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- //unbindall_ignoreGamepad
- //////////////////////////
- //// FUNCTIONS ////
- //////////////////////////
- bind_US_standard "F1" "disconnect" // disconnect
- bind_US_standard "F2" "toggle cl_showpos 0 1" // toggle cl_showpos
- //////////////////////////
- //// GAME SETTINGS ////
- //////////////////////////
- fps_max 0
- cl_is_softened_locale 1 // red kill flare
- mouse_sensitivity "1.5"
- //////////////////////////
- //// MOVEMENT ////
- //////////////////////////
- bind_US_standard "w" "+forward" 0 // Move forward
- bind_US_standard "MWHEELUP" "+forward" 1 // Tap Strafing
- bind_US_standard "s" "+backward" 0 // Move backward
- bind_US_standard "a" "+moveleft" 0 // Strafe left
- bind_US_standard "d" "+moveright" 0 // Strafe right
- bind_US_standard "space" "+jump" 0 // Jump
- bind_US_standard "MWHEELDOWN" "+jump" 1 // Jump (additional)
- //bind_US_standard "lshift" "+speed" 0 // Active sprint
- bind_US_standard "LSHIFT" "+speed; +walk" 0 // Walk + Scope Toggle
- bind_US_standard "lctrl" "+duck" 0 // Duck
- bind_US_standard "v" "+duck" 1 // Duck (additional)
- //bind_US_standard "v" "+toggle_duck" 0 // Toggle duck
- bind_US_standard "e" "+use; +use_long" 0 // Interact
- bind_US_standard "x" "+use_alt" 0 // Alt-interact
- //////////////////////////
- //// COMBAT ////
- //////////////////////////
- bind_US_standard "mouse1" "+attack" 0 // Primary attack
- bind_US_standard "MOUSE4" "+melee" 0 // Quick melee attack
- bind_US_standard "r" "+reload" 0 // Reload
- //bind_US_standard "mouse2" "+toggle_zoom" 0 // Toggle ADS
- bind_US_standard "MOUSE2" "+zoom" 0 // Hold ADS
- bind_US_standard "1" "weaponSelectPrimary0" 0 // Select primary slot 0
- bind_US_standard "2" "weaponSelectPrimary1" 0 // Select primary slot 1
- bind_US_standard "3" "weaponSelectPrimary2" 0 // Select primary slot 2
- bind_US_standard "f" "weaponSelectOrdnance" 0 // Select/cycle ordnance
- bind_held_US_standard "f" "+strafe" 0 // Ordnance wheel (hold)
- bind_US_standard "4" "+scriptCommand4" 0 // Smart heal
- bind_held_US_standard "4" "+scriptCommand2" 0 // Medpack wheel (hold)
- bind_US_standard "5" "use_consumable HEALTH_SMALL" 0 // Quick-use medpack (syringe)
- bind_US_standard "6" "use_consumable HEALTH_LARGE" 0 // Quick-use medpack (med kit)
- bind_US_standard "7" "use_consumable SHIELD_SMALL" 0 // Quick-use medpack (shield cell)
- bind_US_standard "8" "use_consumable SHIELD_LARGE" 0 // Quick-use medpack (shield battery)
- bind_US_standard "9" "use_consumable PHOENIX_KIT" 0 // Quick-use medpack (phoenix kit)
- bind_US_standard "q" "+offhand1" 0 // Tactical ability
- //bind_US_standard "mouse4" "+offhand1" 1 // Tactical ability (additional)
- bind_US_standard "z" "+offhand4" 0 // Ultimate ability
- //bind_US_standard "mouse5" "+offhand4" 1 // Ultimate ability (additional)
- bind_US_standard "b" "+scriptCommand3" 0 // Cycle fire-mode
- bind_US_standard "t" "+scriptCommand5" 0 // Only used for Gibraltar's gun shield
- bind_US_standard "lalt" "+scriptCommand6" 0 // Gadget wheel
- //////////////////////////
- //// COMMS ////
- //////////////////////////
- bind_US_standard "mouse3" "+ping" 0 // Ping (tap or hold)
- bind_US_standard "c" "ping_specific_type ENEMY" 0 // Ping enemy
- bind_US_standard "MOUSE5" "+pushtotalk" 0 // Push-to-talk
- bind_US_standard "enter" "say_team" 0 // Team text chat
- bind_US_standard "`" "chat_wheel" 0 // Quick-chat
- //////////////////////////
- //// MENUS ////
- //////////////////////////
- bind_US_standard "tab" "toggle_inventory" 0 // Toggle inventory
- bind_US_standard "i" "toggle_inventory" 1 // Toggle inventory (additional)
- bind_US_standard "m" "toggle_map" 0 // Toggle map
- //bind_US_standard "f2" "+scriptCommand7" 0 // Character info overlay
- //////////////////////////
- //// UTILITY ////
- //////////////////////////
- bind_US_standard "n" "weapon_inspect" 0 // Inspect weapon
- bind_US_standard "escape" "ingamemenu_activate" 0 // Toggle system menu
- bind_US_standard "f12" "jpeg" 0 // Take screenshot (gets overriden below by screenshotDevNet)
- bind_US_standard "f8" "miles_insert_bug_marker" 0 // Insert a 'bug marker' event that can be used to find audio issues in Miles dumps
- //////////////////////////
- //// SPECTATOR ////
- //////////////////////////
- bind_US_standard "j" "in_spec_teamplayer1" 0 // Switch spectator to player 1 in team
- bind_US_standard "k" "in_spec_teamplayer2" 0 // Switch spectator to player 2 in team
- bind_US_standard "l" "in_spec_teamplayer3" 0 // Switch spectator to player 3 in team
- bind_US_standard "kp_uparrow" "in_spec_next" 0 // Switch spectator to next player
- bind_US_standard "kp_downarrow" "in_spec_prev" 0 // Switch spectator to previous player
- bind_US_standard "kp_5" "in_spec_mode" 0 // Switch spectator viewing
- bind_US_standard "[[" "in_spec_toggle_freecam" 0 // Toggle spectator free cam
- bind_US_standard "]" "in_spec_toggle_chasecam_lock" 0 // Toggle view lock in chase cam
- bind_US_standard "kp_plus" "in_spec_chasecam_zoom_in" 0 // Zoom Chase Cam In
- bind_US_standard "kp_minus" "in_spec_chasecam_zoom_out" 0 // Zoom Chase Cam Out
- bind_US_standard "kp_rightarrow" "in_spec_next_team" 0 // Switch spectator to next team
- bind_US_standard "kp_leftarrow" "in_spec_prev_team" 0 // Switch spectator to previous team
- bind_US_standard "kp_pgup" "in_spec_closest_player" 0 // Switch spectator to closest player
- bind_US_standard "kp_pgdn" "in_spec_closest_enemy" 0 // Switch spectator to closest enemy
- bind_US_standard "kp_home" "in_spec_last_attacker" 0 // Switch spectator to last attacker
- bind_US_standard "kp_end" "in_spec_kill_leader" 0 // Switch spectator to kill leader
- bind_US_standard "kp_multiply" "toggle_obs_highlight" 0 // Toggle highlights for observer
- bind_US_standard "kp_slash" "toggle_obs_player_tags" 0 // Toggle player tags for observer
- bind_US_standard "kp_del" "in_spec_toggle_ui" 0 // Toggle UI off and on while in spectator mode
- bind_US_standard "=" "toggle_obs_ring_survey" 0 // Toggle ring survey data for observer
- bind_US_standard "ins" "in_spec_toggle_obituary" 0 // Toggles the obituary feed for observer
- bind_US_standard "y" "in_spec_toggle_map_teamnames" 0 // Toggles team names on the full map while in observer mode
- bind_US_standard "u" "in_spec_insert_annotation" 0 // Inserts an annotation into the LiveAPI stream
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