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- Kobold ambusher CR 2
- Kobold rogue 3
- LE Small humanoid (reptilian)
- Init +2; Senses darkvision 60 ft.; Perception +5
- DEFENSE
- AC 15, touch 12, flat-footed 14 (+2 armor, +1 Dex, +1 natural, +1 size)
- hp 13 (3d8)
- Fort +1, Ref +5, Will +0 [Evasion]
- Weaknesses light sensitivity
- OFFENSE
- Speed 30 ft.
- Melee shortsword +6 (1d4+2/19-20)
- Ranged dart +5 (1d2-1)
- Special sneak attack +2d6
- STATISTICS
- Str 9, Dex 14, Con 10, Int 10, Wis 9, Cha 8
- Base Atk +2; CMB +0; CMD 12
- Feats Skill Focus (Perception), Weapon focus(Shortsword)
- Skills Craft (trapmaking) +8, Perception +7, Stealth +7; Racial Modifiers +2 Craft (trapmaking), +2 Perception, +2 Profession (miner)
- Languages Draconic
- SQ crafty, Rogue Talent(Fast getaway), Finesse Training(Shortsword), Evasion, Trapfinding +1, Danger sense +1
- Gear: short sword, leather armor, 5 darts, 1 flask of acid, 1 tanglefoot bag
- Tactics: Kobold Ambushers attack in groups, flanking their target to deal sneak attack damage and then using Fast Getaway to leave room for another attacker.
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