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- Mono path[0] = 'C:/Games/Fractured/app/UnityClient@Windows_Data/Managed'
- Mono config path = 'C:/Games/Fractured/app/MonoBleedingEdge/etc'
- Initialize engine version: 2019.2.14f1 (49dd4e9fa428)
- [XR] Discovering subsystems at path C:/Games/Fractured/app/UnityClient@Windows_Data/UnitySubsystems
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
- Vendor:
- VRAM: 4018 MB
- Driver: 26.21.14.3200
- Begin MonoManager ReloadAssembly
- - Completed reload, in 6.005 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- UnloadTime: 78.233500 ms
- Invalid [DisableAutoCreation] on Improbable.Gdk.Core.CustomSpatialOSSendSystem`1 (only concrete types can be instantiated)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
- (Filename: C:\buildslave\unity\build\Runtime/SceneManager/SceneManager.cpp Line: 566)
- Validating credentials...
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- The referenced script on this Behaviour (Game Object 'entity_CharcoalPile') is missing!
- (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
- Shader 'Particles/FXVille Blood 2017': fallback shader 'Paricles/Alpha Blended' not found
- Failed to create agent because there is no valid NavMesh
- (Filename: C:\buildslave\unity\build\Modules/AI/Components/NavMeshAgent.cpp Line: 634)
- PlayerControllerClient.Start => 1, time = 35.01537
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PlayerControllerClient.Start => 2, time = 35.01537, passed = 0
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameEntryManagerClient.PlayerSpawnedCoroutine => 1, time = 35.01537
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PlayerControllerClient.Start => 3, time = 35.01537, passed = 0
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
- GameEntryManagerClient.PlayerSpawnedCoroutine => 2, time = 35.21537, passed = 0.2000008
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 374 unused Assets to reduce memory usage. Loaded Objects now: 103821.
- Total: 130.498300 ms (FindLiveObjects: 7.086100 ms CreateObjectMapping: 14.520900 ms MarkObjects: 107.538100 ms DeleteObjects: 1.352400 ms)
- GameEntryManagerClient.PlayerSpawnedCoroutine => 3, time = 35.41537, passed = 0.2000008
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameEntryManagerClient.PlayerSpawnedCoroutine => 4, time = 35.51537, passed = 0.09999847
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PlayerControllerClient.OnDisable, Time = 36.40614, at PlayerControllerClient.OnDisable () [0x00000] in <732fd0ab060e423b8786ea73f51a251b>:0
- at UnityEngine.Behaviour.set_enabled (System.Boolean value) [0x00000] in <5e1dfb686eb345078a588df96401afcc>:0
- at Improbable.Gdk.Subscriptions.RequireLifecycleSystem.DisableMonoBehaviour (UnityEngine.MonoBehaviour behaviour) [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
- at Improbable.Gdk.Subscriptions.EntityGameObjectLinker+<>c__DisplayClass10_0.<LinkGameObjectToSpatialOSEntity>b__1 () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
- at Improbable.Gdk.Subscriptions.RequiredSubscriptionsInjector.HandleSubscriptionsNoLongerSatisfied () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
- at Improbable.Gdk.Subscriptions.RequiredSubscriptionsInjector+Handler.OnUnavailable () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
- at Improbable.Gdk.Subscriptions.SubscriptionAggregate.HandleSubscriptionUnavailable () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
- at Improbable.Gdk.Subscriptions.SubscriptionAggregate+Handler.OnUnavailable () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
- at Improbable.Gdk.Subscriptions.Subscription`1[T].SetUnavailable () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
- at Improbable.Player.CombatComponentReaderSubscriptionManager+<>c__DisplayClass7_0.<.ctor>b__1 (Improbable.Gdk.Core.EntityId entityId) [0x00000] in <2cb0f1c2a6bd43e483f20100c1925bb3>:0
- at Improbable.Gdk.Subscriptions.Callbacks`1+WrappedCallback[T].Invoke (T& arg) [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
- at Improbable.Gdk.Subscriptions.Callbacks`1[T].InvokeAllReverse (T& op) [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
- at Improbable.Gdk.Subscriptions.ComponentRemovedCallbackManager.InvokeCallbacks () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
- at Improbable.Gdk.Subscriptions.ComponentConstraintsCallbackSystem+<>c.<Invoke>b__13_0 (Improbable.Gdk.Subscriptions.ComponentRemovedCallbackManager manager) [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
- at Improbable.Gdk.Subscriptions.GuardedCallbackManagerSet`2[TIndex,TManager].InvokeEach (System.Action`1[T] callback) [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
- at Improbable.Gdk.Subscriptions.ComponentConstraintsCallbackSystem.Invoke () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
- at Improbable.Gdk.Subscriptions.RequireLifecycleSystem.OnUpdate () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
- at Unity.Entities.ComponentSystem.InternalUpdate () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
- at Unity.Entities.ComponentSystemBase.Update () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
- at Unity.Entities.ComponentSystemGroup.OnUpdate () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
- at Unity.Entities.ComponentSystem.InternalUpdate () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
- at Unity.Entities.ComponentSystemBase.Update () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
- at Unity.Entities.ComponentSystemGroup.OnUpdate () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
- at Unity.Entities.ComponentSystem.InternalUpdate () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
- at Unity.Entities.ComponentSystemBase.Update () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
- at Unity.Entities.ComponentSystemGroup.OnUpdate () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
- at Unity.Entities.ComponentSystem.InternalUpdate () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
- at Unity.Entities.ComponentSystemBase.Update () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
- at Unity.Entities.ScriptBehaviourUpdateOrder+DummyDelegateWrapper.TriggerUpdate () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameEntryManagerClient.Update => game is loaded but player is gone
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 1022 unused Assets to reduce memory usage. Loaded Objects now: 105829.
- Total: 78.891000 ms (FindLiveObjects: 5.160900 ms CreateObjectMapping: 11.176700 ms MarkObjects: 59.799900 ms DeleteObjects: 2.753000 ms)
- GameEntryManagerClient.PlayerSpawnedCoroutine => player null 3, time = 39.05241, passed = 3.537041
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Failed to create agent because there is no valid NavMesh
- (Filename: C:\buildslave\unity\build\Modules/AI/Components/NavMeshAgent.cpp Line: 634)
- PlayerControllerClient.Start => 1, time = 45.8003
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PlayerControllerClient.Start => 2, time = 45.8003, passed = 0
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameEntryManagerClient.PlayerSpawnedCoroutine => 1, time = 45.8003
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PlayerControllerClient.Start => 3, time = 45.8003, passed = 0
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
- GameEntryManagerClient.PlayerSpawnedCoroutine => 2, time = 46.1003, passed = 0.2999992
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 397 unused Assets to reduce memory usage. Loaded Objects now: 121569.
- Total: 96.089200 ms (FindLiveObjects: 8.734700 ms CreateObjectMapping: 14.590800 ms MarkObjects: 71.798200 ms DeleteObjects: 0.965000 ms)
- GameEntryManagerClient.PlayerSpawnedCoroutine => 3, time = 46.3003, passed = 0.2000008
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameEntryManagerClient.PlayerSpawnedCoroutine => 4, time = 46.3003, passed = 0
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GameEntryManagerClient.PlayerSpawnedCoroutine => 5, time = 46.3003, passed = 0
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- The referenced script on this Behaviour (Game Object 'prefab_DeathMessage') is missing!
- (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
- The slot cooldown script cannot operate without a target slot with a IUISlotHasCooldown interface, disabling script.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- The slot cooldown script cannot operate without a target slot with a IUISlotHasCooldown interface, disabling script.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- The slot cooldown script cannot operate without a target slot with a IUISlotHasCooldown interface, disabling script.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- The slot cooldown script cannot operate without a target slot with a IUISlotHasCooldown interface, disabling script.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- No matching Position found to remove.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- No matching Position found to remove.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- PlayerControllerClient.OnDisable, Time = 46.6003, at PlayerControllerClient.OnDisable () [0x00000] in <732fd0ab060e423b8786ea73f51a251b>:0
- at UnityEngine.Behaviour.set_enabled (System.Boolean value) [0x00000] in <5e1dfb686eb345078a588df96401afcc>:0
- at Improbable.Gdk.Subscriptions.RequireLifecycleSystem.DisableMonoBehaviour (UnityEngine.MonoBehaviour behaviour) [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
- at Improbable.Gdk.Subscriptions.EntityGameObjectLinker+<>c__DisplayClass10_0.<LinkGameObjectToSpatialOSEntity>b__1 () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
- at Improbable.Gdk.Subscriptions.RequiredSubscriptionsInjector.HandleSubscriptionsNoLongerSatisfied () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
- at Improbable.Gdk.Subscriptions.RequiredSubscriptionsInjector+Handler.OnUnavailable () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
- at Improbable.Gdk.Subscriptions.SubscriptionAggregate.HandleSubscriptionUnavailable () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
- at Improbable.Gdk.Subscriptions.SubscriptionAggregate+Handler.OnUnavailable () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
- at Improbable.Gdk.Subscriptions.Subscription`1[T].SetUnavailable () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
- at Improbable.Player.CombatComponentReaderSubscriptionManager+<>c__DisplayClass7_0.<.ctor>b__1 (Improbable.Gdk.Core.EntityId entityId) [0x00000] in <2cb0f1c2a6bd43e483f20100c1925bb3>:0
- at Improbable.Gdk.Subscriptions.Callbacks`1+WrappedCallback[T].Invoke (T& arg) [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
- at Improbable.Gdk.Subscriptions.Callbacks`1[T].InvokeAllReverse (T& op) [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
- at Improbable.Gdk.Subscriptions.ComponentRemovedCallbackManager.InvokeCallbacks () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
- at Improbable.Gdk.Subscriptions.ComponentConstraintsCallbackSystem+<>c.<Invoke>b__13_0 (Improbable.Gdk.Subscriptions.ComponentRemovedCallbackManager manager) [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
- at Improbable.Gdk.Subscriptions.GuardedCallbackManagerSet`2[TIndex,TManager].InvokeEach (System.Action`1[T] callback) [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
- at Improbable.Gdk.Subscriptions.ComponentConstraintsCallbackSystem.Invoke () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
- at Improbable.Gdk.Subscriptions.RequireLifecycleSystem.OnUpdate () [0x00000] in <ee7420b0039d4ac38ab0069eda64f17b>:0
- at Unity.Entities.ComponentSystem.InternalUpdate () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
- at Unity.Entities.ComponentSystemBase.Update () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
- at Unity.Entities.ComponentSystemGroup.OnUpdate () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
- at Unity.Entities.ComponentSystem.InternalUpdate () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
- at Unity.Entities.ComponentSystemBase.Update () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
- at Unity.Entities.ComponentSystemGroup.OnUpdate () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
- at Unity.Entities.ComponentSystem.InternalUpdate () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
- at Unity.Entities.ComponentSystemBase.Update () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
- at Unity.Entities.ComponentSystemGroup.OnUpdate () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
- at Unity.Entities.ComponentSystem.InternalUpdate () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
- at Unity.Entities.ComponentSystemBase.Update () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
- at Unity.Entities.ScriptBehaviourUpdateOrder+DummyDelegateWrapper.TriggerUpdate () [0x00000] in <976d01a712a74c658c7d0d803e7449ed>:0
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 473 unused Assets to reduce memory usage. Loaded Objects now: 145966.
- Total: 183.909400 ms (FindLiveObjects: 10.767300 ms CreateObjectMapping: 16.412600 ms MarkObjects: 155.212200 ms DeleteObjects: 1.516900 ms)
- GameEntryManagerClient.Update => game is loaded but player is gone
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Main Transform has not been set on Minimap.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 1439 unused Assets to reduce memory usage. Loaded Objects now: 106415.
- Total: 93.916700 ms (FindLiveObjects: 5.704300 ms CreateObjectMapping: 12.151500 ms MarkObjects: 69.215500 ms DeleteObjects: 6.844300 ms)
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