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Oct 12th, 2017
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  1. GameView Start
  2. Possible achievement: Base_CumulativeDamage, progress: 100
  3. Possible achievement: Base_CumulativeHeal, progress: 3470
  4. Possible achievement: Base_DefeatAllEnvironments, progress: 100
  5. Possible achievement: Base_LargeAttack
  6. Possible achievement: Base_LastHeroStanding
  7. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  8. Possible achievement: Base_NoCards
  9. Possible achievement: Base_NoPowers
  10. Possible achievement: Base_RedirectMany
  11. Possible achievement: Base_WinFullHP
  12. Possible achievement: Base_WinGame
  13. GameController puts Explosive Launcher into play.
  14. GameController puts Reactive Plating into play.
  15. GameController puts Custom Hand-Cannon into play.
  16. GameController puts Automated Turret into play.
  17. Ambuscade shuffles their the villain deck.
  18. Went to Ambuscade's Start phase.
  19. Went from Ambuscade's Start phase to PlayCard phase.
  20. GameController plays Snatch and Grab.
  21. Ambuscade initiates 3 Melee damage to Legacy.
  22. Ambuscade deals Legacy 3 Melee damage.
  23. Legacy is now at 29 HP.
  24. Ambuscade initiates 4 Energy damage to Legacy.
  25. Ambuscade deals Legacy 4 Energy damage.
  26. Legacy is now at 25 HP.
  27. GameController moved Snatch and Grab to the villain trash.
  28. Went from Ambuscade's PlayCard phase to End phase.
  29. Ambuscade initiates 4 Projectile damage to Freedom Six Tachyon.
  30. Ambuscade deals Freedom Six Tachyon 4 Projectile damage.
  31. Freedom Six Tachyon is now at 24 HP.
  32. Ambuscade initiates 3 Fire damage to Legacy.
  33. Ambuscade deals Legacy 3 Fire damage.
  34. Legacy is now at 22 HP.
  35. Ambuscade initiates 3 Fire damage to Freedom Six Tachyon.
  36. Ambuscade deals Freedom Six Tachyon 3 Fire damage.
  37. Freedom Six Tachyon is now at 21 HP.
  38. Ambuscade initiates 3 Fire damage to Xtreme Prime Wardens Captain Cosmic.
  39. Ambuscade deals Xtreme Prime Wardens Captain Cosmic 3 Fire damage.
  40. Xtreme Prime Wardens Captain Cosmic is now at 23 HP.
  41. Ambuscade initiates 3 Fire damage to The Argent Adept.
  42. Ambuscade deals The Argent Adept 3 Fire damage.
  43. The Argent Adept is now at 21 HP.
  44. Ambuscade initiates 3 Fire damage to Chrono-Ranger.
  45. Ambuscade deals Chrono-Ranger 3 Fire damage.
  46. Chrono-Ranger is now at 25 HP.
  47. Ambuscade initiates 2 Projectile damage to Xtreme Prime Wardens Captain Cosmic.
  48. Ambuscade deals Xtreme Prime Wardens Captain Cosmic 2 Projectile damage.
  49. Xtreme Prime Wardens Captain Cosmic is now at 21 HP.
  50. Automated Turret initiates 2 Projectile damage to Chrono-Ranger.
  51. Automated Turret deals Chrono-Ranger 2 Projectile damage.
  52. Chrono-Ranger is now at 23 HP.
  53. Went from Ambuscade's End phase to Legacy's Start phase.
  54. Went from Legacy's Start phase to PlayCard phase.
  55. GameController plays Back-Fist Strike.
  56. Legacy initiates 4 Melee damage to Explosive Launcher.
  57. Legacy deals Explosive Launcher 4 Melee damage.
  58. Explosive Launcher is now at 2 HP.
  59. GameController moved Back-Fist Strike to Legacy's trash.
  60. Went from Legacy's PlayCard phase to UsePower phase.
  61. Legacy uses the power on Legacy.
  62. Applying ongoing effect: Increase damage dealt by hero targets by 1.
  63. Went from Legacy's UsePower phase to DrawCard phase.
  64. Legacy draws "Thokk!".
  65. Went from Legacy's DrawCard phase to End phase.
  66. Went from Legacy's End phase to Tachyon's Start phase.
  67. Went from Tachyon's Start phase to PlayCard phase.
  68. GameController plays Pushing The Limits.
  69. Pushing The Limits increased the action count of PlayCard by 1.
  70. GameController plays Hypersonic Assault.
  71. Freedom Six Tachyon initiates 1 Sonic damage to Reactive Plating.
  72. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  73. Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
  74. Freedom Six Tachyon deals Reactive Plating 1 Sonic damage.
  75. Reactive Plating is now at 9 HP.
  76. Applying ongoing effect: Reactive Plating cannot deal damage.
  77. Freedom Six Tachyon initiates 1 Sonic damage to Ambuscade.
  78. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  79. Reactive Plating reduces the damage dealt to Ambuscade by Freedom Six Tachyon by 1.
  80. Freedom Six Tachyon deals Ambuscade 1 Sonic damage.
  81. Ambuscade is now at 49 HP.
  82. Applying ongoing effect: Ambuscade cannot deal damage.
  83. Reactive Plating reacts!
  84. Reactive Plating initiates 2 Energy damage to Freedom Six Tachyon.
  85. Action of Reactive Plating was cancelled by Hypersonic Assault.
  86. Freedom Six Tachyon initiates 1 Sonic damage to Automated Turret.
  87. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  88. Freedom Six Tachyon deals Automated Turret 2 Sonic damage.
  89. Automated Turret is now at 6 HP.
  90. Applying ongoing effect: Automated Turret cannot deal damage.
  91. Freedom Six Tachyon initiates 1 Sonic damage to Custom Hand-Cannon.
  92. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  93. Freedom Six Tachyon deals Custom Hand-Cannon 2 Sonic damage.
  94. Custom Hand-Cannon is now at 3 HP.
  95. Applying ongoing effect: Custom Hand-Cannon cannot deal damage.
  96. Freedom Six Tachyon initiates 1 Sonic damage to Explosive Launcher.
  97. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  98. Freedom Six Tachyon deals Explosive Launcher 2 Sonic damage.
  99. Explosive Launcher is now at 0 HP.
  100. Applying ongoing effect: Explosive Launcher cannot deal damage.
  101. Freedom Six Tachyon's Team Leader destroys Explosive Launcher!
  102. GameController moved Explosive Launcher to the villain trash.
  103. GameController moved Hypersonic Assault to Tachyon's trash.
  104. Went from Tachyon's PlayCard phase to UsePower phase.
  105. Tachyon uses the power on Freedom Six Tachyon.
  106. Legacy draws Heroic Interception.
  107. Tachyon draws Accelerated Assault.
  108. Captain Cosmic draws Wounding Buffer.
  109. The Argent Adept draws Musaragni's Harp.
  110. Chrono-Ranger draws Eye on the Prize.
  111. Pushing The Limits increased the action count of DrawCard by 1.
  112. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  113. Tachyon draws Supersonic Response.
  114. Tachyon draws Fleet of Foot.
  115. Went from Tachyon's DrawCard phase to End phase.
  116. Went from Tachyon's End phase to Captain Cosmic's Start phase.
  117. Went from Captain Cosmic's Start phase to PlayCard phase.
  118. GameController plays Autonomous Blade.
  119. GameController moved Autonomous Blade from Captain Cosmic's hand next to Xtreme Prime Wardens Captain Cosmic.
  120. Went from Captain Cosmic's PlayCard phase to UsePower phase.
  121. Captain Cosmic uses the power on Xtreme Prime Wardens Captain Cosmic.
  122. Xtreme Prime Wardens Captain Cosmic initiates 1 Energy damage to Custom Hand-Cannon.
  123. Legacy's Galvanize increases the damage dealt by Xtreme Prime Wardens Captain Cosmic by 1.
  124. Xtreme Prime Wardens Captain Cosmic deals Custom Hand-Cannon 2 Energy damage.
  125. Custom Hand-Cannon is now at 1 HP.
  126. Autonomous Blade initiates 2 Energy damage to Automated Turret.
  127. Legacy's Galvanize increases the damage dealt by Autonomous Blade by 1.
  128. Autonomous Blade deals Automated Turret 3 Energy damage.
  129. Automated Turret is now at 3 HP.
  130. Autonomous Blade initiates 1 Energy damage to Custom Hand-Cannon.
  131. Legacy's Galvanize increases the damage dealt by Autonomous Blade by 1.
  132. Autonomous Blade deals Custom Hand-Cannon 2 Energy damage.
  133. Custom Hand-Cannon is now at -1 HP.
  134. Autonomous Blade destroys Custom Hand-Cannon!
  135. GameController moved Custom Hand-Cannon to the villain trash.
  136. Went from Captain Cosmic's UsePower phase to DrawCard phase.
  137. Captain Cosmic draws Cosmic Weapon.
  138. Went from Captain Cosmic's DrawCard phase to End phase.
  139. Went from Captain Cosmic's End phase to The Argent Adept's Start phase.
  140. Went from The Argent Adept's Start phase to PlayCard phase.
  141. GameController plays Arcane Cadence.
  142. Revealed card: Polyphoric Flare
  143. Revealed card: Vernal Sonata
  144. Revealed card: Arcane Cadence
  145. Revealed card: Syncopated Onslaught
  146. Revealed card: Alacritous Subdominant
  147. Arcane Cadence moved Vernal Sonata from The Argent Adept's revealed cards to The Argent Adept's hand.
  148. Arcane Cadence moved Syncopated Onslaught from The Argent Adept's revealed cards to The Argent Adept's deck.
  149. Arcane Cadence moved Arcane Cadence from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
  150. Arcane Cadence moved Polyphoric Flare from The Argent Adept's revealed cards to The Argent Adept's trash.
  151. Arcane Cadence plays Alacritous Subdominant.
  152. GameController moved Arcane Cadence to The Argent Adept's trash.
  153. Went from The Argent Adept's PlayCard phase to UsePower phase.
  154. The Argent Adept uses the power on The Argent Adept.
  155. The Argent Adept activates the text on Alacritous Subdominant.
  156. Alacritous Subdominant plays Cosmic Weapon.
  157. GameController moved Cosmic Weapon from Captain Cosmic's hand next to Legacy.
  158. Went from The Argent Adept's UsePower phase to DrawCard phase.
  159. The Argent Adept draws Syncopated Onslaught.
  160. Went from The Argent Adept's DrawCard phase to End phase.
  161. Went from The Argent Adept's End phase to Chrono-Ranger's Start phase.
  162. Went from Chrono-Ranger's Start phase to PlayCard phase.
  163. Went from Chrono-Ranger's PlayCard phase to UsePower phase.
  164. Chrono-Ranger did not play a card or use a power this turn. Increasing draw count by 1.
  165. Went from Chrono-Ranger's UsePower phase to DrawCard phase. (Count: 2)
  166. Chrono-Ranger draws "The Whole Gang".
  167. Chrono-Ranger draws Temporal Grenade.
  168. Went from Chrono-Ranger's DrawCard phase to End phase.
  169. Went from Chrono-Ranger's End phase to Wagner Mars Base's Start phase.
  170. Went from Wagner Mars Base's Start phase to PlayCard phase.
  171. GameController plays Meteor Storm.
  172. Went from Wagner Mars Base's PlayCard phase to End phase.
  173. Went from Wagner Mars Base's End phase to Ambuscade's Start phase.
  174. Went from Ambuscade's Start phase to PlayCard phase.
  175. GameController plays Snatch and Grab.
  176. GameController moved Snatch and Grab to the villain trash.
  177. Went from Ambuscade's PlayCard phase to End phase.
  178. Went from Ambuscade's End phase to Legacy's Start phase.
  179. Notice: an ongoing effect just expired: Increase damage dealt by hero targets by 1.
  180. Meteor Storm destroys itself!
  181. GameController moved Meteor Storm to the environment trash.
  182. Went from Legacy's Start phase to Tachyon's Start phase.
  183. Notice: an ongoing effect just expired: Reactive Plating cannot deal damage.
  184. Notice: an ongoing effect just expired: Ambuscade cannot deal damage.
  185. Notice: an ongoing effect just expired: Automated Turret cannot deal damage.
  186. Freedom Six Tachyon initiates 2 Sonic damage to Freedom Six Tachyon.
  187. Freedom Six Tachyon deals Freedom Six Tachyon 2 Sonic damage.
  188. Freedom Six Tachyon is now at 19 HP.
  189. Pushing The Limits increased the action count of PlayCard by 1.
  190. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  191. GameController plays Fleet of Foot.
  192. Legacy draws Lead from the Front.
  193. Tachyon draws Nimble Strike.
  194. Captain Cosmic draws Energy Bracer.
  195. The Argent Adept draws Scherzo of Frost and Flame.
  196. Chrono-Ranger draws Hunter and Hunted.
  197. Fleet of Foot plays Nimble Strike.
  198. Freedom Six Tachyon initiates 1 Melee damage to Automated Turret.
  199. Freedom Six Tachyon deals Automated Turret 1 Melee damage.
  200. Automated Turret is now at 2 HP.
  201. Tachyon draws Fleet of Foot.
  202. GameController moved Nimble Strike to Tachyon's trash.
  203. GameController moved Fleet of Foot to Tachyon's trash.
  204. GameController plays Fleet of Foot.
  205. Legacy draws Inspiring Presence.
  206. Tachyon draws Quick Insight.
  207. Captain Cosmic draws Cosmic Crest.
  208. The Argent Adept draws Vernal Sonata.
  209. Chrono-Ranger draws Eye on the Prize.
  210. Fleet of Foot plays Quick Insight.
  211. Tachyon draws Hypersonic Assault.
  212. Tachyon draws Blinding Speed.
  213. Tachyon draws Quick Insight.
  214. Tachyon discards Accelerated Assault.
  215. Quick Insight moved Accelerated Assault from Tachyon's hand to Tachyon's trash.
  216. Tachyon discards Supersonic Response.
  217. Quick Insight moved Supersonic Response from Tachyon's hand to Tachyon's trash.
  218. GameController moved Quick Insight to Tachyon's trash.
  219. GameController moved Fleet of Foot to Tachyon's trash.
  220. Went from Tachyon's PlayCard phase to UsePower phase.
  221. Tachyon uses the power on Freedom Six Tachyon.
  222. Legacy draws Fortitude.
  223. Tachyon draws HUD Goggles.
  224. Captain Cosmic draws Cosmic Weapon.
  225. The Argent Adept draws Silver Shadow.
  226. Chrono-Ranger draws "Just Doin' My Job".
  227. Pushing The Limits increased the action count of DrawCard by 1.
  228. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  229. Tachyon draws Lightspeed Barrage.
  230. Tachyon draws Research Grant.
  231. Went from Tachyon's DrawCard phase to End phase.
  232. Went from Tachyon's End phase to Captain Cosmic's Start phase.
  233. Went from Captain Cosmic's Start phase to PlayCard phase.
  234. GameController plays Energy Bracer.
  235. GameController moved Energy Bracer from Captain Cosmic's hand next to Legacy.
  236. Went from Captain Cosmic's PlayCard phase to UsePower phase.
  237. Captain Cosmic uses the power on Xtreme Prime Wardens Captain Cosmic.
  238. Xtreme Prime Wardens Captain Cosmic initiates 1 Energy damage to Automated Turret.
  239. Xtreme Prime Wardens Captain Cosmic deals Automated Turret 1 Energy damage.
  240. Automated Turret is now at 1 HP.
  241. Autonomous Blade initiates 2 Energy damage to Reactive Plating.
  242. Reactive Plating reduces the damage dealt to Reactive Plating by Autonomous Blade by 1.
  243. Autonomous Blade deals Reactive Plating 1 Energy damage.
  244. Reactive Plating is now at 8 HP.
  245. Autonomous Blade initiates 1 Energy damage to Automated Turret.
  246. Autonomous Blade deals Automated Turret 1 Energy damage.
  247. Automated Turret is now at 0 HP.
  248. Autonomous Blade destroys Automated Turret!
  249. GameController moved Automated Turret to the villain trash.
  250. Went from Captain Cosmic's UsePower phase to DrawCard phase.
  251. Captain Cosmic draws Wounding Buffer.
  252. Went from Captain Cosmic's DrawCard phase to End phase.
  253. Went from Captain Cosmic's End phase to The Argent Adept's Start phase.
  254. Went from The Argent Adept's Start phase to PlayCard phase.
  255. GameController plays Arcane Cadence.
  256. Revealed card: Polyphoric Flare
  257. Revealed card: Telamon's Lyra
  258. Revealed card: Sarabande of Destruction
  259. Revealed card: Inventive Preparation
  260. Revealed card: Inspiring Supertonic
  261. Arcane Cadence moved Telamon's Lyra from The Argent Adept's revealed cards to The Argent Adept's hand.
  262. Arcane Cadence moved Sarabande of Destruction from The Argent Adept's revealed cards to The Argent Adept's deck.
  263. Arcane Cadence moved Inspiring Supertonic from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
  264. Arcane Cadence moved Polyphoric Flare from The Argent Adept's revealed cards to The Argent Adept's trash.
  265. Arcane Cadence plays Inventive Preparation.
  266. GameController moved Arcane Cadence to The Argent Adept's trash.
  267. Went from The Argent Adept's PlayCard phase to UsePower phase.
  268. The Argent Adept uses the power on The Argent Adept.
  269. The Argent Adept activates the text on Alacritous Subdominant.
  270. Alacritous Subdominant plays Lead from the Front.
  271. Went from The Argent Adept's UsePower phase to DrawCard phase.
  272. The Argent Adept draws Sarabande of Destruction.
  273. Went from The Argent Adept's DrawCard phase to End phase.
  274. Went from The Argent Adept's End phase to Chrono-Ranger's Start phase.
  275. Went from Chrono-Ranger's Start phase to PlayCard phase.
  276. Went from Chrono-Ranger's PlayCard phase to UsePower phase.
  277. Chrono-Ranger did not play a card or use a power this turn. Increasing draw count by 1.
  278. Went from Chrono-Ranger's UsePower phase to DrawCard phase. (Count: 2)
  279. Chrono-Ranger draws Sudden Contract.
  280. Chrono-Ranger draws Ranger's Mark.
  281. Went from Chrono-Ranger's DrawCard phase to End phase.
  282. Went from Chrono-Ranger's End phase to Wagner Mars Base's Start phase.
  283. Went from Wagner Mars Base's Start phase to PlayCard phase.
  284. GameController plays Maintenance Level.
  285. Went from Wagner Mars Base's PlayCard phase to End phase.
  286. Maintenance Level plays the top card of the environment deck.
  287. Maintenance Level plays Villainous Weaponry.
  288. Went from Wagner Mars Base's End phase to Ambuscade's Start phase.
  289. Went from Ambuscade's Start phase to PlayCard phase.
  290. GameController plays Custom Hand-Cannon.
  291. Went from Ambuscade's PlayCard phase to End phase.
  292. Ambuscade initiates 4 Projectile damage to Chrono-Ranger.
  293. Villainous Weaponry increases the damage dealt by Ambuscade by 1.
  294. Ambuscade deals Chrono-Ranger 5 Projectile damage.
  295. Chrono-Ranger is now at 18 HP.
  296. Ambuscade initiates 2 Projectile damage to Xtreme Prime Wardens Captain Cosmic.
  297. Villainous Weaponry increases the damage dealt by Ambuscade by 1.
  298. Ambuscade deals Xtreme Prime Wardens Captain Cosmic 3 Projectile damage.
  299. Xtreme Prime Wardens Captain Cosmic is now at 18 HP.
  300. Went from Ambuscade's End phase to Legacy's Start phase.
  301. Went from Legacy's Start phase to PlayCard phase.
  302. GameController plays Inspiring Presence.
  303. Inspiring Presence caused Legacy to regain 1 HP. HP is now 23.
  304. Inspiring Presence caused Freedom Six Tachyon to regain 1 HP. HP is now 20.
  305. Inspiring Presence tried to increase Autonomous Blade's HP, but they are already at their maximum HP.
  306. Inspiring Presence tried to increase Cosmic Weapon's HP, but they are already at their maximum HP.
  307. Inspiring Presence tried to increase Energy Bracer's HP, but they are already at their maximum HP.
  308. Inspiring Presence caused Xtreme Prime Wardens Captain Cosmic to regain 1 HP. HP is now 19.
  309. Inspiring Presence caused The Argent Adept to regain 1 HP. HP is now 22.
  310. Inspiring Presence caused Chrono-Ranger to regain 1 HP. HP is now 19.
  311. Went from Legacy's PlayCard phase to UsePower phase.
  312. Legacy uses the power on Legacy.
  313. Applying ongoing effect: Increase damage dealt by hero targets by 1.
  314. Went from Legacy's UsePower phase to DrawCard phase.
  315. Legacy draws Take Down.
  316. Went from Legacy's DrawCard phase to End phase.
  317. Went from Legacy's End phase to Tachyon's Start phase.
  318. Freedom Six Tachyon initiates 2 Sonic damage to Freedom Six Tachyon.
  319. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  320. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  321. Freedom Six Tachyon deals Freedom Six Tachyon 4 Sonic damage.
  322. Freedom Six Tachyon is now at 16 HP.
  323. Pushing The Limits increased the action count of PlayCard by 1.
  324. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  325. GameController plays HUD Goggles.
  326. HUD Goggles increased the action count of PlayCard by 1.
  327. GameController plays Blinding Speed.
  328. Blinding Speed destroys Maintenance Level!
  329. GameController moved Maintenance Level to the environment trash.
  330. GameController moved Blinding Speed to Tachyon's trash.
  331. GameController plays Hypersonic Assault.
  332. Freedom Six Tachyon initiates 1 Sonic damage to Reactive Plating.
  333. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  334. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  335. Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
  336. Freedom Six Tachyon deals Reactive Plating 2 Sonic damage.
  337. Reactive Plating is now at 6 HP.
  338. Applying ongoing effect: Reactive Plating cannot deal damage.
  339. Freedom Six Tachyon initiates 1 Sonic damage to Ambuscade.
  340. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  341. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  342. Reactive Plating reduces the damage dealt to Ambuscade by Freedom Six Tachyon by 1.
  343. Freedom Six Tachyon deals Ambuscade 2 Sonic damage.
  344. Ambuscade is now at 47 HP.
  345. Applying ongoing effect: Ambuscade cannot deal damage.
  346. Reactive Plating reacts!
  347. Reactive Plating initiates 2 Energy damage to Freedom Six Tachyon.
  348. Action of Reactive Plating was cancelled by Hypersonic Assault.
  349. Freedom Six Tachyon initiates 1 Sonic damage to Custom Hand-Cannon.
  350. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  351. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  352. Freedom Six Tachyon deals Custom Hand-Cannon 3 Sonic damage.
  353. Custom Hand-Cannon is now at 2 HP.
  354. Applying ongoing effect: Custom Hand-Cannon cannot deal damage.
  355. Freedom Six Tachyon initiates 1 Sonic damage to Villainous Weaponry.
  356. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  357. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  358. Freedom Six Tachyon deals Villainous Weaponry 3 Sonic damage.
  359. Villainous Weaponry is now at 2 HP.
  360. Applying ongoing effect: Villainous Weaponry cannot deal damage.
  361. GameController moved Hypersonic Assault to Tachyon's trash.
  362. Went from Tachyon's PlayCard phase to UsePower phase.
  363. Tachyon uses the power on Freedom Six Tachyon.
  364. Legacy draws Superhuman Durability.
  365. Tachyon draws HUD Goggles.
  366. Captain Cosmic draws Augmented Ally.
  367. The Argent Adept draws Eydisar's Horn.
  368. Chrono-Ranger draws Eye on the Prize.
  369. Pushing The Limits increased the action count of DrawCard by 1.
  370. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  371. Tachyon draws Supersonic Response.
  372. Tachyon draws Lightning Reflexes.
  373. Went from Tachyon's DrawCard phase to End phase.
  374. Went from Tachyon's End phase to Captain Cosmic's Start phase.
  375. Went from Captain Cosmic's Start phase to PlayCard phase.
  376. GameController plays Wounding Buffer.
  377. GameController moved Wounding Buffer from Captain Cosmic's hand next to Xtreme Prime Wardens Captain Cosmic.
  378. Went from Captain Cosmic's PlayCard phase to UsePower phase.
  379. Captain Cosmic uses the power on Xtreme Prime Wardens Captain Cosmic.
  380. Xtreme Prime Wardens Captain Cosmic initiates 1 Energy damage to Reactive Plating.
  381. Legacy's Galvanize increases the damage dealt by Xtreme Prime Wardens Captain Cosmic by 1.
  382. Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Captain Cosmic by 1.
  383. Reactive Plating reduces the damage dealt to Reactive Plating by Xtreme Prime Wardens Captain Cosmic by 1.
  384. Xtreme Prime Wardens Captain Cosmic deals Reactive Plating 2 Energy damage.
  385. Reactive Plating is now at 4 HP.
  386. Autonomous Blade initiates 2 Energy damage to Custom Hand-Cannon.
  387. Legacy's Galvanize increases the damage dealt by Autonomous Blade by 1.
  388. Inspiring Presence increases the damage dealt by Autonomous Blade by 1.
  389. Autonomous Blade deals Custom Hand-Cannon 4 Energy damage.
  390. Custom Hand-Cannon is now at -2 HP.
  391. Autonomous Blade destroys Custom Hand-Cannon!
  392. GameController moved Custom Hand-Cannon to the villain trash.
  393. Autonomous Blade initiates 1 Energy damage to Reactive Plating.
  394. Legacy's Galvanize increases the damage dealt by Autonomous Blade by 1.
  395. Inspiring Presence increases the damage dealt by Autonomous Blade by 1.
  396. Reactive Plating reduces the damage dealt to Reactive Plating by Autonomous Blade by 1.
  397. Autonomous Blade deals Reactive Plating 2 Energy damage.
  398. Reactive Plating is now at 2 HP.
  399. Cosmic Weapon initiates 1 Energy damage to Reactive Plating.
  400. Legacy's Galvanize increases the damage dealt by Cosmic Weapon by 1.
  401. Inspiring Presence increases the damage dealt by Cosmic Weapon by 1.
  402. Reactive Plating reduces the damage dealt to Reactive Plating by Cosmic Weapon by 1.
  403. Cosmic Weapon deals Reactive Plating 2 Energy damage.
  404. Reactive Plating is now at 0 HP.
  405. Cosmic Weapon destroys Reactive Plating!
  406. GameController moved Reactive Plating to the villain trash.
  407. Went from Captain Cosmic's UsePower phase to DrawCard phase.
  408. Captain Cosmic draws Potent Disruption.
  409. Went from Captain Cosmic's DrawCard phase to End phase.
  410. Went from Captain Cosmic's End phase to The Argent Adept's Start phase.
  411. Went from The Argent Adept's Start phase to PlayCard phase.
  412. GameController plays Telamon's Lyra.
  413. Went from The Argent Adept's PlayCard phase to UsePower phase.
  414. The Argent Adept uses the power on Telamon's Lyra.
  415. The Argent Adept activates the text on Alacritous Subdominant.
  416. Alacritous Subdominant plays Fortitude.
  417. The Argent Adept activates the text on Inventive Preparation.
  418. Inventive Preparation plays Augmented Ally.
  419. GameController moved Augmented Ally from Captain Cosmic's hand next to Legacy.
  420. Went from The Argent Adept's UsePower phase to DrawCard phase.
  421. The Argent Adept draws Syncopated Onslaught.
  422. Went from The Argent Adept's DrawCard phase to End phase.
  423. Went from The Argent Adept's End phase to Chrono-Ranger's Start phase.
  424. Went from Chrono-Ranger's Start phase to PlayCard phase.
  425. Went from Chrono-Ranger's PlayCard phase to UsePower phase.
  426. Chrono-Ranger did not play a card or use a power this turn. Increasing draw count by 1.
  427. Went from Chrono-Ranger's UsePower phase to DrawCard phase. (Count: 2)
  428. Chrono-Ranger draws "Just Doin' My Job".
  429. Chrono-Ranger draws Displaced Armory.
  430. Went from Chrono-Ranger's DrawCard phase to End phase.
  431. Went from Chrono-Ranger's End phase to Wagner Mars Base's Start phase.
  432. Went from Wagner Mars Base's Start phase to PlayCard phase.
  433. GameController plays Oxygen Leak.
  434. Went from Wagner Mars Base's PlayCard phase to End phase.
  435. 1 player may discard 1 card to destroy Oxygen Leak.
  436. Tachyon discards Supersonic Response.
  437. Oxygen Leak moved Supersonic Response from Tachyon's hand to Tachyon's trash.
  438. Oxygen Leak destroys itself!
  439. GameController moved Oxygen Leak to the environment trash.
  440. Went from Wagner Mars Base's End phase to Ambuscade's Start phase.
  441. Went from Ambuscade's Start phase to PlayCard phase.
  442. GameController plays Run and Gun.
  443. Run and Gun moves 7 cards to the top of Ambuscade's Deck.
  444. Ambuscade shuffles their the villain deck.
  445. Run and Gun plays Unavoidable Explosive.
  446. Unavoidable Explosive was moved to the bottom of the villain deck.
  447. Ambuscade shuffles their the villain deck.
  448. GameController moved Run and Gun to the villain trash.
  449. Went from Ambuscade's PlayCard phase to End phase.
  450. Went from Ambuscade's End phase to Legacy's Start phase.
  451. Notice: an ongoing effect just expired: Increase damage dealt by hero targets by 1.
  452. Legacy discards Superhuman Durability.
  453. Augmented Ally moved Superhuman Durability from Legacy's hand to Legacy's trash.
  454. Legacy uses the power on Legacy.
  455. Applying ongoing effect: Increase damage dealt by hero targets by 1.
  456. Went from Legacy's Start phase to PlayCard phase.
  457. GameController plays "Thokk!".
  458. Legacy initiates 3 Melee damage to Ambuscade.
  459. Legacy's Galvanize increases the damage dealt by Legacy by 1.
  460. Inspiring Presence increases the damage dealt by Legacy by 1.
  461. Legacy deals Ambuscade 5 Melee damage.
  462. Ambuscade is now at 42 HP.
  463. Legacy draws Next Evolution.
  464. GameController moved "Thokk!" to Legacy's trash.
  465. Went from Legacy's PlayCard phase to UsePower phase.
  466. Legacy uses the power on Legacy (contributed by Cosmic Weapon).
  467. Legacy initiates 3 Energy damage to Villainous Weaponry.
  468. Legacy's Galvanize increases the damage dealt by Legacy by 1.
  469. Inspiring Presence increases the damage dealt by Legacy by 1.
  470. Legacy deals Villainous Weaponry 5 Energy damage.
  471. Villainous Weaponry is now at -3 HP.
  472. Legacy's Galvanize destroys Villainous Weaponry!
  473. GameController moved Villainous Weaponry to the environment trash.
  474. Went from Legacy's UsePower phase to DrawCard phase.
  475. Legacy draws The Legacy Ring.
  476. Went from Legacy's DrawCard phase to End phase.
  477. Went from Legacy's End phase to Tachyon's Start phase.
  478. Notice: an ongoing effect just expired: Ambuscade cannot deal damage.
  479. Pushing The Limits destroys itself!
  480. GameController moved Pushing The Limits to Tachyon's trash.
  481. HUD Goggles increased the action count of PlayCard by 1.
  482. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  483. GameController plays Quick Insight.
  484. Tachyon draws Blinding Speed.
  485. Tachyon draws HUD Goggles.
  486. Tachyon draws Sucker Punch.
  487. Tachyon discards Sucker Punch.
  488. Quick Insight moved Sucker Punch from Tachyon's hand to Tachyon's trash.
  489. Tachyon discards HUD Goggles.
  490. Quick Insight moved HUD Goggles from Tachyon's hand to Tachyon's trash.
  491. GameController moved Quick Insight to Tachyon's trash.
  492. GameController plays Hypersonic Assault.
  493. Freedom Six Tachyon initiates 1 Sonic damage to Ambuscade.
  494. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  495. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  496. Freedom Six Tachyon deals Ambuscade 3 Sonic damage.
  497. Ambuscade is now at 39 HP.
  498. Applying ongoing effect: Ambuscade cannot deal damage.
  499. GameController moved Hypersonic Assault to Tachyon's trash.
  500. Went from Tachyon's PlayCard phase to UsePower phase.
  501. Tachyon uses the power on Freedom Six Tachyon.
  502. Legacy draws Fortitude.
  503. Tachyon draws Sucker Punch.
  504. Captain Cosmic draws Autonomous Blade.
  505. The Argent Adept draws Vernal Sonata.
  506. Chrono-Ranger draws Terrible Tech-Strike.
  507. Went from Tachyon's UsePower phase to DrawCard phase.
  508. Tachyon draws Accelerated Assault.
  509. Went from Tachyon's DrawCard phase to End phase.
  510. Went from Tachyon's End phase to Captain Cosmic's Start phase.
  511. Went from Captain Cosmic's Start phase to PlayCard phase.
  512. GameController plays Autonomous Blade.
  513. GameController moved Autonomous Blade from Captain Cosmic's hand next to Xtreme Prime Wardens Captain Cosmic.
  514. Went from Captain Cosmic's PlayCard phase to UsePower phase.
  515. Captain Cosmic uses the power on Xtreme Prime Wardens Captain Cosmic.
  516. Xtreme Prime Wardens Captain Cosmic initiates 1 Energy damage to Ambuscade.
  517. Legacy's Galvanize increases the damage dealt by Xtreme Prime Wardens Captain Cosmic by 1.
  518. Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Captain Cosmic by 1.
  519. Xtreme Prime Wardens Captain Cosmic deals Ambuscade 3 Energy damage.
  520. Ambuscade is now at 36 HP.
  521. Autonomous Blade initiates 2 Energy damage to Ambuscade.
  522. Legacy's Galvanize increases the damage dealt by Autonomous Blade by 1.
  523. Inspiring Presence increases the damage dealt by Autonomous Blade by 1.
  524. Autonomous Blade deals Ambuscade 4 Energy damage.
  525. Ambuscade is now at 32 HP.
  526. Autonomous Blade initiates 2 Energy damage to Ambuscade.
  527. Legacy's Galvanize increases the damage dealt by Autonomous Blade by 1.
  528. Inspiring Presence increases the damage dealt by Autonomous Blade by 1.
  529. Autonomous Blade deals Ambuscade 4 Energy damage.
  530. Ambuscade is now at 28 HP.
  531. Augmented Ally initiates 1 Energy damage to Ambuscade.
  532. Legacy's Galvanize increases the damage dealt by Augmented Ally by 1.
  533. Inspiring Presence increases the damage dealt by Augmented Ally by 1.
  534. Augmented Ally deals Ambuscade 3 Energy damage.
  535. Ambuscade is now at 25 HP.
  536. Autonomous Blade initiates 1 Energy damage to Ambuscade.
  537. Legacy's Galvanize increases the damage dealt by Autonomous Blade by 1.
  538. Inspiring Presence increases the damage dealt by Autonomous Blade by 1.
  539. Autonomous Blade deals Ambuscade 3 Energy damage.
  540. Ambuscade is now at 22 HP.
  541. Autonomous Blade initiates 1 Energy damage to Ambuscade.
  542. Legacy's Galvanize increases the damage dealt by Autonomous Blade by 1.
  543. Inspiring Presence increases the damage dealt by Autonomous Blade by 1.
  544. Autonomous Blade deals Ambuscade 3 Energy damage.
  545. Ambuscade is now at 19 HP.
  546. Cosmic Weapon initiates 1 Energy damage to Ambuscade.
  547. Legacy's Galvanize increases the damage dealt by Cosmic Weapon by 1.
  548. Inspiring Presence increases the damage dealt by Cosmic Weapon by 1.
  549. Cosmic Weapon deals Ambuscade 3 Energy damage.
  550. Ambuscade is now at 16 HP.
  551. Energy Bracer initiates 1 Energy damage to Ambuscade.
  552. Legacy's Galvanize increases the damage dealt by Energy Bracer by 1.
  553. Inspiring Presence increases the damage dealt by Energy Bracer by 1.
  554. Energy Bracer deals Ambuscade 3 Energy damage.
  555. Ambuscade is now at 13 HP.
  556. Wounding Buffer initiates 1 Energy damage to Ambuscade.
  557. Legacy's Galvanize increases the damage dealt by Wounding Buffer by 1.
  558. Inspiring Presence increases the damage dealt by Wounding Buffer by 1.
  559. Wounding Buffer deals Ambuscade 3 Energy damage.
  560. Ambuscade is now at 10 HP.
  561. Went from Captain Cosmic's UsePower phase to DrawCard phase.
  562. Captain Cosmic draws Construct Cataclysm.
  563. Went from Captain Cosmic's DrawCard phase to End phase.
  564. Went from Captain Cosmic's End phase to The Argent Adept's Start phase.
  565. Went from The Argent Adept's Start phase to PlayCard phase.
  566. GameController plays Silver Shadow.
  567. The Argent Adept activates the text on Inventive Preparation.
  568. Inventive Preparation plays Construct Cataclysm.
  569. Construct Cataclysm destroys Augmented Ally!
  570. GameController moved Augmented Ally to Captain Cosmic's trash.
  571. Construct Cataclysm destroys Autonomous Blade!
  572. GameController moved Autonomous Blade to Captain Cosmic's trash.
  573. Construct Cataclysm destroys Autonomous Blade!
  574. GameController moved Autonomous Blade to Captain Cosmic's trash.
  575. Construct Cataclysm destroys Cosmic Weapon!
  576. GameController moved Cosmic Weapon to Captain Cosmic's trash.
  577. Construct Cataclysm destroys Energy Bracer!
  578. GameController moved Energy Bracer to Captain Cosmic's trash.
  579. Construct Cataclysm destroys Wounding Buffer!
  580. GameController moved Wounding Buffer to Captain Cosmic's trash.
  581. Xtreme Prime Wardens Captain Cosmic initiates 6 Energy damage to Ambuscade.
  582. Legacy's Galvanize increases the damage dealt by Xtreme Prime Wardens Captain Cosmic by 1.
  583. Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Captain Cosmic by 1.
  584. Xtreme Prime Wardens Captain Cosmic deals Ambuscade 8 Energy damage.
  585. Ambuscade is now at 2 HP.
  586. GameController moved Construct Cataclysm to Captain Cosmic's trash.
  587. Silver Shadow plays Scherzo of Frost and Flame.
  588. GameController moved Silver Shadow to The Argent Adept's trash.
  589. Went from The Argent Adept's PlayCard phase to UsePower phase.
  590. The Argent Adept uses the power on The Argent Adept.
  591. The Argent Adept activates the text on Scherzo of Frost and Flame.
  592. The Argent Adept initiates 1 Cold damage to Ambuscade.
  593. Legacy's Galvanize increases the damage dealt by The Argent Adept by 1.
  594. Inspiring Presence increases the damage dealt by The Argent Adept by 1.
  595. The Argent Adept deals Ambuscade 3 Cold damage.
  596. Ambuscade is now at -1 HP.
  597. Legacy, Freedom Six Tachyon, Xtreme Prime Wardens Captain Cosmic, The Argent Adept and Chrono-Ranger all defeated Ambuscade! Congratulations!
  598. You just unlocked the promo card: Chrono-Ranger: Best of Times!
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