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Mar 18th, 2023
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  1. [SystemSettings]
  2. StaticDecals=False
  3. DynamicDecals=False
  4. UnbatchedDecals=False
  5. DecalCullDistanceScale=1.000000
  6. DynamicLights=False
  7. DynamicShadows=False
  8. LightEnvironmentShadows=False
  9. CompositeDynamicLights=False
  10. SHSecondaryLighting=False
  11. DirectionalLightmaps=False
  12. MotionBlur=False
  13. MotionBlurPause=False
  14. MotionBlurSkinning=0
  15. DepthOfField=True
  16. AmbientOcclusion=False
  17. Bloom=True
  18. bAllowLightShafts=False
  19. Distortion=False
  20. FilteredDistortion=False
  21. DropParticleDistortion=False
  22. AllowDistortionAndColorInSameMaterial=True
  23. bAllowDownsampledTranslucency=False
  24. SpeedTreeLeaves=True
  25. SpeedTreeFronds=True
  26. OnlyStreamInTextures=False
  27. LensFlares=False
  28. FogVolumes=False
  29. FloatingPointRenderTargets=True
  30. OneFrameThreadLag=True
  31. UseVsync=False
  32. UpscaleScreenPercentage=False
  33. Fullscreen=True
  34. AllowOpenGL=False
  35. AllowRadialBlur=False
  36. AllowSubsurfaceScattering=False
  37. AllowImageReflections=False
  38. AllowImageReflectionShadowing=False
  39. bAllowSeparateTranslucency=False
  40. bAllowPostprocessMLAA=False
  41. bAllowHighQualityMaterials=True
  42. MaxFilterBlurSampleCount=16
  43. SkeletalMeshLODBias=0
  44. ParticleLODBias=0
  45. DetailMode=1
  46. MaxDrawDistanceScale=1.000000
  47. ShadowFilterQualityBias=0
  48. MaxAnisotropy=1
  49. MaxMultiSamples=1
  50. bAllowD3D9MSAA=False
  51. bAllowTemporalAA=False
  52. TemporalAA_MinDepth=500.000000
  53. TemporalAA_StartDepthVelocityScale=100.000000
  54. MinShadowResolution=32
  55. MinPreShadowResolution=4
  56. MaxShadowResolution=128
  57. MobileShadowTextureResolution=560
  58. MaxWholeSceneDominantShadowResolution=640
  59. MobileBloomMultiplier=0.100000
  60. ShadowFadeResolution=32
  61. PreShadowFadeResolution=4
  62. ShadowFadeExponent=0.250000
  63. ResX=1280
  64. ResY=720
  65. ScreenPercentage=80.000000
  66. SceneCaptureStreamingMultiplier=1.000000
  67. ShadowTexelsPerPixel=1.300000
  68. PreShadowResolutionFactor=0.500000
  69. bEnableBranchingPCFShadows=False
  70. bAllowHardwareShadowFiltering=False
  71. TessellationAdaptivePixelsPerTriangle=48.000000
  72. bEnableForegroundShadowsOnWorld=False
  73. bEnableForegroundSelfShadowing=False
  74. bAllowWholeSceneDominantShadows=True
  75. bUseConservativeShadowBounds=False
  76. ShadowFilterRadius=2.000000
  77. ShadowDepthBias=0.050000
  78. PerObjectShadowTransition=60.000000
  79. PerSceneShadowTransition=600.000000
  80. CSMSplitPenumbraScale=0.500000
  81. CSMSplitSoftTransitionDistanceScale=4.000000
  82. CSMSplitDepthBiasScale=0.500000
  83. CSMMinimumFOV=40.000000
  84. CSMFOVRoundFactor=4.000000
  85. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  86. UnbuiltNumWholeSceneDynamicShadowCascades=3
  87. WholeSceneShadowUnbuiltInteractionThreshold=50
  88. bAllowFracturedDamage=True
  89. NumFracturedPartsScale=1.000000
  90. FractureDirectSpawnChanceScale=1.000000
  91. FractureRadialSpawnChanceScale=1.000000
  92. FractureCullDistanceScale=1.000000
  93. bForceCPUAccessToGPUSkinVerts=false
  94. bDisableSkeletalInstanceWeights=false
  95. HighPrecisionGBuffers=False
  96. StatFontScaleFactor=2.000000
  97. AllowSecondaryDisplays=False
  98. SecondaryDisplayMaximumWidth=1280
  99. SecondaryDisplayMaximumHeight=720
  100. AllowPerFrameSleep=True
  101. AllowPerFrameYield=True
  102. AudioDecompressionBufferSize=6144
  103. AudioCompressionCookCutoff=49152
  104. AudioCompressionLoadCutoff=98304
  105. MobileFeatureLevel=0
  106. MobileFog=True
  107. MobileHeightFog=False
  108. MobileSpecular=True
  109. MobileBumpOffset=True
  110. MobileNormalMapping=True
  111. MobileEnvMapping=True
  112. MobileRimLighting=True
  113. MobileColorBlending=True
  114. MobileColorGrading=False
  115. MobileVertexMovement=True
  116. MobileOcclusionQueries=False
  117. MobileGlobalGammaCorrection=False
  118. MobileAllowGammaCorrectionWorldOverride=True
  119. MobileAllowDepthPrePass=False
  120. MobileGfxGammaCorrection=False
  121. MobileLODBias=-0.500000
  122. MobileBoneCount=75
  123. MobileBoneWeightCount=2
  124. MobileUsePreprocessedShaders=True
  125. MobileFlashRedForUncachedShaders=False
  126. MobileWarmUpPreprocessedShaders=True
  127. MobileCachePreprocessedShaders=True
  128. MobileProfilePreprocessedShaders=True
  129. MobileUseCPreprocessorOnShaders=True
  130. MobileLoadCPreprocessedShaders=True
  131. MobileSharePixelShaders=True
  132. MobileShareVertexShaders=True
  133. MobileShareShaderPrograms=True
  134. MobileEnableMSAA=False
  135. MobileContentScaleFactor=1.000000
  136. bMobileContentScaleManually=False
  137. MobileVertexScratchBufferSize=150
  138. MobileIndexScratchBufferSize=10
  139. MobileLightShaftScale=1.000000
  140. MobileLightShaftFirstPass=0.500000
  141. MobileLightShaftSecondPass=1.000000
  142. MobileModShadows=True
  143. MobileTiltShift=False
  144. MobileMaxMemory=300
  145. MemoryDetailMode=2
  146. MobilePostProcessBlurAmount=32.0
  147. bMobileUsingHighResolutionTiming=True
  148. MobileTiltShiftPosition=0.500000
  149. MobileTiltShiftFocusWidth=0.300000
  150. MobileTiltShiftTransitionWidth=0.500000
  151. MobileMaxShadowRange=500.000000
  152. MobileClearDepthBetweenDPG=False
  153. MobileSceneDepthResolveForShadows=TRUE
  154. MobileLandscapeLodBias=0
  155. MobileUseShaderGroupForStartupObjects=FALSE
  156. MobileMinimizeFogShaders=FALSE
  157. MobileFXAAQuality=0
  158. ShadowQualityOverride=0
  159. ShowSpinnerOnLoadScreen=True
  160. ApexLODResourceBudget=1000000020040877300000.000000
  161. ApexDestructionMaxChunkIslandCount=500
  162. ApexDestructionMaxShapeCount=0
  163. ApexDestructionMaxChunkSeparationLOD=1.000000
  164. ApexDestructionMaxActorCreatesPerFrame=-1
  165. ApexDestructionMaxFracturesProcessedPerFrame=-1
  166. ApexDestructionSortByBenefit=True
  167. ApexGRBEnable=false
  168. ApexGRBGPUMemSceneSize=128
  169. ApexGRBGPUMemTempDataSize=128
  170. ApexGRBMeshCellSize=7.500000
  171. ApexGRBNonPenSolverPosIterCount=9
  172. ApexGRBFrictionSolverPosIterCount=3
  173. ApexGRBFrictionSolverVelIterCount=3
  174. ApexGRBSkinWidth=0.025000
  175. ApexGRBMaxLinearAcceleration=1000000.000000
  176. bEnableParallelAPEXClothingFetch=True
  177. bApexClothingAsyncFetchResults=False
  178. ApexClothingAvgSimFrequencyWindow=60
  179. ApexClothingAllowAsyncCooking=True
  180. ApexClothingAllowApexWorkBetweenSubsteps=FALSE
  181. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  182. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  183. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  184. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  185. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  186. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  187. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  188. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  189. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  190. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  191. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  192. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  193. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  194. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  195. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  196. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  197. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  198. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  199. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  200. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  201. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  202. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  203. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  204. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  205. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  206. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  207. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  208. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  209.  
  210. [SystemSettingsBucket1]
  211. BasedOn=SystemSettings
  212. StaticDecals=False
  213. DynamicDecals=False
  214. UnbatchedDecals=True
  215. DecalCullDistanceScale=0.4
  216. DynamicShadows=False
  217. LightEnvironmentShadows=False
  218. MotionBlur=False
  219. DepthOfField=False
  220. AmbientOcclusion=False
  221. Bloom=False
  222. bAllowLightShafts=False
  223. Distortion=False
  224. DropParticleDistortion=True
  225. LensFlares=False
  226. AllowRadialBlur=False
  227. bAllowSeparateTranslucency=False
  228. bAllowPostprocessMLAA=False
  229. bAllowHighQualityMaterials=False
  230. SkeletalMeshLODBias=1
  231. DetailMode=0
  232. MaxDrawDistanceScale=0.8
  233. MaxAnisotropy=1
  234. MaxShadowResolution=256
  235. MaxWholeSceneDominantShadowResolution=256
  236. ScreenPercentage=100.000000
  237. ShadowTexelsPerPixel=0.5
  238. bAllowWholeSceneDominantShadows=True
  239. bUseConservativeShadowBounds=True
  240. bAllowFracturedDamage=False
  241. FractureCullDistanceScale=0.25
  242. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  243. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  244. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  245. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  246. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  247. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  248. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  249. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  250. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  251. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  252. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  253. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  254. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  255. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  256. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  257. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  258. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  259. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  260. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point,NumStreamedMips=3)
  261. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  262. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  263. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=linear,MipFilter=point)
  264. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=point)
  265. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  266. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  267. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  268. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=linear)
  269.  
  270. [SystemSettingsBucket2]
  271. BasedOn=SystemSettings
  272. StaticDecals=True
  273. DynamicDecals=False
  274. UnbatchedDecals=True
  275. DecalCullDistanceScale=0.5
  276. DynamicShadows=False
  277. LightEnvironmentShadows=False
  278. MotionBlur=False
  279. DepthOfField=True
  280. AmbientOcclusion=False
  281. Bloom=False
  282. bAllowLightShafts=True
  283. Distortion=False
  284. DropParticleDistortion=True
  285. LensFlares=True
  286. AllowRadialBlur=False
  287. bAllowSeparateTranslucency=False
  288. bAllowPostprocessMLAA=False
  289. bAllowHighQualityMaterials=False
  290. SkeletalMeshLODBias=1
  291. DetailMode=0
  292. MaxDrawDistanceScale=0.9
  293. MaxAnisotropy=2
  294. MaxShadowResolution=512
  295. MaxWholeSceneDominantShadowResolution=512
  296. ScreenPercentage=100.000000
  297. ShadowTexelsPerPixel=0.9
  298. bAllowWholeSceneDominantShadows=True
  299. bUseConservativeShadowBounds=True
  300. bAllowFracturedDamage=False
  301. FractureCullDistanceScale=0.5
  302. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  303. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  304. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  305. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  306. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  307. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  308. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  309. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  310. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  311. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  312. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  313. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  314. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  315. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  316. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  317. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  318. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  319. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  320. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  321. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  322. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  323. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=linear,MipFilter=point)
  324. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=point)
  325. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  326. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  327. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  328. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  329.  
  330. [SystemSettingsBucket3]
  331. BasedOn=SystemSettings
  332. StaticDecals=True
  333. DynamicDecals=True
  334. UnbatchedDecals=True
  335. DecalCullDistanceScale=0.6
  336. DynamicShadows=True
  337. LightEnvironmentShadows=True
  338. MotionBlur=False
  339. DepthOfField=True
  340. AmbientOcclusion=True
  341. Bloom=True
  342. bAllowLightShafts=True
  343. Distortion=True
  344. DropParticleDistortion=False
  345. LensFlares=True
  346. AllowRadialBlur=True
  347. bAllowSeparateTranslucency=False
  348. bAllowPostprocessMLAA=True
  349. bAllowHighQualityMaterials=True
  350. SkeletalMeshLODBias=0
  351. DetailMode=1
  352. MaxDrawDistanceScale=1.0
  353. MaxAnisotropy=4
  354. MaxShadowResolution=1024
  355. MaxWholeSceneDominantShadowResolution=1280
  356. ScreenPercentage=100.000000
  357. ShadowTexelsPerPixel=1.3
  358. bAllowWholeSceneDominantShadows=True
  359. bUseConservativeShadowBounds=False
  360. bAllowFracturedDamage=True
  361. FractureCullDistanceScale=1.0
  362. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  363. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  364. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  365. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  366. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  367. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  368. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  369. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  370. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  371. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  372. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  373. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  374. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  375. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  376. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  377. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  378. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  379. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  380. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  381. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  382. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  383. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  384. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  385. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  386. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  387. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  388. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  389.  
  390. [SystemSettingsBucket4]
  391. BasedOn=SystemSettings
  392. StaticDecals=True
  393. DynamicDecals=True
  394. UnbatchedDecals=True
  395. DecalCullDistanceScale=0.8
  396. DynamicShadows=True
  397. LightEnvironmentShadows=True
  398. MotionBlur=True
  399. DepthOfField=True
  400. AmbientOcclusion=True
  401. Bloom=True
  402. bAllowLightShafts=True
  403. Distortion=True
  404. DropParticleDistortion=False
  405. LensFlares=True
  406. AllowRadialBlur=True
  407. bAllowSeparateTranslucency=False
  408. bAllowPostprocessMLAA=True
  409. bAllowHighQualityMaterials=True
  410. SkeletalMeshLODBias=0
  411. DetailMode=2
  412. MaxDrawDistanceScale=1.1
  413. MaxAnisotropy=8
  414. MaxShadowResolution=2048
  415. MaxWholeSceneDominantShadowResolution=2048
  416. ScreenPercentage=100.000000
  417. ShadowTexelsPerPixel=2
  418. bAllowWholeSceneDominantShadows=True
  419. bUseConservativeShadowBounds=False
  420. bAllowFracturedDamage=True
  421. FractureCullDistanceScale=1.5
  422. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  423. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  424. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  425. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  426. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  427. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  428. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  429. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  430. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  431. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  432. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  433. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  434. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
  435. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  436. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  437. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  438. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  439. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  440. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  441. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  442. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  443. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  444. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  445. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  446. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  447. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  448. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  449.  
  450. [SystemSettingsBucket5]
  451. BasedOn=SystemSettings
  452. StaticDecals=True
  453. DynamicDecals=True
  454. UnbatchedDecals=True
  455. DecalCullDistanceScale=1.0
  456. DynamicShadows=True
  457. LightEnvironmentShadows=True
  458. MotionBlur=True
  459. DepthOfField=True
  460. AmbientOcclusion=True
  461. Bloom=True
  462. bAllowLightShafts=True
  463. Distortion=True
  464. DropParticleDistortion=False
  465. LensFlares=True
  466. AllowRadialBlur=True
  467. bAllowSeparateTranslucency=False
  468. bAllowPostprocessMLAA=True
  469. bAllowHighQualityMaterials=True
  470. SkeletalMeshLODBias=0
  471. DetailMode=2
  472. MaxDrawDistanceScale=1.2
  473. MaxAnisotropy=16
  474. MaxShadowResolution=4096
  475. MaxWholeSceneDominantShadowResolution=4096
  476. ScreenPercentage=100.000000
  477. ShadowTexelsPerPixel=4.0
  478. bAllowWholeSceneDominantShadows=True
  479. bUseConservativeShadowBounds=False
  480. bAllowFracturedDamage=True
  481. FractureCullDistanceScale=2.0
  482. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
  483. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  484. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  485. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
  486. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  487. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  488. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
  489. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  490. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  491. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
  492. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  493. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  494. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
  495. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  496. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  497. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
  498. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  499. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  500. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  501. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  502. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  503. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  504. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  505. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  506. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  507. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  508. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  509.  
  510. [SystemSettingsScreenshot]
  511. BasedOn=SystemSettings
  512. MaxAnisotropy=16
  513. ShadowFilterQualityBias=1
  514. MinShadowResolution=16
  515. ShadowFadeResolution=1
  516. MinPreShadowResolution=16
  517. PreShadowFadeResolution=1
  518. ShadowTexelsPerPixel=4.0f
  519. PreShadowResolutionFactor=1.0
  520. MaxShadowResolution=4096
  521. MaxWholeSceneDominantShadowResolution=4096
  522. CompositeDynamicLights=FALSE
  523. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  524. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  525. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  526. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  527. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  528. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  529. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  530. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  531. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  532. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  533. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  534. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  535. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  536. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=linear,MipFilter=linear)
  537. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  538. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  539. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  540. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  541. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  542. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  543. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  544. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  545. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  546. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  547. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  548.  
  549. [SystemSettingsEditor]
  550. BasedOn=SystemSettings
  551.  
  552. [SystemSettingsSplitScreen2]
  553. BasedOn=SystemSettings
  554. bAllowWholeSceneDominantShadows=False
  555. bAllowLightShafts=False
  556. DetailMode=1
  557.  
  558. [SystemSettingsMobile]
  559. BasedOn=SystemSettings
  560. Fullscreen=True
  561. DirectionalLightmaps=False
  562. DynamicLights=False
  563. SHSecondaryLighting=False
  564. StaticDecals=True
  565. DynamicDecals=False
  566. UnbatchedDecals=False
  567. StatFontScaleFactor=1.5
  568. MotionBlur=FALSE
  569. MotionBlurPause=FALSE
  570. DepthOfField=FALSE
  571. AmbientOcclusion=FALSE
  572. Bloom=FALSE
  573. Distortion=FALSE
  574. FilteredDistortion=FALSE
  575. DropParticleDistortion=TRUE
  576. FloatingPointRenderTargets=FALSE
  577. MaxAnisotropy=2
  578. bAllowLightShafts=FALSE
  579. MobileModShadows=False
  580. MobileClearDepthBetweenDPG=False
  581. MaxFilterBlurSampleCount=4
  582. ShadowQualityOverride=0
  583. ShowSpinnerOnLoadScreen=True
  584. DynamicShadows=False
  585. MobileMaxMemory=300
  586. MemoryDetailMode=1
  587. MobileLandscapeLodBias=0
  588. AllowRadialBlur=False
  589.  
  590. [SystemSettingsMobilePreviewer]
  591. BasedOn=SystemSettingsMobile
  592. Fullscreen=False
  593.  
  594. [SystemSettingsMobileTextureBias]
  595. BasedOn=SystemSettingsMobile
  596. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  597. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  598. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  599. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  600. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  601. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  602. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  603. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  604. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  605. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  606. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  607. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  608. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  609. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  610. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  611. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  612. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  613. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  614. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  615. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  616. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  617. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  618. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  619. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  620. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  621.  
  622. [SystemSettingsMobileTextureBiasExceptLightmaps]
  623. BasedOn=SystemSettingsMobile
  624. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  625. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  626. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  627. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  628. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  629. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  630. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  631. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  632. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  633. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  634. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  635. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  636. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  637. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  638. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  639. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  640. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  641. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  642. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  643. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  644. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  645. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  646. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  647.  
  648. [SystemSettingsAndroid]
  649. BasedOn=SystemSettingsMobileTextureBias
  650.  
  651. [SystemSettingsAndroid_Performance1_MemoryLow]
  652. BasedOn=SystemSettingsMobileTextureBias
  653. MobileFeatureLevel=1
  654. MobileFog=False
  655. MobileSpecular=False
  656. MobileBumpOffset=False
  657. MobileNormalMapping=False
  658. MobileEnvMapping=False
  659. MobileRimLighting=False
  660.  
  661. [SystemSettingsAndroid_Performance2_MemoryLow]
  662. BasedOn=SystemSettingsMobileTextureBias
  663. MobileBumpOffset=False
  664. MobileNormalMapping=False
  665.  
  666. [SystemSettingsAndroid_Performance3_MemoryLow]
  667. BasedOn=SystemSettingsMobileTextureBias
  668. Bloom=TRUE
  669. DepthOfField=TRUE
  670. MobileColorGrading=TRUE
  671. bAllowLightShafts=TRUE
  672.  
  673. [SystemSettingsAndroid_Performance1_Memory512]
  674. BasedOn=SystemSettingsMobileTextureBiasExceptLightmaps
  675. MobileFeatureLevel=1
  676. MobileFog=False
  677. MobileSpecular=False
  678. MobileBumpOffset=False
  679. MobileNormalMapping=False
  680. MobileEnvMapping=False
  681. MobileRimLighting=False
  682.  
  683. [SystemSettingsAndroid_Performance2_Memory512]
  684. BasedOn=SystemSettingsMobileTextureBiasExceptLightmaps
  685. MobileBumpOffset=False
  686. MobileNormalMapping=False
  687.  
  688. [SystemSettingsAndroid_Performance3_Memory512]
  689. BasedOn=SystemSettingsMobileTextureBiasExceptLightmaps
  690. Bloom=TRUE
  691. DepthOfField=TRUE
  692. MobileColorGrading=TRUE
  693. bAllowLightShafts=TRUE
  694.  
  695. [SystemSettingsAndroid_Performance1_Memory1024]
  696. BasedOn=SystemSettingsMobile
  697. MobileFeatureLevel=1
  698. MobileFog=False
  699. MobileSpecular=False
  700. MobileBumpOffset=False
  701. MobileNormalMapping=False
  702. MobileEnvMapping=False
  703. MobileRimLighting=False
  704.  
  705. [SystemSettingsAndroid_Performance2_Memory1024]
  706. BasedOn=SystemSettingsMobile
  707. MobileBumpOffset=False
  708. MobileNormalMapping=False
  709.  
  710. [SystemSettingsAndroid_Performance3_Memory1024]
  711. BasedOn=SystemSettingsMobile
  712. Bloom=TRUE
  713. DepthOfField=TRUE
  714. MobileColorGrading=TRUE
  715. bAllowLightShafts=TRUE
  716.  
  717. [SystemSettingsFlash]
  718. BasedOn=SystemSettingsMobileTextureBias
  719. MotionBlur=FALSE
  720. MotionBlurPause=FALSE
  721. DepthOfField=FALSE
  722. AmbientOcclusion=FALSE
  723. Bloom=FALSE
  724. Distortion=FALSE
  725. FilteredDistortion=FALSE
  726. bAllowLightShafts=FALSE
  727. MobileModShadows=True
  728. DynamicShadows=True
  729. MobileClearDepthBetweenDPG=True
  730. DirectionalLightmaps=False
  731. MobileHeightFog=False
  732.  
  733. [SystemSettingsIPhone]
  734. BasedOn=SystemSettingsMobileTextureBias
  735. bMobileUsingHighResolutionTiming=False
  736.  
  737. [SystemSettingsIPhone3GS]
  738. BasedOn=SystemSettingsMobileTextureBias
  739. LensFlares=False
  740. DetailMode=1
  741. MobileEnableMSAA=True
  742. MobileMaxMemory=100
  743. MemoryDetailMode=0
  744. bMobileUsingHighResolutionTiming=False
  745. MobileLandscapeLodBias=2
  746. StatFontScaleFactor=1.8
  747.  
  748. [SystemSettingsIPhone4]
  749. BasedOn=SystemSettingsMobile
  750. MobileContentScaleFactor=2.0
  751. LensFlares=False
  752. bMobileUsingHighResolutionTiming=False
  753. MobileLandscapeLodBias=1
  754.  
  755. [SystemSettingsIPhone4S]
  756. BasedOn=SystemSettingsMobile
  757. MobileEnableMSAA=True
  758. bAllowLightShafts=True
  759. MobileModShadows=True
  760. DynamicShadows=False
  761. ShadowDepthBias=0.025
  762. MobileContentScaleFactor=2.0
  763. MaxShadowResolution=256
  764. MobileShadowTextureResolution=256
  765.  
  766. [SystemSettingsIPhone5]
  767. BasedOn=SystemSettingsMobile
  768. MobileEnableMSAA=True
  769. bAllowLightShafts=True
  770. MobileModShadows=True
  771. DynamicShadows=False
  772. ShadowDepthBias=0.025
  773. MobileContentScaleFactor=2.0
  774. MaxShadowResolution=256
  775. MobileShadowTextureResolution=1024
  776. AllowRadialBlur=True
  777.  
  778. [SystemSettingsIPhone5S]
  779. BasedOn=SystemSettingsMobile
  780. MobileEnableMSAA=True
  781. Bloom=TRUE
  782. DepthOfField=TRUE
  783. bAllowLightShafts=True
  784. MobileModShadows=True
  785. DynamicShadows=True
  786. ShadowDepthBias=0.025
  787. MobileContentScaleFactor=2.0
  788. MaxShadowResolution=256
  789. MobileShadowTextureResolution=1024
  790. AllowRadialBlur=True
  791. FloatingPointRenderTargets=True
  792. MobileFXAAQuality=1
  793. ShadowQualityOverride=1
  794.  
  795. [SystemSettingsIPodTouch4]
  796. BasedOn=SystemSettingsMobileTextureBias
  797. MobileContentScaleFactor=2.0
  798. LensFlares=False
  799. MobileMaxMemory=100
  800. MemoryDetailMode=0
  801. bMobileUsingHighResolutionTiming=False
  802. MobileLandscapeLodBias=2
  803.  
  804. [SystemSettingsIPodTouch5]
  805. BasedOn=SystemSettingsMobile
  806. MobileEnableMSAA=True
  807. bAllowLightShafts=True
  808. MobileModShadows=True
  809. DynamicShadows=False
  810. ShadowDepthBias=0.025
  811. MobileContentScaleFactor=2.0
  812. MaxShadowResolution=256
  813. MobileShadowTextureResolution=256
  814.  
  815. [SystemSettingsIPad]
  816. BasedOn=SystemSettingsMobileTextureBias
  817. MobileFeatureLevel=1
  818. MobileFog=False
  819. MobileSpecular=False
  820. MobileBumpOffset=False
  821. MobileNormalMapping=False
  822. MobileEnvMapping=False
  823. MobileRimLighting=False
  824. MobileMaxMemory=100
  825. MemoryDetailMode=0
  826. bMobileUsingHighResolutionTiming=False
  827. MobileLandscapeLodBias=1
  828. MobileContentScaleFactor=0.9375
  829. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=99,MinMagFilter=aniso,MipFilter=point)
  830. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=99,MinMagFilter=aniso,MipFilter=point)
  831. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=99,MinMagFilter=aniso,MipFilter=point)
  832. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=99,MinMagFilter=aniso,MipFilter=point)
  833.  
  834. [SystemSettingsIPad2]
  835. BasedOn=SystemSettingsMobile
  836. MobileEnableMSAA=False
  837. bAllowLightShafts=True
  838. MobileModShadows=True
  839. DynamicShadows=False
  840. ShadowDepthBias=0.016
  841. MobileContentScaleFactor=1.0
  842. MaxShadowResolution=256
  843. MobileShadowTextureResolution=256
  844.  
  845. [SystemSettingsIPad3]
  846. BasedOn=SystemSettingsMobile
  847. MobileEnableMSAA=False
  848. bAllowLightShafts=True
  849. MobileModShadows=True
  850. DynamicShadows=True
  851. ShadowDepthBias=0.016
  852. MobileContentScaleFactor=1.40625
  853. MaxShadowResolution=256
  854. MobileShadowTextureResolution=256
  855. MobileMaxMemory=500
  856. MemoryDetailMode=2
  857.  
  858. [SystemSettingsIPad4]
  859. BasedOn=SystemSettingsMobile
  860. MobileEnableMSAA=False
  861. bAllowLightShafts=True
  862. MobileModShadows=True
  863. DynamicShadows=True
  864. ShadowDepthBias=0.016
  865. MobileContentScaleFactor=2.0
  866. MaxShadowResolution=512
  867. MobileShadowTextureResolution=512
  868. MobileMaxMemory=500
  869. MemoryDetailMode=2
  870. AllowRadialBlur=True
  871.  
  872. [SystemSettingsIPad5]
  873. BasedOn=SystemSettingsMobile
  874. MobileEnableMSAA=False
  875. bAllowLightShafts=True
  876. MobileModShadows=True
  877. DynamicShadows=True
  878. ShadowDepthBias=0.016
  879. MobileContentScaleFactor=2.0
  880. MaxShadowResolution=512
  881. MobileShadowTextureResolution=2048
  882. MobileMaxMemory=500
  883. MemoryDetailMode=2
  884. AllowRadialBlur=True
  885. ShadowQualityOverride=1
  886.  
  887. [SystemSettingsIPadMini]
  888. BasedOn=SystemSettingsMobile
  889. MobileEnableMSAA=False
  890. bAllowLightShafts=True
  891. MobileModShadows=True
  892. DynamicShadows=False
  893. ShadowDepthBias=0.016
  894. MobileContentScaleFactor=1.0
  895. MaxShadowResolution=256
  896. MobileShadowTextureResolution=256
  897.  
  898. [SystemSettingsIPadMini2]
  899. BasedOn=SystemSettingsMobile
  900. MobileEnableMSAA=False
  901. bAllowLightShafts=True
  902. MobileModShadows=True
  903. DynamicShadows=True
  904. ShadowDepthBias=0.016
  905. MobileContentScaleFactor=2.0
  906. MaxShadowResolution=256
  907. MobileShadowTextureResolution=256
  908.  
  909. [SystemSettingsIPad2_Detail]
  910. BasedOn=SystemSettingsIPad2
  911.  
  912. [Configuration]
  913.  
  914. [OpenAutomateBenchmarks]
  915. Benchmark=NightAndDayMap
  916. Benchmark=DM-Deck?CauseEvent=FlyThrough
  917.  
  918. [ColdGame.ColdMainMenuGfx_Graphics]
  919. TextureQualityPreset=3
  920. AntiAliasingType=none
  921.  
  922. [SystemSettingsBucketTextureQuality1]
  923. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=512,LODBias=1,MinMagFilter=linear,MipFilter=point)
  924. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=512,LODBias=1,MinMagFilter=linear,MipFilter=point)
  925. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=512,LODBias=1,MinMagFilter=linear,MipFilter=point)
  926.  
  927. [SystemSettingsBucketTextureQuality2]
  928. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=linear,MipFilter=point)
  929. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  930. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  931.  
  932. [SystemSettingsBucketTextureQuality3]
  933. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  934. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  935. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  936.  
  937. [SystemSettingsBucketTextureQuality4]
  938. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=point)
  939. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  940. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  941.  
  942. [IniVersion]
  943. 0=1669892135.000000
  944. 1=1669892133.000000
  945.  
  946.  
Tags: Subsistence
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