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0x611 ACE Map Warps

Apr 6th, 2021
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  1. These are generic map warp codes for the English version of Pokemon Emerald, using 0x611 ACE or bootstrapped 0x40E9 ACE.
  2.  
  3. First, enter the first 10 box names which contain the warp code:
  4. ### 0x611 Map Warps
  5. ```
  6. box_01: (mFloyLRo) @ lowercase L
  7. MVN r12,0xe1 E3E0C0E1 @ r12=ffffff1e
  8. BIC r12,0xed>>12 E3CCC6ED @ r12=f12fff1e
  9. box_02: ( ?”m”Ro )
  10. B2AC00FF
  11. BIC r11,r12,0xe1>>4 E3CCB2E1 @ r11=BX r0
  12. box_03: (?”…P-n )
  13. B2ACFF00
  14. ADC r12,lr,B0000 E2AECAB0 @ r12=080B69E7
  15. box_04: (EFQRn )
  16. BFFF0000
  17. SUBC r12,C0000 E2CCCBC0 @ r12=080869E6
  18. FF000000
  19. box_05: (…TRnt ?n)
  20. SUBC r12,B00 E2CCCEB0 @ r12=08085EE5
  21. ADC r0,r12,E8 E2AC00E8 @ r0=CB2_LoadMap2
  22. box_06: ( ?”lGEn ) @ lowercase L
  23. B2AC00FF
  24. ADC r12,pc,0x38 E2BFC1E0 @ r12=$+40
  25. box_07: (?” …?q )
  26. B2ACFF00
  27. STR r11,[r12] E5ACB000 +8 @ store BX r0
  28. box_08: (EVTTn )
  29. BFFF0000 +C
  30. SUBC r12,lr,D00 E2CECED0 +10 @r12=08005CE6
  31. FF000000 +14
  32. box_09: (FMBnNJRo)
  33. ADC r12,3000000 E2BCC7C0 +18 @ r12=0B005CE6
  34. BIC r12,C8000000 E3CCC4C8 +1C @ r12=03005CE6
  35. box_10: ( ?”5…Bq ) @ 5, not S
  36. B2AC00FF +20
  37. LDR r11,[r12+A6] E5BCB0A6 +24 @ r12=saveBlock1
  38. ```
  39.  
  40. Then, pick any map group & ID from this list or create your own:
  41. ### Inside of Truck
  42. - Group:ID 25:40 or 0x2819
  43. ```
  44. box_11: (?”2S…o ) @ capital S
  45. B2ACFF00 +28
  46. MOV r12,28C0 E3B0CDA3 +2C
  47. box_12: (E5FRn )
  48. BFFF0000 +30
  49. SUBC r12,A6 E2CCC0A6 +34 @ r12=map 26:58
  50. FF000000 +38
  51. box_13: (’FQm)
  52. STRH r12,[r11+4] E1CBC0B4 +3C
  53. ```
  54. ### Navel Rock
  55. - Group:ID 26:66 or 0x421A
  56. - Lavaridge Town is a good spot
  57. ```
  58. box_11: (?”CRlo ) @ lowercase L
  59. B2ACFF00 +28
  60. MVN r12,BD00 E3E0CCBD +2c
  61. box_12: (EqFRo )
  62. BFFF0000 +30
  63. BIC r12,E5 E3CCC0E5 +34 @ r12=map 26:66
  64. FF000000 +38
  65. box_13: (’FQm)
  66. STRH r12,[r11+4] E1CBC0B4 +3C
  67. ```
  68. ### Birth Island
  69. - Group:ID 26:58 or 0x3A1A
  70. ```
  71. box_11: (?”wS…o ) @ capital S
  72. B2ACFF00 +28
  73. MOV r12,3AC0 E3B0CDEB +2C
  74. box_12: (E4FRn )
  75. BFFF0000 +30
  76. SUBC r12,A5 E2CCC0A5 +34 @ r12=map 26:58
  77. FF000000 +38
  78. box_13: (’FQm)
  79. STRH r12,[r11+4] E1CBC0B4 +3C
  80. ```
  81. ### Faraway Island
  82. - Group:ID 26:56 or 0x381A
  83. ```
  84. box_11: (?”oS…o ) @ capital S
  85. B2ACFF00 +28
  86. MOV r12,38C0 E3B0CDE3 +2C
  87. box_12: (E4FRn )
  88. BFFF0000 +30
  89. SUBC r12,A5 E2CCC0A5 +34 @ r12=map 26:56
  90. FF000000 +38
  91. box_13: (’FQm)
  92. STRH r12,[r11+4] E1CBC0B4 +3C
  93. ```
  94. ### Hall of Fame
  95. - Group:ID 16:11 or 0x0B10
  96. ```
  97. box_11: (?”“T…o )
  98. B2ACFF00 +28
  99. MOV r12,B10 E3B0CEB1 +2C @ map 16:11
  100. box_12: (E ?” )
  101. BFFF0000 +30
  102. B2AC0000 +34
  103. FF000000 +38
  104. box_13: (’FQm)
  105. STRH r12,[r11+4] E1CBC0B4 +3C
  106. ```
  107.  
  108. You may have to carefully choose a location to execute ACE from to teleport to a walkable tile on the destination map.
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