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- # These are examples of world-specific settings - customize your content as you see fit
- #
- # NOTES:
- # All lines here are commented with the # symbol - delete the # symbol on copied lines you wish to enable
- # Definitions of a world made here will superecede any world definition with the same name in configuration.txt
- # Deleting this file will result in a fresh copy being produced by dynmap.jar on the next startup.
- #
- worlds:
- # Worlds can be handled by templates, based on world type
- # You can override the properties of the template by specifying them in this section
- # for example 'Title: "My Awesome World"'
- - name: world
- title: "World"
- enabled: false
- name: Halion_Final
- title: "Halion_Final"
- enabled: true
- name: World_Nether
- title: "World_Nether"
- enabled: false
- name: World_The_End
- title: "World_The_End"
- enabled: false
- # Use sendposition: false to prevent player positions from showing when on this world (if sendposition is globally enabled)
- sendposition: false
- # Use sendhealth: false ot prevent player health from showing when on this world (if sendhealth is globally enabled)
- sendhealth: false
- # # If world isn't contiguous chunks (due to teleporting, for example), fullrender needs to be given other locations to scan for tiles on each patch of chunks
- # fullrenderlocations:
- # - x: 10000
- # y: 64
- # z: 20000
- # - x: -15000
- # y: 64
- # z: -5000
- # # Use visibilitylimits to restrict which areas of maps on your world to render (zero or more shapes can be defined)
- # # For a rectangle, the area is defined by x0, z0 to x1, z1
- # # For a circle, the area is defined by a center at x,z with a radius 'r'
- # visibilitylimits:
- # - x0: -511
- # z0: 511
- # x1: 511
- # z1: -511
- # - x: -2000
- # z: -1000
- # r: 200
- # # Use hiddenlimits to specifically hide portions of your world (the opposite of visibilitylimits)
- # # For a rectangle, the area is defined by x0, z0 to x1, z1
- # # For a circle, the area is defined by a center at x,z with a radius 'r'
- # hiddenlimits:
- # - x0: -511
- # z0: 511
- # x1: 511
- # z1: -511
- # # Use hidestyle to control how hidden-but-existing chunks are to be rendered (air=empty air (same as ungenerated), stone=a flat stone plain, ocean=a flat ocean)
- # hidestyle: stone
- # Use 'template: mycustomtemplate' to use the properties specified in the template 'mycustomtemplate' to this world. Default it is set to the environment-name (normal or nether).
- # template: mycustomtemplate
- # Rest of comes from template - uncomment to tailor for world specifically
- # # World center - default is spawn point
- # center:
- # x: 0
- # y: 64
- # z: 0
- # # If bigworld set to true, use alternate directory layout better suited to large worlds
- # bigworld: true
- # # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
- # extrazoomout: 3
- # # Default delay on processing of updated tiles, in seconds. This can reduce potentially expensive re-rendering
- # # of frequently updated tiles (such as due to machines, pistons, quarries or other automation). Value can also be set on
- # # individual maps.
- # tileupdatedelay: 30
- # maps:
- # - class: org.dynmap.hdmap.HDMap
- # name: flat
- # title: "Flat"
- # prefix: flat
- # perspective: iso_S_90_lowres
- # shader: stdtexture
- # lighting: shadows
- # mapzoomin: 1
- # - class: org.dynmap.hdmap.HDMap
- # name: surface
- # title: "Surface"
- # prefix: t
- # perspective: iso_SE_30_hires
- # shader: stdtexture
- # lighting: shadows
- # mapzoomin: 1
- # - class: org.dynmap.hdmap.HDMap
- # name: cave
- # title: "Cave"
- # prefix: ct
- # perspective: iso_SE_60_lowres
- # shader: cave
- # lighting: default
- # mapzoomin: 3
- #
- # To just label world, and inherit rest from template, just provide name and title
- #- name: world2
- # title: "Second World"
- #
- #- name: nether
- # title: "Nether"
- # center:
- # x: 0
- # y: 64
- # z: 0
- # # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
- # extrazoomout: 3
- # maps:
- # - class: org.dynmap.hdmap.HDMap
- # name: flat
- # title: "Flat"
- # prefix: flat
- # perspective: iso_S_90_lowres
- # shader: stdtexture
- # lighting: nethershadows
- # # Map background color (day or night)
- # background: "#300806"
- # mapzoomin: 1
- # - class: org.dynmap.hdmap.HDMap
- # name: nether
- # title: "Surface"
- # prefix: nt
- # perspective: iso_SE_30_hires
- # shader: stdtexture
- # lighting: nethershadows
- # # Map background color (day or night)
- # background: "#300806"
- # mapzoomin: 1
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