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  1. 0.002 2022-01-21 18:10:09; Factorio 1.1.53 (build 59373, win64, steam)
  2. 0.002 Operating system: Windows 10 (build 22000)
  3. 0.003 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
  4. 0.003 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
  5. 0.003 Write data path: C:/Users/Lucas Haboupa/AppData/Roaming/Factorio [54907/475556MB]
  6. 0.003 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
  7. 0.075 System info: [CPU: AMD Ryzen 7 2700X Eight-Core Processor, 16 cores, RAM: 7931/16309 MB, page: 14397/37568 MB, virtual: 4337/134217727 MB, extended virtual: 0 MB]
  8. 0.075 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: fr]
  9. 0.099 Available displays: 3
  10. 0.099 [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 2070 {0x05, [0,0], 1920x1080, 32bit, 144Hz}
  11. 0.100 [1]: \\.\DISPLAY2 - NVIDIA GeForce RTX 2070 {0x01, [1920,0], 1920x1080, 32bit, 75Hz}
  12. 0.101 [2]: \\.\DISPLAY3 - NVIDIA GeForce RTX 2070 {0x01, [-3840,-1078], 3840x2160, 32bit, 60Hz}
  13. 0.227 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
  14. 0.429 Initialised Direct3D[0]: NVIDIA GeForce RTX 2070; id: 10de-1f07; driver: nvldumdx.dll 30.0.15.1123
  15. 0.429 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
  16. 0.429 [Local Video Memory] Budget: 7263MB, CurrentUsage: 4MB, Reservation: 0/3759MB
  17. 0.429 [Non-Local Vid.Mem.] Budget: 7491MB, CurrentUsage: 0MB, Reservation: 0/3873MB
  18. 0.429 Tiled resources: Tier 2
  19. 0.429 Unified Memory Architecture: No
  20. 0.429 BGR 565 Supported: Yes
  21. 0.429 MaximumFrameLatency: 3, GPUThreadPriority: 0
  22. 0.429 Graphics settings preset: very-high
  23. 0.429 Dedicated video memory size 8031 MB
  24. 0.560 Desktop composition is active.
  25. 0.560 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality] [Color: 32bit]
  26. 0.560 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]
  27. 0.617 DSound: Starting _dsound_update thread
  28. 0.617 [Audio] Backend:default; Depth:16, Channel:2, Frequency:44100; MixerQuality:linear
  29. 0.617 DSound: Enter _dsound_update; tid=3128
  30. 1.083 Loading mod settings AutoDeconstruct 0.3.0 (settings.lua)
  31. 1.084 Loading mod settings Bottleneck 0.11.7 (settings.lua)
  32. 1.084 Script @__Bottleneck__/settings.lua:191: working - green none
  33. 1.084 Script @__Bottleneck__/settings.lua:191: normal - off none
  34. 1.084 Script @__Bottleneck__/settings.lua:191: no_power - red alert
  35. 1.084 Script @__Bottleneck__/settings.lua:191: low_power - red alert
  36. 1.084 Script @__Bottleneck__/settings.lua:191: no_fuel - red alert
  37. 1.084 Script @__Bottleneck__/settings.lua:191: disabled_by_control_behavior - blue pause
  38. 1.084 Script @__Bottleneck__/settings.lua:191: opened_by_circuit_network - off none
  39. 1.084 Script @__Bottleneck__/settings.lua:191: closed_by_circuit_network - off none
  40. 1.084 Script @__Bottleneck__/settings.lua:191: disabled_by_script - blue pause
  41. 1.084 Script @__Bottleneck__/settings.lua:191: marked_for_deconstruction - red cross
  42. 1.084 Script @__Bottleneck__/settings.lua:191: not_plugged_in_electric_network - off none
  43. 1.084 Script @__Bottleneck__/settings.lua:191: networks_connected - green none
  44. 1.084 Script @__Bottleneck__/settings.lua:191: networks_disconnected - red none
  45. 1.084 Script @__Bottleneck__/settings.lua:191: charging - green none
  46. 1.084 Script @__Bottleneck__/settings.lua:191: discharging - green none
  47. 1.084 Script @__Bottleneck__/settings.lua:191: fully_charged - yellow pause
  48. 1.084 Script @__Bottleneck__/settings.lua:191: out_of_logistic_network - off none
  49. 1.084 Script @__Bottleneck__/settings.lua:191: no_recipe - off none
  50. 1.084 Script @__Bottleneck__/settings.lua:191: no_ingredients - red alert
  51. 1.084 Script @__Bottleneck__/settings.lua:191: no_input_fluid - red alert
  52. 1.084 Script @__Bottleneck__/settings.lua:191: no_research_in_progress - off none
  53. 1.084 Script @__Bottleneck__/settings.lua:191: no_minable_resources - red stop
  54. 1.084 Script @__Bottleneck__/settings.lua:191: low_input_fluid - red alert
  55. 1.084 Script @__Bottleneck__/settings.lua:191: fluid_ingredient_shortage - red alert
  56. 1.084 Script @__Bottleneck__/settings.lua:191: full_output - yellow pause
  57. 1.084 Script @__Bottleneck__/settings.lua:191: item_ingredient_shortage - red alert
  58. 1.084 Script @__Bottleneck__/settings.lua:191: missing_required_fluid - red alert
  59. 1.084 Script @__Bottleneck__/settings.lua:191: missing_science_packs - red alert
  60. 1.084 Script @__Bottleneck__/settings.lua:191: waiting_for_source_items - red alert
  61. 1.085 Script @__Bottleneck__/settings.lua:191: waiting_for_space_in_destination - yellow pause
  62. 1.085 Script @__Bottleneck__/settings.lua:191: preparing_rocket_for_launch - green alert
  63. 1.085 Script @__Bottleneck__/settings.lua:191: waiting_to_launch_rocket - yellow pause
  64. 1.085 Script @__Bottleneck__/settings.lua:191: launching_rocket - green alert
  65. 1.085 Script @__Bottleneck__/settings.lua:191: no_modules_to_transmit - red alert
  66. 1.085 Script @__Bottleneck__/settings.lua:191: recharging_after_power_outage - blue alert
  67. 1.085 Script @__Bottleneck__/settings.lua:191: waiting_for_target_to_be_built - off none
  68. 1.085 Script @__Bottleneck__/settings.lua:191: waiting_for_train - off none
  69. 1.085 Script @__Bottleneck__/settings.lua:191: no_ammo - red alert
  70. 1.085 Script @__Bottleneck__/settings.lua:191: low_temperature - red stop
  71. 1.085 Script @__Bottleneck__/settings.lua:191: disabled - off none
  72. 1.085 Script @__Bottleneck__/settings.lua:191: turned_off_during_daytime - off none
  73. 1.085 Script @__Bottleneck__/settings.lua:191: not_connected_to_rail - off none
  74. 1.085 Script @__Bottleneck__/settings.lua:191: cant_divide_segments - off none
  75. 1.086 Loading mod settings inventory-repair 19.0.1 (settings.lua)
  76. 1.086 Loading mod settings Power Armor MK3 0.4.1 (settings.lua)
  77. 1.086 Loading mod settings qol_research 3.3.0 (settings.lua)
  78. 1.088 Loading mod settings VehicleSnap 1.18.4 (settings.lua)
  79. 1.088 Loading mod settings Nanobots 3.2.16 (settings.lua)
  80. 1.103 Loading mod core 0.0.0 (data.lua)
  81. 1.328 Loading mod base 1.1.53 (data.lua)
  82. 2.531 Loading mod AfraidOfTheDark 1.1.1 (data.lua)
  83. 2.708 Loading mod Big_Brother 0.5.4 (data.lua)
  84. 2.868 Loading mod Bottleneck 0.11.7 (data.lua)
  85. 3.015 Loading mod MaxRateCalculator 3.4.48 (data.lua)
  86. 3.161 Loading mod Power Armor MK3 0.4.1 (data.lua)
  87. 3.332 Loading mod qol_research 3.3.0 (data.lua)
  88. 3.479 Loading mod VehicleSnap 1.18.4 (data.lua)
  89. 3.614 Loading mod Nanobots 3.2.16 (data.lua)
  90. 3.785 Loading mod base 1.1.53 (data-updates.lua)
  91. 3.939 Loading mod AfraidOfTheDark 1.1.1 (data-updates.lua)
  92. 4.087 Loading mod Big_Brother 0.5.4 (data-updates.lua)
  93. 4.234 Loading mod inventory-repair 19.0.1 (data-updates.lua)
  94. 4.390 Loading mod Power Armor MK3 0.4.1 (data-updates.lua)
  95. 4.544 Loading mod ThickerLines 0.0.4 (data-updates.lua)
  96. 4.707 Loading mod Nanobots 3.2.16 (data-updates.lua)
  97. 4.882 Loading mod AfraidOfTheDark 1.1.1 (data-final-fixes.lua)
  98. 5.055 Loading mod Power Armor MK3 0.4.1 (data-final-fixes.lua)
  99. 5.226 Checksum for core: 1625176034
  100. 5.226 Checksum of base: 98178652
  101. 5.226 Checksum of AfraidOfTheDark: 2330519148
  102. 5.226 Checksum of AutoDeconstruct: 476094718
  103. 5.226 Checksum of Big_Brother: 2324121264
  104. 5.226 Checksum of Bottleneck: 2544829823
  105. 5.226 Checksum of inventory-repair: 3712915605
  106. 5.226 Checksum of MaxRateCalculator: 2275685544
  107. 5.226 Checksum of Power Armor MK3: 252935734
  108. 5.226 Checksum of qol_research: 2577440212
  109. 5.226 Checksum of stdlib: 0
  110. 5.226 Checksum of ThickerLines: 181119223
  111. 5.226 Checksum of VehicleSnap: 726116391
  112. 5.226 Checksum of Nanobots: 804943131
  113. 5.645 Prototype list checksum: 1384729391
  114. 5.726 Loading sounds...
  115. 16.177 Info PlayerData.cpp:73: Local player-data.json unavailable
  116. 16.177 Info PlayerData.cpp:76: Cloud player-data.json available, timestamp 1642771680
  117. 16.470 Crop bitmaps.
  118. 51.085 Parallel Sprite Loader initialized (threads: 13)
  119. 58.179 Initial atlas bitmap size is 16384
  120. 58.232 Created atlas bitmap 16384x16376 [none]
  121. 58.238 Created atlas bitmap 16384x13628 [none]
  122. 58.239 Created atlas bitmap 8192x4208 [decal]
  123. 58.240 Created atlas bitmap 16384x5568 [low-object]
  124. 58.242 Created atlas bitmap 8192x4448 [mipmap, linear-minification, linear-magnification, linear-mip-level]
  125. 58.242 Created atlas bitmap 16384x6064 [terrain, mipmap, linear-minification, linear-mip-level]
  126. 58.243 Created atlas bitmap 4096x3216 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
  127. 58.243 Created atlas bitmap 4096x1840 [smoke, mipmap, linear-minification, linear-magnification]
  128. 58.244 Created atlas bitmap 4096x3104 [mipmap]
  129. 58.245 Created atlas bitmap 8192x2352 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
  130. 58.246 Created atlas bitmap 8192x1496 [alpha-mask]
  131. 58.250 Created atlas bitmap 16384x14792 [shadow, linear-magnification, alpha-mask]
  132. 58.252 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
  133. 58.252 Created atlas bitmap 2048x240 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
  134. 58.257 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
  135. 59.457 Parallel Sprite Loader initialized (threads: 13)
  136. 59.550 Warning! Sprite at {0,0; 64x64} from __Nanobots__/graphics/icons/roboport-interface-cc.png is defined with 4 mipmap levels, but level 1 is expected to be at {64,0; 32x32} which is out of bounds of the source image.
  137. 59.551 Warning! Sprite at {0,0; 64x64} from __Nanobots__/graphics/icons/roboport-interface.png is defined with 4 mipmap levels, but level 1 is expected to be at {64,0; 32x32} which is out of bounds of the source image.
  138. 59.553 Warning! Sprite at {0,0; 256x256} from __Nanobots__/graphics/technology/tech-nano-range.png is defined with 4 mipmap levels, but level 1 is expected to be at {256,0; 128x128} which is out of bounds of the source image.
  139. 59.554 Warning! Sprite at {0,0; 256x256} from __Nanobots__/graphics/technology/tech-nano-speed.png is defined with 4 mipmap levels, but level 1 is expected to be at {256,0; 128x128} which is out of bounds of the source image.
  140. 59.555 Warning! Sprite at {0,0; 64x64} from __Power Armor MK3__/graphics/icons/pamk3-battmk3.png is defined with 4 mipmap levels, but level 1 is expected to be at {64,0; 32x32} which is out of bounds of the source image.
  141. 59.555 Warning! Sprite at {0,0; 64x64} from __Power Armor MK3__/graphics/icons/pamk3-esmk3.png is defined with 4 mipmap levels, but level 1 is expected to be at {64,0; 32x32} which is out of bounds of the source image.
  142. 59.555 Warning! Sprite at {0,0; 64x64} from __Power Armor MK3__/graphics/icons/pamk3-hvest.png is defined with 4 mipmap levels, but level 1 is expected to be at {64,0; 32x32} which is out of bounds of the source image.
  143. 59.555 Warning! Sprite at {0,0; 64x64} from __Power Armor MK3__/graphics/icons/pamk3-inff.png is defined with 4 mipmap levels, but level 1 is expected to be at {64,0; 32x32} which is out of bounds of the source image.
  144. 59.555 Warning! Sprite at {0,0; 64x64} from __Power Armor MK3__/graphics/icons/pamk3-lvest.png is defined with 4 mipmap levels, but level 1 is expected to be at {64,0; 32x32} which is out of bounds of the source image.
  145. 59.556 Warning! Sprite at {0,0; 64x64} from __Power Armor MK3__/graphics/icons/pamk3-nvmk2.png is defined with 4 mipmap levels, but level 1 is expected to be at {64,0; 32x32} which is out of bounds of the source image.
  146. 59.556 Warning! Sprite at {0,0; 64x64} from __Power Armor MK3__/graphics/icons/pamk3-pamk3.png is defined with 4 mipmap levels, but level 1 is expected to be at {64,0; 32x32} which is out of bounds of the source image.
  147. 59.556 Warning! Sprite at {0,0; 64x64} from __Power Armor MK3__/graphics/icons/pamk3-pamk4.png is defined with 4 mipmap levels, but level 1 is expected to be at {64,0; 32x32} which is out of bounds of the source image.
  148. 59.557 Warning! Sprite at {0,0; 64x64} from __Power Armor MK3__/graphics/icons/pamk3-pnr.png is defined with 4 mipmap levels, but level 1 is expected to be at {64,0; 32x32} which is out of bounds of the source image.
  149. 59.557 Warning! Sprite at {0,0; 64x64} from __Power Armor MK3__/graphics/icons/pamk3-se.png is defined with 4 mipmap levels, but level 1 is expected to be at {64,0; 32x32} which is out of bounds of the source image.
  150. 59.558 Warning! Sprite at {0,0; 256x256} from __Power Armor MK3__/graphics/technology/pamk3-battmk3.png is defined with 4 mipmap levels, but level 1 is expected to be at {256,0; 128x128} which is out of bounds of the source image.
  151. 59.559 Warning! Sprite at {0,0; 256x256} from __Power Armor MK3__/graphics/technology/pamk3-esmk3.png is defined with 4 mipmap levels, but level 1 is expected to be at {256,0; 128x128} which is out of bounds of the source image.
  152. 59.559 Warning! Sprite at {0,0; 256x256} from __Power Armor MK3__/graphics/technology/pamk3-nvmk2.png is defined with 4 mipmap levels, but level 1 is expected to be at {256,0; 128x128} which is out of bounds of the source image.
  153. 59.560 Warning! Sprite at {0,0; 256x256} from __Power Armor MK3__/graphics/technology/pamk3-pnr.png is defined with 4 mipmap levels, but level 1 is expected to be at {256,0; 128x128} which is out of bounds of the source image.
  154. 59.561 Warning! Sprite at {0,0; 256x256} from __Power Armor MK3__/graphics/technology/pamk3-se.png is defined with 4 mipmap levels, but level 1 is expected to be at {256,0; 128x128} which is out of bounds of the source image.
  155. 68.940 Sprites loaded
  156. 68.954 Generated mipmaps (4) for atlas [3] of size 16384x5568
  157. 68.966 Generated mipmaps (3) for atlas [4] of size 8192x4448
  158. 68.978 Generated mipmaps (3) for atlas [5] of size 16384x6064
  159. 68.990 Generated mipmaps (3) for atlas [6] of size 4096x3216
  160. 69.002 Generated mipmaps (3) for atlas [7] of size 4096x1840
  161. 69.039 Generated mipmaps (3) for atlas [8] of size 4096x3104
  162. 69.050 Generated mipmaps (5) for atlas [9] of size 8192x2352
  163. 69.062 Generated mipmaps (3) for atlas [12] of size 8192x2352
  164. 69.087 Custom mipmaps uploaded.
  165. 69.096 Custom inputs active: 4
  166. 69.707 Info LuaGameScript.cpp:788: level state size: 11 bytes.
  167. 69.748 Info LuaGameScript.cpp:788: level state size: 1146 bytes.
  168. 69.748 Info LuaGameScript.cpp:788: level state size: 1146 bytes.
  169. 70.158 Factorio initialised
  170. 70.225 Steam Storage Quota: 4736/4768
  171. 79.308 Info HttpSharedState.cpp:54: Downloading https://mods.factorio.com/api/mods?page_size=max&full=True&version=1.1.53&lang=fr
  172. 82.646 Info LuaGameScript.cpp:788: level state size: 11 bytes.
  173. 82.652 Info LuaGameScript.cpp:788: level state size: 1146 bytes.
  174. 82.652 Info LuaGameScript.cpp:788: level state size: 1146 bytes.
  175. 92.879 Info LuaGameScript.cpp:788: level state size: 11 bytes.
  176. 92.885 Info LuaGameScript.cpp:788: level state size: 1146 bytes.
  177. 92.885 Info LuaGameScript.cpp:788: level state size: 1146 bytes.
  178. 103.166 Info LuaGameScript.cpp:788: level state size: 11 bytes.
  179. 103.173 Info LuaGameScript.cpp:788: level state size: 1146 bytes.
  180. 103.173 Info LuaGameScript.cpp:788: level state size: 1146 bytes.
  181. 115.379 Info LuaGameScript.cpp:788: level state size: 11 bytes.
  182. 115.385 Info LuaGameScript.cpp:788: level state size: 1146 bytes.
  183. 115.385 Info LuaGameScript.cpp:788: level state size: 1146 bytes.
  184. 122.582 Info LuaGameScript.cpp:788: level state size: 11 bytes.
  185. 122.588 Info LuaGameScript.cpp:788: level state size: 1146 bytes.
  186. 122.588 Info LuaGameScript.cpp:788: level state size: 1146 bytes.
  187. 142.787 Info LuaGameScript.cpp:788: level state size: 11 bytes.
  188. 142.792 Info LuaGameScript.cpp:788: level state size: 1146 bytes.
  189. 142.792 Info LuaGameScript.cpp:788: level state size: 1146 bytes.
  190. 152.987 Info LuaGameScript.cpp:788: level state size: 11 bytes.
  191. 152.992 Info LuaGameScript.cpp:788: level state size: 1146 bytes.
  192. 152.993 Info LuaGameScript.cpp:788: level state size: 1146 bytes.
  193. 169.553 Info LuaGameScript.cpp:788: level state size: 11 bytes.
  194. 169.559 Info LuaGameScript.cpp:788: level state size: 74 bytes.
  195. 169.559 Info LuaGameScript.cpp:788: level state size: 74 bytes.
  196. 181.744 Info LuaGameScript.cpp:788: level state size: 11 bytes.
  197. 181.748 Info LuaGameScript.cpp:788: level state size: 1146 bytes.
  198. 181.748 Info LuaGameScript.cpp:788: level state size: 1146 bytes.
  199. 193.975 Info LuaGameScript.cpp:788: level state size: 11 bytes.
  200. 193.981 Info LuaGameScript.cpp:788: level state size: 1146 bytes.
  201. 193.982 Info LuaGameScript.cpp:788: level state size: 1146 bytes.
  202. 221.343 Info LuaGameScript.cpp:788: level state size: 11 bytes.
  203. 221.348 Info LuaGameScript.cpp:788: level state size: 1146 bytes.
  204. 221.348 Info LuaGameScript.cpp:788: level state size: 1146 bytes.
  205. 231.577 Info LuaGameScript.cpp:788: level state size: 11 bytes.
  206. 231.584 Info LuaGameScript.cpp:788: level state size: 1146 bytes.
  207. 231.584 Info LuaGameScript.cpp:788: level state size: 1146 bytes.
  208.  
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