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- Location myCastleLoc, enemyCastleLoc;
- int myHP, enemyHP;
- int myMana, enemyMana;
- public void DoTurn(Game game)
- {
- myCastleLoc = game.GetMyCastle().GetLocation();
- enemyCastleLoc = game.GetEnemyCastle().GetLocation();
- ChoosePortal(game);
- }
- private void ChoosePortal(Game game)
- {
- int dist = 0;
- for(int i = 0; i < game.GetMyPortals().Length; i++)
- {
- Portal portal = game.GetMyPortals()[i];
- Location portalLoc = portal.GetLocation();
- if(dist <= portal.GetLocation().Distance(myCastleLoc))
- {
- dist = portal.GetLocation().Distance(myCastleLoc);
- game.Debug("dist: " + dist);
- if(portal.CanSummonLavaGiant())
- {portal.SummonLavaGiant();}
- }
- else{
- if(portal.CanSummonIceTroll()){
- portal.SummonIceTroll();
- }
- }
- }
- }
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