symmetric
  682. o51.Size = Vector3.new(0.0500000007, 0.949999988, 0.430000037)
  683. o51.CFrame = CFrame.new(1.77766001, 1.98861575, 0.513848126, 0.0118700052, 4.53292159e-09, 0.999929488, -0.000348999165, -0.99999994, 4.13778162e-06, 0.999929428, -0.000349026173, -0.0118700033)
  684. o51.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  685. o51.Position = Vector3.new(1.77766001, 1.98861575, 0.513848126)
  686. o51.Orientation = Vector3.new(0, 90.6800003, -179.979996)
  687. o51.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  688. o52.Parent = o51
  689. o52.MeshType = Enum.MeshType.Wedge
  690. o53.Name = "Joint"
  691. o53.Parent = o51
  692. o53.C0 = CFrame.new(-0.527789056, -0.974092722, -0.271287918, 2.41706148e-05, 0.00848776475, 0.999963939, -0.00042344039, -0.999963939, 0.00848777313, 0.999999881, -0.000423635094, -2.05747783e-05)
  693. o53.Part0 = o51
  694. o53.Part1 = o20
  695. o54.Name = "part"
  696. o54.Parent = o1
  697. o54.Material = Enum.Material.SmoothPlastic
  698. o54.BrickColor = BrickColor.new("Really black")
  699. o54.Position = Vector3.new(1.69790125, 2.1442709, 0.514756262)
  700. o54.Rotation = Vector3.new(-87.4400024, -74.9800034, -87.3700027)
  701. o54.CanCollide = false
  702. o54.Locked = true
  703. o54.FormFactor = Enum.FormFactor.Symmetric
  704. o54.Size = Vector3.new(0.0500000007, 0.519999981, 0.430000037)
  705. o54.CFrame = CFrame.new(1.69790125, 2.1442709, 0.514756262, 0.0118700052, 0.258803964, -0.965856969, -0.000348999165, 0.965925872, 0.258818179, 0.999929428, -0.00273508951, 0.0115558673)
  706. o54.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  707. o54.Position = Vector3.new(1.69790125, 2.1442709, 0.514756262)
  708. o54.Orientation = Vector3.new(-15, -89.3099976, -0.0199999996)
  709. o54.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  710. o55.Parent = o54
  711. o55.MeshType = Enum.MeshType.Wedge
  712. o56.Name = "Joint"
  713. o56.Parent = o54
  714. o56.C0 = CFrame.new(-0.527696073, 0.740978241, 0.396828115, 2.41706148e-05, 0.00848776475, 0.999963939, 0.25923121, 0.965780377, -0.00820387714, -0.965815365, 0.25922209, -0.00217695255)
  715. o56.Part0 = o54
  716. o56.Part1 = o20
  717. o57.Name = "part"
  718. o57.Parent = o1
  719. o57.Material = Enum.Material.Neon
  720. o57.BrickColor = BrickColor.new("Institutional white")
  721. o57.Position = Vector3.new(1.50013006, 2.94702506, 0.480624318)
  722. o57.Rotation = Vector3.new(179.490005, -0.680000007, -179.979996)
  723. o57.CanCollide = false
  724. o57.Locked = true
  725. o57.FormFactor = Enum.FormFactor.Symmetric
  726. o57.Size = Vector3.new(0.790000021, 2.03999996, 0.0900000334)
  727. o57.CFrame = CFrame.new(1.50013006, 2.94702506, 0.480624318, -0.999929786, 0.000323240965, -0.0118513182, 0.000428004656, 0.99996078, -0.00883754995, 0.0118479962, -0.00884199981, -0.999890745)
  728. o57.Color = Color3.new(0.972549, 0.972549, 0.972549)
  729. o57.Position = Vector3.new(1.50013006, 2.94702506, 0.480624318)
  730. o57.Orientation = Vector3.new(0.50999999, -179.320007, 0.0199999996)
  731. o57.Color = Color3.new(0.972549, 0.972549, 0.972549)
  732. o58.Name = "Joint"
  733. o58.Parent = o57
  734. o58.C0 = CFrame.new(-0.00580644608, 0.0202069283, 0.490774006, -0.999999702, 0.000855566177, -5.251728e-06, 0.000855520484, 0.999843419, -0.0176736191, -9.87201929e-06, -0.0176736191, -0.999843836)
  735. o58.Part0 = o57
  736. o58.Part1 = o20
  737. o59.Name = "part"
  738. o59.Parent = o1
  739. o59.Material = Enum.Material.SmoothPlastic
  740. o59.BrickColor = BrickColor.new("Really black")
  741. o59.Position = Vector3.new(1.30438602, 2.15190077, 0.514609277)
  742. o59.Rotation = Vector3.new(-87.4300003, 74.9800034, 87.3199997)
  743. o59.CanCollide = false
  744. o59.Locked = true
  745. o59.FormFactor = Enum.FormFactor.Symmetric
  746. o59.Size = Vector3.new(0.0500000007, 0.519999981, 0.430000037)
  747. o59.CFrame = CFrame.new(1.30438602, 2.15190077, 0.514609277, 0.0121339997, -0.258795023, 0.965856075, -0.000337000936, 0.965926051, 0.25881803, -0.999926329, -0.0034659924, 0.0116333365)
  748. o59.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  749. o59.Position = Vector3.new(1.30438602, 2.15190077, 0.514609277)
  750. o59.Orientation = Vector3.new(-15, 89.3099976, -0.0199999996)
  751. o59.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  752. o60.Parent = o59
  753. o60.MeshType = Enum.MeshType.Wedge
  754. o61.Name = "Joint"
  755. o61.Parent = o59
  756. o61.C0 = CFrame.new(0.527015865, 0.734519839, 0.392848969, 0.0239778198, -0.00918145943, -0.999670327, -0.258322775, 0.965941191, -0.0150677348, 0.965761125, 0.258598924, 0.0207893848)
  757. o61.Part0 = o59
  758. o61.Part1 = o20
  759. o62.Name = "part"
  760. o62.Parent = o1
  761. o62.Material = Enum.Material.SmoothPlastic
  762. o62.BrickColor = BrickColor.new("Really black")
  763. o62.Position = Vector3.new(1.21292591, 1.98861599, 0.520551324)
  764. o62.Rotation = Vector3.new(179.979996, -89.3199997, 0)
  765. o62.CanCollide = false
  766. o62.Locked = true
  767. o62.FormFactor = Enum.FormFactor.Symmetric
  768. o62.Size = Vector3.new(0.0500000007, 0.949999988, 0.430000037)
  769. o62.CFrame = CFrame.new(1.21292591, 1.98861599, 0.520551324, 0.011865994, 4.53292159e-09, -0.999929607, -0.000349001028, -0.99999994, -4.13636735e-06, -0.999929547, 0.000349023379, -0.011865994)
  770. o62.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  771. o62.Position = Vector3.new(1.21292591, 1.98861599, 0.520551324)
  772. o62.Orientation = Vector3.new(0, -90.6800003, -179.979996)
  773. o62.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  774. o63.Parent = o62
  775. o63.MeshType = Enum.MeshType.Wedge
  776. o64.Name = "Joint"
  777. o64.Parent = o62
  778. o64.C0 = CFrame.new(0.533925354, -0.97446084, -0.280884624, 0.0237098634, -0.00919340085, -0.999676585, -0.000431709253, -0.99995774, 0.00918574631, -0.999718845, 0.000213781706, -0.0237128306)
  779. o64.Part0 = o62
  780. o64.Part1 = o20
  781. o65.Name = "part"
  782. o65.Parent = o1
  783. o65.Material = Enum.Material.Neon
  784. o65.BrickColor = BrickColor.new("Institutional white")
  785. o65.Position = Vector3.new(1.98767567, 2.98702312, 0.00151200127)
  786. o65.Rotation = Vector3.new(36.7099991, -89.1500015, 36.7299995)
  787. o65.CanCollide = false
  788. o65.Locked = true
  789. o65.FormFactor = Enum.FormFactor.Symmetric
  790. o65.Size = Vector3.new(0.790000021, 1.96000004, 0.0900000334)
  791. o65.CFrame = CFrame.new(1.98767567, 2.98702312, 0.00151200127, 0.0118479971, -0.00884200633, -0.999890625, 0.000427999534, 0.999960899, -0.00883754436, 0.999929786, -0.000323246233, 0.0118513163)
  792. o65.Color = Color3.new(0.972549, 0.972549, 0.972549)
  793. o65.Position = Vector3.new(1.98767567, 2.98702312, 0.00151200127)
  794. o65.Orientation = Vector3.new(0.50999999, -89.3199997, 0.0199999996)
  795. o65.Color = Color3.new(0.972549, 0.972549, 0.972549)
  796. o66.Name = "Joint"
  797. o66.Parent = o65
  798. o66.C0 = CFrame.new(-0.0176414885, -0.0198159218, 0.487568855, 2.49221921e-06, 0.00926474296, 0.999957144, -0.00840999372, 0.999921739, -0.00926439464, -0.999964595, -0.00840960443, 8.04085284e-05)
  799. o66.Part0 = o65
  800. o66.Part1 = o20
  801. o67.Name = "part"
  802. o67.Parent = o1
  803. o67.Material = Enum.Material.SmoothPlastic
  804. o67.BrickColor = BrickColor.new("Really black")
  805. o67.Position = Vector3.new(2.01194096, 2.95732999, 0.291371047)
  806. o67.Rotation = Vector3.new(36.7099991, -89.1500015, 36.7299995)
  807. o67.CanCollide = false
  808. o67.Locked = true
  809. o67.FormFactor = Enum.FormFactor.Symmetric
  810. o67.Size = Vector3.new(0.420000017, 2.01999998, 0.0900000334)
  811. o67.CFrame = CFrame.new(2.01194096, 2.95732999, 0.291371047, 0.0118479971, -0.00884200633, -0.999890625, 0.000427999534, 0.999960899, -0.00883754436, 0.999929786, -0.000323246233, 0.0118513163)
  812. o67.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  813. o67.Position = Vector3.new(2.01194096, 2.95732999, 0.291371047)
  814. o67.Orientation = Vector3.new(0.50999999, -89.3199997, 0.0199999996)
  815. o67.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  816. o68.Name = "Joint"
  817. o68.Parent = o67
  818. o68.C0 = CFrame.new(-0.307754934, 0.010184288, 0.50813365, 2.49221921e-06, 0.00926474296, 0.999957144, -0.00840999372, 0.999921739, -0.00926439464, -0.999964595, -0.00840960443, 8.04085284e-05)
  819. o68.Part0 = o67
  820. o68.Part1 = o20
  821. o69.Name = "part"
  822. o69.Parent = o1
  823. o69.Material = Enum.Material.SmoothPlastic
  824. o69.BrickColor = BrickColor.new("Really black")
  825. o69.Position = Vector3.new(2.00516462, 2.95708489, -0.280838072)
  826. o69.Rotation = Vector3.new(36.7099991, -89.1500015, 36.7299995)
  827. o69.CanCollide = false
  828. o69.Locked = true
  829. o69.FormFactor = Enum.FormFactor.Symmetric
  830. o69.Size = Vector3.new(0.420000017, 2.01999998, 0.0900000334)
  831. o69.CFrame = CFrame.new(2.00516462, 2.95708489, -0.280838072, 0.0118479971, -0.00884200633, -0.999890625, 0.000427999534, 0.999960899, -0.00883754436, 0.999929786, -0.000323246233, 0.0118513163)
  832. o69.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  833. o69.Position = Vector3.new(2.00516462, 2.95708489, -0.280838072)
  834. o69.Orientation = Vector3.new(0.50999999, -89.3199997, 0.0199999996)
  835. o69.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  836. o70.Name = "Joint"
  837. o70.Parent = o69
  838. o70.C0 = CFrame.new(0.2644943, 0.0101845264, 0.508137465, 2.49221921e-06, 0.00926474296, 0.999957144, -0.00840999372, 0.999921739, -0.00926439464, -0.999964595, -0.00840960443, 8.04085284e-05)
  839. o70.Part0 = o69
  840. o70.Part1 = o20
  841. mas.Parent = workspace
  842. mas:MakeJoints()
  843. local mas1 = mas:GetChildren()
  844. for i=1,#mas1 do
  845. mas1[i].Parent = workspace
  846. ypcall(function() mas1[i]:MakeJoints() end)
  847. end
  848. mas:Destroy()
  849. for i=1,#cors do
  850. coroutine.resume(cors[i])
  851. end
  852.  
  853. wait()
  854.  
  855. Workspace["Model"].Parent = game.Players.LocalPlayer.Character
  856.  
  857. wz = Instance.new("Weld", game.Players.LocalPlayer.Character["Right Arm"])
  858. wz.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
  859. wz.Part1 = o20
  860. wz.C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0)
  861.  
  862. for i,v in pairs(game.Players.LocalPlayer.Character.Model:GetChildren()) do
  863. v.Anchored = false
  864. v.CanCollide = false
  865. end
  866.  
  867. --------------------------
  868.  
  869. --theme song
  870.  
  871. Effects = {} --sound effects, for advanced players.
  872. local Player = game.Players.localPlayer
  873. local Character = Player.Character
  874. local Humanoid = Character.Humanoid
  875. z = Instance.new("Sound", Character)
  876. z.SoundId = "rbxassetid://170008284"--
  877. z.Looped = true --False for a one-time song.
  878. z.Pitch = 1
  879. z.Volume = 1.3
  880. wait(.1)
  881. z:Play()
  882. ------------------------i made my own song, question mark? on void sb offered me the two eyes, i did some optimization to the script over all.
  883. -----USEFUL VARIABLES
  884. local p = game.Players.LocalPlayer
  885. local mouse = p:GetMouse()
  886. local char = p.Character
  887.  
  888. local Head = char.Head
  889.  
  890. local junk = Instance.new("Model")
  891. junk.Parent = char
  892. junk.Name = "junk"
  893.  
  894. local function weldBetween(a, b)
  895. local weld = Instance.new("Weld", a)
  896. weld.Part0 = a
  897. weld.Part1 = b
  898. weld.C0 = a.CFrame:inverse() * b.CFrame
  899. return weld
  900. end
  901.  
  902. Head.face.Texture ="rbxasset://textures/face.png"
  903.  
  904. local eye1 = Instance.new("Part",junk)
  905. eye1.Position=Head.Position
  906. eye1.Transparency = 0
  907. eye1.Size=Vector3.new(0.13,0.32,0.38)
  908. eye1.BrickColor=BrickColor.new("Really black")
  909. eye1.Material="Neon"
  910.  
  911. local eye1m=Instance.new("SpecialMesh",eye1)
  912. eye1m.MeshType="Sphere"
  913. eye1m.Offset=Vector3.new(0.23,0.21,-0.45)
  914.  
  915.  
  916.  
  917. local eye2 = Instance.new("Part",junk)
  918. eye2.Position=Head.Position
  919. eye2.Transparency = 0
  920. eye2.Size=eye1.Size
  921. eye2.BrickColor=BrickColor.new("Really black")
  922. eye2.Material= "Neon"
  923. local eye2m=Instance.new("SpecialMesh",eye2)
  924. eye2m.MeshType="Sphere"
  925. eye2m.Offset=Vector3.new(-0.23,0.21,-0.45)
  926. local eyething2=weldBetween(Head,eye2)
  927. local eyething1=weldBetween(Head,eye1)
  928. local plr = game.Players.LocalPlayer.Character.Humanoid
  929. ----------------------------EYES UP THERE IMMORTALITY DOWN HERE
  930. plr.MaxHealth = math.huge
  931. wait(1)
  932. plr.Health = math.huge
  933. --,ebolacancer666
  934.  
  935. wait(math.randomseed(tick()))
  936. local plr=game.Players.LocalPlayer;ch=plr.Character;
  937. local tor=ch.Torso;local head=ch.Head;local ra=ch['Right Arm'];local la=ch['Left Arm'];local rl=ch['Right Leg'];local ll=ch['Left Leg'];
  938. local rj=ch.HumanoidRootPart.RootJoint;local neck=tor.Neck;
  939. local rm=Instance.new("Weld",tor);rm.C1=CFrame.new(0,0.5,0);rm.C0=CFrame.new(1.5,0.5,0);rm.Part0=tor;rm.Part1=ra;
  940. local lm=Instance.new("Weld",tor);lm.C1=CFrame.new(0,0.5,0);lm.C0=CFrame.new(-1.5,0.5,0);lm.Part0=tor;lm.Part1=la;
  941. local rlm=Instance.new("Weld",tor);rlm.C1=CFrame.new(0,1,0);rlm.C0=CFrame.new(0.5,-1,0);rlm.Part0=tor;rlm.Part1=rl;
  942. local llm=Instance.new("Weld",tor);llm.C1=CFrame.new(0,1,0);llm.C0=CFrame.new(-0.5,-1,0);llm.Part0=tor;llm.Part1=ll;
  943. local hum=ch.Humanoid
  944. for i,v in pairs(head:GetChildren()) do if v.ClassName=="Sound" then v:Destroy() end end
  945. rj.C0=CFrame.new()
  946. rj.C1=CFrame.new()
  947. tor['Right Shoulder']:Destroy();tor['Left Shoulder']:Destroy();tor['Right Hip']:Destroy();tor['Left Hip']:Destroy();
  948. neck.C0=CFrame.new(0,1,0);neck.C1=CFrame.new(0,-0.5,0);
  949. rmC0=rm.C0;rmC1=rm.C1;lmC0=lm.C0;lmC1=lm.C1;nC0=neck.C0;nC1=neck.C1;rjC0=rj.C0;rjC1=rj.C1;rlmC0=rlm.C0;rlmC1=rlm.C1;llmC0=llm.C0;llmC1=llm.C1;
  950. local defWS=25
  951. local defJP=120
  952. hum.WalkSpeed=defWS
  953. hum.JumpPower=defJP
  954. ch:WaitForChild("Animate"):Destroy()
  955. hum:WaitForChild("Animator"):Destroy()
  956. local mouse=plr:GetMouse();local cam=workspace.CurrentCamera;
  957.  
  958. for i,v in pairs(ch:GetChildren()) do
  959. if v:IsA("Part") then
  960. v.CanCollide=false
  961. end
  962. end
  963.  
  964. function findHumanoid(character)
  965. for i,v in pairs(character:GetChildren()) do
  966. if v.ClassName=="Humanoid" then
  967. return v
  968. end
  969. end
  970. end
  971.  
  972. function isHumanoid(character)
  973. for i,v in pairs(character:GetChildren()) do
  974. if v.ClassName=="Humanoid" then
  975. return true
  976. end
  977. end
  978. end
  979.  
  980. local bodyColor=BrickColor.new("White")
  981.  
  982. local bc=ch:WaitForChild("Body Colors")
  983. bc.HeadColor=bodyColor;bc.LeftArmColor=bodyColor;bc.LeftLegColor=bodyColor;bc.RightArmColor=bodyColor;bc.RightLegColor=bodyColor;bc.TorsoColor=bodyColor;
  984. head:WaitForChild("face"):Destroy()
  985.  
  986. for i,v in pairs(head:GetChildren()) do if v.ClassName=="Sound" then v:Destroy() end end
  987.  
  988. function swait(num)
  989. if num==0 or num==nil then
  990. game:service'RunService'.RenderStepped:wait()
  991. else
  992. for i=0,num do
  993. game:service'RunService'.RenderStepped:wait()
  994. end
  995. end
  996. end
  997.  
  998. function doBrick(parent,pos,cf,size,colour,material,transparency,a,cc,bs,bts,fs,ls,rs,ts)
  999. local p=Instance.new('Part',parent);p.BrickColor=colour;p.Material=material;p.Transparency=transparency;p.Anchored=a;p.CanCollide=cc;p.FormFactor="Custom";p.Size=size;p.BackSurface=bs;p.BottomSurface=bts;p.FrontSurface=fs;p.LeftSurface=ls;p.RightSurface=rs;p.TopSurface=ts;p.Position=pos;p.CFrame=p.CFrame*cf;
  1000. return p
  1001. end
  1002.  
  1003. function doMesh(parent,meshType,meshId,scale)
  1004. local m=Instance.new('SpecialMesh',parent);m.MeshType=meshType;m.MeshId=meshId;m.Scale=scale
  1005. return m
  1006. end
  1007.  
  1008. local hm=Instance.new("Model",ch);hm.Name="HelmetModel"
  1009.  
  1010. local hat=doBrick(hm,Vector3.new(0,0,0),head.CFrame*CFrame.new(0,0.1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10)
  1011. local hoodMesh=doMesh(hat,"FileMesh","http://www.roblox.com/asset/?id=0",Vector3.new(3,3,3))
  1012.  
  1013. local grabPart=Instance.new("Part",ch);grabPart.Anchored=false;grabPart.CanCollide=false;grabPart.Size=Vector3.new(1,1,1);grabPart.Transparency=1;grabPart.Name="GrabPart";
  1014. --local gpw=Instance.new("Weld",ch);gpw.Part0=grabPart;gpw.Part1=ra;gpw.C1=CFrame.new(0,-1.25,0.6)
  1015.  
  1016. local mainGui=nil
  1017.  
  1018. function displayGrabOptions()
  1019. local mainGui=Instance.new("ScreenGui",plr.PlayerGui)
  1020. mainGui.Name="OptionsGui"
  1021. local grabOption1=Instance.new("TextLabel",mainGui)
  1022. grabOption1.BackgroundTransparency=0.25
  1023. grabOption1.BackgroundColor3=Color3.new(255,255,255)
  1024. grabOption1.BorderSizePixel=0
  1025. grabOption1.Size=UDim2.new(0,125,0,40)
  1026. grabOption1.Position=UDim2.new(0,-125+1,0.5,40)
  1027. grabOption1.Text="F - Release"
  1028. grabOption1.Font=Enum.Font.SourceSansLight
  1029. grabOption1.FontSize=Enum.FontSize.Size24
  1030. grabOption1.TextColor3=Color3.new(255,255,255)
  1031. grabOption1.TextStrokeTransparency=0
  1032.  
  1033. grabOption1:TweenPosition(UDim2.new(0,0,0.5,40),"Out","Bounce",0.5,false,nil)
  1034.  
  1035. local grabOption2=Instance.new("TextLabel",mainGui)
  1036. grabOption2.BackgroundTransparency=0.25
  1037. grabOption2.BackgroundColor3=Color3.new(255,255,255)
  1038. grabOption2.BorderSizePixel=0
  1039. grabOption2.Size=UDim2.new(0,125,0,40)
  1040. grabOption2.Position=UDim2.new(0,-125+1,0.5,(40*2)+1)
  1041. grabOption2.Text="E - Soul Punch"
  1042. grabOption2.Font=Enum.Font.SourceSansLight
  1043. grabOption2.FontSize=Enum.FontSize.Size24
  1044. grabOption2.TextColor3=Color3.new(255,255,255)
  1045. grabOption2.TextStrokeTransparency=0
  1046.  
  1047. grabOption2:TweenPosition(UDim2.new(0,0,0.5,(40*2)+1),"Out","Bounce",0.6,false,nil)
  1048.  
  1049. local grabOption3=Instance.new("TextLabel",mainGui)
  1050. grabOption3.BackgroundTransparency=0.25
  1051. grabOption3.BackgroundColor3=Color3.new(255,255,255)
  1052. grabOption3.BorderSizePixel=0
  1053. grabOption3.Size=UDim2.new(0,125,0,40)
  1054. grabOption3.Position=UDim2.new(0,-125+1,0.5,(40*3)+2)
  1055. grabOption3.Text="R - Soul Tear"
  1056. grabOption3.Font=Enum.Font.SourceSansLight
  1057. grabOption3.FontSize=Enum.FontSize.Size24
  1058. grabOption3.TextColor3=Color3.new(255,255,255)
  1059. grabOption3.TextStrokeTransparency=0
  1060.  
  1061. grabOption3:TweenPosition(UDim2.new(0,0,0.5,(40*3)+2),"Out","Bounce",0.7,false,nil)
  1062. end
  1063.  
  1064. function hideGrabOptions()
  1065. if plr.PlayerGui:findFirstChild("OptionsGui",true)~=nil then
  1066. plr.PlayerGui.OptionsGui:Destroy()
  1067. end
  1068. end
  1069.  
  1070. for i,v in pairs(hm:GetChildren()) do
  1071. if v:IsA("BasePart") then
  1072. local w=Instance.new("Weld",hm)
  1073. w.Part0=head
  1074. w.Part1=v
  1075. w.C0=head.CFrame:inverse()
  1076. w.C1=v.CFrame:inverse()
  1077. v.Anchored=false
  1078. end
  1079. end
  1080.  
  1081. function poseJointC0(joint,JB,cf,speed)
  1082. joint.C0=joint.C0:lerp(JB*cf,speed)
  1083. end
  1084. function poseJointC1(joint,JB,cf,speed)
  1085. joint.C1=joint.C1:lerp(JB*cf,speed)
  1086. end
  1087.  
  1088. local RLattacking=false
  1089. local grabbing=false
  1090. local grabbingMode=false
  1091. local grabbedCharacter=nil
  1092. local grabWeld=nil
  1093.  
  1094. local dmgDebounce=false
  1095.  
  1096. local speed=1
  1097.  
  1098. --[[temp
  1099.  
  1100. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
  1101. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
  1102. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
  1103. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
  1104. poseJointC0(neck,nC0,CFrame.Angles(math.rad(13),math.rad(0),math.rad(0)),i*speed)
  1105. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
  1106.  
  1107. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  1108. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  1109. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  1110. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  1111. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  1112. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  1113.  
  1114. swait()
  1115. ]]
  1116.  
  1117. function sound(id,vol,pitch,parent)
  1118. local s=Instance.new("Sound",parent)
  1119. s.SoundId="http://www.roblox.com/asset/?id="..id..""
  1120. s.Volume=vol
  1121. s.Pitch=pitch
  1122. game.Debris:AddItem(s,10)
  1123. s:play()
  1124. return s
  1125. end
  1126.  
  1127. local EP=Instance.new("Model",ch);EP.Name="ExtraParts";
  1128.  
  1129. local souls=0
  1130. local soulPower=0
  1131.  
  1132. local soulGui=Instance.new("BillboardGui",head)
  1133. soulGui.Adornee=head
  1134. soulGui.AlwaysOnTop=true
  1135. soulGui.Size=UDim2.new(10,0,10,0)
  1136. soulGui.ExtentsOffset=Vector3.new(0,1.5,0)
  1137. local soulimg=Instance.new("ImageLabel",soulGui)
  1138. soulimg.BackgroundTransparency=1
  1139. soulimg.Position=UDim2.new(0.1,0,0,0)
  1140. soulimg.Size=UDim2.new(0.8,0,0.8,0)
  1141. local soulText=Instance.new("TextLabel",soulimg)
  1142. soulText.BackgroundTransparency=1
  1143. soulText.Position=UDim2.new(0,0,0.5,0)
  1144. soulText.Size=UDim2.new(1,0,0.1,0)
  1145. soulText.Font="ArialBold"
  1146. soulText.FontSize="Size14"
  1147. soulText.Text="+0%"
  1148. soulText.TextColor3=Color3.new(255,255,255)
  1149. soulText.TextScaled=true
  1150. soulText.TextStrokeColor3=Color3.new(255,255,255)
  1151. soulText.TextStrokeTransparency=0
  1152. soulText.TextWrapped=true
  1153.  
  1154.  
  1155. function magicBrick(pos,cf,size,colour,material,transparency,a,cc,bs,bts,fs,ls,rs,ts,meshType,meshId,scale,scaleAdd,loop,loopTransparency,repeatloop,repeatLoopWait,loopCFrame)
  1156. local cw1=coroutine.wrap(function()
  1157. for i=1,repeatloop do
  1158. local x=doBrick(EP,pos,cf,size,colour,material,transparency,a,cc,bs,bts,fs,ls,rs,ts)
  1159. local z=doMesh(x,meshType,meshId,scale)
  1160.  
  1161. local cw2=coroutine.wrap(function()
  1162. for i=1,loop do
  1163. if loopTransparency then
  1164. x.Transparency=i/loop
  1165. z.Scale=z.Scale+scaleAdd
  1166. x.CFrame=x.CFrame*loopCFrame
  1167. wait()
  1168. else
  1169. z.Scale=z.Scale+scaleAdd
  1170. x.CFrame=x.CFrame*loopCFrame
  1171. end
  1172. end
  1173. x:Destroy()
  1174. end)
  1175. cw2()
  1176. swait(repeatLoopWait)
  1177. end
  1178. end)
  1179. cw1()
  1180. end
  1181.  
  1182. local currentAnim=""
  1183. local speed=0
  1184. local doingMove=false
  1185. local attacking=false
  1186.  
  1187. function anim(x)
  1188. if not doingMove then
  1189. if x=="jump" then
  1190. if currentAnim==x then return end
  1191. currentAnim=x
  1192. speed=0.45
  1193. print(x)
  1194. for i=0,0.8,0.1*speed do
  1195. if currentAnim~=x then break end
  1196. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(-13),math.rad(0),math.rad(0)),i*speed)
  1197. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-13),math.rad(0),math.rad(0)),i*speed)
  1198. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
  1199. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
  1200. poseJointC0(neck,nC0,CFrame.Angles(math.rad(8),math.rad(0),math.rad(0)),i*speed)
  1201. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
  1202.  
  1203. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  1204. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  1205. poseJointC1(rlm,rlmC1,CFrame.new(0.05,-0.35,0.35),i*speed)
  1206. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  1207. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  1208. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  1209. swait()
  1210. end
  1211. currentAnim=nil
  1212. end
  1213. if x=="descend" then
  1214. if currentAnim==x then return end
  1215. currentAnim=x
  1216. speed=0.45
  1217. print(x)
  1218. for i=0,0.67,0.1*speed do
  1219. if currentAnim~=x then break end
  1220. if grabbingMode then
  1221. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(87)),i*speed)
  1222. end
  1223. if not grabbingMode then
  1224. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(-13),math.rad(0),math.rad(0)),i*speed)
  1225. end
  1226. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-13),math.rad(0),math.rad(0)),i*speed)
  1227. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
  1228. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),i*speed)
  1229. poseJointC0(neck,nC0,CFrame.Angles(math.rad(-24),math.rad(0),math.rad(0)),i*speed)
  1230. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(24),math.rad(0),math.rad(0)),i*speed)
  1231.  
  1232. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  1233. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  1234. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  1235. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  1236. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  1237. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  1238. swait()
  1239. end
  1240. currentAnim=nil
  1241. end
  1242. if x=="walk" then
  1243. if currentAnim==x then return end
  1244. currentAnim=x
  1245. speed=0.35
  1246. print(x)
  1247. while true do
  1248. if currentAnim~=x then break end
  1249. for i=0,0.8,0.1*speed do
  1250. if currentAnim~=x then break end
  1251. if grabbingMode then
  1252. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(135),math.rad(0),math.rad(25)),i*speed)
  1253. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-5)),i*speed)
  1254. end
  1255. if not grabbingMode then
  1256. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(-25)),i*speed)
  1257. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(99),math.rad(0),math.rad(25)),i*speed)
  1258. end
  1259. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),i*speed)
  1260. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(55),math.rad(0),math.rad(0)),i*speed)
  1261. poseJointC0(neck,nC0,CFrame.Angles(math.rad(5),math.rad(12),math.rad(0)),i*speed)
  1262. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-14),math.rad(-12),math.rad(-10)),i*speed)
  1263.  
  1264. if grabbingMode then
  1265. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  1266. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  1267. end
  1268. if not grabbingMode then
  1269. poseJointC1(rm,rmC1,CFrame.new(0,0.45,0),i*speed)
  1270. poseJointC1(lm,lmC1,CFrame.new(0,0.45,0),i*speed)
  1271. end
  1272. poseJointC1(rlm,rlmC1,CFrame.new(0.05,0,0),i*speed)
  1273. poseJointC1(llm,llmC1,CFrame.new(-0.05,0,0),i*speed)
  1274. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  1275. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  1276. swait()
  1277. end
  1278. for i=0,0.34,0.1*speed do
  1279. if currentAnim~=x then break end
  1280. if grabbingMode then
  1281. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(135),math.rad(0),math.rad(25)),i*speed)
  1282. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-5)),i*speed)
  1283. end
  1284. if not grabbingMode then
  1285. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(-25)),i*speed)
  1286. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(99),math.rad(0),math.rad(25)),i*speed)
  1287. end
  1288. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-25),math.rad(0),math.rad(0)),i*speed)
  1289. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-30),math.rad(0),math.rad(0)),i*speed)
  1290. poseJointC0(neck,nC0,CFrame.Angles(math.rad(5),math.rad(0),math.rad(0)),i*speed)
  1291. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),i*speed)
  1292.  
  1293. if grabbingMode then
  1294. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  1295. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  1296. end
  1297. if not grabbingMode then
  1298. poseJointC1(rm,rmC1,CFrame.new(0,0.45,0),i*speed)
  1299. poseJointC1(lm,lmC1,CFrame.new(0,0.45,0),i*speed)
  1300. end
  1301. poseJointC1(rlm,rlmC1,CFrame.new(0.05,-0.75,0.7),i*speed)
  1302. poseJointC1(llm,llmC1,CFrame.new(-0.05,0,0),i*speed)
  1303. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  1304. poseJointC1(rj,rjC1,CFrame.new(0,0.3,0),i*speed)
  1305. swait()
  1306. end
  1307. for i=0,0.8,0.1*speed do
  1308. if currentAnim~=x then break end
  1309. if grabbingMode then
  1310. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(135),math.rad(0),math.rad(25)),i*speed)
  1311. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-5)),i*speed)
  1312. end
  1313. if not grabbingMode then
  1314. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(-25)),i*speed)
  1315. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(99),math.rad(0),math.rad(25)),i*speed)
  1316. end
  1317. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(55),math.rad(0),math.rad(0)),i*speed)
  1318. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),i*speed)
  1319. poseJointC0(neck,nC0,CFrame.Angles(math.rad(5),math.rad(-12),math.rad(0)),i*speed)
  1320. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-14),math.rad(12),math.rad(10)),i*speed)
  1321.  
  1322. if grabbingMode then
  1323. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  1324. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  1325. end
  1326. if not grabbingMode then
  1327. poseJointC1(rm,rmC1,CFrame.new(0,0.45,0),i*speed)
  1328. poseJointC1(lm,lmC1,CFrame.new(0,0.45,0),i*speed)
  1329. end
  1330. poseJointC1(rlm,rlmC1,CFrame.new(0.05,0,0),i*speed)
  1331. poseJointC1(llm,llmC1,CFrame.new(-0.05,0,0),i*speed)
  1332. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  1333. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  1334. swait()
  1335. end
  1336. for i=0,0.34,0.1*speed do
  1337. if currentAnim~=x then break end
  1338. if grabbingMode then
  1339. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(135),math.rad(0),math.rad(25)),i*speed)
  1340. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-25),math.rad(0),math.rad(-5)),i*speed)
  1341. end
  1342. if not grabbingMode then
  1343. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(-25)),i*speed)
  1344. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(99),math.rad(0),math.rad(25)),i*speed)
  1345. end
  1346. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-30),math.rad(0),math.rad(0)),i*speed)
  1347. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-25),math.rad(0),math.rad(0)),i*speed)
  1348. poseJointC0(neck,nC0,CFrame.Angles(math.rad(5),math.rad(0),math.rad(0)),i*speed)
  1349. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-14),math.rad(0),math.rad(0)),i*speed)
  1350.  
  1351. if grabbingMode then
  1352. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  1353. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  1354. end
  1355. if not grabbingMode then
  1356. poseJointC1(rm,rmC1,CFrame.new(0,0.45,0),i*speed)
  1357. poseJointC1(lm,lmC1,CFrame.new(0,0.45,0),i*speed)
  1358. end
  1359. poseJointC1(rlm,rlmC1,CFrame.new(0.05,0,0),i*speed)
  1360. poseJointC1(llm,llmC1,CFrame.new(-0.05,-0.75,0.7),i*speed)
  1361. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  1362. poseJointC1(rj,rjC1,CFrame.new(0,0.3,0),i*speed)
  1363. swait()
  1364. end
  1365. end
  1366. end
  1367. if x=="idle" then
  1368. if currentAnim==x then return end
  1369. currentAnim=x
  1370. speed=0.24
  1371. print(x)
  1372. for i=0,0.45,0.1*speed do
  1373. if currentAnim~=x then break end
  1374. if grabbingMode then
  1375. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(145),math.rad(0),math.rad(45)),speed)
  1376. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(12),math.rad(0),math.rad(-12)),speed)
  1377. end
  1378. if not grabbingMode then
  1379. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(100),math.rad(0),math.rad(45)),speed)
  1380. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(99),math.rad(0),math.rad(45)),speed)
  1381. end
  1382. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(12),math.rad(0),math.rad(12)),speed)
  1383. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-23),math.rad(0),math.rad(-6)),speed)
  1384. poseJointC0(neck,nC0,CFrame.Angles(math.rad(-4),math.rad(-45),math.rad(0)),speed)
  1385. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-12),math.rad(45),math.rad(0)),speed)
  1386.  
  1387. poseJointC1(rm,rmC1,CFrame.new(0,0,0),speed)
  1388. if grabbingMode then
  1389. poseJointC1(lm,lmC1,CFrame.new(0,0,0),speed)
  1390. end
  1391. if not grabbingMode then
  1392. poseJointC1(lm,lmC1,CFrame.new(0,0.75,0),speed)
  1393. end
  1394. poseJointC1(rlm,rlmC1,CFrame.new(0.05,-0.45,0.45),speed)
  1395. poseJointC1(llm,llmC1,CFrame.new(-0.05,-0.45,0.35),speed)
  1396. poseJointC1(neck,nC1,CFrame.new(0,0,0),speed)
  1397. poseJointC1(rj,rjC1,CFrame.new(0,0.45,0),speed)
  1398. swait()
  1399. end
  1400. while true do
  1401. if currentAnim~=x then break end
  1402. for i=0,0.75,0.1*speed do
  1403. if currentAnim~=x then break end
  1404. if grabbingMode then
  1405. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(145),math.rad(0),math.rad(45)),i*speed)
  1406. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(12),math.rad(0),math.rad(-12)),i*speed)
  1407. end
  1408. if not grabbingMode then
  1409. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(112),math.rad(0),math.rad(45)),i*speed)
  1410. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(45)),i*speed)
  1411. end
  1412. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(12),math.rad(0),math.rad(12)),i*speed)
  1413. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-24),math.rad(0),math.rad(-6)),i*speed)
  1414. poseJointC0(neck,nC0,CFrame.Angles(math.rad(-4),math.rad(-45),math.rad(0)),i*speed)
  1415. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-12),math.rad(45),math.rad(0)),i*speed)
  1416.  
  1417. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  1418. if grabbingMode then
  1419. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  1420. end
  1421. if not grabbingMode then
  1422. poseJointC1(lm,lmC1,CFrame.new(0,0.75,0),i*speed)
  1423. end
  1424. poseJointC1(rlm,rlmC1,CFrame.new(0.05,-0.45,0.45),i*speed)
  1425. poseJointC1(llm,llmC1,CFrame.new(-0.05,-0.55,0.35),i*speed)
  1426. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  1427. poseJointC1(rj,rjC1,CFrame.new(0,0.55,0),i*speed)
  1428. swait()
  1429. end
  1430. for i=0,0.75,0.1*speed do
  1431. if currentAnim~=x then break end
  1432. if grabbingMode then
  1433. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(145),math.rad(0),math.rad(45)),i*speed)
  1434. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(12),math.rad(0),math.rad(-12)),i*speed)
  1435. end
  1436. if not grabbingMode then
  1437. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(100),math.rad(0),math.rad(45)),i*speed)
  1438. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(99),math.rad(0),math.rad(45)),i*speed)
  1439. end
  1440. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(12),math.rad(0),math.rad(12)),i*speed)
  1441. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-23),math.rad(0),math.rad(-6)),i*speed)
  1442. poseJointC0(neck,nC0,CFrame.Angles(math.rad(-4),math.rad(-45),math.rad(0)),i*speed)
  1443. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-12),math.rad(45),math.rad(0)),i*speed)
  1444.  
  1445. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  1446. if grabbingMode then
  1447. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  1448. end
  1449. if not grabbingMode then
  1450. poseJointC1(lm,lmC1,CFrame.new(0,0.75,0),i*speed)
  1451. end
  1452. poseJointC1(rlm,rlmC1,CFrame.new(0.05,-0.45,0.45),i*speed)
  1453. poseJointC1(llm,llmC1,CFrame.new(-0.05,-0.45,0.35),i*speed)
  1454. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  1455. poseJointC1(rj,rjC1,CFrame.new(0,0.45,0),i*speed)
  1456. swait()
  1457. end
  1458. end
  1459. end
  1460. end
  1461. if doingMove then
  1462. if x=="spar1" then
  1463. if currentAnim==x then return end
  1464. currentAnim=x
  1465. speed=0.75
  1466. print(x)
  1467. for i=0,0.5,0.1*speed do
  1468. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(75),math.rad(0),math.rad(-45)),i*speed)
  1469. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(90),math.rad(0),math.rad(-45)),i*speed)
  1470. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(45)),i*speed)
  1471. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-12)),i*speed)
  1472. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0)),i*speed)
  1473. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(90),math.rad(12)),i*speed)
  1474.  
  1475. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  1476. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  1477. poseJointC1(rlm,rlmC1,CFrame.new(0,-0.2,0),i*speed)
  1478. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  1479. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  1480. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  1481. swait()
  1482. end
  1483. attacking=true
  1484. RLattacking=true
  1485. sound(233856146,1,1,rl)
  1486. for i=0,1,0.1*speed do
  1487. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(80),math.rad(0),math.rad(-45)),i*speed)
  1488. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(90),math.rad(0),math.rad(-45)),i*speed)
  1489. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(106.5)),i*speed)
  1490. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-45)),i*speed)
  1491. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0)),i*speed)
  1492. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(90),math.rad(45)),i*speed)
  1493.  
  1494. poseJointC1(rm,rmC1,CFrame.new(0,0.5,0),i*speed)
  1495. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  1496. poseJointC1(rlm,rlmC1,CFrame.new(0,0.2,0),i*speed)
  1497. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  1498. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  1499. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  1500. swait()
  1501. end
  1502. attacking=false
  1503. RLattacking=false
  1504. currentAnim=nil
  1505. end
  1506. if x=="spar2" then
  1507. if currentAnim==x then return end
  1508. currentAnim=x
  1509. speed=0.75
  1510. print(x)
  1511. for i=0,0.5,0.1*speed do
  1512. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(45),math.rad(0),math.rad(-45)),i*speed)
  1513. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(45),math.rad(0),math.rad(45)),i*speed)
  1514. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(45)),i*speed)
  1515. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),i*speed)
  1516. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),i*speed)
  1517. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(5),math.rad(-25),math.rad(0)),i*speed)
  1518.  
  1519. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  1520. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  1521. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  1522. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  1523. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  1524. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  1525. swait()
  1526. end
  1527. attacking=true
  1528. RLattacking=true
  1529. sound(233856146,1,0.85,rl)
  1530. for i=0,1,0.1*speed do
  1531. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(45)),i*speed)
  1532. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(-45)),i*speed)
  1533. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(0)),i*speed)
  1534. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),i*speed)
  1535. poseJointC0(neck,nC0,CFrame.Angles(math.rad(-23),math.rad(0),math.rad(0)),i*speed)
  1536. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(23),math.rad(0),math.rad(0)),i*speed)
  1537.  
  1538. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  1539. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  1540. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  1541. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  1542. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  1543. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  1544. swait()
  1545. end
  1546. attacking=false
  1547. RLattacking=false
  1548. currentAnim=nil
  1549. end
  1550. if x=="grab" then
  1551. if currentAnim==x then return end
  1552. currentAnim=x
  1553. speed=0.75
  1554. print(x)
  1555. for i=0,0.5,0.1*speed do
  1556. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(45),math.rad(0),math.rad(5)),i*speed)
  1557. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  1558. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed)
  1559. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  1560. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed)
  1561. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(-45),math.rad(0)),i*speed)
  1562.  
  1563. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  1564. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  1565. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  1566. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  1567. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  1568. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  1569. swait()
  1570. end
  1571. attacking=true
  1572. grabbing=true
  1573. sound(233856146,1,0.95,rl)
  1574. for i=0,1,0.1*speed do
  1575. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(125),math.rad(0),math.rad(-25)),i*speed)
  1576. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-15)),i*speed)
  1577. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed)
  1578. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  1579. poseJointC0(neck,nC0,CFrame.Angles(math.rad(13),math.rad(-35),math.rad(0)),i*speed)
  1580. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed)
  1581.  
  1582. poseJointC1(rm,rmC1,CFrame.new(0,1,0),i*speed)
  1583. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  1584. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  1585. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  1586. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  1587. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  1588. swait()
  1589. end
  1590. attacking=false
  1591. grabbing=false
  1592. currentAnim=nil
  1593. end
  1594. if x=="release" then
  1595. if currentAnim==x then return end
  1596. currentAnim=x
  1597. speed=0.75
  1598. print(x)
  1599. for i=0,0.5,0.1*speed do
  1600. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(45),math.rad(0),math.rad(5)),i*speed)
  1601. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  1602. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed)
  1603. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  1604. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed)
  1605. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(-45),math.rad(0)),i*speed)
  1606.  
  1607. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  1608. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  1609. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  1610. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  1611. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  1612. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  1613. swait()
  1614. end
  1615. sound(233856146,1,0.95,rl)
  1616. if grabWeld~=nil then
  1617. grabWeld:Destroy()
  1618. end
  1619. local bv=Instance.new("BodyVelocity",grabbedCharacter:WaitForChild("Torso"))
  1620. bv.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1621. bv.velocity=head.CFrame.lookVector*50+Vector3.new(0,15,0)
  1622. game.Debris:AddItem(bv,0.05)
  1623. grabbedCharacter.Humanoid.WalkSpeed=16
  1624. grabbedCharacter.Humanoid.JumpPower=50
  1625. for i=0,1,0.1*speed do
  1626. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(125),math.rad(0),math.rad(-25)),i*speed)
  1627. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-15)),i*speed)
  1628. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed)
  1629. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  1630. poseJointC0(neck,nC0,CFrame.Angles(math.rad(13),math.rad(-35),math.rad(0)),i*speed)
  1631. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed)
  1632.  
  1633. poseJointC1(rm,rmC1,CFrame.new(0,1,0),i*speed)
  1634. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  1635. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  1636. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  1637. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  1638. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  1639. swait()
  1640. end
  1641. currentAnim=nil
  1642. grabbedCharacter=nil
  1643. end
  1644. if x=="grabPose" then
  1645. if currentAnim==x then return end
  1646. currentAnim=x
  1647. speed=0.75
  1648. print(x)
  1649. for i=0,1,0.1*speed do
  1650. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(125),math.rad(0),math.rad(-25)),i*speed)
  1651. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-15)),i*speed)
  1652. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed)
  1653. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  1654. poseJointC0(neck,nC0,CFrame.Angles(math.rad(13),math.rad(-35),math.rad(0)),i*speed)
  1655. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed)
  1656.  
  1657. poseJointC1(rm,rmC1,CFrame.new(0,1,0),i*speed)
  1658. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  1659. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  1660. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  1661. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  1662. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  1663. swait()
  1664. end
  1665. end
  1666. if x=="airAttack" then
  1667. if currentAnim==x then return end
  1668. currentAnim=x
  1669. speed=0.75
  1670. print(x)
  1671. for i=0,0.5,0.1*speed do
  1672. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(45),math.rad(0),math.rad(5)),i*speed)
  1673. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  1674. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed)
  1675. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  1676. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed)
  1677. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(-45),math.rad(0)),i*speed)
  1678.  
  1679. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  1680. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  1681. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  1682. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  1683. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  1684. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  1685. swait()
  1686. end
  1687. sound(233856146,1,0.95,rl)
  1688. if grabWeld~=nil then
  1689. grabWeld:Destroy()
  1690. end
  1691. local bv=Instance.new("BodyVelocity",grabbedCharacter:WaitForChild("Torso"))
  1692. bv.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1693. bv.velocity=head.CFrame.lookVector*10+Vector3.new(0,30,0)
  1694. game.Debris:AddItem(bv,0.05)
  1695. local bf=Instance.new("BodyForce",grabbedCharacter:WaitForChild("Torso"))
  1696. bf.force=Vector3.new(0,750,0)*grabbedCharacter:WaitForChild("Torso"):GetMass()
  1697. game.Debris:AddItem(bf,2.5)
  1698. grabbedCharacter.Humanoid.WalkSpeed=16
  1699. grabbedCharacter.Humanoid.JumpPower=50
  1700. for i=0,1,0.1*speed do
  1701. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(150),math.rad(0),math.rad(-25)),i*speed)
  1702. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-15)),i*speed)
  1703. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed)
  1704. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  1705. poseJointC0(neck,nC0,CFrame.Angles(math.rad(17.5),math.rad(-35),math.rad(0)),i*speed)
  1706. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed)
  1707.  
  1708. poseJointC1(rm,rmC1,CFrame.new(0,1,0),i*speed)
  1709. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  1710. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  1711. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  1712. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  1713. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  1714. swait()
  1715. end
  1716. speed=0.2
  1717. hum.WalkSpeed=0
  1718. hum.JumpPower=0
  1719. magicBrick(Vector3.new(0,0,0),tor.CFrame*CFrame.new(0,0,0),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10,"FileMesh","http://www.roblox.com/asset/?id=6552202",Vector3.new(1,1,1),Vector3.new(10,10,10),5,true,1,0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0))
  1720. coroutine.resume(coroutine.create(function()
  1721. for i=1,100 do
  1722. magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(1,1,1),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
  1723. magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("White"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(1,1,1),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
  1724. swait(.1)
  1725. end
  1726. end))
  1727. for i,v in pairs(grabbedCharacter:GetChildren()) do
  1728. if v:IsA("Part") then
  1729. v.CanCollide=false
  1730. end
  1731. if v.ClassName=="Hat" then
  1732. for i,v in pairs(v:GetChildren()) do
  1733. if v:IsA("BasePart") then
  1734. v.CanCollide=false
  1735. end
  1736. end
  1737. end
  1738. end
  1739. sound(215395388,1,0.87,head)
  1740. for i=0,1.25,0.1*speed do
  1741. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(90),math.rad(0),math.rad(12)),i*speed)
  1742. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(90),math.rad(0),math.rad(-12)),i*speed)
  1743. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),i*speed)
  1744. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-23.5),math.rad(0),math.rad(0)),i*speed)
  1745. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(85),math.rad(0)),i*speed)
  1746. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(-85),math.rad(0)),i*speed)
  1747.  
  1748. poseJointC1(rm,rmC1,CFrame.new(0,-0.65,0),i*speed)
  1749. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  1750. poseJointC1(rlm,rlmC1,CFrame.new(0,-0.45,0.3),i*speed)
  1751. poseJointC1(llm,llmC1,CFrame.new(0,-0.45,0.3),i*speed)
  1752. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  1753. poseJointC1(rj,rjC1,CFrame.new(0,0.45,0),i*speed)
  1754. swait()
  1755. end
  1756. local bv=Instance.new("BodyVelocity",tor)
  1757. bv.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1758. bv.velocity=head.CFrame.lookVector*55+Vector3.new(0,60,0)
  1759. game.Debris:AddItem(bv,0.1)
  1760. for i=0,0.25,0.1*speed do
  1761. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(110),math.rad(0),math.rad(24)),speed)
  1762. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(-24)),speed)
  1763. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),speed)
  1764. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-23.5),math.rad(0),math.rad(0)),speed)
  1765. poseJointC0(neck,nC0,CFrame.Angles(math.rad(-12),math.rad(75),math.rad(0)),speed)
  1766. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-75),math.rad(-75),math.rad(0)),speed)
  1767.  
  1768. poseJointC1(rm,rmC1,CFrame.new(0,-0.45,0),speed)
  1769. poseJointC1(lm,lmC1,CFrame.new(0,0,0),speed)
  1770. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),speed)
  1771. poseJointC1(llm,llmC1,CFrame.new(0,0,0),speed)
  1772. poseJointC1(neck,nC1,CFrame.new(0,0,0),speed)
  1773. poseJointC1(rj,rjC1,CFrame.new(0,0,0),speed)
  1774. swait()
  1775. end
  1776. local didHit=false
  1777. coroutine.resume(coroutine.create(function()
  1778. if (grabbedCharacter:WaitForChild("Torso").Position-tor.Position).magnitude<=10 then
  1779. if not dmgDebounce then
  1780. dmgDebounce=true
  1781. sound(227194094,1,0.8,ra)
  1782. sound(215395468,2.5,0.9,head)
  1783. coroutine.resume(coroutine.create(function()
  1784. for i=1,3 do
  1785. magicBrick(Vector3.new(0,0,0),head.CFrame*CFrame.Angles(math.rad(24),0,0)*CFrame.new(0,0,-8+i*2),Vector3.new(1,1,1),BrickColor.new("Institutional white"),"SmoothPlastic",0,true,false,10,10,10,10,10,10,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(3,3,3),Vector3.new(2+i,2+i,0.5),6,true,1,0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0))
  1786. end
  1787. end))
  1788. sound(206082327,2.5,1,grabbedCharacter:WaitForChild("Torso"))
  1789. grabbedCharacter.Humanoid:TakeDamage((grabbedCharacter.Humanoid.MaxHealth/5)+((grabbedCharacter.Humanoid.MaxHealth/5)*soulPower/100))
  1790. grabbedCharacter.Humanoid.PlatformStand=false
  1791. local bv=Instance.new("BodyVelocity",grabbedCharacter:WaitForChild("Torso"))
  1792. bv.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1793. bv.velocity=head.CFrame.lookVector*100+Vector3.new(0,0,0)
  1794. souls=souls+5
  1795. game.Debris:AddItem(bv,0.05)
  1796. didHit=true
  1797. wait(0.5)
  1798. dmgDebounce=false
  1799. end
  1800. end
  1801. end))
  1802. for i=0,0.25,0.1*speed do
  1803. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(120),math.rad(0),math.rad(-24)),speed)
  1804. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(-24)),speed)
  1805. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),speed)
  1806. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-23.5),math.rad(0),math.rad(0)),speed)
  1807. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(-45),math.rad(0)),speed)
  1808. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(-35),math.rad(45),math.rad(0)),speed)
  1809.  
  1810. poseJointC1(rm,rmC1,CFrame.new(0,0.35,0),speed)
  1811. poseJointC1(lm,lmC1,CFrame.new(0,0,0),speed)
  1812. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),speed)
  1813. poseJointC1(llm,llmC1,CFrame.new(0,0,0),speed)
  1814. poseJointC1(neck,nC1,CFrame.new(0,0,0),speed)
  1815. poseJointC1(rj,rjC1,CFrame.new(0,0,0),speed)
  1816. swait()
  1817. end
  1818. currentAnim=nil
  1819. grabbedCharacter=nil
  1820. end
  1821. if x=="soultear" then
  1822. if currentAnim==x then return end
  1823. currentAnim=x
  1824. speed=0.75
  1825. print(x)
  1826. for i=0,0.5,0.1*speed do
  1827. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(45),math.rad(0),math.rad(5)),i*speed)
  1828. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  1829. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(5)),i*speed)
  1830. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(0),math.rad(0),math.rad(-5)),i*speed)
  1831. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(45),math.rad(0)),i*speed)
  1832. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(-45),math.rad(0)),i*speed)
  1833.  
  1834. poseJointC1(rm,rmC1,CFrame.new(0,0,0),i*speed)
  1835. poseJointC1(lm,lmC1,CFrame.new(0,0,0),i*speed)
  1836. poseJointC1(rlm,rlmC1,CFrame.new(0,0,0),i*speed)
  1837. poseJointC1(llm,llmC1,CFrame.new(0,0,0),i*speed)
  1838. poseJointC1(neck,nC1,CFrame.new(0,0,0),i*speed)
  1839. poseJointC1(rj,rjC1,CFrame.new(0,0,0),i*speed)
  1840. swait()
  1841. end
  1842. sound(233856146,1,0.95,rl)
  1843. if grabWeld~=nil then
  1844. grabWeld:Destroy()
  1845. end
  1846. local bp=Instance.new("BodyPosition",grabbedCharacter:WaitForChild("Torso"))
  1847. bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1848. bp.Position=tor.CFrame*CFrame.new(0,0,-3).p
  1849. game.Debris:AddItem(bp,0.5)
  1850. grabbedCharacter.Humanoid.WalkSpeed=16
  1851. grabbedCharacter.Humanoid.JumpPower=50
  1852. speed=0.2
  1853. magicBrick(Vector3.new(0,0,0),tor.CFrame*CFrame.new(0,0,0),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10,"FileMesh","http://www.roblox.com/asset/?id=6552202",Vector3.new(1,1,1),Vector3.new(10,10,10),5,true,1,0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0))
  1854. coroutine.resume(coroutine.create(function()
  1855. for i=1,100 do
  1856. magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(1,1,1),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
  1857. magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("White"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(1,1,1),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
  1858. swait(.1)
  1859. end
  1860. end))
  1861. sound(215395388,1,0.8,head)
  1862. for i=0,1.25,0.1*speed do
  1863. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(90),math.rad(0),math.rad(12)),speed)
  1864. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(90),math.rad(0),math.rad(-12)),speed)
  1865. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),speed)
  1866. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-23.5),math.rad(0),math.rad(0)),speed)
  1867. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(85),math.rad(0)),speed)
  1868. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(-85),math.rad(0)),speed)
  1869.  
  1870. poseJointC1(rm,rmC1,CFrame.new(0,-0.65,0),speed)
  1871. poseJointC1(lm,lmC1,CFrame.new(0,0,0),speed)
  1872. poseJointC1(rlm,rlmC1,CFrame.new(0,-0.45,0.3),speed)
  1873. poseJointC1(llm,llmC1,CFrame.new(0,-0.45,0.3),speed)
  1874. poseJointC1(neck,nC1,CFrame.new(0,0,0),speed)
  1875. poseJointC1(rj,rjC1,CFrame.new(0,0.45,0),speed)
  1876. swait()
  1877. end
  1878. speed=0.25
  1879. local didHit=false
  1880. coroutine.resume(coroutine.create(function()
  1881. if (grabbedCharacter:WaitForChild("Torso").Position-tor.Position).magnitude<=7.5 then
  1882. if not dmgDebounce then
  1883. dmgDebounce=true
  1884. sound(179515225,1,0.65,ra)
  1885. sound(610359515,1,0.85,ra)
  1886. grabbedCharacter.Humanoid:TakeDamage((grabbedCharacter.Humanoid.MaxHealth/4)+((grabbedCharacter.Humanoid.MaxHealth/4)*soulPower/100))
  1887. coroutine.resume(coroutine.create(function()
  1888. wait(0.085)
  1889. magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0,1,0)*CFrame.Angles(math.rad(90),0,0),Vector3.new(1,1,1),BrickColor.new("Really black"),"SmoothPlastic",0,true,false,10,10,10,10,10,10,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(.5,.5,.5),Vector3.new(5,5,0.01),16,true,1,0,CFrame.Angles(0,0,0))
  1890. for i=1,8 do
  1891. magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(1,1,1),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
  1892. magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("White"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(1,1,1),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
  1893. magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0.5,-2,0)*CFrame.Angles(math.rad(90),0,0),Vector3.new(1,1,1),BrickColor.new("White"),"Neon",0,true,false,10,10,10,10,10,10,"FileMesh","http://www.roblox.com/asset/?id=10681506",Vector3.new(10,10,10),Vector3.new(0.3,0.3,-0.3),30,true,1,0,CFrame.new(0,0,-i/12)*CFrame.Angles(0,0,0))
  1894. magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0.5,-2,0)*CFrame.Angles(math.rad(90),0,0),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10,"FileMesh","http://www.roblox.com/asset/?id=10681506",Vector3.new(5+i/2,5+i/2,5+i/2),Vector3.new(-0.3,2+i/2,-0.3),5,true,1,0,CFrame.new(math.random(-0.5,0.5),math.random(-0.5,0.5),math.random(-0.5,0.5))*CFrame.Angles(0,0,0))
  1895. magicBrick(Vector3.new(0,0,0),ra.CFrame*CFrame.new(0,2,0)*CFrame.new(math.random(1,15),math.random(1,2),math.random(1,15))*CFrame.new(-15/2,-2/2,-15/2),Vector3.new(1,1,1),BrickColor.new("White"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(1,1,1),Vector3.new(-0.2,-0.2,-0.2),30,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
  1896. wait(.025)
  1897. end
  1898. end))
  1899. local bv=Instance.new("BodyVelocity",grabbedCharacter:WaitForChild("Torso"))
  1900. bv.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1901. bv.velocity=head.CFrame.lookVector*25+Vector3.new(0,70,0)
  1902. game.Debris:AddItem(bv,0.1)
  1903. souls=souls+3
  1904. if grabbedCharacter~=nil then
  1905. coroutine.resume(coroutine.create(function()
  1906. for i=1,100 do
  1907. if grabbedCharacter==nil then break end
  1908. magicBrick(Vector3.new(0,0,0),grabbedCharacter:WaitForChild("Torso").CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("Really black"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(2,2,2),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
  1909. magicBrick(Vector3.new(0,0,0),grabbedCharacter:WaitForChild("Torso").CFrame*CFrame.new(0,0,0)*CFrame.new(math.random(1,5),math.random(1,5),math.random(1,5))*CFrame.new(-5/2,-5/2,-5/2),Vector3.new(1,1,1),BrickColor.new("White"),"Neon",0,true,false,10,10,10,10,10,10,"Brick","",Vector3.new(2,2,2),Vector3.new(-0.2,-0.2,-0.2),15,true,1,0,CFrame.new(0,-1,0)*CFrame.Angles(math.random(),math.random(),math.random()))
  1910. swait(.1)
  1911. end
  1912. end))
  1913. end
  1914. didHit=true
  1915. wait(0.5)
  1916. dmgDebounce=false
  1917. end
  1918. end
  1919. end))
  1920. for i=0,0.9,0.1*speed do
  1921. poseJointC0(rm,rmC0,CFrame.Angles(math.rad(145),math.rad(0),math.rad(12)),speed)
  1922. poseJointC0(lm,lmC0,CFrame.Angles(math.rad(-35),math.rad(0),math.rad(-12)),speed)
  1923. poseJointC0(rlm,rlmC0,CFrame.Angles(math.rad(-45),math.rad(0),math.rad(5)),speed)
  1924. poseJointC0(llm,llmC0,CFrame.Angles(math.rad(-23.5),math.rad(0),math.rad(-5)),speed)
  1925. poseJointC0(neck,nC0,CFrame.Angles(math.rad(0),math.rad(-85),math.rad(0)),speed)
  1926. poseJointC0(rj,rjC0,CFrame.Angles(math.rad(0),math.rad(85),math.rad(0)),speed)
  1927.  
  1928. poseJointC1(rm,rmC1,CFrame.new(0,0.4,0),speed)
  1929. poseJointC1(lm,lmC1,CFrame.new(0,0,0),speed)
  1930. poseJointC1(rlm,rlmC1,CFrame.new(0,-0.45,0.3),speed)
  1931. poseJointC1(llm,llmC1,CFrame.new(0,-0.45,0.3),speed)
  1932. poseJointC1(neck,nC1,CFrame.new(0,0,0),speed)
  1933. poseJointC1(rj,rjC1,CFrame.new(0,0.45,0),speed)
  1934. swait()
  1935. end
  1936. currentAnim=nil
  1937. grabbedCharacter=nil
  1938. end
  1939. end
  1940. end
  1941.  
  1942. function spar1()
  1943. if not doingMove then
  1944. doingMove=true
  1945. anim("spar1")
  1946. doingMove=false
  1947. end
  1948. end
  1949.  
  1950. function spar2()
  1951. if not doingMove then
  1952. doingMove=true
  1953. anim("spar2")
  1954. doingMove=false
  1955. end
  1956. end
  1957.  
  1958. function grab()
  1959. if not doingMove then
  1960. doingMove=true
  1961. hum.WalkSpeed=0
  1962. anim("grab")
  1963. doingMove=false
  1964. end
  1965. end
  1966.  
  1967. function release()
  1968. if not doingMove then
  1969. doingMove=true
  1970. anim("release")
  1971. doingMove=false
  1972. end
  1973. end
  1974.  
  1975. function airAttack()
  1976. if not doingMove then
  1977. doingMove=true
  1978. anim("airAttack")
  1979. doingMove=false
  1980. end
  1981. end
  1982.  
  1983. function soulTear()
  1984. if not doingMove then
  1985. doingMove=true
  1986. anim("soultear")
  1987. doingMove=false
  1988. end
  1989. end
  1990.  
  1991. local currentSparAttack=1
  1992.  
  1993.  
  1994. mouse.Button1Down:connect(function()
  1995. if grabbingMode then return end
  1996. if currentSparAttack==1 then
  1997. currentSparAttack=2
  1998. spar1()
  1999. elseif currentSparAttack==2 then
  2000. currentSparAttack=1
  2001. spar2()
  2002. end
  2003. end)
  2004.  
  2005. mouse.KeyDown:connect(function(k)
  2006. if k=="f" then
  2007. if not grabbingMode then
  2008. grab()
  2009. elseif grabbingMode then
  2010. grabbingMode=false
  2011. release()
  2012. hideGrabOptions()
  2013. end
  2014. end
  2015. if k=="e" then
  2016. if grabbingMode then
  2017. grabbingMode=false
  2018. airAttack()
  2019. hideGrabOptions()
  2020. end
  2021. end
  2022. if k=="r" then
  2023. if grabbingMode then
  2024. grabbingMode=false
  2025. soulTear()
  2026. hideGrabOptions()
  2027. end
  2028. end
  2029. end)
  2030.  
  2031. game:GetService("RunService").RenderStepped:connect(function()
  2032. if grabbingMode then
  2033. hum.WalkSpeed=defWS/1.1
  2034. hum.JumpPower=0
  2035. end
  2036. if not grabbingMode then
  2037. hum.WalkSpeed=defWS
  2038. hum.JumpPower=defJP
  2039. end
  2040. if attacking then
  2041. if RLattacking then
  2042. for i,v in pairs(workspace:GetChildren()) do
  2043. if isHumanoid(v) and v~=ch then
  2044. local vTorso=v:WaitForChild("Torso");
  2045. if (vTorso.Position-rl.Position).magnitude<=2.5 then
  2046. if not dmgDebounce then
  2047. dmgDebounce=true
  2048. sound(694048922,5,1,vTorso)
  2049. findHumanoid(v):TakeDamage(7.5+(7.5*soulPower/100))
  2050. print(7.5+(7.5*soulPower/100))
  2051. local bv=Instance.new("BodyVelocity",v:WaitForChild("Torso"))
  2052. bv.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  2053. bv.velocity=head.CFrame.lookVector*25+Vector3.new(0,10,0)
  2054. game.Debris:AddItem(bv,0.05)
  2055. wait(0.5)
  2056. dmgDebounce=false
  2057. end
  2058. end
  2059. end
  2060. end
  2061. end
  2062. if grabbing then
  2063. for i,v in pairs(workspace:GetChildren()) do
  2064. if isHumanoid(v) and v~=ch then
  2065. if v:findFirstChild("Torso")==nil then return end
  2066. if (v.Torso.Position-ra.Position).magnitude<=5 then
  2067. if not dmgDebounce then
  2068. dmgDebounce=true
  2069. sound(200632821,5,1,v.Torso)
  2070. findHumanoid(v):TakeDamage(2)
  2071. print(findHumanoid(v).Parent.Name)
  2072. grabbingMode=true
  2073. grabbedCharacter=v.Torso.Parent
  2074. findHumanoid(grabbedCharacter).PlatformStand=false
  2075. findHumanoid(grabbedCharacter).WalkSpeed=0
  2076. findHumanoid(grabbedCharacter).JumpPower=0
  2077. for i,v in pairs(grabbedCharacter:GetChildren()) do
  2078. if v:IsA("Part") then
  2079. v.CanCollide=false
  2080. end
  2081. if v.ClassName=="Hat" then
  2082. for i,v in pairs(v:GetChildren()) do
  2083. if v:IsA("BasePart") then
  2084. v.CanCollide=false
  2085. end
  2086. end
  2087. end
  2088. end
  2089. grabWeld=Instance.new("Weld",grabPart)
  2090. grabWeld.Part0=v.Torso
  2091. grabWeld.Part1=grabPart
  2092. grabWeld.C0=CFrame.Angles(math.rad(-90),0,0)
  2093.  
  2094. displayGrabOptions()
  2095.  
  2096. wait(0.5)
  2097. dmgDebounce=false
  2098. end
  2099. end
  2100. end
  2101. end
  2102. end
  2103. end
  2104. if hum.Jump and not grabbingMode then
  2105. anim("jump")
  2106. swait(1/4)
  2107. hum.Jump=false
  2108. end
  2109. if Vector3.new(0,tor.Velocity.y,0).magnitude>=10 and currentAnim~="jump" and currentAnim~="land" and hum:GetState()==Enum.HumanoidStateType.Freefall and not hum.Jump then
  2110. anim("descend")
  2111. end
  2112. if Vector3.new(tor.Velocity.x,0,tor.Velocity.z).magnitude<5 and currentAnim~="land" and currentAnim~="jump" and currentAnim~="descend" and hum:GetState()~=Enum.HumanoidStateType.Jumping and hum:GetState()~=Enum.HumanoidStateType.Freefall then
  2113. anim("idle")
  2114. elseif Vector3.new(tor.Velocity.x,0,tor.Velocity.z).magnitude>=5 and currentAnim~="land" and currentAnim~="jump" and currentAnim~="descend" and hum:GetState()~=Enum.HumanoidStateType.Jumping and hum:GetState()~=Enum.HumanoidStateType.Freefall then
  2115. anim("walk")
  2116. end
  2117. if grabbingMode then
  2118. grabbedCharacter.Humanoid.PlatformStand=false
  2119. anim("grabPose")
  2120. end
  2121. if souls<=0 then souls=0 end
  2122. souls=souls-1/1000
  2123. grabPart.CFrame=ra:GetRenderCFrame()*CFrame.new(0,-1.25,-0.6)*CFrame.Angles(math.rad(-90),0,0)
  2124. soulPower=souls*5
  2125. soulText.Text="+"..math.floor(soulPower).."%"
  2126. if soulText.Text=="+-1%" then soulText.Text="+0%" end
  2127. end)
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