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  1. # This is a template config file
  2. # define your parameter and its value like:
  3.  
  4. HelpMessages:
  5. banner:
  6. msg: "=== &e[&aTokenEnchant Commands List (%version%)&e] &r==="
  7. help:
  8. msg: "/tokenenchant or /tokenenchant help : display this help menu."
  9. reload:
  10. msg: "/tokenenchant reload : reloads config file."
  11. permission: "tokenenchant.reload"
  12. set:
  13. msg: "/tokenenchant set <name> <amount> : sets <name> <amount> tokens."
  14. permission: "tokenenchant.add"
  15. add:
  16. msg: "/tokenenchant add <name> <amount> : adds <name> <amount> tokens."
  17. permission: "tokenenchant.add"
  18. pay:
  19. msg: "/tokenenchant pay <name> <amount> : pay <name> <amount> tokens."
  20. permission: "tokenenchant.pay"
  21. remove:
  22. msg: "/tokenenchant remove <name> <amount> : removes <name> <amount> tokens from <name>."
  23. permission: "tokenenchant.add"
  24. balance:
  25. msg: "/tokenenchant balance [name] : displays the token balance of yourself or [name]."
  26. permission: "tokenenchant.balance"
  27. withdraw:
  28. msg: "/tokenenchant withdraw <amount> [drop] : withdraws the specified amount of tokens from your account."
  29. permission: "tokenenchant.withdraw"
  30. expexchange:
  31. msg: "/tokenenchant expexchange : exchanges the current EXP values to tokens."
  32. permission: "tokenenchant.expexchange"
  33. givetokens:
  34. msg: "/tokenenchant givetokens <name> <amount> : gives <name> <amount> tokens."
  35. permission: "tokenenchant.expexchange"
  36. enchant:
  37. msg: "/tokenenchant enchant [name] <enchant> [level] [cost:xxx] : enchants the item <name> is holding with <enchant>."
  38. permission: "tokenenchant.enchant"
  39. repair:
  40. msg: "/tokenenchant repair [name] : repairs all the enchantments of the item <name> is holding."
  41. permission: "tokenenchant.repair"
  42. refund:
  43. msg: "/tokenenchant refund [name] <enchant> [level]: refund <name> for the enchantment <enchant>. If [level] is not specified, level = 1."
  44. permission: "tokenenchant.refund"
  45. givebp:
  46. msg: "/tokenenchant givebp <name> <row> [bpname] cost:xxx : gives <name> a backpacked named [bpname] of size <row> costing xxx."
  47. permission: "tokenenchant.givebp"
  48. baltop:
  49. msg: "/tokenenchant baltop : list top token balance."
  50. permission: "tokenenchant.baltop"
  51. giveall:
  52. msg: "/tokenenchant giveall <amount> : give <amount> tokens to all online players."
  53. permission: "tokenenchant.giveall"
  54. list:
  55. msg: "/tokenenchant list : lists currently registered enchantments."
  56. permission: "tokenenchant.list"
  57. tosql:
  58. msg: "/tokenenchant tosql [add] : transfer userdata/*.yml to SQL database. If [add] was provided, the data from userdata/*.yml will be added."
  59. permission: "tokenenchant.tosql"
  60. news:
  61. msg: "/tokenenchant news : display the news associated with the current release."
  62. permission: "tokenenchant.news"
  63.  
  64.  
  65. #
  66. Messages:
  67. ErrorMessage: "&c [TE] : Some error occured."
  68. SelfBalance: "&a[TE] You currently have &b%token% &atokens."
  69. NoOthersBalance: "&c[TE] You are not allowed to check other's balance."
  70. NoTargetPlayer: "&a[TE] A player needs to be specified."
  71. PlayerOffline: "&a[TE] &e%player% &ais currently offline."
  72. PlayerNotFound: "&a[TE] &e%player% &awas not found."
  73. Balance: "&a[TE] &e%player% &acurrently has &b%token% &atokens."
  74. SetSuccess: "&a[TE] You have set &e%token% &atokens to &e%player%&a."
  75. AddSuccess: "&a[TE] You have added &e%token% &atokens to &e%player%&a."
  76. PaySuccess: "&a[TE] You have paid &e%token% &atokens to &e%player%&a." # or %receipient%
  77. Received: "&a[TE] You have received &e%token% &atokens from &e%sender%&a."
  78. Deducted: "&a[TE] &e%token% &atokens have been deducted."
  79. RemoveSuccess: "&a[TE] You have removed &e%token% &atokens from &e%player%&a."
  80. NotEnoughTokens: "&c[TE] You do not have enough tokens. You need at least %needed% tokens."
  81. NotEnoughTokenItems: "&c[TE] You do not have enough token items. You need at least %needed% token item(s)."
  82. NotEnoughExpLevels: "&c[TE] You do not have enough EXP levels. You need at least %exp_needed% EXP level(s)."
  83. WithdrawSuccess: "&a[TE] You have withdrawn &e%tokens% &atokens."
  84. InventoryFull: "&a[TE] Inventory is full! &e%tokens% &atokens could not be withdrawn!"
  85. ExchangeSuccess: "&a[TE] &e+ %token% &atoken(s) has been added to your account."
  86. NeedToHoldItem: "&c[TE] You need to hold an item to enchant."
  87. CannotEnchantThis: "&c[TE] You cannot enchant the item you're holding."
  88. CannotRepairThis: "&c[TE] You cannot repair the item you're holding."
  89. EnchantSuccess:
  90. msg: "&a[TE] &e+ %addedlevel% &d%enchant% &aenchantment level. %token% tokens have been deducted."
  91. sound: LEVEL_UP
  92. RepairSuccess: "&a[TE] &eThe item repaired. %token% tokens have been deducted."
  93. MaxedOut: "&c[TE] Your item has already maxed out on &e%enchant% &cenchantment."
  94. NoPermission: "&c[TE] You don't have a permission for this!"
  95. NoSuchEnchant: "&c[TE-Admin] That (&e%enchant%&c) is not a valid enchant. Please specify the enchant listed in the config file."
  96. TokenItemsGiven: "&a[TE] &e%tokenitems% &atoken items were given to &e%player%&a."
  97. NoPriceSet: "&a[TE] Price is not set for this."
  98. CommandSuccess: "&a[TE] &e%command%&a was executed, and it cost &e%token% tokens."
  99. NeedPermission: "&a[TE] You need a permission &etokenenchant.alias.command.%command% &ato use this command &e%command%&a."
  100. CannotRefundThis: "&c[TE] We cannot refund the item you're holding."
  101. RefundSuccess: "&a[TE] &e - %refundlevel% &d%enchant% &aenchantment level. %token% tokens have been refunded."
  102. BackPackGiven: "&a[TE] %player% has given a backpack and %token% toknes has been deducted."
  103. VKBackPackNotFound: "&a[TE] VKBackPack plugin was not found."
  104. TokenBalTopHeader: "&a[TE] Token Balance Top - page:%page%/%total%-"
  105. TokenBalTopList: "%rank%. %name%, %balance%"
  106. TokenBalTopTypeMore: "&a[TE] Type &c/te baltop %next% &ato read the next page."
  107. OnlyOneAtTheTime: "&c[TE] Only one item can be enchanted at the time."
  108. CannotAddMoreEnchant: "&c[TE] You cannot add anymore than &e%max%&c custom enchantments!"
  109. CannotUseMoreEnchant:
  110. msg: "&c[TE] You cannot use an item with enchants more than &e%max%&c."
  111. sound: ITEM_BREAK
  112. CEListHeader: "&a[TE] Resistered Custom Enchantments - page:%page%/%total%-"
  113. CEListList: "%name% (%version%), max:%max%, %description%"
  114. CEListTypeMore: "&a[TE] Type &c/te list %next% &ato read the next page."
  115.  
  116.  
  117. #
  118. # Data Storage
  119. #
  120. DatabaseConfig:
  121. # MySQL:
  122. # host: localhost
  123. # port: 3306
  124. # user: root
  125. # password: yourpassword
  126. # database: TokenEnchant
  127. # tokentable: tokens
  128.  
  129. #
  130. # if UseToken is true, the plugin use its own tokens, if it's false
  131. # it uses economy thorugh Vault
  132. UseToken: true
  133.  
  134. # if this option is true, the cost of enchant is dynamically calculated
  135. # and displayed at where {ench_cost} is specified on the sign.
  136. UseDynamicSignUpdate: true
  137.  
  138. Currency: token # token, money, or (exp...not supported atm)
  139.  
  140.  
  141. # formating of number
  142. BeautifyNumber: false
  143. MaxCharLength: 4;
  144. # the folloiwngs are units of order.
  145. OrderChars:
  146. - k
  147. - M
  148. - B
  149. - T
  150. - Q
  151. - P
  152. - E
  153. - Z
  154.  
  155.  
  156. EnchantSign: "[&9Enchant&8]"
  157. CostPlaceHolder: "{ench_cost}"
  158. #
  159. ExchangeSign: "[&9Exchange&8]"
  160. ExchangeRate: 1
  161. RatePlaceHolder: "{ex_rate}"
  162. #
  163. ExpExchangeSign: "[&9EXP Exch&8]"
  164. ExpExchangeRate: 20
  165. ExpRatePlaceHolder: "{exp_rate}"
  166. #
  167. WithdrawSign: "[&9Withdraw&8]"
  168. #
  169. RepairSign: "[&9Repair&8]"
  170. RepairBase: 1
  171. RepairDiscount: 0.05
  172. RepairRatePlaceHolder: "{rep_rate}"
  173. #
  174. #
  175. TokenItem: MAGMA_CREAM
  176. TokenItemName: "&aTokenItem"
  177. TokenItemLore: "&bHold it in your hand and\n&bRight-Click to redeem &eTokens"
  178.  
  179. #
  180. # Enchantment lore prefix
  181. EnchantmentLorePrefix: "&r&7"
  182.  
  183. #
  184. #
  185. # option to force remove potion effects at the login
  186. ForceRemovePotionAtJoin : true
  187. #
  188.  
  189. # option to use WorldGuard region
  190. # Use WorldGuard's new block-break flag, otherwise, use canBuild check instead
  191. UseWorldGuardNewFlag: true
  192.  
  193.  
  194. # If UseRomanNumeral is true, arabic number will be converted into roman numeral.
  195. UseRomanNumeral: true
  196. # if PureRomanNumeral is true, 1 - 3998 will be converted to RomanNumeral
  197. PureRomanNumeral: false
  198.  
  199. # if CustomEnchantDisplay is true, TE will use HideFlag option to hide the native enchantment name
  200. # and use custom enchantment name using the lore.
  201. # also it will convert enchantment.level.xxx into xxxx
  202. # default : true
  203. CustomEnchantDisplay: true
  204.  
  205. #
  206. UseEnchantGlowForPotion: true
  207. #
  208. MaxEnchantLevel: 100
  209.  
  210. #
  211. UseEnchantmentTable: false
  212. DefaultEnchantChance: 0.7
  213. UseTokenEnchantSettingForVanillaEnchant: false
  214.  
  215.  
  216. # if this option is true, TEBlockExplodeEvent will be handled by TokenEnchant
  217. # if you want other plugin to handle TEBlockExplodeEvent, set it to false;
  218. PickupTEExplodedBlocks: true
  219.  
  220.  
  221. # if you want TE to handle TEBlockExplodeEvent, make sure the following option has lower event priority
  222. # than other plugins, which might also be listening to TEBlockExplodeEvent.
  223. # @Deprecated
  224. # this option is no longer used as of TE 13.7.0
  225. # To contol the even priority use event_map: option (example is given under Explosive:, and Excavation:)
  226. #
  227. # TEBlockExplodeEventPriority: MONITOR
  228.  
  229. # fly permission node
  230. # if a player has the following permission node, his fly own't be turned off
  231. FlyPermissionNode:
  232. - "essentials.fly"
  233.  
  234. #
  235. TokenFormula:
  236. # Valid values are: LINEAR and EXPONENTIAL
  237. # If an invalid value is entered, this will reset to the default setting, which is LINEAR
  238. # CONSTANT: price
  239. # LINEAR: price + (level * price)
  240. # EXPONENTIAL: price + price * level ^ exponent
  241. # EXPONENTIAL2: price * 2 ^ (level - 1)
  242. Curve: Linear
  243.  
  244. Constant:
  245. Linear:
  246. Exponential:
  247. exponent: 1.80
  248.  
  249.  
  250. # if this option is true, when you tried to enchant an item, which already has enchantment
  251. # level, the excess enchantment level will be removed and set to the max level.
  252. CapOverEnchant: false
  253.  
  254.  
  255. # Refund related
  256. AllowRefund: false
  257. RefundRate: 0.8
  258.  
  259. # default values
  260. DefaultPotionDuration: 200
  261. DefaultPotionAmplifier: 2
  262.  
  263. # option to limit the number of custom enchants on an item.
  264. # The number of max enchants can be specified with permission nodes.
  265. # tokenenchant.multiple_enchants.x
  266. # if the permission node does not exist, the default number will be applied
  267. # tokenenchant.multiple_enchants.x : x should not exceed MaximumMaxNumberOfEnchants
  268. # if AllowOverMaxEnchantUse is true, you can use the item which exceeds custom enchants
  269. # but you will not be able to add more custom enchants.
  270. ApplyMaxNumberOfEnchants: false
  271. MaximumMaxNumberOfEnchants: 10
  272. DefaultMaxNumberOfEnchants: 3
  273. ExcludeVanilla: true
  274. AllowOverMaxEnchantUse: true
  275.  
  276.  
  277. # Friendly fire option
  278. # it currently supports Factions plugin and mcMMO's party
  279. # if FriendlyFire is set to "true", you cannot harm your faction members or mcMMO party member.
  280. FriendlyFire_Faction: true
  281. FriendlyFire_McMMO: true
  282.  
  283. # Prevents self damaging initiating custom effect (default : true)
  284. # if this option is set to true, when you damage yourself effects on your armors/toos won't be activated
  285. # (cases like ender pearling, shooting yourself.... all damages are given but and effects won't be activated)
  286. IgnoreSelfDamage: true
  287.  
  288.  
  289. #
  290. # Merge mode: when two items of the same type is merged in anvil, NONE, ADD, MAX, VANILLA
  291. MergeMode: ADD
  292.  
  293. #
  294. # the mode of permission node for each effect, default=ENCHANT
  295. # ENCHANT : the permission node is considered to determine whether a player can enchant or deenchant
  296. # USE : the permission node is considered to determine whether a player can use the effect or not.
  297. PermissionMode: ENCHANT
  298.  
  299. #
  300. # Command execution with token
  301. # This format is from a plugin called Aliazes.
  302. # default permission for each command te.command.<cmd>
  303. # If you crate an alias "cmd:" as shown beloe, you need to give a permission
  304. # node "tokenenchant.alias.command.cmd" to a player
  305. #
  306. #cmd: <-- The command.
  307. # price: 20 <-- The amount of toke a player needs to execute this command.
  308. # permission: <-- Permissions section, if this section is not defined, individual permission system will be used, e.g. "te.command.cmd"
  309. # - te.command.user <-- For users, this permission should be added as default.
  310. # - te.command.mod <-- For mods, this permission should be added as default.
  311. # - te.command.admin <-- For admins, this permission should be added as default.
  312. # alias: <-- Additional aliases section.
  313. # - cmd2 <-- Additional aliases 1, can be as many as you want.
  314. # default: <-- Default meaning anything below will be ran for the player in all worlds.
  315. # - "!te_rawmessage %p &aHello" <-- To Print this message.
  316. # - "@who" <-- Will run /who command as player.
  317. # - "!give %p 1 32" <-- Will run command as console to give player 32 stone.
  318. # - ">give %p 1 32" <-- Will run command as op to give player 32 stone.
  319. # - if %# = 0 !te_rawmessage %p &aUse '&e/g <name&a' to check user's group.
  320. # - if %# = 1 >pex user %1 group list
  321. # world_nether: <-- The world you wish commands below to be shown in.
  322. # - "!te_rawmessage %p &aHello, you are in the nether." <-- This message will only be seen if player is in the nether.
  323. Commands:
  324. # example of giving slot 9 chestbackpack to a user (ChestBackpack plugin)
  325. # backpack9:
  326. # permission:
  327. # - my.permission.for.backpack9
  328. # price: 30
  329. # default:
  330. # - "!pex user %p add chestbackpack.slots.9"
  331. # # example of giving slot 18 chestbackpack to a user (ChestBackpack plugin)
  332. # backpack18:
  333. # permission:
  334. # - my.permission.for.backpack18
  335. # price: 60
  336. # default:
  337. # - "!pex user %p add chestbackpack.slots.18"
  338. # # example of allowing a player to set his prefix using PermissionsEx command.
  339. # setprefix:
  340. # permission:
  341. # - my.permission.for.setprefix
  342. # price: 160
  343. # default:
  344. # - "!pex user %p prefix %1"
  345. # letmefly:
  346. # permission:
  347. # - my.permission.for.letmefly
  348. # price: 160
  349. # default:
  350. # - ">fly"
  351. #
  352. # potion effects included in the default TE:
  353. # Haste (Bukkit name: FAST_DIGGING)
  354. # Speed (Bukkit name: SPEED)
  355. # Nightvision (Bukkit name: NIGHT_VISION)
  356. # Jump (Bukkit name: JUMP)
  357. # Regeneration (Bukkit name: REGENERATION);
  358. # FireResistance (Bukki name: FIRE_RESISTANCE)
  359. # DamageResist (Bukkit name: DAMAGE_RESISTANCE
  360. # Aqua (Bukkit name: WATER_BREATHING)
  361. # Saturation (Bukkit name: SATURATION)
  362. # HealthBoost (Bukkit name: HEALTH_BOOST)
  363. # Strength (Bukkit name: INCREASE_DAMAGE)
  364. # Blindness (Bukkit name: BLINDNESS)
  365. # Confusion (Bukkit name: CONFUSION)
  366. # Harm (aka Instant Damage, Bukkit name: HARM)
  367. # Hunger (Bukkit name: HUNGER)
  368. # Poison (Bukkit name: POISON)
  369. # Slow (Bukkit name: SLOW)
  370. # Weakness (Bukkit name: WEAKNESS)
  371. # Wither (Bukkit name: WITHER)
  372. # Molten (custom : attacker catches fire)
  373. # Fly (custom effect : item holder can fly)
  374. # Explosive : this is a custom effect, which will blow up surrounding blocks. It has an option of auto smelt. This Explosive effect works with MineResetLitePlus's mined block counting as well as Lucky Block feature!
  375. # Excavation : this is a custom effect, It is just like Explosive but it will remove entire cuboid
  376. # Sphered : this is a custom effect, It is just like Explosive but it will remove entire sphere
  377. # BedrockBreaker (custom: allow you to break a bedrock block)
  378. #
  379. # You can set the duration to -1 to give infinite potion effects.
  380. #
  381. # You can set the occurrence
  382. # random: randomly occur based on the level
  383. # always: occur always.
  384. # % : you can set the explicit % number as the maximum occurrence chance at the highest level of enchant.
  385. #
  386. Potions:
  387. Haste:
  388. alias: "SpeedDigging" #You can use your own name for enchant using alias.
  389. duration: 200
  390. amplifier: 2
  391. price: 10
  392. max: 10
  393. # You can set the occurrence
  394. # random: randomly occur based on the level
  395. # always: occur always.
  396. occurrence: random
  397. enchant_chance: 0.8
  398. AutoSell:
  399. price: 10
  400. max: 1
  401. wait_for_inv_full: true
  402. display_message: false
  403. display_format:
  404. - "&bItems Sold:&r %itemssold%"
  405. - "&bPrice:&r %price%"
  406. use_right_click: false # true will allow you to initiate autosell with right click
  407. occurrence: always
  408. Speed:
  409. price: 10
  410. max: 10
  411. # You can set the occurrence
  412. # random: randomly occur based on the level
  413. # always: occur always.
  414. occurrence: random
  415. allowed_items:
  416. - DIAMOND_BOOTS
  417. - GOLD_BOOTS
  418. Nightvision:
  419. price: 10
  420. max: 10
  421. # You can set the occurrence
  422. # random: randomly occur based on the level
  423. # always: occur always.
  424. occurrence: random
  425. Jump:
  426. price: 10
  427. max: 10
  428. # You can set the occurrence
  429. # random: randomly occur based on the level
  430. # always: occur always.
  431. occurrence: random
  432. Harm:
  433. price: 10
  434. max: 1
  435. #
  436. # level_multiplier * the level of potion will be used as
  437. # the level of Harm potion.
  438. level_multiplier: 1
  439. # You can set the occurrence
  440. # random: randomly occur based on the level
  441. # always: occur always.
  442. occurrence: always
  443. Regeneration:
  444. price: 10
  445. max: 2
  446. duration_multiplier: 1800
  447. #
  448. # You can set the occurrence
  449. # random: randomly occur based on the level
  450. # always: occur always.
  451. occurrence: always
  452. FireProtection:
  453. price: 10
  454. max: 1
  455. duration_multiplier: 1800
  456. occurrence: always
  457. Strength:
  458. price: 10
  459. max: 3
  460. duration_multiplier: -1
  461. occurrence: always
  462. Aqua:
  463. price: 10
  464. max: 1
  465. duration_multiplier: -1
  466. occurrence: always
  467. Saturation:
  468. price: 10
  469. max: 3
  470. duration_multiplier: -1
  471. occurrence: always
  472. HealthBoost:
  473. price: 10
  474. max: 3
  475. duration_multiplier: 1200
  476. occurrence: always
  477. Explosive:
  478. price: 10
  479. max: 10
  480. # you can nominate the world, which prevents explosive
  481. invalid_in_world:
  482. # - plotworld
  483. # you can turn on automatic pickup.
  484. pickup: true
  485. # you can turn on automatic smelting
  486. smelt: false
  487. # you can turn on/off explostion sound/visual effects
  488. effect: true
  489. # you can turn on/off explostion sound effects
  490. sound: true
  491. # you can increase the number of exploded blocs with in a radius
  492. multiplier: 2
  493. # you can specify the radius whithin which explosion will occur.
  494. # it is not recommended to have a large radius. it may cause lag.
  495. radius: 2
  496. # You can set the occurrence of explosion.
  497. # random: randomly occur based on the level
  498. # always: explosion occur always.
  499. occurrence: random
  500. # You can set the list of blocks exempt from explosiont.
  501. # use this list to avoid your crates being exploded.
  502. # AIR and BEDROCK are already exempted by defalt
  503. exemptions:
  504. - ENDER_CHEST
  505. - GLOWSTONE
  506. - LADDER
  507. - STONE_PLATE
  508. use_explode_event: true
  509. event_map:
  510. BlockBreakEvent: "LOWEST"
  511. TEBlockExplodeEvent: "MONITOR"
  512. Excavation:
  513. price: 10
  514. max: 5
  515. # you can nominate the world, which prevents explosive
  516. invalid_in_world:
  517. # - plotworld
  518. pickup: true
  519. smelt: false
  520. effect: true
  521. sound: true
  522. occurrence: random
  523. exemptions:
  524. - ENDER_CHEST
  525. - GLOWSTONE
  526. - LADDER
  527. - STONE_PLATE
  528. - "STAINED_GLASS:11"
  529. use_explode_event: true
  530. event_map:
  531. BlockBreakEvent: "LOWEST"
  532. TEBlockExplodeEvent: "MONITOR"
  533. Fly:
  534. price: 10
  535. max: 1
  536. # invalid_in_region:
  537. # - nofly
  538. occurrence: always
  539. #
  540. # Supported Enchantment:
  541. # Sharpness (Bukkit name: DAMAGE_ALL)
  542. # Baneofarthropods (Bukkit name: DAMAGE_ARTHROPODS)
  543. # Smite (Bukkit name: DAMAGE_UNDEAD)
  544. # Efficiency (Bukkit name: DIG_SPEED)
  545. # Unbreaking (Bukkit name: DURABILITY)
  546. # Fireaspect (Bukkit name: FIRE_ASPECT)
  547. # Knockback (Bukkit name: KNOCKBACK)
  548. # Fortune (Bukkit name: LOOT_BONUS_BLOCKS)
  549. # Looting (Bukkit name: LOOT_BONUS_MOBS)
  550. # Respiration (Bukkit name: OXYGEN
  551. # Protection (Bukkit name: PROTECTION_ENVIRONMENTAL)
  552. # Blastprotection (Bukkit name: PROTECTION_EXPLOSIONS)
  553. # Featherfall (Bukkit name: PROTECTION_FALL)
  554. # Fireprotection (Bukkit name: PROTECTION_FIRE)
  555. # Projectileprot (Bukkit name: PROTECTION_PROJECTILE)
  556. # Silktouch (Bukkit name: SILK_TOUCH)
  557. # Aquaaffinity (Bukkit name: WATER_WORKER)
  558. # Flame (Bukkit name: ARROW_FIRE)
  559. # Power (Bukkit name: ARROW_DAMAGE)
  560. # Punch (Bukkit name: ARROW_KNOCKBACK)
  561. # Infinity (Bukkit name: ARROW_INFINITE)
  562. # Thorns (Bukkit name: THORNS)
  563. #
  564. Enchants:
  565. Power:
  566. price: 10
  567. max: 10
  568. Flame:
  569. price: 10
  570. max: 10
  571. Infinity:
  572. price: 10
  573. max: 10
  574. Punch:
  575. price: 10
  576. max: 10
  577. Sharpness:
  578. price: 10
  579. max: 10
  580. merge_mode: VANILLA
  581. max_merge_level: 5 # this will limit the level achivable with merging enchants.
  582. Baneofarthropods:
  583. price: 10
  584. max: 10
  585. Smite:
  586. price: 10
  587. max: 10
  588. Depth:
  589. price: 10
  590. max: 10
  591. Efficiency:
  592. price: 10
  593. max: 10
  594. Unbreaking:
  595. price: 10
  596. max: 10
  597. Fireaspect:
  598. price: 10
  599. max: 10
  600. Knockback:
  601. price: 10
  602. max: 10
  603. Fortune:
  604. price: 10
  605. max: 200
  606. Looting:
  607. price: 10
  608. max: 10
  609. Luck:
  610. price: 10
  611. max: 10
  612. Mending:
  613. price: 10
  614. max: 10
  615. Respiration:
  616. price: 10
  617. max: 10
  618. Protection:
  619. price: 10
  620. max: 10
  621. Blastprotection:
  622. price: 10
  623. max: 10
  624. Featherfall:
  625. price: 10
  626. max: 10
  627. Fireprotection:
  628. price: 10
  629. max: 10
  630. Projectileprot:
  631. price: 10
  632. max: 10
  633. Silktouch:
  634. price: 10
  635. max: 10
  636. Aquaaffinity:
  637. price: 10
  638. max: 10
  639. Thorns:
  640. price: 10
  641. max: 10
  642. Sweeping:
  643. price: 10
  644. max: 10
  645. Binding:
  646. price: 10
  647. max: 10
  648. Vanishing:
  649. price: 10
  650. max: 10
  651. Loyalty:
  652. price: 10
  653. max: 10
  654. Impaling:
  655. price: 10
  656. max: 10
  657. Riptide:
  658. price: 10
  659. max: 10
  660. Channeling:
  661. price: 10
  662. max: 10
  663.  
  664. Conflicts:
  665. 1:
  666. - Explosive
  667. - Excavation
  668. - Sphered
  669. - Disk
  670. - Tile
  671. 2:
  672. - Silktouch
  673. - Fortune
  674.  
  675. # list of items players are allowed to enchant
  676. Items:
  677. GOLD_PICKAXE:
  678. - Unbreaking
  679. - Fortune
  680. - Efficiency
  681. IRON_PICKAXE:
  682. - Unbreaking
  683. - Fortune
  684. - Efficiency
  685. STONE_PICKAXE:
  686. - Unbreaking
  687. - Fortune
  688. - Efficiency
  689. WOOD_PICKAXE:
  690. - Unbreaking
  691. - Fortune
  692. - Efficiency
  693. DIAMOND_PICKAXE:
  694. - Unbreaking
  695. - Fortune
  696. - Efficiency
  697. - AutoSell
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