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- -- WR Seed Getter
- -- by Zamiel
- -- This mod will look through seeds for certain conditions.
- local WRSeedGetter = RegisterMod("WR-Seed-Getter", 1)
- -- Global variables
- WRSeedGetter.restart = false
- WRSeedGetter.attempts = 0
- WRSeedGetter.seeds = {
- "B9Q9 NWJY",
- }
- -- ModCallbacks.MC_POST_RENDER (2)
- function WRSeedGetter:PostRender()
- if WRSeedGetter.restart and
- WRSeedGetter.attempts < #WRSeedGetter.seeds then
- WRSeedGetter.restart = false
- WRSeedGetter.attempts = WRSeedGetter.attempts + 1
- local seed = WRSeedGetter.seeds[WRSeedGetter.attempts]
- Isaac.DebugString("On attempt: " .. WRSeedGetter.attempts)
- Isaac.ExecuteCommand("seed " .. seed)
- return
- end
- end
- -- ModCallbacks.MC_POST_GAME_STARTED (15)
- function WRSeedGetter:PostGameStarted(saveState)
- if WRSeedGetter:Check() then
- local game = Game()
- local seeds = game:GetSeeds()
- local seed = seeds:GetStartSeedString()
- Isaac.DebugString("Found good seed: " .. seed)
- end
- -- Doing a "restart" here does not work for some reason, so mark to do it on the next frame
- WRSeedGetter.restart = true
- -- On Booster Pack 3 and below, the recharge sound will play at the beginning of a run
- local sfx = SFXManager()
- sfx:Stop(SoundEffect.SOUND_BATTERYCHARGE) -- 170
- end
- function WRSeedGetter:Check()
- -- We need better than 4.0 damage
- local game = Game()
- local player = game:GetPlayer(0)
- if player.Damage <= 4.25 then
- return false
- end
- -- We need a Sacrifice Room below
- local room = game:GetRoom()
- local door = room:GetDoor(3) -- The bottom door
- if door ~= nil and
- door.TargetRoomType == RoomType.ROOM_SACRIFICE then -- 13
- return true
- end
- return false
- end
- WRSeedGetter:AddCallback(ModCallbacks.MC_POST_RENDER, WRSeedGetter.PostRender) -- 2
- WRSeedGetter:AddCallback(ModCallbacks.MC_POST_GAME_STARTED, WRSeedGetter.PostGameStarted) -- 15
- Isaac.DebugString("+-----------------------------+")
- Isaac.DebugString("| WR Seed Getter initialized. |")
- Isaac.DebugString("+-----------------------------+")
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