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PASBL

Rotomotorz's Squad 20190921

Sep 20th, 2019
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  1. Rotomotorz - Level 3 Trainer - Leader of the None None-type Gym
  2. 9W/1L/2D (0.9 Record)
  3. 25.0 KOs/0 SP/0 Reffings
  4. Badges: None
  5.  
  6. Plasma Boi - Genderless Rotom (3 AP) [HP Fighting] @ Pomeg Berry
  7. Bio: The mascot of Roto's squad, Plasma Boi is a fun loving and energetic Pokemon who frequently gets into mischief. Beneath all that, however, is a competitive spirit and the drive to support his team, and as such devised a new move that allows him to both support and cause mischief all in one.
  8. Signature Move - Roto Loto 2: Electric Boogaloo (Electric)
  9. Using significant energy, Plasma Boi sends a small surge of electricity through the arena, boosting one of Plasma Boi's stats by two stages at random before lying dormant. Each time a new ally Pokemon is released, the electricity will once again enpower that Pokemon, boosting one of their stats by two stages at random. One a layer has been applied, a second layer may be added. The second layer additionally causes the opposing Pokemon to suffer a two stage state drop to a stat at random, before lying dormant. Each time an opposing Pokemon is sent out, they will suffer a two stage stat drop at random. The electricity can be cleared by any moves that conventionally remove entry hazards.
  10.  
  11. Gear Boi - Genderless Klinklang (3 AP) [HP Ground] @ Chople Berry
  12. Bio: Gear Boi is a flexible Pokemon, knowing how to both play passively and aggressively as needed. Even though he can't use as many moves as some other Pokemon, he knows how to make the best of what he's got, and when he's not got enough, to make some more.
  13. Signature Move - Nut Blast (Steel/Electric)
  14. Using major energy, Gear Boi lobs a large hex nut at his opponent, dealing major damage. This attack counts as a physical projectile, pulling from Gear Boi's attack stat and targetting the foe's defense. This move can be either Steel or Electric typed.
  15.  
  16. Sword Boi - Male Aegislash (3 AP) [HP Fairy] @ Colbur Berry
  17. Bio: Sword Boi has honed his favorite technique, the Shadow Claw, past its limits. What was once a weak and worthless move has been improved into a far superior technique befitting a powerful sword such as himself. Seriously why is Shadow Claw so bad like god damn
  18. Signature Move - Shadow Slice (Ghost)
  19. Sword Boi slices his opponent with a glowing purple sword, dealing major damage for major energy, and has a 20% chance of increasing Sword Boi's attack by one stage
  20.  
  21. High-Poly Boi - Genderless Porygon-z (6 AP) [HP Fighting]
  22. Bio: As a member of the Porygon line, High-Poly Boi possesses a wide variety of ranged attacks, but has always felt lacking in the close range department. Inspired by watching a certain Pokemon, he copied its technique in order to allow him to have a powerful new move that he can control the type of.
  23. Signature Training - Who Needs Memory (Physical)
  24. High-Poly Boi can now use Multi-Attack up to two times per battle.
  25.  
  26. Magnet Boi - Genderless Magneton (4 AP) [HP Ice] @ Pinap Berry
  27. Bio: Magnet Boi is a simple, straightforward Pokemon, and enjoys simple and straightforward things. He's not a big fan of surprises, abd he prefer his opponents to be riddled with status to make them more preditable. Thus, with a little craftiness of his own, he's developed his own type of surprise for his opponents that allows him to focus on being a simple, straightforward Pokemon.
  28. Signature Training - Fine Cibbir you win (Fire)
  29. Magnet Boi can now use Inferno twice per match.
  30.  
  31. Lamp Boi - Female Chandelure (4 AP) [HP Water]
  32. Bio: Lamp Boi is an especially melty boi, constantly dropping hot steaming loads of wax where she goes. Seeking to turn this quirk into something more useful, Lamp Boi learned how to control and release this wax, going so far as discovering how to animate the wax to attack. Very Spooky
  33. Signature Move - Wax Double (Fire)
  34. Using significant energy, Lamp Boi creates a wax double of herself. The wax double is indistinguishable in shape, but does not have any flame burning at the top. Lamp Boi can move the wax double at will and attack through it as if it were its own body, but attacks using the double cost 10% more energy. If the double takes solid or more damage, it explodes, dealing moderate damage to any nearby Pokemon and having a 30% chance to cause a burn.
  35.  
  36. Robot Boi - Genderless Golurk (5 AP) [HP Grass] @ Soft Sand
  37. Bio: Robot Boi is a nice robot, but sometimes he can be a little slow. After he and his friends kept getting teased for being slow, he devised fun way to keep speed in his favor.
  38. Signature Move - To Room or not to Room (Psychic)
  39. Using Significant energy, Robot Boi set ups a weird pulse of energy, which creates a Trick Room for three turns, before dissipating into the ground. Any time a new Pokemon is switched, ally or not, the energy acts up. If Trick Room is already in effect, it is cancelled, if not, Trick Room is set up for another three turns. This move can be cleared by any moves that conventionally remove entry hazards.
  40.  
  41. Bronze Boi - Genderless Bronzong (4 AP) [HP Fighting] @ Sitrus Berry
  42. Bio: Bronze Boi likes to watch the sky, and is rather skilled a predicting the weather. Since his species is already pretty good at controlling the weather too, he figured he might as well go further beyond, plus ultra, to where no weatherman nor Bronzor has ever gone before, and now he can weather any weather, and he knows whether to weather the opponent with weather or whether to let them weather his non-weather attacks.
  43. Signature Training - 「Weather Forecast」 (Special/Status)
  44. Bronze Boi can now use Weather Ball and Hail. He additionally does not take damage from Hail.
  45. done
  46.  
  47. Anchor Boi - Genderless Dhelmise (4 AP) [HP Fire] @ Miracle Seed
  48. Bio: As a giant anchor, Anchor Boi loves to fight people using his big fucking anchor. Unfortunately, not everyone likes to fight up close, so now he has devoted himself to making them fight at his range.
  49. Signature Move - Nautilus Hook (Grass)
  50. Using good energy, Anchor Boi shoots his anchor around his opponent before quickly pulling them towards him. The hook deals good damage on impact, and the pull has a good chance of interrupting Pokemon as they are dragged in. Pokemon up to 1.5x Anchor Boi's weight will be dragged into melee ranged, while heavier Pokemon will not be dragged as far, but are still susecptable to being interrupted. Repeated uses allow fornopponents to better brace themselves for the attack, rendering them less susecptable to being interrupted and reducing the distance they are dragged.
  51.  
  52. Shrimp Boi - Male Clawitzer (4 AP) [HP Grass]
  53. Bio: Shrimp Boi has a passion for battle which burns white hot. While others of his kind are content to live out their lives in the ocean, Shrimp Boi is different. He wants to get up get up get out there and make a name for himself through battle. So he left his home on a journey to show people just how much heat he was packing.
  54. Signature Type Change - I got a 92 Flamethrower (Water/Fire)
  55. Shrimp Boi is now a Water/Fire type, gaining the weaknesses, resistances, and characteristics of the type, but maintains a Grass weakness. He can use Flamethrower, Fire Lash, and Burn Up, but has lost access to Surf, Rain Dance, Focus Blast, and Sludge Wave. Additionally, he is no longer more enthusiastic in water, and is instead neutrally affected.
  56.  
  57. Scaly Boi - Male Kommo-o (4 AP) [HP Ice] @ Nacre Berry
  58. Bio: You know they say that all men are created equal, but you look at me and you look at Samoa Joe and you can see that statement is not true. See, normally if you go one on one with another wrestler, you got a 50/50 chance of winning. But I'm a genetic freak and I'm not normal! So you got a 25%, AT BEST, at beat me. Then you add Kurt Angle to the mix, your chances of winning drastic go down. See the 3 way, at Sacrifice, you got a 33 1/3 chance of winning, but I, I got a 66 and 2/3 chance of winning, because Kurt Angle KNOWS he can't beat me and he's not even gonna try!
  59.  
  60. So Samoa Joe, you take your 33 1/3 chance, minus my 25% chance and you got an 8 1/3 chance of winning at Sacrifice. But then you take my 75% chance of winning, if we was to go one on one, and then add 66 2/3 per cents, I got 141 2/3 chance of winning at Sacrifice. See Joe, the numbers don't lie, and they spell disaster for you at Sacrifice.
  61. Signature Move - Sickommo-o Mode (Fighting)
  62. Using Solid energy, Scaly Boi focuses himself, clearing his mental state and refreshing any boosts he had for two rounds, after which they fade completely. Scaly Boi can only use this move once per battle.
  63.  
  64. Alien Boi - Male Elgyem (1 AP) [HP Fire]
  65. Bio: On September 20th, 2019, Alien Boi was successfully freed from captivity after million of Naruto running weeaboos charged the gates of his former prison, Area 51. Now Alien Boi is free to roam the earth, and still keeps in contact with some of the people who helped free him.
  66. Signature Move - They can't stop all of us (Fighting)
  67. Alien Boi uses solid energy to summon a large horde of people who rush the opponent, dealing solid physical damage, with a 30% chance of causing the opponent to flinch. The people cannot be hit by attacks as they are Naruto running, and will dodge around any oncoming moves. If Alien Boi is physically trapped or under the effects of a trapping move, this move does High damage instead and frees Alien Boi of the trapping effect, but loses the flinch chance.
  68.  
  69. Keyring Boi - Female Klefki (1 AP) [HP Ground]
  70. Bio: A true support player, Keyring Boi likes to hang back and help her allies as opposed to fighting directly. But every backline gets rushed or forced in, and Keyring Boi needed a few options to keep herself slippery while maintaining the constant pressure. And the key to constant pressure is constant mindgames, and so she's taken the mindgames to the next level to keep her opponents on their toes.
  71. Signature Technique - Support Momentum (Various)
  72. Keyring Boi can modify any status category move (Anything that comes up as Sts on the move list) into a switching move, using the effects of the move while switching while switching out with another Pokemon. This technique costs 1.25x the energy of the move passed, and Keyring Boi will feel the effects of exhaustion of using that much energy immediately upon re-release. Status moves that provide boosts or buffs will affect the Pokemon switching in, though any existing buffs on Keyring Boi are not passed, while status moves that target the opponent or the field will fire right before Keyring Boi returns to the Pokeball. Protect will block against the effects of incoming entry hazards but not any regular attacks, and Safeguard, Substitute, and Fairy Lock cannot be passed. This technique can only be used going first.
  73.  
  74. Sandy Boi - Male Palossand (3 AP) [HP Ground]
  75. Bio: Sandy Boi, being made of sand, doesn't move around much. Normally, his kind would be content to sit back and shoot from a distance, but Sandy Boi was different. He always imagined what it would be like to move around at will, instead of being limited to the sads below. But where there's a will, there's a way, and Sandy Boi sure has an iron will
  76. Signature Type Change - Howl's Moving Sandcastle (Ground/Flying)
  77. Sandy Boi is now a Ground and Flying type, gaining all the resistences and weaknesses of such. He can now fly by shooting highly pressurized sand below himself, allowing him to achieve flight. Using these sand jets, he can move quickly and hover, but is not very agile and has trouble turning at high speeds. Additionally, any Pokemon near these jets will be afflicted by the effects of Sand Attack. Using these sand jets for extended periods of time will cause him to tire quicker, however. Sandy Boi has additionally learned the moves Fly, Twister, Sky Drop(by engulfing them in his body), and Sky Attack, but loses Destiny bond and is not familiar with the Ghost type.
  78.  
  79. Compass Boi - Male Probopass (2 AP) [HP Water]
  80.  
  81. Sprout Boi - Female Weepinbell (2 AP) [HP Ice]
  82. Bio: Born into a clan of masters to the ancient acidic techniques, Sprout Boi learned at a young age to master various types of acids. Quickly becoming rather accomplished at conjuring basic acids, she began to put her focus into using acid as a way to battle, devising special types of acid that allowed her to break even the sturdiest of opponents. And when her natural typing could only go so far, she quickly learned to innovate, studying her opponents closely in order to perfect a type of acid that could even bypass the natural typing of Pokemon.
  83. Signature Move - Hyper Acid (Grs)
  84. Sprout Boi spits out a bright green acid at her opponent, dealing solid grass damage for heavy energy. The acid, aside from having the corrosive properties of other acid moves, has two variants, Antidote and Antiaerial. The Antidote variant reacts with Poison types, and deals super effective damage to them, while the Antiaerial reacts with Flying types, dealing super effective damage to them. Sprout Boi can only use this attack two times per match, regardless of variant.
  85.  
  86. Ice Cream Boi - Female Vanillish (2 AP) [HP Ground]
  87.  
  88. Plusminus Boi - Male Plusle (1 AP) [HP Ice]
  89. Bio: Plusminus Boi while seemingly your average Plusle, is actually a Minun. Or wait, maybe she was always a Minun, but she's actually a Plusle? Either way, Plusminus is actually a pair of Pokemon stuffed into one body, and with the ability to shift between them at will. Originally, she had a lot of trouble controlling her two forms, but with some helpful guidance from a friendly Aegislash, Plusminus has managed to get the hang of controlling her forms, and now uses both forms to help her allies in battle, as well as hold her own.
  90. Signature Technique - Stance Change (N/A)
  91. Plusminus Boi can switch between being a Plusle and Minun in the middle of a battle similar to how an Aegislash. Using an offensive move will automatically switch Plusminus Boi into Plusle "form", gaining the full SC and appearance of an ordinary Plusle, while using a defensive technique (protect, substitute, etc.) or emotion move will automatically switch her into Minun "form". Plusminus Boi can also be ordered to switch forms using a move. Switching forms costs no energy and happens before the move the triggers the change, thus effects of Plusle or Minun's SC such as the passive attack/defense boost will affect the attack that causes them to change. Given that Plusminus Boi is still one Pokemon, all battle effects, including status effects, mentality, curses, etc. transfer between the two forms. Additionally, any moves learned by Plusle exclusively cannot be used while in Minun "form", while moves learned exclusively by Minun cannot be used at all. When being sent out, Plusminus Boi always starts off as a Plusle, even if recalled as a Minun.
  92.  
  93. Balloon Boi - Female Drifloon (1 AP) [HP Ground]
  94.  
  95. Mask Boi - Male Yamask (1 AP) [HP Fighting]
  96.  
  97. Meteor Boi - Genderless Minior [Orange Forme] (2 AP) [HP Fighting]
  98.  
  99. Snowflake Boi - Genderless Cryogonal (3 AP) [HP Fighting]
  100.  
  101. Trash Boi - Male Trubbish (1 AP) [HP Fire]
  102.  
  103. Top Boi - Genderless Baltoy (1 AP) [HP Dark]
  104.  
  105. Bomb Boi - Genderless Voltorb (1 AP) [HP Ice]
  106.  
  107. Skull Boi - Male Duskull (1 AP) [HP Water]
  108.  
  109. Jelly Boi - Male Frillish (1 AP) [HP Fighting]
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