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  1. # These are examples of world-specific settings - customize your content as you see fit
  2. #
  3. # NOTES:
  4. # All lines here are commented with the # symbol - delete the # symbol on copied lines you wish to enable
  5. # Definitions of a world made here will superecede any world definition with the same name in configuration.txt
  6. # Deleting this file will result in a fresh copy being produced by dynmap.jar on the next startup.
  7. #
  8. worlds:
  9. # Worlds can be handled by templates, based on world type
  10. # You can override the properties of the template by specifying them in this section
  11. # for example 'Title: "My Awesome World"'
  12. - name: world
  13. title: "World"
  14. enabled: false
  15. name: Halion_Final
  16. title: "Halion_Final"
  17. enabled: true
  18. name: World_Nether
  19. title: "World_Nether"
  20. enabled: false
  21. name: World_The_End
  22. title: "World_The_End"
  23. enabled: false
  24. # Use sendposition: false to prevent player positions from showing when on this world (if sendposition is globally enabled)
  25. sendposition: false
  26. # Use sendhealth: false ot prevent player health from showing when on this world (if sendhealth is globally enabled)
  27. sendhealth: false
  28. # # If world isn't contiguous chunks (due to teleporting, for example), fullrender needs to be given other locations to scan for tiles on each patch of chunks
  29. # fullrenderlocations:
  30. # - x: 10000
  31. # y: 64
  32. # z: 20000
  33. # - x: -15000
  34. # y: 64
  35. # z: -5000
  36. # # Use visibilitylimits to restrict which areas of maps on your world to render (zero or more shapes can be defined)
  37. # # For a rectangle, the area is defined by x0, z0 to x1, z1
  38. # # For a circle, the area is defined by a center at x,z with a radius 'r'
  39. # visibilitylimits:
  40. # - x0: -511
  41. # z0: 511
  42. # x1: 511
  43. # z1: -511
  44. # - x: -2000
  45. # z: -1000
  46. # r: 200
  47. # # Use hiddenlimits to specifically hide portions of your world (the opposite of visibilitylimits)
  48. # # For a rectangle, the area is defined by x0, z0 to x1, z1
  49. # # For a circle, the area is defined by a center at x,z with a radius 'r'
  50. # hiddenlimits:
  51. # - x0: -511
  52. # z0: 511
  53. # x1: 511
  54. # z1: -511
  55. # # Use hidestyle to control how hidden-but-existing chunks are to be rendered (air=empty air (same as ungenerated), stone=a flat stone plain, ocean=a flat ocean)
  56. # hidestyle: stone
  57. # Use 'template: mycustomtemplate' to use the properties specified in the template 'mycustomtemplate' to this world. Default it is set to the environment-name (normal or nether).
  58. # template: mycustomtemplate
  59. # Rest of comes from template - uncomment to tailor for world specifically
  60. # # World center - default is spawn point
  61. # center:
  62. # x: 0
  63. # y: 64
  64. # z: 0
  65. # # If bigworld set to true, use alternate directory layout better suited to large worlds
  66. # bigworld: true
  67. # # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
  68. # extrazoomout: 3
  69. # # Default delay on processing of updated tiles, in seconds. This can reduce potentially expensive re-rendering
  70. # # of frequently updated tiles (such as due to machines, pistons, quarries or other automation). Value can also be set on
  71. # # individual maps.
  72. # tileupdatedelay: 30
  73. # maps:
  74. # - class: org.dynmap.hdmap.HDMap
  75. # name: flat
  76. # title: "Flat"
  77. # prefix: flat
  78. # perspective: iso_S_90_lowres
  79. # shader: stdtexture
  80. # lighting: shadows
  81. # mapzoomin: 1
  82. # - class: org.dynmap.hdmap.HDMap
  83. # name: surface
  84. # title: "Surface"
  85. # prefix: t
  86. # perspective: iso_SE_30_hires
  87. # shader: stdtexture
  88. # lighting: shadows
  89. # mapzoomin: 1
  90. # - class: org.dynmap.hdmap.HDMap
  91. # name: cave
  92. # title: "Cave"
  93. # prefix: ct
  94. # perspective: iso_SE_60_lowres
  95. # shader: cave
  96. # lighting: default
  97. # mapzoomin: 3
  98. #
  99. # To just label world, and inherit rest from template, just provide name and title
  100. #- name: world2
  101. # title: "Second World"
  102. #
  103. #- name: nether
  104. # title: "Nether"
  105. # center:
  106. # x: 0
  107. # y: 64
  108. # z: 0
  109. # # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
  110. # extrazoomout: 3
  111. # maps:
  112. # - class: org.dynmap.hdmap.HDMap
  113. # name: flat
  114. # title: "Flat"
  115. # prefix: flat
  116. # perspective: iso_S_90_lowres
  117. # shader: stdtexture
  118. # lighting: nethershadows
  119. # # Map background color (day or night)
  120. # background: "#300806"
  121. # mapzoomin: 1
  122. # - class: org.dynmap.hdmap.HDMap
  123. # name: nether
  124. # title: "Surface"
  125. # prefix: nt
  126. # perspective: iso_SE_30_hires
  127. # shader: stdtexture
  128. # lighting: nethershadows
  129. # # Map background color (day or night)
  130. # background: "#300806"
  131. # mapzoomin: 1
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