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- command /leveldebug: # this will get removed.
- permission: debug
- trigger:
- if {level.1} is not set:
- set {level.1} to 0
- if {level.2} is not set:
- set {level.2} to 0
- if {level.3} is not set:
- set {level.3} to 0
- if {level.4} is not set:
- set {level.4} to 0
- if {level.5} is not set:
- set {level.5} to 0
- if {level.6} is not set:
- set {level.6} to 0
- if {level.7} is not set:
- set {level.7} to 0
- if {level.8} is not set:
- set {level.8} to 0
- if {level.9} is not set:
- set {level.9} to 0
- if {level.10} is not set:
- set {level.10} to 0
- every second:
- loop all players:
- if {levels.%loop-player%} is greater than {level.1}:
- set {level.1} to {levels.%loop-player%}
- set {level.1.player} to "%loop-player%"
- else if {levels.%loop-player%} is greater than {level.2}:
- set {level.2} to {levels.%loop-player%}
- set {level.2.player} to "%loop-player%"
- else if {levels.%loop-player%} is greater than {level.3}:
- set {level.3} to {levels.%loop-player%}
- set {level.3.player} to "%loop-player%"
- else if {levels.%loop-player%} is greater than {level.4}:
- set {level.4} to {levels.%loop-player%}
- set {level.4.player} to "%loop-player%"
- else if {levels.%loop-player%} is greater than {level.5}:
- set {level.5} to {levels.%loop-player%}
- set {level.5.player} to "%loop-player%"
- else if {levels.%loop-player%} is greater than {level.6}:
- set {level.6} to {levels.%loop-player%}
- set {level.6.player} to "%loop-player%"
- else if {levels.%loop-player%} is greater than {level.7}:
- set {level.7} to {levels.%loop-player%}
- set {level.7.player} to "%loop-player%"
- else if {levels.%loop-player%} is greater than {level.8}:
- set {level.8} to {levels.%loop-player%}
- set {level.8.player} to "%loop-player%"
- else if {levels.%loop-player%} is greater than {level.9}:
- set {level.9} to {levels.%loop-player%}
- set {level.9.player} to "%loop-player%"
- else if {levels.%loop-player%} is greater than {level.10}:
- set {level.10} to {levels.%loop-player%}
- set {level.10.player} to "%loop-player%"
- command /levellist:
- trigger:
- send "1: %{level.1.player}% = %{level.1}%"
- send "2: %{level.2.player}% = %{level.2}%"
- send "3: %{level.3.player}% = %{level.3}%"
- send "4: %{level.4.player}% = %{level.4}%"
- send "5: %{level.5.player}% = %{level.5}%"
- send "6: %{level.6.player}% = %{level.6}%"
- send "7: %{level.7.player}% = %{level.7}%"
- send "8: %{level.8.player}% = %{level.8}%"
- send "9: %{level.9.player}% = %{level.9}%"
- send "10: %{level.10.player}% = %{level.10}%"
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