1c7

Leveling - Test

1c7
Nov 1st, 2018
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  1. command /leveldebug: # this will get removed.
  2. permission: debug
  3. trigger:
  4. if {level.1} is not set:
  5. set {level.1} to 0
  6. if {level.2} is not set:
  7. set {level.2} to 0
  8. if {level.3} is not set:
  9. set {level.3} to 0
  10. if {level.4} is not set:
  11. set {level.4} to 0
  12. if {level.5} is not set:
  13. set {level.5} to 0
  14. if {level.6} is not set:
  15. set {level.6} to 0
  16. if {level.7} is not set:
  17. set {level.7} to 0
  18. if {level.8} is not set:
  19. set {level.8} to 0
  20. if {level.9} is not set:
  21. set {level.9} to 0
  22. if {level.10} is not set:
  23. set {level.10} to 0
  24.  
  25.  
  26. every second:
  27. loop all players:
  28. if {levels.%loop-player%} is greater than {level.1}:
  29. set {level.1} to {levels.%loop-player%}
  30. set {level.1.player} to "%loop-player%"
  31. else if {levels.%loop-player%} is greater than {level.2}:
  32. set {level.2} to {levels.%loop-player%}
  33. set {level.2.player} to "%loop-player%"
  34. else if {levels.%loop-player%} is greater than {level.3}:
  35. set {level.3} to {levels.%loop-player%}
  36. set {level.3.player} to "%loop-player%"
  37. else if {levels.%loop-player%} is greater than {level.4}:
  38. set {level.4} to {levels.%loop-player%}
  39. set {level.4.player} to "%loop-player%"
  40. else if {levels.%loop-player%} is greater than {level.5}:
  41. set {level.5} to {levels.%loop-player%}
  42. set {level.5.player} to "%loop-player%"
  43. else if {levels.%loop-player%} is greater than {level.6}:
  44. set {level.6} to {levels.%loop-player%}
  45. set {level.6.player} to "%loop-player%"
  46. else if {levels.%loop-player%} is greater than {level.7}:
  47. set {level.7} to {levels.%loop-player%}
  48. set {level.7.player} to "%loop-player%"
  49. else if {levels.%loop-player%} is greater than {level.8}:
  50. set {level.8} to {levels.%loop-player%}
  51. set {level.8.player} to "%loop-player%"
  52. else if {levels.%loop-player%} is greater than {level.9}:
  53. set {level.9} to {levels.%loop-player%}
  54. set {level.9.player} to "%loop-player%"
  55. else if {levels.%loop-player%} is greater than {level.10}:
  56. set {level.10} to {levels.%loop-player%}
  57. set {level.10.player} to "%loop-player%"
  58.  
  59. command /levellist:
  60. trigger:
  61. send "1: %{level.1.player}% = %{level.1}%"
  62. send "2: %{level.2.player}% = %{level.2}%"
  63. send "3: %{level.3.player}% = %{level.3}%"
  64. send "4: %{level.4.player}% = %{level.4}%"
  65. send "5: %{level.5.player}% = %{level.5}%"
  66. send "6: %{level.6.player}% = %{level.6}%"
  67. send "7: %{level.7.player}% = %{level.7}%"
  68. send "8: %{level.8.player}% = %{level.8}%"
  69. send "9: %{level.9.player}% = %{level.9}%"
  70. send "10: %{level.10.player}% = %{level.10}%"
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