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- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- ModuleScript0 = Instance.new("ModuleScript")
- Script1 = Instance.new("Script")
- LocalScript2 = Instance.new("LocalScript")
- Model3 = Instance.new("Model")
- Part4 = Instance.new("Part")
- SpecialMesh5 = Instance.new("SpecialMesh")
- Decal6 = Instance.new("Decal")
- Part7 = Instance.new("Part")
- Motor6D8 = Instance.new("Motor6D")
- Motor6D9 = Instance.new("Motor6D")
- Motor6D10 = Instance.new("Motor6D")
- Motor6D11 = Instance.new("Motor6D")
- Motor6D12 = Instance.new("Motor6D")
- Part13 = Instance.new("Part")
- Part14 = Instance.new("Part")
- Part15 = Instance.new("Part")
- Part16 = Instance.new("Part")
- Folder17 = Instance.new("Folder")
- Part18 = Instance.new("Part")
- Motor6D19 = Instance.new("Motor6D")
- Script20 = Instance.new("Script")
- LocalScript21 = Instance.new("LocalScript")
- LocalScript22 = Instance.new("LocalScript")
- RemoteEvent23 = Instance.new("RemoteEvent")
- RemoteEvent24 = Instance.new("RemoteEvent")
- RemoteEvent25 = Instance.new("RemoteEvent")
- RemoteEvent26 = Instance.new("RemoteEvent")
- RemoteEvent27 = Instance.new("RemoteEvent")
- RemoteEvent28 = Instance.new("RemoteEvent")
- RemoteEvent29 = Instance.new("RemoteEvent")
- RemoteEvent30 = Instance.new("RemoteEvent")
- RemoteEvent31 = Instance.new("RemoteEvent")
- RemoteEvent32 = Instance.new("RemoteEvent")
- LocalScript33 = Instance.new("LocalScript")
- Folder34 = Instance.new("Folder")
- MeshPart35 = Instance.new("MeshPart")
- Weld36 = Instance.new("Weld")
- UnionOperation37 = Instance.new("UnionOperation")
- Weld38 = Instance.new("Weld")
- Part39 = Instance.new("Part")
- Weld40 = Instance.new("Weld")
- Part41 = Instance.new("Part")
- Weld42 = Instance.new("Weld")
- UnionOperation43 = Instance.new("UnionOperation")
- Weld44 = Instance.new("Weld")
- Folder45 = Instance.new("Folder")
- Folder46 = Instance.new("Folder")
- Beam47 = Instance.new("Beam")
- Beam48 = Instance.new("Beam")
- Beam49 = Instance.new("Beam")
- Beam50 = Instance.new("Beam")
- Beam51 = Instance.new("Beam")
- Beam52 = Instance.new("Beam")
- Beam53 = Instance.new("Beam")
- Beam54 = Instance.new("Beam")
- Folder55 = Instance.new("Folder")
- Beam56 = Instance.new("Beam")
- Part57 = Instance.new("Part")
- Weld58 = Instance.new("Weld")
- Folder59 = Instance.new("Folder")
- StringValue60 = Instance.new("StringValue")
- BoolValue61 = Instance.new("BoolValue")
- MeshPart62 = Instance.new("MeshPart")
- BoolValue63 = Instance.new("BoolValue")
- Script64 = Instance.new("Script")
- StringValue65 = Instance.new("StringValue")
- IntValue66 = Instance.new("IntValue")
- Part67 = Instance.new("Part")
- SpecialMesh68 = Instance.new("SpecialMesh")
- Weld69 = Instance.new("Weld")
- Part70 = Instance.new("Part")
- SpecialMesh71 = Instance.new("SpecialMesh")
- Weld72 = Instance.new("Weld")
- Part73 = Instance.new("Part")
- SpecialMesh74 = Instance.new("SpecialMesh")
- Weld75 = Instance.new("Weld")
- Part76 = Instance.new("Part")
- SpecialMesh77 = Instance.new("SpecialMesh")
- Weld78 = Instance.new("Weld")
- Part79 = Instance.new("Part")
- SpecialMesh80 = Instance.new("SpecialMesh")
- Weld81 = Instance.new("Weld")
- Part82 = Instance.new("Part")
- SpecialMesh83 = Instance.new("SpecialMesh")
- Weld84 = Instance.new("Weld")
- MeshPart85 = Instance.new("MeshPart")
- MeshPart86 = Instance.new("MeshPart")
- MeshPart87 = Instance.new("MeshPart")
- MeshPart88 = Instance.new("MeshPart")
- MeshPart89 = Instance.new("MeshPart")
- Weld90 = Instance.new("Weld")
- ModuleScript0.Name = "MainModule"
- ModuleScript0.Parent = mas
- table.insert(cors,sandbox(ModuleScript0,function()
- -- random Script Project--
- -- lcirino4576
- -- July 19, 2022
- local module = {}
- function module.load(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- local h=script.Script:Clone() h.Parent = target.Character h.Disabled=false
- end
- return module
- end))
- Script1.Parent = ModuleScript0
- table.insert(cors,sandbox(Script1,function()
- --~made by TCFR17~--
- game:GetService("RunService").Heartbeat:wait(1/30)
- local plrr = game:GetService("Players"):WaitForChild(_G.target)
- script.Parent=nil
- --character thing--
- char= script.TEST
- oldpos = char.HumanoidRootPart.Position
- script.TEST.owner.Value = plrr.Name
- realplayername = script.TEST.owner.Value
- char.Name = realplayername
- char2 = char:Clone()
- char.Parent = game.ReplicatedStorage
- local lightningcannonfolder = char2
- local LCdescendants = lightningcannonfolder:GetDescendants()
- for _, LCdescendant in pairs(LCdescendants) do
- if LCdescendant:IsA("Part") or LCdescendant:IsA("MeshPart") or LCdescendant:IsA("UnionOperation") then
- LCdescendant.Position = plrr.Character.HumanoidRootPart.Position
- end
- end
- wait(0.5)
- for _, LCdescendant in pairs(LCdescendants) do
- if LCdescendant:IsA("Part") or LCdescendant:IsA("MeshPart") or LCdescendant:IsA("UnionOperation") then
- LCdescendant.Anchored = false
- LCdescendant.Transparency = 0
- end
- end
- char2.MegaGunnModel.Joint.Transparency = 1
- char2.MegaGunnModel.Hole.Transparency = 1
- char2.MegaGunnModel.Hole2.Transparency = 1
- char2.HumanoidRootPart.Transparency = 1
- plrr.Character = char2
- char2.Parent = workspace
- char2.Script.Disabled = false
- function swait(num)
- if num == 0 or num == nil then
- game:service("RunService").Stepped:wait(0)
- else
- for i = 0, num do
- game:service("RunService").Stepped:wait(0)
- end
- end
- end
- function chatfunc2(textt,glitchy,colorr)
- local text = string.gsub(textt,"","")
- local chat = coroutine.wrap(function()
- local oldthing = char2.Head:FindFirstChild("TalkingBillBoard")
- if oldthing then
- oldthing:Destroy()
- end
- local sayingstuff = Instance.new("BillboardGui",char2.Head)
- sayingstuff.Size = UDim2.new(0,9999,2,0)
- sayingstuff.StudsOffset = Vector3.new(0,5,0)
- sayingstuff.Adornee = char2.Head
- sayingstuff.Name = "TalkingBillBoard"
- local sayingstuff2 = Instance.new("TextLabel",sayingstuff)
- sayingstuff2.BackgroundTransparency = 1
- sayingstuff2.BorderSizePixel = 0
- sayingstuff2.Text = ""
- sayingstuff2.Font = "Code"
- sayingstuff2.TextScaled = true
- sayingstuff2.TextStrokeTransparency = 0
- coroutine.resume(coroutine.create(function()
- while sayingstuff2:IsDescendantOf(game) do
- local hBRUH,sBRUH,vBRUH = Color3.toHSV(colorr)
- sayingstuff2.TextColor3 = Color3.fromHSV(hBRUH,sBRUH,vBRUH/2)
- swait()
- end
- end))
- sayingstuff2.TextStrokeColor3 = colorr
- sayingstuff2.Size = UDim2.new(1,0,1,0)
- local sayingstuff3 = Instance.new("TextLabel",sayingstuff)
- sayingstuff3.BackgroundTransparency = 1
- sayingstuff3.BorderSizePixel = 0
- sayingstuff3.Text = ""
- sayingstuff3.Font = "Code"
- sayingstuff3.TextScaled = true
- sayingstuff3.TextStrokeTransparency = 0
- coroutine.resume(coroutine.create(function()
- while sayingstuff3:IsDescendantOf(game) do
- sayingstuff3.TextColor3 =colorr
- swait()
- end
- end))
- sayingstuff3.TextStrokeColor3 = colorr
- sayingstuff3.Size = UDim2.new(1,0,1,0)
- coroutine.resume(coroutine.create(function()
- while sayingstuff ~= nil do
- swait()
- if glitchy then
- local fonts = {"Antique","Arcade","Arial","ArialBold","Bodoni","Cartoon","Code","Fantasy","Garamond","Gotham","GothamBlack","GothamBold","GothamSemibold","Highway","SciFi","SourceSans","SourceSansBold","SourceSansItalic","SourceSansLight","SourceSansSemibold"}
- local randomfont = fonts[math.random(1,#fonts)]
- sayingstuff2.Font = randomfont
- sayingstuff3.Font = randomfont
- end
- sayingstuff2.Position = UDim2.new(0,math.random(-3,3),0,math.random(-3,3))
- sayingstuff3.Position = UDim2.new(0,math.random(-3,3),0,math.random(-3,3))
- end
- end))
- for i = 1,string.len(text) do
- swait(2)
- sayingstuff2.Text = string.sub(text,1,i)
- sayingstuff3.Text = string.sub(text,1,i)
- end
- swait(120)
- for i = 1,50 do
- swait()
- sayingstuff2.Position = sayingstuff2.Position - UDim2.new(0,math.random(-3,3),0,math.random(-3,3))
- sayingstuff3.Position = sayingstuff2.Position - UDim2.new(0,math.random(-3,3),0,math.random(-3,3))
- sayingstuff2.Rotation = sayingstuff2.Rotation + math.random(-2,2)
- sayingstuff3.Rotation = sayingstuff3.Rotation + math.random(-2,2)
- sayingstuff2.TextStrokeTransparency = i/50
- sayingstuff2.TextTransparency = sayingstuff2.TextStrokeTransparency
- sayingstuff3.TextStrokeTransparency = sayingstuff2.TextStrokeTransparency
- sayingstuff3.TextTransparency = sayingstuff2.TextStrokeTransparency
- end
- sayingstuff:Destroy()
- end)
- chat()
- end
- chatfunc2(plrr.DisplayName.." Is Using Tiny Noob LC Script By TheReal_TCFR17(except of a few stuff)",false,Color3.fromRGB(0, 255, 0))
- --------------------
- --~End Of Script~---
- end))
- Script1.Disabled = true
- LocalScript2.Name = "mousthingy"
- LocalScript2.Parent = Script1
- table.insert(cors,sandbox(LocalScript2,function()
- local Player = game:GetService("Players").LocalPlayer
- local Character = Player.Character
- local Humanoid = Character:FindFirstChildOfClass("Humanoid")
- local cam = workspace.CurrentCamera
- cam.CameraType = "Custom"
- cam.CameraSubject = Humanoid
- local Char = Player.Character
- local Event = Char:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- local io = {KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}
- Event:FireServer(io)
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Changed = false
- local Mouse = Player:GetMouse()
- local h,t = Mouse.Hit,Mouse.Target
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- Event:FireServer({isMouse=true,Target=Mouse.Target,Hit=Mouse.Hit})
- h,t=Mouse.Hit,Mouse.Target
- end
- end
- end))
- Model3.Name = "TEST"
- Model3.Parent = Script1
- Model3.PrimaryPart = Part18
- Part4.Name = "Head"
- Part4.Parent = Model3
- Part4.CFrame = CFrame.new(0.0196822137, 10.4118729, 0.0130612217, -0.0296029523, 0.0560788251, 0.997987211, 0.033095412, 0.997933984, -0.0550939739, -0.999013245, 0.0313976407, -0.0313976854)
- Part4.Orientation = Vector3.new(3.1600000858306885, 91.80000305175781, 1.899999976158142)
- Part4.Position = Vector3.new(0.01968221366405487, 10.411872863769531, 0.013061221688985825)
- Part4.Rotation = Vector3.new(119.68000030517578, 86.36000061035156, -117.83000183105469)
- Part4.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part4.Size = Vector3.new(0.5481356382369995, 0.27406781911849976, 0.27406781911849976)
- Part4.BrickColor = BrickColor.new("Bright yellow")
- Part4.TopSurface = Enum.SurfaceType.Smooth
- Part4.brickColor = BrickColor.new("Bright yellow")
- Part4.FormFactor = Enum.FormFactor.Symmetric
- Part4.formFactor = Enum.FormFactor.Symmetric
- SpecialMesh5.Parent = Part4
- SpecialMesh5.Scale = Vector3.new(1.25, 1.25, 1.25)
- Decal6.Name = "face"
- Decal6.Parent = Part4
- Decal6.Texture = "rbxasset://textures/face.png"
- Part7.Name = "Torso"
- Part7.Parent = Model3
- Part7.CFrame = CFrame.new(0, 10, 0, -0.0296029523, 0.0560788363, 0.99798739, 0.033095412, 0.997934163, -0.0550939851, -0.999013245, 0.0313976482, -0.0313976929)
- Part7.Orientation = Vector3.new(3.1600000858306885, 91.80000305175781, 1.899999976158142)
- Part7.Position = Vector3.new(0, 10, 0)
- Part7.Rotation = Vector3.new(119.68000030517578, 86.36000061035156, -117.83000183105469)
- Part7.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part7.Size = Vector3.new(0.5481356382369995, 0.5481356382369995, 0.27406781911849976)
- Part7.BrickColor = BrickColor.new("Bright blue")
- Part7.LeftParamA = 0
- Part7.LeftParamB = 0
- Part7.LeftSurface = Enum.SurfaceType.Weld
- Part7.RightParamA = 0
- Part7.RightParamB = 0
- Part7.RightSurface = Enum.SurfaceType.Weld
- Part7.brickColor = BrickColor.new("Bright blue")
- Part7.FormFactor = Enum.FormFactor.Symmetric
- Part7.formFactor = Enum.FormFactor.Symmetric
- Motor6D8.Name = "Right Shoulder"
- Motor6D8.Parent = Part7
- Motor6D8.MaxVelocity = 0.10000000149011612
- Motor6D8.C0 = CFrame.new(0.27406776, 0.13703388, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Motor6D8.C1 = CFrame.new(-0.13703388, 0.13703388, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Motor6D8.Part0 = Part7
- Motor6D8.Part1 = Part14
- Motor6D8.part1 = Part14
- Motor6D9.Name = "Left Shoulder"
- Motor6D9.Parent = Part7
- Motor6D9.MaxVelocity = 0.10000000149011612
- Motor6D9.C0 = CFrame.new(-0.27406776, 0.13703388, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Motor6D9.C1 = CFrame.new(0.13703388, 0.13703388, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Motor6D9.Part0 = Part7
- Motor6D9.Part1 = Part13
- Motor6D9.part1 = Part13
- Motor6D10.Name = "Right Hip"
- Motor6D10.Parent = Part7
- Motor6D10.MaxVelocity = 0.10000000149011612
- Motor6D10.C0 = CFrame.new(0.27406776, -0.27406776, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Motor6D10.C1 = CFrame.new(0.13703388, 0.27406776, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Motor6D10.Part0 = Part7
- Motor6D10.Part1 = Part16
- Motor6D10.part1 = Part16
- Motor6D11.Name = "Left Hip"
- Motor6D11.Parent = Part7
- Motor6D11.MaxVelocity = 0.10000000149011612
- Motor6D11.C0 = CFrame.new(-0.27406776, -0.27406776, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Motor6D11.C1 = CFrame.new(-0.13703388, 0.27406776, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Motor6D11.Part0 = Part7
- Motor6D11.Part1 = Part15
- Motor6D11.part1 = Part15
- Motor6D12.Name = "Neck"
- Motor6D12.Parent = Part7
- Motor6D12.MaxVelocity = 0.10000000149011612
- Motor6D12.C0 = CFrame.new(0, 0.27406776, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- Motor6D12.C1 = CFrame.new(0, -0.138466686, 0.00345919933, -1, 0, 0, 0, 0, 0.999999821, 0, 0.999999821, 0)
- Motor6D12.Part0 = Part7
- Motor6D12.Part1 = Part4
- Motor6D12.part1 = Part4
- Part13.Name = "Left Arm"
- Part13.Parent = Model3
- Part13.CFrame = CFrame.new(0.0121698221, 9.98639488, 0.41069597, -0.0296029523, 0.0560788363, 0.99798739, 0.033095412, 0.997934163, -0.0550939851, -0.999013245, 0.0313976482, -0.0313976929)
- Part13.Orientation = Vector3.new(3.1600000858306885, 91.80000305175781, 1.899999976158142)
- Part13.Position = Vector3.new(0.012169822119176388, 9.986394882202148, 0.41069597005844116)
- Part13.Rotation = Vector3.new(119.68000030517578, 86.36000061035156, -117.83000183105469)
- Part13.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part13.Size = Vector3.new(0.27406781911849976, 0.5481356382369995, 0.27406781911849976)
- Part13.BrickColor = BrickColor.new("Bright yellow")
- Part13.CanCollide = false
- Part13.brickColor = BrickColor.new("Bright yellow")
- Part13.FormFactor = Enum.FormFactor.Symmetric
- Part13.formFactor = Enum.FormFactor.Symmetric
- Part14.Name = "Right Arm"
- Part14.Parent = Model3
- Part14.CFrame = CFrame.new(-0.0121698221, 10.0136051, -0.41069597, -0.0296029523, 0.0560788363, 0.99798739, 0.033095412, 0.997934163, -0.0550939851, -0.999013245, 0.0313976482, -0.0313976929)
- Part14.Orientation = Vector3.new(3.1600000858306885, 91.80000305175781, 1.899999976158142)
- Part14.Position = Vector3.new(-0.012169822119176388, 10.013605117797852, -0.41069597005844116)
- Part14.Rotation = Vector3.new(119.68000030517578, 86.36000061035156, -117.83000183105469)
- Part14.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part14.Size = Vector3.new(0.27406781911849976, 0.5481356382369995, 0.27406781911849976)
- Part14.BrickColor = BrickColor.new("Bright yellow")
- Part14.CanCollide = false
- Part14.brickColor = BrickColor.new("Bright yellow")
- Part14.FormFactor = Enum.FormFactor.Symmetric
- Part14.formFactor = Enum.FormFactor.Symmetric
- Part15.Name = "Left Leg"
- Part15.Parent = Model3
- Part15.CFrame = CFrame.new(-0.0266821943, 9.44846153, 0.119688496, -0.0296029523, 0.0560788363, 0.99798739, 0.033095412, 0.997934163, -0.0550939851, -0.999013245, 0.0313976482, -0.0313976929)
- Part15.Orientation = Vector3.new(3.1600000858306885, 91.80000305175781, 1.899999976158142)
- Part15.Position = Vector3.new(-0.02668219432234764, 9.448461532592773, 0.1196884959936142)
- Part15.Rotation = Vector3.new(119.68000030517578, 86.36000061035156, -117.83000183105469)
- Part15.Color = Color3.new(0.643137, 0.741176, 0.278431)
- Part15.Size = Vector3.new(0.27406781911849976, 0.5481356382369995, 0.27406781911849976)
- Part15.BottomSurface = Enum.SurfaceType.Smooth
- Part15.BrickColor = BrickColor.new("Br. yellowish green")
- Part15.CanCollide = false
- Part15.brickColor = BrickColor.new("Br. yellowish green")
- Part15.FormFactor = Enum.FormFactor.Symmetric
- Part15.formFactor = Enum.FormFactor.Symmetric
- Part16.Name = "Right Leg"
- Part16.Parent = Model3
- Part16.CFrame = CFrame.new(-0.0347954109, 9.45753193, -0.154108837, -0.0296029523, 0.0560788363, 0.99798739, 0.033095412, 0.997934163, -0.0550939851, -0.999013245, 0.0313976482, -0.0313976929)
- Part16.Orientation = Vector3.new(3.1600000858306885, 91.80000305175781, 1.899999976158142)
- Part16.Position = Vector3.new(-0.03479541093111038, 9.457531929016113, -0.15410883724689484)
- Part16.Rotation = Vector3.new(119.68000030517578, 86.36000061035156, -117.83000183105469)
- Part16.Color = Color3.new(0.643137, 0.741176, 0.278431)
- Part16.Size = Vector3.new(0.27406781911849976, 0.5481356382369995, 0.27406781911849976)
- Part16.BottomSurface = Enum.SurfaceType.Smooth
- Part16.BrickColor = BrickColor.new("Br. yellowish green")
- Part16.CanCollide = false
- Part16.brickColor = BrickColor.new("Br. yellowish green")
- Part16.FormFactor = Enum.FormFactor.Symmetric
- Part16.formFactor = Enum.FormFactor.Symmetric
- Folder17.Name = "highlightfoder"
- Folder17.Parent = Model3
- Part18.Name = "HumanoidRootPart"
- Part18.Parent = Model3
- Part18.CFrame = CFrame.new(0, 10, 0, -0.0296029523, 0.0560788363, 0.99798739, 0.033095412, 0.997934163, -0.0550939851, -0.999013245, 0.0313976482, -0.0313976929)
- Part18.Orientation = Vector3.new(3.1600000858306885, 91.80000305175781, 1.899999976158142)
- Part18.Position = Vector3.new(0, 10, 0)
- Part18.Rotation = Vector3.new(119.68000030517578, 86.36000061035156, -117.83000183105469)
- Part18.Size = Vector3.new(0.5481356382369995, 0.5481356382369995, 0.27406781911849976)
- Part18.BottomSurface = Enum.SurfaceType.Smooth
- Part18.CanCollide = false
- Part18.LeftParamA = 0
- Part18.LeftParamB = 0
- Part18.RightParamA = 0
- Part18.RightParamB = 0
- Part18.TopSurface = Enum.SurfaceType.Smooth
- Part18.FormFactor = Enum.FormFactor.Symmetric
- Part18.formFactor = Enum.FormFactor.Symmetric
- Motor6D19.Name = "RootJoint"
- Motor6D19.Parent = Part18
- Motor6D19.MaxVelocity = 0.10000000149011612
- Motor6D19.C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- Motor6D19.C1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- Motor6D19.Part0 = Part18
- Motor6D19.Part1 = Part7
- Motor6D19.part1 = Part7
- Script20.Parent = Model3
- table.insert(cors,sandbox(Script20,function()
- --~made by TCFR17~--
- game:GetService("RunService").Heartbeat:wait(1/30)
- local plrr = game:GetService("Players"):WaitForChild(script.Parent.owner.Value)
- require(3747589551)()
- --character thing--
- char= script.Parent
- char.Archivable = true
- wasinimortal = script.Parent.inimortal.Value
- imortalmode = false
- shiftlock = false
- oldpos = char.HumanoidRootPart.Position
- LeftArm=char["Left Arm"]
- LeftLeg=char["Left Leg"]
- void = workspace.FallenPartsDestroyHeight
- abletochange = true
- fullyloaded = false
- safelocation = Instance.new("Part",char.Torso)
- safelocation.Transparency = 1
- movement = {W = false,S = false,A = false,D=false}
- safelocation.Position = char.Torso.Position
- local LocalPlayer = game.Players.LocalPlayer
- Mouse = LocalPlayer:GetMouse()
- enabledbarrier = false
- MousePos = Mouse.Hit.Position
- KilledParts = {"CornerWedgePart","Part","FlagStand","Seat","SpawnLocation","WedgePart","MeshPart","PartOperation","NegateOperation","UnionOperation","TrussPart"}
- Flying = false
- safelocation.Anchored = true
- safelocation.CanCollide = false
- safelocation.CanTouch = false
- songs = {9038254566,1837843587,1842652230}
- songandom = songs[math.random(1,#songs)]
- eeeblock = char.visual
- musics = Instance.new("Sound",eeeblock)
- enabledhighlights = false
- savsong = char.savedsong
- savedsong = savsong.Value
- RightArm=char["Right Arm"]
- RightLeg=char["Right Leg"]
- hadhighlightson = script.Parent.hadhighlights.Value
- Root=char["HumanoidRootPart"]
- Head=char["Head"]
- Torso=char["Torso"]
- RootJoint = Root["RootJoint"]
- Neck = Torso["Neck"]
- --highlights :>--
- local highlightstuff = Instance.new("Highlight",char.highlightfoder)
- highlightstuff.Enabled = false
- highlightstuff.DepthMode = "AlwaysOnTop"
- highlightstuff.FillColor = Color3.new(0,0,0)
- highlightstuff.FillTransparency = 0
- highlightstuff.OutlineTransparency = 1
- highlightstuff.Adornee = char
- ---------
- local random = math.random
- function randomstring()
- local e = {}
- for i = 1,random(5,50) do
- table.insert(e,#e+1,string.char(random(10,100)))
- end
- return table.concat(e)
- end
- function change(instance,properties)
- for i, v in next, properties do
- instance[i] = v
- end
- end
- run = game:GetService("RunService")
- function create(class,properties)
- local instance = Instance.new(class)
- instance.Name = randomstring()
- change(instance,properties)
- return instance
- end
- --stuff--
- local horn1= Instance.new("Weld", char.Head)
- horn1.Part0 = char.Head
- horn1.Part1 = char.Horns
- horn1.C0 = CFrame.new(0, 2, -1)*CFrame.Angles(0,math.rad(0),0)--*CFrame.Angles(0, math.rad(180), 0) 0.15, -0.1
- char.Horns.Transparency = 1
- char.Sword.Transparency = 1
- sword1= Instance.new("Weld", char.Sword)
- sword1.Part0 = char["Right Arm"]
- sword1.Part1 = char.Sword
- sword1.C0 = CFrame.new(0, -9, 1.4)*CFrame.Angles(9.3,math.rad(0),0)--*CFrame.Angles(0, math.rad(180), 0) 0.15, -0.1
- rloutline = char.RightLegOutline
- raoutline = char.RightArmOutline
- lloutline = char.LeftLegOutline
- laoutline = char.LeftArmOutline
- hedoutline = char.HeadOutline
- torsoutline = char.TorsoOutline
- rloutline.Transparency = 1
- raoutline.Transparency = 1
- lloutline.Transparency = 1
- laoutline.Transparency = 1
- hedoutline.Transparency = 1
- torsoutline.Transparency =1
- local lwing= Instance.new("Weld", char.Torso)
- lwing.Part0 = char.Torso
- lwing.Part1 = char.LeftWing
- lwing.C0 = CFrame.new(-2.5, -1, 3)*CFrame.Angles(math.rad(0),math.rad(85),math.rad(0))--*CFrame.Angles(0, math.rad(180), 0) 0.15, -0.1
- local rwing= Instance.new("Weld", char.Torso)
- rwing.Part0 = char.Torso
- rwing.Part1 = char.RightWing
- rwing.C0 = CFrame.new(2.5, -1, 3)*CFrame.Angles(math.rad(0),math.rad(85),math.rad(0))--*CFrame.Angles(0, math.rad(180), 0) 0.15, -0.1
- wing1 = char.LeftWing
- wing2 = char.RightWing
- wing1.Transparency = 1
- wing2.Transparency = 1
- local fakehead1= Instance.new("Weld", char.Head)
- fakehead1.Part0 = char.Head
- fakehead1.Part1 = char.fakehead
- fakehead1.C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0,math.rad(180),0)--*CFrame.Angles(0, math.rad(180), 0) 0.15, -0.1
- char.fakehead.Transparency = 1
- ---------------
- local uwalking = false
- local position = nil
- cupmode = false
- gunmode = true
- music_playing = false
- normalmode = true
- local varsp = 1
- local settime = 0
- local sine = 0
- local sine2 = 0
- local ws = 8
- local change = 1
- local change2 = .8
- Mouse.KeyDown:Connect(function(Key_)
- local Key_ = string.upper(Key_)
- if movement[Key_] ~= nil then
- movement[Key_] = true
- end
- end)
- Mouse.KeyUp:Connect(function(Key_)
- local Key_ = string.upper(Key_)
- if movement[Key_] ~= nil then
- movement[Key_] = false
- end
- end)
- LeftArm.CanTouch = false
- RightArm.CanTouch = false
- Torso.CanTouch = false
- Head.CanTouch = false
- Root.CanTouch = false
- LeftLeg.CanTouch = false
- RightLeg.CanTouch = false
- attacking = false
- plrsff = Instance.new("ForceField")
- plrsff.Visible = false
- plrsff.Parent = char
- walking = false
- --useful stuff--
- function swait(num)
- if num == 0 or num == nil then
- game:service("RunService").Stepped:wait(0)
- else
- for i = 0, num do
- game:service("RunService").Stepped:wait(0)
- end
- end
- end
- local Funcs,Backups = {},{}
- function Funcs.Serv(Name)
- return game:GetService(Name)
- end
- Event = Funcs.Serv("Players"):WaitForChild(char.owner.Value)
- function Funcs.RandomString(Length)
- local Length = typeof(Length) == "number" and math.clamp(Length,1,100) or math.random(80,100)
- local Text = ""
- for i = 1,Length do
- Text = Text..string.char(math.random(14,128))
- end
- return Text
- end
- local S = 2
- function Funcs.Debris(Instance,Delay)
- Funcs.Serv("Debris"):AddItem(Instance,Delay)
- end
- HEADLERP = Instance.new("ManualWeld")
- HEADLERP.Parent = Head
- HEADLERP.Part0 = Head
- HEADLERP.Part1 = Head
- HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- TORSOLERP = Instance.new("ManualWeld")
- TORSOLERP.Parent = Root
- TORSOLERP.Part0 = Torso
- TORSOLERP.C0 = CFrame.new(0, 300, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- ROOTLERP = Instance.new("ManualWeld")
- ROOTLERP.Parent = Root
- ROOTLERP.Part0 = Root
- ROOTLERP.Part1 = Torso
- ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- RIGHTARMLERP = Instance.new("ManualWeld")
- RIGHTARMLERP.Parent = RightArm
- RIGHTARMLERP.Part0 = RightArm
- RIGHTARMLERP.Part1 = Torso
- RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- LEFTARMLERP = Instance.new("ManualWeld")
- LEFTARMLERP.Parent = LeftArm
- LEFTARMLERP.Part0 = LeftArm
- LEFTARMLERP.Part1 = Torso
- LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- RIGHTLEGLERP = Instance.new("ManualWeld")
- RIGHTLEGLERP.Parent = RightLeg
- RIGHTLEGLERP.Part0 = RightLeg
- RIGHTLEGLERP.Part1 = Torso
- RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- LEFTLEGLERP = Instance.new("ManualWeld")
- LEFTLEGLERP.Parent = LeftLeg
- LEFTLEGLERP.Part0 = LeftLeg
- LEFTLEGLERP.Part1 = Torso
- LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- ----defaultpos----
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),.2)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
- ----defaultpos----
- coroutine.wrap(function()
- for i,v in pairs(char:GetChildren()) do
- if v.Name == "Animate" then
- end
- end
- end)()
- local v36 = CFrame.new(0, 0.30, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- local v362 = CFrame.new(0, 2.7, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- local sine = 0
- local sine2 = 0
- local sn = 0
- change = 1
- change2 = .8
- local debris = game:GetService("Debris")
- local tweenservice = game:GetService("TweenService")
- local MRANDOM = math.random
- local RIGHTSHOULDERC0 = CFrame.new(-0.5,0,0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
- local LEFTSHOULDERC0 = CFrame.new(0.5,0,0) * CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0))
- local anims = coroutine.wrap(function()
- while true do
- settime = 0.05
- local Sin = math.sin
- sine = sine + change
- sine2 = sine2 + change2
- if position == "Idle" and attacking == false and not cupmode and normalmode and gunmode then
- change = 1
- uwalking = true
- walking = true
- ws = 6
- Torso.Neck.C0 = Torso.Neck.C0:Lerp(v36 * CFrame.Angles(-0.2, 0, 0), 0.2)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0.4,0,0) * CFrame.Angles(math.rad(-10+ -3 * Sin(sine/10)),math.rad(0),math.rad(0+ -1 * Sin(sine/20))), 0.5)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.4,0.1,0) * CFrame.Angles(math.rad(60+ 1 * Sin(sine/20)),math.rad(0),math.rad(0)), 0.2)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0+ -0.05 * Sin(sine/20), 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)),.2)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-.1, 0.6+ -0.05 * Sin(sine/20), 0.1) * CFrame.Angles(math.rad(-10), math.rad(10), math.rad(0)), 0.2)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.1, 0.6+ -0.05 * Sin(sine/20), 0.1) * CFrame.Angles(math.rad(-10), math.rad(-10), math.rad(0)), 0.2)
- else if position == "Walking" and attacking == false and not cupmode and normalmode and gunmode then
- change = 1
- uwalking = true
- walking = true
- ws = 6
- Torso.Neck.C0 = Torso.Neck.C0:Lerp(v36 * CFrame.Angles(-0.2, 0, 0), 0.2)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0.4,0,0) * CFrame.Angles(math.rad(0+ -20 * Sin(sine/10)),math.rad(0+ -5 * Sin(sine/10)),math.rad(0)), 0.5)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.4,0.1,0) * CFrame.Angles(math.rad(60),math.rad(0),math.rad(0)), 0.2)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(0+ -3 * Sin(sine/15)), math.rad(0+ -5 * Sin(sine/10))),.2)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-.11, 0.6, 0.1) * CFrame.Angles(math.rad(0+ -10 * Sin(sine/10)), math.rad(0), math.rad(0)), 0.2)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.11, 0.6, 0.1) * CFrame.Angles(math.rad(0 + 10 * Sin(sine/10)), math.rad(0), math.rad(0)), 0.2)
- else if position == "Idle" and attacking == false and not cupmode and normalmode and not gunmode then
- change = 1
- uwalking = true
- walking = true
- ws = 6
- Torso.Neck.C0 = Torso.Neck.C0:Lerp(v36 * CFrame.Angles(0, 0, 0), 0.2)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0.4,0,0) * CFrame.Angles(math.rad(0+ -3 * Sin(sine/10)),math.rad(0),math.rad(0+ -1 * Sin(sine/20))), 0.5)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.4,0,0) * CFrame.Angles(math.rad(0+ -3 * Sin(sine/10)),math.rad(0),math.rad(0+ -1 * Sin(sine/20))), 0.2)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -0.1+ -0.05* Sin(sine/20), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)),.2)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-.1, 0.6+ -0.05 * Sin(sine/20), 0.1) * CFrame.Angles(math.rad(0), math.rad(10), math.rad(0)), 0.2)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.1, 0.6+ -0.05 * Sin(sine/20), 0.1) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(0)), 0.2)
- else if position == "Walking" and attacking == false and not cupmode and normalmode and not gunmode then
- change = 1
- uwalking = true
- walking = true
- ws = 6
- Torso.Neck.C0 = Torso.Neck.C0:Lerp(v36 * CFrame.Angles(-0.2, 0, 0), 0.2)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0.4,0,0) * CFrame.Angles(math.rad(0+ -20 * Sin(sine/10)),math.rad(0+ -5 * Sin(sine/10)),math.rad(0)), 0.5)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.4,0,0) * CFrame.Angles(math.rad(0+ 20 * Sin(sine/10)),math.rad(0+ -5 * Sin(sine/10)),math.rad(0)), 0.2)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(0+ -3 * Sin(sine/15)), math.rad(0+ -5 * Sin(sine/10))),.2)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-.11, 0.6, 0.1) * CFrame.Angles(math.rad(0+ -10 * Sin(sine/10)), math.rad(0), math.rad(0)), 0.2)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.11, 0.6, 0.1) * CFrame.Angles(math.rad(0 + 10 * Sin(sine/10)), math.rad(0), math.rad(0)), 0.2)
- else if position == "Idle" and attacking == false and not cupmode and not normalmode and imortalmode then
- change = 1
- uwalking = true
- walking = true
- ws = 6
- Torso.Neck.C0 = Torso.Neck.C0:Lerp(v362 * CFrame.Angles(-0.2, 0, 0), 0.2)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(3,0.5+ -0.05* Sin(sine/15),0.5) * CFrame.Angles(math.rad(-10),math.rad(-10),math.rad(0+ 10 * Sin(sine/20))), 0.5)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-2.8,0.5,0) * CFrame.Angles(math.rad(0+ 1 * Sin(sine/20)),math.rad(0),math.rad(0)), 0.2)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 6+ -0.5 * Sin(sine/20), 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)),.2)
- sword1.C0 = sword1.C0:lerp(CFrame.new(0, -8+ 0.5 * Sin(sine/20), 5.6+ 0.9 * Sin(sine/20))*CFrame.Angles(math.rad(140+ -5 * Sin(sine/20)),math.rad(0),math.rad(0)),0.2)--*CFrame.Angles(0, math.rad(180), 0) 0.15, -0.1
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-1, 3.7+ -0.3 * Sin(sine/20), 0.2+ 0.05 * Sin(sine/20)) * CFrame.Angles(math.rad(-5+ -20* Sin(sine/18)), math.rad(5), math.rad(0)), 0.2)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(1, 3.7+ -0.3 * Sin(sine/20), 0.7+ 0.05 * Sin(sine/20)) * CFrame.Angles(math.rad(-5+ -20 * Sin(sine/18)), math.rad(-10), math.rad(0)), 0.2)
- end
- end
- end
- end
- end
- swait()
- end
- end)
- anims()
- function chatfunc(textt)
- local text = string.gsub(textt,"","")
- if string.sub(text,1,2) == "/e" then
- return
- end
- local chaxt = coroutine.wrap(function()
- local oldthing = Head:FindFirstChild("TalkingBillBoard")
- if oldthing then
- oldthing:Destroy()
- end
- local sayingstuff = Instance.new("BillboardGui",Head)
- sayingstuff.Size = UDim2.new(0,9999,2,0)
- sayingstuff.StudsOffset = Vector3.new(0,5,0)
- sayingstuff.Adornee = Head
- sayingstuff.Name = "TalkingBillBoard"
- local sayingstuff2 = Instance.new("TextLabel",sayingstuff)
- sayingstuff2.BackgroundTransparency = 1
- sayingstuff2.BorderSizePixel = 0
- sayingstuff2.Text = ""
- sayingstuff2.Font = "SpecialElite"
- sayingstuff2.TextScaled = true
- sayingstuff2.TextStrokeTransparency = 0
- coroutine.resume(coroutine.create(function()
- while sayingstuff2:IsDescendantOf(game) do
- local hBRUH,sBRUH,vBRUH = Color3.fromRGB(Head.Color)
- sayingstuff2.TextColor3 = Color3.fromRGB(255,255,255)
- sayingstuff2.TextStrokeColor3 = Head.Color
- run.RenderStepped:Wait()
- end
- end))
- sayingstuff2.TextStrokeColor3 = Head.Color
- sayingstuff2.Size = UDim2.new(1,0,1,0)
- local sayingstuff3 = Instance.new("TextLabel",sayingstuff)
- sayingstuff3.BackgroundTransparency = 1
- sayingstuff3.BorderSizePixel = 0
- sayingstuff3.Text = ""
- sayingstuff3.Font = "SpecialElite"
- sayingstuff3.TextScaled = true
- sayingstuff3.TextStrokeTransparency = 0
- coroutine.resume(coroutine.create(function()
- while sayingstuff3:IsDescendantOf(game) do
- sayingstuff3.TextColor3 = Color3.fromRGB(255,255,255)
- sayingstuff3.TextStrokeColor3 = Head.Color
- run.RenderStepped:Wait()
- end
- end))
- sayingstuff3.TextColor3 = Color3.fromRGB(255,255,255)
- sayingstuff3.TextStrokeColor3 = Head.Color
- sayingstuff3.Size = UDim2.new(1,0,1,0)
- coroutine.resume(coroutine.create(function()
- while sayingstuff ~= nil do
- run.RenderStepped:Wait()
- sayingstuff2.Position = UDim2.new(0,math.random(-3,3),0,math.random(-3,3))
- sayingstuff3.Position = UDim2.new(0,math.random(-3,3),0,math.random(-3,3))
- end
- end))
- for i = 1,string.len(text) do
- for _=1,2 do
- run.Heartbeat:Wait()
- end
- sayingstuff2.Text = string.sub(text,1,i)
- sayingstuff3.Text = string.sub(text,1,i)
- debris:AddItem(create("Sound",{
- Parent = Head,
- SoundId = "rbxassetid://4681278859",
- Volume = 3,
- PlayOnRemove = true
- }),0)
- end
- for _=1,120 do
- run.Heartbeat:Wait()
- end
- for i = 1,50 do
- run.RenderStepped:Wait()
- sayingstuff2.Position = sayingstuff2.Position - UDim2.new(0,math.random(-3,3),0,math.random(-3,3))
- sayingstuff3.Position = sayingstuff2.Position - UDim2.new(0,math.random(-3,3),0,math.random(-3,3))
- sayingstuff2.Rotation = sayingstuff2.Rotation + math.random(-2,2)
- sayingstuff3.Rotation = sayingstuff3.Rotation + math.random(-2,2)
- sayingstuff2.TextStrokeTransparency = i/50
- sayingstuff2.TextTransparency = sayingstuff2.TextStrokeTransparency
- sayingstuff3.TextStrokeTransparency = sayingstuff2.TextStrokeTransparency
- sayingstuff3.TextTransparency = sayingstuff2.TextStrokeTransparency
- end
- sayingstuff:Destroy()
- end)
- chaxt()
- end
- function resetplayer()
- if LeftArm or LeftLeg or Head or Torso or RightArm or RightLeg then
- local e= game.ReplicatedStorage
- local Cdescendants = e:GetDescendants()
- for _, LCdescendant in pairs(Cdescendants) do
- if LCdescendant:IsA("Model") and LCdescendant.Name == plrr.Name then
- print("got it")
- char = LCdescendant
- end
- end
- local char2 = char:Clone()
- local lightningcannonfolder = char2
- local LCdescendants = lightningcannonfolder:GetDescendants()
- for _, LCdescendant in pairs(LCdescendants) do
- if LCdescendant:IsA("Part") or LCdescendant:IsA("MeshPart") or LCdescendant:IsA("UnionOperation") then
- LCdescendant.Position = plrr.Character.HumanoidRootPart.Position
- end
- end
- for _, LCdescendant in pairs(LCdescendants) do
- if LCdescendant:IsA("Part") or LCdescendant:IsA("MeshPart") or LCdescendant:IsA("UnionOperation") then
- LCdescendant.Anchored = false
- LCdescendant.Transparency = 0
- end
- end
- char2.HumanoidRootPart.Transparency = 1
- char2.MegaGunnModel.Joint.Transparency = 1
- char2.MegaGunnModel.Hole.Transparency = 1
- char2.MegaGunnModel.Hole2.Transparency = 1
- plrr.Character = char2
- char2.Parent = workspace
- char2.Script.Disabled = false
- end
- end
- function cupmodee()
- normalmode = false
- cupmode = true
- end
- script.mouse.reset.OnServerEvent:Connect(function()
- if not gunmode then
- return
- end
- resetplayer()
- end)
- local e = char.MegaGunnModel
- script.mouse.gun.OnServerEvent:Connect(function()
- if gunmode and normalmode and abletochange then
- gunmode = false
- local LCdescendants = e:GetDescendants()
- for _, LCdescendant in pairs(LCdescendants) do
- if LCdescendant:IsA("Part") or LCdescendant:IsA("MeshPart") or LCdescendant:IsA("UnionOperation") then
- LCdescendant.Anchored = false
- LCdescendant.Transparency = 1
- end
- end
- chatfunc("Unarmed LC Cannon Mode")
- else if not gunmode and normalmode and abletochange then
- local LCdescendants = e:GetDescendants()
- for _, LCdescendant in pairs(LCdescendants) do
- if LCdescendant:IsA("Part") or LCdescendant:IsA("MeshPart") or LCdescendant:IsA("UnionOperation") then
- LCdescendant.Anchored = false
- LCdescendant.Transparency = 0
- end
- end
- char.MegaGunnModel.Joint.Transparency = 1
- char.MegaGunnModel.Hole.Transparency = 1
- char.MegaGunnModel.Hole2.Transparency = 1
- char.HumanoidRootPart.Transparency = 1
- gunmode = true
- chatfunc("Armed LC Cannon Mode")
- end
- end
- end)
- function highlights()
- if imortalmode then
- if not enabledhighlights then
- enabledhighlights = true
- highlightstuff.Enabled = true
- chatfunc("Enabled Highlights")
- else if enabledhighlights then
- enabledhighlights = false
- highlightstuff.Enabled = false
- chatfunc("Disabled Highlights")
- end
- end
- end
- end
- function imortality()
- if not imortalmode then
- Root.Position = Root.Position + Vector3.new(0,8,0)
- normalmode = false
- musics.SoundId = "rbxassetid://"..songandom
- musics.Volume = 1
- musics.Pitch = 0.5
- musics.Looped = true
- musics:Play()
- imortalmode = true
- char.visual.BrickColor = BrickColor.new("Really black")
- wing1.Transparency = 0
- wing2.Transparency = 0
- fakehead = script.Parent.fakehead
- rloutline.Transparency = 0
- raoutline.Transparency = 0
- char.visual.Weld.C0 = CFrame.new(0, 4.4, 0)*CFrame.Angles(0,math.rad(0),0)--*CFrame.Angles(0, math.rad(180), 0) 0.15, -0.1
- lloutline.Transparency = 0
- laoutline.Transparency = 0
- hedoutline.Transparency = 0
- torsoutline.Transparency =0
- fakehead.Name ="fakehead"
- char.Horns.Transparency = 0
- char.Sword.Transparency = 0
- fakehead.Transparency = 0
- fakehead.Anchored = false
- Head.Transparency = 1
- Head.face.Transparency = 1
- Torso.Size = Vector3.new(4,4,2)
- LeftArm.Size = Vector3.new(2,4,2)
- LeftLeg.Size = Vector3.new(2,4,2)
- RightArm.Size = Vector3.new(2,4,2)
- RightLeg.Size = Vector3.new(2,4,2)
- Head.Size = Vector3.new(2.4,2.4,2.4)
- Torso.Material = "Slate"
- LeftArm.Material= "Slate"
- LeftLeg.Material= "Slate"
- RightArm.Material= "Slate"
- RightLeg.Material= "Slate"
- Head.Material= "Slate"
- Torso.BrickColor = BrickColor.new("Really black")
- LeftArm.BrickColor= BrickColor.new("Really black")
- LeftLeg.BrickColor= BrickColor.new("Really black")
- RightArm.BrickColor= BrickColor.new("Really black")
- RightLeg.BrickColor= BrickColor.new("Really black")
- Head.BrickColor= BrickColor.new("Really black")
- chatfunc("Immortality Lord Mode")
- local LCdescendants = e:GetDescendants()
- for _, LCdescendant in pairs(LCdescendants) do
- if LCdescendant:IsA("Part") or LCdescendant:IsA("MeshPart") or LCdescendant:IsA("UnionOperation") then
- LCdescendant.Anchored = false
- LCdescendant.Transparency = 1
- end
- end
- else if imortalmode then
- imortalmode = false
- enabledhighlights = false
- highlights()
- normalmode = true
- fakehead.Transparency = 1
- Head.Transparency = 0
- char.Horns.Transparency = 1
- char.Sword.Transparency = 1
- musics:Play()
- Head.face.Transparency = 0
- rloutline.Transparency = 1
- raoutline.Transparency = 1
- lloutline.Transparency = 1
- char.visual.Weld.C0 = CFrame.new(0, 0.75, 0)*CFrame.Angles(0,math.rad(0),0)--*CFrame.Angles(0, math.rad(180), 0) 0.15, -0.1
- wing1.Transparency = 1
- char.visual.BrickColor = BrickColor.new("Bright yellow")
- music2()
- wing2.Transparency = 1
- laoutline.Transparency = 1
- hedoutline.Transparency = 1
- torsoutline.Transparency =1
- Torso.Size = Vector3.new(0.548, 0.548, 0.274)
- LeftArm.Size = Vector3.new(0.274, 0.548, 0.274)
- LeftLeg.Size = Vector3.new(0.274, 0.548, 0.274)
- RightArm.Size = Vector3.new(0.274, 0.548, 0.274)
- RightLeg.Size = Vector3.new(0.274, 0.548, 0.274)
- Head.Size = Vector3.new(0.548, 0.274, 0.274)
- Torso.Material = "Plastic"
- LeftArm.Material= "Plastic"
- LeftLeg.Material= "Plastic"
- RightArm.Material= "Plastic"
- RightLeg.Material= "Plastic"
- Head.Material= "Plastic"
- Torso.BrickColor = BrickColor.new("Bright blue")
- LeftArm.BrickColor= BrickColor.new("Bright yellow")
- LeftLeg.BrickColor= BrickColor.new("Br. yellowish green")
- RightArm.BrickColor= BrickColor.new("Bright yellow")
- RightLeg.BrickColor= BrickColor.new("Br. yellowish green")
- Head.BrickColor= BrickColor.new("Bright yellow")
- chatfunc("Tiny Noob LC Mode")
- if gunmode then
- local LCdescendants = e:GetDescendants()
- for _, LCdescendant in pairs(LCdescendants) do
- if LCdescendant:IsA("Part") or LCdescendant:IsA("MeshPart") or LCdescendant:IsA("UnionOperation") then
- LCdescendant.Anchored = false
- LCdescendant.Transparency = 0
- end
- end
- end
- char.MegaGunnModel.Joint.Transparency = 1
- char.MegaGunnModel.Hole.Transparency = 1
- char.MegaGunnModel.Hole2.Transparency = 1
- char.HumanoidRootPart.Transparency = 1
- end
- end
- end
- function imortality2()
- Root.Position = Root.Position + Vector3.new(0,8,0)
- musics.SoundId = "rbxassetid://"..songandom
- musics.Volume = 0.5
- musics.Pitch = 0.8
- musics.Looped = true
- musics:Play()
- wing1.Transparency = 0
- wing2.Transparency = 0
- rloutline.Transparency = 0
- raoutline.Transparency = 0
- lloutline.Transparency = 0
- char.visual.BrickColor = BrickColor.new("Really black")
- char.visual.Weld.C0 = CFrame.new(0, 4.4, 0)*CFrame.Angles(0,math.rad(0),0)--*CFrame.Angles(0, math.rad(180), 0) 0.15, -0.1
- laoutline.Transparency = 0
- hedoutline.Transparency = 0
- torsoutline.Transparency =0
- normalmode = false
- imortalmode = true
- wasinimortal = false
- fakehead = script.Parent.fakehead
- fakehead.Name ="fakehead"
- Head.face.Transparency = 1
- fakehead.Transparency = 0
- fakehead.Anchored = false
- char.Horns.Transparency = 0
- char.Sword.Transparency = 0
- Head.Transparency = 1
- Torso.Size = Vector3.new(4,4,2)
- LeftArm.Size = Vector3.new(2,4,2)
- LeftLeg.Size = Vector3.new(2,4,2)
- RightArm.Size = Vector3.new(2,4,2)
- RightLeg.Size = Vector3.new(2,4,2)
- Head.Size = Vector3.new(2.4,2.4,2.4)
- Torso.Material = "Slate"
- LeftArm.Material= "Slate"
- LeftLeg.Material= "Slate"
- RightArm.Material= "Slate"
- RightLeg.Material= "Slate"
- Head.Material= "Slate"
- Torso.BrickColor = BrickColor.new("Really black")
- LeftArm.BrickColor= BrickColor.new("Really black")
- LeftLeg.BrickColor= BrickColor.new("Really black")
- RightArm.BrickColor= BrickColor.new("Really black")
- RightLeg.BrickColor= BrickColor.new("Really black")
- Head.BrickColor= BrickColor.new("Really black")
- chatfunc("Immortality Lord Mode")
- local LCdescendants = e:GetDescendants()
- for _, LCdescendant in pairs(LCdescendants) do
- if LCdescendant:IsA("Part") or LCdescendant:IsA("MeshPart") or LCdescendant:IsA("UnionOperation") then
- LCdescendant.Anchored = false
- LCdescendant.Transparency = 1
- end
- end
- end
- local Mouse= {Hit = CFrame.new()}
- function flymode()
- if Flying == false then
- Flying = true
- else if Flying == true then
- Flying = false
- end
- end
- end
- S = 5
- script.mouse.cupmode.OnServerEvent:Connect(function()
- cupmodee()
- end)
- script.mouse.im.OnServerEvent:Connect(function()
- if not gunmode or abletochange == false then
- return
- end
- imortality()
- end)
- function barrier()
- if not enabledbarrier then
- enabledbarrier = true
- chatfunc("Enabled Barrier")
- char.Horns.BrickColor = BrickColor.new("Really red")
- if enabledhighlights then
- char.Horns.Highlight.Enabled = true
- end
- else if enabledbarrier then
- enabledbarrier = false
- chatfunc("Disabled Barrier")
- char.Horns.BrickColor = BrickColor.new("Really black")
- if enabledhighlights then
- char.Horns.Highlight.Enabled = false
- end
- end
- end
- end
- script.mouse.AD.OnServerEvent:Connect(function()
- require(8626754476):AD()
- end)
- script.mouse.highlight.OnServerEvent:Connect(function()
- highlights()
- end)
- script.mouse.fly.OnServerEvent:Connect(function()
- flymode()
- end)
- script.mouse.barrier.OnServerEvent:Connect(function()
- barrier()
- end)
- eeeblock.Anchored = false
- eeeblock.Weld.C0 = CFrame.new(0, 0.75, 0)*CFrame.Angles(0,math.rad(0),0)--*CFrame.Angles(0, math.rad(180), 0) 0.15, -0.1
- function music(id)
- if savsong.Value == 0 then
- musics.Volume = 0.4
- musics.SoundId = "rbxassetid://"..id
- musics.Pitch = 1
- musics:Play()
- musics.Looped = true
- savsong.Value = id
- else if savsong.Value ~= 0 then
- musics.Volume = 0.4
- musics.SoundId = "rbxassetid://"..savedsong
- musics.Pitch = 1
- musics:Play()
- musics.Looped = true
- end
- end
- end
- function music2()
- musics.Volume = 0.4
- musics.SoundId = "rbxassetid://9039445224"
- musics.Pitch = 1
- musics:Play()
- musics.Looped = true
- end
- game:GetService("RunService").RenderStepped:connect(function()
- wait(0.05)
- if musics.Playing and normalmode then
- eeeblock.Size = Vector3.new(musics.PlaybackLoudness * 0.009,0.1,musics.PlaybackLoudness * 0.009)
- else if musics.Playing and not normalmode and imortalmode then
- eeeblock.Size = Vector3.new(musics.PlaybackLoudness * 0.1,0.1,musics.PlaybackLoudness * 0.1)
- end
- end
- end)
- function teleport(person)
- local CDdescendants = game.Workspace:GetDescendants()
- for _, LCdescendant in pairs(CDdescendants) do
- if LCdescendant.Name == person then
- person = LCdescendant
- end
- end
- Root.Position = person.Torso.Position
- end
- plrr.Chatted:Connect(function(msg)
- local msgg = string.gsub(msg,"","")
- if string.lower(string.sub(msgg,1,10)) == "/e songid/" then
- music(string.sub(msgg,11))
- else if string.lower(string.sub(msgg,1,11)) == "/stop music" then
- musics:Stop()
- else if string.lower(string.sub(msgg,1,11)) == "/play music" then
- musics:Resume()
- else if string.lower(string.sub(msgg,1,12)) == "/reset music" then
- savsong.Value = 0
- music2()
- else if string.lower(string.sub(msgg,1,3)) == "/tp" then
- teleport(string.sub(msgg,4))
- else if string.lower(string.sub(msgg,1,14)) == "/disableswitch" then
- abletochange = false
- else if string.lower(string.sub(msgg,1,13)) == "/enableswitch" then
- abletochange = true
- else if string.lower(string.sub(msgg,1,5)) == "/tool" then
- end
- end
- end
- end
- end
- end
- end
- end
- end)
- function Cube(cframe,size,color,orientation,tweenedorientation,transparency,endsize,ttime,debtime)
- local cube = Instance.new("Part",script.Parent.Effects)
- cube.Size = size
- cube.Color = color
- cube.CanCollide = false
- cube.Anchored = true
- cube.Massless = true
- cube.Orientation = orientation
- cube.CFrame = cframe
- cube.Material = Enum.Material.Neon
- debris:AddItem(cube,debtime)
- tweenservice:Create(cube,TweenInfo.new(ttime),{Orientation=tweenedorientation,Transparency=transparency,Size=endsize}):Play()
- end
- function Swait(num)
- if num == 0 or num == nil then
- game:GetService("RunService").Heartbeat:Wait()
- else
- for i=1,num do
- game:GetService("RunService").Heartbeat:Wait()
- end
- end
- end
- function Kill(foe)
- foe:BreakJoints()
- pcall(function()
- local deathnoise = Instance.new("Sound",script.Parent.NeonParts)
- deathnoise.SoundId = "rbxassetid://5153156097"
- deathnoise.Volume = 10
- deathnoise:Play()
- debris:AddItem(deathnoise,5)
- end)
- if foe:FindFirstChild("HumanoidRootPart") then
- coroutine.wrap(function()
- for i=1,15 do
- coroutine.wrap(function()
- local explodeeffect = Instance.new("Part",char)
- explodeeffect.CFrame = foe:FindFirstChild("HumanoidRootPart").CFrame
- explodeeffect.CanCollide = false
- explodeeffect.Anchored = true
- explodeeffect.Material = Enum.Material.Neon
- explodeeffect.Shape = Enum.PartType.Ball
- local mrandom = MRANDOM(1,2)
- if mrandom == 1 then
- explodeeffect.Color = Color3.fromHSV((tick()%5)/5,1,1)
- else
- explodeeffect.Color = Color3.fromRGB(255, 255, 255)
- end
- debris:AddItem(explodeeffect,2)
- tweenservice:Create(explodeeffect,TweenInfo.new(1,Enum.EasingStyle.Back,Enum.EasingDirection.Out),{Transparency=1,Size=Vector3.new(30,30,30),Orientation=Vector3.new(MRANDOM(-360,360),MRANDOM(-360,360),MRANDOM(-360,360))}):Play()
- local cyl = Instance.new("Part",char)
- cyl.CanCollide = false
- local mrandom2 = MRANDOM(1,2)
- if mrandom2 == 1 then
- cyl.Color = Color3.fromHSV((tick()%5)/5,1,1)
- else
- cyl.Color = Color3.fromRGB(255, 255, 255)
- end
- cyl.Size = Vector3.new(100,0,0)
- cyl.Anchored = true
- cyl.CFrame = explodeeffect.CFrame
- cyl.Material = Enum.Material.Neon
- cyl.Shape = Enum.PartType.Cylinder
- cyl.Orientation = Vector3.new(MRANDOM(-360,360),MRANDOM(-360,360),MRANDOM(-360,360))
- debris:AddItem(cyl,5)
- tweenservice:Create(cyl,TweenInfo.new(1),{Transparency=1,Size=Vector3.new(100,.5,.5),Orientation=Vector3.new(MRANDOM(-360,360),MRANDOM(-360,360),MRANDOM(-360,360))}):Play()
- end)()
- end
- end)()
- for i,v in pairs(foe:GetChildren()) do
- if v:IsA("BasePart") then
- coroutine.wrap(function()
- v.Material = Enum.Material.Neon
- v.Color = Color3.fromRGB(0,0,0)
- local tween = tweenservice:Create(v,TweenInfo.new(1),{Transparency=1})
- tween:Play()
- tween.Completed:Wait()
- v:Destroy()
- end)()
- elseif v:IsA("Accessory") then
- v:Destroy()
- elseif v:IsA("Decal") then
- v:Destroy()
- elseif v:IsA("Tool") then
- v:Destroy()
- elseif v:IsA("Clothing") then
- v:Destroy()
- elseif v:IsA("LuaSourceContainer") then
- v:Destroy()
- end
- end
- else
- if foe:FindFirstChild("Torso") then
- coroutine.wrap(function()
- for i=1,15 do
- coroutine.wrap(function()
- local explodeeffect = Instance.new("Part",char)
- explodeeffect.CFrame = foe:FindFirstChild("Torso").CFrame
- explodeeffect.CanCollide = false
- explodeeffect.Anchored = true
- explodeeffect.Material = Enum.Material.Neon
- explodeeffect.Shape = Enum.PartType.Ball
- local mrandom = MRANDOM(1,2)
- if mrandom == 1 then
- explodeeffect.Color = Color3.fromHSV((tick()%5)/5,1,1)
- else
- explodeeffect.Color = Color3.fromRGB(255, 255, 255)
- end
- debris:AddItem(explodeeffect,2)
- tweenservice:Create(explodeeffect,TweenInfo.new(1,Enum.EasingStyle.Back,Enum.EasingDirection.Out),{Transparency=1,Size=Vector3.new(30,30,30),Orientation=Vector3.new(MRANDOM(-360,360),MRANDOM(-360,360),MRANDOM(-360,360))}):Play()
- local cyl = Instance.new("Part",char)
- cyl.CanCollide = false
- local mrandom2 = MRANDOM(1,2)
- if mrandom2 == 1 then
- cyl.Color = Color3.fromHSV((tick()%5)/5,1,1)
- else
- cyl.Color = Color3.fromRGB(255, 255, 255)
- end
- cyl.Size = Vector3.new(100,0,0)
- cyl.Anchored = true
- cyl.CFrame = explodeeffect.CFrame
- cyl.Material = Enum.Material.Neon
- cyl.Shape = Enum.PartType.Cylinder
- cyl.Orientation = Vector3.new(MRANDOM(-360,360),MRANDOM(-360,360),MRANDOM(-360,360))
- debris:AddItem(cyl,5)
- tweenservice:Create(cyl,TweenInfo.new(1),{Transparency=1,Size=Vector3.new(100,.5,.5),Orientation=Vector3.new(MRANDOM(-360,360),MRANDOM(-360,360),MRANDOM(-360,360))}):Play()
- end)()
- end
- end)()
- for i,v in pairs(foe:GetChildren()) do
- if v:IsA("BasePart") then
- coroutine.wrap(function()
- v.Material = Enum.Material.Neon
- v.Color = Color3.fromRGB(0,0,0)
- local tween = tweenservice:Create(v,TweenInfo.new(1),{Transparency=1})
- tween:Play()
- tween.Completed:Wait()
- v:Destroy()
- end)()
- elseif v:IsA("Accessory") then
- v:Destroy()
- elseif v:IsA("Decal") then
- v:Destroy()
- elseif v:IsA("Tool") then
- v:Destroy()
- elseif v:IsA("Clothing") then
- v:Destroy()
- elseif v:IsA("LuaSourceContainer") then
- v:Destroy()
- end
- end
- end
- end
- end
- function CastProperRay(Start,Direction,Distance,Ignore)
- local NewRCP = RaycastParams.new()
- NewRCP.FilterDescendantsInstances = Ignore
- NewRCP.FilterType = Enum.RaycastFilterType.Blacklist
- NewRCP.IgnoreWater = true
- local RaycastResult = workspace:Raycast(Start,Direction * Distance,NewRCP)
- if not RaycastResult then
- return nil,Direction * Distance,nil
- end
- return RaycastResult.Instance,RaycastResult.Position,RaycastResult.Normal
- end
- local remote = char.Script.mouse:WaitForChild("shoot")
- --def not stolen from lost hope :flushed: (not me!)
- function Lightning(From,To,Number,Offset,Color,Time,StartSize,transparency)
- local magnitude = (From-To).magnitude
- local Table = {-Offset,Offset}
- for i=1,Number do
- local lightning = Instance.new("Part",char)
- lightning.Anchored = true
- lightning.CanCollide = false
- lightning.Material = Enum.Material.Neon
- lightning.Color = Color
- lightning.Size = Vector3.new(2,2,magnitude/Number)
- local Offset = Vector3.new(Table[math.random(1, 2)], Table[math.random(1, 2)], Table[math.random(1, 2)])
- local pos = CFrame.new(To,From) * CFrame.new(0,0,magnitude/Number).p + Offset
- lightning.CFrame = CFrame.new(To,pos) * CFrame.new(0,0,magnitude/Number/2)
- if Number == i then
- local magnitude2 = (To-From).magnitude
- lightning.Size = Vector3.new(2,2,magnitude2)
- lightning.CFrame = CFrame.new(To, From) * CFrame.new(0,0,-magnitude2/2)
- else
- lightning.CFrame = CFrame.new(To, pos) * CFrame.new(0,0,magnitude/Number/2)
- end
- tweenservice:Create(lightning,TweenInfo.new(Time),{Size=Vector3.new(0,0,lightning.Size.Z),Transparency=transparency}):Play()
- To = lightning.CFrame * CFrame.new(0,0,magnitude/Number/2).p
- debris:AddItem(lightning,3)
- end
- end
- Services = {"RunService","GuiService","Stats","SoundService","LogService","ContentProvider","KeyframeSequenceProvider","Chat","MarketplaceService","Players","PointsService","AdService","NotificationService","ReplicatedFirst","HttpRbxApiService","TweenService","TextService","StarterPlayer","StarterPack","StarterGui","LocalizationService","PolicyService","TeleportService","JointsService","CollectionService","PhysicsService","BadgeService","Geometry","ReplicatedStorage","InsertService","GamePassService","Debris","TimerService","CookiesService","UserInputService","KeyboardService","MouseService","VRService","ContextActionService","ScriptService","AssetService","TouchInputService","BrowserService","AnalyticsService","ScriptContext","Selection","HttpService","MeshContentProvider","Lighting","SolidModelContentProvider","GamepadService","ControllerService","RuntimeScriptService","HapticService","ChangeHistoryService","Visit","GuidRegistryService","PermissionsService","Teams","ReplicatedStorage","TestService","SocialService","MemStorageService","GroupService","PathfindingService","VirtualUser"}
- timer = 0
- function swordattack()
- attacking = true
- char.HumanoidRootPart.Anchored = true
- for i= 1,10 do
- wait()
- Torso.Neck.C0 = Torso.Neck.C0:Lerp(v362 * CFrame.Angles(-0.2, 0, 0), 0.2)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(3,0.5,0.5) * CFrame.Angles(math.rad(-10),math.rad(-10),math.rad(0)), 0.5)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-2.8,2,0) * CFrame.Angles(math.rad(-80),math.rad(50),math.rad(0)), 0.2)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(-20), math.rad(30), math.rad(0)),.2)
- sword1.C0 = sword1.C0:lerp(CFrame.new(0, -8, 5.6)*CFrame.Angles(math.rad(140),math.rad(0),math.rad(0)),0.2)--*CFrame.Angles(0, math.rad(180), 0) 0.15, -0.1
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-1, 3.7, 0.2) * CFrame.Angles(math.rad(-5), math.rad(5), math.rad(0)), 0.2)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(1, 3.7, 0.7) * CFrame.Angles(math.rad(-5), math.rad(-10), math.rad(0)), 0.2)
- end
- coroutine.resume(coroutine.create(function()
- print("works")
- wait()
- repeat
- Funcs.Serv("RunService").Heartbeat:Wait()
- timer = timer + 1
- until timer >= 10
- local Hitbox = Instance.new("Part")
- Hitbox.Shape = Enum.PartType.Ball
- Hitbox.CastShadow = false
- Hitbox.Anchored = true
- Hitbox.Name = "eeeeeeeee"
- Hitbox.CanCollide = false
- Hitbox.Material = Enum.Material.ForceField
- Hitbox.Size = Vector3.new(9,9,9)*S
- Hitbox.CFrame = Torso.CFrame*CFrame.new(0,3,-6*S)
- Hitbox.Parent = workspace
- game:GetService'TweenService':Create(Hitbox, TweenInfo.new(2,Enum.EasingStyle.Quint,Enum.EasingDirection.Out), {Transparency = 1}):Play();
- for i, v in pairs(workspace:GetChildren()) do
- if v:IsA("Model") and v ~= char then
- for i, part in pairs(v:GetChildren()) do
- if part:IsA("Part") or part:IsA("BasePart") or part:IsA("Model") or part:IsA("MeshPart") then
- wait()
- if(Hitbox.Position - part.Position).Magnitude < 12 then
- if part.Parent then
- local SoundPart = Instance.new("Part")
- SoundPart.CFrame = part.CFrame
- local DeathSound = Instance.new("Sound")
- DeathSound.SoundId = "rbxassetid://10209303"
- DeathSound.Volume = 10
- DeathSound.PlayOnRemove = true
- DeathSound.Playing = true
- DeathSound.Parent = SoundPart
- SoundPart.Parent = Funcs.Serv(Services[math.random(1,#Services)])
- SoundPart:Destroy()
- Kill(part.Parent)
- else if part then
- local SoundPart = Instance.new("Part")
- SoundPart.CFrame = part.CFrame
- local DeathSound = Instance.new("Sound")
- DeathSound.SoundId = "rbxassetid://10209303"
- DeathSound.Volume = 10
- DeathSound.PlayOnRemove = true
- DeathSound.Playing = true
- DeathSound.Parent = SoundPart
- SoundPart.Parent = Funcs.Serv(Services[math.random(1,#Services)])
- SoundPart:Destroy()
- Kill(part)
- end
- end
- end
- end
- end
- end
- end
- wait(1)
- Hitbox:Destroy()
- end))
- timer = 0
- attacking = false
- char.HumanoidRootPart.Anchored = false
- end
- function ShootEffect(cfram,color)
- for i=1,5 do
- local lol = Instance.new("Part",char)
- lol.CanCollide = false
- lol.Anchored = true
- lol.CFrame = cfram
- lol.Size = Vector3.new(0,0,0)
- lol.Color = color
- lol.Orientation = Vector3.new(math.random(-360,360),math.random(-360,360),math.random(-360,360))
- local gaming = Instance.new("SpecialMesh",lol)
- gaming.MeshId = "rbxassetid://662586858"
- gaming.Scale = Vector3.new(0,0,0)
- debris:AddItem(lol,5)
- tweenservice:Create(lol,TweenInfo.new(1.1),{Transparency=1,Orientation=Vector3.new(math.random(-360,360),math.random(-360,360),math.random(-360,360))}):Play()
- tweenservice:Create(gaming,TweenInfo.new(1,Enum.EasingStyle.Back,Enum.EasingDirection.Out),{Scale=Vector3.new(.1,.001,.1)}):Play()
- end
- end
- local mid = script.Parent.MegaGunnModel.Hole2
- remote.OnServerEvent:Connect(function(player,FromP,ToP)
- if not gunmode then
- return
- end
- if imortalmode then
- swordattack()
- return
- end
- attacking = true
- char.HumanoidRootPart.Anchored = true
- for i=1,30 do
- wait()
- Neck.C0 = Neck.C0:lerp(CFrame.new(0, 0.55, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(90)),.2)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0.7,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0,1.2,0.5) * CFrame.Angles(math.rad(-90),math.rad(90),math.rad(0)), 0.2)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)),.2)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-.2,1, 0.3) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(-4)), 0.2)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.2, 1, 0.3) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(6)), 0.2)
- end
- local shoot1 = Instance.new("Sound", mid)
- shoot1.SoundId = "rbxassetid://642890855"
- shoot1.Volume = 10
- shoot1.PlaybackSpeed = .45
- shoot1:Play()
- debris:AddItem(shoot1,5)
- local Dist = (FromP-ToP.Position).magnitude
- if Dist > 2048 then Dist = 2048 end
- local Part,Position,Normal = CastProperRay(FromP,(ToP.Position-FromP).unit*1000,Dist,{workspace:FindFirstChildOfClass("Terrain"),char})
- if Dist < 50 then
- coroutine.wrap(function()
- for i=1,5 do
- Lightning(FromP,ToP.Position,4,1,Color3.fromHSV((tick()%5)/5,1,1),1,Vector3.new(0.5,3,0),1,false)
- end
- end)()
- else
- coroutine.wrap(function()
- for i=1,5 do
- Lightning(FromP,ToP.Position,10,2,Color3.fromHSV((tick()%5)/5,1,1),1,Vector3.new(0.5,3,0),1,false)
- end
- end)()
- end
- ShootEffect(script.Parent.MegaGunnModel.Hole2.CFrame,Color3.fromHSV((tick()%5)/5,1,1))
- ShootEffect(script.Parent.MegaGunnModel.Hole2.CFrame,Color3.fromRGB(255,255,255))
- local StartSquare = Instance.new("Part",char)
- StartSquare.Color = Color3.fromHSV((tick()%5)/5,1,1)
- StartSquare.CanCollide = false
- StartSquare.Anchored = true
- StartSquare.CFrame = mid.CFrame
- StartSquare.Size = Vector3.new(0,0,0)
- StartSquare.Material = Enum.Material.Neon
- local EndSquare = Instance.new("Part",char)
- EndSquare.Color = StartSquare.Color
- EndSquare.CanCollide = false
- EndSquare.Anchored = true
- EndSquare.CFrame = ToP
- EndSquare.Size = Vector3.new(0,0,0)
- EndSquare.Material = Enum.Material.Neon
- tweenservice:Create(StartSquare,TweenInfo.new(.7),{Size=Vector3.new(2,2,2),Transparency=1,Orientation=Vector3.new(MRANDOM(-360,360),MRANDOM(-360,360),MRANDOM(-360,360))}):Play()
- tweenservice:Create(EndSquare,TweenInfo.new(.7),{Size=Vector3.new(2,2,2),Transparency=1,Orientation=Vector3.new(MRANDOM(-360,360),MRANDOM(-360,360),MRANDOM(-360,360))}):Play()
- ShootEffect(EndSquare.CFrame,Color3.fromHSV((tick()%5)/5,1,1))
- ShootEffect(EndSquare.CFrame,Color3.fromRGB(255,255,255))
- debris:AddItem(StartSquare,1)
- debris:AddItem(EndSquare,1)
- if Part then
- if Part.Parent.ClassName == "Model" then
- if Part.Parent:FindFirstChildOfClass("Humanoid") then
- Kill(Part.Parent)
- end
- elseif Part.Parent.Parent.ClassName == "Model" then
- if Part.Parent.Parent:FindFirstChildOfClass("Humanoid") then
- Kill(Part.Parent.Parent)
- end
- end
- end
- wait(1)
- attacking = false
- char.HumanoidRootPart.Anchored = false
- end)
- function movetosafe()
- Root.Position = safelocation.Position
- end
- if wasinimortal == true then
- imortality2()
- else
- if savsong.Value == 0 then
- music2()
- else if savsong.Value ~= 0 then
- music()
- end
- end
- end
- if hadhighlightson then
- highlights()
- else
- end
- char.Destroying:Connect(resetplayer)
- LeftArm.Destroying:Connect(resetplayer)
- LeftLeg.Destroying:Connect(resetplayer)
- RightArm.Destroying:Connect(resetplayer)
- RightLeg.Destroying:Connect(resetplayer)
- limbs = false
- insideplayer = false
- function regencube()
- cubee = Instance.new("Part")
- cubee.Parent = char
- cubee.Name = "Barrier"
- cubee.Transparency = 1
- cubee.Position = Torso.Position
- cubee.BrickColor = BrickColor.new("Really red")
- cubee.CanCollide = false
- cubee.CanTouch = false
- cubee.Anchored = true
- cubee.Size = Vector3.new(12,12,12)
- cubee.Massless = true
- cubee.CastShadow = false
- end
- regencube()
- function Funcs.KillPart(Instance,Instant)
- coroutine.resume(coroutine.create(function()
- if not table.find(KilledParts,Instance) then
- table.insert(KilledParts,Instance)
- if not Instant then
- local CFrameTween = Funcs.Serv("TweenService"):Create(Instance,TweenInfo.new(2,Enum.EasingStyle.Circular,Enum.EasingDirection.Out),{CFrame = Instance.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))})
- Instance.Anchored = true
- local KeepProperties = Instance.Changed:Connect(function(Change)
- if not Instance.Anchored then
- Instance.Anchored = true
- end
- end)
- CFrameTween:Play()
- CFrameTween.Completed:Wait()
- KeepProperties:Disconnect()
- end
- if Instance:IsDescendantOf(game.Workspace) then
- Instance.CanCollide = false
- Instance.Anchored = true
- Instance.LocalTransparencyModifier = 1
- local KeepProperties = Instance.Changed:Connect(function(Change)
- local Props = {Anchored = true,LocalTransparencyModifier = 1}
- for i,v in pairs(Props) do
- if Instance[i] ~= v then
- Instance[i] = v
- end
- end
- end)
- local RemovedConnection
- RemovedConnection = Instance.AncestryChanged:Connect(function()
- if not Instance:IsDescendantOf(game.Workspace) then
- KeepProperties:Disconnect()
- table.remove(KilledParts,table.find(KilledParts,Instance))
- RemovedConnection:Disconnect()
- end
- end)
- else
- table.remove(KilledParts,table.find(KilledParts,Instance))
- end
- end
- end))
- end
- game:GetService("RunService").Heartbeat:connect(function()
- while true do
- wait()
- cubee.Position = Torso.Position
- pos1 = cubee.Position - (cubee.Size /2)
- pos2 = cubee.Position + (cubee.Size /2)
- regioncube = Region3.new(pos1,pos2)
- end
- end)
- forcefield = coroutine.wrap(function()
- game:GetService("RunService").Heartbeat:connect(function()
- wait()
- if imortalmode and enabledbarrier then
- local ignore = {plrr.Character,cubee}
- local partsinregioncube = workspace:FindPartsInRegion3WithIgnoreList(regioncube,ignore, 1000)
- for i, part in pairs(partsinregioncube) do
- if part ~= nil and part.Size.Magnitude <=512 or not part.Name == "Base" or not part.Name == "Baseplate" and not part.Parent:FindFirstChild("Humanoid") and not part.Parent then
- local DeathSound = Instance.new("Sound")
- DeathSound.SoundId = "rbxassetid://10209303"
- DeathSound.Volume = 10
- DeathSound.PlayOnRemove = true
- DeathSound.Playing = true
- DeathSound.Parent = part
- DeathSound:Play()
- Funcs.KillPart(part)
- coroutine.wrap(function()
- wait(1)
- part:Destroy()
- end)()
- return
- else if part ~= nil and part.Size.Magnitude <=512 or not part.Name == "Base" or not part.Name == "Baseplate" and not part.Parent:FindFirstChild("Humanoid") and part.Parent then
- local DeathSound = Instance.new("Sound")
- DeathSound.SoundId = "rbxassetid://10209303"
- DeathSound.Volume = 10
- DeathSound.PlayOnRemove = true
- DeathSound.Playing = true
- DeathSound.Parent = part
- DeathSound:Play()
- Funcs.KillPart(part.Parent)
- coroutine.wrap(function()
- wait(1)
- part.Parent:Destroy()
- end)()
- return
- end
- end
- end
- end
- end)
- end)
- forcefield()
- Camera = workspace.CurrentCamera
- local LookVector = Camera.CFrame.LookVector
- moving = coroutine.wrap(function()
- local mouse = game.Players.LocalPlayer:GetMouse()
- while fullyloaded do
- wait()
- if not movement.A and not movement.D and not movement.S and not movement.W then
- position = "Idle"
- else
- position = "Walking"
- end
- if not movement.A and not movement.D and not movement.S and not movement.W and position == "Idle" then
- Root.Anchored = true
- wait()
- Root.CFrame = Root.CFrame + Vector3.new(0,0,0)
- Root.CFrame = CFrame.new(Root.CFrame.Position,Vector3.new(Root.CFrame.X+LookVector.X,Root.CFrame.Y,Root.CFrame.Z+LookVector.Z))
- Root.CFrame = CFrame.lookAt(Root.Position,mouse.Hit.Position)
- else if movement.A then
- wait()
- Root.Anchored = true
- Root.CFrame = Root.CFrame + Vector3.new(-1,0,0)
- Root.CFrame = CFrame.new(Root.CFrame.Position,Vector3.new(Root.CFrame.X+LookVector.X,Root.CFrame.Y,Root.CFrame.Z+LookVector.Z))
- Root.CFrame = CFrame.lookAt(Root.Position,mouse.Hit.Position)
- else if movement.W then
- wait()
- Root.Anchored = true
- Root.CFrame = Root.CFrame + Vector3.new(0,0,-1)
- Root.CFrame = CFrame.new(Root.CFrame.Position,Vector3.new(Root.CFrame.X+LookVector.X,Root.CFrame.Y,Root.CFrame.Z+LookVector.Z))
- Root.CFrame = CFrame.lookAt(Root.Position,mouse.Hit.Position)
- else if movement.S then
- wait()
- Root.CFrame = Root.CFrame + Vector3.new(0,0,1)
- Root.Anchored = true
- Root.CFrame = CFrame.new(Root.CFrame.Position,Vector3.new(Root.CFrame.X+LookVector.X,Root.CFrame.Y,Root.CFrame.Z+LookVector.Z))
- Root.CFrame = CFrame.lookAt(Root.Position,mouse.Hit.Position)
- else if movement.D then
- wait()
- Root.CFrame = Root.CFrame + Vector3.new(1,0,0)
- Root.Anchored = true
- Root.CFrame = CFrame.new(Root.CFrame.Position,Vector3.new(Root.CFrame.X+LookVector.X,Root.CFrame.Y,Root.CFrame.Z+LookVector.Z))
- Root.CFrame = CFrame.lookAt(Root.Position,mouse.Hit.Position)
- end
- end
- end
- end
- end
- end
- end)
- loopy = coroutine.wrap(function()
- while true do
- wait()
- char3= game.ReplicatedStorage
- local Cdescendants = char3:GetDescendants()
- for _, LCdescendant in pairs(Cdescendants) do
- if LCdescendant:IsA("Model") and LCdescendant.Name == script.Parent.owner.Value then
- LCdescendant.savedsong.Value = script.Parent.savedsong.Value
- if imortalmode == true then
- LCdescendant.inimortal.Value = true
- else if imortalmode == false then
- LCdescendant.inimortal.Value = false
- end
- end
- if enabledhighlights == true then
- LCdescendant.hadhighlights.Value = true
- else if enabledhighlights == false then
- LCdescendant.hadhighlights.Value = false
- end
- end
- end
- end
- end
- end)
- loopy()
- plrr.Character.ChildRemoved:Connect(function()
- resetplayer()
- end)
- script.Parent.characterchecker.owner.Value = plrr.Name
- script.Parent.characterchecker.Disabled = true
- fullyloaded = true
- moving()
- --DONT PUT ANY SCRIPTS BELOW THIS CAUSE THEY WONT RUN BECAUSE OF THE WHILE LOOP!!!--
- --------------------
- --~End Of Script~---
- end))
- Script20.Disabled = true
- LocalScript21.Name = "mousthingy"
- LocalScript21.Parent = Script20
- table.insert(cors,sandbox(LocalScript21,function()
- local Player = game:GetService("Players").LocalPlayer
- local Character = Player.Character
- local Humanoid = Character:FindFirstChildOfClass("Humanoid")
- local cam = workspace.CurrentCamera
- cam.CameraType = "Custom"
- cam.CameraSubject = Humanoid
- local Char = Player.Character
- local Event = Char:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- local io = {KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}
- Event:FireServer(io)
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Changed = false
- local Mouse = Player:GetMouse()
- local h,t = Mouse.Hit,Mouse.Target
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- Event:FireServer({isMouse=true,Target=Mouse.Target,Hit=Mouse.Hit})
- h,t=Mouse.Hit,Mouse.Target
- end
- end
- end))
- LocalScript22.Name = "mouse"
- LocalScript22.Parent = Script20
- table.insert(cors,sandbox(LocalScript22,function()
- local plr = game.Players.LocalPlayer
- local mouse = plr:GetMouse()
- local ClickConnection
- local uis = game:GetService("UserInputService")
- MousePos = mouse.Hit.Position
- function onKeyPress(inputObject, gameProcessedEvent)
- if inputObject.KeyCode == Enum.KeyCode.M then
- script.reset:FireServer()
- end
- end
- local Mouse = game.Players.LocalPlayer:GetMouse()
- Mouse.Button1Down:connect(function()
- local FromP = script.Parent.Parent.MegaGunnModel.Hole2.CFrame.Position
- local ToP = mouse.Hit
- script.shoot:FireServer(FromP, ToP)
- end)
- function onclick(inputObject, gameProcessedEvent)
- ClickConnection = uis.InputBegan:Connect(function(input,istyping)
- if input.UserInputType == Enum.UserInputType.MouseWheel then
- local FromP = script.Parent.Parent.MegaGunnModel.Hole2.CFrame.Position
- local ToP = mouse.Hit
- script.shoot:FireServer(FromP, ToP)
- end
- end)
- end
- function onKeyPress2(inputObject, gameProcessedEvent)
- if inputObject.KeyCode == Enum.KeyCode.Minus then
- script.AD:FireServer()
- end
- end
- function onKeyPress3(inputObject, gameProcessedEvent)
- if inputObject.KeyCode == Enum.KeyCode.Q then
- script.gun:FireServer()
- end
- end
- function onKeyPress4(inputObject, gameProcessedEvent)
- if inputObject.KeyCode == Enum.KeyCode.E then
- script.im:FireServer()
- end
- end
- function onKeyPresshighlight(inputObject, gameProcessedEvent)
- if inputObject.KeyCode == Enum.KeyCode.Equals then
- script.highlight:FireServer()
- end
- end
- function onKeyPressfly(inputObject, gameProcessedEvent)
- if inputObject.KeyCode == Enum.KeyCode.L then
- script.fly:FireServer()
- end
- end
- function onKeyPressbarrier(inputObject, gameProcessedEvent)
- if inputObject.KeyCode == Enum.KeyCode.Q then
- script.barrier:FireServer()
- end
- end
- function onKeyPresstp(inputObject, gameProcessedEvent)
- if inputObject.KeyCode == Enum.KeyCode.Z then
- local v3 = Vector3.new
- local ToP = mouse.Hit.p
- script.TP:FireServer(ToP)
- end
- end
- game:GetService("UserInputService").InputBegan:connect(onclick)
- game:GetService("UserInputService").InputBegan:connect(onKeyPress)
- game:GetService("UserInputService").InputBegan:connect(onKeyPress2)
- game:GetService("UserInputService").InputBegan:connect(onKeyPress3)
- game:GetService("UserInputService").InputBegan:connect(onKeyPress4)
- game:GetService("UserInputService").InputBegan:connect(onKeyPresshighlight)
- game:GetService("UserInputService").InputBegan:connect(onKeyPressfly)
- game:GetService("UserInputService").InputBegan:connect(onKeyPresstp)
- game:GetService("UserInputService").InputBegan:connect(onKeyPressbarrier)
- end))
- RemoteEvent23.Name = "reset"
- RemoteEvent23.Parent = LocalScript22
- RemoteEvent24.Name = "cupmode"
- RemoteEvent24.Parent = LocalScript22
- RemoteEvent25.Name = "shoot"
- RemoteEvent25.Parent = LocalScript22
- RemoteEvent26.Name = "gun"
- RemoteEvent26.Parent = LocalScript22
- RemoteEvent27.Name = "im"
- RemoteEvent27.Parent = LocalScript22
- RemoteEvent28.Name = "AD"
- RemoteEvent28.Parent = LocalScript22
- RemoteEvent29.Name = "highlight"
- RemoteEvent29.Parent = LocalScript22
- RemoteEvent30.Name = "fly"
- RemoteEvent30.Parent = LocalScript22
- RemoteEvent31.Name = "TP"
- RemoteEvent31.Parent = LocalScript22
- RemoteEvent32.Name = "barrier"
- RemoteEvent32.Parent = LocalScript22
- LocalScript33.Name = "cam"
- LocalScript33.Parent = Script20
- table.insert(cors,sandbox(LocalScript33,function()
- game.Workspace.CurrentCamera.CFrame = script.Parent.Parent.Head.CFrame
- game.Workspace.CurrentCamera.CameraSubject = script.Parent.Parent.Head
- end))
- Folder34.Name = "MegaGunnModel"
- Folder34.Parent = Model3
- MeshPart35.Name = "Base"
- MeshPart35.Parent = Folder34
- MeshPart35.CFrame = CFrame.new(-0.279205412, 9.09674644, -0.446873546, 0.518820941, -0.854365408, 0.0296030212, 0.854781508, 0.517926812, -0.033095438, 0.0129432436, 0.0424745753, 0.999013245)
- MeshPart35.Orientation = Vector3.new(1.899999976158142, 1.7000000476837158, 58.790000915527344)
- MeshPart35.Position = Vector3.new(-0.27920541167259216, 9.096746444702148, -0.4468735456466675)
- MeshPart35.Rotation = Vector3.new(1.899999976158142, 1.7000000476837158, 58.72999954223633)
- MeshPart35.Color = Color3.new(0.960784, 0.803922, 0.188235)
- MeshPart35.Size = Vector3.new(2.555556297302246, 2.352299213409424, 0.402515172958374)
- MeshPart35.BrickColor = BrickColor.new("Bright yellow")
- MeshPart35.CanCollide = false
- MeshPart35.Locked = true
- MeshPart35.Material = Enum.Material.Glass
- MeshPart35.brickColor = BrickColor.new("Bright yellow")
- Weld36.Parent = MeshPart35
- Weld36.C1 = CFrame.new(0.661526799, 0.155648738, 0, 1.12379617e-08, -0.707106829, 0.707106829, -7.30561709e-08, 0.707106829, 0.707106829, -1, -5.96049574e-08, -4.3712074e-08)
- Weld36.Part0 = Part57
- Weld36.Part1 = MeshPart35
- Weld36.part1 = MeshPart35
- UnionOperation37.Name = "NeonParts"
- UnionOperation37.Parent = Folder34
- UnionOperation37.CFrame = CFrame.new(-0.351243645, 9.31814289, -0.430848777, 0.639319539, 0.731414557, -0.237265721, 0.12564978, 0.205043882, 0.970651269, 0.758603215, -0.650372744, 0.039186269)
- UnionOperation37.Orientation = Vector3.new(-76.08000183105469, -80.62000274658203, 31.5)
- UnionOperation37.Position = Vector3.new(-0.35124364495277405, 9.318142890930176, -0.43084877729415894)
- UnionOperation37.Rotation = Vector3.new(-87.69000244140625, -13.729999542236328, -48.84000015258789)
- UnionOperation37.Color = Color3.new(0.643137, 0.741176, 0.278431)
- UnionOperation37.Size = Vector3.new(0.5484849810600281, 0.6068845987319946, 2.446664333343506)
- UnionOperation37.BrickColor = BrickColor.new("Br. yellowish green")
- UnionOperation37.CanCollide = false
- UnionOperation37.Locked = true
- UnionOperation37.Material = Enum.Material.Neon
- UnionOperation37.brickColor = BrickColor.new("Br. yellowish green")
- UnionOperation37.UsePartColor = true
- Weld38.Parent = UnionOperation37
- Weld38.C1 = CFrame.new(0.233178303, 0.294090867, 0.345209897, -0.772622705, -0.634865463, -1.78418952e-13, 0.634865463, -0.772622705, 1.46607159e-13, -2.30926389e-13, -1.37642127e-20, 1)
- Weld38.Part0 = Part57
- Weld38.Part1 = UnionOperation37
- Weld38.part1 = UnionOperation37
- Part39.Name = "Hole"
- Part39.Parent = Folder34
- Part39.CFrame = CFrame.new(-0.260959148, 8.75330162, -0.458487839, -0.237265721, -0.970989347, 0.0296029635, 0.970651269, -0.238192275, -0.0330954529, 0.0391863137, 0.0208817441, 0.999013245)
- Part39.Orientation = Vector3.new(1.899999976158142, 1.7000000476837158, 103.79000091552734)
- Part39.Position = Vector3.new(-0.2609591484069824, 8.753301620483398, -0.4584878385066986)
- Part39.Rotation = Vector3.new(1.899999976158142, 1.7000000476837158, 103.7300033569336)
- Part39.Transparency = 1
- Part39.Size = Vector3.new(0.05503062903881073, 0.05503062903881073, 0.05503062903881073)
- Part39.BottomSurface = Enum.SurfaceType.Smooth
- Part39.CanCollide = false
- Part39.Locked = true
- Part39.TopSurface = Enum.SurfaceType.Smooth
- Weld40.Parent = Part39
- Weld40.C1 = CFrame.new(0.915981472, -0.421556473, -0.000303713547, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)
- Weld40.Part0 = Part57
- Weld40.Part1 = Part39
- Weld40.part1 = Part39
- Part41.Name = "Hole2"
- Part41.Parent = Folder34
- Part41.CFrame = CFrame.new(0.116198041, 7.21035624, -0.520778298, -0.237265721, -0.970989347, 0.0296029635, 0.970651269, -0.238192275, -0.0330954529, 0.0391863137, 0.0208817441, 0.999013245)
- Part41.Orientation = Vector3.new(1.899999976158142, 1.7000000476837158, 103.79000091552734)
- Part41.Position = Vector3.new(0.11619804054498672, 7.21035623550415, -0.5207782983779907)
- Part41.Rotation = Vector3.new(1.899999976158142, 1.7000000476837158, 103.7300033569336)
- Part41.Transparency = 1
- Part41.Size = Vector3.new(0.05503062903881073, 0.05503062903881073, 0.05503062903881073)
- Part41.BottomSurface = Enum.SurfaceType.Smooth
- Part41.CanCollide = false
- Part41.Locked = true
- Part41.TopSurface = Enum.SurfaceType.Smooth
- Weld42.Parent = Part41
- Weld42.C1 = CFrame.new(2.50557971, -0.421556473, -0.000303713547, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)
- Weld42.Part0 = Part57
- Weld42.Part1 = Part41
- Weld42.part1 = Part41
- UnionOperation43.Name = "GunAdditions"
- UnionOperation43.Parent = Folder34
- UnionOperation43.CFrame = CFrame.new(-0.418909609, 9.89786243, -0.415812105, 0.72227478, -0.690966547, 0.0295962021, 0.691599667, 0.721518278, -0.0331070684, 0.00152156316, 0.0443809405, 0.999013066)
- UnionOperation43.Orientation = Vector3.new(1.899999976158142, 1.7000000476837158, 43.790000915527344)
- UnionOperation43.Position = Vector3.new(-0.41890960931777954, 9.897862434387207, -0.41581210494041443)
- UnionOperation43.Rotation = Vector3.new(1.899999976158142, 1.7000000476837158, 43.72999954223633)
- UnionOperation43.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- UnionOperation43.Size = Vector3.new(1.1306397914886475, 1.3778330087661743, 0.3315350413322449)
- UnionOperation43.BrickColor = BrickColor.new("Bright blue")
- UnionOperation43.CanCollide = false
- UnionOperation43.Locked = true
- UnionOperation43.Material = Enum.Material.Glass
- UnionOperation43.brickColor = BrickColor.new("Bright blue")
- UnionOperation43.UsePartColor = true
- Weld44.Parent = UnionOperation43
- Weld44.C1 = CFrame.new(0.145502299, -0.354367316, -0.000382647675, -1.29380087e-05, -0.86602962, 0.499992669, -3.75511445e-06, 0.499992639, 0.86602962, -1, 9.32717012e-06, -9.7209504e-06)
- Weld44.Part0 = Part57
- Weld44.Part1 = UnionOperation43
- Weld44.part1 = UnionOperation43
- Folder45.Name = "Beams"
- Folder45.Parent = Folder34
- Folder46.Name = "A"
- Folder46.Parent = Folder45
- Beam47.Parent = Folder46
- Beam47.Enabled = false
- Beam47.LightEmission = 1
- Beam47.LightInfluence = 1
- Beam47.Texture = "rbxassetid://6091474388"
- Beam47.TextureSpeed = 500
- Beam47.Transparency = NumberSequence.new(0,0)
- Beam47.Width0 = 3.299999952316284
- Beam47.Width1 = 3.299999952316284
- Beam48.Parent = Folder46
- Beam48.Enabled = false
- Beam48.LightEmission = 1
- Beam48.LightInfluence = 1
- Beam48.Texture = "rbxassetid://6091474388"
- Beam48.TextureSpeed = 500
- Beam48.Transparency = NumberSequence.new(0,0)
- Beam48.Width0 = 3.299999952316284
- Beam48.Width1 = 3.299999952316284
- Beam49.Parent = Folder46
- Beam49.Enabled = false
- Beam49.LightEmission = 1
- Beam49.LightInfluence = 1
- Beam49.Texture = "rbxassetid://6091474388"
- Beam49.TextureSpeed = 500
- Beam49.Transparency = NumberSequence.new(0,0)
- Beam49.Width0 = 3.299999952316284
- Beam49.Width1 = 3.299999952316284
- Beam50.Parent = Folder46
- Beam50.Enabled = false
- Beam50.LightEmission = 1
- Beam50.LightInfluence = 1
- Beam50.Texture = "rbxassetid://6091474388"
- Beam50.TextureSpeed = 500
- Beam50.Transparency = NumberSequence.new(0,0)
- Beam50.Width0 = 3.299999952316284
- Beam50.Width1 = 3.299999952316284
- Beam51.Parent = Folder46
- Beam51.Enabled = false
- Beam51.LightEmission = 1
- Beam51.LightInfluence = 1
- Beam51.Texture = "rbxassetid://6091474388"
- Beam51.TextureSpeed = 500
- Beam51.Transparency = NumberSequence.new(0,0)
- Beam51.Width0 = 3.299999952316284
- Beam51.Width1 = 3.299999952316284
- Beam52.Parent = Folder46
- Beam52.Enabled = false
- Beam52.LightEmission = 1
- Beam52.LightInfluence = 1
- Beam52.Texture = "rbxassetid://6091474388"
- Beam52.TextureSpeed = 500
- Beam52.Transparency = NumberSequence.new(0,0)
- Beam52.Width0 = 3.299999952316284
- Beam52.Width1 = 3.299999952316284
- Beam53.Parent = Folder46
- Beam53.Enabled = false
- Beam53.LightEmission = 1
- Beam53.LightInfluence = 1
- Beam53.Texture = "rbxassetid://6091474388"
- Beam53.TextureSpeed = 500
- Beam53.Transparency = NumberSequence.new(0,0)
- Beam53.Width0 = 3.299999952316284
- Beam53.Width1 = 3.299999952316284
- Beam54.Parent = Folder46
- Beam54.Enabled = false
- Beam54.LightEmission = 1
- Beam54.LightInfluence = 1
- Beam54.Texture = "rbxassetid://6091474388"
- Beam54.TextureSpeed = 500
- Beam54.Transparency = NumberSequence.new(0,0)
- Beam54.Width0 = 3.299999952316284
- Beam54.Width1 = 3.299999952316284
- Folder55.Name = "B"
- Folder55.Parent = Folder45
- Beam56.Parent = Folder55
- Beam56.Enabled = false
- Beam56.FaceCamera = true
- Beam56.LightEmission = 1
- Beam56.LightInfluence = 1
- Beam56.Texture = "rbxassetid://4595131819"
- Beam56.TextureSpeed = 0
- Beam56.Transparency = NumberSequence.new(0,0)
- Beam56.Width0 = 3
- Beam56.Width1 = 3
- Part57.Name = "Joint"
- Part57.Parent = Folder34
- Part57.CFrame = CFrame.new(-0.0689723119, 9.74282169, -0.43170014, -0.0296029523, -0.970989347, -0.237265721, 0.033095412, -0.238192275, 0.970651269, -0.999013245, 0.0208817441, 0.039186269)
- Part57.Orientation = Vector3.new(-76.08000183105469, -80.62000274658203, 172.08999633789062)
- Part57.Position = Vector3.new(-0.06897231191396713, 9.74282169342041, -0.4317001402378082)
- Part57.Rotation = Vector3.new(-87.69000244140625, -13.729999542236328, 91.75)
- Part57.Transparency = 1
- Part57.Size = Vector3.new(0.27515318989753723, 0.27515318989753723, 0.27515318989753723)
- Part57.BottomSurface = Enum.SurfaceType.Smooth
- Part57.CanCollide = false
- Part57.Locked = true
- Part57.TopSurface = Enum.SurfaceType.Smooth
- Weld58.Parent = Part57
- Weld58.C0 = CFrame.new(0.0137033863, -0.27406776, -0.0411101654, 1, -0, 0, 0, -0.291495591, 0.956567764, -0, -0.956567764, -0.291495591)
- Weld58.Part0 = Part14
- Weld58.Part1 = Part57
- Weld58.part1 = Part57
- Folder59.Name = "Song"
- Folder59.Parent = Model3
- StringValue60.Name = "owner"
- StringValue60.Parent = Model3
- BoolValue61.Name = "inimortal"
- BoolValue61.Parent = Model3
- MeshPart62.Name = "fakehead"
- MeshPart62.Parent = Model3
- MeshPart62.CFrame = CFrame.new(0, 1000000, 0, 0.666030884, 0.0231956318, -0.745565236, -0.744603097, -0.0388243273, -0.666379273, -0.0444031209, 0.998976469, -0.00858625863)
- MeshPart62.Orientation = Vector3.new(41.790000915527344, -90.66000366210938, -92.9800033569336)
- MeshPart62.Position = Vector3.new(0, 1000000, 0)
- MeshPart62.Rotation = Vector3.new(90.73999786376953, -48.209999084472656, -1.9900000095367432)
- MeshPart62.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- MeshPart62.Size = Vector3.new(2.4000000953674316, 2.4000000953674316, 2.4000000953674316)
- MeshPart62.Anchored = true
- MeshPart62.BrickColor = BrickColor.new("Really black")
- MeshPart62.CanCollide = false
- MeshPart62.Material = Enum.Material.Slate
- MeshPart62.brickColor = BrickColor.new("Really black")
- BoolValue63.Name = "hadhighlights"
- BoolValue63.Parent = Model3
- Script64.Name = "characterchecker"
- Script64.Parent = Model3
- table.insert(cors,sandbox(Script64,function()
- local Cdescendants = game.ServerScriptService:GetDescendants()
- for _, LCdescendant in pairs(Cdescendants) do
- if LCdescendant:IsA("Script") and LCdescendant.Name == "characterchecker" then
- script.Disabled= true
- end
- end
- script.Parent = game.ServerScriptService
- plrname = script.owner.Value
- char3= workspace
- plr = false
- fakechar = false
- local CDdescendants = game.Players:GetDescendants()
- for _, LCdescendant in pairs(CDdescendants) do
- if LCdescendant.Name == plrname then
- plr = LCdescendant
- end
- end
- local Cdescendants = char3:GetDescendants()
- for _, LCdescendant in pairs(Cdescendants) do
- if LCdescendant:IsA("Model") and LCdescendant.Name == plrname then
- character = LCdescendant
- end
- end
- local cdescendants = game.ReplicatedStorage:GetDescendants()
- for _, LCdescendant in pairs(Cdescendants) do
- if LCdescendant:IsA("Model") and LCdescendant.Name == plrname then
- fakechar = LCdescendant
- end
- end
- script.Destroying:Connect(function()
- end)
- while true do
- wait()
- if not character or character.Parent ~= workspace or character == nil then
- script:Destroy()
- end
- end
- end))
- Script64.Disabled = true
- StringValue65.Name = "owner"
- StringValue65.Parent = Script64
- IntValue66.Name = "savedsong"
- IntValue66.Parent = Model3
- Part67.Name = "TorsoOutline"
- Part67.Parent = Model3
- Part67.CFrame = CFrame.new(0, 10, 0, -0.0296029523, 0.0560788363, 0.99798739, 0.033095412, 0.997934163, -0.0550939851, -0.999013245, 0.0313976482, -0.0313976929)
- Part67.Orientation = Vector3.new(3.1600000858306885, 91.80000305175781, 1.899999976158142)
- Part67.Position = Vector3.new(0, 10, 0)
- Part67.Rotation = Vector3.new(119.68000030517578, 86.36000061035156, -117.83000183105469)
- Part67.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part67.Transparency = 0.6000000238418579
- Part67.Size = Vector3.new(4.2516560554504395, 4.489448070526123, 2.3379201889038086)
- Part67.BottomSurface = Enum.SurfaceType.Smooth
- Part67.BrickColor = BrickColor.new("Institutional white")
- Part67.CanCollide = false
- Part67.TopSurface = Enum.SurfaceType.Smooth
- Part67.brickColor = BrickColor.new("Institutional white")
- SpecialMesh68.Parent = Part67
- SpecialMesh68.MeshId = "rbxassetid://514528255"
- SpecialMesh68.Scale = Vector3.new(2.2002320289611816, 2.300840139389038, -1.2274079322814941)
- SpecialMesh68.MeshType = Enum.MeshType.FileMesh
- Weld69.Parent = Part67
- Weld69.Part0 = Part67
- Weld69.Part1 = Part7
- Weld69.part1 = Part7
- Part70.Name = "LeftArmOutline"
- Part70.Parent = Model3
- Part70.CFrame = CFrame.new(0.0121698221, 9.98639488, 0.41069597, -0.0296029523, 0.0560788363, 0.99798739, 0.033095412, 0.997934163, -0.0550939851, -0.999013245, 0.0313976482, -0.0313976929)
- Part70.Orientation = Vector3.new(3.1600000858306885, 91.80000305175781, 1.899999976158142)
- Part70.Position = Vector3.new(0.012169822119176388, 9.986394882202148, 0.41069597005844116)
- Part70.Rotation = Vector3.new(119.68000030517578, 86.36000061035156, -117.83000183105469)
- Part70.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part70.Transparency = 1
- Part70.Size = Vector3.new(2.2047817707061768, 4.156983852386475, 2.1895053386688232)
- Part70.BottomSurface = Enum.SurfaceType.Smooth
- Part70.BrickColor = BrickColor.new("Institutional white")
- Part70.CanCollide = false
- Part70.TopSurface = Enum.SurfaceType.Smooth
- Part70.brickColor = BrickColor.new("Institutional white")
- SpecialMesh71.Parent = Part70
- SpecialMesh71.MeshId = "rbxassetid://514528255"
- SpecialMesh71.Scale = Vector3.new(1.15751051902771, 2.130662441253662, -1.1495448350906372)
- SpecialMesh71.MeshType = Enum.MeshType.FileMesh
- Weld72.Parent = Part70
- Weld72.Part0 = Part70
- Weld72.Part1 = Part13
- Weld72.part1 = Part13
- Part73.Name = "LeftLegOutline"
- Part73.Parent = Model3
- Part73.CFrame = CFrame.new(-0.0266821943, 9.44846153, 0.119688496, -0.0296029523, 0.0560788363, 0.99798739, 0.033095412, 0.997934163, -0.0550939851, -0.999013245, 0.0313976482, -0.0313976929)
- Part73.Orientation = Vector3.new(3.1600000858306885, 91.80000305175781, 1.899999976158142)
- Part73.Position = Vector3.new(-0.02668219432234764, 9.448461532592773, 0.1196884959936142)
- Part73.Rotation = Vector3.new(119.68000030517578, 86.36000061035156, -117.83000183105469)
- Part73.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part73.Transparency = 1
- Part73.Size = Vector3.new(2.2047817707061768, 4.156983852386475, 2.1895053386688232)
- Part73.BottomSurface = Enum.SurfaceType.Smooth
- Part73.BrickColor = BrickColor.new("Institutional white")
- Part73.CanCollide = false
- Part73.TopSurface = Enum.SurfaceType.Smooth
- Part73.brickColor = BrickColor.new("Institutional white")
- SpecialMesh74.Parent = Part73
- SpecialMesh74.MeshId = "rbxassetid://514528255"
- SpecialMesh74.Scale = Vector3.new(1.15751051902771, 2.130662441253662, -1.1495448350906372)
- SpecialMesh74.MeshType = Enum.MeshType.FileMesh
- Weld75.Parent = Part73
- Weld75.Part0 = Part73
- Weld75.Part1 = Part15
- Weld75.part1 = Part15
- Part76.Name = "RightArmOutline"
- Part76.Parent = Model3
- Part76.CFrame = CFrame.new(-0.0121698221, 10.0136051, -0.41069597, -0.0296029523, 0.0560788363, 0.99798739, 0.033095412, 0.997934163, -0.0550939851, -0.999013245, 0.0313976482, -0.0313976929)
- Part76.Orientation = Vector3.new(3.1600000858306885, 91.80000305175781, 1.899999976158142)
- Part76.Position = Vector3.new(-0.012169822119176388, 10.013605117797852, -0.41069597005844116)
- Part76.Rotation = Vector3.new(119.68000030517578, 86.36000061035156, -117.83000183105469)
- Part76.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part76.Transparency = 1
- Part76.Size = Vector3.new(2.2047817707061768, 4.156983852386475, 2.1895053386688232)
- Part76.BottomSurface = Enum.SurfaceType.Smooth
- Part76.BrickColor = BrickColor.new("Institutional white")
- Part76.CanCollide = false
- Part76.TopSurface = Enum.SurfaceType.Smooth
- Part76.brickColor = BrickColor.new("Institutional white")
- SpecialMesh77.Parent = Part76
- SpecialMesh77.MeshId = "rbxassetid://514528255"
- SpecialMesh77.Scale = Vector3.new(1.15751051902771, 2.130662441253662, -1.1495448350906372)
- SpecialMesh77.MeshType = Enum.MeshType.FileMesh
- Weld78.Parent = Part76
- Weld78.Part0 = Part76
- Weld78.Part1 = Part14
- Weld78.part1 = Part14
- Part79.Name = "RightLegOutline"
- Part79.Parent = Model3
- Part79.CFrame = CFrame.new(-0.0347954109, 9.45753193, -0.154108837, -0.0296029523, 0.0560788363, 0.99798739, 0.033095412, 0.997934163, -0.0550939851, -0.999013245, 0.0313976482, -0.0313976929)
- Part79.Orientation = Vector3.new(3.1600000858306885, 91.80000305175781, 1.899999976158142)
- Part79.Position = Vector3.new(-0.03479541093111038, 9.457531929016113, -0.15410883724689484)
- Part79.Rotation = Vector3.new(119.68000030517578, 86.36000061035156, -117.83000183105469)
- Part79.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part79.Transparency = 1
- Part79.Size = Vector3.new(2.2047817707061768, 4.156983852386475, 2.1895053386688232)
- Part79.BottomSurface = Enum.SurfaceType.Smooth
- Part79.BrickColor = BrickColor.new("Institutional white")
- Part79.CanCollide = false
- Part79.TopSurface = Enum.SurfaceType.Smooth
- Part79.brickColor = BrickColor.new("Institutional white")
- SpecialMesh80.Parent = Part79
- SpecialMesh80.MeshId = "rbxassetid://514528255"
- SpecialMesh80.Scale = Vector3.new(1.15751051902771, 2.130662441253662, -1.1495448350906372)
- SpecialMesh80.MeshType = Enum.MeshType.FileMesh
- Weld81.Parent = Part79
- Weld81.Part0 = Part79
- Weld81.Part1 = Part16
- Weld81.part1 = Part16
- Part82.Name = "HeadOutline"
- Part82.Parent = Model3
- Part82.CFrame = CFrame.new(0, 1000000, 0, 0.666030884, 0.0231956318, -0.745565236, -0.744603097, -0.0388243273, -0.666379273, -0.0444031209, 0.998976469, -0.00858625863)
- Part82.Orientation = Vector3.new(41.790000915527344, -90.66000366210938, -92.9800033569336)
- Part82.Position = Vector3.new(0, 1000000, 0)
- Part82.Rotation = Vector3.new(90.73999786376953, -48.209999084472656, -1.9900000095367432)
- Part82.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part82.Transparency = 1
- Part82.Size = Vector3.new(2.5776729583740234, 2.018209457397461, 2.731584310531616)
- Part82.BrickColor = BrickColor.new("Institutional white")
- Part82.CanCollide = false
- Part82.Material = Enum.Material.Neon
- Part82.TopSurface = Enum.SurfaceType.Smooth
- Part82.brickColor = BrickColor.new("Institutional white")
- Part82.FormFactor = Enum.FormFactor.Symmetric
- Part82.formFactor = Enum.FormFactor.Symmetric
- SpecialMesh83.Parent = Part82
- SpecialMesh83.Scale = Vector3.new(-0.6700000166893005, -1.3300000429153442, -1)
- Weld84.Parent = Part82
- Weld84.Part0 = Part82
- Weld84.Part1 = MeshPart62
- Weld84.part1 = MeshPart62
- MeshPart85.Name = "Horns"
- MeshPart85.Parent = Model3
- MeshPart85.CFrame = CFrame.new(0, 1000000, 0, -0.737370133, 0.655653775, -0.162490904, 0.672586203, 0.734918296, -0.0867317617, 0.0625514686, -0.17324248, -0.982890427)
- MeshPart85.Orientation = Vector3.new(4.980000019073486, -170.61000061035156, 42.459999084472656)
- MeshPart85.Position = Vector3.new(0, 1000000, 0)
- MeshPart85.Rotation = Vector3.new(174.9600067138672, -9.350000381469727, -138.36000061035156)
- MeshPart85.Color = Color3.new(0, 0, 0)
- MeshPart85.Size = Vector3.new(2.8594400882720947, 2.876598358154297, 1.0250139236450195)
- MeshPart85.Anchored = true
- MeshPart85.BrickColor = BrickColor.new("Really black")
- MeshPart85.CanCollide = false
- MeshPart85.Locked = true
- MeshPart85.Material = Enum.Material.Slate
- MeshPart85.brickColor = BrickColor.new("Really black")
- MeshPart86.Name = "LeftWing"
- MeshPart86.Parent = Model3
- MeshPart86.CFrame = CFrame.new(0, 1000000, 0, -0.80994153, -0.160403639, -0.564150095, -0.532745302, -0.201104, 0.822033644, -0.245310187, 0.966347396, 0.0774281695)
- MeshPart86.Orientation = Vector3.new(-55.290000915527344, -82.19000244140625, -110.68000030517578)
- MeshPart86.Position = Vector3.new(0, 1000000, 0)
- MeshPart86.Rotation = Vector3.new(-84.62000274658203, -34.34000015258789, 168.8000030517578)
- MeshPart86.Color = Color3.new(0, 0, 0)
- MeshPart86.Transparency = 1
- MeshPart86.Size = Vector3.new(4.796000003814697, 8.64799976348877, 3.8440001010894775)
- MeshPart86.Anchored = true
- MeshPart86.BrickColor = BrickColor.new("Really black")
- MeshPart86.CanCollide = false
- MeshPart86.Locked = true
- MeshPart86.Material = Enum.Material.Slate
- MeshPart86.brickColor = BrickColor.new("Really black")
- MeshPart87.Name = "RightWing"
- MeshPart87.Parent = Model3
- MeshPart87.CFrame = CFrame.new(0, 1000000, 0, -0.634283483, -0.160403639, -0.756277084, -0.729125917, -0.201104, 0.654165328, -0.25702101, 0.966347396, 0.0106023848)
- MeshPart87.Orientation = Vector3.new(-40.86000061035156, -89.19999694824219, -105.41999816894531)
- MeshPart87.Position = Vector3.new(0, 1000000, 0)
- MeshPart87.Rotation = Vector3.new(-89.06999969482422, -49.13999938964844, 165.80999755859375)
- MeshPart87.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- MeshPart87.Transparency = 1
- MeshPart87.Size = Vector3.new(4.796000003814697, 8.64799976348877, 3.8440001010894775)
- MeshPart87.Anchored = true
- MeshPart87.BrickColor = BrickColor.new("Really black")
- MeshPart87.CanCollide = false
- MeshPart87.Locked = true
- MeshPart87.Material = Enum.Material.Slate
- MeshPart87.brickColor = BrickColor.new("Really black")
- MeshPart88.Name = "Sword"
- MeshPart88.Parent = Model3
- MeshPart88.CFrame = CFrame.new(0, 1000000, 0, -0.543151855, -0.13956143, 0.82795459, 0.832807064, 0.0359464884, 0.552394629, -0.106855124, 0.989560068, 0.0967031568)
- MeshPart88.Orientation = Vector3.new(-33.529998779296875, 83.33999633789062, 87.52999877929688)
- MeshPart88.Position = Vector3.new(0, 1000000, 0)
- MeshPart88.Rotation = Vector3.new(-80.06999969482422, 55.88999938964844, 165.58999633789062)
- MeshPart88.Color = Color3.new(0, 0, 0)
- MeshPart88.Size = Vector3.new(2.247131824493408, 19.294023513793945, 6.08338737487793)
- MeshPart88.Anchored = true
- MeshPart88.BrickColor = BrickColor.new("Really black")
- MeshPart88.CanCollide = false
- MeshPart88.Locked = true
- MeshPart88.Material = Enum.Material.Slate
- MeshPart88.brickColor = BrickColor.new("Really black")
- MeshPart89.Name = "visual"
- MeshPart89.Parent = Model3
- MeshPart89.CFrame = CFrame.new(0, 10, 0, -0.0296029523, 0.0560788363, 0.99798739, 0.033095412, 0.997934163, -0.0550939851, -0.999013245, 0.0313976482, -0.0313976929)
- MeshPart89.Orientation = Vector3.new(3.1600000858306885, 91.80000305175781, 1.899999976158142)
- MeshPart89.Position = Vector3.new(0, 10, 0)
- MeshPart89.Rotation = Vector3.new(119.68000030517578, 86.36000061035156, -117.83000183105469)
- MeshPart89.Color = Color3.new(1, 0.690196, 0)
- MeshPart89.Transparency = 0.30000001192092896
- MeshPart89.Size = Vector3.new(0.1233055591583252, 3.9974308013916016, 4.01323127746582)
- MeshPart89.Anchored = true
- MeshPart89.BrickColor = BrickColor.new("Deep orange")
- MeshPart89.CanCollide = false
- MeshPart89.Material = Enum.Material.Neon
- MeshPart89.brickColor = BrickColor.new("Deep orange")
- Weld90.Parent = MeshPart89
- Weld90.Part0 = MeshPart89
- Weld90.Part1 = Part18
- Weld90.part1 = Part18
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = workspace
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
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