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Feb 19th, 2019
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  1. // ACE Advanced Ballistics
  2. force ace_advanced_ballistics_ammoTemperatureEnabled = true;
  3. force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true;
  4. force ace_advanced_ballistics_bulletTraceEnabled = true;
  5. force ace_advanced_ballistics_enabled = true;
  6. force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true;
  7. force ace_advanced_ballistics_simulationInterval = 0.05;
  8.  
  9. // ACE Advanced Fatigue
  10. force ace_advanced_fatigue_enabled = false;
  11. force ace_advanced_fatigue_enableStaminaBar = false;
  12. force ace_advanced_fatigue_loadFactor = 0.289661;
  13. force ace_advanced_fatigue_performanceFactor = 5;
  14. force ace_advanced_fatigue_recoveryFactor = 3.03773;
  15. force ace_advanced_fatigue_swayFactor = 0.0668448;
  16. force ace_advanced_fatigue_terrainGradientFactor = 0.438206;
  17.  
  18. // ACE Advanced Throwing
  19. force ace_advanced_throwing_enabled = true;
  20. force ace_advanced_throwing_enablePickUp = true;
  21. force ace_advanced_throwing_enablePickUpAttached = true;
  22. force ace_advanced_throwing_showMouseControls = false;
  23. force ace_advanced_throwing_showThrowArc = false;
  24.  
  25. // ACE Arsenal
  26. force ace_arsenal_allowDefaultLoadouts = true;
  27. force ace_arsenal_allowSharedLoadouts = true;
  28. force ace_arsenal_camInverted = false;
  29. force ace_arsenal_enableIdentityTabs = true;
  30. force ace_arsenal_enableModIcons = true;
  31. force ace_arsenal_EnableRPTLog = false;
  32. force ace_arsenal_fontHeight = 4.5;
  33.  
  34. // ACE Captives
  35. force ace_captives_allowHandcuffOwnSide = true;
  36. force ace_captives_allowSurrender = true;
  37. force ace_captives_requireSurrender = 2;
  38. force ace_captives_requireSurrenderAi = false;
  39.  
  40. // ACE Common
  41. force ace_common_allowFadeMusic = true;
  42. force ace_common_checkPBOsAction = 0;
  43. force ace_common_checkPBOsCheckAll = false;
  44. force ace_common_checkPBOsWhitelist = "[]";
  45. force ace_common_displayTextColor = [0,0,0,0.1];
  46. force ace_common_displayTextFontColor = [1,1,1,1];
  47. force ace_common_settingFeedbackIcons = 1;
  48. force ace_common_settingProgressBarLocation = 0;
  49. force ace_noradio_enabled = true;
  50. force ace_parachute_hideAltimeter = true;
  51.  
  52. // ACE Cook off
  53. force ace_cookoff_ammoCookoffDuration = 1;
  54. force ace_cookoff_enable = true;
  55. force ace_cookoff_enableAmmobox = true;
  56. force ace_cookoff_enableAmmoCookoff = true;
  57. force ace_cookoff_probabilityCoef = 1;
  58.  
  59. // ACE Explosives
  60. force ace_explosives_explodeOnDefuse = false;
  61. force ace_explosives_punishNonSpecialists = true;
  62. force ace_explosives_requireSpecialist = true;
  63.  
  64. // ACE Fragmentation Simulation
  65. force ace_frag_enabled = true;
  66. force ace_frag_maxTrack = 10;
  67. force ace_frag_maxTrackPerFrame = 10;
  68. force ace_frag_reflectionsEnabled = true;
  69. force ace_frag_spallEnabled = true;
  70.  
  71. // ACE Goggles
  72. force ace_goggles_effects = 2;
  73. force ace_goggles_showInThirdPerson = false;
  74.  
  75. // ACE Hearing
  76. force ace_hearing_autoAddEarplugsToUnits = true;
  77. force ace_hearing_disableEarRinging = false;
  78. force ace_hearing_earplugsVolume = 0.562982;
  79. force ace_hearing_enableCombatDeafness = true;
  80. force ace_hearing_enabledForZeusUnits = false;
  81. force ace_hearing_unconsciousnessVolume = 0.4;
  82.  
  83. // ACE Interaction
  84. force ace_interaction_disableNegativeRating = true;
  85. force ace_interaction_enableMagazinePassing = true;
  86. force ace_interaction_enableTeamManagement = true;
  87.  
  88. // ACE Interaction Menu
  89. force ace_gestures_showOnInteractionMenu = 2;
  90. ace_interact_menu_actionOnKeyRelease = true;
  91. force ace_interact_menu_addBuildingActions = false;
  92. ace_interact_menu_alwaysUseCursorInteraction = true;
  93. ace_interact_menu_alwaysUseCursorSelfInteraction = true;
  94. force ace_interact_menu_colorShadowMax = [0,0,0,1];
  95. force ace_interact_menu_colorShadowMin = [0,0,0,0.25];
  96. force ace_interact_menu_colorTextMax = [1,1,1,1];
  97. force ace_interact_menu_colorTextMin = [1,1,1,0.25];
  98. ace_interact_menu_cursorKeepCentered = false;
  99. force ace_interact_menu_menuAnimationSpeed = 0;
  100. force ace_interact_menu_menuBackground = 0;
  101. force ace_interact_menu_selectorColor = [1,0,0];
  102. ace_interact_menu_shadowSetting = 2;
  103. ace_interact_menu_textSize = 2;
  104. ace_interact_menu_useListMenu = true;
  105.  
  106. // ACE Logistics
  107. force ace_cargo_enable = true;
  108. force ace_cargo_loadTimeCoefficient = 5;
  109. force ace_cargo_paradropTimeCoefficent = 2.5;
  110. force ace_rearm_level = 1;
  111. force ace_rearm_supply = 1;
  112. force ace_refuel_hoseLength = 12;
  113. force ace_refuel_rate = 1;
  114. force ace_repair_addSpareParts = true;
  115. force ace_repair_autoShutOffEngineWhenStartingRepair = true;
  116. force ace_repair_consumeItem_toolKit = 0;
  117. force ace_repair_displayTextOnRepair = true;
  118. force ace_repair_engineerSetting_fullRepair = 1;
  119. force ace_repair_engineerSetting_repair = 1;
  120. force ace_repair_engineerSetting_wheel = 0;
  121. force ace_repair_fullRepairLocation = 3;
  122. force ace_repair_repairDamageThreshold = 0.6;
  123. force ace_repair_repairDamageThreshold_engineer = 0.4;
  124. force ace_repair_wheelRepairRequiredItems = 0;
  125.  
  126. // ACE Magazine Repack
  127. force ace_magazinerepack_timePerAmmo = 1.5;
  128. force ace_magazinerepack_timePerBeltLink = 8;
  129. force ace_magazinerepack_timePerMagazine = 2;
  130.  
  131. // ACE Map
  132. force ace_map_BFT_Enabled = false;
  133. force ace_map_BFT_HideAiGroups = false;
  134. force ace_map_BFT_Interval = 1;
  135. force ace_map_BFT_ShowPlayerNames = false;
  136. force ace_map_DefaultChannel = 1;
  137. force ace_map_mapGlow = true;
  138. force ace_map_mapIllumination = true;
  139. force ace_map_mapLimitZoom = false;
  140. force ace_map_mapShake = true;
  141. force ace_map_mapShowCursorCoordinates = false;
  142. force ace_markers_moveRestriction = 3;
  143.  
  144. // ACE Map Gestures
  145. force ace_map_gestures_defaultColor = [1,0.503564,0,0.7];
  146. force ace_map_gestures_defaultLeadColor = [1,1,0,0.95];
  147. force ace_map_gestures_enabled = true;
  148. force ace_map_gestures_interval = 0.03;
  149. force ace_map_gestures_maxRange = 7;
  150. force ace_map_gestures_nameTextColor = [0.2,0.2,0.2,0.3];
  151.  
  152. // ACE Map Tools
  153. force ace_maptools_drawStraightLines = true;
  154. force ace_maptools_rotateModifierKey = 1;
  155.  
  156. // ACE Medical
  157. force ace_medical_ai_enabledFor = 2;
  158. force ace_medical_AIDamageThreshold = 1;
  159. force ace_medical_allowLitterCreation = true;
  160. force ace_medical_allowUnconsciousAnimationOnTreatment = true;
  161. force ace_medical_amountOfReviveLives = -1;
  162. force ace_medical_bleedingCoefficient = 1;
  163. force ace_medical_blood_enabledFor = 2;
  164. force ace_medical_consumeItem_PAK = 1;
  165. force ace_medical_consumeItem_SurgicalKit = 0;
  166. force ace_medical_delayUnconCaptive = 0;
  167. force ace_medical_enableAdvancedWounds = true;
  168. force ace_medical_enableFor = 1;
  169. force ace_medical_enableOverdosing = true;
  170. force ace_medical_enableRevive = 0;
  171. force ace_medical_enableScreams = true;
  172. force ace_medical_enableUnconsciousnessAI = 1;
  173. force ace_medical_enableVehicleCrashes = true;
  174. force ace_medical_healHitPointAfterAdvBandage = false;
  175. force ace_medical_increaseTrainingInLocations = false;
  176. force ace_medical_keepLocalSettingsSynced = true;
  177. force ace_medical_level = 2;
  178. force ace_medical_litterCleanUpDelay = 1800;
  179. force ace_medical_litterSimulationDetail = 3;
  180. force ace_medical_maxReviveTime = 120;
  181. force ace_medical_medicSetting = 2;
  182. force ace_medical_medicSetting_basicEpi = 1;
  183. force ace_medical_medicSetting_PAK = 1;
  184. force ace_medical_medicSetting_SurgicalKit = 2;
  185. force ace_medical_menu_allow = 1;
  186. force ace_medical_menu_maxRange = 2;
  187. force ace_medical_menu_openAfterTreatment = true;
  188. force ace_medical_menu_useMenu = 1;
  189. force ace_medical_menuTypeStyle = 0;
  190. force ace_medical_moveUnitsFromGroupOnUnconscious = false;
  191. force ace_medical_painCoefficient = 1;
  192. force ace_medical_painEffectType = 1;
  193. force ace_medical_painIsOnlySuppressed = true;
  194. force ace_medical_playerDamageThreshold = 1;
  195. force ace_medical_preventInstaDeath = true;
  196. force ace_medical_remoteControlledAI = true;
  197. force ace_medical_useCondition_PAK = 0;
  198. force ace_medical_useCondition_SurgicalKit = 1;
  199. force ace_medical_useLocation_basicEpi = 0;
  200. force ace_medical_useLocation_PAK = 4;
  201. force ace_medical_useLocation_SurgicalKit = 3;
  202.  
  203. // ACE Mk6 Mortar
  204. force ace_mk6mortar_airResistanceEnabled = true;
  205. force ace_mk6mortar_allowCompass = false;
  206. force ace_mk6mortar_allowComputerRangefinder = false;
  207. force ace_mk6mortar_useAmmoHandling = true;
  208.  
  209. // ACE Name Tags
  210. force ace_nametags_defaultNametagColor = [0.77,0.51,0.08,1];
  211. force ace_nametags_nametagColorBlue = [0.67,0.67,1,1];
  212. force ace_nametags_nametagColorGreen = [0.67,1,0.67,1];
  213. force ace_nametags_nametagColorMain = [1,1,1,1];
  214. force ace_nametags_nametagColorRed = [1,0.67,0.67,1];
  215. force ace_nametags_nametagColorYellow = [1,1,0.67,1];
  216. force ace_nametags_playerNamesMaxAlpha = 0.8;
  217. force ace_nametags_playerNamesViewDistance = 5;
  218. force ace_nametags_showCursorTagForVehicles = false;
  219. force ace_nametags_showNamesForAI = false;
  220. force ace_nametags_showPlayerNames = 1;
  221. force ace_nametags_showPlayerRanks = false;
  222. force ace_nametags_showSoundWaves = 0;
  223. force ace_nametags_showVehicleCrewInfo = false;
  224. force ace_nametags_tagSize = 2;
  225.  
  226. // ACE Nightvision
  227. force ace_nightvision_aimDownSightsBlur = 1;
  228. force ace_nightvision_disableNVGsWithSights = false;
  229. force ace_nightvision_effectScaling = 1;
  230. force ace_nightvision_fogScaling = 1;
  231. force ace_nightvision_noiseScaling = 1;
  232. force ace_nightvision_shutterEffects = true;
  233.  
  234. // ACE Overheating
  235. force ace_overheating_displayTextOnJam = false;
  236. force ace_overheating_enabled = true;
  237. force ace_overheating_overheatingDispersion = true;
  238. force ace_overheating_showParticleEffects = true;
  239. force ace_overheating_showParticleEffectsForEveryone = true;
  240. force ace_overheating_unJamFailChance = 0.1;
  241. force ace_overheating_unJamOnreload = false;
  242.  
  243. // ACE Pointing
  244. force ace_finger_enabled = true;
  245. force ace_finger_indicatorColor = [0.83,0.68,0.21,0.75];
  246. force ace_finger_indicatorForSelf = true;
  247. force ace_finger_maxRange = 4;
  248.  
  249. // ACE Pylons
  250. force ace_pylons_enabledForZeus = true;
  251. force ace_pylons_enabledFromAmmoTrucks = true;
  252. force ace_pylons_rearmNewPylons = false;
  253. force ace_pylons_requireEngineer = true;
  254. force ace_pylons_requireToolkit = true;
  255. force ace_pylons_searchDistance = 15;
  256. force ace_pylons_timePerPylon = 5;
  257.  
  258. // ACE Quick Mount
  259. force ace_quickmount_distance = 3;
  260. force ace_quickmount_enabled = true;
  261. force ace_quickmount_enableMenu = 3;
  262. force ace_quickmount_priority = 3;
  263. force ace_quickmount_speed = 5;
  264.  
  265. // ACE Respawn
  266. force ace_respawn_removeDeadBodiesDisconnected = true;
  267. force ace_respawn_savePreDeathGear = true;
  268.  
  269. // ACE Scopes
  270. force ace_scopes_correctZeroing = true;
  271. force ace_scopes_deduceBarometricPressureFromTerrainAltitude = false;
  272. force ace_scopes_defaultZeroRange = 100;
  273. force ace_scopes_enabled = true;
  274. force ace_scopes_forceUseOfAdjustmentTurrets = true;
  275. force ace_scopes_overwriteZeroRange = true;
  276. force ace_scopes_simplifiedZeroing = false;
  277. force ace_scopes_useLegacyUI = false;
  278. force ace_scopes_zeroReferenceBarometricPressure = 1013.25;
  279. force ace_scopes_zeroReferenceHumidity = 0;
  280. force ace_scopes_zeroReferenceTemperature = 15;
  281.  
  282. // ACE Spectator
  283. force ace_spectator_enableAI = false;
  284. force ace_spectator_restrictModes = 0;
  285. force ace_spectator_restrictVisions = 0;
  286.  
  287. // ACE Switch Units
  288. force ace_switchunits_enableSafeZone = true;
  289. force ace_switchunits_enableSwitchUnits = false;
  290. force ace_switchunits_safeZoneRadius = 100;
  291. force ace_switchunits_switchToCivilian = false;
  292. force ace_switchunits_switchToEast = false;
  293. force ace_switchunits_switchToIndependent = false;
  294. force ace_switchunits_switchToWest = false;
  295.  
  296. // ACE Tagging
  297. force ace_tagging_quickTag = 2;
  298.  
  299. // ACE Uncategorized
  300. force ace_gforces_enabledFor = 1;
  301. force ace_hitreactions_minDamageToTrigger = 0.1;
  302. force ace_inventory_inventoryDisplaySize = 0;
  303. force ace_laser_dispersionCount = 2;
  304. force ace_microdagr_mapDataAvailable = 2;
  305. force ace_microdagr_waypointPrecision = 3;
  306. force ace_optionsmenu_showNewsOnMainMenu = true;
  307. force ace_overpressure_distanceCoefficient = 1;
  308.  
  309. // ACE User Interface
  310. force ace_ui_allowSelectiveUI = false;
  311. force ace_ui_ammoCount = false;
  312. force ace_ui_ammoType = false;
  313. force ace_ui_commandMenu = false;
  314. force ace_ui_firingMode = false;
  315. force ace_ui_groupBar = false;
  316. force ace_ui_gunnerAmmoCount = true;
  317. force ace_ui_gunnerAmmoType = true;
  318. force ace_ui_gunnerFiringMode = true;
  319. force ace_ui_gunnerLaunchableCount = true;
  320. force ace_ui_gunnerLaunchableName = true;
  321. force ace_ui_gunnerMagCount = true;
  322. force ace_ui_gunnerWeaponLowerInfoBackground = true;
  323. force ace_ui_gunnerWeaponName = true;
  324. force ace_ui_gunnerWeaponNameBackground = true;
  325. force ace_ui_gunnerZeroing = true;
  326. force ace_ui_magCount = false;
  327. force ace_ui_soldierVehicleWeaponInfo = true;
  328. force ace_ui_staminaBar = false;
  329. force ace_ui_stance = false;
  330. force ace_ui_throwableCount = false;
  331. force ace_ui_throwableName = false;
  332. force ace_ui_vehicleAltitude = true;
  333. force ace_ui_vehicleCompass = true;
  334. force ace_ui_vehicleDamage = true;
  335. force ace_ui_vehicleFuelBar = true;
  336. force ace_ui_vehicleInfoBackground = true;
  337. force ace_ui_vehicleName = true;
  338. force ace_ui_vehicleNameBackground = true;
  339. force ace_ui_vehicleRadar = false;
  340. force ace_ui_vehicleSpeed = true;
  341. force ace_ui_weaponLowerInfoBackground = false;
  342. force ace_ui_weaponName = false;
  343. force ace_ui_weaponNameBackground = true;
  344. force ace_ui_zeroing = false;
  345.  
  346. // ACE Vehicle Lock
  347. force ace_vehiclelock_defaultLockpickStrength = 10;
  348. force ace_vehiclelock_lockVehicleInventory = false;
  349. force ace_vehiclelock_vehicleStartingLockState = -1;
  350.  
  351. // ACE View Distance Limiter
  352. force ace_viewdistance_enabled = true;
  353. ace_viewdistance_limitViewDistance = 10000;
  354. ace_viewdistance_objectViewDistanceCoeff = 0;
  355. force ace_viewdistance_viewDistanceAirVehicle = 0;
  356. force ace_viewdistance_viewDistanceLandVehicle = 0;
  357. force ace_viewdistance_viewDistanceOnFoot = 0;
  358.  
  359. // ACE Weapons
  360. force ace_common_persistentLaserEnabled = true;
  361. force ace_laserpointer_enabled = true;
  362. force ace_reload_displayText = true;
  363. force ace_weaponselect_displayText = false;
  364.  
  365. // ACE Weather
  366. force ace_weather_enabled = true;
  367. force ace_weather_updateInterval = 60;
  368. force ace_weather_windSimulation = true;
  369.  
  370. // ACE Wind Deflection
  371. force ace_winddeflection_enabled = true;
  372. force ace_winddeflection_simulationInterval = 0.05;
  373. force ace_winddeflection_vehicleEnabled = true;
  374.  
  375. // ACE Zeus
  376. force ace_zeus_autoAddObjects = true;
  377. force ace_zeus_canCreateZeus = -1;
  378. force ace_zeus_radioOrdnance = false;
  379. force ace_zeus_remoteWind = false;
  380. force ace_zeus_revealMines = 0;
  381. force ace_zeus_zeusAscension = false;
  382. force ace_zeus_zeusBird = false;
  383.  
  384. // ACEX Field Rations
  385. force acex_field_rations_enabled = true;
  386. force acex_field_rations_hudShowLevel = 0;
  387. force acex_field_rations_hudTransparency = -1;
  388. force acex_field_rations_hudType = 1;
  389. force acex_field_rations_timeWithoutFood = 3.5;
  390. force acex_field_rations_timeWithoutWater = 2.5;
  391.  
  392. // ACEX Fortify
  393. force acex_fortify_settingHint = 2;
  394.  
  395. // ACEX Headless
  396. acex_headless_delay = 15;
  397. acex_headless_enabled = false;
  398. acex_headless_endMission = 0;
  399. acex_headless_log = false;
  400.  
  401. // ACEX Sitting
  402. force acex_sitting_enable = true;
  403.  
  404. // ACEX View Restriction
  405. force acex_viewrestriction_mode = 3;
  406. force acex_viewrestriction_modeSelectiveAir = 0;
  407. force acex_viewrestriction_modeSelectiveFoot = 1;
  408. force acex_viewrestriction_modeSelectiveLand = 1;
  409. force acex_viewrestriction_modeSelectiveSea = 1;
  410. force acex_viewrestriction_preserveView = false;
  411.  
  412. // ACEX Volume
  413. force acex_volume_enabled = false;
  414. force acex_volume_fadeDelay = 1;
  415. force acex_volume_lowerInVehicles = false;
  416. force acex_volume_reduction = 5;
  417. force acex_volume_remindIfLowered = false;
  418. force acex_volume_showNotification = false;
  419.  
  420. // Achilles - Available Factions
  421. force Achilles_var_BAF = true;
  422. force Achilles_var_BLU_CTRG_F = true;
  423. force Achilles_var_BLU_F = true;
  424. Achilles_var_BLU_G_F = true;
  425. force Achilles_var_BLU_GEN_F = true;
  426. force Achilles_var_BLU_T_F = true;
  427. Achilles_var_CFP_B_AFARMY = true;
  428. Achilles_var_CFP_B_AFGPOLICE = true;
  429. Achilles_var_CFP_B_CAF = true;
  430. Achilles_var_CFP_B_CDF_SNW = true;
  431. Achilles_var_CFP_B_CZARMY_WDL = true;
  432. Achilles_var_CFP_B_DEARMY_WDL = true;
  433. Achilles_var_CFP_B_GBARMY_WDL = true;
  434. Achilles_var_CFP_B_ILIDF = true;
  435. Achilles_var_CFP_B_IQARMY = true;
  436. Achilles_var_CFP_B_IQPOLICE = true;
  437. Achilles_var_CFP_B_KEARMY = true;
  438. Achilles_var_CFP_B_MLARMY = true;
  439. Achilles_var_CFP_B_NAARMY = true;
  440. Achilles_var_CFP_B_PESH = true;
  441. Achilles_var_CFP_B_SDARMY = true;
  442. Achilles_var_CFP_B_SDMilitia = true;
  443. Achilles_var_CFP_B_UGARMY = true;
  444. Achilles_var_CFP_B_USARMY_WDL = true;
  445. Achilles_var_CFP_B_USCIA = true;
  446. Achilles_var_CFP_B_USMC_DES = true;
  447. Achilles_var_CFP_B_USRANGERS_WDL = true;
  448. Achilles_var_CFP_B_USSEALS_DES = true;
  449. Achilles_var_CFP_B_USSEALS_WDL = true;
  450. Achilles_var_CFP_B_YPG = true;
  451. Achilles_var_CFP_C_AFG = true;
  452. Achilles_var_CFP_C_AFRCHRISTIAN = true;
  453. Achilles_var_CFP_C_AFRISLAMIC = true;
  454. Achilles_var_CFP_C_ASIA = true;
  455. Achilles_var_CFP_C_ME = true;
  456. Achilles_var_CFP_I_ALNUSRA = true;
  457. Achilles_var_CFP_I_IS = true;
  458. Achilles_var_CFP_I_SDRebels = true;
  459. Achilles_var_CFP_I_SSArmy = true;
  460. Achilles_var_CFP_I_TUAREG = true;
  461. Achilles_var_CFP_I_WestUltra = true;
  462. Achilles_var_CFP_O_ABUSAYYAF = true;
  463. Achilles_var_CFP_O_ALQAEDA = true;
  464. Achilles_var_CFP_O_ALSHABAAB = true;
  465. Achilles_var_CFP_O_ANSARALLAH = true;
  466. Achilles_var_CFP_O_BOKOHARAM = true;
  467. Achilles_var_CFP_O_CFRebels = true;
  468. Achilles_var_CFP_O_CHDKZ_SNW = true;
  469. Achilles_var_CFP_O_HAMAS = true;
  470. Achilles_var_CFP_O_HEZBOLLAH = true;
  471. Achilles_var_CFP_O_IRARMY = true;
  472. Achilles_var_CFP_O_IS = true;
  473. Achilles_var_CFP_O_NKARMY = true;
  474. Achilles_var_CFP_O_RUARMY_DES = true;
  475. Achilles_var_CFP_O_RUMVD = true;
  476. Achilles_var_CFP_O_SDRebels = true;
  477. Achilles_var_CFP_O_SOREBEL = true;
  478. Achilles_var_CFP_O_SSREBELS = true;
  479. Achilles_var_CFP_O_SYARMY = true;
  480. Achilles_var_CFP_O_TBAN = true;
  481. force Achilles_var_CIV_F = true;
  482. force Achilles_var_CIV_F_AFRICA = true;
  483. force Achilles_var_CIV_F_ASIA = true;
  484. force Achilles_var_CIV_F_EUROPE = true;
  485. force Achilles_var_CIV_F_TANOA = true;
  486. force Achilles_var_CIV_IDAP_F = true;
  487. force Achilles_var_CUP_B_CDF = true;
  488. force Achilles_var_CUP_B_CZ = true;
  489. force Achilles_var_CUP_B_GB = true;
  490. force Achilles_var_CUP_B_GER = true;
  491. force Achilles_var_CUP_B_RNZN = true;
  492. force Achilles_var_CUP_B_US = true;
  493. force Achilles_var_CUP_B_US_Army = true;
  494. force Achilles_var_CUP_B_USMC = true;
  495. force Achilles_var_CUP_C_CHERNARUS = true;
  496. force Achilles_var_CUP_C_RU = true;
  497. force Achilles_var_CUP_C_SAHRANI = true;
  498. force Achilles_var_CUP_C_Special = true;
  499. force Achilles_var_CUP_C_TK = true;
  500. force Achilles_var_CUP_I_NAPA = true;
  501. force Achilles_var_CUP_I_PMC_ION = true;
  502. force Achilles_var_CUP_I_RACS = true;
  503. force Achilles_var_CUP_I_TK_GUE = true;
  504. force Achilles_var_CUP_I_UN = true;
  505. force Achilles_var_CUP_O_ChDKZ = true;
  506. force Achilles_var_CUP_O_RU = true;
  507. force Achilles_var_CUP_O_SLA = true;
  508. force Achilles_var_CUP_O_TK = true;
  509. force Achilles_var_CUP_O_TK_MILITIA = true;
  510. force Achilles_var_IND_C_F = true;
  511. force Achilles_var_IND_F = true;
  512. force Achilles_var_IND_G_F = true;
  513. force Achilles_var_Interactive_F = true;
  514. force Achilles_var_OPF_F = true;
  515. Achilles_var_OPF_G_F = true;
  516. force Achilles_var_OPF_T_F = true;
  517. force Achilles_var_OPF_V_F = true;
  518. force Achilles_var_rhs_faction_socom = true;
  519. force Achilles_var_rhs_faction_usaf = true;
  520. force Achilles_var_rhs_faction_usarmy = true;
  521. force Achilles_var_rhs_faction_usarmy_d = true;
  522. force Achilles_var_rhs_faction_usarmy_wd = true;
  523. force Achilles_var_rhs_faction_usmc = true;
  524. force Achilles_var_rhs_faction_usmc_d = true;
  525. force Achilles_var_rhs_faction_usmc_wd = true;
  526. force Achilles_var_rhs_faction_usn = true;
  527. force Achilles_var_UK3CB_BAF_Faction = true;
  528. force Achilles_var_UK3CB_BAF_Faction_Airforce = true;
  529. force Achilles_var_UK3CB_BAF_Faction_Airforce_Arctic = true;
  530. force Achilles_var_UK3CB_BAF_Faction_Airforce_CS95_DPM = true;
  531. force Achilles_var_UK3CB_BAF_Faction_Airforce_DDPM = true;
  532. force Achilles_var_UK3CB_BAF_Faction_Airforce_Desert = true;
  533. force Achilles_var_UK3CB_BAF_Faction_Airforce_DPM = true;
  534. force Achilles_var_UK3CB_BAF_Faction_Airforce_MTP = true;
  535. force Achilles_var_UK3CB_BAF_Faction_Airforce_Temperate = true;
  536. force Achilles_var_UK3CB_BAF_Faction_Airforce_Tropical = true;
  537. force Achilles_var_UK3CB_BAF_Faction_Airforce_Woodland = true;
  538. force Achilles_var_UK3CB_BAF_Faction_Army_Arctic = true;
  539. force Achilles_var_UK3CB_BAF_Faction_Army_CS95_DPM = true;
  540. force Achilles_var_UK3CB_BAF_Faction_Army_DDPM = true;
  541. force Achilles_var_UK3CB_BAF_Faction_Army_Desert = true;
  542. force Achilles_var_UK3CB_BAF_Faction_Army_DPM = true;
  543. force Achilles_var_UK3CB_BAF_Faction_Army_MTP = true;
  544. force Achilles_var_UK3CB_BAF_Faction_Army_Temperate = true;
  545. force Achilles_var_UK3CB_BAF_Faction_Army_Tropical = true;
  546. force Achilles_var_UK3CB_BAF_Faction_Army_Woodland = true;
  547. force Achilles_var_UK3CB_BAF_Faction_Navy_Arctic = true;
  548. force Achilles_var_UK3CB_BAF_Faction_Navy_CS95_DPM = true;
  549. force Achilles_var_UK3CB_BAF_Faction_Navy_DDPM = true;
  550. force Achilles_var_UK3CB_BAF_Faction_Navy_Desert = true;
  551. force Achilles_var_UK3CB_BAF_Faction_Navy_DPM = true;
  552. force Achilles_var_UK3CB_BAF_Faction_Navy_MTP = true;
  553. force Achilles_var_UK3CB_BAF_Faction_Navy_Temperate = true;
  554. force Achilles_var_UK3CB_BAF_Faction_Navy_Tropical = true;
  555. force Achilles_var_UK3CB_BAF_Faction_Navy_Woodland = true;
  556. force Achilles_var_Virtual_F = true;
  557.  
  558. // Achilles - Available Modules
  559. Achilles_var_Achilles_ACE_Heal_Module = true;
  560. Achilles_var_Achilles_ACE_Injury_Module = true;
  561. Achilles_var_Achilles_AddECM_Module = true;
  562. Achilles_var_Achilles_Animation_Module = true;
  563. Achilles_var_Achilles_Attach_To_Module = true;
  564. Achilles_var_Achilles_Bind_Variable_Module = true;
  565. Achilles_var_Achilles_Buildings_Destroy_Module = true;
  566. Achilles_var_Achilles_Buildings_LockDoors_Module = true;
  567. Achilles_var_Achilles_Buildings_ToggleLight_Module = true;
  568. Achilles_var_Achilles_CAS_Module = true;
  569. Achilles_var_Achilles_Change_Ability_Module = true;
  570. Achilles_var_Achilles_Change_Altitude_Module = true;
  571. Achilles_var_Achilles_Chatter_Module = true;
  572. Achilles_var_Achilles_Create_Universal_Target_Module = true;
  573. Achilles_var_Achilles_DevTools_FunctionViewer = true;
  574. Achilles_var_Achilles_DevTools_ShowInAnimViewer = true;
  575. Achilles_var_Achilles_DevTools_ShowInConfig = true;
  576. Achilles_var_Achilles_Earthquake_Module = true;
  577. Achilles_var_Achilles_Hide_Objects_Module = true;
  578. Achilles_var_Achilles_IED_Module = true;
  579. Achilles_var_Achilles_Make_Invincible_Module = true;
  580. Achilles_var_Achilles_Module_Arsenal_AddFull = true;
  581. Achilles_var_Achilles_Module_Arsenal_CopyToClipboard = true;
  582. Achilles_var_Achilles_Module_Arsenal_CreateCustom = true;
  583. Achilles_var_Achilles_Module_Arsenal_Paste = true;
  584. Achilles_var_Achilles_Module_Arsenal_Remove = true;
  585. Achilles_var_Achilles_Module_Change_Side_Relations = true;
  586. Achilles_var_Achilles_Module_Equipment_Attach_Dettach_Effect = true;
  587. Achilles_var_Achilles_Module_FireSupport_CASBomb = true;
  588. Achilles_var_Achilles_Module_FireSupport_CASGun = true;
  589. Achilles_var_Achilles_Module_FireSupport_CASGunMissile = true;
  590. Achilles_var_Achilles_Module_FireSupport_CASMissile = true;
  591. Achilles_var_Achilles_Module_Manage_Advanced_Compositions = true;
  592. Achilles_var_Achilles_Module_Player_Set_Frequencies = true;
  593. Achilles_var_Achilles_Module_Rotation = true;
  594. Achilles_var_Achilles_Module_Spawn_Advanced_Composition = true;
  595. Achilles_var_Achilles_Module_Spawn_Carrier = true;
  596. Achilles_var_Achilles_Module_Spawn_Destroyer = true;
  597. Achilles_var_Achilles_Module_Spawn_Effects = true;
  598. Achilles_var_Achilles_Module_Spawn_Explosives = true;
  599. Achilles_var_Achilles_Module_Spawn_Intel = true;
  600. Achilles_var_Achilles_Module_Supply_Drop = true;
  601. Achilles_var_Achilles_Module_Zeus_AssignZeus = true;
  602. Achilles_var_Achilles_Module_Zeus_SwitchUnit = true;
  603. Achilles_var_Achilles_Nuke_Module = true;
  604. Achilles_var_Achilles_Set_Date_Module = true;
  605. Achilles_var_Achilles_Set_Height_Module = true;
  606. Achilles_var_Achilles_Set_Weather_Module = true;
  607. Achilles_var_Achilles_Sit_On_Chair_Module = true;
  608. Achilles_var_Achilles_SuicideBomber_Module = true;
  609. Achilles_var_Achilles_Suppressive_Fire_Module = true;
  610. Achilles_var_Achilles_Toggle_Simulation_Module = true;
  611. Achilles_var_Achilles_Transfer_Ownership_Module = true;
  612. Achilles_var_Ares_Artillery_Fire_Mission_Module = true;
  613. Achilles_var_Ares_Module_Bahaviour_Garrison_Nearest = true;
  614. Achilles_var_Ares_Module_Bahaviour_SurrenderUnit = true;
  615. Achilles_var_Ares_Module_Bahaviour_UnGarrison = true;
  616. Achilles_var_Ares_Module_Behaviour_Patrol = true;
  617. Achilles_var_Ares_Module_Behaviour_Search_Nearby_And_Garrison = true;
  618. Achilles_var_Ares_Module_Behaviour_Search_Nearby_Building = true;
  619. Achilles_var_Ares_Module_Dev_Tools_Create_Mission_SQF = true;
  620. Achilles_var_Ares_Module_Dev_Tools_Execute_Code = true;
  621. Achilles_var_Ares_Module_Equipment_Flashlight_IR_ON_OFF = true;
  622. Achilles_var_Ares_Module_Equipment_NVD_TACLIGHT_IR = true;
  623. Achilles_var_Ares_Module_Equipment_Turret_Optics = true;
  624. Achilles_var_Ares_Module_Player_Change_Player_Side = true;
  625. Achilles_var_Ares_Module_Player_Create_Teleporter = true;
  626. Achilles_var_Ares_Module_Player_Teleport = true;
  627. Achilles_var_Ares_Module_Reinforcements_Create_Lz = true;
  628. Achilles_var_Ares_Module_Reinforcements_Create_Rp = true;
  629. Achilles_var_Ares_Module_Reinforcements_Spawn_Units = true;
  630. Achilles_var_Ares_Module_Spawn_Submarine = true;
  631. Achilles_var_Ares_Module_Spawn_Trawler = true;
  632. Achilles_var_Ares_Module_Zeus_Add_Remove_Editable_Objects = true;
  633. Achilles_var_Ares_Module_Zeus_Hint = true;
  634. Achilles_var_Ares_Module_Zeus_Switch_Side = true;
  635. Achilles_var_Ares_Module_Zeus_Visibility = true;
  636. Achilles_var_ModulePunishment_F = true;
  637.  
  638. // Achilles - Curator Vision Modes
  639. force achilles_curator_vision_blackhot = false;
  640. force achilles_curator_vision_blackhotgreencold = false;
  641. force achilles_curator_vision_blackhotredcold = false;
  642. force achilles_curator_vision_greenhotcold = false;
  643. force achilles_curator_vision_nvg = true;
  644. force achilles_curator_vision_redgreen = false;
  645. force achilles_curator_vision_redhot = false;
  646. force achilles_curator_vision_whitehot = true;
  647. force achilles_curator_vision_whitehotredcold = false;
  648.  
  649. // Achilles - Debug
  650. force Achilles_Debug_Output_Enabled = false;
  651.  
  652. // Achilles - Module Defaults
  653. force Achilles_var_setRadioFrequenciesLR_Default = "50";
  654. force Achilles_var_setRadioFrequenciesSR_Default = "150";
  655.  
  656. // Achilles - User Interface
  657. force Achilles_var_iconSelection = "Achilles_var_iconSelection_Ares";
  658. force Achilles_var_moduleTreeCollapse = true;
  659. force Achilles_var_moduleTreeDLC = true;
  660. force Achilles_var_moduleTreeHelmet = false;
  661. force Achilles_var_moduleTreeSearchPatch = true;
  662.  
  663. // ACRE2
  664. force acre_sys_core_fullDuplex = true;
  665. force acre_sys_core_ignoreAntennaDirection = false;
  666. force acre_sys_core_interference = false;
  667. force acre_sys_core_postmixGlobalVolume = 1;
  668. force acre_sys_core_premixGlobalVolume = 1;
  669. force acre_sys_core_revealToAI = true;
  670. force acre_sys_core_spectatorVolume = 1;
  671. force acre_sys_core_terrainLoss = 0.5;
  672. force acre_sys_core_ts3ChannelName = "Deployment";
  673. force acre_sys_core_ts3ChannelPassword = "5RacreA3";
  674. force acre_sys_core_ts3ChannelSwitch = true;
  675. force acre_sys_core_unmuteClients = true;
  676.  
  677. // ADV - ACE CPR
  678. force adv_aceCPR_addTime = 20;
  679. force adv_aceCPR_AED_stationType = """Land_Defibrillator_F""";
  680. force adv_aceCPR_chance_0 = 5;
  681. force adv_aceCPR_chance_1 = 15;
  682. force adv_aceCPR_chance_2 = 40;
  683. force adv_aceCPR_chance_aed = 85;
  684. force adv_aceCPR_enable = true;
  685. force adv_aceCPR_maxTime = 1200;
  686. force adv_aceCPR_useLocation_AED = 3;
  687.  
  688. // ADV - ACE Splint
  689. force adv_aceSplint_enable = true;
  690. force adv_aceSplint_reopenChance_medic = 0;
  691. force adv_aceSplint_reopenChance_regular = 30;
  692. force adv_aceSplint_reopenTime = 600;
  693. force adv_aceSplint_reuseChance = 80;
  694.  
  695. // CBA UI
  696. cba_ui_StorePasswords = 1;
  697.  
  698. // CUP
  699. CUP_Vehicles_PreventBarrelClip = true;
  700.  
  701. // Diwako's ACE Ragdolling
  702. force diwako_ragdoll_ai = true;
  703. force diwako_ragdoll_ragdolling = true;
  704. force diwako_ragdoll_server_only = false;
  705.  
  706. // dzn Extended Jamming
  707. force dzn_EJAM_dud_ChanceSettings = 0;
  708. force dzn_EJAM_fail_to_eject_ChanceSettings = 29.5603;
  709. force dzn_EJAM_fail_to_extract_ChanceSettings = 30;
  710. force dzn_EJAM_feed_failure_2_ChanceSettings = 30;
  711. force dzn_EJAM_feed_failure_ChanceSettings = 30;
  712. force dzn_EJAM_Force = true;
  713. force dzn_EJAM_ForceOverallChance = true;
  714. force dzn_EJAM_MappingSettings = "[""UK3CB_BAF_L85A2"",100,1,1,0,1,1]";
  715. force dzn_EJAM_OverallChanceSetting = 0.01;
  716. force dzn_EJAM_SubsonicJamEffectSetting = "20";
  717.  
  718. // KAT - ACE Airway
  719. force kat_aceAirway_checkbox_puking_sound = true;
  720. force kat_aceAirway_deathTimer = 300;
  721. force kat_aceAirway_enable = true;
  722. kat_aceAirway_probability_obstruction = 20;
  723. force kat_aceAirway_probability_occluded = 30;
  724. force kat_aceAirway_string_exit = "";
  725.  
  726. // KAT - ACE Breathing
  727. force kat_aceBreathing_death_timer_enable = false;
  728. force kat_aceBreathing_enable = true;
  729. force kat_aceBreathing_pneumothorax = 0;
  730. kat_aceBreathing_spo2_big_value = 0.2;
  731. kat_aceBreathing_spo2_small_value = 0.05;
  732.  
  733. // KAT - ACE Circulation
  734. kat_aceCirculation_bloodgroup = "A";
  735. force kat_aceCirculation_enable = true;
  736.  
  737. // KAT - ACE Misc
  738. force kat_aceMisc_enable = true;
  739.  
  740. // LAxemann's Suppress
  741. force L_Suppress_buildup = 1;
  742. force L_Suppress_enabled = true;
  743. force L_Suppress_flyByEffects = true;
  744. force L_Suppress_flyByIntensity = 1;
  745. force L_Suppress_halting = true;
  746. force L_Suppress_intensity = 1;
  747. force L_Suppress_playerSwabEnabled = true;
  748. force L_Suppress_recovery = 1;
  749.  
  750. // STUI Settings
  751. STHud_Settings_ColourBlindMode = "Normal";
  752. force STHud_Settings_Font = "PuristaSemibold";
  753. force STHud_Settings_HUDMode = 3;
  754. force STHud_Settings_Occlusion = true;
  755. force STHud_Settings_RemoveDeadViaProximity = false;
  756. force STHud_Settings_SquadBar = true;
  757. force STHud_Settings_TextShadow = 0;
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