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- 1>------ Rebuild All started: Project: UE4, Configuration: BuiltWithUnrealBuildTool Win32 ------
- 2>------ Rebuild All started: Project: FMOD_4161_CPP, Configuration: Android_Shipping_Game Win32 ------
- 2> Cleaning FMOD_4161_CPP Binaries...
- 2> Performing full C++ include scan (building a new target)
- 2> NDK version: 22, GccVersion: 4.9
- 2> Target Platform -- Android
- 2> Adding D:\projects\Unreal Projects\FMOD_4161_CPP\Plugins\FMODStudio\Source\FMODStudio\FMODStudio_APL.xml
- 2> Compiling Native code with NDK API 'android-22'
- 2> Creating makefile for FMOD_4161_CPP (no existing makefile)
- 2> Performing full C++ include scan (no include cache file)
- 2> NDK version: 22, GccVersion: 4.9
- 2> Target Platform -- Android
- 2> Adding D:\projects\Unreal Projects\FMOD_4161_CPP\Plugins\FMODStudio\Source\FMODStudio\FMODStudio_APL.xml
- 2> Parsing headers for FMOD_4161_CPP
- 2> Running UnrealHeaderTool "D:\projects\Unreal Projects\FMOD_4161_CPP\FMOD_4161_CPP.uproject" "D:\projects\Unreal Projects\FMOD_4161_CPP\Intermediate\Build\Android\FMOD_4161_CPP\Shipping\FMOD_4161_CPP.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
- 2> Reflection code generated for FMOD_4161_CPP in 5.1722843 seconds
- 2> Compiling Native code with NDK API 'android-22'
- 2> Performing 35 actions (2 in parallel)
- 2> [1/35] clang++.exe PCH.FMODStudio.h [armv7-es2]
- 2> [2/35] clang++.exe SharedPCH.Engine.h [armv7-es2]
- 2> [3/35] clang++.exe PCH.UELinkerFixups.h [armv7-es2]
- 2> [4/35] clang++.exe Module.FMODStudioOculus.cpp [armv7-es2]
- 2> [5/35] clang++.exe FMODFileCallbacks.cpp [armv7-es2]
- 2> [6/35] clang++.exe FMODListener.cpp [armv7-es2]
- 2> In file included from D:/projects/Unreal Projects/FMOD_4161_CPP/Plugins/FMODStudio/Source/FMODStudio/Private/FMODListener.cpp:4:
- 2>D:/projects/Unreal Projects/FMOD_4161_CPP/Plugins/FMODStudio/Source/FMODStudio/Private/FMODListener.h(34,24): error : extra qualification on member 'FMODInteriorSettings'
- 2> FMODInteriorSettings::FMODInteriorSettings()
- 2> ~~~~~~~~~~~~~~~~~~~~~~^
- 2> 1 error generated.
- 2> [7/35] clang++.exe FMODSettings.cpp [armv7-es2]
- 2> [8/35] clang++.exe FMODSnapshot.cpp [armv7-es2]
- 2> [9/35] clang++.exe FMODSnapshotReverb.cpp [armv7-es2]
- 2> [10/35] clang++.exe FMODEvent.cpp [armv7-es2]
- 2> [11/35] clang++.exe FMODStudioModule.cpp [armv7-es2]
- 2> In file included from D:/projects/Unreal Projects/FMOD_4161_CPP/Plugins/FMODStudio/Source/FMODStudio/Private/FMODStudioModule.cpp:14:
- 2>D:/projects/Unreal Projects/FMOD_4161_CPP/Plugins/FMODStudio/Source/FMODStudio/Private/FMODListener.h(34,24): error : extra qualification on member 'FMODInteriorSettings'
- 2> FMODInteriorSettings::FMODInteriorSettings()
- 2> ~~~~~~~~~~~~~~~~~~~~~~^
- 2> [12/35] clang++.exe FMODEventControlSection.cpp [armv7-es2]
- 2> 1 error generated.
- 2> [13/35] clang++.exe FMODEventControlTrack.cpp [armv7-es2]
- 2> [14/35] clang++.exe FMODEventControlTrackInstance.cpp [armv7-es2]
- 2> [15/35] clang++.exe FMODEventParameterSection.cpp [armv7-es2]
- 2> [16/35] clang++.exe FMODEventParameterTrack.cpp [armv7-es2]
- 2> [17/35] clang++.exe FMODEventParameterTrackInstance.cpp [armv7-es2]
- 2> [18/35] clang++.exe FMODVCA.cpp [armv7-es2]
- 2> [19/35] clang++.exe FMODBus.cpp [armv7-es2]
- 2> [20/35] clang++.exe FMODBlueprintStatics.cpp [armv7-es2]
- 2> [21/35] clang++.exe FMODBankUpdateNotifier.cpp [armv7-es2]
- 2> [22/35] clang++.exe FMODBank.cpp [armv7-es2]
- 2> [23/35] clang++.exe FMODAudioComponent.cpp [armv7-es2]
- 2> In file included from D:/projects/Unreal Projects/FMOD_4161_CPP/Plugins/FMODStudio/Source/FMODStudio/Private/FMODAudioComponent.cpp:8:
- 2>D:/projects/Unreal Projects/FMOD_4161_CPP/Plugins/FMODStudio/Source/FMODStudio/Private/FMODListener.h(34,24): error : extra qualification on member 'FMODInteriorSettings'
- 2> FMODInteriorSettings::FMODInteriorSettings()
- 2> ~~~~~~~~~~~~~~~~~~~~~~^
- 2> 1 error generated.
- 2> [24/35] clang++.exe FMODAssetTable.cpp [armv7-es2]
- 2> [25/35] clang++.exe FMODAsset.cpp [armv7-es2]
- 2> [26/35] clang++.exe FMODAmbientSound.cpp [armv7-es2]
- 2> [27/35] clang++.exe FMODStudio.generated.cpp [armv7-es2]
- 2> [28/35] clang++.exe FMODStudioOculus.generated.cpp [armv7-es2]
- 2> [29/35] clang++.exe UELinkerFixups.cpp [armv7-es2]
- 2> [30/35] clang++.exe FMOD_4161_CPP.generated.cpp [armv7-es2]
- 2> [31/35] clang++.exe FMOD_4161_CPPGameModeBase.cpp [armv7-es2]
- 2> [32/35] clang++.exe FMOD_4161_CPP.cpp [armv7-es2]
- 2> [33/35] arm-linux-androideabi-ar.exe UE4-FMODStudioOculus-Android-Shipping-armv7-es2.a
- 2> D:/projects/Android/android-ndk\toolchains/arm-linux-androideabi-4.9\prebuilt/windows-x86_64\bin/arm-linux-androideabi-ar.exe: creating D:/projects/Unreal Projects/FMOD_4161_CPP/Plugins/FMODStudio/Binaries/Android/UE4-FMODStudioOculus-Android-Shipping-armv7-es2.a
- 2>ERROR : UBT error : Failed to produce item: D:\projects\Unreal Projects\FMOD_4161_CPP\Plugins\FMODStudio\Binaries\Android\UE4-FMODStudio-Android-Shipping-armv7-es2.a
- 2> Total build time: 102.60 seconds (Local executor: 0.00 seconds)
- 2>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets(46,5): error MSB3073: The command ""C:\Program Files (x86)\Epic Games\UE_4.16\Engine\Build\BatchFiles\Rebuild.bat" FMOD_4161_CPP Android Shipping "D:\projects\Unreal Projects\FMOD_4161_CPP\FMOD_4161_CPP.uproject" -waitmutex" exited with code -1.
- ========== Rebuild All: 1 succeeded, 1 failed, 0 skipped ==========
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