Pastebinning04

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Feb 4th, 2017
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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Definitions xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  3.   <CubeBlocks>
  4. <!-- Start Small Ship Cockpit -->
  5.     <Definition xsi:type="MyObjectBuilder_CockpitDefinition">
  6.       <Id>
  7.         <TypeId>Cockpit</TypeId>
  8.         <SubtypeId>SmallCockpitOpen</SubtypeId>
  9.       </Id>
  10.       <DisplayName>DisplayName_Block_Cockpit3</DisplayName>
  11.       <Icon>Textures\GUI\Icons\Cubes\CockpitOpen.dds</Icon>
  12.       <CubeSize>Small</CubeSize>
  13.       <BlockTopology>TriangleMesh</BlockTopology>
  14.       <Size x="3" y="3" z="3" />
  15.       <ModelOffset x="0" y="0.5" z="0" />
  16.       <Model>Models\Cubes\Large\CockpitOpen.mwm</Model>
  17.       <PrimarySound>BlockCockpitFlightSeat</PrimarySound>
  18.       <CharacterAnimation>cockpit23</CharacterAnimation>
  19.       <Components>
  20.         <Component Subtype="InteriorPlate" Count="10" />
  21.         <Component Subtype="Construction" Count="15" />
  22.         <Component Subtype="Motor" Count="2" />
  23.         <Component Subtype="Computer" Count="100" />
  24.         <Component Subtype="Display" Count="4" />
  25.         <Component Subtype="Construction" Count="5" />
  26.         <Component Subtype="InteriorPlate" Count="10" />
  27.       </Components>
  28.       <CriticalComponent Subtype="Display" Index="0" />
  29.       <MountPoints>
  30.         <MountPoint Side="Bottom" StartX="0" StartY="0" EndX="3" EndY="3" />
  31.       </MountPoints>
  32.       <BuildProgressModels>
  33.         <Model BuildPercentUpperBound="0.33" File="Models\Cubes\Large\CockpitOpenConstruction_1.mwm" />
  34.         <Model BuildPercentUpperBound="0.66" File="Models\Cubes\Large\CockpitOpenConstruction_2.mwm" />
  35.         <Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\CockpitOpenConstruction_3.mwm" />
  36.       </BuildProgressModels>
  37.       <BlockPairName>CockpitOpen</BlockPairName>
  38.       <EdgeType>Light</EdgeType>
  39.       <BuildTimeSeconds>45</BuildTimeSeconds>
  40.       <MirroringZ>Y</MirroringZ>
  41.       <MirroringY>Z</MirroringY>
  42.       <EnableFirstPerson>true</EnableFirstPerson>
  43.       <EnableShipControl>true</EnableShipControl>
  44.       <EnableBuilderCockpit>true</EnableBuilderCockpit>
  45.       <DamageEffectId>214</DamageEffectId>
  46.       <DamagedSound>ParticleElectrical</DamagedSound>
  47.       <PrimarySound>BlockCockpitLrg</PrimarySound>
  48.       <GetInSound>ShipLrgCockpitIn</GetInSound>
  49.       <GetOutSound>ShipLrgCockpitOut</GetOutSound>
  50.       <GuiVisible>false</GuiVisible>
  51.     </Definition>
  52. <!-- End Small Ship Cockpit -->
  53. <!-- Start Small Ship Cockpit 2 -->
  54.     <Definition xsi:type="MyObjectBuilder_CockpitDefinition">
  55.       <Id>
  56.         <TypeId>Cockpit</TypeId>
  57.         <SubtypeId>LargeBlockCockpit_SEBuilder4</SubtypeId>
  58.       </Id>
  59.       <DisplayName>DisplayName_Block_Cockpit2</DisplayName>
  60.       <Icon>Textures\GUI\Icons\Cubes\Cockpit.dds</Icon>
  61.       <CubeSize>Small</CubeSize>
  62.       <BlockTopology>TriangleMesh</BlockTopology>
  63.       <Size x="3" y="4" z="3" />
  64.       <ModelOffset x="0" y="0.25" z="0" />
  65.       <Model>Models\Cubes\Large\CockpitLarge.mwm</Model>
  66.       <PrimarySound>BlockCockpitFlightSeat</PrimarySound>
  67.       <CharacterAnimation>cockpit23</CharacterAnimation>
  68.       <Components>
  69.         <Component Subtype="InteriorPlate" Count="10" />
  70.         <Component Subtype="Construction" Count="15" />
  71.         <Component Subtype="Motor" Count="2" />
  72.         <Component Subtype="Computer" Count="100" />
  73.         <Component Subtype="Display" Count="10" />
  74.         <Component Subtype="Construction" Count="5" />
  75.         <Component Subtype="InteriorPlate" Count="10" />
  76.         <Component Subtype="BulletproofGlass" Count="10" />
  77.       </Components>
  78.       <CriticalComponent Subtype="Display" Index="0" />
  79.       <MountPoints>
  80.         <MountPoint Side="Bottom" StartX="0" StartY="0" EndX="3" EndY="3" />
  81.       </MountPoints>
  82.       <BuildProgressModels>
  83.         <Model BuildPercentUpperBound="0.33" File="Models\Cubes\Large\CockpitLargeConstruction_1.mwm" />
  84.         <Model BuildPercentUpperBound="0.66" File="Models\Cubes\Large\CockpitLargeConstruction_2.mwm" />
  85.         <Model BuildPercentUpperBound="1.00" File="Models\Cubes\Large\CockpitLargeConstruction_3.mwm" />
  86.       </BuildProgressModels>
  87.       <BlockVariants>
  88.         <BlockVariant>
  89.           <TypeId>Cockpit</TypeId>
  90.           <SubtypeId>SmallCockpitOpen</SubtypeId>
  91.         </BlockVariant>
  92.       </BlockVariants>
  93.       <VoxelPlacement>
  94.         <StaticMode>
  95.           <PlacementMode>OutsideVoxel</PlacementMode>
  96.           <MaxAllowed>0.2</MaxAllowed>
  97.           <MinAllowed>0</MinAllowed>
  98.         </StaticMode>
  99.         <DynamicMode>
  100.           <PlacementMode>OutsideVoxel</PlacementMode>
  101.           <MaxAllowed>0.2</MaxAllowed>
  102.           <MinAllowed>0</MinAllowed>
  103.         </DynamicMode>
  104.       </VoxelPlacement>
  105.       <BlockPairName>CockpitLarge</BlockPairName>
  106.       <MirroringZ>Y</MirroringZ>
  107.       <MirroringY>Z</MirroringY>
  108.       <EdgeType>Light</EdgeType>
  109.       <BuildTimeSeconds>25</BuildTimeSeconds>
  110.       <EnableFirstPerson>false</EnableFirstPerson>
  111.       <EnableShipControl>true</EnableShipControl>
  112.       <EnableBuilderCockpit>false</EnableBuilderCockpit>
  113.       <DamageEffectId>214</DamageEffectId>
  114.       <DamagedSound>ParticleElectrical</DamagedSound>
  115.       <PrimarySound>BlockCockpitLrg</PrimarySound>
  116.       <GetInSound>ShipLrgCockpitIn</GetInSound>
  117.       <GetOutSound>ShipLrgCockpitOut</GetOutSound>
  118.     </Definition>
  119. <!-- End Small Ship Cockpit 2 -->
  120.   </CubeBlocks>
  121. </Definitions>
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