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- 0.002 2022-01-21 18:10:09; Factorio 1.1.53 (build 59373, win64, steam)
- 0.002 Operating system: Windows 10 (build 22000)
- 0.003 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
- 0.003 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
- 0.003 Write data path: C:/Users/Lucas Haboupa/AppData/Roaming/Factorio [54907/475556MB]
- 0.003 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
- 0.075 System info: [CPU: AMD Ryzen 7 2700X Eight-Core Processor, 16 cores, RAM: 7931/16309 MB, page: 14397/37568 MB, virtual: 4337/134217727 MB, extended virtual: 0 MB]
- 0.075 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: fr]
- 0.099 Available displays: 3
- 0.099 [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 2070 {0x05, [0,0], 1920x1080, 32bit, 144Hz}
- 0.100 [1]: \\.\DISPLAY2 - NVIDIA GeForce RTX 2070 {0x01, [1920,0], 1920x1080, 32bit, 75Hz}
- 0.101 [2]: \\.\DISPLAY3 - NVIDIA GeForce RTX 2070 {0x01, [-3840,-1078], 3840x2160, 32bit, 60Hz}
- 0.227 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
- 0.429 Initialised Direct3D[0]: NVIDIA GeForce RTX 2070; id: 10de-1f07; driver: nvldumdx.dll 30.0.15.1123
- 0.429 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
- 0.429 [Local Video Memory] Budget: 7263MB, CurrentUsage: 4MB, Reservation: 0/3759MB
- 0.429 [Non-Local Vid.Mem.] Budget: 7491MB, CurrentUsage: 0MB, Reservation: 0/3873MB
- 0.429 Tiled resources: Tier 2
- 0.429 Unified Memory Architecture: No
- 0.429 BGR 565 Supported: Yes
- 0.429 MaximumFrameLatency: 3, GPUThreadPriority: 0
- 0.429 Graphics settings preset: very-high
- 0.429 Dedicated video memory size 8031 MB
- 0.560 Desktop composition is active.
- 0.560 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality] [Color: 32bit]
- 0.560 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]
- 0.617 DSound: Starting _dsound_update thread
- 0.617 [Audio] Backend:default; Depth:16, Channel:2, Frequency:44100; MixerQuality:linear
- 0.617 DSound: Enter _dsound_update; tid=3128
- 1.083 Loading mod settings AutoDeconstruct 0.3.0 (settings.lua)
- 1.084 Loading mod settings Bottleneck 0.11.7 (settings.lua)
- 1.084 Script @__Bottleneck__/settings.lua:191: working - green none
- 1.084 Script @__Bottleneck__/settings.lua:191: normal - off none
- 1.084 Script @__Bottleneck__/settings.lua:191: no_power - red alert
- 1.084 Script @__Bottleneck__/settings.lua:191: low_power - red alert
- 1.084 Script @__Bottleneck__/settings.lua:191: no_fuel - red alert
- 1.084 Script @__Bottleneck__/settings.lua:191: disabled_by_control_behavior - blue pause
- 1.084 Script @__Bottleneck__/settings.lua:191: opened_by_circuit_network - off none
- 1.084 Script @__Bottleneck__/settings.lua:191: closed_by_circuit_network - off none
- 1.084 Script @__Bottleneck__/settings.lua:191: disabled_by_script - blue pause
- 1.084 Script @__Bottleneck__/settings.lua:191: marked_for_deconstruction - red cross
- 1.084 Script @__Bottleneck__/settings.lua:191: not_plugged_in_electric_network - off none
- 1.084 Script @__Bottleneck__/settings.lua:191: networks_connected - green none
- 1.084 Script @__Bottleneck__/settings.lua:191: networks_disconnected - red none
- 1.084 Script @__Bottleneck__/settings.lua:191: charging - green none
- 1.084 Script @__Bottleneck__/settings.lua:191: discharging - green none
- 1.084 Script @__Bottleneck__/settings.lua:191: fully_charged - yellow pause
- 1.084 Script @__Bottleneck__/settings.lua:191: out_of_logistic_network - off none
- 1.084 Script @__Bottleneck__/settings.lua:191: no_recipe - off none
- 1.084 Script @__Bottleneck__/settings.lua:191: no_ingredients - red alert
- 1.084 Script @__Bottleneck__/settings.lua:191: no_input_fluid - red alert
- 1.084 Script @__Bottleneck__/settings.lua:191: no_research_in_progress - off none
- 1.084 Script @__Bottleneck__/settings.lua:191: no_minable_resources - red stop
- 1.084 Script @__Bottleneck__/settings.lua:191: low_input_fluid - red alert
- 1.084 Script @__Bottleneck__/settings.lua:191: fluid_ingredient_shortage - red alert
- 1.084 Script @__Bottleneck__/settings.lua:191: full_output - yellow pause
- 1.084 Script @__Bottleneck__/settings.lua:191: item_ingredient_shortage - red alert
- 1.084 Script @__Bottleneck__/settings.lua:191: missing_required_fluid - red alert
- 1.084 Script @__Bottleneck__/settings.lua:191: missing_science_packs - red alert
- 1.084 Script @__Bottleneck__/settings.lua:191: waiting_for_source_items - red alert
- 1.085 Script @__Bottleneck__/settings.lua:191: waiting_for_space_in_destination - yellow pause
- 1.085 Script @__Bottleneck__/settings.lua:191: preparing_rocket_for_launch - green alert
- 1.085 Script @__Bottleneck__/settings.lua:191: waiting_to_launch_rocket - yellow pause
- 1.085 Script @__Bottleneck__/settings.lua:191: launching_rocket - green alert
- 1.085 Script @__Bottleneck__/settings.lua:191: no_modules_to_transmit - red alert
- 1.085 Script @__Bottleneck__/settings.lua:191: recharging_after_power_outage - blue alert
- 1.085 Script @__Bottleneck__/settings.lua:191: waiting_for_target_to_be_built - off none
- 1.085 Script @__Bottleneck__/settings.lua:191: waiting_for_train - off none
- 1.085 Script @__Bottleneck__/settings.lua:191: no_ammo - red alert
- 1.085 Script @__Bottleneck__/settings.lua:191: low_temperature - red stop
- 1.085 Script @__Bottleneck__/settings.lua:191: disabled - off none
- 1.085 Script @__Bottleneck__/settings.lua:191: turned_off_during_daytime - off none
- 1.085 Script @__Bottleneck__/settings.lua:191: not_connected_to_rail - off none
- 1.085 Script @__Bottleneck__/settings.lua:191: cant_divide_segments - off none
- 1.086 Loading mod settings inventory-repair 19.0.1 (settings.lua)
- 1.086 Loading mod settings Power Armor MK3 0.4.1 (settings.lua)
- 1.086 Loading mod settings qol_research 3.3.0 (settings.lua)
- 1.088 Loading mod settings VehicleSnap 1.18.4 (settings.lua)
- 1.088 Loading mod settings Nanobots 3.2.16 (settings.lua)
- 1.103 Loading mod core 0.0.0 (data.lua)
- 1.328 Loading mod base 1.1.53 (data.lua)
- 2.531 Loading mod AfraidOfTheDark 1.1.1 (data.lua)
- 2.708 Loading mod Big_Brother 0.5.4 (data.lua)
- 2.868 Loading mod Bottleneck 0.11.7 (data.lua)
- 3.015 Loading mod MaxRateCalculator 3.4.48 (data.lua)
- 3.161 Loading mod Power Armor MK3 0.4.1 (data.lua)
- 3.332 Loading mod qol_research 3.3.0 (data.lua)
- 3.479 Loading mod VehicleSnap 1.18.4 (data.lua)
- 3.614 Loading mod Nanobots 3.2.16 (data.lua)
- 3.785 Loading mod base 1.1.53 (data-updates.lua)
- 3.939 Loading mod AfraidOfTheDark 1.1.1 (data-updates.lua)
- 4.087 Loading mod Big_Brother 0.5.4 (data-updates.lua)
- 4.234 Loading mod inventory-repair 19.0.1 (data-updates.lua)
- 4.390 Loading mod Power Armor MK3 0.4.1 (data-updates.lua)
- 4.544 Loading mod ThickerLines 0.0.4 (data-updates.lua)
- 4.707 Loading mod Nanobots 3.2.16 (data-updates.lua)
- 4.882 Loading mod AfraidOfTheDark 1.1.1 (data-final-fixes.lua)
- 5.055 Loading mod Power Armor MK3 0.4.1 (data-final-fixes.lua)
- 5.226 Checksum for core: 1625176034
- 5.226 Checksum of base: 98178652
- 5.226 Checksum of AfraidOfTheDark: 2330519148
- 5.226 Checksum of AutoDeconstruct: 476094718
- 5.226 Checksum of Big_Brother: 2324121264
- 5.226 Checksum of Bottleneck: 2544829823
- 5.226 Checksum of inventory-repair: 3712915605
- 5.226 Checksum of MaxRateCalculator: 2275685544
- 5.226 Checksum of Power Armor MK3: 252935734
- 5.226 Checksum of qol_research: 2577440212
- 5.226 Checksum of stdlib: 0
- 5.226 Checksum of ThickerLines: 181119223
- 5.226 Checksum of VehicleSnap: 726116391
- 5.226 Checksum of Nanobots: 804943131
- 5.645 Prototype list checksum: 1384729391
- 5.726 Loading sounds...
- 16.177 Info PlayerData.cpp:73: Local player-data.json unavailable
- 16.177 Info PlayerData.cpp:76: Cloud player-data.json available, timestamp 1642771680
- 16.470 Crop bitmaps.
- 51.085 Parallel Sprite Loader initialized (threads: 13)
- 58.179 Initial atlas bitmap size is 16384
- 58.232 Created atlas bitmap 16384x16376 [none]
- 58.238 Created atlas bitmap 16384x13628 [none]
- 58.239 Created atlas bitmap 8192x4208 [decal]
- 58.240 Created atlas bitmap 16384x5568 [low-object]
- 58.242 Created atlas bitmap 8192x4448 [mipmap, linear-minification, linear-magnification, linear-mip-level]
- 58.242 Created atlas bitmap 16384x6064 [terrain, mipmap, linear-minification, linear-mip-level]
- 58.243 Created atlas bitmap 4096x3216 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
- 58.243 Created atlas bitmap 4096x1840 [smoke, mipmap, linear-minification, linear-magnification]
- 58.244 Created atlas bitmap 4096x3104 [mipmap]
- 58.245 Created atlas bitmap 8192x2352 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
- 58.246 Created atlas bitmap 8192x1496 [alpha-mask]
- 58.250 Created atlas bitmap 16384x14792 [shadow, linear-magnification, alpha-mask]
- 58.252 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
- 58.252 Created atlas bitmap 2048x240 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
- 58.257 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
- 59.457 Parallel Sprite Loader initialized (threads: 13)
- 59.550 Warning! Sprite at {0,0; 64x64} from __Nanobots__/graphics/icons/roboport-interface-cc.png is defined with 4 mipmap levels, but level 1 is expected to be at {64,0; 32x32} which is out of bounds of the source image.
- 59.551 Warning! Sprite at {0,0; 64x64} from __Nanobots__/graphics/icons/roboport-interface.png is defined with 4 mipmap levels, but level 1 is expected to be at {64,0; 32x32} which is out of bounds of the source image.
- 59.553 Warning! Sprite at {0,0; 256x256} from __Nanobots__/graphics/technology/tech-nano-range.png is defined with 4 mipmap levels, but level 1 is expected to be at {256,0; 128x128} which is out of bounds of the source image.
- 59.554 Warning! Sprite at {0,0; 256x256} from __Nanobots__/graphics/technology/tech-nano-speed.png is defined with 4 mipmap levels, but level 1 is expected to be at {256,0; 128x128} which is out of bounds of the source image.
- 59.555 Warning! Sprite at {0,0; 64x64} from __Power Armor MK3__/graphics/icons/pamk3-battmk3.png is defined with 4 mipmap levels, but level 1 is expected to be at {64,0; 32x32} which is out of bounds of the source image.
- 59.555 Warning! Sprite at {0,0; 64x64} from __Power Armor MK3__/graphics/icons/pamk3-esmk3.png is defined with 4 mipmap levels, but level 1 is expected to be at {64,0; 32x32} which is out of bounds of the source image.
- 59.555 Warning! Sprite at {0,0; 64x64} from __Power Armor MK3__/graphics/icons/pamk3-hvest.png is defined with 4 mipmap levels, but level 1 is expected to be at {64,0; 32x32} which is out of bounds of the source image.
- 59.555 Warning! Sprite at {0,0; 64x64} from __Power Armor MK3__/graphics/icons/pamk3-inff.png is defined with 4 mipmap levels, but level 1 is expected to be at {64,0; 32x32} which is out of bounds of the source image.
- 59.555 Warning! Sprite at {0,0; 64x64} from __Power Armor MK3__/graphics/icons/pamk3-lvest.png is defined with 4 mipmap levels, but level 1 is expected to be at {64,0; 32x32} which is out of bounds of the source image.
- 59.556 Warning! Sprite at {0,0; 64x64} from __Power Armor MK3__/graphics/icons/pamk3-nvmk2.png is defined with 4 mipmap levels, but level 1 is expected to be at {64,0; 32x32} which is out of bounds of the source image.
- 59.556 Warning! Sprite at {0,0; 64x64} from __Power Armor MK3__/graphics/icons/pamk3-pamk3.png is defined with 4 mipmap levels, but level 1 is expected to be at {64,0; 32x32} which is out of bounds of the source image.
- 59.556 Warning! Sprite at {0,0; 64x64} from __Power Armor MK3__/graphics/icons/pamk3-pamk4.png is defined with 4 mipmap levels, but level 1 is expected to be at {64,0; 32x32} which is out of bounds of the source image.
- 59.557 Warning! Sprite at {0,0; 64x64} from __Power Armor MK3__/graphics/icons/pamk3-pnr.png is defined with 4 mipmap levels, but level 1 is expected to be at {64,0; 32x32} which is out of bounds of the source image.
- 59.557 Warning! Sprite at {0,0; 64x64} from __Power Armor MK3__/graphics/icons/pamk3-se.png is defined with 4 mipmap levels, but level 1 is expected to be at {64,0; 32x32} which is out of bounds of the source image.
- 59.558 Warning! Sprite at {0,0; 256x256} from __Power Armor MK3__/graphics/technology/pamk3-battmk3.png is defined with 4 mipmap levels, but level 1 is expected to be at {256,0; 128x128} which is out of bounds of the source image.
- 59.559 Warning! Sprite at {0,0; 256x256} from __Power Armor MK3__/graphics/technology/pamk3-esmk3.png is defined with 4 mipmap levels, but level 1 is expected to be at {256,0; 128x128} which is out of bounds of the source image.
- 59.559 Warning! Sprite at {0,0; 256x256} from __Power Armor MK3__/graphics/technology/pamk3-nvmk2.png is defined with 4 mipmap levels, but level 1 is expected to be at {256,0; 128x128} which is out of bounds of the source image.
- 59.560 Warning! Sprite at {0,0; 256x256} from __Power Armor MK3__/graphics/technology/pamk3-pnr.png is defined with 4 mipmap levels, but level 1 is expected to be at {256,0; 128x128} which is out of bounds of the source image.
- 59.561 Warning! Sprite at {0,0; 256x256} from __Power Armor MK3__/graphics/technology/pamk3-se.png is defined with 4 mipmap levels, but level 1 is expected to be at {256,0; 128x128} which is out of bounds of the source image.
- 68.940 Sprites loaded
- 68.954 Generated mipmaps (4) for atlas [3] of size 16384x5568
- 68.966 Generated mipmaps (3) for atlas [4] of size 8192x4448
- 68.978 Generated mipmaps (3) for atlas [5] of size 16384x6064
- 68.990 Generated mipmaps (3) for atlas [6] of size 4096x3216
- 69.002 Generated mipmaps (3) for atlas [7] of size 4096x1840
- 69.039 Generated mipmaps (3) for atlas [8] of size 4096x3104
- 69.050 Generated mipmaps (5) for atlas [9] of size 8192x2352
- 69.062 Generated mipmaps (3) for atlas [12] of size 8192x2352
- 69.087 Custom mipmaps uploaded.
- 69.096 Custom inputs active: 4
- 69.707 Info LuaGameScript.cpp:788: level state size: 11 bytes.
- 69.748 Info LuaGameScript.cpp:788: level state size: 1146 bytes.
- 69.748 Info LuaGameScript.cpp:788: level state size: 1146 bytes.
- 70.158 Factorio initialised
- 70.225 Steam Storage Quota: 4736/4768
- 79.308 Info HttpSharedState.cpp:54: Downloading https://mods.factorio.com/api/mods?page_size=max&full=True&version=1.1.53&lang=fr
- 82.646 Info LuaGameScript.cpp:788: level state size: 11 bytes.
- 82.652 Info LuaGameScript.cpp:788: level state size: 1146 bytes.
- 82.652 Info LuaGameScript.cpp:788: level state size: 1146 bytes.
- 92.879 Info LuaGameScript.cpp:788: level state size: 11 bytes.
- 92.885 Info LuaGameScript.cpp:788: level state size: 1146 bytes.
- 92.885 Info LuaGameScript.cpp:788: level state size: 1146 bytes.
- 103.166 Info LuaGameScript.cpp:788: level state size: 11 bytes.
- 103.173 Info LuaGameScript.cpp:788: level state size: 1146 bytes.
- 103.173 Info LuaGameScript.cpp:788: level state size: 1146 bytes.
- 115.379 Info LuaGameScript.cpp:788: level state size: 11 bytes.
- 115.385 Info LuaGameScript.cpp:788: level state size: 1146 bytes.
- 115.385 Info LuaGameScript.cpp:788: level state size: 1146 bytes.
- 122.582 Info LuaGameScript.cpp:788: level state size: 11 bytes.
- 122.588 Info LuaGameScript.cpp:788: level state size: 1146 bytes.
- 122.588 Info LuaGameScript.cpp:788: level state size: 1146 bytes.
- 142.787 Info LuaGameScript.cpp:788: level state size: 11 bytes.
- 142.792 Info LuaGameScript.cpp:788: level state size: 1146 bytes.
- 142.792 Info LuaGameScript.cpp:788: level state size: 1146 bytes.
- 152.987 Info LuaGameScript.cpp:788: level state size: 11 bytes.
- 152.992 Info LuaGameScript.cpp:788: level state size: 1146 bytes.
- 152.993 Info LuaGameScript.cpp:788: level state size: 1146 bytes.
- 169.553 Info LuaGameScript.cpp:788: level state size: 11 bytes.
- 169.559 Info LuaGameScript.cpp:788: level state size: 74 bytes.
- 169.559 Info LuaGameScript.cpp:788: level state size: 74 bytes.
- 181.744 Info LuaGameScript.cpp:788: level state size: 11 bytes.
- 181.748 Info LuaGameScript.cpp:788: level state size: 1146 bytes.
- 181.748 Info LuaGameScript.cpp:788: level state size: 1146 bytes.
- 193.975 Info LuaGameScript.cpp:788: level state size: 11 bytes.
- 193.981 Info LuaGameScript.cpp:788: level state size: 1146 bytes.
- 193.982 Info LuaGameScript.cpp:788: level state size: 1146 bytes.
- 221.343 Info LuaGameScript.cpp:788: level state size: 11 bytes.
- 221.348 Info LuaGameScript.cpp:788: level state size: 1146 bytes.
- 221.348 Info LuaGameScript.cpp:788: level state size: 1146 bytes.
- 231.577 Info LuaGameScript.cpp:788: level state size: 11 bytes.
- 231.584 Info LuaGameScript.cpp:788: level state size: 1146 bytes.
- 231.584 Info LuaGameScript.cpp:788: level state size: 1146 bytes.
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