Josiahiscool73

server admin(fixed)

Jan 20th, 2026
59
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 127.33 KB | None | 0 0
  1.  
  2. --GUI
  3. local NetlessServerAdmin = Instance.new("ScreenGui")
  4. local MainFrame = Instance.new("Frame")
  5. local Title = Instance.new("TextLabel")
  6. local Outline = Instance.new("Frame")
  7. local InfoButton = Instance.new("TextButton")
  8. local Reanimation = Instance.new("TextButton")
  9. local Credits = Instance.new("TextButton")
  10. local EverythingFrame = Instance.new("ScrollingFrame")
  11. local ReanimationFrame = Instance.new("Frame")
  12. local PermanentReanimation = Instance.new("TextButton")
  13. local BotReanimation = Instance.new("TextButton")
  14. local ReanimInfo = Instance.new("TextLabel")
  15. local InfoFrame = Instance.new("Frame")
  16. local Info = Instance.new("TextLabel")
  17. local CreditsFrame = Instance.new("Frame")
  18. local CreditsText = Instance.new("TextLabel")
  19. local CopiedLink = Instance.new("TextLabel")
  20. local Discord = Instance.new("TextButton")
  21.  
  22. NetlessServerAdmin.Name = "NetlessServerAdmin"
  23. NetlessServerAdmin.Parent = game.CoreGui
  24. NetlessServerAdmin.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
  25.  
  26. MainFrame.Name = "MainFrame"
  27. MainFrame.Parent = NetlessServerAdmin
  28. MainFrame.Active = true
  29. MainFrame.BackgroundColor3 = Color3.fromRGB(103, 103, 103)
  30. MainFrame.Position = UDim2.new(0.0645398498, 0, 0.427597612, 0)
  31. MainFrame.Selectable = true
  32. MainFrame.Size = UDim2.new(0, 319, 0, 238)
  33. MainFrame.Draggable = true
  34.  
  35. Title.Name = "Title"
  36. Title.Parent = MainFrame
  37. Title.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  38. Title.BackgroundTransparency = 1.000
  39. Title.Size = UDim2.new(0, 318, 0, 19)
  40. Title.Font = Enum.Font.Code
  41. Title.Text = "FE Server Admin"
  42. Title.TextColor3 = Color3.fromRGB(0, 0, 0)
  43. Title.TextScaled = true
  44. Title.TextSize = 14.000
  45. Title.TextWrapped = true
  46.  
  47. Outline.Name = "Outline"
  48. Outline.Parent = MainFrame
  49. Outline.BackgroundColor3 = Color3.fromRGB(103, 103, 103)
  50. Outline.BorderColor3 = Color3.fromRGB(0, 255, 0)
  51. Outline.BorderSizePixel = 3
  52. Outline.Position = UDim2.new(0.335000008, 0, 0.104999997, 0)
  53. Outline.Size = UDim2.new(0, 101, 0, 28)
  54.  
  55. InfoButton.Name = "InfoButton"
  56. InfoButton.Parent = MainFrame
  57. InfoButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  58. InfoButton.BackgroundTransparency = 1.000
  59. InfoButton.Position = UDim2.new(0.752060294, 0, 0.105042018, 0)
  60. InfoButton.Size = UDim2.new(0, 79, 0, 28)
  61. InfoButton.Font = Enum.Font.SourceSans
  62. InfoButton.Text = "Info"
  63. InfoButton.TextColor3 = Color3.fromRGB(0, 0, 0)
  64. InfoButton.TextSize = 20.000
  65. InfoButton.TextWrapped = true
  66.  
  67. Reanimation.Name = "Reanimation"
  68. Reanimation.Parent = MainFrame
  69. Reanimation.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  70. Reanimation.BackgroundTransparency = 1.000
  71. Reanimation.Position = UDim2.new(0.317328781, 0, 0.105042025, 0)
  72. Reanimation.Size = UDim2.new(0, 115, 0, 28)
  73. Reanimation.Font = Enum.Font.SourceSans
  74. Reanimation.Text = "Reanimation"
  75. Reanimation.TextColor3 = Color3.fromRGB(0, 0, 0)
  76. Reanimation.TextSize = 20.000
  77. Reanimation.TextWrapped = true
  78.  
  79. Credits.Name = "Credits"
  80. Credits.Parent = MainFrame
  81. Credits.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  82. Credits.BackgroundTransparency = 1.000
  83. Credits.Position = UDim2.new(-0.000290811062, 0, 0.105042018, 0)
  84. Credits.Size = UDim2.new(0, 79, 0, 28)
  85. Credits.Font = Enum.Font.SourceSans
  86. Credits.Text = "Credits"
  87. Credits.TextColor3 = Color3.fromRGB(0, 0, 0)
  88. Credits.TextSize = 20.000
  89. Credits.TextWrapped = true
  90.  
  91. EverythingFrame.Name = "EverythingFrame"
  92. EverythingFrame.Parent = MainFrame
  93. EverythingFrame.Active = true
  94. EverythingFrame.BackgroundColor3 = Color3.fromRGB(103, 103, 103)
  95. EverythingFrame.Position = UDim2.new(0, 0, 0.275999993, 0)
  96. EverythingFrame.Size = UDim2.new(0, 319, 0, 172)
  97. EverythingFrame.CanvasSize = UDim2.new(3, 0, 0, 0)
  98. EverythingFrame.CanvasPosition = Vector2.new(319, 0)
  99. EverythingFrame.ScrollingEnabled = false
  100. EverythingFrame.ScrollBarImageTransparency = 1
  101.  
  102. ReanimationFrame.Name = "ReanimationFrame"
  103. ReanimationFrame.Parent = EverythingFrame
  104. ReanimationFrame.Active = true
  105. ReanimationFrame.BackgroundColor3 = Color3.fromRGB(68, 68, 68)
  106. ReanimationFrame.Position = UDim2.new(0.333000004, 0, 0, 0)
  107. ReanimationFrame.Selectable = true
  108. ReanimationFrame.Size = UDim2.new(0, 319, 0, 159)
  109.  
  110. PermanentReanimation.Name = "PermanentReanimation"
  111. PermanentReanimation.Parent = ReanimationFrame
  112. PermanentReanimation.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
  113. PermanentReanimation.Position = UDim2.new(0.0478076488, 0, 0.01581534, 0)
  114. PermanentReanimation.Size = UDim2.new(0, 289, 0, 29)
  115. PermanentReanimation.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
  116. PermanentReanimation.Font = Enum.Font.SourceSans
  117. PermanentReanimation.Text = "Permanent"
  118. PermanentReanimation.TextColor3 = Color3.fromRGB(0, 0, 0)
  119. PermanentReanimation.TextSize = 20.000
  120. PermanentReanimation.TextWrapped = true
  121. PermanentReanimation.TextXAlignment = Enum.TextXAlignment.Left
  122.  
  123. BotReanimation.Name = "BotReanimation"
  124. BotReanimation.Parent = ReanimationFrame
  125. BotReanimation.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
  126. BotReanimation.Position = UDim2.new(0.0477184951, 0, 0.232129261, 0)
  127. BotReanimation.Size = UDim2.new(0, 289, 0, 29)
  128. BotReanimation.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
  129. BotReanimation.Font = Enum.Font.SourceSans
  130. BotReanimation.Text = "Bot"
  131. BotReanimation.TextColor3 = Color3.fromRGB(0, 0, 0)
  132. BotReanimation.TextSize = 20.000
  133. BotReanimation.TextWrapped = true
  134. BotReanimation.TextXAlignment = Enum.TextXAlignment.Left
  135.  
  136. ReanimInfo.Name = "ReanimInfo"
  137. ReanimInfo.Parent = ReanimationFrame
  138. ReanimInfo.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  139. ReanimInfo.BackgroundTransparency = 1.000
  140. ReanimInfo.Position = UDim2.new(0.0130000096, 0, 0.411194909, 0)
  141. ReanimInfo.Size = UDim2.new(0, 311, 0, 91)
  142. ReanimInfo.Font = Enum.Font.SourceSans
  143. ReanimInfo.Text = [[I accendentally changed the link of this script and I didn't notice until months later. But I changed it back. If anything like this happens again, I have a discord server that you can access any of my scripts in the credits tab.
  144. OneReverseCard - 7/26/22]]
  145. --Have Fun :)
  146. --
  147. ReanimInfo.TextColor3 = Color3.fromRGB(255, 255, 255)
  148. ReanimInfo.TextScaled = true
  149. ReanimInfo.TextSize = 20.000
  150. ReanimInfo.TextWrapped = true
  151.  
  152. InfoFrame.Name = "InfoFrame"
  153. InfoFrame.Parent = EverythingFrame
  154. InfoFrame.Active = true
  155. InfoFrame.BackgroundColor3 = Color3.fromRGB(68, 68, 68)
  156. InfoFrame.Position = UDim2.new(0.666999996, 0, 0, 0)
  157. InfoFrame.Selectable = true
  158. InfoFrame.Size = UDim2.new(0, 319, 0, 159)
  159.  
  160. Info.Name = "Info"
  161. Info.Parent = InfoFrame
  162. Info.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  163. Info.BackgroundTransparency = 1.000
  164. Info.Position = UDim2.new(0.0130000003, 0, 0.0199999996, 0)
  165. Info.Size = UDim2.new(0, 311, 0, 155)
  166. Info.Font = Enum.Font.SourceSans
  167. Info.Text = [[- Since there's no hat fling, each reanimation is going to put you into perma death.
  168. - You can use Stylish Aviators (as the glasses) with this script (but it's not required).
  169. - The GUI now won't be destroyed when you die before reanimating.]]
  170. Info.TextColor3 = Color3.fromRGB(255, 255, 255)
  171. Info.TextSize = 20.000
  172. Info.TextWrapped = true
  173. Info.TextXAlignment = Enum.TextXAlignment.Left
  174. Info.TextYAlignment = Enum.TextYAlignment.Top
  175.  
  176. CreditsFrame.Name = "CreditsFrame"
  177. CreditsFrame.Parent = EverythingFrame
  178. CreditsFrame.Active = true
  179. CreditsFrame.BackgroundColor3 = Color3.fromRGB(68, 68, 68)
  180. CreditsFrame.Selectable = true
  181. CreditsFrame.Size = UDim2.new(0, 319, 0, 159)
  182.  
  183. CreditsText.Name = "CreditsText"
  184. CreditsText.Parent = CreditsFrame
  185. CreditsText.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  186. CreditsText.BackgroundTransparency = 1.000
  187. CreditsText.Position = UDim2.new(0.00940438919, 0, 0.0151445884, 0)
  188. CreditsText.Size = UDim2.new(0, 308, 0, 87)
  189. CreditsText.Font = Enum.Font.SourceSans
  190. CreditsText.Text = [[- Orignal Script By SHACKLUSTER (Unsure)
  191. - Converted To SS By SpaceAviator (Unsure)
  192. - Converted To FE By ONEReverseCard#5311 With Help From ShownApe#1111]]
  193. CreditsText.TextColor3 = Color3.fromRGB(255, 255, 255)
  194. CreditsText.TextScaled = true
  195. CreditsText.TextSize = 20.000
  196. CreditsText.TextWrapped = true
  197. CreditsText.TextXAlignment = Enum.TextXAlignment.Left
  198. CreditsText.TextYAlignment = Enum.TextYAlignment.Top
  199.  
  200. CopiedLink.Name = "CopiedLink"
  201. CopiedLink.Parent = CreditsFrame
  202. CopiedLink.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  203. CopiedLink.BackgroundTransparency = 1.000
  204. CopiedLink.Position = UDim2.new(0.184952974, 0, 0.746668756, 0)
  205. CopiedLink.Size = UDim2.new(0, 200, 0, 35)
  206. CopiedLink.Font = Enum.Font.SourceSans
  207. CopiedLink.Text = "Copied Discord Server Link"
  208. CopiedLink.TextColor3 = Color3.fromRGB(255, 255, 255)
  209. CopiedLink.TextScaled = true
  210. CopiedLink.TextSize = 14.000
  211. CopiedLink.TextWrapped = true
  212.  
  213. Discord.Name = "Discord"
  214. Discord.Parent = CreditsFrame
  215. Discord.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
  216. Discord.Position = UDim2.new(0.0414489023, 0, 0.766720414, 0)
  217. Discord.Size = UDim2.new(0, 289, 0, 29)
  218. Discord.Style = Enum.ButtonStyle.RobloxRoundDropdownButton
  219. Discord.Font = Enum.Font.SourceSans
  220. Discord.Text = "Discord Server"
  221. Discord.TextColor3 = Color3.fromRGB(0, 0, 0)
  222. Discord.TextSize = 20.000
  223. Discord.TextWrapped = true
  224. Discord.TextXAlignment = Enum.TextXAlignment.Left
  225.  
  226. --Varibles
  227. local permaDeath = false
  228. local bot = false
  229. local pressingShift = false
  230. local reanimated = false
  231. local botHats = {}
  232.  
  233. --Resetting GUI Value
  234. if not game.CoreGui:FindFirstChild("ResetGUIValue") then
  235. local resetGUIValue = Instance.new("BoolValue", game.CoreGui)
  236. resetGUIValue.Name = "ResetGUIValue"
  237. end
  238.  
  239. --Server Admin
  240. local function ServerAdmin()
  241. --Variables
  242. local player = game:GetService("Players").LocalPlayer
  243. local character = player.Character
  244. local hrp = character.HumanoidRootPart
  245. local torso = nil
  246. local reanimFolder = character.FakeCharacter
  247. local reanimation = reanimFolder.Reanimation
  248. local cTorso = reanimation.Torso
  249. local cHRP = reanimation.HumanoidRootPart
  250. --Reanimated
  251. reanimated = true
  252.  
  253. if permaDeath == true and character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
  254. torso = character.Torso
  255. end
  256.  
  257. --Flinging
  258. local flinging = false
  259. local getChild = nil
  260.  
  261. local function GetCHILD(CHILD)
  262. getChild = CHILD
  263. end
  264.  
  265. --Netless--
  266. --Variables
  267. local glasses = nil
  268. local GWeld = nil
  269. local glasesPosition = nil
  270. local CFrame0 = nil
  271. local CFrame1 = nil
  272. local glassesReady = false
  273. local glassesList = "VarietyShades02", "e"
  274.  
  275. --Glasses
  276. for i,v in pairs(character:GetChildren()) do
  277. if v.Name == glassesList then
  278. glasses = reanimation:FindFirstChild(v.Name)
  279. end
  280. end
  281.  
  282. if character:FindFirstChild("VarietyShades02") then
  283. CFrame0 = CFrame.new(0, 0, 0)
  284. CFrame1 = CFrame.new(0, 0, 0)
  285. GWeld = glasses.Handle:FindFirstChildWhichIsA("Weld")
  286. end
  287.  
  288. --Flinging (Hats)
  289. for i,v in pairs(character:GetChildren()) do
  290.  
  291. end
  292.  
  293. local bodyAngularVelocity = Instance.new("BodyAngularVelocity", hrp)
  294. bodyAngularVelocity.MaxTorque = Vector3.new(math.huge, math.huge, math.huge)
  295. bodyAngularVelocity.P = 1000000000000000000000000000
  296. bodyAngularVelocity.AngularVelocity = Vector3.new(10000, 10000, 10000)
  297.  
  298. local function Positioning()
  299. --Positioning BodyParts
  300. for i,v in pairs(character:GetChildren()) do
  301. if v:IsA("Part") and v.Name ~= "HumanoidRootPart" and character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
  302. v.CFrame = reanimation:FindFirstChild(v.Name).CFrame
  303. end
  304. end
  305.  
  306. --Flinging
  307. if flinging == true then
  308. if character.Humanoid.RigType == Enum.HumanoidRigType.R15 and bodyAngularVelocity.AngularVelocity == Vector3.new(0, 0, 0) then
  309. bodyAngularVelocity.AngularVelocity = Vector3.new(10000, 10000, 10000)
  310. end
  311.  
  312. if getChild:FindFirstChild("Torso") then
  313. hrp.Position = getChild.Torso.Position
  314. end
  315.  
  316. if getChild:FindFirstChild("UpperTorso") then
  317. hrp.Position = getChild.UpperTorso.Position
  318. end
  319. else
  320. if character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
  321. -- FIXED: Do not send to -50 (Void). Keep at reanimation position.
  322. hrp.CFrame = reanimation.Torso.CFrame
  323. hrp.Velocity = Vector3.new(0,0,0)
  324. else
  325. hrp.Position = reanimation.Torso.Position
  326. if bodyAngularVelocity.AngularVelocity == Vector3.new(10000, 10000, 10000) then
  327. bodyAngularVelocity.AngularVelocity = Vector3.new(0, 0, 0)
  328. end
  329. end
  330. end
  331.  
  332. --R15
  333. if character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
  334. --Head
  335. character.Head.CFrame = reanimation.Head.CFrame
  336.  
  337. --Torso
  338. character.UpperTorso.CFrame = reanimation.Torso.CFrame * CFrame.new(0, 0.185, 0)
  339. character.LowerTorso.CFrame = reanimation.Torso.CFrame * CFrame.new(0, -0.8, 0)
  340.  
  341. --HumanoidRootPart
  342. --character.HumanoidRootPart.CFrame = cHRP.CFrame
  343.  
  344. --Left Arm
  345. character.LeftUpperArm.CFrame = reanimation["Left Arm"].CFrame * CFrame.new(0, 0.4, 0)
  346. character.LeftLowerArm.CFrame = reanimation["Left Arm"].CFrame * CFrame.new(0, -0.19, 0)
  347. character.LeftHand.CFrame = reanimation["Left Arm"].CFrame * CFrame.new(0, -0.84, 0)
  348.  
  349. --Right Arm
  350. character.RightUpperArm.CFrame = reanimation["Right Arm"].CFrame * CFrame.new(0, 0.4, 0)
  351. character.RightLowerArm.CFrame = reanimation["Right Arm"].CFrame * CFrame.new(0, -0.19, 0)
  352. character.RightHand.CFrame = reanimation["Right Arm"].CFrame * CFrame.new(0, -0.84, 0)
  353.  
  354. --Left Leg
  355. character.LeftUpperLeg.CFrame = reanimation["Left Leg"].CFrame * CFrame.new(0, 0.55, 0)
  356. character.LeftLowerLeg.CFrame = reanimation["Left Leg"].CFrame * CFrame.new(0, -0.19, 0)
  357. character.LeftFoot.CFrame = reanimation["Left Leg"].CFrame * CFrame.new(0, -0.85, 0)
  358.  
  359. --Right Leg
  360. character.RightUpperLeg.CFrame = reanimation["Right Leg"].CFrame * CFrame.new(0, 0.55, 0)
  361. character.RightLowerLeg.CFrame = reanimation["Right Leg"].CFrame * CFrame.new(0, -0.19, 0)
  362. character.RightFoot.CFrame = reanimation["Right Leg"].CFrame * CFrame.new(0, -0.85, 0)
  363. end
  364.  
  365. --Positioning The Hats
  366. for i,v in pairs(character:GetChildren()) do
  367. if v:IsA("Accessory") and not v.Name ~= glasses then
  368. if bot == false then
  369. v.Handle.CFrame = reanimation:FindFirstChild(v.Name).Handle.CFrame
  370. else
  371. --Arms and Legs
  372. -- FIXED: Added check for glasses existence to prevent nil error
  373. if v.Name ~= "Head" and reanimation:FindFirstChild(v.Name) and (glasses == nil or v.Name ~= glasses.Name) then
  374. v.Handle.CFrame = reanimation:FindFirstChild(v.Name).CFrame * CFrame.Angles(1.5708, 0, 0)
  375. end
  376.  
  377. --Head
  378. if v.Name == "Head" then
  379. --Medi Hood
  380. if v.Handle:FindFirstChildWhichIsA("SpecialMesh").MeshId == "rbxassetid://617474228" then
  381. v.Handle.CFrame = reanimation:FindFirstChild(v.Name).CFrame * CFrame.new(0, -0.025, 0.23)
  382. end
  383.  
  384. --Shadowed Head
  385. if v.Handle:FindFirstChildWhichIsA("SpecialMesh").MeshId == "rbxassetid://4904532191" then
  386. v.Handle.CFrame = reanimation:FindFirstChild(v.Name).CFrame
  387. end
  388. end
  389.  
  390. --Left Half Of The Torso
  391. if v.Name == "Torso1" then
  392. v.Handle.CFrame = reanimation.Torso.CFrame * CFrame.new(-0.5, 0, 0) * CFrame.Angles(1.5708, 0, 0)
  393. end
  394.  
  395. --Right Half Of The Torso
  396. if v.Name == "Torso2" then
  397. v.Handle.CFrame = reanimation.Torso.CFrame * CFrame.new(0.5, 0, 0) * CFrame.Angles(1.5708, 0, 0)
  398. end
  399. end
  400. end
  401. end
  402.  
  403. --Positioning The Glasses
  404. if glasses ~= nil then
  405. for i,v in pairs(character:GetChildren()) do
  406. if v.Name == glasses.Name and v:IsA("Accessory") then
  407. if glassesReady == false then
  408. v.Handle.CFrame = CFrame.new(0, -50, 0)
  409. else
  410. v.Handle.CFrame = glasses.Handle.CFrame
  411. end
  412. end
  413. end
  414. end
  415.  
  416. game:GetService("RunService").Heartbeat:wait()
  417. end
  418.  
  419. --//====================================================\\--
  420. --|| CREATED BY SHACKLUSTER
  421. --\\====================================================//--
  422.  
  423. --wait(0.2)
  424.  
  425. Player = game:GetService("Players").LocalPlayer
  426. PlayerGui = Player.PlayerGui
  427. Mouse = Player:GetMouse()
  428. Cam = workspace.CurrentCamera
  429. Backpack = Player.Backpack
  430. Character = Player.Character.FakeCharacter.Reanimation
  431. Humanoid = Character:FindFirstChildWhichIsA("Humanoid")
  432. RootPart = Character["HumanoidRootPart"]
  433. Torso = Character["Torso"]
  434. Head = Character["Head"]
  435. RightArm = Character["Right Arm"]
  436. LeftArm = Character["Left Arm"]
  437. RightLeg = Character["Right Leg"]
  438. LeftLeg = Character["Left Leg"]
  439. RootJoint = RootPart["RootJoint"]
  440. Neck = Torso["Neck"]
  441. RightShoulder = Torso["Right Shoulder"]
  442. LeftShoulder = Torso["Left Shoulder"]
  443. RightHip = Torso["Right Hip"]
  444. LeftHip = Torso["Left Hip"]
  445.  
  446. local hrp = Player.Character.HumanoidRootPart
  447. hrp.Transparency = 0
  448.  
  449. IT = Instance.new
  450. CF = CFrame.new
  451. VT = Vector3.new
  452. RAD = math.rad
  453. C3 = Color3.new
  454. UD2 = UDim2.new
  455. BRICKC = BrickColor.new
  456. ANGLES = CFrame.Angles
  457. EULER = CFrame.fromEulerAnglesXYZ
  458. COS = math.cos
  459. ACOS = math.acos
  460. SIN = math.sin
  461. ASIN = math.asin
  462. ABS = math.abs
  463. MRANDOM = math.random
  464. FLOOR = math.floor
  465.  
  466. --//=================================\\
  467. --|| USEFUL VALUES
  468. --\\=================================//
  469.  
  470. Animation_Speed = 3
  471. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  472. local Speed = 16
  473. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  474. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  475. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  476. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  477. local DAMAGEMULTIPLIER = 1
  478. local ANIM = "Idle"
  479. local ATTACK = false
  480. local EQUIPPED = false
  481. local HOLD = false
  482. local COMBO = 1
  483. local Rooted = false
  484. local SINE = 0
  485. local KEYHOLD = false
  486. local CHANGE = 2 / Animation_Speed
  487. local WALKINGANIM = false
  488. local VALUE1 = false
  489. local VALUE2 = false
  490. local ROBLOXIDLEANIMATION = IT("Animation")
  491. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  492. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  493. --ROBLOXIDLEANIMATION.Parent = Humanoid
  494. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  495. WEAPONGUI.Name = "Weapon GUI"
  496. local Effects = IT("Folder", Player.Character)
  497. Effects.Name = "Effects"
  498. --print("e")
  499. --local ANIMATOR = Humanoid.Animator
  500. --local ANIMATE = Character.Animate
  501. local UNANCHOR = true
  502. local SC = false
  503.  
  504. --//=================================\\
  505. --\\=================================//
  506.  
  507.  
  508. --//=================================\\
  509. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  510. --\\=================================//
  511.  
  512. ArtificialHB = Instance.new("BindableEvent", script)
  513. ArtificialHB.Name = "ArtificialHB"
  514.  
  515. script:WaitForChild("ArtificialHB")
  516.  
  517. frame = Frame_Speed
  518. tf = 0
  519. allowframeloss = false
  520. tossremainder = false
  521. lastframe = tick()
  522. script.ArtificialHB:Fire()
  523.  
  524. game:GetService("RunService").Heartbeat:connect(function(s, p)
  525. tf = tf + s
  526. if tf >= frame then
  527. if allowframeloss then
  528. ArtificialHB:Fire()
  529. lastframe = tick()
  530. else
  531. for i = 1, math.floor(tf / frame) do
  532. ArtificialHB:Fire()
  533. end
  534. lastframe = tick()
  535. end
  536. if tossremainder then
  537. tf = 0
  538. else
  539. tf = tf - frame * math.floor(tf / frame)
  540. end
  541. end
  542. end)
  543.  
  544. --//=================================\\
  545. --\\=================================//
  546.  
  547. --//=================================\\
  548. --|| SOME FUNCTIONS
  549. --\\=================================//
  550.  
  551. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  552. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  553. end
  554.  
  555. function PositiveAngle(NUMBER)
  556. if NUMBER >= 0 then
  557. NUMBER = 0
  558. end
  559. return NUMBER
  560. end
  561.  
  562. function NegativeAngle(NUMBER)
  563. if NUMBER <= 0 then
  564. NUMBER = 0
  565. end
  566. return NUMBER
  567. end
  568.  
  569. function Swait(NUMBER)
  570. if NUMBER == 0 or NUMBER == nil then
  571. ArtificialHB.Event:wait()
  572. else
  573. for i = 1, NUMBER do
  574. ArtificialHB.Event:wait()
  575. end
  576. end
  577. end
  578.  
  579. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  580. local NEWMESH = IT(MESH)
  581. if MESH == "SpecialMesh" then
  582. NEWMESH.MeshType = MESHTYPE
  583. if MESHID ~= "nil" and MESHID ~= "" then
  584. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  585. end
  586. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  587. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  588. end
  589. end
  590. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  591. NEWMESH.Scale = SCALE
  592. NEWMESH.Parent = PARENT
  593. return NEWMESH
  594. end
  595.  
  596. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  597. local NEWPART = IT("Part")
  598. NEWPART.formFactor = FORMFACTOR
  599. NEWPART.Reflectance = REFLECTANCE
  600. NEWPART.Transparency = TRANSPARENCY
  601. NEWPART.CanCollide = false
  602. NEWPART.Locked = true
  603. NEWPART.Anchored = true
  604. if ANCHOR == false then
  605. NEWPART.Anchored = false
  606. end
  607. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  608. NEWPART.Name = NAME
  609. NEWPART.Size = SIZE
  610. NEWPART.Position = Torso.Position
  611. NEWPART.Material = MATERIAL
  612. NEWPART:BreakJoints()
  613. NEWPART.Parent = PARENT
  614. return NEWPART
  615. end
  616.  
  617. local function weldBetween(a, b)
  618. local weldd = Instance.new("ManualWeld")
  619. weldd.Part0 = a
  620. weldd.Part1 = b
  621. weldd.C0 = CFrame.new()
  622. weldd.C1 = b.CFrame:inverse() * a.CFrame
  623. weldd.Parent = a
  624. return weldd
  625. end
  626.  
  627.  
  628. function QuaternionFromCFrame(cf)
  629. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  630. local trace = m00 + m11 + m22
  631. if trace > 0 then
  632. local s = math.sqrt(1 + trace)
  633. local recip = 0.5 / s
  634. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  635. else
  636. local i = 0
  637. if m11 > m00 then
  638. i = 1
  639. end
  640. if m22 > (i == 0 and m00 or m11) then
  641. i = 2
  642. end
  643. if i == 0 then
  644. local s = math.sqrt(m00 - m11 - m22 + 1)
  645. local recip = 0.5 / s
  646. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  647. elseif i == 1 then
  648. local s = math.sqrt(m11 - m22 - m00 + 1)
  649. local recip = 0.5 / s
  650. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  651. elseif i == 2 then
  652. local s = math.sqrt(m22 - m00 - m11 + 1)
  653. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  654. end
  655. end
  656. end
  657.  
  658. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  659. local xs, ys, zs = x + x, y + y, z + z
  660. local wx, wy, wz = w * xs, w * ys, w * zs
  661. local xx = x * xs
  662. local xy = x * ys
  663. local xz = x * zs
  664. local yy = y * ys
  665. local yz = y * zs
  666. local zz = z * zs
  667. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  668. end
  669.  
  670. function QuaternionSlerp(a, b, t)
  671. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  672. local startInterp, finishInterp;
  673. if cosTheta >= 0.0001 then
  674. if (1 - cosTheta) > 0.0001 then
  675. local theta = ACOS(cosTheta)
  676. local invSinTheta = 1 / SIN(theta)
  677. startInterp = SIN((1 - t) * theta) * invSinTheta
  678. finishInterp = SIN(t * theta) * invSinTheta
  679. else
  680. startInterp = 1 - t
  681. finishInterp = t
  682. end
  683. else
  684. if (1 + cosTheta) > 0.0001 then
  685. local theta = ACOS(-cosTheta)
  686. local invSinTheta = 1 / SIN(theta)
  687. startInterp = SIN((t - 1) * theta) * invSinTheta
  688. finishInterp = SIN(t * theta) * invSinTheta
  689. else
  690. startInterp = t - 1
  691. finishInterp = t
  692. end
  693. end
  694. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  695. end
  696.  
  697. function Clerp(a, b, t)
  698. local qa = {QuaternionFromCFrame(a)}
  699. local qb = {QuaternionFromCFrame(b)}
  700. local ax, ay, az = a.x, a.y, a.z
  701. local bx, by, bz = b.x, b.y, b.z
  702. local _t = 1 - t
  703. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  704. end
  705.  
  706. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  707. local frame = IT("Frame")
  708. frame.BackgroundTransparency = TRANSPARENCY
  709. frame.BorderSizePixel = BORDERSIZEPIXEL
  710. frame.Position = POSITION
  711. frame.Size = SIZE
  712. frame.BackgroundColor3 = COLOR
  713. frame.BorderColor3 = BORDERCOLOR
  714. frame.Name = NAME
  715. frame.Parent = PARENT
  716. return frame
  717. end
  718.  
  719. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  720. local label = IT("TextLabel")
  721. label.BackgroundTransparency = 1
  722. label.Size = UD2(1, 0, 1, 0)
  723. label.Position = UD2(0, 0, 0, 0)
  724. label.TextColor3 = TEXTCOLOR
  725. label.TextStrokeTransparency = STROKETRANSPARENCY
  726. label.TextTransparency = TRANSPARENCY
  727. label.FontSize = TEXTFONTSIZE
  728. label.Font = TEXTFONT
  729. label.BorderSizePixel = BORDERSIZEPIXEL
  730. label.TextScaled = false
  731. label.Text = TEXT
  732. label.Name = NAME
  733. label.Parent = PARENT
  734. return label
  735. end
  736.  
  737. function NoOutlines(PART)
  738. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  739. end
  740.  
  741. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  742. local NEWWELD = IT(TYPE)
  743. NEWWELD.Part0 = PART0
  744. NEWWELD.Part1 = PART1
  745. NEWWELD.C0 = C0
  746. NEWWELD.C1 = C1
  747. NEWWELD.Parent = PARENT
  748. return NEWWELD
  749. end
  750.  
  751. local S = IT("Sound")
  752. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  753. local NEWSOUND = nil
  754. coroutine.resume(coroutine.create(function()
  755. NEWSOUND = S:Clone()
  756. NEWSOUND.Parent = PARENT
  757. NEWSOUND.Volume = VOLUME
  758. NEWSOUND.Pitch = PITCH
  759. NEWSOUND.SoundId = "rbxassetid://"..ID
  760. NEWSOUND:play()
  761. if DOESLOOP == true then
  762. NEWSOUND.Looped = true
  763. else
  764. repeat wait(1) until NEWSOUND.Playing == false
  765. NEWSOUND:remove()
  766. end
  767. end))
  768. return NEWSOUND
  769. end
  770.  
  771. function CFrameFromTopBack(at, top, back)
  772. local right = top:Cross(back)
  773. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  774. end
  775.  
  776. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  777. function WACKYEFFECT(Table)
  778. local TYPE = (Table.EffectType or "Sphere")
  779. local SIZE = (Table.Size or VT(1,1,1))
  780. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  781. local TRANSPARENCY = (Table.Transparency or 0)
  782. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  783. local CFRAME = (Table.CFrame or Torso.CFrame)
  784. local MOVEDIRECTION = (Table.MoveToPos or nil)
  785. local ROTATION1 = (Table.RotationX or 0)
  786. local ROTATION2 = (Table.RotationY or 0)
  787. local ROTATION3 = (Table.RotationZ or 0)
  788. local MATERIAL = (Table.Material or "Neon")
  789. local COLOR = (Table.Color or C3(1,1,1))
  790. local TIME = (Table.Time or 45)
  791. local SOUNDID = (Table.SoundID or nil)
  792. local SOUNDPITCH = (Table.SoundPitch or nil)
  793. local SOUNDVOLUME = (Table.SoundVolume or nil)
  794. local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
  795. local BOOMERANG = (Table.Boomerang or 0)
  796. local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
  797. coroutine.resume(coroutine.create(function()
  798. local PLAYSSOUND = false
  799. local SOUND = nil
  800. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  801. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  802. PLAYSSOUND = true
  803. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  804. end
  805. EFFECT.Color = COLOR
  806. local MSH = nil
  807. if TYPE == "Sphere" then
  808. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  809. elseif TYPE == "Block" or TYPE == "Box" then
  810. MSH = IT("BlockMesh",EFFECT)
  811. MSH.Scale = SIZE
  812. elseif TYPE == "Wave" then
  813. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  814. elseif TYPE == "Ring" then
  815. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  816. elseif TYPE == "Slash" then
  817. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  818. elseif TYPE == "Round Slash" then
  819. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  820. elseif TYPE == "Swirl" then
  821. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
  822. elseif TYPE == "Skull" then
  823. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  824. elseif TYPE == "Crystal" then
  825. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  826. end
  827. if MSH ~= nil then
  828. local BOOMR1 = 1+BOOMERANG/50
  829. local BOOMR2 = 1+SIZEBOOMERANG/50
  830. local MOVESPEED = nil
  831. if MOVEDIRECTION ~= nil then
  832. if USEBOOMERANGMATH == true then
  833. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
  834. else
  835. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
  836. end
  837. end
  838. local GROWTH = nil
  839. if USEBOOMERANGMATH == true then
  840. GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
  841. else
  842. GROWTH = (SIZE - ENDSIZE)
  843. end
  844. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  845. if TYPE == "Block" then
  846. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  847. else
  848. EFFECT.CFrame = CFRAME
  849. end
  850. if USEBOOMERANGMATH == true then
  851. for LOOP = 1, TIME+1 do
  852. Swait()
  853. MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
  854. if TYPE == "Wave" then
  855. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  856. end
  857. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  858. if TYPE == "Block" then
  859. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  860. else
  861. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  862. end
  863. if MOVEDIRECTION ~= nil then
  864. local ORI = EFFECT.Orientation
  865. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
  866. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  867. end
  868. end
  869. else
  870. for LOOP = 1, TIME+1 do
  871. Swait()
  872. MSH.Scale = MSH.Scale - GROWTH/TIME
  873. if TYPE == "Wave" then
  874. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  875. end
  876. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  877. if TYPE == "Block" then
  878. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  879. else
  880. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  881. end
  882. if MOVEDIRECTION ~= nil then
  883. local ORI = EFFECT.Orientation
  884. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  885. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  886. end
  887. end
  888. end
  889. EFFECT.Transparency = 1
  890. if PLAYSSOUND == false then
  891. EFFECT:remove()
  892. else
  893. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  894. EFFECT:remove()
  895. end
  896. else
  897. if PLAYSSOUND == false then
  898. EFFECT:remove()
  899. else
  900. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  901. EFFECT:remove()
  902. end
  903. end
  904. end))
  905. end
  906.  
  907. function MakeForm(PART,TYPE)
  908. if TYPE == "Cyl" then
  909. local MSH = IT("CylinderMesh",PART)
  910. elseif TYPE == "Ball" then
  911. local MSH = IT("SpecialMesh",PART)
  912. MSH.MeshType = "Sphere"
  913. elseif TYPE == "Wedge" then
  914. local MSH = IT("SpecialMesh",PART)
  915. MSH.MeshType = "Wedge"
  916. end
  917. end
  918.  
  919. Debris = game:GetService("Debris")
  920.  
  921. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  922. local DIRECTION = CF(StartPos,EndPos).lookVector
  923. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  924. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  925. end
  926.  
  927. --Debree({Delay = 1.5,Variant = "",Location = Torso.Position,Color = C3(1,1,1),Size = 1,Distance = 1,Material = "Slate",Scatter = 1,Amount = 1,DebreeCount = 1})
  928. function Debree(Table)
  929. local KindOf = (Table.Variant or "Ring")
  930. local Position = (Table.Location or Torso.Position)
  931. local Coloration = (Table.Color or C3(1,1,1))
  932. local Texture = (Table.Material or "Slate")
  933. local Fling = (Table.Scatter or 1)
  934. local Number = (Table.Amount or 1)
  935. local Rocks = (Table.DebreeCount or 1)
  936. local Range = (Table.Distance or 1)
  937. local Scale = (Table.Size or 1)
  938. local Timer = (Table.Delay or 1.5)
  939. coroutine.resume(coroutine.create(function()
  940. local ScaleVector = VT(Scale,Scale,Scale)
  941. local Boulders = {}
  942. Position = CF(Position)
  943. if KindOf == "Ring" or KindOf == "Both" then
  944. for RockValue = 1, Number do
  945. local LOCATION = Position * ANGLES(RAD(0), RAD((360/Number)*RockValue), RAD(0))*CF(0,MRANDOM(-math.ceil(Scale/4),math.ceil(Scale/4)),Range)
  946. local BOULDER = CreatePart(3, workspace, Texture, 0, 0, BRICKC("Pearl"), "Debree", ScaleVector, true)
  947. BOULDER.CanCollide = true
  948. BOULDER.CFrame = LOCATION*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  949. BOULDER.Color = Coloration
  950. table.insert(Boulders,BOULDER)
  951. end
  952. end
  953. if KindOf == "Loose" or KindOf == "Both" then
  954. for RockValue = 1, Rocks do
  955. local LOCATION = Position * ANGLES(RAD(0), RAD((360/Number)*RockValue), RAD(0))*CF(0,MRANDOM(-math.ceil(Scale-(Scale/2)),math.ceil(Scale-(Scale/2))),0.7)
  956. local BOULDER = CreatePart(3, workspace, Texture, 0, 0, BRICKC("Pearl"), "Debree", ScaleVector, false)
  957. BOULDER.CanCollide = true
  958. BOULDER.CFrame = LOCATION*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  959. BOULDER.Velocity = CF(BOULDER.Position-VT(0,4,0),BOULDER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,5,0).p).lookVector*MRANDOM(Fling-(Fling/1.5),Fling+(Fling/1.5))
  960. BOULDER.Color = Coloration
  961. table.insert(Boulders,BOULDER)
  962. end
  963. end
  964. if KindOf == "Random" then
  965. for RockValue = 1, Number do
  966. local LOCATION = Position * ANGLES(RAD(0), RAD((360/Number)*RockValue), RAD(0))*CF(0,MRANDOM(-math.ceil(Scale/4),math.ceil(Scale/4)),MRANDOM(0,Range))
  967. local BOULDER = CreatePart(3, workspace, Texture, 0, 0, BRICKC("Pearl"), "Debree", ScaleVector, true)
  968. BOULDER.CanCollide = true
  969. BOULDER.CFrame = LOCATION*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  970. BOULDER.Color = Coloration
  971. table.insert(Boulders,BOULDER)
  972. end
  973. end
  974. wait(Timer)
  975. for E = 1, 45 do
  976. Swait()
  977. for A = 1, #Boulders do
  978. Boulders[A].Transparency = Boulders[A].Transparency + 1/45
  979. end
  980. end
  981. for A = 1, #Boulders do
  982. Boulders[A]:Destroy()
  983. end
  984. end))
  985. end
  986.  
  987. --//=================================\\
  988. --|| MUSIC AND COLORS
  989. --\\=================================//
  990.  
  991. local BASECOLOR = C3(0,0,0)
  992. local BMUSIC = IT("Sound",RootPart)
  993. local VOLUME = 1
  994. local PITCH = 1
  995. local SONGID = 1442022177
  996. local PLAYING = false
  997. local INTRO = false
  998. local SCREENS = {}
  999. local SCREENWELDS = {}
  1000. local GUISTEXT = {}
  1001.  
  1002. --//=================================\\
  1003. --|| DAMAGING
  1004. --\\=================================//
  1005.  
  1006. function ApplyDamage(Humanoid,Damage)
  1007. if Damage > 0 then
  1008. Damage = Damage * DAMAGEMULTIPLIER
  1009. if Humanoid.Health < 2000 then
  1010. if Humanoid.Health - Damage > 0 then
  1011. Humanoid.Health = Humanoid.Health - Damage
  1012. else
  1013. Humanoid.Parent:BreakJoints()
  1014. end
  1015. else
  1016. Humanoid.Parent:BreakJoints()
  1017. end
  1018. end
  1019. end
  1020.  
  1021. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1022. for index, CHILD in pairs(workspace:GetDescendants()) do
  1023. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Name ~= Player.Name and CHILD.Name ~= "" then
  1024. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1025. if HUM then
  1026. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1027. if TORSO then
  1028. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1029. if INSTAKILL == true then
  1030. --CHILD:BreakJoints()
  1031. else
  1032. --local DMG = MRANDOM(MINDMG,MAXDMG)
  1033. --ApplyDamage(HUM,DMG)
  1034. end
  1035. if FLING > 0 then
  1036. flinging = true
  1037. GetCHILD(CHILD)
  1038. --print("a")
  1039. ---bodyPosition.Position = CHILD.Torso.Position
  1040. end
  1041. end
  1042. end
  1043. end
  1044. end
  1045. end
  1046. end
  1047.  
  1048. --//=================================\\
  1049. --|| ATTACK FUNCTIONS AND STUFF
  1050. --\\=================================//
  1051.  
  1052. local GLASSESWLD = nil
  1053. function IntroThing()
  1054. ATTACK = true
  1055. Rooted = true
  1056. RootJoint.C0 = CF(0,250,0)
  1057. CONNECT = Mouse.KeyDown:connect(function(NEWKEY)
  1058. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character and character)
  1059. if HITFLOOR then
  1060. CONNECT:Disconnect()
  1061. local SOUND = CreateSound(606241996, Effects, 5, 1)
  1062. coroutine.resume(coroutine.create(function()
  1063. repeat Swait() SOUND.Parent = Effects until SOUND.Playing == false
  1064. PLAYING = true
  1065. end))
  1066. for i=0, 0.4, 0.1 / Animation_Speed do
  1067. Swait()
  1068. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.31, -0.65 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(60), RAD(0), RAD(0)), 1 / Animation_Speed)
  1069. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1070. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1.4) * ANGLES(RAD(65), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1071. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(5), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1072. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1073. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.1 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(60), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1074. end
  1075. for i = 1, 3 do
  1076. WACKYEFFECT({EffectType = "Wave", Size = VT(0,5,0), Size2 = VT(i*12,5,i*12), Transparency = 0.6, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0.1, RotationY = 1, RotationZ = -0.1, Material = "Neon", Color = C3(1,1,1), SoundID = 765590102, SoundPitch = MRANDOM(5,15)/10, SoundVolume = 5, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  1077. end
  1078. Debree({Delay = 4,Variant = "Ring",Location = HITPOS,Color = HITFLOOR.Color,Size = 3,Distance = 15,Material = HITFLOOR.Material,Scatter = 1,Amount = 30,DebreeCount = 8})
  1079. for i=0, 0.85, 0.1 / Animation_Speed do
  1080. Swait()
  1081. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.31, -0.65 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(60), RAD(0), RAD(0)), 1 / Animation_Speed)
  1082. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1083. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1.4) * ANGLES(RAD(65), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1084. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(5), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1085. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1086. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.1 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(60), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1087. end
  1088. for i=0, 1, 0.1 / Animation_Speed do
  1089. Swait()
  1090. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.31, -0.65 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(60), RAD(0), RAD(0)), 1 / Animation_Speed)
  1091. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-50 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1092. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1.4) * ANGLES(RAD(65), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1093. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(5), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1094. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1095. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.1 - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(60), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1096. end
  1097. for i=0, 1, 0.1 / Animation_Speed do
  1098. Swait()
  1099. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1100. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(45), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1101. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.7) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1102. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(5), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1103. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1104. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1105. end
  1106. local GLASSES = CreatePart(3, Effects, "Fabric", 0, 1, BRICKC("Pearl"), "Glasses", VT(0,0,0), false)
  1107.  
  1108. if glasses ~= nil then
  1109. GWeld.Part1 = GLASSES
  1110. GWeld.C0 = CFrame0
  1111. GWeld.C1 = CFrame1
  1112. glassesReady = true
  1113. end
  1114.  
  1115. CreateMesh("SpecialMesh", GLASSES, "FileMesh", "1577360", "1577349", VT(1, 1.3, 1), VT(0,0,0))
  1116. local HELDWELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, GLASSES, CF(0,-1.4,0) * ANGLES(RAD(90), RAD(0), RAD(180)), CF(0,0,0))
  1117. CreateSound(147722227, GLASSES, 2, 1.3, false)
  1118. for i=0, 0.25, 0.1 / Animation_Speed do
  1119. Swait()
  1120. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1121. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(45), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1122. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -0.1) * ANGLES(RAD(30), RAD(-5), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1123. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(5), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1124. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1125. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1126. end
  1127. for i=0, 0.3, 0.1 / Animation_Speed do
  1128. Swait()
  1129. HELDWELD.C1 = Clerp(HELDWELD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(-35)), 0.1)
  1130. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1131. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1132. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.2, -0.8) * ANGLES(RAD(160), RAD(-5), RAD(-46)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1133. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.15, -0.3) * ANGLES(RAD(160), RAD(5), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1134. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1135. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1136. end
  1137. HELDWELD.Part0 = Head
  1138. HELDWELD.Parent = Head
  1139. HELDWELD.C0 = CF(0,0.1,-0.15)
  1140. HELDWELD.C1 = CF(0,0,0)
  1141. for i = 1, 3 do
  1142. for i=0, 0.4, 0.1 / Animation_Speed do
  1143. Swait()
  1144. HELDWELD.C1 = Clerp(HELDWELD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(-5)), 0.25)
  1145. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1146. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1147. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.2, -0.3) * ANGLES(RAD(160), RAD(-5), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1148. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.1, -0.3) * ANGLES(RAD(160), RAD(5), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1149. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1150. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1151. end
  1152. for i=0, 0.4, 0.1 / Animation_Speed do
  1153. Swait()
  1154. HELDWELD.C1 = Clerp(HELDWELD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(5)), 0.25)
  1155. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1156. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1157. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.1, -0.3) * ANGLES(RAD(160), RAD(-5), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1158. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.2, -0.3) * ANGLES(RAD(160), RAD(5), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1159. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1160. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1161. end
  1162. end
  1163. for i = 1, 4 do
  1164. Swait()
  1165. local SCREEN = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Cyan"), "SCREEN", VT(2.5,0.8,0)*2, false)
  1166. local SCREENWELD = CreateWeldOrSnapOrMotor("Weld", RootPart, RootPart, SCREEN, CF(0,0,0) * ANGLES(RAD(0),RAD((360/6)*i),RAD(0)) * CF(0,0,3+(i/1.5)), CF(0,0,0))
  1167. table.insert(SCREENS,SCREEN)
  1168. table.insert(SCREENWELDS,SCREENWELD)
  1169. local GUI = IT("SurfaceGui",SCREEN)
  1170. for i = 1, 5 do
  1171. local SCREENFRAME = CreateFrame(GUI, 1, 2, UD2(0, 0, ((1/5)*i)-1/5, 0), UD2(1, 0, 1/5, 0), C3(0,0,0), C3(0,0,0), "TESTING.exe")
  1172. local TEXT = CreateLabel(SCREENFRAME, "[BOOTING UP...]", C3(1,1,1), Enum.FontSize.Size48, "Code", 0.5, 1, 1, "RunningTests")
  1173. TEXT.TextXAlignment = "Left"
  1174. TEXT.TextWrapped = true
  1175. table.insert(GUISTEXT,TEXT)
  1176. end
  1177. end
  1178. for i=0, 1, 0.1 / Animation_Speed do
  1179. Swait()
  1180. HELDWELD.C1 = Clerp(HELDWELD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(0)), 0.4)
  1181. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1182. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1183. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15, -0.25) * ANGLES(RAD(160), RAD(-5), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1184. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.15, -0.25) * ANGLES(RAD(160), RAD(5), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1185. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1186. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1187. end
  1188. for i=0, 0.1, 0.1 / Animation_Speed do
  1189. Swait()
  1190. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1191. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1192. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1193. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(5), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1194. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1195. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1196. end
  1197. GLASSESWLD = HELDWELD
  1198. ATTACK = false
  1199. Rooted = false
  1200. end
  1201. end)
  1202. end
  1203. function Screening(Text,FinishesMoveEnd,WaitTillFinished)
  1204. if reanimated == true then
  1205. local SCREEN = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Cyan"), "SCREEN", VT(2.5,0.8,0)*1.5, false)
  1206. local SCREENWELD = CreateWeldOrSnapOrMotor("Weld", RootPart, RootPart, SCREEN, CF(0,0,0) * ANGLES(RAD(-12),RAD(180),RAD(0)) * CF(0,0,1.5), CF(0,0,0))
  1207. local GUI = IT("SurfaceGui",SCREEN)
  1208. local SCREENFRAME = CreateFrame(GUI, 1, 2, UD2(0, 0, 0, 0), UD2(1, 0, 1, 0), C3(0,0,0), C3(0,0,0), "TESTING.exe")
  1209. local TEXT = CreateLabel(SCREENFRAME, Text, C3(1,1,1), Enum.FontSize.Size48, "Code", 0.5, 1, 1, "RunningTests")
  1210. TEXT.TextScaled = true
  1211. coroutine.resume(coroutine.create(function()
  1212. coroutine.resume(coroutine.create(function()
  1213. for i = 1, 5 do
  1214. Swait()
  1215. SCREEN.Transparency = SCREEN.Transparency - 0.1/5
  1216. end
  1217. end))
  1218. if WaitTillFinished == false then
  1219. for i=0, 1.7, 0.1 / Animation_Speed do
  1220. Swait()
  1221. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1222. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 7 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1223. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.45 + 0.1 * COS(SINE / 12), -0.2) * ANGLES(RAD(45), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1224. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-44 - 1.5 * COS(SINE / 12)), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1225. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1226. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1227. end
  1228. elseif WaitTillFinished == true then
  1229. repeat
  1230. Swait()
  1231. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1232. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 7 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1233. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.45 + 0.1 * COS(SINE / 12), -0.2) * ANGLES(RAD(45), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1234. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-44 - 1.5 * COS(SINE / 12)), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1235. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1236. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1237. until ATTACK == false
  1238. end
  1239. coroutine.resume(coroutine.create(function()
  1240. SCREENWELD:Remove()
  1241. SCREEN.Anchored = true
  1242. for i = 1, 5 do
  1243. Swait()
  1244. SCREEN.Transparency = SCREEN.Transparency + 0.1/5
  1245. end
  1246. SCREEN:Remove()
  1247. end))
  1248. if FinishesMoveEnd == true then
  1249. ATTACK = false
  1250. Rooted = false
  1251. end
  1252. end))
  1253. return SCREEN,TEXT
  1254. end
  1255. end
  1256. local Fling = function()
  1257. if reanimated == true then
  1258. ATTACK = true
  1259. Rooted = false
  1260. Screening(";Fling",true,false)
  1261. wait(0.25)
  1262. RightShoulder.C0 = RightShoulder.C0 * CF(0,-0.12,0)
  1263. CreateSound(138204323, RightArm, 2, 1.3, false)
  1264. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character and character)
  1265. if HITFLOOR then
  1266. Debree({Delay = 4,Variant = "Ring",Location = HITPOS,Color = HITFLOOR.Color,Size = 4,Distance = 75,Material = HITFLOOR.Material,Scatter = 1,Amount = MRANDOM(75,85),DebreeCount = 8})
  1267. end
  1268. ApplyAoE(RootPart.Position-VT(0,4,0),75,5,12,550,false)
  1269. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(150,150,150), Transparency = 0.75, Transparency2 = 1, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 610359590, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 5})
  1270.  
  1271. wait(1)
  1272. flinging = false
  1273. --bodyPosition.Position = Vector3.new(Player.Character.Torso.Position.X, -10, Player.Character.Torso.Position.Z)
  1274. end
  1275. end
  1276. local TpTo = function()
  1277. if reanimated == true then
  1278. ATTACK = true
  1279. Rooted = true
  1280.  
  1281. teleporting = true
  1282.  
  1283. local SCR, TEXT = Screening("",false,true)
  1284. for i = 1, 35 do
  1285. Swait()
  1286. local TPSPOT = "TPTO: ["..math.ceil(Mouse.Hit.p.X).."."..math.ceil(Mouse.Hit.p.Y+3.15).."."..math.ceil(Mouse.Hit.p.Z).."]"
  1287. TEXT.Text = TPSPOT
  1288. end
  1289. RightShoulder.C0 = RightShoulder.C0 * CF(0,-0.12,0)
  1290. CreateSound(138204323, RightArm, 2, 1.3, false)
  1291. CreateSound(1127492102, Torso, 2, 1, false)
  1292. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3.15,0)) * ANGLES(RAD(0), RAD(RootPart.Orientation.Y), RAD(0))
  1293. reanimation:FindFirstChildWhichIsA("Humanoid").WalkToPoint = RootPart.CFrame.Position
  1294. ATTACK = false
  1295. Rooted = false
  1296. end
  1297. end
  1298. local Hurl = function()
  1299. if reanimated == true then
  1300. ATTACK = true
  1301. Rooted = false
  1302. local SCREEN = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Cyan"), "SCREEN", VT(2.5,0.8,0)*1.5, false)
  1303. local SCREENWELD = CreateWeldOrSnapOrMotor("Weld", RootPart, RootPart, SCREEN, CF(0,0,0) * ANGLES(RAD(-12),RAD(180),RAD(0)) * CF(0,0,1.5), CF(0,0,0))
  1304. local GUI = IT("SurfaceGui",SCREEN)
  1305. local SCREENFRAME = CreateFrame(GUI, 1, 2, UD2(0, 0, 0, 0), UD2(1, 0, 1, 0), C3(0,0,0), C3(0,0,0), "TESTING.exe")
  1306. local TEXT = CreateLabel(SCREENFRAME, "[COLLECTING DEBREE]", C3(1,1,1), Enum.FontSize.Size48, "Code", 0.5, 1, 1, "RunningTests")
  1307. local ROCKS = {}
  1308. coroutine.resume(coroutine.create(function()
  1309. for i = 1, 5 do
  1310. Swait()
  1311. SCREEN.Transparency = SCREEN.Transparency - 0.1/5
  1312. end
  1313. end))
  1314. for i = 1, 12 do
  1315. local SPOT = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * CF(0,0,MRANDOM(4,15))
  1316. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character and character)
  1317. if HITFLOOR then
  1318. coroutine.resume(coroutine.create(function()
  1319. local BOULDER = CreatePart(3, Effects, HITFLOOR.Material, 0, 0, BRICKC("Cyan"), "Debree", VT(1,1,1)*(MRANDOM(5,25)/10), true)
  1320. BOULDER.Color = HITFLOOR.Color
  1321. BOULDER.CFrame = CF(HITPOS-VT(0,5,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1322. local CFRAME = SPOT*CF(0,MRANDOM(7,12),0)
  1323. table.insert(ROCKS,BOULDER)
  1324. for i = 1, 35 do
  1325. Swait()
  1326. BOULDER.CFrame = Clerp(BOULDER.CFrame,CFRAME,0.1)
  1327. end
  1328. end))
  1329. end
  1330. end
  1331. for i=0, 1.7, 0.1 / Animation_Speed do
  1332. Swait()
  1333. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1334. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 7 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1335. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.75 + 0.1 * COS(SINE / 12), -0.1) * ANGLES(RAD(145), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1336. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-44 - 1.5 * COS(SINE / 12)), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1337. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1338. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1339. end
  1340. if #ROCKS > 0 then
  1341. TEXT.Text = "[HURLING DEBREE]"
  1342. local GYRO = IT("BodyGyro",RootPart)
  1343. GYRO.D = 2
  1344. GYRO.P = 20000
  1345. GYRO.MaxTorque = VT(0,4000000,0)
  1346. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1347. coroutine.resume(coroutine.create(function()
  1348. repeat
  1349. Swait()
  1350. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1351. until ATTACK == false
  1352. GYRO:Remove()
  1353. end))
  1354. local THROWING = true
  1355. coroutine.resume(coroutine.create(function()
  1356. repeat
  1357. Swait()
  1358. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(25)), 1 / Animation_Speed)
  1359. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 7 * COS(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1360. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.45 + 0.1 * COS(SINE / 12), -0.2) * ANGLES(RAD(90), RAD(0), RAD(25)) * ANGLES(RAD(0), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1361. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.45 + 0.1 * COS(SINE / 12), -0.2) * ANGLES(RAD(44 - 1.5 * COS(SINE / 12)), RAD(0), RAD(25)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1362. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1363. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1364. until THROWING == false
  1365. end))
  1366. for E = 1, #ROCKS do
  1367. wait(0.05)
  1368. local ROCK = ROCKS[E]
  1369. coroutine.resume(coroutine.create(function()
  1370. ROCK.CFrame = CF(ROCK.Position,Mouse.Hit.p)
  1371. CreateSound(147722227, ROCK, 2, 1.3, false)
  1372. local KILL = false
  1373. for i = 1, 70 do
  1374. Swait()
  1375. for i = 1, 4 do
  1376. ROCK.CFrame = ROCK.CFrame * CF(0,0,-ROCK.Size.Z/2)
  1377. local HIT,POS,NORMAL = Raycast(ROCK.Position,ROCK.CFrame.lookVector,ROCK.Size.Z/1.5,Character)
  1378. if HIT then
  1379. KILL = true
  1380. CreateSound(174580476, ROCK, 2, 1.6, false)
  1381. ApplyAoE(ROCK.Position,6*ROCK.Size.Z,25,35,12,false)
  1382. for E = 1, 2 do
  1383. for i = 1, 4 do
  1384. WACKYEFFECT({Time = 50, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = (VT(E,0,E)/15)*ROCK.Size.Z, Transparency = 0.8, Transparency2 = 1, CFrame = CF(ROCK.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
  1385. end
  1386. end
  1387. Debree({Delay = 0.8,Variant = "Loose",Location = ROCK.Position,Color = ROCK.Color,Size = ROCK.Size.Z/3,Distance = 75,Material = ROCK.Material,Scatter = 35,Amount = MRANDOM(75,85),DebreeCount = 8})
  1388. break
  1389. else
  1390. WACKYEFFECT({Time = 6, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(3,1,3)*ROCK.Size.Z, Transparency = 0.97, Transparency2 = 1, CFrame = ROCK.CFrame*CF(0,0,-ROCK.Size.Z/2) * ANGLES(RAD(90), RAD(MRANDOM(0,360)), RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = MRANDOM(-1,1), RotationY = MRANDOM(-1,1), RotationZ = MRANDOM(-1,1), Material = "Neon", Color = BRICKC"Cyan".Color, SoundID = nil, SoundPitch = MRANDOM(5,15)/10, SoundVolume = 5, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 25})
  1391. end
  1392. end
  1393. if KILL == true then
  1394. break
  1395. end
  1396. end
  1397. ROCK.Transparency = 1
  1398. Debris:AddItem(ROCK,5)
  1399. end))
  1400. wait(0.05)
  1401. end
  1402. THROWING = false
  1403. end
  1404. coroutine.resume(coroutine.create(function()
  1405. SCREENWELD:Remove()
  1406. SCREEN.Anchored = true
  1407. for i = 1, 5 do
  1408. Swait()
  1409. SCREEN.Transparency = SCREEN.Transparency + 0.1/5
  1410. end
  1411. SCREEN:Remove()
  1412. end))
  1413. ATTACK = false
  1414. Rooted = false
  1415.  
  1416. wait(1)
  1417. flinging = false
  1418. --bodyPosition.Position = Vector3.new(Player.Character.Torso.Position.X, -10, Player.Character.Torso.Position.Z)
  1419. end
  1420. end
  1421. local Kill = function()
  1422. if reanimated == true then
  1423. local TARGET = Mouse.Target
  1424. if TARGET ~= nil then
  1425. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  1426. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  1427. local ROOT = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") --HUM.Parent:FindFirstChild("HumanoidRootPart") or
  1428. if ROOT then -- and HUM.Health > 0
  1429. local FOE = ROOT.Parent
  1430. ATTACK = true
  1431. Rooted = false
  1432. Screening(";Kill",true,false)
  1433. wait(0.25)
  1434. RightShoulder.C0 = RightShoulder.C0 * CF(0,-0.12,0)
  1435. CreateSound(138204323, RightArm, 2, 1.3, false)
  1436. for index, CHILD in pairs(FOE:GetChildren()) do
  1437. if CHILD:IsA("BasePart") then
  1438. if CHILD.Name == "Head" then
  1439. WACKYEFFECT({Time = MRANDOM(10,30), EffectType = "Box", Size = VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z), Size2 = VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)*2, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, SizeBoomerang = 0, Boomerang = 50})
  1440. elseif CHILD.Name ~= "HumanoidRootPart" then
  1441. WACKYEFFECT({Time = MRANDOM(10,30), EffectType = "Box", Size = CHILD.Size, Size2 = CHILD.Size*2, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, SizeBoomerang = 0, Boomerang = 35})
  1442. end
  1443. end
  1444. end
  1445. --bodyPosition.Position = ROOT.Position --FOE:BreakJoints()
  1446. flinging = true
  1447. GetCHILD(ROOT.Parent)
  1448. wait(1)
  1449. flinging = false
  1450. --bodyPosition.Position = Vector3.new(Player.Character.Torso.Position.X, -10, Player.Character.Torso.Position.Z)
  1451. end
  1452. end
  1453. end
  1454. end
  1455. end
  1456. local ATTAC = function()
  1457. if reanimated == true then
  1458. ATTACK = true
  1459. Rooted = false
  1460. for i=0, 1, 0.1 / Animation_Speed do
  1461. Swait()
  1462. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1463. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1464. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1465. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(5), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1466. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1467. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1468. end
  1469. ATTACK = false
  1470. Rooted = false
  1471. end
  1472. end
  1473. local LITTLEIDLE = false
  1474. function UniqueIdleAnimation()
  1475. if reanimated == true then
  1476. coroutine.resume(coroutine.create(function()
  1477. for i=0, 0.1, 0.1 / Animation_Speed do
  1478. Swait()
  1479. if ATTACK == true or ANIM ~= "Idle" then
  1480. break
  1481. end
  1482. GLASSESWLD.C1 = Clerp(GLASSESWLD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(0)), 0.25)
  1483. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1484. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1485. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-45 - 1.5 * COS(SINE / 12)), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1486. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.1, -0.3) * ANGLES(RAD(80), RAD(5), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1487. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1488. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1489. end
  1490. for i=0, 0.4, 0.1 / Animation_Speed do
  1491. Swait()
  1492. if ATTACK == true or ANIM ~= "Idle" then
  1493. break
  1494. end
  1495. GLASSESWLD.C1 = Clerp(GLASSESWLD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(0)), 0.25)
  1496. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1497. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1498. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-45 - 1.5 * COS(SINE / 12)), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1499. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.1, -0.3) * ANGLES(RAD(160), RAD(5), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1500. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1501. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1502. end
  1503. for i=0, 1.3, 0.1 / Animation_Speed do
  1504. Swait()
  1505. if ATTACK == true or ANIM ~= "Idle" then
  1506. break
  1507. end
  1508. GLASSESWLD.C1 = Clerp(GLASSESWLD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(5)), 0.2 / Animation_Speed)
  1509. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1510. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1511. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-45 - 1.5 * COS(SINE / 12)), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1512. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.15, -0.3) * ANGLES(RAD(160), RAD(5), RAD(12)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1513. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1514. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1515. end
  1516. for i=0, 0.3, 0.1 / Animation_Speed do
  1517. Swait()
  1518. if ATTACK == true or ANIM ~= "Idle" then
  1519. break
  1520. end
  1521. GLASSESWLD.C1 = Clerp(GLASSESWLD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(0)), 1 / Animation_Speed)
  1522. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1523. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1524. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-45 - 1.5 * COS(SINE / 12)), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1525. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.05, -0.3) * ANGLES(RAD(160), RAD(5), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1526. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1527. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1528. end
  1529. for i=0, 0.1, 0.1 / Animation_Speed do
  1530. Swait()
  1531. if ATTACK == true or ANIM ~= "Idle" then
  1532. break
  1533. end
  1534. GLASSESWLD.C1 = Clerp(GLASSESWLD.C1, CF(0,0,0) * ANGLES(RAD(0),RAD(0),RAD(0)), 0.25)
  1535. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1536. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1537. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-45 - 1.5 * COS(SINE / 12)), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1538. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.1, -0.3) * ANGLES(RAD(80), RAD(5), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1539. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1540. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1541. end
  1542. LITTLEIDLE = false
  1543. end))
  1544. end
  1545. end
  1546.  
  1547. --//=================================\\
  1548. --|| GUIS AND KEYS
  1549. --\\=================================//
  1550.  
  1551. local COLOR = C3(1,1,1)
  1552. local SKILLFONT = "Legacy"
  1553. local SIZE = 2.5
  1554. local MOUSE = 2097542191
  1555. local MELEE = 2097543015
  1556. local BODY = 2097543382
  1557. local PROJECTILE = 2097544084
  1558. local AOE = 2097544884
  1559. local ULTIMATE = 2097545381
  1560.  
  1561. local ATTACKS = {{"Switch ScreenBehaviour","m"},{";Fling","z",AOE,Fling},{";TpTo","x",BODY,TpTo},{";Hurl","c",PROJECTILE,Hurl},{";Kill","v",MOUSE,Kill}}
  1562. local GUIS = {}
  1563.  
  1564. for i = 1, #ATTACKS do
  1565. local SKILLFRAME = CreateFrame(WEAPONGUI, 0.8, 2, UD2(1-(0.3*(SIZE/5)), 0, 1-((0.08*(SIZE/5))*i), 0), UD2(0.3*(SIZE/5), 0, 0.06*(SIZE/4), 0), C3(0,0,0), COLOR, "Skill Frame")
  1566. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i][1].."]", COLOR, SIZE, SKILLFONT, 0, 2, 0, "Skill text")
  1567. SKILLTEXT.TextXAlignment = "Right"
  1568. local BUTTONDISPLAY = CreateLabel(SKILLFRAME, "["..string.upper(ATTACKS[i][2]).."]", COLOR, SIZE-1, SKILLFONT, 0, 2, 0, "Skill text")
  1569. BUTTONDISPLAY.TextXAlignment = "Left"
  1570. if ATTACKS[i][3] then
  1571. local IMAGETODISPLAY = IT("ImageLabel",SKILLFRAME)
  1572. IMAGETODISPLAY.Image = "rbxassetid://"..ATTACKS[i][3]
  1573. IMAGETODISPLAY.Size = UD2(0.2,0,1,0)
  1574. IMAGETODISPLAY.Position = UD2(0.065,0,0,0)
  1575. IMAGETODISPLAY.BackgroundTransparency = 1
  1576. IMAGETODISPLAY.ZIndex = 0
  1577. end
  1578. table.insert(GUIS,SKILLTEXT)
  1579. end
  1580.  
  1581. Mouse.Button1Down:connect(function(NEWKEY)
  1582.  
  1583. end)
  1584. Mouse.Button1Up:connect(function(NEWKEY)
  1585.  
  1586. end)
  1587. Mouse.KeyDown:connect(function(NEWKEY)
  1588. KEYHOLD = true
  1589. if NEWKEY == "m" then
  1590. if SC == false then
  1591. SC = true
  1592. else
  1593. SC = false
  1594. end
  1595. end
  1596. if ATTACK == false then
  1597. for E = 1, #ATTACKS do
  1598. if ATTACKS[E][4] ~= nil then
  1599. if NEWKEY == ATTACKS[E][2] then
  1600. ATTACKS[E][4]()
  1601. end
  1602. end
  1603. end
  1604. end
  1605. end)
  1606. Mouse.KeyUp:connect(function(NEWKEY)
  1607. KEYHOLD = false
  1608. end)
  1609.  
  1610. --//=================================\\
  1611. --\\=================================//
  1612.  
  1613. function unanchor()
  1614. for _, c in pairs(Character:GetChildren()) do
  1615. if c:IsA("BasePart") and c ~= RootPart then
  1616. c.Anchored = false
  1617. end
  1618. end
  1619. if UNANCHOR == true then
  1620. RootPart.Anchored = false
  1621. else
  1622. RootPart.Anchored = true
  1623. end
  1624. end
  1625.  
  1626. --//=================================\\
  1627. --|| WRAP THE WHOLE SCRIPT UP
  1628. --\\=================================//
  1629.  
  1630. Humanoid.Changed:connect(function(Jump)
  1631. if Jump == "Jump" and (Disable_Jump == true) then
  1632. Humanoid.Jump = false
  1633. end
  1634. end)
  1635.  
  1636. local MOVINGSCREENS = false
  1637. local TIMESTAMP = 0
  1638. game:GetService('RunService').Stepped:Connect(function()
  1639. if reanimated == true then
  1640. Swait()
  1641. --script.Parent = WEAPONGUI
  1642. --ANIMATE.Parent = nil
  1643. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1644. v:Stop();
  1645. end
  1646. SINE = SINE + CHANGE
  1647. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1648. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1649. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character and character)
  1650. local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16)
  1651. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1652. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1653. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1654. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1655. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1656. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1657. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1658. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1659. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1660. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1661. end
  1662. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then --
  1663. ANIM = "Jump"
  1664. if ATTACK == false then
  1665. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1666. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1667. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1668. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1669. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1670. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1671. end
  1672. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then --
  1673. ANIM = "Fall"
  1674. if ATTACK == false then
  1675. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1676. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1677. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1678. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1679. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1680. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1681. end
  1682. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1683. ANIM = "Idle"
  1684. if ATTACK == false then
  1685. if MRANDOM(1,650) == 1 and LITTLEIDLE == false then
  1686. LITTLEIDLE = true
  1687. UniqueIdleAnimation()
  1688. end
  1689. if LITTLEIDLE == false then
  1690. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * COS(SINE / 24), 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0 - 2.5 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1691. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(3 - 7 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1692. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-45 - 1.5 * COS(SINE / 12)), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1693. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.35 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(-44 - 1.5 * COS(SINE / 12)), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1694. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-2 - 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1695. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.035 * COS(SINE / 24) - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-2 + 2.5 * COS(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1696. end
  1697. end
  1698. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1699. ANIM = "Walk"
  1700. if ATTACK == false then
  1701. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(5), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1702. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1703. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(-5), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1704. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1705. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1706. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1707. end
  1708. end
  1709. unanchor()
  1710. Humanoid.MaxHealth = 1e3
  1711. Humanoid.Health = 1e3
  1712. if Rooted == false then
  1713. Disable_Jump = false
  1714. Humanoid.WalkSpeed = Speed
  1715. elseif Rooted == true then
  1716. Disable_Jump = true
  1717. Humanoid.WalkSpeed = 0
  1718. end
  1719. BMUSIC.SoundId = "rbxassetid://"..SONGID
  1720. BMUSIC.Looped = true
  1721. BMUSIC.Pitch = PITCH
  1722. BMUSIC.Volume = VOLUME
  1723. BMUSIC.Playing = PLAYING
  1724. BMUSIC.EmitterSize = 50
  1725. if BMUSIC.Parent ~= RootPart then
  1726. print("Fixing music")
  1727. BMUSIC = IT("Sound",RootPart)
  1728. BMUSIC.SoundId = "rbxassetid://"..SONGID
  1729. BMUSIC.Looped = true
  1730. BMUSIC.Pitch = PITCH
  1731. BMUSIC.Volume = VOLUME
  1732. BMUSIC.Playing = true
  1733. BMUSIC.EmitterSize = 50
  1734. BMUSIC.TimePosition = TIMESTAMP
  1735. FIXING = true
  1736. else
  1737. if FIXING == false then
  1738. TIMESTAMP = BMUSIC.TimePosition
  1739. else
  1740. FIXING = false
  1741. end
  1742. end
  1743. if Head:FindFirstChild("face") then
  1744. Head.face.Texture = "rbxassetid://62682458"
  1745. end
  1746. Humanoid.Name = "ADMIN"
  1747. if INTRO == false and ATTACK == false then
  1748. INTRO = true
  1749. coroutine.resume(coroutine.create(function()
  1750. IntroThing()
  1751. end))
  1752. end
  1753. if #SCREENS > 0 then
  1754. for E = 1, #SCREENS do
  1755. SCREENS[E].Transparency = MRANDOM(90,99)/100
  1756. end
  1757. end
  1758. if #SCREENWELDS > 0 then
  1759. if SC == true then
  1760. if MRANDOM(1,75) == 1 and MOVINGSCREENS == false then
  1761. MOVINGSCREENS = true
  1762. coroutine.resume(coroutine.create(function()
  1763. wait(1)
  1764. MOVINGSCREENS = false
  1765. end))
  1766. for E = 1, #SCREENWELDS do
  1767. coroutine.resume(coroutine.create(function()
  1768. local MATH1 = MRANDOM(-25,25)/10+1
  1769. local MATH2 = MRANDOM(-45,45)
  1770. for i = 1, 55 do
  1771. Swait()
  1772. SCREENWELDS[E].C0 = Clerp(SCREENWELDS[E].C0, CF(0,MATH1,0) * ANGLES(RAD(0), RAD(MATH2+180), RAD(0)) * CF(0,0,3+(E/1.5)),0.1)
  1773. end
  1774. end))
  1775. end
  1776. end
  1777. elseif SC == false then
  1778. for E = 1, #SCREENWELDS do
  1779. if E == 1 then
  1780. SCREENWELDS[E].C0 = Clerp(SCREENWELDS[E].C0, CF(0,-1 + 0.05 * COS(SINE / 12),0) * ANGLES(RAD(0), RAD(-40+180), RAD(0)) * CF(0,0,3.4),0.1)
  1781. elseif E == 2 then
  1782. SCREENWELDS[E].C0 = Clerp(SCREENWELDS[E].C0, CF(0,-1 + 0.05 * SIN(SINE / 12),0) * ANGLES(RAD(0), RAD(40+180), RAD(0)) * CF(0,0,3.4),0.1)
  1783. elseif E == 3 then
  1784. SCREENWELDS[E].C0 = Clerp(SCREENWELDS[E].C0, CF(0,1.3 + 0.05 * SIN(SINE / 12),0) * ANGLES(RAD(0), RAD(-38+180), RAD(0)) * CF(0,0,3.4),0.1)
  1785. elseif E == 4 then
  1786. SCREENWELDS[E].C0 = Clerp(SCREENWELDS[E].C0, CF(0,1.3 + 0.05 * COS(SINE / 12),0) * ANGLES(RAD(0), RAD(38+180), RAD(0)) * CF(0,0,3.4),0.1)
  1787. end
  1788. end
  1789. end
  1790. end
  1791. local SECONDS = math.floor(workspace.DistributedGameTime)
  1792. local MINUTES = math.floor(workspace.DistributedGameTime/60)
  1793. local HOURS = math.floor(workspace.DistributedGameTime/60/60)
  1794. local SECONDS = SECONDS - (MINUTES * 60)
  1795. local MINUTES = MINUTES - (HOURS * 60)
  1796. if #GUISTEXT > 0 then
  1797. for E = 1, #GUISTEXT do
  1798. local TXT = GUISTEXT[E]
  1799. if E == 1 then
  1800. TXT.Text = "SERVER STATS;"
  1801. elseif E == 2 then
  1802. TXT.Text = "SERVER TIME = ["..SECONDS..":"..MINUTES..":"..HOURS.."]"
  1803. elseif E == 3 then
  1804. TXT.Text = "WORKSPACE GRAVITY = ["..workspace.Gravity.."]"
  1805. elseif E == 4 then
  1806. TXT.Text = "SERVER JOBID = ["..game.JobId.."]"
  1807. elseif E == 5 then
  1808. TXT.Text = "SERVER VERSION = ["..game.PlaceVersion.."]"
  1809. end
  1810. end
  1811. end
  1812. local SPACEJECTS = {}
  1813. for index, CHILD in pairs(workspace:GetChildren()) do
  1814. table.insert(SPACEJECTS,CHILD)
  1815. end
  1816. table.insert(SPACEJECTS,game.Lighting)
  1817. table.insert(SPACEJECTS,game.Workspace)
  1818. local MALWARE = {"BlurEffect","BloomEffect","Fire","ParticleEmitter","Smoke"}
  1819. if #GUISTEXT > 0 then
  1820. if MRANDOM(1,125) == 1 then
  1821. for E = 1, #GUISTEXT do
  1822. local TXT = GUISTEXT[E]
  1823. local TEXT = ""
  1824. local DOINGS = {"MONITORING","CHECKING"}
  1825. local OLDTEXT = string.sub(TXT.Text,3)
  1826. if E > 5 then
  1827. if E <= 15 then
  1828. if MRANDOM(1,3) == 1 then
  1829. repeat
  1830. local MONITORME = SPACEJECTS[MRANDOM(1,#SPACEJECTS)]
  1831. if MRANDOM(1,2) == 1 then
  1832. TEXT = DOINGS[MRANDOM(1,#DOINGS)].."; ["..MONITORME.Name.."]..."
  1833. for Z = 1, #MALWARE do
  1834. if MONITORME:FindFirstChildOfClass(MALWARE[Z]) then
  1835. TEXT = "!FOUND MALICIOUS CONTENT IN ["..MONITORME.Name.."]; FOUND: ["..MALWARE[Z].."]"
  1836. if TEXT ~= OLDTEXT then
  1837. CreateSound(136075117, TXT.Parent.Parent, 0.6, MRANDOM(8,12)/10)
  1838. end
  1839. TXT.TextColor3 = C3(1,0,0)
  1840. break
  1841. else
  1842. TXT.TextColor3 = C3(1,1,1)
  1843. end
  1844. end
  1845. break
  1846. end
  1847. if MRANDOM(1,6) == 1 and TXT.TextColor3 == C3(1,1,1) then
  1848. local ES = {"SUCCES.","!FAILURE!"}
  1849. TEXT = "TESTING FILE #"..MRANDOM(100,999).." ["..ES[MRANDOM(1,#ES)].."]"
  1850. end
  1851. until TEXT ~= ""
  1852. local DESIREDTEXT = ">>"..TEXT
  1853. TXT.Text = DESIREDTEXT
  1854. end
  1855. elseif E > 15 then
  1856. local N = E-15
  1857. local POP = 0
  1858. repeat
  1859. for index, CHILD in pairs(game:GetService("Players"):GetChildren()) do
  1860. POP = POP + 1
  1861. if POP == N then
  1862. TEXT = "MONITORING USER; ".."["..CHILD.Name.."]..."
  1863. break
  1864. else
  1865. TEXT = "NOP"
  1866. end
  1867. end
  1868. until TEXT ~= ""
  1869. if TEXT ~= "NOP" then
  1870. local DESIREDTEXT = ">>"..TEXT
  1871. TXT.Text = DESIREDTEXT
  1872. else
  1873. TXT.Text = ""
  1874. end
  1875. end
  1876. end
  1877. end
  1878. end
  1879. end
  1880. end
  1881. end)
  1882.  
  1883. --//=================================\\
  1884. --\\=================================//
  1885.  
  1886. while reanimated == true do
  1887. Positioning()
  1888. end
  1889.  
  1890.  
  1891.  
  1892. --//====================================================\\--
  1893. --|| END OF SCRIPT
  1894. --\\====================================================//--
  1895. end
  1896.  
  1897.  
  1898. --Functions--
  1899. --Information
  1900. local function Information(title, description, scaled)
  1901. -- Instances:
  1902.  
  1903. local Information = Instance.new("Frame")
  1904. local DescriptionFrame = Instance.new("Frame")
  1905. local Description = Instance.new("TextLabel")
  1906. local Title = Instance.new("TextLabel")
  1907.  
  1908. --Properties:
  1909.  
  1910. Information.Name = "Information"
  1911. Information.Parent = MainFrame
  1912. Information.Active = true
  1913. Information.BackgroundColor3 = Color3.fromRGB(103, 103, 103)
  1914. Information.Position = UDim2.new(1.02117348, 0, -0.000556112325, 0)
  1915. Information.Selectable = true
  1916. Information.Size = UDim2.new(0, 240, 0, 238)
  1917.  
  1918. DescriptionFrame.Name = "DescriptionFrame"
  1919. DescriptionFrame.Parent = Information
  1920. DescriptionFrame.Active = true
  1921. DescriptionFrame.BackgroundColor3 = Color3.fromRGB(68, 68, 68)
  1922. DescriptionFrame.Position = UDim2.new(0, 0, 0.276556075, 0)
  1923. DescriptionFrame.Selectable = true
  1924. DescriptionFrame.Size = UDim2.new(0, 240, 0, 159)
  1925.  
  1926. Description.Name = "Description"
  1927. Description.Parent = DescriptionFrame
  1928. Description.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  1929. Description.BackgroundTransparency = 1.000
  1930. Description.Position = UDim2.new(0.0170000009, 0, 0.016, 0)
  1931. Description.Size = UDim2.new(0, 233, 0, 154)
  1932. Description.Font = Enum.Font.SourceSans
  1933. Description.Text = description
  1934. Description.TextColor3 = Color3.fromRGB(255, 255, 255)
  1935. Description.TextScaled = scaled
  1936. Description.TextSize = 20.000
  1937. Description.TextWrapped = true
  1938. Description.TextXAlignment = Enum.TextXAlignment.Left
  1939. Description.TextYAlignment = Enum.TextYAlignment.Top
  1940.  
  1941. Title.Name = "Title"
  1942. Title.Parent = Information
  1943. Title.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  1944. Title.BackgroundTransparency = 1.000
  1945. Title.Position = UDim2.new(0, 0, 0.0350000001, 0)
  1946. Title.Size = UDim2.new(0, 240, 0, 41)
  1947. Title.Font = Enum.Font.SourceSans
  1948. Title.Text = title
  1949. Title.TextColor3 = Color3.fromRGB(0, 0, 0)
  1950. Title.TextScaled = true
  1951. Title.TextSize = 14.000
  1952. Title.TextWrapped = true
  1953. end
  1954.  
  1955. --Resetting
  1956. local function ResetGUI()
  1957. --Value
  1958. game.CoreGui:FindFirstChild("ResetGUIValue").Value = true
  1959.  
  1960. --GUI
  1961. local Resetting = Instance.new("ScreenGui")
  1962. local MFReset = Instance.new("Frame")
  1963. local TextFrame = Instance.new("Frame")
  1964. local ResetText = Instance.new("TextLabel")
  1965.  
  1966. Resetting.Name = "Resetting"
  1967. Resetting.Parent = game.CoreGui
  1968. Resetting.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
  1969.  
  1970. MFReset.Name = "MFReset"
  1971. MFReset.Parent = Resetting
  1972. MFReset.Active = true
  1973. MFReset.BackgroundColor3 = Color3.fromRGB(103, 103, 103)
  1974. MFReset.Position = UDim2.new(-0.25, 0, 0.00999999978, 0)
  1975. MFReset.Selectable = true
  1976. MFReset.Size = UDim2.new(0, 271, 0, 91)
  1977.  
  1978. TextFrame.Name = "TextFrame"
  1979. TextFrame.Parent = MFReset
  1980. TextFrame.Active = true
  1981. TextFrame.BackgroundColor3 = Color3.fromRGB(68, 68, 68)
  1982. TextFrame.BorderSizePixel = 0
  1983. TextFrame.Position = UDim2.new(0, 0, 0.127000004, 0)
  1984. TextFrame.Selectable = true
  1985. TextFrame.Size = UDim2.new(0, 271, 0, 68)
  1986.  
  1987. ResetText.Name = "ResetText"
  1988. ResetText.Parent = TextFrame
  1989. ResetText.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  1990. ResetText.BackgroundTransparency = 1.000
  1991. ResetText.Position = UDim2.new(0.0544351302, 0, 0.178778589, 0)
  1992. ResetText.Size = UDim2.new(0, 241, 0, 45)
  1993. ResetText.Font = Enum.Font.SourceSans
  1994. ResetText.Text = "Press Shift + R to reset."
  1995. ResetText.TextColor3 = Color3.fromRGB(255, 255, 255)
  1996. ResetText.TextScaled = true
  1997. ResetText.TextSize = 20.000
  1998. ResetText.TextWrapped = true
  1999.  
  2000. --Variables
  2001. local player = game:GetService("Players").LocalPlayer
  2002. local character = player.Character
  2003. local model = character:FindFirstChild("FakeCharacter").Reanimation
  2004. local reanimation = model
  2005.  
  2006. --Movement
  2007. --Permanent Death
  2008. MFReset:TweenPosition(UDim2.new(0.408, 0, 0.01, 0), "Out", "Quad", 1, false)
  2009. game.Players.LocalPlayer.Character = model
  2010. wait(2.5)
  2011. game.Players.LocalPlayer.Character = character
  2012. wait(1.5)
  2013. MFReset:TweenPosition(UDim2.new(1.25, 0, 0.01, 0), "In", "Quad", 1, false)
  2014. wait(1.5)
  2015. if character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
  2016. character:BreakJoints()
  2017. end
  2018. character.Humanoid.AutoRotate = false
  2019. reanimation.Humanoid.WalkSpeed = 16
  2020. reanimation.Humanoid.JumpPower = 50
  2021. character.Humanoid.WalkSpeed = 16
  2022. character.Humanoid.JumpPower = 50
  2023. if character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
  2024. character.Humanoid.BreakJointsOnDeath = false
  2025. for i,v in pairs(character:GetDescendants()) do
  2026. if v:IsA("Motor6D") and v.Parent.Parent.Name ~= "Reanimation" then
  2027. v:Destroy()
  2028. end
  2029.  
  2030. if v.Name == "Handle" and v.Parent.Parent.Name ~= "Reanimation" then
  2031. v:FindFirstChildWhichIsA("Weld"):Destroy()
  2032. end
  2033. end
  2034. end
  2035. Resetting:Destroy()
  2036. end
  2037. -------------
  2038.  
  2039. --Reanimation Functions--
  2040. local function R6FakeCharacter()----------------------------------------------------------------------
  2041. --Variables
  2042. local player = game:GetService("Players").LocalPlayer
  2043. local character = player.Character
  2044. local hrp = character.HumanoidRootPart
  2045. local torso = character.Torso
  2046. local glassesList = "VarietyShades02", "e"
  2047.  
  2048. for i,v in pairs(character:GetChildren()) do
  2049. if v:IsA("LocalScript") then
  2050. v:Destroy()
  2051. end
  2052. end
  2053.  
  2054. local camera = workspace.CurrentCamera
  2055.  
  2056. local reanimFolder = Instance.new("Folder", character)
  2057. reanimFolder.Name = "FakeCharacter"
  2058.  
  2059. local model = Instance.new("Model", reanimFolder)
  2060. model.Name = "Reanimation"
  2061. --local humanoidClone = Instance.new("Humanoid", model)
  2062.  
  2063. --Making Fake Character
  2064. for i,v in pairs(character:GetChildren()) do
  2065. if v:IsA("Part") or v:IsA("BodyColors") or v.Name == "Humanoid" then --v.Name ~= --and not v:
  2066. local clone = v:Clone()
  2067. clone.Parent = model
  2068. if clone:FindFirstChildWhichIsA("Decal") then
  2069. clone:FindFirstChildWhichIsA("Decal"):Destroy()
  2070. end
  2071. if clone:FindFirstChildWhichIsA("Sound") then
  2072. clone:FindFirstChildWhichIsA("Sound"):Destroy()
  2073. end
  2074. end
  2075. end
  2076.  
  2077. --Fixing Joints For The Fake Character
  2078. local reanimation = reanimFolder.Reanimation
  2079. local cTorso = reanimation.Torso
  2080. local cHRP = reanimation.HumanoidRootPart
  2081.  
  2082. cTorso["Right Shoulder"].Part0 = cTorso
  2083. cTorso["Right Shoulder"].Part1 = reanimation["Right Arm"]
  2084.  
  2085. cTorso["Left Shoulder"].Part0 = cTorso
  2086. cTorso["Left Shoulder"].Part1 = reanimation["Left Arm"]
  2087.  
  2088. cTorso["Right Hip"].Part0 = cTorso
  2089. cTorso["Right Hip"].Part1 = reanimation["Right Leg"]
  2090.  
  2091. cTorso["Left Hip"].Part0 = cTorso
  2092. cTorso["Left Hip"].Part1 = reanimation["Left Leg"]
  2093.  
  2094. cTorso.Neck.Part0 = cTorso
  2095. cTorso.Neck.Part1 = reanimation.Head
  2096.  
  2097. reanimation.Humanoid.DisplayDistanceType = "None"
  2098. reanimation.Humanoid.Health = 0
  2099.  
  2100. cHRP.RootJoint.Part0 = cHRP
  2101. cHRP.RootJoint.Part1 = cTorso
  2102.  
  2103. reanimation.PrimaryPart = character.Head
  2104.  
  2105. --character.Torso.Anchored = true
  2106. reanimation.Humanoid.WalkSpeed = 0
  2107. reanimation.Humanoid.JumpPower = 0
  2108. character.Humanoid.WalkSpeed = 0
  2109. character.Humanoid.JumpPower = 0
  2110.  
  2111. --Transparency
  2112. for i,v in pairs(reanimation:GetChildren()) do
  2113. if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
  2114. v.Transparency = 1
  2115. end
  2116. end
  2117.  
  2118. --Cloning Hats (For Netless)
  2119. if bot == false then
  2120. for i,v in pairs(character:GetChildren()) do
  2121. if v:IsA("Accessory") then
  2122. local clone = v:Clone()
  2123. local weld = v.Handle:FindFirstChildWhichIsA("Weld")
  2124. local weldPart1 = weld.Part1
  2125. local newWeld = Instance.new("Weld", clone.Handle)
  2126. local CFrame0 = v.Handle.AccessoryWeld.C0
  2127. local CFrame1 = v.Handle.AccessoryWeld.C1
  2128.  
  2129. clone.Parent = reanimation
  2130. newWeld.Name = "AccessoryWeld"
  2131. newWeld.C0 = CFrame0
  2132. newWeld.C1 = CFrame1
  2133. newWeld.Part0 = clone.Handle
  2134. newWeld.Part1 = reanimation:FindFirstChild(weldPart1.Name)
  2135. clone.Handle.Transparency = 1
  2136. end
  2137. end
  2138. elseif character:FindFirstChild(glassesList) then
  2139. local g = character:FindFirstChild(glassesList)
  2140. local clone = g:Clone()
  2141. local weld = g.Handle:FindFirstChildWhichIsA("Weld")
  2142. local weldPart1 = weld.Part1
  2143. local newWeld = Instance.new("Weld", clone.Handle)
  2144. local CFrame0 = g.Handle.AccessoryWeld.C0
  2145. local CFrame1 = g.Handle.AccessoryWeld.C1
  2146.  
  2147. clone.Parent = reanimation
  2148. newWeld.Name = "AccessoryWeld"
  2149. newWeld.C0 = CFrame0
  2150. newWeld.C1 = CFrame1
  2151. newWeld.Part0 = clone.Handle
  2152. newWeld.Part1 = reanimation:FindFirstChild(weldPart1.Name)
  2153. clone.Handle.Transparency = 1
  2154. end
  2155. end----------------------------------------------------------------------
  2156.  
  2157. local function R15FakeCharacter()
  2158. --Variables
  2159. local player = game:GetService("Players").LocalPlayer
  2160. local character = player.Character
  2161. local hrp = character.HumanoidRootPart
  2162. --local torso = character.Torso
  2163.  
  2164. for i,v in pairs(character:GetChildren()) do
  2165. if v:IsA("LocalScript") then
  2166. v:Destroy()
  2167. end
  2168. end
  2169.  
  2170. local camera = workspace.CurrentCamera
  2171.  
  2172. local reanimFolder = Instance.new("Folder", character)
  2173. reanimFolder.Name = "FakeCharacter"
  2174.  
  2175. local model = Instance.new("Model", reanimFolder)
  2176. model.Name = "Reanimation"
  2177.  
  2178. local userInputService = game:GetService("UserInputService")
  2179. local movingW, movingA, movingS, movingD, jumping = false
  2180.  
  2181. --Body Parts--
  2182. --Head
  2183. local cHead = Instance.new("Part", model)
  2184. cHead.Size = Vector3.new(2, 1, 1)
  2185. cHead.Name = "Head"
  2186. --cHead.Transparency = 0.5
  2187.  
  2188. --Torso
  2189. local cTorso = Instance.new("Part", model)
  2190. cTorso.Size = Vector3.new(2, 2, 1)
  2191. cTorso.Name = "Torso"
  2192. --cTorso.Transparency = 0.5
  2193.  
  2194. --Left Arm
  2195. local cLArm = Instance.new("Part", model)
  2196. cLArm.Size = Vector3.new(1, 2, 1)
  2197. cLArm.Name = "Left Arm"
  2198. --cLArm.Transparency = 0.5
  2199.  
  2200. --Right Arm
  2201. local cRArm = Instance.new("Part", model)
  2202. cRArm.Size = Vector3.new(1, 2, 1)
  2203. cRArm.Name = "Right Arm"
  2204. --cRArm.Transparency = 0.5
  2205.  
  2206. --Left Leg
  2207. local cLLeg = Instance.new("Part", model)
  2208. cLLeg.Size = Vector3.new(1, 2, 1)
  2209. cLLeg.Name = "Left Leg"
  2210. --cLLeg.Transparency = 0.5
  2211.  
  2212. --Right Leg
  2213. local cRLeg = Instance.new("Part", model)
  2214. cRLeg.Size = Vector3.new(1, 2, 1)
  2215. cRLeg.Name = "Right Leg"
  2216. --cRLeg.Transparency = 0.5
  2217.  
  2218. --HumanoidRootPart
  2219. local cHRP = Instance.new("Part", model)
  2220. cHRP.Size = Vector3.new(2, 2, 1)
  2221. cHRP.Name = "HumanoidRootPart"
  2222. cHRP.Transparency = 1
  2223. cHRP.CanCollide = false
  2224.  
  2225. --Transparency
  2226. for i,v in pairs(model:GetChildren()) do
  2227. if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
  2228. v.Transparency = 1--0.5
  2229. end
  2230. end
  2231.  
  2232. --Joints--
  2233. --Right Shoulder
  2234. local rShoulder = Instance.new("Motor6D", cTorso)
  2235. rShoulder.Part0 = cTorso
  2236. rShoulder.Part1 = cRArm
  2237. rShoulder.Name = "Right Shoulder"
  2238. rShoulder.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
  2239. rShoulder.C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
  2240.  
  2241. --Left Shoulder
  2242. local lShoulder = Instance.new("Motor6D", cTorso)
  2243. lShoulder.Part0 = cTorso
  2244. lShoulder.Part1 = cLArm
  2245. lShoulder.Name = "Left Shoulder"
  2246. lShoulder.C0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2247. lShoulder.C1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2248.  
  2249. --Right Hip
  2250. local rHip = Instance.new("Motor6D", cTorso)
  2251. rHip.Part0 = cTorso
  2252. rHip.Part1 = cRLeg
  2253. rHip.Name = "Right Hip"
  2254. rHip.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
  2255. rHip.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
  2256.  
  2257. --Left Hip
  2258. local lHip = Instance.new("Motor6D", cTorso)
  2259. lHip.Part0 = cTorso
  2260. lHip.Part1 = cLLeg
  2261. lHip.Name = "Left Hip"
  2262. lHip.C0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2263. lHip.C1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  2264.  
  2265. --Neck
  2266. local neck = Instance.new("Motor6D", cTorso)
  2267. neck.Part0 = cTorso
  2268. neck.Part1 = cHead
  2269. neck.Name = "Neck"
  2270. neck.C0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
  2271. neck.C1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
  2272.  
  2273. --RootJoint
  2274. local rootJoint = Instance.new("Motor6D", cHRP)
  2275. rootJoint.Part0 = cHRP
  2276. rootJoint.Part1 = cTorso
  2277. rootJoint.Name = "RootJoint"
  2278. rootJoint.C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
  2279. rootJoint.C1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
  2280.  
  2281. --Humanoid--
  2282. local cHumanoid = Instance.new("Humanoid", model)
  2283. cHumanoid.DisplayDistanceType = "None"
  2284.  
  2285. --Head Mesh--
  2286. local headMesh = Instance.new("SpecialMesh", cHead)
  2287. headMesh.Scale = Vector3.new(1.25, 1.25, 1.25)
  2288.  
  2289. local reanimation = model
  2290.  
  2291. --Cloning Hats (For Netless)
  2292. if permaDeath == true then
  2293. for i,v in pairs(character:GetChildren()) do
  2294. if v:IsA("Accessory") then
  2295. local clone = v:Clone()
  2296. local weld = v.Handle:FindFirstChildWhichIsA("Weld")
  2297. local weldPart1 = weld.Part1
  2298. local newWeld = Instance.new("Weld", clone.Handle)
  2299. local CFrame0 = v.Handle.AccessoryWeld.C0
  2300. local CFrame1 = v.Handle.AccessoryWeld.C1
  2301.  
  2302. clone.Handle:FindFirstChild("AccessoryWeld"):Destroy()
  2303. clone.Parent = reanimation
  2304. newWeld.Name = "AccessoryWeld"
  2305. newWeld.C0 = CFrame0
  2306. newWeld.C1 = CFrame1
  2307. newWeld.Part0 = clone.Handle
  2308. newWeld.Part1 = character:FindFirstChild(weldPart1.Name)
  2309. clone.Handle.Transparency = 1
  2310. end
  2311. end
  2312. end
  2313.  
  2314. cHRP.CFrame = hrp.CFrame
  2315. end
  2316.  
  2317. local function ReanimationMovement()----------------------------------------------------------------------
  2318. --Variables
  2319. local player = game:GetService("Players").LocalPlayer
  2320. local character = player.Character
  2321. local reanimation = character:WaitForChild("FakeCharacter").Reanimation
  2322. local camera = workspace.CurrentCamera
  2323.  
  2324. local userInputService = game:GetService("UserInputService")
  2325. local movingW, movingA, movingS, movingD, jumping = false
  2326.  
  2327. userInputService.InputBegan:Connect(function(key, chatting)
  2328. if reanimated == true then
  2329. --Activate Jumping
  2330. if key.KeyCode == Enum.KeyCode.Space and not chatting then
  2331. jumping = true
  2332. end
  2333.  
  2334. --Activate Movement
  2335. if key.KeyCode == Enum.KeyCode.W and not chatting then
  2336. movingW = true
  2337. end
  2338.  
  2339. if key.KeyCode == Enum.KeyCode.A and not chatting then
  2340. movingA = true
  2341. end
  2342.  
  2343. if key.KeyCode == Enum.KeyCode.S and not chatting then
  2344. movingS = true
  2345. end
  2346.  
  2347. if key.KeyCode == Enum.KeyCode.D and not chatting then
  2348. movingD = true
  2349. end
  2350.  
  2351. --Resetting
  2352. if key.KeyCode == Enum.KeyCode.LeftShift and not chatting then
  2353. pressingShift = true
  2354. end
  2355.  
  2356. if key.KeyCode == Enum.KeyCode.R and not chatting and pressingShift == true then
  2357. player.Character = reanimation
  2358. reanimation:BreakJoints()
  2359. reanimated = false
  2360. if player.PlayerGui:FindFirstChild("Weapon GUI") then
  2361. player.PlayerGui:FindFirstChild("Weapon GUI"):Destroy()
  2362. end
  2363. if bot == false and character.Humanoid.RigType ~= Enum.HumanoidRigType.R15 then
  2364. if character:FindFirstChild("Head") then
  2365. camera.CameraSubject = character.Head
  2366. end
  2367. end
  2368. end
  2369. end
  2370. end)
  2371.  
  2372. userInputService.InputEnded:Connect(function(key, chatting)
  2373. if reanimated == true then
  2374. --Deactivate Jumping
  2375. if key.KeyCode == Enum.KeyCode.Space and not chatting then
  2376. jumping = false
  2377. end
  2378.  
  2379. --Deactivate Movement
  2380. if key.KeyCode == Enum.KeyCode.W and not chatting then
  2381. movingW = false
  2382. end
  2383.  
  2384. if key.KeyCode == Enum.KeyCode.A and not chatting then
  2385. movingA = false
  2386. end
  2387.  
  2388. if key.KeyCode == Enum.KeyCode.S and not chatting then
  2389. movingS = false
  2390. end
  2391.  
  2392. if key.KeyCode == Enum.KeyCode.D and not chatting then
  2393. movingD = false
  2394. end
  2395.  
  2396. --Resetting
  2397. if key.KeyCode == Enum.KeyCode.LeftShift and not chatting then
  2398. pressingShift = false
  2399. end
  2400. end
  2401. end)
  2402.  
  2403.  
  2404. game:GetService('RunService').Stepped:Connect(function()
  2405. if reanimated == true then
  2406. --Movement
  2407. if movingW == true or movingA == true or movingS == true or movingD == true then
  2408. reanimation:FindFirstChildWhichIsA("Humanoid").WalkToPoint = character:FindFirstChildWhichIsA("Humanoid").MoveDirection * 10000
  2409. else
  2410. reanimation:FindFirstChildWhichIsA("Humanoid").WalkToPoint = reanimation.Torso.Position
  2411. end
  2412.  
  2413. --Jumping
  2414. if jumping == true then
  2415. reanimation:FindFirstChildWhichIsA("Humanoid").Jump = true
  2416. end
  2417.  
  2418. --Resetting
  2419. if not character:FindFirstChild("Humanoid") then
  2420. player.Character = nil
  2421. reanimated = false
  2422. end
  2423. end
  2424. end)
  2425. end----------------------------------------------------------------------
  2426.  
  2427. local function Loops()----------------------------------------------------------------------
  2428. --Variables
  2429. local player = game:GetService("Players").LocalPlayer
  2430. local character = player.Character
  2431.  
  2432. game:GetService('RunService').Stepped:Connect(function()
  2433. if reanimated == true then
  2434. --Character Collision
  2435. for i,v in pairs(character:GetChildren()) do
  2436. if v:IsA("Part") or v:IsA("MeshPart") then -- -- and v.Name ~= "HumanoidRootPart"
  2437. v.CanCollide = false
  2438. end
  2439. end
  2440. end
  2441. end)
  2442.  
  2443. game:GetService("RunService").Heartbeat:Connect(function()
  2444. if reanimated == true then
  2445. --Netless Velocity
  2446. --Flinging
  2447. for i,v in pairs(character:GetChildren()) do
  2448. --Body Parts
  2449. if (v:IsA("Part") or v:IsA("MeshPart")) and bot == false then
  2450. v.Velocity = Vector3.new(-17.7, 0, -17.7)
  2451. end
  2452.  
  2453. if v:IsA("Part") and v.Name == "HumanoidRootPart" then
  2454. v.Velocity = Vector3.new(20, 0, 20)
  2455. end
  2456.  
  2457. --Hats
  2458. if v:IsA("Accessory") then
  2459. if bot == false then
  2460. if character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
  2461. v.Handle.Velocity = Vector3.new(20, 0, 20)
  2462. else
  2463. v.Handle.Velocity = Vector3.new(40, 0, 40)
  2464. end
  2465. else
  2466. if v.Name == botHats[1] or v.Name == botHats[2] or v.Name == botHats[3] or v.Name == botHats[4] or v.Name == botHats[7] or v.Name == botHats[8] then
  2467. v.Handle.Velocity = Vector3.new(50, 0, 50)
  2468. end
  2469.  
  2470. if v.Name == botHats[5] or v.Name == botHats[6] then
  2471. v.Handle.Velocity = Vector3.new(75, 0, 75)
  2472. end
  2473. end
  2474. end
  2475. end
  2476. end
  2477. end)
  2478. end----------------------------------------------------------------------
  2479.  
  2480. local function PermaDeath()----------------------------------------------------------------------
  2481. --Destroying The GUI
  2482. NetlessServerAdmin:Destroy()
  2483.  
  2484. --Variables
  2485. local player = game:GetService("Players").LocalPlayer
  2486. local character = player.Character
  2487. local hrp = character.HumanoidRootPart
  2488. local camera = workspace.CurrentCamera
  2489.  
  2490. permaDeath = true
  2491.  
  2492. if character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
  2493. R6FakeCharacter()
  2494. else
  2495. R15FakeCharacter()
  2496. end
  2497.  
  2498. local reanimation = character:WaitForChild("FakeCharacter").Reanimation
  2499.  
  2500. --Permanent Death
  2501. if game.CoreGui.ResetGUIValue.Value == false then
  2502. ResetGUI()
  2503. else
  2504. game.Players.LocalPlayer.Character = reanimation
  2505. wait(2.5)
  2506. game.Players.LocalPlayer.Character = character
  2507. wait(3)
  2508. if character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
  2509. character:BreakJoints()
  2510. end
  2511. character.Humanoid.AutoRotate = false
  2512. reanimation.Humanoid.WalkSpeed = 16
  2513. reanimation.Humanoid.JumpPower = 50
  2514. --hrp.Transparency = 0.5
  2515. character.Humanoid.WalkSpeed = 16
  2516. character.Humanoid.JumpPower = 50
  2517. if character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
  2518. character.Humanoid.BreakJointsOnDeath = false
  2519. for i,v in pairs(character:GetDescendants()) do
  2520. if v:IsA("Motor6D") and v.Parent.Parent.Name ~= "Reanimation" then
  2521. v:Destroy()
  2522. end
  2523.  
  2524. if v.Name == "Handle" and v.Parent.Parent.Name ~= "Reanimation" then
  2525. v:FindFirstChildWhichIsA("Weld"):Destroy()
  2526. end
  2527. end
  2528. end
  2529. end
  2530.  
  2531. ReanimationMovement()
  2532.  
  2533. Loops()
  2534.  
  2535. camera.CameraSubject = reanimation:FindFirstChildWhichIsA("Humanoid")
  2536. --character.Torso.Anchored = false
  2537.  
  2538. ServerAdmin()
  2539. end----------------------------------------------------------------------
  2540.  
  2541. local function Bot()----------------------------------------------------------------------
  2542. --Destroying The GUI
  2543. NetlessServerAdmin:Destroy()
  2544.  
  2545. bot = true
  2546.  
  2547. local player = game:GetService("Players").LocalPlayer
  2548. local character = player.Character
  2549. local hrp = character.HumanoidRootPart
  2550. local camera = workspace.CurrentCamera
  2551.  
  2552. -- Create Folder for FakeCharacter
  2553. local reanimFolder = Instance.new("Folder", character)
  2554. reanimFolder.Name = "FakeCharacter"
  2555.  
  2556. -- Helper function to create the Dummy (from your script)
  2557. local function createDummy()
  2558. local dummy = Instance.new("Model")
  2559. -- dummy.Name = "Clone" -- We will name it Reanimation later
  2560.  
  2561. local hrp = Instance.new("Part")
  2562. hrp.Name = "HumanoidRootPart"
  2563. hrp.Size = Vector3.new(2, 2, 1)
  2564. hrp.Transparency = 1
  2565. hrp.CanCollide = false
  2566. hrp.Parent = dummy
  2567.  
  2568. local humanoid = Instance.new("Humanoid")
  2569. humanoid.Parent = dummy
  2570.  
  2571. local function createPart(name, size)
  2572. local part = Instance.new("Part")
  2573. part.Name = name
  2574. part.Size = size
  2575. part.TopSurface = Enum.SurfaceType.Smooth
  2576. part.BottomSurface = Enum.SurfaceType.Smooth
  2577. part.CanCollide = false
  2578. part.Parent = dummy
  2579. return part
  2580. end
  2581.  
  2582. local head = createPart("Head", Vector3.new(2, 1, 1))
  2583.  
  2584. local headMesh = Instance.new("SpecialMesh")
  2585. headMesh.MeshType = Enum.MeshType.Head
  2586. headMesh.Scale = Vector3.new(1.25, 1.25, 1.25)
  2587. headMesh.Parent = head
  2588.  
  2589. local torso = createPart("Torso", Vector3.new(2, 2, 1))
  2590. local leftArm = createPart("Left Arm", Vector3.new(1, 2, 1))
  2591. local rightArm = createPart("Right Arm", Vector3.new(1, 2, 1))
  2592. local leftLeg = createPart("Left Leg", Vector3.new(1, 2, 1))
  2593. local rightLeg = createPart("Right Leg", Vector3.new(1, 2, 1))
  2594.  
  2595. local function createMotor(name, part0, part1, c0, c1)
  2596. local motor = Instance.new("Motor6D")
  2597. motor.Name = name
  2598. motor.Part0 = part0
  2599. motor.Part1 = part1
  2600. motor.C0 = c0
  2601. motor.C1 = c1
  2602. motor.Parent = part0
  2603. return motor
  2604. end
  2605.  
  2606. createMotor("Neck", torso, head, CFrame.new(0, 1, 0), CFrame.new(0, -0.5, 0))
  2607. createMotor("Left Shoulder", torso, leftArm, CFrame.new(-1, 0.5, 0), CFrame.new(0.5, 0.5, 0))
  2608. createMotor("Right Shoulder", torso, rightArm, CFrame.new(1, 0.5, 0), CFrame.new(-0.5, 0.5, 0))
  2609. createMotor("Left Hip", torso, leftLeg, CFrame.new(-0.5, -1, 0), CFrame.new(0, 1, 0))
  2610. createMotor("Right Hip", torso, rightLeg, CFrame.new(0.5, -1, 0), CFrame.new(0, 1, 0))
  2611. createMotor("RootJoint", hrp, torso, CFrame.new(0, 0, 0), CFrame.new(0, 0, 0))
  2612.  
  2613. local face = Instance.new("Decal")
  2614. face.Name = "face"
  2615. face.Texture = "rbxasset://textures/face.png"
  2616. face.Parent = head
  2617.  
  2618. dummy.PrimaryPart = hrp
  2619.  
  2620. return dummy
  2621. end
  2622.  
  2623. -- Create the clone and set it up as the Reanimation
  2624. local reanimation = createDummy()
  2625. reanimation.Name = "Reanimation"
  2626. reanimation.Parent = reanimFolder
  2627.  
  2628. -- Position the clone at the player's location
  2629. if reanimation.PrimaryPart then
  2630. reanimation.PrimaryPart.CFrame = hrp.CFrame
  2631. end
  2632.  
  2633. -- Apply Appearance
  2634. local success, desc = pcall(function()
  2635. return character:FindFirstChildOfClass("Humanoid"):GetAppliedDescription()
  2636. end)
  2637.  
  2638. if success and desc then
  2639. local cloneHumanoid = reanimation:FindFirstChildOfClass("Humanoid")
  2640. if cloneHumanoid then
  2641. pcall(function()
  2642. cloneHumanoid:ApplyDescription(desc)
  2643. end)
  2644. end
  2645. end
  2646.  
  2647. -- Hide the Real Character (Transparency)
  2648. for i,v in pairs(character:GetChildren()) do
  2649. if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" then
  2650. v.Transparency = 1
  2651. elseif v:IsA("Accessory") then
  2652. v.Handle.Transparency = 1
  2653. end
  2654. end
  2655.  
  2656. -- Setup Admin Logic
  2657. character.Humanoid.AutoRotate = false
  2658. character.Humanoid.PlatformStand = true -- Prevent physics glitches from killing you
  2659. camera.CameraSubject = reanimation:FindFirstChildWhichIsA("Humanoid")
  2660.  
  2661. ReanimationMovement()
  2662. Loops()
  2663. ServerAdmin()
  2664. end----------------------------------------------------------------------
  2665. -------------------------
  2666.  
  2667. --Tweening and Canvase Position--
  2668. local switching = false
  2669. local currentTab = "Reanimation"
  2670.  
  2671. local copiedLink = false
  2672.  
  2673. --Credits
  2674. Credits.MouseButton1Click:Connect(function()
  2675. if switching == false then
  2676. switching = true
  2677. Outline:TweenSizeAndPosition(
  2678. UDim2.new(0, 65, 0, 28), -- End Size
  2679. UDim2.new(0.022, 0, 0.105, 0), --End Position
  2680. "In",
  2681. "Sine",
  2682. 0.5,
  2683. false
  2684. )
  2685.  
  2686. local frame = EverythingFrame
  2687. local scrollSpeed = 0
  2688. local add = 0
  2689.  
  2690. if currentTab == "Reanimation" then
  2691. scrollSpeed = 3
  2692. add = 3
  2693. end
  2694.  
  2695. if currentTab == "Info" then
  2696. scrollSpeed = 5
  2697. add = 5
  2698. end
  2699.  
  2700. while true do
  2701. frame.CanvasPosition = Vector2.new(frame.CanvasPosition.X - scrollSpeed, 0)
  2702.  
  2703. if frame.CanvasPosition.X > 159.5 then
  2704. scrollSpeed = scrollSpeed + add
  2705. end
  2706.  
  2707. if frame.CanvasPosition.X <= 0 then
  2708. currentTab = "Credits"
  2709. switching = false
  2710. break
  2711. end
  2712. wait()
  2713. end
  2714. end
  2715. end)
  2716.  
  2717. --Info
  2718. InfoButton.MouseButton1Click:Connect(function()
  2719. if switching == false then
  2720. switching = true
  2721. Outline:TweenSizeAndPosition(
  2722. UDim2.new(0, 47, 0, 28), -- End Size
  2723. UDim2.new(0.803, 0, 0.105, 0), --End Position
  2724. "In",
  2725. "Sine",
  2726. 0.5,
  2727. false
  2728. )
  2729.  
  2730. local frame = EverythingFrame
  2731. local scrollSpeed = 0
  2732. local add = 0
  2733.  
  2734. if currentTab == "Reanimation" then
  2735. scrollSpeed = 3
  2736. add = 3
  2737. end
  2738.  
  2739. if currentTab == "Credits" then
  2740. scrollSpeed = 5
  2741. add = 5
  2742. end
  2743.  
  2744. while true do
  2745. frame.CanvasPosition = Vector2.new(frame.CanvasPosition.X + scrollSpeed, 0)
  2746.  
  2747. if frame.CanvasPosition.X < 478.5 then
  2748. scrollSpeed = scrollSpeed + add
  2749. end
  2750.  
  2751. if frame.CanvasPosition.X >= 638 then
  2752. currentTab = "Info"
  2753. switching = false
  2754. break
  2755. end
  2756. wait()
  2757. end
  2758. end
  2759. end)
  2760.  
  2761. --Reanimation
  2762. Reanimation.MouseButton1Click:Connect(function()
  2763. if switching == false then
  2764. switching = true
  2765. Outline:TweenSizeAndPosition(
  2766. UDim2.new(0, 101, 0, 28), --End Size
  2767. UDim2.new(0.335, 0, 0.105, 0), --End Position
  2768. "In",
  2769. "Sine",
  2770. 0.5,
  2771. false
  2772. )
  2773.  
  2774. local frame = EverythingFrame
  2775. local scrollSpeed = 3
  2776.  
  2777. while true do
  2778. if currentTab == "Credits" then
  2779. frame.CanvasPosition = Vector2.new(frame.CanvasPosition.X + scrollSpeed, 0)
  2780.  
  2781. if frame.CanvasPosition.X < 159.5 then
  2782. scrollSpeed = scrollSpeed + 3
  2783. end
  2784.  
  2785. if frame.CanvasPosition.X >= 319 then
  2786. frame.CanvasPosition = Vector2.new(319, 0)
  2787. currentTab = "Reanimation"
  2788. switching = false
  2789. break
  2790. end
  2791. end
  2792.  
  2793. if currentTab == "Info" then
  2794. frame.CanvasPosition = Vector2.new(frame.CanvasPosition.X - scrollSpeed, 0)
  2795.  
  2796. if frame.CanvasPosition.X > 478.5 then
  2797. scrollSpeed = scrollSpeed + 3
  2798. end
  2799.  
  2800. if frame.CanvasPosition.X <= 319 then
  2801. frame.CanvasPosition = Vector2.new(319, 0)
  2802. currentTab = "Reanimation"
  2803. switching = false
  2804. break
  2805. end
  2806. end
  2807. wait()
  2808. end
  2809. end
  2810. end)
  2811. ---------------------------------
  2812.  
  2813. --Copying Discord Server Link--
  2814. Discord.MouseButton1Click:Connect(function()
  2815. if copiedLink == false then
  2816. copiedLink = true
  2817. setclipboard("https://discord.gg/Hbq3TgAJbB")
  2818. CopiedLink:TweenPosition(
  2819. UDim2.new(0.185, 0, 0.545, 0), --End Position
  2820. "Out",
  2821. "Back",
  2822. 0.25,
  2823. true
  2824. )
  2825. wait(3)
  2826. CopiedLink:TweenPosition(
  2827. UDim2.new(0.185, 0, 0.747, 0), --End Position
  2828. "Out",
  2829. "Back",
  2830. 0.25,
  2831. true
  2832. )
  2833. wait(0.25)
  2834. copiedLink = false
  2835. end
  2836. end)
  2837. -------------------------------
  2838.  
  2839. --Info For Reanimations--
  2840. --Bot
  2841. BotReanimation.MouseMoved:Connect(function()
  2842. if not MainFrame:FindFirstChild("Information") then
  2843. Information("Bot", [[- Same thing as perma death, but uses hats instead of your body parts.
  2844. - Hats Needed: (Medieval Hood of Mystery or Shadowed Head or both), Red Roblox Cap, ROBLOX Girl - Hair, Chestnut Bun, Lavender Updo, Pal Hair, and Brown Hair.]], true)
  2845. end
  2846. end)
  2847.  
  2848. BotReanimation.MouseLeave:Connect(function()
  2849. if MainFrame:FindFirstChild("Information") then
  2850. MainFrame.Information:Destroy()
  2851. end
  2852. end)
  2853.  
  2854. --Perma Death
  2855. PermanentReanimation.MouseMoved:Connect(function()
  2856. if not MainFrame:FindFirstChild("Information") then
  2857. Information("Perma Death", "This is a reanimation where you die permanently and teleport your body parts repeatedly to a 'fake character' that does all the animations.", false)
  2858. end
  2859. end)
  2860.  
  2861. PermanentReanimation.MouseLeave:Connect(function()
  2862. if MainFrame:FindFirstChild("Information") then
  2863. MainFrame.Information:Destroy()
  2864. end
  2865. end)
  2866. -------------------------
  2867.  
  2868. --Reanimating--
  2869. PermanentReanimation.MouseButton1Click:Connect(function()
  2870. if permaDeath == false and bot == false then
  2871. PermaDeath()
  2872. end
  2873. end)
  2874.  
  2875. BotReanimation.MouseButton1Click:Connect(function()
  2876. if permaDeath == false and bot == false then
  2877. Bot()
  2878. end
  2879. end)
  2880.  
Add Comment
Please, Sign In to add comment