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  1.  
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,game,owner = owner,game
  6. local RealPlayer = Player
  7. do
  8. print("FE Compatibility code by Mokiros")
  9. local rp = RealPlayer
  10. script.Parent = rp.Character
  11.  
  12. --RemoteEvent for communicating
  13. local Event = Instance.new("RemoteEvent")
  14. Event.Name = "UserInput_Event"
  15.  
  16. --Fake event to make stuff like Mouse.KeyDown work
  17. local function fakeEvent()
  18. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  19. t.connect = t.Connect
  20. return t
  21. end
  22.  
  23. --Creating fake input objects with fake variables
  24. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  25. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  26. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  27. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  28. end}
  29. --Merged 2 functions into one by checking amount of arguments
  30. CAS.UnbindAction = CAS.BindAction
  31.  
  32. --This function will trigger the events that have been :Connect()'ed
  33. local function te(self,ev,...)
  34. local t = m[ev]
  35. if t and t._fakeEvent then
  36. for _,f in pairs(t.Functions) do
  37. f(...)
  38. end
  39. end
  40. end
  41. m.TrigEvent = te
  42. UIS.TrigEvent = te
  43.  
  44. Event.OnServerEvent:Connect(function(plr,io)
  45. if plr~=rp then return end
  46. m.Target = io.Target
  47. m.Hit = io.Hit
  48. if not io.isMouse then
  49. local b = io.UserInputState == Enum.UserInputState.Begin
  50. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  51. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67.  
  68. local Mouse = Player:GetMouse()
  69. local UIS = game:GetService("UserInputService")
  70. local input = function(io,a)
  71. if a then return end
  72. --Since InputObject is a client-side instance, we create and pass table instead
  73. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  74. end
  75. UIS.InputBegan:Connect(input)
  76. UIS.InputEnded:Connect(input)
  77.  
  78. local h,t
  79. --Give the server mouse data 30 times every second, but only if the values changed
  80. --If player is not moving their mouse, client won't fire events
  81. while wait(1/30) do
  82. if h~=Mouse.Hit or t~=Mouse.Target then
  83. h,t=Mouse.Hit,Mouse.Target
  84. Event:FireServer({isMouse=true,Target=t,Hit=h})
  85. end
  86. end]==],Player.Character)
  87.  
  88. ----Sandboxed game object that allows the usage of client-side methods and services
  89. --Real game object
  90. local _rg = game
  91.  
  92. --Metatable for fake service
  93. local fsmt = {
  94. __index = function(self,k)
  95. local s = rawget(self,"_RealService")
  96. if s then return s[k] end
  97. end,
  98. __newindex = function(self,k,v)
  99. local s = rawget(self,"_RealService")
  100. if s then s[k]=v end
  101. end,
  102. __call = function(self,...)
  103. local s = rawget(self,"_RealService")
  104. if s then return s(...) end
  105. end
  106. }
  107. local function FakeService(t,RealService)
  108. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  109. return setmetatable(t,fsmt)
  110. end
  111.  
  112. --Fake game object
  113. local g = {
  114. GetService = function(self,s)
  115. return self[s]
  116. end,
  117. Players = FakeService({
  118. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  119. },"Players"),
  120. UserInputService = FakeService(UIS,"UserInputService"),
  121. ContextActionService = FakeService(CAS,"ContextActionService"),
  122. }
  123. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  124. g.service = g.GetService
  125.  
  126. g.RunService = FakeService({
  127. RenderStepped = _rg:GetService("RunService").Heartbeat,
  128. BindToRenderStep = function(self,name,_,fun)
  129. self._btrs[name] = self.Heartbeat:Connect(fun)
  130. end,
  131. UnbindFromRenderStep = function(self,name)
  132. self._btrs[name]:Disconnect()
  133. end,
  134. },"RunService")
  135.  
  136. setmetatable(g,{
  137. __index=function(self,s)
  138. return _rg:GetService(s) or typeof(_rg[s])=="function"
  139. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  140. end,
  141. __newindex = fsmt.__newindex,
  142. __call = fsmt.__call
  143. })
  144. --Changing owner to fake player object to support owner:GetMouse()
  145. game,owner = g,g.Players.LocalPlayer
  146. end
  147.  
  148. -- Synapse Decompiler
  149. -- Purchase Here: https://brack4712.xyz/synapse/purchase/
  150.  
  151. wait(0.2)
  152. --Player = game:GetService("Players").LocalPlayer
  153. PlayerGui = Player.PlayerGui
  154. Cam = workspace.CurrentCamera
  155. Backpack = Player.Backpack
  156. Character = Player.Character
  157. Humanoid = Character.Humanoid
  158. Mouse = Player:GetMouse()
  159. RootPart = Character.HumanoidRootPart
  160. Torso = Character.Torso
  161. Head = Character.Head
  162. RightArm = Character["Right Arm"]
  163. LeftArm = Character["Left Arm"]
  164. RightLeg = Character["Right Leg"]
  165. LeftLeg = Character["Left Leg"]
  166. RootJoint = RootPart.RootJoint
  167. Neck = Torso.Neck
  168. RightShoulder = Torso["Right Shoulder"]
  169. LeftShoulder = Torso["Left Shoulder"]
  170. RightHip = Torso["Right Hip"]
  171. LeftHip = Torso["Left Hip"]
  172. local sick = Instance.new("Sound", Character)
  173. sick.SoundId = "rbxassetid://1386866434"
  174. sick.Name = "BGM"
  175. sick.Looped = true
  176. sick.Pitch = 1
  177. sick.Volume = 2
  178. sick:Play()
  179. IT = Instance.new
  180. CF = CFrame.new
  181. VT = Vector3.new
  182. RAD = math.rad
  183. C3 = Color3.new
  184. UD2 = UDim2.new
  185. BRICKC = BrickColor.new
  186. ANGLES = CFrame.Angles
  187. EULER = CFrame.fromEulerAnglesXYZ
  188. COS = math.cos
  189. ACOS = math.acos
  190. SIN = math.sin
  191. ASIN = math.asin
  192. ABS = math.abs
  193. MRANDOM = math.random
  194. FLOOR = math.floor
  195. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  196. local NEWMESH = IT(MESH)
  197. if MESH == "SpecialMesh" then
  198. NEWMESH.MeshType = MESHTYPE
  199. if MESHID ~= "nil" and MESHID ~= "" then
  200. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  201. end
  202. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  203. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  204. end
  205. end
  206. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  207. NEWMESH.Scale = SCALE
  208. NEWMESH.Parent = PARENT
  209. return NEWMESH
  210. end
  211. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  212. local NEWPART = IT("Part")
  213. NEWPART.formFactor = FORMFACTOR
  214. NEWPART.Reflectance = REFLECTANCE
  215. NEWPART.Transparency = TRANSPARENCY
  216. NEWPART.CanCollide = false
  217. NEWPART.Locked = true
  218. NEWPART.Anchored = true
  219. if ANCHOR == false then
  220. NEWPART.Anchored = false
  221. end
  222. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  223. NEWPART.Name = NAME
  224. NEWPART.Size = SIZE
  225. NEWPART.Position = Torso.Position
  226. NEWPART.Material = MATERIAL
  227. NEWPART:BreakJoints()
  228. NEWPART.Parent = PARENT
  229. return NEWPART
  230. end
  231. Player_Size = 1
  232. Animation_Speed = 3
  233. Frame_Speed = 0.016666666666666666
  234. local Speed = 16
  235. local Effects2 = {}
  236. local weldBetween = function(a, b)
  237. local weldd = Instance.new("ManualWeld")
  238. weldd.Part0 = a
  239. weldd.Part1 = b
  240. weldd.C0 = CFrame.new()
  241. weldd.C1 = b.CFrame:inverse() * a.CFrame
  242. weldd.Parent = a
  243. return weldd
  244. end
  245. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  246. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  247. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  248. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  249. local CHANGEDEFENSE = 0
  250. local CHANGEDAMAGE = 0
  251. local CHANGEMOVEMENT = 0
  252. local ANIM = "Idle"
  253. local ATTACK = false
  254. local EQUIPPED = false
  255. local HOLD = false
  256. local COMBO = 1
  257. local Rooted = false
  258. local SINE = 0
  259. local KEYHOLD = false
  260. local CHANGE = 2 / Animation_Speed
  261. local WALKINGANIM = false
  262. local WALK = 0
  263. local VALUE1 = false
  264. local VALUE2 = false
  265. local ROBLOXIDLEANIMATION = IT("Animation")
  266. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  267. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  268. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  269. WEAPONGUI.Name = "Weapon GUI"
  270. local Effects = IT("Folder", Character)
  271. Effects.Name = "Effects"
  272. local ANIMATOR = Humanoid.Animator
  273. local ANIMATE = Character.Animate
  274. local ATTACKEDTAUNTS = {
  275. "907332040",
  276. "907332525",
  277. "907330011"
  278. }
  279. local ATTACKTAUNTS = {
  280. "907329893",
  281. "907329532",
  282. "907333294",
  283. "907332856"
  284. }
  285. local ULTTAUNTS = {
  286. "907332997",
  287. "907332670",
  288. "907330103"
  289. }
  290. local UNANCHOR = true
  291. local SKILLTEXTCOLOR = C3(1, 0, 0)
  292. ArtificialHB = Instance.new("BindableEvent", script)
  293. ArtificialHB.Name = "ArtificialHB"
  294. script:WaitForChild("ArtificialHB")
  295. frame = Frame_Speed
  296. tf = 0
  297. allowframeloss = false
  298. tossremainder = false
  299. lastframe = tick()
  300. script.ArtificialHB:Fire()
  301. game:GetService("RunService").Heartbeat:connect(function(s, p)
  302. tf = tf + s
  303. if tf >= frame then
  304. if allowframeloss then
  305. script.ArtificialHB:Fire()
  306. lastframe = tick()
  307. else
  308. for i = 1, math.floor(tf / frame) do
  309. script.ArtificialHB:Fire()
  310. end
  311. lastframe = tick()
  312. end
  313. if tossremainder then
  314. tf = 0
  315. else
  316. tf = tf - frame * math.floor(tf / frame)
  317. end
  318. end
  319. end)
  320. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  321. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  322. end
  323. function PositiveAngle(NUMBER)
  324. if NUMBER >= 0 then
  325. NUMBER = 0
  326. end
  327. return NUMBER
  328. end
  329. function NegativeAngle(NUMBER)
  330. if NUMBER <= 0 then
  331. NUMBER = 0
  332. end
  333. return NUMBER
  334. end
  335. function Swait(NUMBER)
  336. if NUMBER == 0 or NUMBER == nil then
  337. ArtificialHB.Event:wait()
  338. else
  339. for i = 1, NUMBER do
  340. ArtificialHB.Event:wait()
  341. end
  342. end
  343. end
  344. function QuaternionFromCFrame(cf)
  345. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  346. local trace = m00 + m11 + m22
  347. if trace > 0 then
  348. local s = math.sqrt(1 + trace)
  349. local recip = 0.5 / s
  350. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  351. else
  352. local i = 0
  353. if m00 < m11 then
  354. i = 1
  355. end
  356. if m22 > (i == 0 and m00 or m11) then
  357. i = 2
  358. end
  359. if i == 0 then
  360. local s = math.sqrt(m00 - m11 - m22 + 1)
  361. local recip = 0.5 / s
  362. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  363. elseif i == 1 then
  364. local s = math.sqrt(m11 - m22 - m00 + 1)
  365. local recip = 0.5 / s
  366. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  367. elseif i == 2 then
  368. local s = math.sqrt(m22 - m00 - m11 + 1)
  369. local recip = 0.5 / s
  370. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  371. end
  372. end
  373. end
  374. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  375. local xs, ys, zs = x + x, y + y, z + z
  376. local wx, wy, wz = w * xs, w * ys, w * zs
  377. local xx = x * xs
  378. local xy = x * ys
  379. local xz = x * zs
  380. local yy = y * ys
  381. local yz = y * zs
  382. local zz = z * zs
  383. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  384. end
  385. function QuaternionSlerp(a, b, t)
  386. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  387. local startInterp, finishInterp
  388. if cosTheta >= 1.0E-4 then
  389. if 1 - cosTheta > 1.0E-4 then
  390. local theta = ACOS(cosTheta)
  391. local invSinTheta = 1 / SIN(theta)
  392. startInterp = SIN((1 - t) * theta) * invSinTheta
  393. finishInterp = SIN(t * theta) * invSinTheta
  394. else
  395. startInterp = 1 - t
  396. finishInterp = t
  397. end
  398. elseif 1 + cosTheta > 1.0E-4 then
  399. local theta = ACOS(-cosTheta)
  400. local invSinTheta = 1 / SIN(theta)
  401. startInterp = SIN((t - 1) * theta) * invSinTheta
  402. finishInterp = SIN(t * theta) * invSinTheta
  403. else
  404. startInterp = t - 1
  405. finishInterp = t
  406. end
  407. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  408. end
  409. function Clerp(a, b, t)
  410. local qa = {
  411. QuaternionFromCFrame(a)
  412. }
  413. local qb = {
  414. QuaternionFromCFrame(b)
  415. }
  416. local ax, ay, az = a.x, a.y, a.z
  417. local bx, by, bz = b.x, b.y, b.z
  418. local _t = 1 - t
  419. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  420. end
  421. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  422. local frame = IT("Frame")
  423. frame.BackgroundTransparency = TRANSPARENCY
  424. frame.BorderSizePixel = BORDERSIZEPIXEL
  425. frame.Position = POSITION
  426. frame.Size = SIZE
  427. frame.BackgroundColor3 = COLOR
  428. frame.BorderColor3 = BORDERCOLOR
  429. frame.Name = NAME
  430. frame.Parent = PARENT
  431. return frame
  432. end
  433. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  434. local label = IT("TextLabel")
  435. label.BackgroundTransparency = 1
  436. label.Size = UD2(1, 0, 1, 0)
  437. label.Position = UD2(0, 0, 0, 0)
  438. label.TextColor3 = TEXTCOLOR
  439. label.TextStrokeTransparency = STROKETRANSPARENCY
  440. label.TextTransparency = TRANSPARENCY
  441. label.FontSize = TEXTFONTSIZE
  442. label.Font = TEXTFONT
  443. label.BorderSizePixel = BORDERSIZEPIXEL
  444. label.TextScaled = false
  445. label.Text = TEXT
  446. label.Name = NAME
  447. label.Parent = PARENT
  448. return label
  449. end
  450. function NoOutlines(PART)
  451. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  452. end
  453. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  454. local NEWWELD = IT(TYPE)
  455. NEWWELD.Part0 = PART0
  456. NEWWELD.Part1 = PART1
  457. NEWWELD.C0 = C0
  458. NEWWELD.C1 = C1
  459. NEWWELD.Parent = PARENT
  460. return NEWWELD
  461. end
  462. local S = IT("Sound")
  463. function CreateSound(ID, PARENT, VOLUME, PITCH)
  464. local NEWSOUND
  465. coroutine.resume(coroutine.create(function()
  466. NEWSOUND = S:Clone()
  467. NEWSOUND.Parent = PARENT
  468. NEWSOUND.Volume = VOLUME
  469. NEWSOUND.Pitch = PITCH
  470. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  471. Swait()
  472. NEWSOUND:play()
  473. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  474. end))
  475. return NEWSOUND
  476. end
  477. function CFrameFromTopBack(at, top, back)
  478. local right = top:Cross(back)
  479. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  480. end
  481. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  482. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  483. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  484. wave.CFrame = CFRAME
  485. coroutine.resume(coroutine.create(function(PART)
  486. for i = 1, WAIT do
  487. Swait()
  488. mesh.Scale = mesh.Scale + GROW
  489. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  490. if DOESROT == true then
  491. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  492. end
  493. wave.Transparency = wave.Transparency + 0.5 / WAIT
  494. if wave.Transparency > 0.99 then
  495. wave:remove()
  496. end
  497. end
  498. end))
  499. end
  500. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  501. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  502. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  503. wave.CFrame = CFRAME
  504. coroutine.resume(coroutine.create(function(PART)
  505. for i = 1, WAIT do
  506. Swait()
  507. mesh.Scale = mesh.Scale + GROW
  508. if DOESROT == true then
  509. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  510. end
  511. wave.Transparency = wave.Transparency + 0.5 / WAIT
  512. if wave.Transparency > 0.99 then
  513. wave:remove()
  514. end
  515. end
  516. end))
  517. end
  518. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  519. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  520. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  521. wave.CFrame = CFRAME
  522. coroutine.resume(coroutine.create(function(PART)
  523. for i = 1, WAIT do
  524. Swait()
  525. mesh.Scale = mesh.Scale + GROW
  526. wave.Transparency = wave.Transparency + 1 / WAIT
  527. if wave.Transparency > 0.99 then
  528. wave:remove()
  529. end
  530. end
  531. end))
  532. end
  533. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  534. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  535. local mesh
  536. if KIND == "Base" then
  537. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  538. elseif KIND == "Thin" then
  539. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  540. elseif KIND == "Round" then
  541. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  542. end
  543. wave.CFrame = CFRAME
  544. coroutine.resume(coroutine.create(function(PART)
  545. for i = 1, WAIT do
  546. Swait()
  547. mesh.Scale = mesh.Scale + GROW / 10
  548. wave.Transparency = wave.Transparency + 0.5 / WAIT
  549. if wave.Transparency > 0.99 then
  550. wave:remove()
  551. end
  552. end
  553. end))
  554. end
  555. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  556. for _, c in pairs(PARENT:GetChildren()) do
  557. if c.ClassName == "Model" then
  558. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  559. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  560. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  561. if DIST > (TORSO.Position - FROM).Magnitude then
  562. table.insert(TABLE, c)
  563. end
  564. AddChildrenToTable(FROM, c, DIST, TABLE)
  565. elseif c.ClassName == "Folder" then
  566. AddChildrenToTable(FROM, c, DIST, TABLE)
  567. end
  568. end
  569. end
  570. end
  571. function MakeForm(PART, TYPE)
  572. if TYPE == "Cyl" then
  573. local MSH = IT("CylinderMesh", PART)
  574. elseif TYPE == "Ball" then
  575. local MSH = IT("SpecialMesh", PART)
  576. MSH.MeshType = "Sphere"
  577. elseif TYPE == "Wedge" then
  578. local MSH = IT("SpecialMesh", PART)
  579. MSH.MeshType = "Wedge"
  580. end
  581. end
  582. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  583. if DoesCourontine == false then
  584. local Direction = CF(Part.Position, ToLocation)
  585. local Distance = (Part.Position - ToLocation).magnitude
  586. for i = 1, AmountOfTime do
  587. Swait()
  588. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  589. Direction = Part.CFrame
  590. end
  591. Part:remove()
  592. elseif DoesCourontine == true then
  593. coroutine.resume(coroutine.create(function()
  594. local Direction = CF(Part.Position, ToLocation)
  595. local Distance = (Part.Position - ToLocation).magnitude
  596. for i = 1, AmountOfTime do
  597. Swait()
  598. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  599. Direction = Part.CFrame
  600. end
  601. Part:remove()
  602. end))
  603. end
  604. end
  605. function CheckTableForString(Table, String)
  606. for i, v in pairs(Table) do
  607. if string.find(string.lower(String), string.lower(v)) then
  608. return true
  609. end
  610. end
  611. return false
  612. end
  613. function CheckIntangible(Hit)
  614. local ProjectileNames = {
  615. "Water",
  616. "Arrow",
  617. "Projectile",
  618. "Effect",
  619. "Rail",
  620. "Lightning",
  621. "Bullet"
  622. }
  623. if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
  624. return true
  625. end
  626. return false
  627. end
  628. Debris = game:GetService("Debris")
  629. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  630. local Direction = CFrame.new(StartPos, Vec).lookVector
  631. local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
  632. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  633. if RayHit and CheckIntangible(RayHit) then
  634. if DelayIfHit then
  635. wait()
  636. end
  637. RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit)
  638. end
  639. return RayHit, RayPos, RayNormal
  640. end
  641. function turnto(position)
  642. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  643. end
  644. local naeeym2 = Instance.new("BillboardGui", Character)
  645. naeeym2.AlwaysOnTop = true
  646. naeeym2.Size = UDim2.new(15, 35, 2, 15)
  647. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  648. naeeym2.Adornee = Character.Head
  649. naeeym2.Name = "Name"
  650. naeeym2.PlayerToHideFrom = Player
  651. local tecks2 = Instance.new("TextLabel", naeeym2)
  652. tecks2.BackgroundTransparency = 1
  653. tecks2.TextScaled = true
  654. tecks2.BorderSizePixel = 0
  655. tecks2.Text = "DOMINUS INANIS, the Forgotten Dominus"
  656. tecks2.Font = "Antique"
  657. tecks2.TextSize = 30
  658. tecks2.TextStrokeTransparency = 0
  659. tecks2.TextColor3 = Color3.new(1, 0, 0)
  660. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  661. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  662. tecks2.Parent = naeeym2
  663. Humanoid.Died:connect(function()
  664. Humanoid.Parent = nil
  665. Humanoid.MaxHealth = "inf"
  666. Humanoid.Health = "inf"
  667. refit()
  668. Humanoid.Parent = Character
  669. CreateSound(ATTACKEDTAUNTS[MRANDOM(1, #ATTACKEDTAUNTS)], Head, 10, 0.9)
  670. for i = 1, 5 do
  671. Slice("Round", 0.6, 35, CF(Torso.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(0.1, 0, 0.1))
  672. end
  673. killnearest(Torso.Position, 25, 180)
  674. end)
  675. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame")
  676. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame")
  677. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame")
  678. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 4 Frame")
  679. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 5 Frame")
  680. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Orbital Devastor", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 1")
  681. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Savage Fire", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 2")
  682. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Grave Encounter", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 3")
  683. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Endless Pain", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 4")
  684. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Absoluteum", SKILLTEXTCOLOR, 12, "Antique", 0, 2, 0.5, "Text 5")
  685. local SKILLEFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Warp Frame")
  686. local SKILLETEXT = CreateLabel(SKILLEFRAME, "[Q] Monarch Hop", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0, "Text Warp")
  687. function killnearest(position, range, maxstrength)
  688. for i, v in ipairs(workspace:GetChildren()) do
  689. local body = v:GetChildren()
  690. for part = 1, #body do
  691. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then
  692. if v.ClassName == "Model" then
  693. v:BreakJoints()
  694. end
  695. local bv = Instance.new("BodyVelocity")
  696. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  697. bv.velocity = CF(position, body[part].Position).lookVector * maxstrength
  698. bv.Parent = body[part]
  699. Debris:AddItem(bv, 0.2)
  700. end
  701. end
  702. if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then
  703. v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength
  704. end
  705. end
  706. end
  707. function Transparency(TRANS)
  708. tecks2.TextTransparency = TRANS
  709. tecks2.TextStrokeTransparency = TRANS
  710. for _, c in pairs(Character:GetChildren()) do
  711. if c.ClassName == "Part" and c ~= RootPart then
  712. c.Transparency = TRANS
  713. if c:FindFirstChildOfClass("Decal") then
  714. c:FindFirstChildOfClass("Decal").Transparency = TRANS
  715. end
  716. elseif c.ClassName == "Accessory" then
  717. c.Handle.Transparency = TRANS
  718. elseif c.ClassName == "Model" then
  719. for _, q in pairs(c:GetChildren()) do
  720. if q.ClassName == "Part" then
  721. q.Transparency = TRANS
  722. if q:FindFirstChildOfClass("Decal") then
  723. q:FindFirstChildOfClass("Decal").Transparency = TRANS
  724. end
  725. end
  726. end
  727. end
  728. end
  729. end
  730. function Orbital_Devastor()
  731. local HITBODIES = {}
  732. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Pearl", "CenterPart", VT(0, 0, 0))
  733. local HITFLOOR, ECH, NORMAL = Raycast(Mouse.Hit.p + VT(0, 2, 0), CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0)).lookVector, 10000000, Character)
  734. CENTER.CFrame = CF(ECH)
  735. local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Laser01", VT(25, 99999, 25))
  736. MakeForm(RAY, "Cyl")
  737. local RAY2 = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Laser01", VT(28, 99999, 28))
  738. MakeForm(RAY2, "Cyl")
  739. RAY.CFrame = CF(ECH)
  740. RAY2.CFrame = CF(ECH)
  741. CreateSound("1368573150", CENTER, 10, 0.8)
  742. for i = 1, 100 do
  743. Swait()
  744. RAY.Transparency = RAY.Transparency - 0.01
  745. RAY.Size = RAY.Size - VT(0.25, 0, 0.25)
  746. RAY2.Transparency = RAY2.Transparency - 0.012
  747. RAY2.Size = RAY2.Size - VT(0.28, 0, 0.28)
  748. end
  749. for i = 1, 5 do
  750. CreateRing(VT(i / 10, i / 10, 0), false, 0, 25, CF(ECH) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(MRANDOM(0, 10) / 10, 0, 0), VT(i / 5, i / 5, 0))
  751. end
  752. RAY:remove()
  753. RAY2:remove()
  754. CreateSound("1368637781", CENTER, 10, 0.8)
  755. MagicSphere(VT(0, 0, 0), 15, CF(ECH), "Really red", VT(8, 8, 8))
  756. MagicSphere(VT(1, 1, 1), 25, CF(ECH), "Really black", VT(8, 8, 8))
  757. AddChildrenToTable(ECH, workspace, 80, HITBODIES)
  758. Debris:AddItem(CENTER, 5)
  759. CreateSound("414517163", CENTER, 10, 0.8)
  760. for i = 1, 5 do
  761. Slice("Round", 0, 35, CF(ECH) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(0.5, 0, 0.5))
  762. end
  763. for e = 1, #HITBODIES do
  764. if HITBODIES[e] ~= nil then
  765. local BOD = HITBODIES[e]
  766. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  767. if TORS then
  768. BOD:BreakJoints()
  769. for _, c in pairs(BOD:GetChildren()) do
  770. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  771. local bv = Instance.new("BodyVelocity")
  772. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  773. bv.velocity = CF(ECH, c.Position).lookVector * 250
  774. bv.Parent = c
  775. Debris:AddItem(bv, 0.2)
  776. end
  777. end
  778. end
  779. end
  780. end
  781. end
  782. function Savage_Fire()
  783. ATTACK = true
  784. Rooted = true
  785. VALUE1 = true
  786. local HITBODIES = {}
  787. local VISUAL = CreatePart(3, Effects, "Glass", 0, 0.99, "Maroon", "Vibrations", VT(4, 4, 4))
  788. MakeForm(VISUAL, "Ball")
  789. VISUAL.CFrame = RootPart.CFrame
  790. for i = 0, 1.2, 0.1 / Animation_Speed do
  791. Swait()
  792. VISUAL.Size = VISUAL.Size + VT(0.1, 0.1, 0.1)
  793. VISUAL.Transparency = VISUAL.Transparency - 0.005
  794. if MRANDOM(1, 2) == 1 then
  795. do
  796. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Magic", VT(1, 1, 1) * MRANDOM(2, 35) / 10)
  797. SPHERE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  798. MakeForm(SPHERE, "Ball")
  799. coroutine.resume(coroutine.create(function()
  800. for i = 1, 100 do
  801. Swait()
  802. SPHERE.CFrame = SPHERE.CFrame * CF(0, 0.3, 0)
  803. SPHERE.Transparency = i / 100
  804. end
  805. SPHERE:remove()
  806. end))
  807. end
  808. end
  809. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  810. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  811. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  812. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  813. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  814. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  815. end
  816. Character.Archivable = true
  817. local CLONE = Character:Clone()
  818. CLONE.BGM:remove()
  819. CLONE.Effects:remove()
  820. CLONE.Parent = Effects
  821. local X = 1 - VISUAL.Transparency
  822. local ORIGINPOS = RootPart.Position
  823. Transparency(1)
  824. VALUE2 = true
  825. RootPart.CFrame = CF(Mouse.Hit.p + VT(0, 5, 0), ORIGINPOS)
  826. for i = 1, 50 do
  827. Swait()
  828. VISUAL.Transparency = VISUAL.Transparency + X / 50
  829. VISUAL.Size = VISUAL.Size + VT(0.05, 0.05, 0.05)
  830. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  831. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  832. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  833. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  834. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  835. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  836. end
  837. VISUAL:remove()
  838. coroutine.resume(coroutine.create(function()
  839. local PITS = {}
  840. local HITFLOOR, HITPOS, NORMAL = Raycast(CLONE.Torso.Position, CF(CLONE.Torso.Position, CLONE.Torso.Position + VT(0, -1, 0)).lookVector, 25 * Player_Size, Character)
  841. MagicSphere(VT(0, 0, 0), 25, CF(CLONE.Torso.Position), "Really red", VT(2, 2, 2))
  842. MagicSphere(VT(1, 1, 1), 55, CF(CLONE.Torso.Position), "Really black", VT(2, 2, 2))
  843. if HITFLOOR ~= nil then
  844. local POS = CLONE.Torso.Position
  845. CLONE:remove()
  846. for i = 1, 150 do
  847. Swait()
  848. local PEWSOUND = {
  849. "907527750",
  850. "907527912",
  851. "907528019",
  852. "907530553"
  853. }
  854. AddChildrenToTable(HITPOS, workspace, i, HITBODIES)
  855. if MRANDOM(1, 2) == 1 then
  856. local ICICLE = IT("CornerWedgePart", Effects)
  857. ICICLE.Locked = true
  858. ICICLE.CanCollide = false
  859. ICICLE.Anchored = true
  860. ICICLE.BrickColor = BRICKC("Really red")
  861. ICICLE.Material = "Neon"
  862. ICICLE.Size = VT(i / 10, i / 2, i / 10)
  863. CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ICICLE, 10, 0.8)
  864. ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-i / 2, i / 2), 0, MRANDOM(-i / 2, i / 2)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
  865. table.insert(PITS, ICICLE)
  866. for e = 1, #HITBODIES do
  867. if HITBODIES[e] ~= nil then
  868. local BOD = HITBODIES[e]
  869. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  870. if TORS then
  871. BOD:BreakJoints()
  872. for _, c in pairs(BOD:GetChildren()) do
  873. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  874. local bv = Instance.new("BodyVelocity")
  875. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  876. bv.velocity = CF(POS, c.Position).lookVector * 250
  877. bv.Parent = c
  878. Debris:AddItem(bv, 0.2)
  879. end
  880. end
  881. end
  882. end
  883. end
  884. HITBODIES = {}
  885. end
  886. end
  887. coroutine.resume(coroutine.create(function()
  888. for i = 1, 10 do
  889. Swait()
  890. for e = 1, #PITS do
  891. if PITS[e] ~= nil then
  892. local E = PITS[e]
  893. E.Transparency = E.Transparency + 0.1
  894. end
  895. end
  896. end
  897. for e = 1, #PITS do
  898. if PITS[e] ~= nil then
  899. local E = PITS[e]
  900. E:remove()
  901. end
  902. end
  903. end))
  904. end
  905. end))
  906. VALUE2 = false
  907. VALUE1 = false
  908. ATTACK = false
  909. Rooted = false
  910. for i = 1, 10 do
  911. Swait()
  912. Transparency(1 - i / 10)
  913. end
  914. end
  915. function Grave_Encounter()
  916. local HITBODIES = {}
  917. local PEWSOUND = {
  918. "907527750",
  919. "907527912",
  920. "907528019",
  921. "907530553"
  922. }
  923. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  924. if HITFLOOR ~= nil then
  925. CreateSound(ATTACKTAUNTS[MRANDOM(1, #ATTACKTAUNTS)], Head, 10, 0.9)
  926. ATTACK = true
  927. Rooted = false
  928. local GYRO = IT("BodyGyro", RootPart)
  929. GYRO.D = 100
  930. GYRO.P = 2000
  931. GYRO.MaxTorque = VT(0, 4000000, 0)
  932. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  933. for i = 0, 3.5, 0.1 / Animation_Speed do
  934. Swait()
  935. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  936. Slice("Thin", 1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 0, 0), VT(-0.01, 0, -0.01))
  937. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  938. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  939. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  940. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  941. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  942. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  943. end
  944. for i = 0, 0.15, 0.1 / Animation_Speed do
  945. Swait()
  946. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  947. Slice("Thin", 1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 0, 0), VT(-0.01, 0, -0.01))
  948. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  949. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  950. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  951. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  952. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  953. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  954. end
  955. Rooted = true
  956. GYRO:remove()
  957. coroutine.resume(coroutine.create(function()
  958. local PITS = {}
  959. local FRAME = RootPart.CFrame
  960. for i = 1, 200 do
  961. Swait()
  962. for e = 1, #HITBODIES do
  963. if HITBODIES[e] ~= nil then
  964. local BOD = HITBODIES[e]
  965. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  966. if TORS then
  967. BOD:BreakJoints()
  968. table.remove(HITBODIES, e)
  969. end
  970. end
  971. end
  972. local GLITCH = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Puddle", VT(2 + i / 2, 0, 2 + i / 2))
  973. MakeForm(GLITCH, "Cyl")
  974. GLITCH.CFrame = FRAME * CF(MRANDOM(-5, 5), 0, 5 - i * 3)
  975. local HITFLOOR, HITPOS, NORMAL = Raycast(GLITCH.Position, CF(GLITCH.Position, GLITCH.Position + VT(0, -1, 0)).lookVector, 25 * Player_Size, Character)
  976. if HITFLOOR ~= nil then
  977. table.insert(PITS, GLITCH)
  978. GLITCH.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  979. AddChildrenToTable(HITPOS, workspace, i / 2, HITBODIES)
  980. if MRANDOM(1, 2) == 1 then
  981. local ICICLE = IT("CornerWedgePart", Effects)
  982. ICICLE.Locked = true
  983. ICICLE.CanCollide = false
  984. ICICLE.Anchored = true
  985. ICICLE.BrickColor = BRICKC("Really red")
  986. ICICLE.Material = "Neon"
  987. ICICLE.Size = VT(i / 10, i / 2, i / 10)
  988. CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ICICLE, 10, 0.8)
  989. ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-i / 10, i / 10), 0, MRANDOM(-i / 10, i / 10)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
  990. table.insert(PITS, ICICLE)
  991. end
  992. else
  993. GLITCH:remove()
  994. break
  995. end
  996. end
  997. coroutine.resume(coroutine.create(function()
  998. for i = 1, 10 do
  999. Swait()
  1000. for e = 1, #PITS do
  1001. if PITS[e] ~= nil then
  1002. local E = PITS[e]
  1003. E.Transparency = E.Transparency + 0.1
  1004. end
  1005. end
  1006. end
  1007. for e = 1, #PITS do
  1008. if PITS[e] ~= nil then
  1009. local E = PITS[e]
  1010. E:remove()
  1011. end
  1012. end
  1013. end))
  1014. end))
  1015. for i = 0, 1, 0.1 / Animation_Speed do
  1016. Swait()
  1017. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1018. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1019. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1020. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1021. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1022. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1023. end
  1024. ATTACK = false
  1025. Rooted = false
  1026. end
  1027. end
  1028. function Endless_Pain()
  1029. local HITBODIES = {}
  1030. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1031. if HITFLOOR ~= nil then
  1032. CreateSound("463598785", RootPart, 10, 0.8)
  1033. ATTACK = true
  1034. Rooted = true
  1035. VALUE1 = true
  1036. for i = 1, 500 do
  1037. Swait()
  1038. AddChildrenToTable(HITPOS, workspace, i / 3, HITBODIES)
  1039. Slice("Round", 0.5 + i / 50, 35, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(0.001, 0, 0.001))
  1040. Slice("Round", 0.5 + i / 50, 45, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(MRANDOM(-180, 180)), RAD(0)), "Really red", VT(0, 0, 0))
  1041. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1042. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1043. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-40), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1044. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-40), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1045. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1046. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1047. for e = 1, #HITBODIES do
  1048. if HITBODIES[e] ~= nil then
  1049. local BOD = HITBODIES[e]
  1050. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1051. if TORS and TORS:FindFirstChild("BV") == nil then
  1052. local bv = Instance.new("BodyVelocity")
  1053. bv.Name = "BV"
  1054. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1055. bv.velocity = CF(TORS.Position, TORS.Position + VT(0, 1, 0)).lookVector * 20
  1056. bv.Parent = TORS
  1057. Debris:AddItem(bv, 0.1)
  1058. end
  1059. end
  1060. end
  1061. end
  1062. coroutine.resume(coroutine.create(function()
  1063. for e = 1, #HITBODIES do
  1064. Swait()
  1065. if HITBODIES[e] ~= nil then
  1066. local BOD = HITBODIES[e]
  1067. for i = 1, #HITBODIES do
  1068. if HITBODIES[i] == BOD and i ~= e then
  1069. table.remove(HITBODIES, i)
  1070. end
  1071. end
  1072. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1073. if TORS then
  1074. TORS.Anchored = false
  1075. CreateSound("92597369", TORS, 10, 0.8)
  1076. Slice("Thin", 1, 35, CF(TORS.Position, HITPOS) * ANGLES(RAD(0), RAD(-90), RAD(0)), "Really red", VT(0.01, 0, 0.01))
  1077. BOD:BreakJoints()
  1078. for _, c in pairs(BOD:GetChildren()) do
  1079. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1080. local bv = Instance.new("BodyVelocity")
  1081. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1082. bv.velocity = CF(HITPOS, c.Position).lookVector * 250
  1083. bv.Parent = c
  1084. Debris:AddItem(bv, 0.2)
  1085. end
  1086. end
  1087. end
  1088. end
  1089. end
  1090. end))
  1091. VALUE1 = false
  1092. ATTACK = false
  1093. Rooted = false
  1094. end
  1095. end
  1096. function Absoluteum()
  1097. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1098. if HITFLOOR ~= nil then
  1099. do
  1100. local HITBODIES = {}
  1101. ATTACK = true
  1102. Rooted = true
  1103. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ABSOLUTEUM", VT(0, 0, 0))
  1104. MakeForm(ABSOLUTE, "Ball")
  1105. CreateSound("416200578", RootPart, 10, 1)
  1106. for i = 0, 8, 0.1 / Animation_Speed do
  1107. Swait()
  1108. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  1109. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  1110. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1111. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(2, 2, 2))
  1112. MakeForm(CHARGE, "Ball")
  1113. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  1114. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  1115. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1116. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1117. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1118. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1119. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1120. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1121. end
  1122. CreateSound(ULTTAUNTS[MRANDOM(1, #ULTTAUNTS)], Head, 10, 0.9)
  1123. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  1124. for i = 1, 45 do
  1125. Swait()
  1126. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1127. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1128. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1129. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1130. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1131. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1132. end
  1133. coroutine.resume(coroutine.create(function()
  1134. local IMPACT = false
  1135. local BULLET = ABSOLUTE
  1136. MakeForm(BULLET, "Ball")
  1137. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  1138. for i = 1, 500 do
  1139. Swait()
  1140. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  1141. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  1142. MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-10, -10, -10) / 55)
  1143. if HIT ~= nil then
  1144. IMPACT = true
  1145. break
  1146. end
  1147. end
  1148. if IMPACT == false then
  1149. for i = 1, 40 do
  1150. Swait()
  1151. BULLET.Size = BULLET.Size * 0.9
  1152. end
  1153. BULLET:remove()
  1154. else
  1155. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  1156. for i = 1, 175 do
  1157. Swait()
  1158. BULLET.Size = BULLET.Size * 0.99
  1159. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
  1160. end
  1161. CreateSound("438666001", BULLET, 10, 3)
  1162. Swait(35)
  1163. BULLET.Transparency = 1
  1164. for i = 1, 20 do
  1165. for e = 1, 5 do
  1166. MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  1167. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  1168. end
  1169. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  1170. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  1171. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  1172. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  1173. Swait(5)
  1174. for e = 1, #HITBODIES do
  1175. if HITBODIES[e] ~= nil then
  1176. local BOD = HITBODIES[e]
  1177. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1178. if TORS then
  1179. BOD:BreakJoints()
  1180. for _, c in pairs(BOD:GetChildren()) do
  1181. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1182. local bv = Instance.new("BodyVelocity")
  1183. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1184. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  1185. bv.Parent = c
  1186. Debris:AddItem(bv, 0.2)
  1187. end
  1188. end
  1189. end
  1190. end
  1191. end
  1192. CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really red", VT(i, 0, i) * 2)
  1193. end
  1194. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(12, 12, 12))
  1195. Debris:AddItem(BULLET, 10)
  1196. end
  1197. end))
  1198. ATTACK = false
  1199. Rooted = false
  1200. end
  1201. end
  1202. end
  1203. local Decal = IT("Decal")
  1204. function Unwilling_Hop()
  1205. ATTACK = true
  1206. Rooted = false
  1207. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  1208. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0))
  1209. local decal = Decal:Clone()
  1210. decal.Parent = O1
  1211. decal.Face = "Top"
  1212. decal.Texture = "http://www.roblox.com/asset/?id=1346259742"
  1213. local decal2 = Decal:Clone()
  1214. decal2.Parent = O1
  1215. decal2.Face = "Bottom"
  1216. decal2.Texture = "http://www.roblox.com/asset/?id=1346259742"
  1217. local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  1218. local POS = VT(RootPart.Position.X, Mouse.Hit.p.Y + 6, RootPart.Position.Z)
  1219. O2.CFrame = CF(Mouse.Hit.p + VT(0, 6, 0), POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1220. local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  1221. ROOT.CFrame = CF(O2.Position, RootPart.Position)
  1222. local decal = Decal:Clone()
  1223. decal.Parent = O2
  1224. decal.Face = "Top"
  1225. decal.Texture = "http://www.roblox.com/asset/?id=1346259742"
  1226. local decal2 = Decal:Clone()
  1227. decal2.Parent = O2
  1228. decal2.Face = "Bottom"
  1229. decal2.Texture = "http://www.roblox.com/asset/?id=1346259742"
  1230. CreateSound("1127492102", O1, 10, 0.7)
  1231. CreateSound("1127492102", O2, 10, 0.7)
  1232. for i = 1, 75 do
  1233. Swait()
  1234. O1.Size = O1.Size + VT(0.12, 0, 0.12)
  1235. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(i), RAD(0))
  1236. O2.Size = O2.Size + VT(0.12, 0, 0.12)
  1237. O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1238. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1239. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1240. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1241. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1242. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1243. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1244. end
  1245. Rooted = true
  1246. UNANCHOR = false
  1247. RootPart.Anchored = true
  1248. VALUE1 = true
  1249. for i = 1, 15 do
  1250. Transparency(i / 15)
  1251. Swait()
  1252. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.13)
  1253. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1254. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1255. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1256. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1257. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1258. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1259. end
  1260. RootPart.CFrame = ROOT.CFrame
  1261. ROOT:remove()
  1262. for i = 1, 15 do
  1263. Transparency(1 - i / 15)
  1264. Swait()
  1265. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.5)
  1266. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1267. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1268. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1269. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1270. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1271. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1272. end
  1273. VALUE1 = false
  1274. coroutine.resume(coroutine.create(function()
  1275. for i = 1, 75 do
  1276. Swait()
  1277. O1.Size = O1.Size - VT(0.12, 0, 0.12)
  1278. O1.CFrame = O1.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1279. O2.Size = O2.Size - VT(0.12, 0, 0.12)
  1280. O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1281. end
  1282. O1:remove()
  1283. O2:remove()
  1284. end))
  1285. UNANCHOR = true
  1286. RootPart.Anchored = false
  1287. ATTACK = false
  1288. Rooted = false
  1289. end
  1290. function Taunt()
  1291. ATTACK = true
  1292. Rooted = true
  1293. local ROAR = CreateSound("907329293", Head, 10, 0.9)
  1294. Swait()
  1295. repeat
  1296. Swait()
  1297. ROAR.Parent = Head
  1298. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1299. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1300. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1301. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1302. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1303. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1304. until ROAR.Playing == false
  1305. ATTACK = false
  1306. Rooted = false
  1307. end
  1308. function Roar()
  1309. ATTACK = true
  1310. Rooted = true
  1311. local ROAR = CreateSound("544159394", Head, 10, 0.8)
  1312. Swait()
  1313. repeat
  1314. Swait()
  1315. ROAR.Parent = Head
  1316. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1317. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1318. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1319. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1320. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1321. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1322. until ROAR.Playing == false
  1323. ATTACK = false
  1324. Rooted = false
  1325. end
  1326. function MouseDown(Mouse)
  1327. if ATTACK == false then
  1328. end
  1329. end
  1330. function MouseUp(Mouse)
  1331. HOLD = false
  1332. end
  1333. function KeyDown(Key)
  1334. KEYHOLD = true
  1335. if Key == "z" and ATTACK == false then
  1336. Orbital_Devastor()
  1337. end
  1338. if Key == "b" and ATTACK == false then
  1339. Savage_Fire()
  1340. end
  1341. if Key == "c" and ATTACK == false then
  1342. Grave_Encounter()
  1343. end
  1344. if Key == "v" and ATTACK == false then
  1345. Endless_Pain()
  1346. end
  1347. if Key == "x" and ATTACK == false then
  1348. Absoluteum()
  1349. end
  1350. if Key == "q" and ATTACK == false then
  1351. Unwilling_Hop()
  1352. end
  1353. if Key == "t" and ATTACK == false then
  1354. Taunt()
  1355. end
  1356. if Key == "9" and ATTACK == false then
  1357. Roar()
  1358. end
  1359. end
  1360. function KeyUp(Key)
  1361. KEYHOLD = false
  1362. end
  1363. Mouse.Button1Down:connect(function(NEWKEY)
  1364. MouseDown(NEWKEY)
  1365. end)
  1366. Mouse.Button1Up:connect(function(NEWKEY)
  1367. MouseUp(NEWKEY)
  1368. end)
  1369. Mouse.KeyDown:connect(function(NEWKEY)
  1370. KeyDown(NEWKEY)
  1371. end)
  1372. Mouse.KeyUp:connect(function(NEWKEY)
  1373. KeyUp(NEWKEY)
  1374. end)
  1375. function unanchor()
  1376. if UNANCHOR == true then
  1377. g = Character:GetChildren()
  1378. for i = 1, #g do
  1379. if g[i].ClassName == "Part" then
  1380. g[i].Anchored = false
  1381. end
  1382. end
  1383. end
  1384. end
  1385. function refit()
  1386. RootJoint.Parent = RootPart
  1387. Neck.Parent = Torso
  1388. RightShoulder.Parent = Torso
  1389. LeftShoulder.Parent = Torso
  1390. RightHip.Parent = Torso
  1391. LeftHip.Parent = Torso
  1392. RootPart.Parent = Character
  1393. LeftArm.Parent = Character
  1394. RightArm.Parent = Character
  1395. RightLeg.Parent = Character
  1396. LeftLeg.Parent = Character
  1397. Torso.Parent = Character
  1398. Head.Parent = Character
  1399. end
  1400. Humanoid.Changed:connect(function(Jump)
  1401. if Jump == "Jump" and Disable_Jump == true then
  1402. Humanoid.Jump = false
  1403. end
  1404. end)
  1405. Humanoid.HipHeight = 2
  1406. Head:ClearAllChildren()
  1407. local FF = IT("ForceField", Character)
  1408. FF.Visible = false
  1409. Speed = 45
  1410. CreateSound("907332997", Head, 10, 0.9)
  1411. while true do
  1412. Swait()
  1413. ANIMATE.Parent = nil
  1414. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1415. IDLEANIMATION:Play()
  1416. SINE = SINE + CHANGE
  1417. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1418. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1419. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1420. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1421. if ATTACK == false then
  1422. if TORSOVELOCITY < 1 then
  1423. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1424. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1425. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1426. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1427. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1428. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1429. elseif TORSOVELOCITY > 1 then
  1430. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1431. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1432. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1433. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1434. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1435. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1436. end
  1437. end
  1438. if VALUE2 == false then
  1439. Slice("Thin", 0.1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 0, 0), VT(-0.01, 0, -0.01))
  1440. Slice("Thin", 0.1, 5, LeftArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 0, 0), VT(-0.01, 0, -0.01))
  1441. end
  1442. unanchor()
  1443. Humanoid.MaxHealth = "inf"
  1444. Humanoid.Health = "inf"
  1445. if Rooted == false then
  1446. Disable_Jump = false
  1447. Humanoid.WalkSpeed = Speed
  1448. elseif Rooted == true then
  1449. Disable_Jump = true
  1450. Humanoid.WalkSpeed = 0
  1451. end
  1452. for _, c in pairs(Character:GetChildren()) do
  1453. if c.ClassName == "Part" then
  1454. c.Material = "Neon"
  1455. if c:FindFirstChildOfClass("ParticleEmitter") then
  1456. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1457. end
  1458. if c == Torso then
  1459. c.Color = C3(0, 0, 0)
  1460. elseif c == RightArm then
  1461. c.Color = C3(0.1, 0, 0)
  1462. elseif c == LeftArm then
  1463. c.Color = C3(0.1, 0, 0)
  1464. elseif c == RightLeg then
  1465. c.Color = C3(0.05, 0, 0)
  1466. elseif c == LeftLeg then
  1467. c.Color = C3(0.05, 0, 0)
  1468. elseif c == Head then
  1469. if c:FindFirstChild("Dominus") == nil then
  1470. local M = CreateMesh("SpecialMesh", c, "FileMesh", "96102993", "114455897", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
  1471. M.Name = "Dominus"
  1472. end
  1473. if c:FindFirstChild("face") then
  1474. c.face:remove()
  1475. end
  1476. end
  1477. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1478. c:remove()
  1479. end
  1480. end
  1481. FF.Parent = Character
  1482. sick.Parent = Character
  1483. refit()
  1484. script.Parent = WEAPONGUI
  1485. Character.Parent = workspace
  1486. Humanoid.PlatformStand = false
  1487. Humanoid.Name = "Forgotten Dominus"
  1488. for _, c in pairs(game.Players:GetChildren()) do
  1489. if c.Character ~= nil and c.Character.Parent ~= workspace and c.Character.Parent ~= nil then
  1490. c.Character:BreakJoints()
  1491. end
  1492. end
  1493. Humanoid.DisplayDistanceType = "None"
  1494. end
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