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  1. Mono path[0] = 'C:/Games/Fractured/app/UnityClient@Windows_Data/Managed'
  2. Mono config path = 'C:/Games/Fractured/app/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.2.14f1 (49dd4e9fa428)
  4. [XR] Discovering subsystems at path C:/Games/Fractured/app/UnityClient@Windows_Data/UnitySubsystems
  5. GfxDevice: creating device client; threaded=1
  6. Direct3D:
  7. Version: Direct3D 11.0 [level 11.1]
  8. Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
  9. Vendor:
  10. VRAM: 4018 MB
  11. Driver: 26.21.14.3200
  12. Begin MonoManager ReloadAssembly
  13. - Completed reload, in 6.005 seconds
  14. <RI> Initializing input.
  15.  
  16. <RI> Input initialized.
  17.  
  18. <RI> Initialized touch support.
  19.  
  20. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  21. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  22. WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
  23. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  24. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
  25. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  26. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  27. UnloadTime: 78.233500 ms
  28. Invalid [DisableAutoCreation] on Improbable.Gdk.Core.CustomSpatialOSSendSystem`1 (only concrete types can be instantiated)
  29.  
  30. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  31.  
  32. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
  33.  
  34. (Filename: C:\buildslave\unity\build\Runtime/SceneManager/SceneManager.cpp Line: 566)
  35.  
  36. Validating credentials...
  37.  
  38. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  39.  
  40. The referenced script on this Behaviour (Game Object 'entity_CharcoalPile') is missing!
  41.  
  42. (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
  43.  
  44. Shader 'Particles/FXVille Blood 2017': fallback shader 'Paricles/Alpha Blended' not found
  45. Failed to create agent because there is no valid NavMesh
  46.  
  47. (Filename: C:\buildslave\unity\build\Modules/AI/Components/NavMeshAgent.cpp Line: 634)
  48.  
  49. PlayerControllerClient.Start => 1, time = 35.01537
  50.  
  51. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  52.  
  53. PlayerControllerClient.Start => 2, time = 35.01537, passed = 0
  54.  
  55. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  56.  
  57. GameEntryManagerClient.PlayerSpawnedCoroutine => 1, time = 35.01537
  58.  
  59. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  60.  
  61. PlayerControllerClient.Start => 3, time = 35.01537, passed = 0
  62.  
  63. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  64.  
  65. Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
  66. GameEntryManagerClient.PlayerSpawnedCoroutine => 2, time = 35.21537, passed = 0.2000008
  67.  
  68. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  69.  
  70.  
  71. Unloading 374 unused Assets to reduce memory usage. Loaded Objects now: 103821.
  72. Total: 130.498300 ms (FindLiveObjects: 7.086100 ms CreateObjectMapping: 14.520900 ms MarkObjects: 107.538100 ms DeleteObjects: 1.352400 ms)
  73.  
  74. GameEntryManagerClient.PlayerSpawnedCoroutine => 3, time = 35.41537, passed = 0.2000008
  75.  
  76. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  77.  
  78. GameEntryManagerClient.PlayerSpawnedCoroutine => 4, time = 35.51537, passed = 0.09999847
  79.  
  80. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  81.  
  82. PlayerControllerClient.OnDisable, Time = 36.40614, at PlayerControllerClient.OnDisable () [0x00000] in <732fd0ab060e423b8786ea73f51a251b>:0
  83. at UnityEngine.Behaviour.set_enabled (System.Boolean value) [0x00000] in <5e1dfb686eb345078a588df96401afcc>:0
  84. at Improbable.Gdk.Subscriptions.RequireLifecycleSystem.DisableMonoBehaviour (UnityEngine.MonoBehaviour behaviour) [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
  85. at Improbable.Gdk.Subscriptions.EntityGameObjectLinker+<>c__DisplayClass10_0.<LinkGameObjectToSpatialOSEntity>b__1 () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
  86. at Improbable.Gdk.Subscriptions.RequiredSubscriptionsInjector.HandleSubscriptionsNoLongerSatisfied () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
  87. at Improbable.Gdk.Subscriptions.RequiredSubscriptionsInjector+Handler.OnUnavailable () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
  88. at Improbable.Gdk.Subscriptions.SubscriptionAggregate.HandleSubscriptionUnavailable () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
  89. at Improbable.Gdk.Subscriptions.SubscriptionAggregate+Handler.OnUnavailable () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
  90. at Improbable.Gdk.Subscriptions.Subscription`1[T].SetUnavailable () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
  91. at Improbable.Player.CombatComponentReaderSubscriptionManager+<>c__DisplayClass7_0.<.ctor>b__1 (Improbable.Gdk.Core.EntityId entityId) [0x00000] in <2cb0f1c2a6bd43e483f20100c1925bb3>:0
  92. at Improbable.Gdk.Subscriptions.Callbacks`1+WrappedCallback[T].Invoke (T& arg) [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
  93. at Improbable.Gdk.Subscriptions.Callbacks`1[T].InvokeAllReverse (T& op) [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
  94. at Improbable.Gdk.Subscriptions.ComponentRemovedCallbackManager.InvokeCallbacks () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
  95. at Improbable.Gdk.Subscriptions.ComponentConstraintsCallbackSystem+<>c.<Invoke>b__13_0 (Improbable.Gdk.Subscriptions.ComponentRemovedCallbackManager manager) [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
  96. at Improbable.Gdk.Subscriptions.GuardedCallbackManagerSet`2[TIndex,TManager].InvokeEach (System.Action`1[T] callback) [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
  97. at Improbable.Gdk.Subscriptions.ComponentConstraintsCallbackSystem.Invoke () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
  98. at Improbable.Gdk.Subscriptions.RequireLifecycleSystem.OnUpdate () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
  99. at Unity.Entities.ComponentSystem.InternalUpdate () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
  100. at Unity.Entities.ComponentSystemBase.Update () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
  101. at Unity.Entities.ComponentSystemGroup.OnUpdate () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
  102. at Unity.Entities.ComponentSystem.InternalUpdate () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
  103. at Unity.Entities.ComponentSystemBase.Update () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
  104. at Unity.Entities.ComponentSystemGroup.OnUpdate () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
  105. at Unity.Entities.ComponentSystem.InternalUpdate () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
  106. at Unity.Entities.ComponentSystemBase.Update () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
  107. at Unity.Entities.ComponentSystemGroup.OnUpdate () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
  108. at Unity.Entities.ComponentSystem.InternalUpdate () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
  109. at Unity.Entities.ComponentSystemBase.Update () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
  110. at Unity.Entities.ScriptBehaviourUpdateOrder+DummyDelegateWrapper.TriggerUpdate () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
  111.  
  112. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  113.  
  114. GameEntryManagerClient.Update => game is loaded but player is gone
  115.  
  116. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  117.  
  118. Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
  119.  
  120. Unloading 1022 unused Assets to reduce memory usage. Loaded Objects now: 105829.
  121. Total: 78.891000 ms (FindLiveObjects: 5.160900 ms CreateObjectMapping: 11.176700 ms MarkObjects: 59.799900 ms DeleteObjects: 2.753000 ms)
  122.  
  123. GameEntryManagerClient.PlayerSpawnedCoroutine => player null 3, time = 39.05241, passed = 3.537041
  124.  
  125. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  126.  
  127. Failed to create agent because there is no valid NavMesh
  128.  
  129. (Filename: C:\buildslave\unity\build\Modules/AI/Components/NavMeshAgent.cpp Line: 634)
  130.  
  131. PlayerControllerClient.Start => 1, time = 45.8003
  132.  
  133. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  134.  
  135. PlayerControllerClient.Start => 2, time = 45.8003, passed = 0
  136.  
  137. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  138.  
  139. GameEntryManagerClient.PlayerSpawnedCoroutine => 1, time = 45.8003
  140.  
  141. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  142.  
  143. PlayerControllerClient.Start => 3, time = 45.8003, passed = 0
  144.  
  145. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  146.  
  147. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  148. GameEntryManagerClient.PlayerSpawnedCoroutine => 2, time = 46.1003, passed = 0.2999992
  149.  
  150. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  151.  
  152.  
  153. Unloading 397 unused Assets to reduce memory usage. Loaded Objects now: 121569.
  154. Total: 96.089200 ms (FindLiveObjects: 8.734700 ms CreateObjectMapping: 14.590800 ms MarkObjects: 71.798200 ms DeleteObjects: 0.965000 ms)
  155.  
  156. GameEntryManagerClient.PlayerSpawnedCoroutine => 3, time = 46.3003, passed = 0.2000008
  157.  
  158. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  159.  
  160. GameEntryManagerClient.PlayerSpawnedCoroutine => 4, time = 46.3003, passed = 0
  161.  
  162. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  163.  
  164. GameEntryManagerClient.PlayerSpawnedCoroutine => 5, time = 46.3003, passed = 0
  165.  
  166. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  167.  
  168. The referenced script on this Behaviour (Game Object 'prefab_DeathMessage') is missing!
  169.  
  170. (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
  171.  
  172. The slot cooldown script cannot operate without a target slot with a IUISlotHasCooldown interface, disabling script.
  173.  
  174. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  175.  
  176. The slot cooldown script cannot operate without a target slot with a IUISlotHasCooldown interface, disabling script.
  177.  
  178. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  179.  
  180. The slot cooldown script cannot operate without a target slot with a IUISlotHasCooldown interface, disabling script.
  181.  
  182. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  183.  
  184. The slot cooldown script cannot operate without a target slot with a IUISlotHasCooldown interface, disabling script.
  185.  
  186. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  187.  
  188. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  189. No matching Position found to remove.
  190.  
  191. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  192.  
  193. No matching Position found to remove.
  194.  
  195. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  196.  
  197. PlayerControllerClient.OnDisable, Time = 46.6003, at PlayerControllerClient.OnDisable () [0x00000] in <732fd0ab060e423b8786ea73f51a251b>:0
  198. at UnityEngine.Behaviour.set_enabled (System.Boolean value) [0x00000] in <5e1dfb686eb345078a588df96401afcc>:0
  199. at Improbable.Gdk.Subscriptions.RequireLifecycleSystem.DisableMonoBehaviour (UnityEngine.MonoBehaviour behaviour) [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
  200. at Improbable.Gdk.Subscriptions.EntityGameObjectLinker+<>c__DisplayClass10_0.<LinkGameObjectToSpatialOSEntity>b__1 () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
  201. at Improbable.Gdk.Subscriptions.RequiredSubscriptionsInjector.HandleSubscriptionsNoLongerSatisfied () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
  202. at Improbable.Gdk.Subscriptions.RequiredSubscriptionsInjector+Handler.OnUnavailable () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
  203. at Improbable.Gdk.Subscriptions.SubscriptionAggregate.HandleSubscriptionUnavailable () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
  204. at Improbable.Gdk.Subscriptions.SubscriptionAggregate+Handler.OnUnavailable () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
  205. at Improbable.Gdk.Subscriptions.Subscription`1[T].SetUnavailable () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
  206. at Improbable.Player.CombatComponentReaderSubscriptionManager+<>c__DisplayClass7_0.<.ctor>b__1 (Improbable.Gdk.Core.EntityId entityId) [0x00000] in <2cb0f1c2a6bd43e483f20100c1925bb3>:0
  207. at Improbable.Gdk.Subscriptions.Callbacks`1+WrappedCallback[T].Invoke (T& arg) [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
  208. at Improbable.Gdk.Subscriptions.Callbacks`1[T].InvokeAllReverse (T& op) [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
  209. at Improbable.Gdk.Subscriptions.ComponentRemovedCallbackManager.InvokeCallbacks () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
  210. at Improbable.Gdk.Subscriptions.ComponentConstraintsCallbackSystem+<>c.<Invoke>b__13_0 (Improbable.Gdk.Subscriptions.ComponentRemovedCallbackManager manager) [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
  211. at Improbable.Gdk.Subscriptions.GuardedCallbackManagerSet`2[TIndex,TManager].InvokeEach (System.Action`1[T] callback) [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
  212. at Improbable.Gdk.Subscriptions.ComponentConstraintsCallbackSystem.Invoke () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
  213. at Improbable.Gdk.Subscriptions.RequireLifecycleSystem.OnUpdate () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
  214. at Unity.Entities.ComponentSystem.InternalUpdate () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
  215. at Unity.Entities.ComponentSystemBase.Update () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
  216. at Unity.Entities.ComponentSystemGroup.OnUpdate () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
  217. at Unity.Entities.ComponentSystem.InternalUpdate () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
  218. at Unity.Entities.ComponentSystemBase.Update () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
  219. at Unity.Entities.ComponentSystemGroup.OnUpdate () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
  220. at Unity.Entities.ComponentSystem.InternalUpdate () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
  221. at Unity.Entities.ComponentSystemBase.Update () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
  222. at Unity.Entities.ComponentSystemGroup.OnUpdate () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
  223. at Unity.Entities.ComponentSystem.InternalUpdate () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
  224. at Unity.Entities.ComponentSystemBase.Update () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
  225. at Unity.Entities.ScriptBehaviourUpdateOrder+DummyDelegateWrapper.TriggerUpdate () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
  226.  
  227. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  228.  
  229.  
  230. Unloading 473 unused Assets to reduce memory usage. Loaded Objects now: 145966.
  231. Total: 183.909400 ms (FindLiveObjects: 10.767300 ms CreateObjectMapping: 16.412600 ms MarkObjects: 155.212200 ms DeleteObjects: 1.516900 ms)
  232.  
  233. GameEntryManagerClient.Update => game is loaded but player is gone
  234.  
  235. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  236.  
  237. Main Transform has not been set on Minimap.
  238.  
  239. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  240.  
  241. Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
  242.  
  243. Unloading 1439 unused Assets to reduce memory usage. Loaded Objects now: 106415.
  244. Total: 93.916700 ms (FindLiveObjects: 5.704300 ms CreateObjectMapping: 12.151500 ms MarkObjects: 69.215500 ms DeleteObjects: 6.844300 ms)
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