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- new car = GetClosestVehicle(playerid);
- if(car != INVALID_VEHICLE_ID && IsPlayerNearVehicle(playerid,car,5)) {
- for(new i = 0; i < 10; i++) {
- if(PlayerInfo[playerid][pCarKey][i] != 0) {
- if(CarInfo[PlayerInfo[playerid][pCarKey][i]][Spawned] == car) SetVehicleParamsForPlayer(car, playerid, 0, 0);
- return 1;
- }
- }
- }
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