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  1. // ACE Advanced Fatigue
  2. force force ace_advanced_fatigue_enabled = true;
  3. force force ace_advanced_fatigue_enableStaminaBar = true;
  4. force force ace_advanced_fatigue_loadFactor = 0.289661;
  5. force force ace_advanced_fatigue_performanceFactor = 5;
  6. force force ace_advanced_fatigue_recoveryFactor = 5;
  7. force force ace_advanced_fatigue_swayFactor = 1;
  8. force force ace_advanced_fatigue_terrainGradientFactor = 0.512477;
  9.  
  10. // ACE Advanced Throwing
  11. force force ace_advanced_throwing_enabled = true;
  12. force force ace_advanced_throwing_enablePickUp = true;
  13. force force ace_advanced_throwing_enablePickUpAttached = true;
  14. force force ace_advanced_throwing_showMouseControls = true;
  15. force force ace_advanced_throwing_showThrowArc = true;
  16.  
  17. // ACE Armas
  18. force force ace_common_persistentLaserEnabled = true;
  19. force force ace_laserpointer_enabled = true;
  20. force force ace_reload_displayText = true;
  21. force force ace_weaponselect_displayText = true;
  22.  
  23. // ACE Arsenal
  24. force force ace_arsenal_allowDefaultLoadouts = true;
  25. force force ace_arsenal_allowSharedLoadouts = true;
  26. force force ace_arsenal_camInverted = true;
  27. force force ace_arsenal_enableIdentityTabs = true;
  28. ace_arsenal_enableModIcons = true;
  29. force force ace_arsenal_EnableRPTLog = true;
  30. ace_arsenal_fontHeight = 4.5;
  31.  
  32. // ACE Audición
  33. force force ace_hearing_autoAddEarplugsToUnits = false;
  34. force force ace_hearing_disableEarRinging = false;
  35. force force ace_hearing_earplugsVolume = 0.5;
  36. force force ace_hearing_enableCombatDeafness = true;
  37. force force ace_hearing_enabledForZeusUnits = true;
  38. force force ace_hearing_unconsciousnessVolume = 0.4;
  39.  
  40. // ACE Balística avanzada
  41. force force ace_advanced_ballistics_ammoTemperatureEnabled = true;
  42. force force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true;
  43. force force ace_advanced_ballistics_bulletTraceEnabled = true;
  44. force force ace_advanced_ballistics_enabled = true;
  45. force force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true;
  46. force force ace_advanced_ballistics_simulationInterval = 0.0487225;
  47.  
  48. // ACE Captives
  49. force force ace_captives_allowHandcuffOwnSide = true;
  50. force force ace_captives_allowSurrender = true;
  51. force force ace_captives_requireSurrender = 1;
  52. force force ace_captives_requireSurrenderAi = false;
  53.  
  54. // ACE Clima
  55. force force ace_weather_enabled = true;
  56. force force ace_weather_updateInterval = 60;
  57. force force ace_weather_windSimulation = true;
  58.  
  59. // ACE Común
  60. force ace_common_allowFadeMusic = true;
  61.  
  62. // ACE Common
  63. force force ace_common_checkPBOsAction = 0;
  64. force force ace_common_checkPBOsCheckAll = false;
  65. force ace_common_checkPBOsWhitelist = "[""ares"",""achilles""]";
  66. ace_common_displayTextColor = [0,0,0,0.1];
  67. ace_common_displayTextFontColor = [1,1,1,1];
  68. ace_common_settingFeedbackIcons = 1;
  69. ace_common_settingProgressBarLocation = 0;
  70. force ace_noradio_enabled = true;
  71. ace_parachute_hideAltimeter = true;
  72.  
  73. // ACE Cook off
  74. force force ace_cookoff_ammoCookoffDuration = 0.363932;
  75. force force ace_cookoff_enable = false;
  76. force force ace_cookoff_enableAmmobox = true;
  77. force force ace_cookoff_enableAmmoCookoff = true;
  78. force force ace_cookoff_probabilityCoef = 0.512477;
  79.  
  80. // ACE Desviación por viento
  81. force force ace_winddeflection_enabled = true;
  82. force force ace_winddeflection_simulationInterval = 0.050208;
  83. force force ace_winddeflection_vehicleEnabled = true;
  84.  
  85. // ACE Etiquetas de nombre
  86. ace_nametags_defaultNametagColor = [0.77,0.51,0.08,1];
  87. force force ace_nametags_nametagColorBlue = [0.67,0.67,1,1];
  88. force force ace_nametags_nametagColorGreen = [0.67,1,0.67,1];
  89. force force ace_nametags_nametagColorMain = [1,1,1,1];
  90. force force ace_nametags_nametagColorRed = [1,0.67,0.67,1];
  91. force force ace_nametags_nametagColorYellow = [1,1,0.67,1];
  92. force force ace_nametags_playerNamesMaxAlpha = 0.8;
  93. force force ace_nametags_playerNamesViewDistance = 5;
  94. force force ace_nametags_showCursorTagForVehicles = true;
  95. ace_nametags_showNamesForAI = false;
  96. ace_nametags_showPlayerNames = 1;
  97. ace_nametags_showPlayerRanks = true;
  98. force force ace_nametags_showSoundWaves = 1;
  99. force force ace_nametags_showVehicleCrewInfo = true;
  100. force force ace_nametags_tagSize = 2;
  101.  
  102. // ACE Explosivos
  103. force force ace_explosives_explodeOnDefuse = true;
  104. force force ace_explosives_punishNonSpecialists = true;
  105. force force ace_explosives_requireSpecialist = false;
  106.  
  107. // ACE Gestos en mapa
  108. ace_map_gestures_defaultColor = [1,0.88,0,0.7];
  109. ace_map_gestures_defaultLeadColor = [1,0.88,0,0.95];
  110. force force ace_map_gestures_enabled = true;
  111. force ace_map_gestures_interval = 0.03;
  112. force force ace_map_gestures_maxRange = 15;
  113. ace_map_gestures_nameTextColor = [0.2,0.2,0.2,0.3];
  114.  
  115. // ACE Goggles
  116. force force ace_goggles_effects = 2;
  117. ace_goggles_showInThirdPerson = false;
  118.  
  119. // ACE Herramientas de mapa
  120. ace_maptools_drawStraightLines = true;
  121. ace_maptools_rotateModifierKey = 1;
  122.  
  123. // ACE Interaction
  124. force ace_interaction_disableNegativeRating = false;
  125. ace_interaction_enableMagazinePassing = true;
  126. force ace_interaction_enableTeamManagement = true;
  127.  
  128. // ACE Limitador de distancia de visión
  129. force force ace_viewdistance_enabled = true;
  130. force force ace_viewdistance_limitViewDistance = 12000;
  131. force force ace_viewdistance_objectViewDistanceCoeff = 6;
  132. force force ace_viewdistance_viewDistanceAirVehicle = 11;
  133. force force ace_viewdistance_viewDistanceLandVehicle = 8;
  134. force force ace_viewdistance_viewDistanceOnFoot = 8;
  135.  
  136. // ACE Logística
  137. force force ace_cargo_enable = true;
  138. force force ace_cargo_loadTimeCoefficient = 5;
  139. force force ace_cargo_paradropTimeCoefficent = 2.5;
  140. force force ace_rearm_level = 0;
  141. force force ace_rearm_supply = 0;
  142. force force ace_refuel_hoseLength = 12;
  143. force force ace_refuel_rate = 1;
  144. force force ace_repair_addSpareParts = true;
  145. force ace_repair_autoShutOffEngineWhenStartingRepair = false;
  146. force force ace_repair_consumeItem_toolKit = 0;
  147. force force ace_repair_displayTextOnRepair = true;
  148. force force ace_repair_engineerSetting_fullRepair = 2;
  149. force force ace_repair_engineerSetting_repair = 2;
  150. force force ace_repair_engineerSetting_wheel = 0;
  151. force force ace_repair_fullRepairLocation = 3;
  152. force force ace_repair_repairDamageThreshold = 0.6;
  153. force force ace_repair_repairDamageThreshold_engineer = 0.4;
  154. force force ace_repair_wheelRepairRequiredItems = 0;
  155.  
  156. // ACE Médico
  157. force force ace_medical_ai_enabledFor = 2;
  158. force force ace_medical_AIDamageThreshold = 1;
  159. force force ace_medical_allowLitterCreation = true;
  160. force force ace_medical_allowUnconsciousAnimationOnTreatment = true;
  161. force force ace_medical_amountOfReviveLives = -1;
  162. force force ace_medical_bleedingCoefficient = 1;
  163. force force ace_medical_blood_enabledFor = 2;
  164. force force ace_medical_consumeItem_PAK = 1;
  165. force force ace_medical_consumeItem_SurgicalKit = 0;
  166. force force ace_medical_delayUnconCaptive = 3;
  167. force force ace_medical_enableAdvancedWounds = true;
  168. force force ace_medical_enableFor = 1;
  169. force force ace_medical_enableOverdosing = true;
  170. force force ace_medical_enableRevive = 1;
  171. force force ace_medical_enableScreams = true;
  172. force force ace_medical_enableUnconsciousnessAI = 1;
  173. force force ace_medical_enableVehicleCrashes = true;
  174. force force ace_medical_healHitPointAfterAdvBandage = false;
  175. force force ace_medical_increaseTrainingInLocations = false;
  176. force force ace_medical_keepLocalSettingsSynced = true;
  177. force force ace_medical_level = 2;
  178. force force ace_medical_litterCleanUpDelay = 180;
  179. force force ace_medical_litterSimulationDetail = 3;
  180. force force ace_medical_maxReviveTime = 900;
  181. force force ace_medical_medicSetting = 2;
  182. force force ace_medical_medicSetting_basicEpi = 0;
  183. force force ace_medical_medicSetting_PAK = 2;
  184. force force ace_medical_medicSetting_SurgicalKit = 2;
  185. force force ace_medical_menu_allow = 0;
  186. force force ace_medical_menu_maxRange = 3;
  187. force force ace_medical_menu_openAfterTreatment = false;
  188. force force ace_medical_menu_useMenu = 0;
  189. force force ace_medical_menuTypeStyle = 0;
  190. force force ace_medical_moveUnitsFromGroupOnUnconscious = false;
  191. force force ace_medical_painCoefficient = 1;
  192. force force ace_medical_painEffectType = 1;
  193. force force ace_medical_painIsOnlySuppressed = true;
  194. force force ace_medical_playerDamageThreshold = 2.00534;
  195. force force ace_medical_preventInstaDeath = true;
  196. force force ace_medical_remoteControlledAI = true;
  197. force force ace_medical_useCondition_PAK = 1;
  198. force force ace_medical_useCondition_SurgicalKit = 0;
  199. force force ace_medical_useLocation_basicEpi = 0;
  200. force force ace_medical_useLocation_PAK = 3;
  201. force force ace_medical_useLocation_SurgicalKit = 0;
  202.  
  203. // ACE Magazine Repack
  204. force force ace_magazinerepack_timePerAmmo = 1.5;
  205. force force ace_magazinerepack_timePerBeltLink = 8;
  206. force force ace_magazinerepack_timePerMagazine = 2;
  207.  
  208. // ACE Mapa
  209. force force ace_map_BFT_Enabled = false;
  210. force force ace_map_BFT_HideAiGroups = false;
  211. force force ace_map_BFT_Interval = 1;
  212. force force ace_map_BFT_ShowPlayerNames = false;
  213. force force ace_map_DefaultChannel = 0;
  214. force force ace_map_mapGlow = true;
  215. force force ace_map_mapIllumination = true;
  216. force force ace_map_mapLimitZoom = false;
  217. force force ace_map_mapShake = true;
  218. force force ace_map_mapShowCursorCoordinates = false;
  219. force force ace_markers_moveRestriction = 0;
  220.  
  221. // ACE Menú de interacción
  222. ace_gestures_showOnInteractionMenu = 2;
  223. ace_interact_menu_actionOnKeyRelease = true;
  224. ace_interact_menu_addBuildingActions = false;
  225. ace_interact_menu_alwaysUseCursorInteraction = false;
  226. ace_interact_menu_alwaysUseCursorSelfInteraction = false;
  227. ace_interact_menu_colorShadowMax = [0,0,0,1];
  228. ace_interact_menu_colorShadowMin = [0,0,0,0.25];
  229. ace_interact_menu_colorTextMax = [1,1,1,1];
  230. ace_interact_menu_colorTextMin = [1,1,1,0.25];
  231. ace_interact_menu_cursorKeepCentered = false;
  232. ace_interact_menu_menuAnimationSpeed = 0;
  233. ace_interact_menu_menuBackground = 0;
  234. ace_interact_menu_selectorColor = [1,0,0];
  235. ace_interact_menu_shadowSetting = 2;
  236. ace_interact_menu_textSize = 2;
  237. ace_interact_menu_useListMenu = false;
  238.  
  239. // ACE Mk6 Mortar
  240. force force ace_mk6mortar_airResistanceEnabled = true;
  241. force force ace_mk6mortar_allowCompass = true;
  242. force force ace_mk6mortar_allowComputerRangefinder = false;
  243. force force ace_mk6mortar_useAmmoHandling = false;
  244.  
  245. // ACE Nightvision
  246. force force ace_nightvision_aimDownSightsBlur = 1;
  247. force force ace_nightvision_disableNVGsWithSights = false;
  248. force force ace_nightvision_effectScaling = 0;
  249. force force ace_nightvision_fogScaling = 0;
  250. force force ace_nightvision_noiseScaling = 1;
  251. force force ace_nightvision_shutterEffects = false;
  252.  
  253. // ACE Overheating
  254. force force ace_overheating_displayTextOnJam = false;
  255. force force ace_overheating_enabled = true;
  256. force force ace_overheating_overheatingDispersion = true;
  257. force force ace_overheating_showParticleEffects = true;
  258. force force ace_overheating_showParticleEffectsForEveryone = true;
  259. force force ace_overheating_unJamFailChance = 0.1;
  260. force force ace_overheating_unJamOnreload = false;
  261.  
  262. // ACE Pointing
  263. force force ace_finger_enabled = true;
  264. ace_finger_indicatorColor = [0.83,0.68,0.21,0.75];
  265. ace_finger_indicatorForSelf = true;
  266. force ace_finger_maxRange = 4;
  267.  
  268. // ACE Pylons
  269. force ace_pylons_enabledForZeus = true;
  270. force ace_pylons_enabledFromAmmoTrucks = true;
  271. force force ace_pylons_rearmNewPylons = false;
  272. force force ace_pylons_requireEngineer = false;
  273. force force ace_pylons_requireToolkit = false;
  274. force force ace_pylons_searchDistance = 20;
  275. force force ace_pylons_timePerPylon = 5;
  276.  
  277. // ACE Quick Mount
  278. force force ace_quickmount_distance = 3;
  279. force force ace_quickmount_enabled = true;
  280. force force ace_quickmount_enableMenu = 3;
  281. force force ace_quickmount_priority = 0;
  282. force force ace_quickmount_speed = 10;
  283.  
  284. // ACE Respawn
  285. force force ace_respawn_removeDeadBodiesDisconnected = false;
  286. force force ace_respawn_savePreDeathGear = true;
  287.  
  288. // ACE Scopes
  289. force force ace_scopes_correctZeroing = true;
  290. force force ace_scopes_deduceBarometricPressureFromTerrainAltitude = false;
  291. force force ace_scopes_defaultZeroRange = 100;
  292. force force ace_scopes_enabled = true;
  293. force force ace_scopes_forceUseOfAdjustmentTurrets = false;
  294. force force ace_scopes_overwriteZeroRange = false;
  295. force force ace_scopes_simplifiedZeroing = false;
  296. force force ace_scopes_useLegacyUI = false;
  297. force force ace_scopes_zeroReferenceBarometricPressure = 1013.25;
  298. force force ace_scopes_zeroReferenceHumidity = 0;
  299. force force ace_scopes_zeroReferenceTemperature = 15;
  300.  
  301. // ACE Simulación de fragmentación
  302. force force ace_frag_enabled = true;
  303. force force ace_frag_maxTrack = 10;
  304. force force ace_frag_maxTrackPerFrame = 10;
  305. force force ace_frag_reflectionsEnabled = true;
  306. force force ace_frag_spallEnabled = true;
  307.  
  308. // ACE Spectator
  309. force force ace_spectator_enableAI = false;
  310. force force ace_spectator_restrictModes = 0;
  311. force force ace_spectator_restrictVisions = 0;
  312.  
  313. // ACE Switch Units
  314. force force ace_switchunits_enableSafeZone = true;
  315. force force ace_switchunits_enableSwitchUnits = false;
  316. force force ace_switchunits_safeZoneRadius = 100;
  317. force force ace_switchunits_switchToCivilian = false;
  318. force force ace_switchunits_switchToEast = false;
  319. force force ace_switchunits_switchToIndependent = false;
  320. force force ace_switchunits_switchToWest = false;
  321.  
  322. // ACE Tagging
  323. ace_tagging_quickTag = 1;
  324.  
  325. // ACE Uncategorized
  326. force ace_advanced_ballistics_disabledInFullAutoMode = false;
  327. force ace_advanced_ballistics_simulateForEveryone = false;
  328. force ace_advanced_ballistics_simulateForGroupMembers = false;
  329. force ace_advanced_ballistics_simulateForSnipers = true;
  330. force ace_advanced_ballistics_simulationRadius = 2500;
  331. force ace_common_forceAllSettings = false;
  332. force ace_frag_EnableDebugTrace = false;
  333. force force ace_gforces_enabledFor = 1;
  334. force force ace_hitreactions_minDamageToTrigger = 0.1;
  335. force force ace_inventory_inventoryDisplaySize = 0;
  336. force force ace_laser_dispersionCount = 2;
  337. force ace_maptools_EveryoneCanDrawOnBriefing = true;
  338. force ace_medical_allowDeadBodyMovement = true;
  339. force ace_medical_enableAirway = false;
  340. force ace_medical_enableFractures = false;
  341. force force ace_microdagr_mapDataAvailable = 2;
  342. force force ace_microdagr_waypointPrecision = 3;
  343. force force ace_optionsmenu_showNewsOnMainMenu = true;
  344. force force ace_overpressure_distanceCoefficient = 1;
  345. force ace_respawn_BodyRemoveTimer = 0;
  346. force ace_sitting_enable = true;
  347. force ace_spectator_filterSides = 0;
  348. force ace_spectator_filterUnits = 1;
  349. force ace_weather_enableServerController = true;
  350. force ace_weather_serverUpdateInterval = 60;
  351. force ace_weather_syncMisc = true;
  352. force ace_weather_syncRain = true;
  353. force ace_weather_syncWind = true;
  354. force ace_weather_useACEWeather = true;
  355. force ace_winddeflection_simulationRadius = 2500;
  356.  
  357. // ACE User Interface
  358. force force ace_ui_allowSelectiveUI = false;
  359. force force ace_ui_ammoCount = false;
  360. force force ace_ui_ammoType = true;
  361. force force ace_ui_commandMenu = true;
  362. force force ace_ui_firingMode = true;
  363. force force ace_ui_groupBar = false;
  364. force force ace_ui_gunnerAmmoCount = false;
  365. force force ace_ui_gunnerAmmoType = true;
  366. force force ace_ui_gunnerFiringMode = true;
  367. force force ace_ui_gunnerLaunchableCount = true;
  368. force force ace_ui_gunnerLaunchableName = true;
  369. force force ace_ui_gunnerMagCount = false;
  370. force force ace_ui_gunnerWeaponLowerInfoBackground = true;
  371. force force ace_ui_gunnerWeaponName = true;
  372. force force ace_ui_gunnerWeaponNameBackground = true;
  373. force force ace_ui_gunnerZeroing = true;
  374. force force ace_ui_magCount = false;
  375. force force ace_ui_soldierVehicleWeaponInfo = true;
  376. force force ace_ui_staminaBar = true;
  377. force force ace_ui_stance = true;
  378. force force ace_ui_throwableCount = true;
  379. force force ace_ui_throwableName = true;
  380. force force ace_ui_vehicleAltitude = true;
  381. force force ace_ui_vehicleCompass = true;
  382. force force ace_ui_vehicleDamage = true;
  383. force force ace_ui_vehicleFuelBar = true;
  384. force force ace_ui_vehicleInfoBackground = true;
  385. force force ace_ui_vehicleName = true;
  386. force force ace_ui_vehicleNameBackground = true;
  387. force force ace_ui_vehicleRadar = true;
  388. force force ace_ui_vehicleSpeed = true;
  389. force force ace_ui_weaponLowerInfoBackground = true;
  390. force force ace_ui_weaponName = true;
  391. force force ace_ui_weaponNameBackground = true;
  392. force force ace_ui_zeroing = true;
  393.  
  394. // ACE Vehicle Lock
  395. force force ace_vehiclelock_defaultLockpickStrength = 10;
  396. force force ace_vehiclelock_lockVehicleInventory = true;
  397. force force ace_vehiclelock_vehicleStartingLockState = -1;
  398.  
  399. // ACE Zeus
  400. force force ace_zeus_autoAddObjects = true;
  401. force force ace_zeus_canCreateZeus = -1;
  402. force force ace_zeus_radioOrdnance = false;
  403. force force ace_zeus_remoteWind = false;
  404. force force ace_zeus_revealMines = 0;
  405. force force ace_zeus_zeusAscension = false;
  406. force force ace_zeus_zeusBird = false;
  407.  
  408. // ACEX Fortify
  409. acex_fortify_settingHint = 2;
  410.  
  411. // ACEX Headless
  412. force force acex_headless_delay = 15;
  413. force force acex_headless_enabled = true;
  414. force force acex_headless_endMission = 0;
  415. force force acex_headless_log = true;
  416.  
  417. // ACEX Raciones de campo
  418. force force acex_field_rations_enabled = false;
  419. force force acex_field_rations_hudShowLevel = 0;
  420. force force acex_field_rations_hudTransparency = -1;
  421. force force acex_field_rations_hudType = 0;
  422. force force acex_field_rations_timeWithoutFood = 2;
  423. force force acex_field_rations_timeWithoutWater = 2;
  424.  
  425. // ACEX Sentarse
  426. force force acex_sitting_enable = true;
  427.  
  428. // ACEX View Restriction
  429. force force acex_viewrestriction_mode = 1;
  430. force force acex_viewrestriction_modeSelectiveAir = 1;
  431. force force acex_viewrestriction_modeSelectiveFoot = 1;
  432. force force acex_viewrestriction_modeSelectiveLand = 1;
  433. force force acex_viewrestriction_modeSelectiveSea = 1;
  434. acex_viewrestriction_preserveView = false;
  435.  
  436. // ACEX Volume
  437. force force acex_volume_enabled = false;
  438. force force acex_volume_fadeDelay = 1;
  439. force force acex_volume_lowerInVehicles = true;
  440. force force acex_volume_reduction = 5;
  441. force force acex_volume_remindIfLowered = false;
  442. force force acex_volume_showNotification = true;
  443.  
  444. // Achilles - Available Factions
  445. Achilles_var_BAF = true;
  446. Achilles_var_BLU_CTRG_F = true;
  447. Achilles_var_BLU_F = true;
  448. Achilles_var_BLU_G_F = true;
  449. Achilles_var_BLU_GEN_F = true;
  450. Achilles_var_BLU_T_F = true;
  451. Achilles_var_chmods = true;
  452. Achilles_var_CIV_F = true;
  453. Achilles_var_CIV_IDAP_F = true;
  454. Achilles_var_EAlpha = true;
  455. Achilles_var_FFAA = true;
  456. Achilles_var_IND_C_F = true;
  457. Achilles_var_IND_F = true;
  458. Achilles_var_IND_G_F = true;
  459. Achilles_var_Interactive_F = true;
  460. Achilles_var_LOP_AA = true;
  461. Achilles_var_LOP_AFR = true;
  462. Achilles_var_LOP_AFR_Civ = true;
  463. Achilles_var_LOP_AFR_OPF = true;
  464. Achilles_var_LOP_AM = true;
  465. Achilles_var_LOP_AM_OPF = true;
  466. Achilles_var_LOP_BH = true;
  467. Achilles_var_LOP_CDF = true;
  468. Achilles_var_LOP_ChDKZ = true;
  469. Achilles_var_LOP_CHR_Civ = true;
  470. Achilles_var_LOP_IA = true;
  471. Achilles_var_LOP_IRA = true;
  472. Achilles_var_LOP_IRAN = true;
  473. Achilles_var_LOP_ISTS = true;
  474. Achilles_var_LOP_ISTS_OPF = true;
  475. Achilles_var_LOP_NAPA = true;
  476. Achilles_var_LOP_PESH = true;
  477. Achilles_var_LOP_PESH_IND = true;
  478. Achilles_var_LOP_PMC = true;
  479. Achilles_var_LOP_RACS = true;
  480. Achilles_var_LOP_SLA = true;
  481. Achilles_var_LOP_TAK_Civ = true;
  482. Achilles_var_LOP_TKA = true;
  483. Achilles_var_LOP_UA = true;
  484. Achilles_var_LOP_UKR = true;
  485. Achilles_var_LOP_UN = true;
  486. Achilles_var_LOP_US = true;
  487. Achilles_var_LOP_UVF = true;
  488. Achilles_var_OPF_F = true;
  489. Achilles_var_OPF_G_F = true;
  490. Achilles_var_OPF_T_F = true;
  491. Achilles_var_OPF_V_F = true;
  492. Achilles_var_rhs_faction_insurgents = true;
  493. Achilles_var_rhs_faction_msv = true;
  494. Achilles_var_rhs_faction_rva = true;
  495. Achilles_var_rhs_faction_socom = true;
  496. Achilles_var_rhs_faction_tv = true;
  497. Achilles_var_rhs_faction_usaf = true;
  498. Achilles_var_rhs_faction_usarmy = true;
  499. Achilles_var_rhs_faction_usarmy_d = true;
  500. Achilles_var_rhs_faction_usarmy_wd = true;
  501. Achilles_var_rhs_faction_usmc = true;
  502. Achilles_var_rhs_faction_usmc_d = true;
  503. Achilles_var_rhs_faction_usmc_wd = true;
  504. Achilles_var_rhs_faction_usn = true;
  505. Achilles_var_rhs_faction_vdv = true;
  506. Achilles_var_rhs_faction_vdv_45 = true;
  507. Achilles_var_rhs_faction_vmf = true;
  508. Achilles_var_rhs_faction_vpvo = true;
  509. Achilles_var_rhs_faction_vv = true;
  510. Achilles_var_rhs_faction_vvs = true;
  511. Achilles_var_rhs_faction_vvs_c = true;
  512. Achilles_var_SPOP = true;
  513. Achilles_var_USAF = true;
  514. Achilles_var_USNavy = true;
  515. Achilles_var_Virtual_F = true;
  516.  
  517. // Achilles - Available Modules
  518. Achilles_var_Achilles_ACE_Heal_Module = true;
  519. Achilles_var_Achilles_ACE_Injury_Module = true;
  520. Achilles_var_Achilles_AddECM_Module = true;
  521. Achilles_var_Achilles_Animation_Module = true;
  522. Achilles_var_Achilles_Attach_To_Module = true;
  523. Achilles_var_Achilles_Bind_Variable_Module = true;
  524. Achilles_var_Achilles_Buildings_Destroy_Module = true;
  525. Achilles_var_Achilles_Buildings_LockDoors_Module = true;
  526. Achilles_var_Achilles_Buildings_ToggleLight_Module = true;
  527. Achilles_var_Achilles_CAS_Module = true;
  528. Achilles_var_Achilles_Change_Ability_Module = true;
  529. Achilles_var_Achilles_Change_Altitude_Module = true;
  530. Achilles_var_Achilles_Chatter_Module = true;
  531. Achilles_var_Achilles_Create_Universal_Target_Module = true;
  532. Achilles_var_Achilles_DevTools_FunctionViewer = true;
  533. Achilles_var_Achilles_DevTools_ShowInAnimViewer = true;
  534. Achilles_var_Achilles_DevTools_ShowInConfig = true;
  535. Achilles_var_Achilles_Earthquake_Module = true;
  536. Achilles_var_Achilles_Hide_Objects_Module = true;
  537. Achilles_var_Achilles_IED_Module = true;
  538. Achilles_var_Achilles_Make_Invincible_Module = true;
  539. Achilles_var_Achilles_Module_Arsenal_AddFull = true;
  540. Achilles_var_Achilles_Module_Arsenal_CopyToClipboard = true;
  541. Achilles_var_Achilles_Module_Arsenal_CreateCustom = true;
  542. Achilles_var_Achilles_Module_Arsenal_Paste = true;
  543. Achilles_var_Achilles_Module_Arsenal_Remove = true;
  544. Achilles_var_Achilles_Module_Change_Side_Relations = true;
  545. Achilles_var_Achilles_Module_Equipment_Attach_Dettach_Effect = true;
  546. Achilles_var_Achilles_Module_FireSupport_CASBomb = true;
  547. Achilles_var_Achilles_Module_FireSupport_CASGun = true;
  548. Achilles_var_Achilles_Module_FireSupport_CASGunMissile = true;
  549. Achilles_var_Achilles_Module_FireSupport_CASMissile = true;
  550. Achilles_var_Achilles_Module_Manage_Advanced_Compositions = true;
  551. Achilles_var_Achilles_Module_Player_Set_Frequencies = true;
  552. Achilles_var_Achilles_Module_Rotation = true;
  553. Achilles_var_Achilles_Module_Spawn_Advanced_Composition = true;
  554. Achilles_var_Achilles_Module_Spawn_Carrier = true;
  555. Achilles_var_Achilles_Module_Spawn_Destroyer = true;
  556. Achilles_var_Achilles_Module_Spawn_Effects = true;
  557. Achilles_var_Achilles_Module_Spawn_Explosives = true;
  558. Achilles_var_Achilles_Module_Spawn_Intel = true;
  559. Achilles_var_Achilles_Module_Supply_Drop = true;
  560. Achilles_var_Achilles_Module_Zeus_AssignZeus = true;
  561. Achilles_var_Achilles_Module_Zeus_SwitchUnit = true;
  562. Achilles_var_Achilles_Nuke_Module = true;
  563. Achilles_var_Achilles_Set_Date_Module = true;
  564. Achilles_var_Achilles_Set_Height_Module = true;
  565. Achilles_var_Achilles_Set_Weather_Module = true;
  566. Achilles_var_Achilles_Sit_On_Chair_Module = true;
  567. Achilles_var_Achilles_SuicideBomber_Module = true;
  568. Achilles_var_Achilles_Suppressive_Fire_Module = true;
  569. Achilles_var_Achilles_Toggle_Simulation_Module = true;
  570. Achilles_var_Achilles_Transfer_Ownership_Module = true;
  571. Achilles_var_Ares_Artillery_Fire_Mission_Module = true;
  572. Achilles_var_Ares_Module_Bahaviour_Garrison_Nearest = true;
  573. Achilles_var_Ares_Module_Bahaviour_SurrenderUnit = true;
  574. Achilles_var_Ares_Module_Bahaviour_UnGarrison = true;
  575. Achilles_var_Ares_Module_Behaviour_Patrol = true;
  576. Achilles_var_Ares_Module_Behaviour_Search_Nearby_And_Garrison = true;
  577. Achilles_var_Ares_Module_Behaviour_Search_Nearby_Building = true;
  578. Achilles_var_Ares_Module_Dev_Tools_Create_Mission_SQF = true;
  579. Achilles_var_Ares_Module_Dev_Tools_Execute_Code = true;
  580. Achilles_var_Ares_Module_Equipment_Flashlight_IR_ON_OFF = true;
  581. Achilles_var_Ares_Module_Equipment_NVD_TACLIGHT_IR = true;
  582. Achilles_var_Ares_Module_Equipment_Turret_Optics = true;
  583. Achilles_var_Ares_Module_Player_Change_Player_Side = true;
  584. Achilles_var_Ares_Module_Player_Create_Teleporter = true;
  585. Achilles_var_Ares_Module_Player_Teleport = true;
  586. Achilles_var_Ares_Module_Reinforcements_Create_Lz = true;
  587. Achilles_var_Ares_Module_Reinforcements_Create_Rp = true;
  588. Achilles_var_Ares_Module_Reinforcements_Spawn_Units = true;
  589. Achilles_var_Ares_Module_Spawn_Submarine = true;
  590. Achilles_var_Ares_Module_Spawn_Trawler = true;
  591. Achilles_var_Ares_Module_Zeus_Add_Remove_Editable_Objects = true;
  592. Achilles_var_Ares_Module_Zeus_Hint = true;
  593. Achilles_var_Ares_Module_Zeus_Switch_Side = true;
  594. Achilles_var_Ares_Module_Zeus_Visibility = true;
  595. Achilles_var_ModulePunishment_F = true;
  596.  
  597. // Achilles - Curator Vision Modes
  598. achilles_curator_vision_blackhot = false;
  599. achilles_curator_vision_blackhotgreencold = false;
  600. achilles_curator_vision_blackhotredcold = false;
  601. achilles_curator_vision_greenhotcold = false;
  602. achilles_curator_vision_nvg = true;
  603. achilles_curator_vision_redgreen = false;
  604. achilles_curator_vision_redhot = false;
  605. achilles_curator_vision_whitehot = true;
  606. achilles_curator_vision_whitehotredcold = false;
  607.  
  608. // Achilles - Debug
  609. Achilles_Debug_Output_Enabled = false;
  610.  
  611. // Achilles - Module Defaults
  612. Achilles_var_setRadioFrequenciesLR_Default = "50";
  613. Achilles_var_setRadioFrequenciesSR_Default = "150";
  614.  
  615. // Achilles - User Interface
  616. Achilles_var_iconSelection = "Achilles_var_iconSelection_Ares";
  617. Achilles_var_moduleTreeCollapse = true;
  618. Achilles_var_moduleTreeDLC = true;
  619. Achilles_var_moduleTreeHelmet = false;
  620. Achilles_var_moduleTreeSearchPatch = false;
  621.  
  622. // ADV - ACE CPR
  623. force adv_aceCPR_addTime = 20;
  624. force adv_aceCPR_chance_0 = 5;
  625. force adv_aceCPR_chance_1 = 15;
  626. force adv_aceCPR_chance_2 = 40;
  627. force adv_aceCPR_chance_aed = 85;
  628. force adv_aceCPR_enable = true;
  629. force adv_aceCPR_maxTime = 1200;
  630. force adv_aceCPR_useLocation_AED = 0;
  631.  
  632. // ADV - ACE Splint
  633. force adv_aceSplint_enable = true;
  634. force adv_aceSplint_reopenChance = 0;
  635. force adv_aceSplint_reopenTime = 600;
  636. force adv_aceSplint_reuseChance = 80;
  637.  
  638. // ASR AI3
  639. force asr_ai3_control_onteamswitchleader = true;
  640. asr_ai3_danger_AD_INSIDE = 50;
  641. asr_ai3_danger_AD_OUTSIDE = 250;
  642. force asr_ai3_danger_ADVANCED_COVER = false;
  643. asr_ai3_danger_ATTACK_TIMER = 60;
  644. asr_ai3_danger_AUTO_ATTACK_WITHIN = 35;
  645. force asr_ai3_danger_COUNTER_ATTACK = false;
  646. force asr_ai3_danger_debug_findcover = false;
  647. force asr_ai3_danger_debug_reveal = false;
  648. force asr_ai3_danger_getinweapons = 0.5;
  649. asr_ai3_danger_MAX_DIST_TO_COVER = 50;
  650. asr_ai3_danger_NO_COVER_FOR_DANGER_WITHIN = 75;
  651. force asr_ai3_danger_radiorange = 700;
  652. force asr_ai3_danger_rrdelaymin = 5;
  653. force asr_ai3_danger_rrdelayplus = 10;
  654. force asr_ai3_danger_seekcover = true;
  655. force asr_ai3_danger_usebuildings = 0.8;
  656. force asr_ai3_hitreactions_fallDown = true;
  657. force asr_ai3_hitreactions_STAY_IN_VEH = true;
  658. force asr_ai3_main_factionskip_str = "['LOP_AFR_Civ','LOP_CHR_Civ','LOP_TAK_Civ']";
  659. force asr_ai3_rearming_debug_rearm = false;
  660. force asr_ai3_rearming_rearm = 40;
  661. asr_ai3_rearming_rearm_fak = 1;
  662. asr_ai3_rearming_rearm_mags = 3;
  663. force asr_ai3_skills_debug_setcamo = false;
  664. force asr_ai3_skills_debug_setskill = false;
  665. asr_ai3_skills_packNVG = true;
  666. force asr_ai3_skills_setskills = true;
  667. force asr_ai3_skills_teamsuperai = true;
  668.  
  669. // Boxloader
  670. force boxloader_allrepair_height = 5;
  671. force boxloader_allrepair_load = true;
  672. force boxloader_allrepair_push = 10000;
  673. force boxloader_allrepair_weight = 10000;
  674. force boxloader_allrepair_work = true;
  675. force boxloader_hidecargo_enabled = true;
  676. force boxloader_maxload_enabled = false;
  677. force boxloader_maxload_lift = 50;
  678. force boxloader_maxload_minpush = 10;
  679. force boxloader_maxload_overhead = 30;
  680. force boxloader_maxload_push = 200;
  681. force boxloader_push_enabled = true;
  682. force boxloader_retrofit_enabled = true;
  683.  
  684. // CBA UI
  685. cba_ui_StorePasswords = 1;
  686.  
  687. // dzn Artillery Illumination
  688. force dzn_Flares_H_Color = [1,1,0.5];
  689. force dzn_Flares_H_Deviation = 25;
  690. force dzn_Flares_H_Enabled = true;
  691. force dzn_Flares_H_Intensity = 10;
  692. force dzn_Flares_H_ListSetting = "StaticCannon, rhs_2s3tank_base";
  693. force dzn_Flares_H_Range = 450;
  694. force dzn_Flares_M_Color = [1,1,0.5];
  695. force dzn_Flares_M_Deviation = 25;
  696. force dzn_Flares_M_Enabled = true;
  697. force dzn_Flares_M_Intensity = 10;
  698. force dzn_Flares_M_ListSetting = "StaticMortar, Mortar_01_base_F, CUP_B_M1129_MC_MK19_Desert, CUP_B_M1129_MC_MK19_Woodland";
  699. force dzn_Flares_M_Range = 400;
  700.  
  701. // F/A-18
  702. js_jc_fa18_advancedStart = false;
  703. js_jc_fa18_canopyLoss = false;
  704. js_jc_fa18_cursorSensitivity = 2.5;
  705. js_jc_fa18_interactCursor = false;
  706. js_jc_fa18_interactionRadiusMod = 1;
  707. js_jc_fa18_showLabels = true;
  708.  
  709. // ITC Land
  710. ITC_LAND_CIWS = true;
  711.  
  712. // NIArms
  713. force niarms_magSwitch = true;
  714.  
  715. // Task Force Arrowhead Radio
  716. force force TF_default_radioVolume = 9;
  717. force TF_give_microdagr_to_soldier = true;
  718. force TF_give_personal_radio_to_regular_soldier = false;
  719. force TF_no_auto_long_range_radio = true;
  720. force TF_same_dd_frequencies_for_side = true;
  721. force TF_same_lr_frequencies_for_side = true;
  722. force TF_same_sw_frequencies_for_side = true;
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