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schedule 1 trainer

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May 9th, 2025
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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <CheatTable CheatEngineTableVersion="45">
  3. <CheatEntries>
  4. <CheatEntry>
  5. <ID>1318</ID>
  6. <Description>"→ Initialize Mono"</Description>
  7. <Options moHideChildren="1"/>
  8. <Color>FFFF00</Color>
  9. <VariableType>Auto Assembler Script</VariableType>
  10. <AssemblerScript>[ENABLE]
  11.  
  12. {$lua}
  13. mono_initialize()
  14. LaunchMonoDataCollector()
  15. {$asm}
  16.  
  17.  
  18. [DISABLE]
  19.  
  20.  
  21. </AssemblerScript>
  22. <CheatEntries>
  23. <CheatEntry>
  24. <ID>1319</ID>
  25. <Description>"→ Player"</Description>
  26. <Options moHideChildren="1"/>
  27. <Color>0080FF</Color>
  28. <GroupHeader>1</GroupHeader>
  29. <CheatEntries>
  30. <CheatEntry>
  31. <ID>1320</ID>
  32. <Description>"God Mode"</Description>
  33. <VariableType>Auto Assembler Script</VariableType>
  34. <AssemblerScript>[ENABLE]
  35. ScheduleOne.PlayerScripts.Health.PlayerHealth.get_CanTakeDamage:
  36. db B0 00 C3
  37. ScheduleOne.PlayerScripts.Health.PlayerHealth.RpcWriter___Observers_TakeDamage_3505310624:
  38. db C3
  39. //Send@Sintrix|FearlessRevolution
  40. [DISABLE]
  41. ScheduleOne.PlayerScripts.Health.PlayerHealth.get_CanTakeDamage:
  42. db 48 83 EC 08
  43. ScheduleOne.PlayerScripts.Health.PlayerHealth.RpcWriter___Observers_TakeDamage_3505310624:
  44. db 48 89 5C 24 10
  45. </AssemblerScript>
  46. </CheatEntry>
  47. <CheatEntry>
  48. <ID>1321</ID>
  49. <Description>"Infinite Stamina"</Description>
  50. <VariableType>Auto Assembler Script</VariableType>
  51. <AssemblerScript>[ENABLE]
  52. ScheduleOne.PlayerScripts.PlayerMovement.SetStamina:
  53. db C3
  54. //Send@Sintrix|FearlessRevolution
  55. [DISABLE]
  56. ScheduleOne.PlayerScripts.PlayerMovement.SetStamina:
  57. db 48 89 5C 24 08
  58. </AssemblerScript>
  59. </CheatEntry>
  60. <CheatEntry>
  61. <ID>1322</ID>
  62. <Description>"Stealth Mode"</Description>
  63. <VariableType>Auto Assembler Script</VariableType>
  64. <AssemblerScript>[ENABLE]
  65. //Send@Sintrix|FearlessRevolution
  66. aobscanmodule(stealth,GameAssembly.dll,F3 0F 11 83 18 01 00 00 48 83)
  67. alloc(newmem,$1000,stealth)
  68.  
  69. label(code)
  70. label(return)
  71.  
  72. newmem:
  73.  
  74. code:
  75. xorps xmm0,xmm0
  76. movss [rbx+00000118],xmm0
  77. jmp return
  78.  
  79. stealth:
  80. jmp newmem
  81. nop 3
  82. return:
  83. registersymbol(stealth)
  84. //Send@Sintrix|FearlessRevolution
  85. [DISABLE]
  86.  
  87. stealth:
  88. db F3 0F 11 83 18 01 00 00
  89.  
  90. unregistersymbol(*)
  91. dealloc(*)
  92.  
  93. </AssemblerScript>
  94. </CheatEntry>
  95. <CheatEntry>
  96. <ID>1323</ID>
  97. <Description>"Never Paranoid/Disoriented"</Description>
  98. <VariableType>Auto Assembler Script</VariableType>
  99. <AssemblerScript>define(address,ScheduleOne.PlayerScripts.Player.Update)
  100. define(bytes,48 89 5C 24 10)
  101.  
  102. [ENABLE]
  103. //Send@Sintrix|FearlessRevolution
  104. assert(address,bytes)
  105. alloc(newmem,$1000,ScheduleOne.PlayerScripts.Player.Update)
  106.  
  107. label(code)
  108. label(return)
  109.  
  110. newmem:
  111. mov [rcx+368],0
  112. mov [rcx+369],0
  113. code:
  114. mov [rsp+10],rbx
  115. jmp return
  116. //Send@Sintrix|FearlessRevolution
  117. address:
  118. jmp newmem
  119. return:
  120.  
  121. [DISABLE]
  122.  
  123. address:
  124. db bytes
  125.  
  126.  
  127. dealloc(*)
  128.  
  129. </AssemblerScript>
  130. </CheatEntry>
  131. <CheatEntry>
  132. <ID>1324</ID>
  133. <Description>"→ Player Movement Modifiers"</Description>
  134. <Options moHideChildren="1"/>
  135. <VariableType>Auto Assembler Script</VariableType>
  136. <AssemblerScript>//Send@Sintrix|FearlessRevolution
  137.  
  138.  
  139. define(address,ScheduleOne.PlayerScripts.PlayerMovement.Update)
  140. define(bytes,40 53 48 83 EC 60)
  141.  
  142. [ENABLE]
  143. assert(address,bytes)
  144. alloc(newmem,$1000,ScheduleOne.PlayerScripts.PlayerMovement.Update)
  145. registersymbol(mptr)
  146. label(code return mptr)
  147.  
  148. newmem:
  149. mov [mptr],rcx
  150. //Send@Sintrix|FearlessRevolution
  151. code:
  152. push rbx
  153. sub rsp,60
  154. jmp return
  155.  
  156. mptr:
  157. dq 0
  158.  
  159.  
  160. //Send@Sintrix|FearlessRevolution
  161. address:
  162. jmp newmem
  163. nop
  164. return:
  165.  
  166. [DISABLE]
  167.  
  168. address:
  169. db bytes
  170.  
  171. unregistersymbol(*)
  172. dealloc(*)
  173.  
  174. </AssemblerScript>
  175. <CheatEntries>
  176. <CheatEntry>
  177. <ID>1325</ID>
  178. <Description>"Set Move Speed Multiplier"</Description>
  179. <ShowAsSigned>0</ShowAsSigned>
  180. <VariableType>Float</VariableType>
  181. <Address>[mptr]+3C</Address>
  182. </CheatEntry>
  183. <CheatEntry>
  184. <ID>1326</ID>
  185. <Description>"Set Jump Height"</Description>
  186. <ShowAsSigned>0</ShowAsSigned>
  187. <VariableType>Float</VariableType>
  188. <Address>[mptr]+44</Address>
  189. </CheatEntry>
  190. </CheatEntries>
  191. </CheatEntry>
  192. <CheatEntry>
  193. <ID>1327</ID>
  194. <Description>"Duplicate Items On Click"</Description>
  195. <VariableType>Auto Assembler Script</VariableType>
  196. <AssemblerScript>//Send@Sintrix|FearlessRevolution
  197. [ENABLE]
  198.  
  199. aobscanmodule(itemDupeTest,GameAssembly.dll,8B 51 20 48 8B CB 4C 8B 80)
  200. alloc(newmem,$1000,itemDupeTest)
  201.  
  202. label(code)
  203. label(return)
  204.  
  205. newmem:
  206. //Send@Sintrix|FearlessRevolution
  207. code:
  208. mov edx,[rcx+20] //OriginalCode
  209. imul edx,[mlt] //Multiply edx by #2
  210. mov [rcx+20],edx //Move edx in to [rcx+20]
  211. mov rcx,rbx
  212. jmp return
  213.  
  214. mlt:
  215. dd #2
  216.  
  217. itemDupeTest:
  218. jmp newmem
  219. nop
  220. return:
  221. registersymbol(itemDupeTest)
  222. //Send@Sintrix|FearlessRevolution
  223. [DISABLE]
  224.  
  225. itemDupeTest:
  226. db 8B 51 20 48 8B CB //ScheduleOne.UI.Items.ItemUI.UpdateUI
  227.  
  228.  
  229. unregistersymbol(*)
  230. dealloc(*)
  231.  
  232. </AssemblerScript>
  233. </CheatEntry>
  234. <CheatEntry>
  235. <ID>1328</ID>
  236. <Description>"9999x Stack Limit"</Description>
  237. <VariableType>Auto Assembler Script</VariableType>
  238. <AssemblerScript>//Target: Schedule I.exe
  239. //Author: Salis
  240. //Credit to METHOS for custom Template LUA
  241.  
  242. [ENABLE]
  243.  
  244. //////////////////////// setstacklim \\\\\\\\\\\\\\\\\\\\\\\\
  245.  
  246. define(address, ScheduleOne.ItemFramework.ItemInstance.get_StackLimit+10)
  247.  
  248. alloc(newmem,1024,GameAssembly.dll)
  249. alloc(obytes_setstacklim, 10)
  250. label(return code)
  251.  
  252. registersymbol(obytes_setstacklim)
  253.  
  254. obytes_setstacklim:
  255. readmem(address, 10)
  256.  
  257. newmem:
  258. mov [rax+5C],#9999
  259. code:
  260. mov eax,[rax+5C]
  261. add rsp,28
  262. jmp return
  263.  
  264. address:
  265. jmp newmem
  266. nop 2
  267. return:
  268.  
  269.  
  270. [DISABLE]
  271.  
  272. address:
  273. readmem(obytes_setstacklim, 10)
  274.  
  275. dealloc(*)
  276. unregistersymbol(*)
  277. </AssemblerScript>
  278. </CheatEntry>
  279. <CheatEntry>
  280. <ID>1329</ID>
  281. <Description>"→ Enable Easy Pickpocket"</Description>
  282. <Options moHideChildren="1"/>
  283. <VariableType>Auto Assembler Script</VariableType>
  284. <AssemblerScript>[ENABLE]
  285.  
  286. aobscanmodule(PICKPOCKET,GameAssembly.dll,F3 44 0F 10 47 2C 44 0F)
  287. alloc(newmem,$1000,PICKPOCKET)
  288. registersymboL(epp)
  289. label(code return epp)
  290.  
  291. newmem:
  292. cmp [epp],1
  293. jne @F
  294. mov [rdi+2C],(float)950
  295. mov [rdi+30],(float)950
  296.  
  297. @@:
  298. cmp [epp],0
  299. jne code
  300. mov [rdi+2C],(float)45
  301. mov [rdi+30],(float)7
  302.  
  303. code:
  304. movss xmm8,[rdi+2C]
  305. jmp return
  306.  
  307. epp:
  308. dd 0
  309.  
  310. PICKPOCKET:
  311. jmp newmem
  312. nop
  313. return:
  314. registersymbol(PICKPOCKET)
  315.  
  316. [DISABLE]
  317.  
  318. PICKPOCKET:
  319. db F3 44 0F 10 47 2C
  320.  
  321. unregistersymbol(*)
  322. dealloc(*)
  323.  
  324. </AssemblerScript>
  325. <CheatEntries>
  326. <CheatEntry>
  327. <ID>1330</ID>
  328. <Description>"Toggle Easy Pickpocket On/Off"</Description>
  329. <VariableType>Auto Assembler Script</VariableType>
  330. <AssemblerScript>[ENABLE]
  331. epp:
  332. dd 1
  333.  
  334. [DISABLE]
  335. epp:
  336. dd 0
  337. </AssemblerScript>
  338. </CheatEntry>
  339. </CheatEntries>
  340. </CheatEntry>
  341. <CheatEntry>
  342. <ID>1331</ID>
  343. <Description>"→ Custom Field of View"</Description>
  344. <Options moHideChildren="1"/>
  345. <VariableType>Auto Assembler Script</VariableType>
  346. <AssemblerScript>//Send@Sintrix|FearlessRevolution
  347. [ENABLE]
  348.  
  349. aobscanmodule(fieldofview,GameAssembly.dll,F3 44 0F 10 90 A8 00 00 00)
  350. alloc(newmem,$1000,fieldofview)
  351. registersymbol(fovedit)
  352. label(code return fovedit)
  353. //Send@Sintrix|FearlessRevolution
  354. newmem:
  355. mov [fovedit],rax
  356.  
  357. code:
  358. movss xmm10,[rax+000000A8]
  359. jmp return
  360.  
  361. fovedit:
  362. dw
  363.  
  364. fieldofview:
  365. jmp newmem
  366. nop 4
  367. return:
  368. registersymbol(fieldofview)
  369. //Send@Sintrix|FearlessRevolution
  370. [DISABLE]
  371.  
  372. fieldofview:
  373. db F3 44 0F 10 90 A8 00 00 00
  374.  
  375. unregistersymbol(*)
  376. dealloc(*)
  377. //Send@Sintrix|FearlessRevolution
  378. dealloc(*)
  379.  
  380. </AssemblerScript>
  381. <CheatEntries>
  382. <CheatEntry>
  383. <ID>1332</ID>
  384. <Description>"Set Field of View"</Description>
  385. <ShowAsSigned>0</ShowAsSigned>
  386. <VariableType>Float</VariableType>
  387. <Address>[fovedit]+A8</Address>
  388. </CheatEntry>
  389. </CheatEntries>
  390. </CheatEntry>
  391. <CheatEntry>
  392. <ID>1333</ID>
  393. <Description>"Infinite Watering Can"</Description>
  394. <VariableType>Auto Assembler Script</VariableType>
  395. <AssemblerScript>[ENABLE]
  396. aobscanmodule(water,GameAssembly.dll,35 F3 0F 10 4A 38)
  397. alloc(newmem,$1000,water)
  398.  
  399. label(code)
  400. label(return)
  401. //Send@Sintrix|FearlessRevolution
  402. newmem:
  403. mov [rdx+38],(float)35
  404.  
  405. code:
  406. movss xmm1,[rdx+38]
  407. jmp return
  408. //Send@Sintrix|FearlessRevolution
  409. water+01:
  410. jmp newmem
  411. return:
  412. registersymbol(water)
  413.  
  414. [DISABLE]
  415.  
  416. water+01:
  417. db F3 0F 10 4A 38
  418.  
  419. unregistersymbol(water)
  420. dealloc(newmem)
  421. </AssemblerScript>
  422. </CheatEntry>
  423. <CheatEntry>
  424. <ID>1215</ID>
  425. <Description>"Infinite Ammo"</Description>
  426. <VariableType>Auto Assembler Script</VariableType>
  427. <AssemblerScript>//Shaggy@Sintrix
  428. [ENABLE]
  429.  
  430.  
  431. aobscanmodule(address,GameAssembly.dll,F3??????????????33??E8????????F3??????33??488B??F3??????????????E8????????80)
  432. alloc(newmem,1024,GameAssembly.dll)
  433. alloc(obytes_infammo2, 10)
  434. label(return originalcode)
  435.  
  436. registersymbol(obytes_infammo2)
  437.  
  438. obytes_infammo2:
  439. readmem(address, 10)
  440.  
  441. newmem:
  442.  
  443. originalcode:
  444. movss xmm6,[rbx+00000088]
  445. push rdx
  446. mov rdx, [rbx+00000168]
  447. mov [rdx+00000038],#99
  448. pop rdx
  449. jmp return
  450.  
  451. address:
  452. jmp newmem
  453. nop 3
  454. return:
  455.  
  456.  
  457. [DISABLE]
  458.  
  459. address:
  460. readmem(obytes_infammo2, 10)
  461.  
  462. dealloc(*)
  463. unregistersymbol(*)
  464.  
  465. </AssemblerScript>
  466. </CheatEntry>
  467. <CheatEntry>
  468. <ID>1335</ID>
  469. <Description>"Guns: Always Cocked"</Description>
  470. <VariableType>Auto Assembler Script</VariableType>
  471. <AssemblerScript>//Target: Schedule I.exe
  472. //Author: Salis
  473. //Credit to METHOS for custom Template LUA
  474.  
  475. [ENABLE]
  476.  
  477. //////////////////////// alwayscock \\\\\\\\\\\\\\\\\\\\\\\\
  478.  
  479. aobscanmodule(address,GameAssembly.dll,88 86 9D 00 00 00 88)
  480. alloc(newmem,1024,GameAssembly.dll)
  481. alloc(obytes_alwayscock, 10)
  482. label(return originalcode)
  483.  
  484. registersymbol(obytes_alwayscock)
  485.  
  486. obytes_alwayscock:
  487. readmem(address, 10)
  488.  
  489. newmem:
  490.  
  491. originalcode:
  492. mov [rsi+0000009D],01
  493. jmp return
  494.  
  495. address:
  496. jmp newmem
  497. nop
  498. return:
  499.  
  500.  
  501. [DISABLE]
  502.  
  503. address:
  504. readmem(obytes_alwayscock, 10)
  505.  
  506. dealloc(*)
  507. unregistersymbol(*)
  508. </AssemblerScript>
  509. </CheatEntry>
  510. <CheatEntry>
  511. <ID>1336</ID>
  512. <Description>"Guns: Rapid Fire"</Description>
  513. <VariableType>Auto Assembler Script</VariableType>
  514. <AssemblerScript>//Target: Schedule I.exe
  515. //Author: Salis
  516. //Credit to METHOS for custom Template LUA
  517.  
  518. [ENABLE]
  519.  
  520. //////////////////////// quickfirerev \\\\\\\\\\\\\\\\\\\\\\\\
  521.  
  522. aobscanmodule(address,GameAssembly.dll,0F 2F 87 C0 00 00 00)
  523. alloc(newmem,1024,GameAssembly.dll)
  524. alloc(obytes_quickfirerev, 10)
  525. label(return originalcode)
  526.  
  527. registersymbol(obytes_quickfirerev)
  528.  
  529. obytes_quickfirerev:
  530. readmem(address, 10)
  531.  
  532. newmem:
  533.  
  534. originalcode:
  535. mov [rdi+000000C0],(float)0.01
  536. comiss xmm0,[rdi+000000C0]
  537. jmp return
  538.  
  539. address:
  540. jmp newmem
  541. nop 2
  542. return:
  543.  
  544.  
  545. [DISABLE]
  546.  
  547. address:
  548. readmem(obytes_quickfirerev, 10)
  549.  
  550. dealloc(*)
  551. unregistersymbol(*)
  552. </AssemblerScript>
  553. </CheatEntry>
  554. <CheatEntry>
  555. <ID>1337</ID>
  556. <Description>"Guns: Super Damage / Max Range / No Spread"</Description>
  557. <VariableType>Auto Assembler Script</VariableType>
  558. <AssemblerScript>//Target: Schedule I.exe
  559. //Author: Salis
  560. //Credit to METHOS for custom Template LUA
  561.  
  562. [ENABLE]
  563.  
  564. //////////////////////// powerrevolver \\\\\\\\\\\\\\\\\\\\\\\\
  565.  
  566. aobscanmodule(address,GameAssembly.dll,F3 0F 10 BE DC 00 00 00 77)
  567. alloc(newmem,1024,GameAssembly.dll)
  568. alloc(obytes_powerrevolver, 10)
  569. label(return originalcode)
  570.  
  571. registersymbol(obytes_powerrevolver)
  572.  
  573. obytes_powerrevolver:
  574. readmem(address, 10)
  575.  
  576. newmem:
  577.  
  578. originalcode:
  579. mov [rsi+000000D4], (float)900
  580. mov [rsi+000000DC], #0
  581. mov [rsi+000000E0], #0
  582. mov [rsi+000000E4], (float)900
  583. mov [rsi+000000E8], (float)900
  584. movss xmm7,[rsi+000000DC]
  585. jmp return
  586.  
  587. address:
  588. jmp newmem
  589. nop 3
  590. return:
  591.  
  592.  
  593. [DISABLE]
  594.  
  595. address:
  596. readmem(obytes_powerrevolver, 10)
  597.  
  598. dealloc(*)
  599. unregistersymbol(*)
  600. </AssemblerScript>
  601. </CheatEntry>
  602. <CheatEntry>
  603. <ID>1338</ID>
  604. <Description>"→ Super Punch Force"</Description>
  605. <Options moHideChildren="1"/>
  606. <VariableType>Auto Assembler Script</VariableType>
  607. <AssemblerScript>//Originally by Shaggy@Sintrix
  608. //Modified by Send @Sintrix
  609. [ENABLE]
  610.  
  611.  
  612. aobscanmodule(superpunch,GameAssembly.dll,F3 0F 10 5B 38 F3 0F 5C C2)
  613. alloc(newmem,$1000,superpunch)
  614. registersymbol(tsp)
  615. label(code return tsp)
  616.  
  617. newmem:
  618. cmp [tsp],1
  619. jne @f
  620. mov [rbx+38],(float)9000
  621. mov [rbx+3c],(float)18000
  622.  
  623.  
  624. @@:
  625. cmp [tsp],1
  626. je code
  627. mov [rbx+38],(float)60
  628. mov [rbx+3C],(float)160
  629.  
  630. code:
  631. movss xmm3,[rbx+38]
  632. jmp return
  633.  
  634. tsp:
  635. dd 0
  636.  
  637. superpunch:
  638. jmp newmem
  639. return:
  640. registersymbol(superpunch)
  641.  
  642. [DISABLE]
  643.  
  644. superpunch:
  645. db F3 0F 10 5B 38
  646.  
  647. unregistersymbol(*)
  648. dealloc(*)
  649.  
  650. </AssemblerScript>
  651. <CheatEntries>
  652. <CheatEntry>
  653. <ID>1339</ID>
  654. <Description>"Toggle On/Off"</Description>
  655. <VariableType>Auto Assembler Script</VariableType>
  656. <AssemblerScript>[ENABLE]
  657. tsp:
  658. dd 1
  659.  
  660. [DISABLE]
  661. tsp:
  662. dd 0
  663. </AssemblerScript>
  664. </CheatEntry>
  665. </CheatEntries>
  666. </CheatEntry>
  667. <CheatEntry>
  668. <ID>1424</ID>
  669. <Description>"→ Super Punch Damage"</Description>
  670. <Options moHideChildren="1"/>
  671. <VariableType>Auto Assembler Script</VariableType>
  672. <AssemblerScript>define(address,ScheduleOne.Combat.PunchController.Update)
  673. define(bytes,40 53 48 83 EC 40)
  674. //Send@Sintrix|FearlessRevolution
  675. [ENABLE]
  676.  
  677. assert(address,bytes)
  678. alloc(newmem,$1000,ScheduleOne.Combat.PunchController.Update)
  679. registersymbol(opm)
  680. label(code return opm)
  681.  
  682. newmem:
  683. cmp [opm],1
  684. jne @f
  685. mov [rcx+30],(float)99999
  686. mov [rcx+34],(float)99999
  687.  
  688. @@:
  689. cmp [opm],1
  690. je code
  691. mov [rcx+30],(float)20
  692. mov [rcx+34],(float)35
  693.  
  694. code:
  695. push rbx
  696. sub rsp,40
  697. jmp return
  698.  
  699. opm:
  700. dd 0
  701.  
  702. address:
  703. jmp newmem
  704. nop
  705. return:
  706.  
  707. [DISABLE]
  708.  
  709. address:
  710. db bytes
  711.  
  712.  
  713. unregistersymbol(*)
  714. dealloc(*)
  715.  
  716. </AssemblerScript>
  717. <CheatEntries>
  718. <CheatEntry>
  719. <ID>1425</ID>
  720. <Description>"Toggle On/Off"</Description>
  721. <VariableType>Auto Assembler Script</VariableType>
  722. <AssemblerScript>[ENABLE]
  723. opm:
  724. dd 1
  725.  
  726. [DISABLE]
  727. opm:
  728. dd 0
  729. </AssemblerScript>
  730. </CheatEntry>
  731. </CheatEntries>
  732. </CheatEntry>
  733. <CheatEntry>
  734. <ID>1340</ID>
  735. <Description>"Infinite Jumps"</Description>
  736. <VariableType>Auto Assembler Script</VariableType>
  737. <AssemblerScript>[ENABLE]
  738. //Send@Sintrix|FearlessRevolution
  739. aobscanmodule(flymode,GameAssembly.dll,88 83 BC 00 00 00 48)
  740. alloc(newmem,$1000,flymode)
  741.  
  742. label(code)
  743. label(return)
  744.  
  745. newmem:
  746. mov al,1
  747.  
  748. code:
  749. mov [rbx+000000BC],al
  750. jmp return
  751.  
  752. flymode:
  753. jmp newmem
  754. nop
  755. return:
  756. registersymbol(flymode)
  757. //Send@Sintrix|FearlessRevolution
  758. [DISABLE]
  759.  
  760. flymode:
  761. db 88 83 BC 00 00 00 //ScheduleOne.PlayerScripts.PlayerMovement.FixedUpdate
  762.  
  763.  
  764. unregistersymbol(*)
  765. dealloc(*)
  766.  
  767. </AssemblerScript>
  768. </CheatEntry>
  769. <CheatEntry>
  770. <ID>1341</ID>
  771. <Description>"Vehicle: No Top Speed"</Description>
  772. <VariableType>Auto Assembler Script</VariableType>
  773. <AssemblerScript>define(address,ScheduleOne.Vehicles.LandVehicle.Update)
  774. define(bytes,40 57 48 83 EC 50)
  775.  
  776. [ENABLE]
  777. //Send@Sintrix|FearlessRevolution
  778. assert(address,bytes)
  779. alloc(newmem,$1000,ScheduleOne.Vehicles.LandVehicle.Update)
  780.  
  781. label(code)
  782. label(return)
  783. //Send@Sintrix|FearlessRevolution
  784. newmem:
  785. mov [rcx+208],(float)10000
  786. code:
  787. push rdi
  788. sub rsp,50
  789. jmp return
  790.  
  791. address:
  792. jmp newmem
  793. nop
  794. return:
  795.  
  796. [DISABLE]
  797.  
  798. address:
  799. db bytes
  800.  
  801.  
  802. dealloc(*)
  803.  
  804. </AssemblerScript>
  805. </CheatEntry>
  806. <CheatEntry>
  807. <ID>1342</ID>
  808. <Description>"Trash Grabber: No Capacity Limit (Disable To Dump)"</Description>
  809. <VariableType>Auto Assembler Script</VariableType>
  810. <AssemblerScript>//Send@Sintrix|FearlessRevolution
  811. [ENABLE]
  812.  
  813. aobscanmodule(trashgrabber,GameAssembly.dll,8B 41 18 0F AF 41 1C)
  814. alloc(newmem,$1000,trashgrabber)
  815.  
  816. label(code)
  817. label(return)
  818.  
  819. newmem:
  820.  
  821. code:
  822. mov eax,[rcx+18]
  823. imul eax,[rcx+1C]
  824. xor eax,eax
  825. jmp return
  826. //Send@Sintrix|FearlessRevolution
  827. trashgrabber:
  828. jmp newmem
  829. nop 2
  830. return:
  831. registersymbol(trashgrabber)
  832.  
  833. [DISABLE]
  834.  
  835. trashgrabber:
  836. db 8B 41 18 0F AF 41 1C //ScheduleOne.Trash.TrashContent.GetTotalSize
  837. //Send@Sintrix|FearlessRevolution
  838. unregistersymbol(*)
  839. dealloc(*)
  840.  
  841. </AssemblerScript>
  842. </CheatEntry>
  843. <CheatEntry>
  844. <ID>1343</ID>
  845. <Description>"Trash Can: No Capacity Limit"</Description>
  846. <VariableType>Auto Assembler Script</VariableType>
  847. <AssemblerScript>[ENABLE]
  848.  
  849. aobscanmodule(trashcanCapacity,GameAssembly.dll,66 0F 6E 8B 20 01 00 00 0F 5B C9)
  850. alloc(newmem,$1000,trashcanCapacity)
  851. //Send@Sintrix|FearlessRevolution
  852. label(code)
  853. label(return)
  854.  
  855. newmem:
  856. //Send@Sintrix|FearlessRevolution
  857. code:
  858. mov [rbx+120],(float)35000
  859. movd xmm1,[rbx+00000120]
  860. jmp return
  861.  
  862. trashcanCapacity:
  863. jmp newmem
  864. nop 3
  865. return:
  866. registersymbol(trashcanCapacity)
  867. //Send@Sintrix|FearlessRevolution
  868. [DISABLE]
  869.  
  870. trashcanCapacity:
  871. db 66 0F 6E 8B 20 01 00 00
  872.  
  873. unregistersymbol(*)
  874. dealloc(*)
  875.  
  876. </AssemblerScript>
  877. </CheatEntry>
  878. </CheatEntries>
  879. </CheatEntry>
  880. <CheatEntry>
  881. <ID>1344</ID>
  882. <Description>"→ Money"</Description>
  883. <Options moHideChildren="1"/>
  884. <Color>00FF00</Color>
  885. <GroupHeader>1</GroupHeader>
  886. <CheatEntries>
  887. <CheatEntry>
  888. <ID>1345</ID>
  889. <Description>"→ Grab Cash Balance Method 1 (Hold Cash)"</Description>
  890. <Options moHideChildren="1"/>
  891. <VariableType>Auto Assembler Script</VariableType>
  892. <AssemblerScript>[ENABLE]
  893.  
  894. aobscanmodule(cashonhandptr,GameAssembly.dll,F3 0F 58 70 38 33)
  895. alloc(newmem,$1000,cashonhandptr)
  896. registersymbol(cash_held)
  897. label(code return cash_held)
  898. //Send@Sintrix|FearlessRevolution
  899. newmem:
  900. mov [cash_held],rax
  901.  
  902. code:
  903. addss xmm6,[rax+38]
  904. jmp return
  905.  
  906. cash_held:
  907. dw
  908.  
  909. cashonhandptr:
  910. jmp newmem
  911. return:
  912. registersymbol(cashonhandptr)
  913. //Send@Sintrix|FearlessRevolution
  914. [DISABLE]
  915.  
  916. cashonhandptr:
  917. db F3 0F 58 70 38
  918. //Send@Sintrix|FearlessRevolution
  919. unregistersymbol(*)
  920. dealloc(*)
  921.  
  922. </AssemblerScript>
  923. <CheatEntries>
  924. <CheatEntry>
  925. <ID>1346</ID>
  926. <Description>"Set Cash Balance"</Description>
  927. <VariableType>Float</VariableType>
  928. <Address>[cash_held]+38</Address>
  929. </CheatEntry>
  930. </CheatEntries>
  931. </CheatEntry>
  932. <CheatEntry>
  933. <ID>1347</ID>
  934. <Description>"→ Grab Cash Balance Method 2 (Open ATM)"</Description>
  935. <Options moHideChildren="1"/>
  936. <VariableType>Auto Assembler Script</VariableType>
  937. <AssemblerScript>//Shaggy@Sintrix
  938. [ENABLE]
  939.  
  940.  
  941. define(address, ScheduleOne.Money.MoneyManager.get_cashBalance+10)
  942.  
  943. alloc(newmem,1024,GameAssembly.dll)
  944. alloc(obytes_getcash, 10)
  945. label(return code)
  946.  
  947. registersymbol(obytes_getcash cashx)
  948.  
  949. obytes_getcash:
  950. readmem(address, 10)
  951.  
  952. newmem:
  953.  
  954. code:
  955. mov [cashx], rax
  956. movss xmm0,[rax+38]
  957. jmp return
  958.  
  959. cashx:
  960. dd #0
  961.  
  962. address:
  963. jmp newmem
  964. return:
  965.  
  966.  
  967. [DISABLE]
  968.  
  969. address:
  970. readmem(obytes_getcash, 10)
  971.  
  972. dealloc(*)
  973. unregistersymbol(*)
  974.  
  975. </AssemblerScript>
  976. <CheatEntries>
  977. <CheatEntry>
  978. <ID>1348</ID>
  979. <Description>"Set Cash Balance"</Description>
  980. <ShowAsSigned>0</ShowAsSigned>
  981. <VariableType>Float</VariableType>
  982. <Address>[cashx]+38</Address>
  983. </CheatEntry>
  984. </CheatEntries>
  985. </CheatEntry>
  986. <CheatEntry>
  987. <ID>1349</ID>
  988. <Description>"Reset Weekly Deposit Limit (Open ATM)"</Description>
  989. <Options moHideChildren="1"/>
  990. <VariableType>Auto Assembler Script</VariableType>
  991. <AssemblerScript>//Send@Sintrix|FearlessRevolution
  992. [ENABLE]
  993.  
  994. aobscanmodule(atmlimit,GameAssembly.dll,33 D2 F3 0F 10 00 E8 * 5D)
  995. alloc(newmem,$1000,atmlimit)
  996. registersymbol(deposit)
  997. label(code return deposit)
  998.  
  999. newmem:
  1000. mov [deposit],rax
  1001.  
  1002. code:
  1003. xor edx,edx
  1004. movss xmm0,[rax]
  1005. jmp return
  1006.  
  1007. deposit:
  1008. dw
  1009.  
  1010. atmlimit:
  1011. jmp newmem
  1012. nop
  1013. return:
  1014. registersymbol(atmlimit)
  1015.  
  1016. [DISABLE]
  1017.  
  1018. atmlimit:
  1019. db 33 D2 F3 0F 10 00
  1020. //Send@Sintrix|FearlessRevolution
  1021. unregistersymbol(*)
  1022. dealloc(*)
  1023.  
  1024. </AssemblerScript>
  1025. <CheatEntries>
  1026. <CheatEntry>
  1027. <ID>1350</ID>
  1028. <Description>"Reset Weekly Deposit: Shift+G"</Description>
  1029. <GroupHeader>1</GroupHeader>
  1030. </CheatEntry>
  1031. <CheatEntry>
  1032. <ID>1351</ID>
  1033. <Description>"Set Amount Deposited"</Description>
  1034. <VariableType>Float</VariableType>
  1035. <Address>[deposit]</Address>
  1036. <Hotkeys>
  1037. <Hotkey>
  1038. <Action>Set Value</Action>
  1039. <Keys>
  1040. <Key>16</Key>
  1041. <Key>71</Key>
  1042. </Keys>
  1043. <Value>0</Value>
  1044. <Description>Clear Limit</Description>
  1045. <ID>0</ID>
  1046. </Hotkey>
  1047. </Hotkeys>
  1048. </CheatEntry>
  1049. </CheatEntries>
  1050. </CheatEntry>
  1051. <CheatEntry>
  1052. <ID>1352</ID>
  1053. <Description>"ATM Deposits Don't Increase Weekly Limit"</Description>
  1054. <VariableType>Auto Assembler Script</VariableType>
  1055. <AssemblerScript>[ENABLE]
  1056.  
  1057. aobscanmodule(depositlimit,GameAssembly.dll,F3 0F 11 00 F3 0F 10 47 2C)
  1058. alloc(newmem,$1000,depositlimit)
  1059.  
  1060. label(code)
  1061. label(return)
  1062. //Send@Sintrix|FearlessRevolution
  1063. newmem:
  1064.  
  1065. code:
  1066. xorps xmm0,xmm0
  1067. movss [rax],xmm0
  1068. movss xmm0,[rdi+2C]
  1069. jmp return
  1070. //Send@Sintrix|FearlessRevolution
  1071. depositlimit:
  1072. jmp newmem
  1073. nop 4
  1074. return:
  1075. registersymbol(depositlimit)
  1076.  
  1077. [DISABLE]
  1078.  
  1079. depositlimit:
  1080. db F3 0F 11 00 F3 0F 10 47 2C
  1081.  
  1082. unregistersymbol(*)
  1083. dealloc(*)
  1084.  
  1085. </AssemblerScript>
  1086. </CheatEntry>
  1087. <CheatEntry>
  1088. <ID>1353</ID>
  1089. <Description>"All Businesses Are Free"</Description>
  1090. <VariableType>Auto Assembler Script</VariableType>
  1091. <AssemblerScript>//Send@Sintrix|FearlessRevolution
  1092. [ENABLE]
  1093.  
  1094. aobscanmodule(businessprice,GameAssembly.dll,48 8B 01 BA 01 00 00 00 4C 8B 80 F0)
  1095. alloc(newmem,$1000,businessprice)
  1096.  
  1097. label(code)
  1098. label(return)
  1099.  
  1100. newmem:
  1101. mov [rcx+158],(float)0
  1102. code:
  1103. mov rax,[rcx]
  1104. mov edx,00000001
  1105. jmp return
  1106.  
  1107. businessprice:
  1108. jmp newmem
  1109. nop 3
  1110. return:
  1111. registersymbol(businessprice)
  1112.  
  1113. [DISABLE]
  1114.  
  1115. businessprice:
  1116. db 48 8B 01 BA 01 00 00 00
  1117.  
  1118. unregistersymbol(*)
  1119. dealloc(*)
  1120.  
  1121. </AssemblerScript>
  1122. </CheatEntry>
  1123. <CheatEntry>
  1124. <ID>1354</ID>
  1125. <Description>"All Properties Are Free"</Description>
  1126. <VariableType>Auto Assembler Script</VariableType>
  1127. <AssemblerScript>define(address,ScheduleOne.Property.Property.UpdateCulling)
  1128. define(bytes,40 53 48 81 EC 80 00 00 00)
  1129. //Send@Sintrix|FearlessRevolution
  1130. [ENABLE]
  1131.  
  1132. assert(address,bytes)
  1133. alloc(newmem,$1000,ScheduleOne.Property.Property.UpdateCulling)
  1134. //Send@Sintrix|FearlessRevolution
  1135. label(code)
  1136. label(return)
  1137.  
  1138. newmem:
  1139. mov [rcx+158],(float)0
  1140. //Send@Sintrix|FearlessRevolution
  1141. code:
  1142. push rbx
  1143. sub rsp,00000080
  1144. jmp return
  1145.  
  1146. address:
  1147. jmp newmem
  1148. nop 4
  1149. return:
  1150.  
  1151. [DISABLE]
  1152.  
  1153. address:
  1154. db bytes
  1155.  
  1156. //Send@Sintrix|FearlessRevolution
  1157. dealloc(*)
  1158.  
  1159. </AssemblerScript>
  1160. </CheatEntry>
  1161. <CheatEntry>
  1162. <ID>1355</ID>
  1163. <Description>"All Vehicles Are Free"</Description>
  1164. <VariableType>Auto Assembler Script</VariableType>
  1165. <AssemblerScript>[ENABLE]
  1166.  
  1167. aobscanmodule(vehicleprice,GameAssembly.dll,F3 0F 10 80 30 01 00 00)
  1168. alloc(newmem,$1000,vehicleprice)
  1169. //Send@Sintrix|FearlessRevolution
  1170. label(code)
  1171. label(return)
  1172.  
  1173. newmem:
  1174. //Send@Sintrix|FearlessRevolution
  1175. code:
  1176. movss xmm0,[rax+00000130]
  1177. xorps xmm0,xmm0
  1178. jmp return
  1179.  
  1180. vehicleprice:
  1181. jmp newmem
  1182. nop 3
  1183. return:
  1184. registersymbol(vehicleprice)
  1185.  
  1186. [DISABLE]
  1187. //Send@Sintrix|FearlessRevolution
  1188. vehicleprice:
  1189. db F3 0F 10 80 30 01 00 00
  1190. //DealershipListing.get_price
  1191. unregistersymbol(*)
  1192. dealloc(*)
  1193.  
  1194. </AssemblerScript>
  1195. </CheatEntry>
  1196. <CheatEntry>
  1197. <ID>1356</ID>
  1198. <Description>"Instant Money Laundering"</Description>
  1199. <VariableType>Auto Assembler Script</VariableType>
  1200. <AssemblerScript>[ENABLE]
  1201. //ScheduleOne.UI.LaunderingInterface.UpdateTimeline
  1202.  
  1203. aobscanmodule(laundering,GameAssembly.dll,44 8B 7F 1C 44 8B 67 20)
  1204. alloc(newmem,$1000,laundering)
  1205. label(code return)
  1206. //Send@Sintrix|FearlessRevolution
  1207. newmem:
  1208. mov [rdi+1C],#999999
  1209. code:
  1210. mov r15d,[rdi+1C]
  1211. mov r12d,[rdi+20]
  1212. jmp return
  1213.  
  1214. laundering:
  1215. jmp newmem
  1216. nop 3
  1217. return:
  1218. registersymbol(laundering)
  1219. //Send@Sintrix|FearlessRevolution
  1220. [DISABLE]
  1221.  
  1222. laundering:
  1223. db 44 8B 7F 1C 44 8B 67 20
  1224.  
  1225. unregistersymbol(*)
  1226. dealloc(*)
  1227.  
  1228. </AssemblerScript>
  1229. </CheatEntry>
  1230. <CheatEntry>
  1231. <ID>1357</ID>
  1232. <Description>"No Laundering Capacity @ Businesses"</Description>
  1233. <VariableType>Auto Assembler Script</VariableType>
  1234. <AssemblerScript>define(address,ScheduleOne.Property.Business.MinsPass)
  1235. define(bytes,48 89 5C 24 10)
  1236. //Send@Sintrix|FearlessRevolution
  1237. [ENABLE]
  1238.  
  1239. assert(address,bytes)
  1240. alloc(newmem,$1000,ScheduleOne.Property.Business.MinsPass)
  1241.  
  1242. label(code)
  1243. label(return)
  1244. //Send@Sintrix|FearlessRevolution
  1245. newmem:
  1246. mov [rcx+240],(float)99999999
  1247. code:
  1248. mov [rsp+10],rbx
  1249. jmp return
  1250.  
  1251. address:
  1252. jmp newmem
  1253. return:
  1254.  
  1255. [DISABLE]
  1256.  
  1257. address:
  1258. db bytes
  1259. //Send@Sintrix|FearlessRevolution
  1260.  
  1261. dealloc(*)
  1262.  
  1263. </AssemblerScript>
  1264. </CheatEntry>
  1265. <CheatEntry>
  1266. <ID>1358</ID>
  1267. <Description>"Store: Free Purchases"</Description>
  1268. <VariableType>Auto Assembler Script</VariableType>
  1269. <AssemblerScript>[ENABLE]
  1270.  
  1271.  
  1272. aobscanmodule(shopprice,GameAssembly.dll,488B??488B??E8????????4C????????????8B??488B??8B)
  1273. alloc(newmem,$1000,shopprice)
  1274.  
  1275. label(code)
  1276. label(return)
  1277. //Send@Sintrix/FearlessRevolution
  1278. newmem:
  1279. mov [rax+20],1
  1280. mov [rax+21],(float)0.1
  1281. code:
  1282. mov rdx,rax
  1283. mov rcx,rsi
  1284. jmp return
  1285.  
  1286. shopprice:
  1287. jmp newmem
  1288. nop
  1289. return:
  1290. registersymbol(shopprice)
  1291.  
  1292. [DISABLE]
  1293.  
  1294. shopprice:
  1295. db 48 8B D0 48 8B CE
  1296. //Send@Sintrix/FearlessRevolution
  1297. unregistersymbol(*)
  1298. dealloc(*)
  1299.  
  1300.  
  1301. </AssemblerScript>
  1302. </CheatEntry>
  1303. <CheatEntry>
  1304. <ID>1359</ID>
  1305. <Description>"Phone: Free Purchases"</Description>
  1306. <VariableType>Auto Assembler Script</VariableType>
  1307. <AssemblerScript>[ENABLE]
  1308.  
  1309. aobscanmodule(itemprice,GameAssembly.dll,80 79 20 00 74 0A)
  1310. alloc(newmem,$1000,itemprice)
  1311.  
  1312. label(code)
  1313. label(return)
  1314. //Send@Sintrix/FearlessRevolution
  1315. newmem:
  1316. mov [rcx+20],1
  1317. mov [rcx+21],(float)0.1
  1318. code:
  1319. cmp byte ptr [rcx+20],00
  1320. je GameAssembly.dll+8D6DB4
  1321. jmp return
  1322.  
  1323. itemprice:
  1324. jmp newmem
  1325. nop
  1326. return:
  1327. registersymbol(itemprice)
  1328.  
  1329. [DISABLE]
  1330. //Send@Sintrix/FearlessRevolution
  1331. itemprice:
  1332. db 80 79 20 00 74 0A
  1333.  
  1334.  
  1335. unregistersymbol(itemprice)
  1336. dealloc(newmem)
  1337.  
  1338. </AssemblerScript>
  1339. </CheatEntry>
  1340. <CheatEntry>
  1341. <ID>1360</ID>
  1342. <Description>"→ Edit Cash For Trash Payment (Recycler)"</Description>
  1343. <Options moHideChildren="1"/>
  1344. <VariableType>Auto Assembler Script</VariableType>
  1345. <AssemblerScript>define(address,ScheduleOne.ObjectScripts.Recycler.GetTrash)
  1346. define(bytes,48 89 5C 24 18)
  1347.  
  1348. [ENABLE]
  1349. //Send@Sintrix|FearlessRevolution
  1350. assert(address,bytes)
  1351. alloc(newmem,$1000,ScheduleOne.ObjectScripts.Recycler.GetTrash)
  1352. registersymbol(recycle)
  1353. label(code return recycle)
  1354. newmem:
  1355. xorps xmm15,xmm15
  1356. movss xmm15,[recycle]
  1357. movss [rcx+1D0],xmm15
  1358. //Send@Sintrix|FearlessRevolution
  1359. code:
  1360. mov [rsp+18],rbx
  1361. jmp return
  1362.  
  1363. recycle:
  1364. dd (float)100
  1365.  
  1366. address:
  1367. jmp newmem
  1368. return:
  1369.  
  1370. [DISABLE]
  1371.  
  1372. address:
  1373. db bytes
  1374.  
  1375. unregistersymbol(*)
  1376. dealloc(*)
  1377. //Send@Sintrix|FearlessRevolution
  1378.  
  1379. </AssemblerScript>
  1380. <CheatEntries>
  1381. <CheatEntry>
  1382. <ID>1361</ID>
  1383. <Description>"Set Cash Value"</Description>
  1384. <ShowAsSigned>0</ShowAsSigned>
  1385. <VariableType>Float</VariableType>
  1386. <Address>recycle</Address>
  1387. </CheatEntry>
  1388. </CheatEntries>
  1389. </CheatEntry>
  1390. <CheatEntry>
  1391. <ID>1362</ID>
  1392. <Description>"Casino: Always Win Slot Machine"</Description>
  1393. <VariableType>Auto Assembler Script</VariableType>
  1394. <AssemblerScript>[ENABLE]
  1395.  
  1396. aobscanmodule(slotwintrigger,GameAssembly.dll,7D 2D 45 3B C1)
  1397. //Send@Sintrix/FearlessRevolution
  1398.  
  1399. slotwintrigger:
  1400. db EB
  1401.  
  1402. registersymbol(slotwintrigger)
  1403.  
  1404. [DISABLE]
  1405. //Send@Sintrix/FearlessRevolution
  1406. slotwintrigger:
  1407. db 7D 2D 45 3B C1
  1408.  
  1409. unregistersymbol(*)
  1410.  
  1411. </AssemblerScript>
  1412. </CheatEntry>
  1413. <CheatEntry>
  1414. <ID>1363</ID>
  1415. <Description>"→ Casino: Custom 'Ride The Bus' Bet"</Description>
  1416. <Options moHideChildren="1"/>
  1417. <VariableType>Auto Assembler Script</VariableType>
  1418. <AssemblerScript>//Send@Sintrix|FearlessRevolution
  1419. [ENABLE]
  1420.  
  1421. aobscanmodule(ridethebus_bet,GameAssembly.dll,0F 2F 80 BC 01 00 00)
  1422. alloc(newmem,$1000,ridethebus_bet)
  1423. registersymbol(rtb_bet)
  1424. label(code return rtb_bet)
  1425. newmem:
  1426. mov [rtb_bet],rax
  1427. code:
  1428. comiss xmm0,[rax+000001BC]
  1429. jmp return
  1430.  
  1431. rtb_bet:
  1432. dw
  1433.  
  1434. ridethebus_bet:
  1435. jmp newmem
  1436. nop 2
  1437. return:
  1438. registersymbol(ridethebus_bet)
  1439.  
  1440. [DISABLE]
  1441.  
  1442. ridethebus_bet:
  1443. db 0F 2F 80 BC 01 00 00 //ScheduleOne.Casino.UI.RTBInterface.RefreshReadyButton
  1444.  
  1445. unregistersymbol(*)
  1446. dealloc(*)
  1447.  
  1448.  
  1449. </AssemblerScript>
  1450. <CheatEntries>
  1451. <CheatEntry>
  1452. <ID>1364</ID>
  1453. <Description>"Set Amount &amp; Click Ready"</Description>
  1454. <ShowAsSigned>0</ShowAsSigned>
  1455. <VariableType>Float</VariableType>
  1456. <Address>[rtb_bet]+1BC</Address>
  1457. </CheatEntry>
  1458. </CheatEntries>
  1459. </CheatEntry>
  1460. <CheatEntry>
  1461. <ID>1365</ID>
  1462. <Description>"→ Casino: Custom 'Blackjack' Bet"</Description>
  1463. <Options moHideChildren="1"/>
  1464. <VariableType>Auto Assembler Script</VariableType>
  1465. <AssemblerScript>[ENABLE]
  1466. //Send@Sintrix|FearlessRevolution
  1467. aobscanmodule(blackjackbet,GameAssembly.dll,0F 2F 80 58 01 00 00 48)
  1468. alloc(newmem,$1000,blackjackbet)
  1469. registersymbol(blkjck_bet)
  1470. label(code return blkjck_bet)
  1471.  
  1472. newmem:
  1473. mov [blkjck_bet],rax
  1474.  
  1475. code:
  1476. comiss xmm0,[rax+00000158]
  1477. jmp return
  1478.  
  1479. blkjck_bet:
  1480. dw
  1481.  
  1482. blackjackbet:
  1483. jmp newmem
  1484. nop 2
  1485. return:
  1486. registersymbol(blackjackbet)
  1487. //Send@Sintrix|FearlessRevolution
  1488. [DISABLE]
  1489.  
  1490. blackjackbet:
  1491. db 0F 2F 80 58 01 00 00 //ScheduleOne.Casino.UI.BlackjackInterface.RefreshReadyButton
  1492.  
  1493.  
  1494. unregistersymbol(*)
  1495. dealloc(*)
  1496.  
  1497. </AssemblerScript>
  1498. <CheatEntries>
  1499. <CheatEntry>
  1500. <ID>1366</ID>
  1501. <Description>"Set Amount &amp; Click Ready"</Description>
  1502. <ShowAsSigned>0</ShowAsSigned>
  1503. <VariableType>Float</VariableType>
  1504. <Address>[blkjck_bet]+158</Address>
  1505. </CheatEntry>
  1506. </CheatEntries>
  1507. </CheatEntry>
  1508. <CheatEntry>
  1509. <ID>1367</ID>
  1510. <Description>"Casino: Always Win Blackjack"</Description>
  1511. <VariableType>Auto Assembler Script</VariableType>
  1512. <AssemblerScript>define(address,ScheduleOne.Casino.BlackjackGameController.FixedUpdate)
  1513. define(bytes,40 53 48 83 EC 50)
  1514.  
  1515. [ENABLE]
  1516. //Send@Sintrix|FearlessRevolution
  1517. assert(address,bytes)
  1518. alloc(newmem,$1000,ScheduleOne.Casino.BlackjackGameController.FixedUpdate)
  1519.  
  1520. label(code)
  1521. label(return)
  1522.  
  1523. newmem:
  1524. mov [rcx+15C],#0
  1525. mov [rcx+160],#21
  1526.  
  1527. code:
  1528. push rbx
  1529. sub rsp,50
  1530. jmp return
  1531.  
  1532. address:
  1533. jmp newmem
  1534. nop
  1535. return:
  1536.  
  1537. [DISABLE]
  1538.  
  1539. address:
  1540. db bytes
  1541. //Send@Sintrix|FearlessRevolution
  1542.  
  1543. dealloc(*)
  1544.  
  1545. </AssemblerScript>
  1546. </CheatEntry>
  1547. </CheatEntries>
  1548. </CheatEntry>
  1549. <CheatEntry>
  1550. <ID>1368</ID>
  1551. <Description>"→ Customers/Employees/NPCs"</Description>
  1552. <Options moHideChildren="1"/>
  1553. <Color>0080FF</Color>
  1554. <GroupHeader>1</GroupHeader>
  1555. <CheatEntries>
  1556. <CheatEntry>
  1557. <ID>1369</ID>
  1558. <Description>"→ Edit Customer Data"</Description>
  1559. <Options moHideChildren="1"/>
  1560. <VariableType>Auto Assembler Script</VariableType>
  1561. <AssemblerScript>define(address,ScheduleOne.Economy.Customer.CheckContractGeneration)
  1562. define(bytes,40 53 57 48 81 EC E8 00 00 00)
  1563.  
  1564. [ENABLE]
  1565. //Send@Sintrix|FearlessRevolution
  1566. assert(address,bytes)
  1567. alloc(newmem,$1000,ScheduleOne.Economy.Customer.CheckContractGeneration)
  1568. registersymbol(allowance orders)
  1569. label(code return allowance orders)
  1570. newmem:
  1571. push rcx
  1572. mov rcx,[rcx+178]
  1573. xorps xmm15,xmm15
  1574. movss xmm15,[allowance]
  1575. movss [rcx+28],xmm15
  1576. movss [rcx+2C],xmm15
  1577. xorps xmm14,xmm14
  1578. movd xmm14,[orders]
  1579. movd [rcx+30],xmm14
  1580. movd [rcx+34],xmm14
  1581. pop rcx
  1582. //Send@Sintrix|FearlessRevolution
  1583. code:
  1584. push rbx
  1585. push rdi
  1586. sub rsp,000000E8
  1587. jmp return
  1588.  
  1589. allowance:
  1590. dd (float)800
  1591. //Send@Sintrix|FearlessRevolution
  1592. orders:
  1593. dd #5
  1594.  
  1595.  
  1596. address:
  1597. jmp newmem
  1598. nop 5
  1599. return:
  1600. //Send@Sintrix|FearlessRevolution
  1601. [DISABLE]
  1602.  
  1603. address:
  1604. db bytes
  1605. unregistersymbol(*)
  1606. dealloc(*)
  1607. </AssemblerScript>
  1608. <CheatEntries>
  1609. <CheatEntry>
  1610. <ID>1370</ID>
  1611. <Description>"Set Weekly Spending Limit"</Description>
  1612. <ShowAsSigned>0</ShowAsSigned>
  1613. <VariableType>Float</VariableType>
  1614. <Address>allowance</Address>
  1615. </CheatEntry>
  1616. <CheatEntry>
  1617. <ID>1371</ID>
  1618. <Description>"Set Weekly Order Limit"</Description>
  1619. <ShowAsSigned>0</ShowAsSigned>
  1620. <VariableType>4 Bytes</VariableType>
  1621. <Address>orders</Address>
  1622. </CheatEntry>
  1623. </CheatEntries>
  1624. </CheatEntry>
  1625. <CheatEntry>
  1626. <ID>1372</ID>
  1627. <Description>"Max Customer Addiction Level"</Description>
  1628. <VariableType>Auto Assembler Script</VariableType>
  1629. <AssemblerScript>define(address,ScheduleOne.Economy.Customer.MinPass)
  1630. define(bytes,40 53 48 83 EC 50)
  1631.  
  1632. [ENABLE]
  1633. //Send@Sintrix|FearlessRevolution
  1634. assert(address,bytes)
  1635. alloc(newmem,$1000,ScheduleOne.Economy.Customer.MinPass)
  1636.  
  1637. label(code)
  1638. label(return)
  1639.  
  1640. newmem:
  1641. mov [rcx+11C],(float)100
  1642.  
  1643. code:
  1644. push rbx
  1645. sub rsp,50
  1646. jmp return
  1647.  
  1648. address:
  1649. jmp newmem
  1650. nop
  1651. return:
  1652. //Send@Sintrix|FearlessRevolution
  1653. [DISABLE]
  1654.  
  1655. address:
  1656. db bytes
  1657.  
  1658. dealloc(*)
  1659.  
  1660. </AssemblerScript>
  1661. </CheatEntry>
  1662. <CheatEntry>
  1663. <ID>1373</ID>
  1664. <Description>"Max Relationship Level"</Description>
  1665. <VariableType>Auto Assembler Script</VariableType>
  1666. <AssemblerScript>define(address,ScheduleOne.NPCs.Relation.NPCRelationData.SetRelationship)
  1667. define(bytes,F3 0F 10 59 10)
  1668.  
  1669. define(address2,ScheduleOne.NPCs.NPC.MinPass)
  1670. define(bytes2,48 89 5C 24 18)
  1671.  
  1672. [ENABLE]
  1673. newmem2:
  1674. //Send@Sintrix|FearlessRevolution
  1675.  
  1676. assert(address,bytes)
  1677. alloc(newmem,$1000,ScheduleOne.NPCs.Relation.NPCRelationData.SetRelationship)
  1678.  
  1679. label(code)
  1680. label(return)
  1681. //Send@Sintrix|FearlessRevolution
  1682. newmem:
  1683.  
  1684. code:
  1685. mov [rcx+10],(float)100
  1686. movss xmm3,[rcx+10]
  1687. jmp return
  1688.  
  1689. address:
  1690. jmp newmem
  1691. return:
  1692.  
  1693. assert(address2,bytes2)
  1694. alloc(newmem2,$1000,ScheduleOne.NPCs.NPC.MinPass)
  1695.  
  1696. label(code2)
  1697. label(return2)
  1698.  
  1699. newmem2:
  1700. push rcx
  1701. mov rcx,[rcx+1F0]
  1702. mov [rcx+10],(float)100
  1703. pop rcx
  1704. //Send@Sintrix|FearlessRevolution
  1705. code2:
  1706. mov [rsp+18],rbx
  1707. jmp return2
  1708.  
  1709. address2:
  1710. jmp newmem2
  1711. return2:
  1712.  
  1713. [DISABLE]
  1714. //Send@Sintrix|FearlessRevolution
  1715. address:
  1716. db bytes
  1717. address2:
  1718. db bytes2
  1719.  
  1720. dealloc(*)
  1721. </AssemblerScript>
  1722. </CheatEntry>
  1723. <CheatEntry>
  1724. <ID>1374</ID>
  1725. <Description>"NPC: Never Panic"</Description>
  1726. <VariableType>Auto Assembler Script</VariableType>
  1727. <AssemblerScript>[ENABLE]
  1728. ScheduleOne.NPCs.NPC.get_IsPanicked:
  1729. db C3
  1730. //Send@Sintrix|FearlessRevolution
  1731. [DISABLE]
  1732. ScheduleOne.NPCs.NPC.RpcWriter___Server_SetPanicked_2166136261:
  1733. db F3 0F 10 05 C8 EE 69 02
  1734. </AssemblerScript>
  1735. </CheatEntry>
  1736. <CheatEntry>
  1737. <ID>1375</ID>
  1738. <Description>"→ Edit Employee Wage"</Description>
  1739. <Options moHideChildren="1"/>
  1740. <VariableType>Auto Assembler Script</VariableType>
  1741. <AssemblerScript>//Send@Sintrix|FearlessRevolution
  1742. [ENABLE]
  1743.  
  1744. aobscanmodule(employeewage,GameAssembly.dll,48 8B D9 75 13 48 8D 0D * * * * E8 82 27)
  1745. alloc(newmem,$1000,employeewage)
  1746. registersymbol(npcEmployee)
  1747. label(code return npcEmployee)
  1748. //Send@Sintrix|FearlessRevolution
  1749. newmem:
  1750. mov [npcEmployee],rcx
  1751.  
  1752. code:
  1753. mov rbx,rcx
  1754. jne GameAssembly.dll+6FEF25
  1755. jmp return
  1756.  
  1757. npcEmployee:
  1758. dw
  1759.  
  1760. employeewage:
  1761. jmp newmem
  1762. return:
  1763. registersymbol(employeewage)
  1764.  
  1765. [DISABLE]
  1766.  
  1767. employeewage:
  1768. db 48 8B D9 75 13
  1769.  
  1770. unregistersymbol(*)
  1771. dealloc(*)
  1772.  
  1773. //Send@Sintrix|FearlessRevolution
  1774. </AssemblerScript>
  1775. <CheatEntries>
  1776. <CheatEntry>
  1777. <ID>1376</ID>
  1778. <Description>"Set Daily Wage"</Description>
  1779. <ShowAsSigned>0</ShowAsSigned>
  1780. <VariableType>Float</VariableType>
  1781. <Address>[npcEmployee]+2F4</Address>
  1782. </CheatEntry>
  1783. </CheatEntries>
  1784. </CheatEntry>
  1785. <CheatEntry>
  1786. <ID>1377</ID>
  1787. <Description>"No Employee Wage"</Description>
  1788. <VariableType>Auto Assembler Script</VariableType>
  1789. <AssemblerScript>define(address,ScheduleOne.Employees.Employee.MinPass)
  1790. define(bytes,40 53 48 83 EC 20)
  1791.  
  1792. [ENABLE]
  1793. //Send@Sintrix|FearlessRevolution
  1794. assert(address,bytes)
  1795. alloc(newmem,$1000,ScheduleOne.Employees.Employee.MinPass)
  1796.  
  1797. label(code)
  1798. label(return)
  1799. //Send@Sintrix|FearlessRevolution
  1800. newmem:
  1801.  
  1802. mov [rcx+2F4],(float)0
  1803.  
  1804. code:
  1805. push rbx
  1806. sub rsp,20
  1807. jmp return
  1808. //Send@Sintrix|FearlessRevolution
  1809. address:
  1810. jmp newmem
  1811. nop
  1812. return:
  1813.  
  1814. [DISABLE]
  1815.  
  1816. address:
  1817. db bytes
  1818.  
  1819. dealloc(*)
  1820.  
  1821. </AssemblerScript>
  1822. </CheatEntry>
  1823. <CheatEntry>
  1824. <ID>1378</ID>
  1825. <Description>"→ Cleaner: No Trash Can Limit"</Description>
  1826. <Options moHideChildren="1"/>
  1827. <VariableType>Auto Assembler Script</VariableType>
  1828. <AssemblerScript>//Send@FearlessRevolution|Sintrix
  1829. [ENABLE]
  1830.  
  1831. aobscanmodule(cleanerTrash,GameAssembly.dll,44 8B 70 20 48 85 C9 0F 84 4A)
  1832. alloc(newmem,$1000,cleanerTrash)
  1833.  
  1834. label(code)
  1835. label(return)
  1836.  
  1837. newmem:
  1838. //Send@FearlessRevolution|Sintrix
  1839. code:
  1840. mov [rax+20],#100
  1841. mov r14d,[rax+20]
  1842. test rcx,rcx
  1843. jmp return
  1844.  
  1845. cleanerTrash:
  1846. jmp newmem
  1847. nop 2
  1848. return:
  1849. registersymbol(cleanerTrash)
  1850.  
  1851. [DISABLE]
  1852. //Send@FearlessRevolution|Sintrix
  1853. cleanerTrash:
  1854. db 44 8B 70 20 48 85 C9
  1855.  
  1856. unregistersymbol(*)
  1857. dealloc(*)
  1858. //Send@FearlessRevolution|Sintrix
  1859. </AssemblerScript>
  1860. <CheatEntries>
  1861. <CheatEntry>
  1862. <ID>1379</ID>
  1863. <Description>"Instructions: Open Clipboard, Click Assigned Trashcans, Value Will Update"</Description>
  1864. <GroupHeader>1</GroupHeader>
  1865. </CheatEntry>
  1866. </CheatEntries>
  1867. </CheatEntry>
  1868. </CheatEntries>
  1869. </CheatEntry>
  1870. <CheatEntry>
  1871. <ID>1380</ID>
  1872. <Description>"→ Cops"</Description>
  1873. <Options moHideChildren="1"/>
  1874. <Color>FFFF00</Color>
  1875. <GroupHeader>1</GroupHeader>
  1876. <CheatEntries>
  1877. <CheatEntry>
  1878. <ID>1381</ID>
  1879. <Description>"No Curfew Violation"</Description>
  1880. <VariableType>Auto Assembler Script</VariableType>
  1881. <AssemblerScript>define(address,ScheduleOne.Law.CurfewManager.get_IsCurrentlyActiveWithTolerance)
  1882. define(bytes,40 53 48 83 EC 20)
  1883.  
  1884. [ENABLE]
  1885.  
  1886. assert(address,bytes)
  1887. alloc(newmem,$1000,ScheduleOne.Law.CurfewManager.get_IsCurrentlyActiveWithTolerance)
  1888. //Send@Sintrix|FearlessRevolution
  1889. label(code)
  1890. label(return)
  1891.  
  1892. newmem:
  1893. mov [rcx+120],0
  1894. mov [rcx+121],0
  1895. code:
  1896. push rbx
  1897. sub rsp,20
  1898. jmp return
  1899. //Send@Sintrix|FearlessRevolution
  1900. address:
  1901. jmp newmem
  1902. nop
  1903. return:
  1904.  
  1905. [DISABLE]
  1906.  
  1907. address:
  1908. db bytes
  1909.  
  1910. dealloc(*)
  1911.  
  1912. </AssemblerScript>
  1913. </CheatEntry>
  1914. <CheatEntry>
  1915. <ID>1382</ID>
  1916. <Description>"Never Suspicious"</Description>
  1917. <VariableType>Auto Assembler Script</VariableType>
  1918. <AssemblerScript>[ENABLE]
  1919.  
  1920. aobscanmodule(stealth,GameAssembly.dll,F3 0F 11 83 18 01 00 00 F3)
  1921. alloc(newmem,$1000,stealth)
  1922.  
  1923. label(code)
  1924. label(return)
  1925.  
  1926. newmem:
  1927. //Send@Sintrix|FearlessRevolution
  1928. code:
  1929. xorps xmm0,xmm0
  1930. movss [rbx+00000118],xmm0
  1931. jmp return
  1932.  
  1933. stealth:
  1934. jmp newmem
  1935. nop 3
  1936. return:
  1937. registersymbol(stealth)
  1938. //Send@Sintrix|FearlessRevolution
  1939. [DISABLE]
  1940.  
  1941. stealth:
  1942. db F3 0F 11 83 18 01 00 00
  1943.  
  1944. unregistersymbol(*)
  1945. dealloc(*)
  1946.  
  1947. </AssemblerScript>
  1948. </CheatEntry>
  1949. <CheatEntry>
  1950. <ID>1383</ID>
  1951. <Description>"Disable Body Search By Cops"</Description>
  1952. <VariableType>Auto Assembler Script</VariableType>
  1953. <AssemblerScript>[ENABLE]
  1954. ScheduleOne.NPCs.Behaviour.BodySearchBehaviour.UpdateSearch:
  1955. db C3
  1956. ScheduleOne.NPCs.Behaviour.BodySearchBehaviour.AssignTarget:
  1957. db C3
  1958. ScheduleOne.NPCs.Behaviour.BodySearchBehaviour.DoesPlayerContainItemsOfInterest:
  1959. db C3
  1960. ScheduleOne.Police.PoliceOfficer.BeginBodySearch:
  1961. db C3
  1962. ScheduleOne.Police.PoliceOfficer.BeginBodySearch_LocalPlayer:
  1963. db C3
  1964. ScheduleOne.Police.PoliceOfficer.BeginBodySearch_Networked:
  1965. db C3
  1966. //Send@Sintrix|FearlessRevolution
  1967. [DISABLE]
  1968. //Send@Sintrix|FearlessRevolution
  1969. ScheduleOne.NPCs.Behaviour.BodySearchBehaviour.UpdateSearch:
  1970. db 48 89 5C 24 10
  1971. ScheduleOne.NPCs.Behaviour.BodySearchBehaviour.AssignTarget:
  1972. db 48 89 5C 24 08
  1973. ScheduleOne.NPCs.Behaviour.BodySearchBehaviour.DoesPlayerContainItemsOfInterest:
  1974. db 48 89 5C 24 08
  1975. ScheduleOne.Police.PoliceOfficer.BeginBodySearch:
  1976. db 48 89 5C 24 10
  1977. ScheduleOne.Police.PoliceOfficer.BeginBodySearch_LocalPlayer:
  1978. db 40 53
  1979. ScheduleOne.Police.PoliceOfficer.BeginBodySearch_Networked:
  1980. db 40 53
  1981. </AssemblerScript>
  1982. </CheatEntry>
  1983. <CheatEntry>
  1984. <ID>1384</ID>
  1985. <Description>"Chill Cops"</Description>
  1986. <VariableType>Auto Assembler Script</VariableType>
  1987. <AssemblerScript>define(address,ScheduleOne.Police.PoliceOfficer.FixedUpdate)
  1988. define(bytes,48 89 5C 24 18)
  1989.  
  1990. [ENABLE]
  1991. //Send@Sintrix|FearlessRevolution
  1992. assert(address,bytes)
  1993. alloc(newmem,$1000,ScheduleOne.Police.PoliceOfficer.FixedUpdate)
  1994.  
  1995. label(code)
  1996. label(return)
  1997.  
  1998. newmem:
  1999. mov [rcx+34C],(float)0
  2000. mov [rcx+350],(float)100
  2001. mov [rcx+354],(float)0
  2002. mov [rcx+358],(float)0
  2003.  
  2004. code:
  2005. mov [rsp+18],rbx
  2006. jmp return
  2007. //Send@Sintrix|FearlessRevolution
  2008. address:
  2009. jmp newmem
  2010. return:
  2011.  
  2012. [DISABLE]
  2013.  
  2014. address:
  2015. db bytes
  2016.  
  2017. dealloc(*)
  2018. //Send@Sintrix|FearlessRevolution
  2019. </AssemblerScript>
  2020. </CheatEntry>
  2021. <CheatEntry>
  2022. <ID>1385</ID>
  2023. <Description>"Disable Police Foot/Car Chase"</Description>
  2024. <VariableType>Auto Assembler Script</VariableType>
  2025. <AssemblerScript>[ENABLE]
  2026. ScheduleOne.Police.PoliceOfficer.BeginFootPursuit_Networked:
  2027. db C3
  2028. ScheduleOne.Police.PoliceOfficer.BeginVehiclePursuit_Networked:
  2029. db C3
  2030. ScheduleOne.Police.PoliceOfficer.CanInvestigate:
  2031. db B0 00 C3
  2032. //Send@Sintrix|FearlessRevolution
  2033. [DISABLE]
  2034. ScheduleOne.Police.PoliceOfficer.BeginFootPursuit_Networked:
  2035. db 48 89 5C 24 10
  2036. ScheduleOne.Police.PoliceOfficer.BeginVehiclePursuit_Networked:
  2037. db 48 89 5C 24 10
  2038. ScheduleOne.Police.PoliceOfficer.CanInvestigate:
  2039. db B0 00 C3
  2040. //Send@Sintrix|FearlessRevolution
  2041. </AssemblerScript>
  2042. </CheatEntry>
  2043. </CheatEntries>
  2044. </CheatEntry>
  2045. <CheatEntry>
  2046. <ID>1386</ID>
  2047. <Description>"→ Plants"</Description>
  2048. <Options moHideChildren="1"/>
  2049. <Color>00FF00</Color>
  2050. <GroupHeader>1</GroupHeader>
  2051. <CheatEntries>
  2052. <CheatEntry>
  2053. <ID>1387</ID>
  2054. <Description>"Drying Rack: Insta-Complete"</Description>
  2055. <VariableType>Auto Assembler Script</VariableType>
  2056. <AssemblerScript>//Send@Sintrix|FearlessRevolution
  2057. [ENABLE]
  2058.  
  2059. aobscanmodule(dryingracktime,GameAssembly.dll,66 0F 6E 70 20)//ScheduleOne.UI.Stations.Drying_rack.DryingOperationUI.UpdatePosition
  2060.  
  2061. alloc(newmem,$1000,dryingracktime)
  2062.  
  2063. label(code)
  2064. label(return)
  2065. //Send@Sintrix|FearlessRevolution
  2066. newmem:
  2067. mov [rax+20],#999999
  2068.  
  2069. code:
  2070. movd xmm6,[rax+20]
  2071. jmp return
  2072.  
  2073. dryingracktime:
  2074. jmp newmem
  2075. return:
  2076. registersymbol(dryingracktime)
  2077.  
  2078. [DISABLE]
  2079. //Send@Sintrix|FearlessRevolution
  2080. dryingracktime:
  2081. db 66 0F 6E 70 20
  2082.  
  2083. unregistersymbol(*)
  2084. dealloc(*)
  2085.  
  2086. </AssemblerScript>
  2087. </CheatEntry>
  2088. <CheatEntry>
  2089. <ID>1388</ID>
  2090. <Description>"Drying Rack: 9999x Capacity"</Description>
  2091. <VariableType>Auto Assembler Script</VariableType>
  2092. <AssemblerScript>define(address,ScheduleOne.ObjectScripts.DryingRack.CanStartOperation)
  2093. define(bytes,40 53 48 83 EC 20)
  2094.  
  2095. [ENABLE]
  2096. //Send@Sintrix|FearlessRevolution
  2097. assert(address,bytes)
  2098. alloc(newmem,$1000,ScheduleOne.ObjectScripts.DryingRack.CanStartOperation)
  2099.  
  2100. label(code)
  2101. label(return)
  2102.  
  2103. newmem:
  2104. mov [rcx+210],#9999
  2105. //Send@Sintrix|FearlessRevolution
  2106. code:
  2107. push rbx
  2108. sub rsp,20
  2109. jmp return
  2110.  
  2111. address:
  2112. jmp newmem
  2113. nop
  2114. return:
  2115.  
  2116. [DISABLE]
  2117.  
  2118. address:
  2119. db bytes
  2120.  
  2121. dealloc(*)
  2122. //Send@Sintrix|FearlessRevolution
  2123. </AssemblerScript>
  2124. </CheatEntry>
  2125. <CheatEntry>
  2126. <ID>1389</ID>
  2127. <Description>"Instant Plant Growth"</Description>
  2128. <VariableType>Auto Assembler Script</VariableType>
  2129. <AssemblerScript>//Send@Sintrix|FearlessRevolution
  2130. define(address,ScheduleOne.ObjectScripts.Pot.LateUpdate)
  2131. define(bytes,48 89 5C 24 18)
  2132.  
  2133. [ENABLE]
  2134.  
  2135. assert(address,bytes)
  2136. alloc(newmem,$1000,ScheduleOne.ObjectScripts.Pot.LateUpdate)
  2137. registersymbol(yieldmult)
  2138. label(code return yieldmult)
  2139.  
  2140. newmem://Send@Sintrix|FearlessRevolution
  2141. mov [rcx+338],(float)999
  2142.  
  2143. code:
  2144. mov [rsp+18],rbx
  2145. jmp return
  2146.  
  2147. yieldmult:
  2148. dd (float)2
  2149.  
  2150. address:
  2151. jmp newmem
  2152. return:
  2153. //Send@Sintrix|FearlessRevolution
  2154. [DISABLE]
  2155.  
  2156. address:
  2157. db bytes
  2158.  
  2159. unregistersymbol(*)
  2160. dealloc(*)
  2161.  
  2162. </AssemblerScript>
  2163. </CheatEntry>
  2164. <CheatEntry>
  2165. <ID>1390</ID>
  2166. <Description>"Max Plant Yield"</Description>
  2167. <VariableType>Auto Assembler Script</VariableType>
  2168. <AssemblerScript>[ENABLE]
  2169. //Send@Sintrix|FearlessRevolution
  2170. aobscanmodule(plantYield,GameAssembly.dll,80 3D CC 6E 06 03 00)
  2171. alloc(newmem,$1000,plantYield)
  2172.  
  2173. label(code)
  2174. label(return)
  2175.  
  2176. newmem:
  2177. mov [rcx+334],(float)999
  2178.  
  2179. code:
  2180. cmp byte ptr [GameAssembly.dll+39C3623],00
  2181. jmp return
  2182.  
  2183. plantYield:
  2184. jmp newmem
  2185. nop 2
  2186. return:
  2187. registersymbol(plantYield)
  2188.  
  2189. [DISABLE]
  2190. //Send@Sintrix|FearlessRevolution
  2191. plantYield:
  2192. db 80 3D CC 6E 06 03 00
  2193.  
  2194. unregistersymbol(*)
  2195. dealloc(*)
  2196.  
  2197. </AssemblerScript>
  2198. </CheatEntry>
  2199. <CheatEntry>
  2200. <ID>1391</ID>
  2201. <Description>"Max Harvest Quality"</Description>
  2202. <VariableType>Auto Assembler Script</VariableType>
  2203. <AssemblerScript>define(address,ScheduleOne.Growing.Plant.MinPass)
  2204. define(bytes,40 53 48 83 EC 50)
  2205. //Send@Sintrix|FearlessRevolution
  2206.  
  2207. [ENABLE]
  2208.  
  2209. assert(address,bytes)
  2210. alloc(newmem,$1000,ScheduleOne.Growing.Plant.MinPass)
  2211.  
  2212. label(code)
  2213. label(return)
  2214. //Send@Sintrix|FearlessRevolution
  2215. newmem:
  2216. mov [rcx+94],(float)999
  2217. mov [rcx+70],(float)999
  2218. code:
  2219. push rbx
  2220. sub rsp,50
  2221. jmp return
  2222.  
  2223. address:
  2224. jmp newmem
  2225. nop
  2226. return:
  2227.  
  2228. [DISABLE]
  2229.  
  2230. address:
  2231. db bytes
  2232.  
  2233.  
  2234. dealloc(*)
  2235.  
  2236. </AssemblerScript>
  2237. </CheatEntry>
  2238. <CheatEntry>
  2239. <ID>1392</ID>
  2240. <Description>"All Pots Have Soil &amp; Water (Just Add Seed)"</Description>
  2241. <VariableType>Auto Assembler Script</VariableType>
  2242. <AssemblerScript>define(address,ScheduleOne.ObjectScripts.Pot.UpdateCanvas)
  2243. define(bytes,48 89 5C 24 10)
  2244.  
  2245. [ENABLE]
  2246.  
  2247. assert(address,bytes)
  2248. alloc(newmem,$1000,ScheduleOne.ObjectScripts.Pot.UpdateCanvas)
  2249.  
  2250. label(code)
  2251. label(return)
  2252. //Send@Sintrix|FearlessRevolution
  2253. newmem:
  2254. mov [rcx+344],(float)20 //SoilCap
  2255. mov [rcx+378],(float)20 //SoilLevel
  2256. mov [rcx+348],(float)5 //WaterCap
  2257. mov [rcx+38C],(float)4.9 //WaterLevel
  2258. code:
  2259. mov [rsp+10],rbx
  2260. jmp return
  2261.  
  2262. address:
  2263. jmp newmem
  2264. return:
  2265.  
  2266. [DISABLE]
  2267.  
  2268. address:
  2269. db bytes
  2270.  
  2271.  
  2272. dealloc(*)
  2273.  
  2274. </AssemblerScript>
  2275. </CheatEntry>
  2276. </CheatEntries>
  2277. </CheatEntry>
  2278. <CheatEntry>
  2279. <ID>1393</ID>
  2280. <Description>"→ Supplier"</Description>
  2281. <Options moHideChildren="1"/>
  2282. <Color>0080FF</Color>
  2283. <GroupHeader>1</GroupHeader>
  2284. <CheatEntries>
  2285. <CheatEntry>
  2286. <ID>1394</ID>
  2287. <Description>"Instant Dead Drop Delivery"</Description>
  2288. <VariableType>Auto Assembler Script</VariableType>
  2289. <AssemblerScript>define(address,ScheduleOne.Economy.Supplier.MinPass)
  2290. define(bytes,40 53 48 83 EC 20)
  2291.  
  2292. [ENABLE]
  2293.  
  2294. assert(address,bytes)
  2295. alloc(newmem,$1000,ScheduleOne.Economy.Supplier.MinPass)
  2296.  
  2297. label(code)
  2298. label(return)
  2299. //Send@Sintrix|FearlessRevolution
  2300. newmem:
  2301. mov [rcx+340],(float)0
  2302.  
  2303. code:
  2304. push rbx
  2305. sub rsp,20
  2306. jmp return
  2307. //Send@Sintrix|FearlessRevolution
  2308. address:
  2309. jmp newmem
  2310. nop
  2311. return:
  2312.  
  2313. [DISABLE]
  2314.  
  2315. address:
  2316. db bytes
  2317.  
  2318.  
  2319. dealloc(*)
  2320.  
  2321.  
  2322. </AssemblerScript>
  2323. </CheatEntry>
  2324. <CheatEntry>
  2325. <ID>1395</ID>
  2326. <Description>"Zero Debt"</Description>
  2327. <VariableType>Auto Assembler Script</VariableType>
  2328. <AssemblerScript>[ENABLE]
  2329.  
  2330. aobscanmodule(supplierdebt,GameAssembly.dll,488B??E8????????FF??????????83????????????74??FF)
  2331. alloc(newmem,$1000,supplierdebt)
  2332. //Send@Sintrix|FearlessRevolution
  2333. label(code)
  2334. label(return)
  2335.  
  2336. newmem:
  2337. mov [rcx+338],(float)0
  2338.  
  2339. code:
  2340. mov rbx,rcx
  2341. call ScheduleOne.NPCs.NPC.MinPass
  2342. jmp return
  2343.  
  2344. supplierdebt:
  2345. jmp newmem
  2346. nop 3
  2347. return:
  2348. registersymbol(supplierdebt)
  2349.  
  2350. [DISABLE]
  2351.  
  2352. supplierdebt:
  2353. db 48 8B D9 E8 00 72 EA FF
  2354. //Send@Sintrix|FearlessRevolution
  2355. unregistersymbol(*)
  2356. dealloc(*)
  2357.  
  2358. </AssemblerScript>
  2359. </CheatEntry>
  2360. <CheatEntry>
  2361. <ID>1396</ID>
  2362. <Description>"Larger Max Cash Order Limit"</Description>
  2363. <VariableType>Auto Assembler Script</VariableType>
  2364. <AssemblerScript>[ENABLE]
  2365.  
  2366. aobscanmodule(deaddroplimit,GameAssembly.dll,F3 0F 10 81 DC 02 00 00 77)
  2367. alloc(newmem,$1000,deaddroplimit)
  2368.  
  2369. label(code)
  2370. label(return)
  2371. //Send@Sintrix/FearlessRevolution
  2372.  
  2373. newmem:
  2374.  
  2375. mov [rcx+2DC],(float)500000000
  2376. code:
  2377. movss xmm0,[rcx+000002DC]
  2378. jmp return
  2379.  
  2380. deaddroplimit:
  2381. jmp newmem
  2382. nop 3
  2383. return:
  2384. registersymbol(deaddroplimit)
  2385. //Send@Sintrix/FearlessRevolution
  2386. [DISABLE]
  2387.  
  2388. deaddroplimit:
  2389. db F3 0F 10 81 DC 02 00 00
  2390.  
  2391. unregistersymbol(*)
  2392. dealloc(*)
  2393.  
  2394. </AssemblerScript>
  2395. </CheatEntry>
  2396. <CheatEntry>
  2397. <ID>1397</ID>
  2398. <Description>"Free Purchases"</Description>
  2399. <VariableType>Auto Assembler Script</VariableType>
  2400. <AssemblerScript>[ENABLE]
  2401.  
  2402. aobscanmodule(phoneprice,GameAssembly.dll,F3 0F 59 41 18 F3 0F 58)
  2403. alloc(newmem,$1000,phoneprice)
  2404.  
  2405. label(code)
  2406. label(return)
  2407. //Send@Sintrix|FearlessRevolution
  2408. newmem:
  2409. mov [rcx+18],(float)0.01
  2410. code:
  2411. mulss xmm0,[rcx+18]
  2412. jmp return
  2413.  
  2414. phoneprice:
  2415. jmp newmem
  2416. return:
  2417. registersymbol(phoneprice)
  2418. //Send@Sintrix|FearlessRevolution
  2419. [DISABLE]
  2420. //Send@Sintrix|FearlessRevolution
  2421. phoneprice:
  2422. db F3 0F 59 41 18
  2423.  
  2424. unregistersymbol(phoneprice)
  2425. dealloc(newmem)
  2426.  
  2427. </AssemblerScript>
  2428. </CheatEntry>
  2429. </CheatEntries>
  2430. </CheatEntry>
  2431. <CheatEntry>
  2432. <ID>1398</ID>
  2433. <Description>"→ Chemistry"</Description>
  2434. <Options moHideChildren="1"/>
  2435. <Color>FFFF00</Color>
  2436. <GroupHeader>1</GroupHeader>
  2437. <CheatEntries>
  2438. <CheatEntry>
  2439. <ID>1399</ID>
  2440. <Description>"Mixing Station: Insta-Complete"</Description>
  2441. <VariableType>Auto Assembler Script</VariableType>
  2442. <AssemblerScript>//Send@Sintrix/FearlessRevolution
  2443. define(address,ScheduleOne.ObjectScripts.MixingStation.get_IsMixingDone)
  2444. define(bytes,48 83 B9 18 02 00 00 00)
  2445.  
  2446. [ENABLE]
  2447.  
  2448. assert(address,bytes)
  2449. alloc(newmem,$1000,ScheduleOne.ObjectScripts.MixingStation.get_IsMixingDone)
  2450.  
  2451. label(code)
  2452. label(return)
  2453. //Send@Sintrix/FearlessRevolution
  2454. newmem:
  2455. mov [rcx+290],#0
  2456. mov [rcx+220],#9999
  2457.  
  2458. code:
  2459. cmp qword ptr [rcx+00000218],00
  2460. jmp return
  2461.  
  2462. address:
  2463. jmp newmem
  2464. nop 3
  2465. return:
  2466.  
  2467. [DISABLE]
  2468. //Send@Sintrix/FearlessRevolution
  2469. address:
  2470. db bytes
  2471.  
  2472.  
  2473. dealloc(*)
  2474. </AssemblerScript>
  2475. </CheatEntry>
  2476. <CheatEntry>
  2477. <ID>1400</ID>
  2478. <Description>"→ Mixing Station: Edit Output Quantity &amp; Quality"</Description>
  2479. <Options moHideChildren="1"/>
  2480. <VariableType>Auto Assembler Script</VariableType>
  2481. <AssemblerScript>define(address,ScheduleOne.UI.Stations.MixingStationCanvas.Update)
  2482. define(bytes,40 53 48 83 EC 20)
  2483. //Send@Sintrix|FearlessRevolution
  2484. [ENABLE]
  2485.  
  2486. assert(address,bytes)
  2487. alloc(newmem,$1000,ScheduleOne.UI.Stations.MixingStationCanvas.Update)
  2488. registersymbol(mixingOutput)
  2489. label(code return mixingOutput)
  2490.  
  2491. newmem:
  2492. mov [mixingOutput],rcx
  2493.  
  2494. code:
  2495. push rbx
  2496. sub rsp,20
  2497. jmp return
  2498.  
  2499. mixingOutput:
  2500. dw
  2501.  
  2502. address:
  2503. jmp newmem
  2504. nop
  2505. return:
  2506.  
  2507. [DISABLE]
  2508. //Send@Sintrix|FearlessRevolution
  2509. address:
  2510. db bytes
  2511.  
  2512. dealloc(*)
  2513.  
  2514. </AssemblerScript>
  2515. <CheatEntries>
  2516. <CheatEntry>
  2517. <ID>1401</ID>
  2518. <Description>"Current Quality In Output Slot"</Description>
  2519. <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">1:Poor
  2520. 2:Standard
  2521. 3:Premium
  2522. 4:Heavenly
  2523. *:Output Slot Empty
  2524. </DropDownList>
  2525. <VariableType>4 Bytes</VariableType>
  2526. <Address>[mixingOutput]+98</Address>
  2527. <Offsets>
  2528. <Offset>38</Offset>
  2529. <Offset>50</Offset>
  2530. <Offset>58</Offset>
  2531. </Offsets>
  2532. </CheatEntry>
  2533. <CheatEntry>
  2534. <ID>1402</ID>
  2535. <Description>"Curent Quantity In Output Slot"</Description>
  2536. <VariableType>4 Bytes</VariableType>
  2537. <Address>[mixingOutput]+98</Address>
  2538. <Offsets>
  2539. <Offset>20</Offset>
  2540. <Offset>50</Offset>
  2541. <Offset>58</Offset>
  2542. </Offsets>
  2543. </CheatEntry>
  2544. </CheatEntries>
  2545. </CheatEntry>
  2546. <CheatEntry>
  2547. <ID>1403</ID>
  2548. <Description>"Chemistry Station: Max Product Quality"</Description>
  2549. <VariableType>Auto Assembler Script</VariableType>
  2550. <AssemblerScript>[ENABLE]
  2551. //Send@Sintrix|FearlessRevolution
  2552. aobscanmodule(productquality,GameAssembly.dll,8B 51 20 45 33 C0 48 8B C8)
  2553. alloc(newmem,$1000,productquality)
  2554.  
  2555. label(code)
  2556. label(return)
  2557.  
  2558. newmem:
  2559.  
  2560. code:
  2561. mov edx,#4 //[rcx+20]
  2562. xor r8d,r8d
  2563. jmp return
  2564.  
  2565. productquality:
  2566. jmp newmem
  2567. nop
  2568. return:
  2569. registersymbol(productquality)
  2570.  
  2571. [DISABLE]
  2572.  
  2573. productquality:
  2574. db 8B 51 20 45 33 C0 //ScheduleOne.ObjectScripts.ChemistryStation.RpcLogic___FinalizeOperation_2166136261
  2575.  
  2576. //Send@Sintrix|FearlessRevolution
  2577. unregistersymbol(*)
  2578. dealloc(*)
  2579.  
  2580. </AssemblerScript>
  2581. </CheatEntry>
  2582. <CheatEntry>
  2583. <ID>1404</ID>
  2584. <Description>"Chemistry Station: Insta-Complete Cooking"</Description>
  2585. <VariableType>Auto Assembler Script</VariableType>
  2586. <AssemblerScript>define(address,ScheduleOne.ObjectScripts.ChemistryCookOperation.get_Recipe)
  2587. define(bytes,48 89 5C 24 10)
  2588.  
  2589. [ENABLE]
  2590.  
  2591. assert(address,bytes)
  2592. alloc(newmem,$1000,ScheduleOne.ObjectScripts.ChemistryCookOperation.get_Recipe)
  2593.  
  2594. label(code)
  2595. label(return)
  2596. //Send@Sintrix|FearlessRevolution
  2597. newmem:
  2598. mov [rcx+38],#9999
  2599.  
  2600.  
  2601. code:
  2602. mov [rsp+10],rbx
  2603. jmp return
  2604.  
  2605. address:
  2606. jmp newmem
  2607. return:
  2608.  
  2609. [DISABLE]
  2610.  
  2611. address:
  2612. db bytes
  2613.  
  2614.  
  2615. dealloc(*)
  2616.  
  2617. </AssemblerScript>
  2618. </CheatEntry>
  2619. <CheatEntry>
  2620. <ID>1405</ID>
  2621. <Description>"Chemistry Station: Perfect Temperature"</Description>
  2622. <VariableType>Auto Assembler Script</VariableType>
  2623. <AssemblerScript>[ENABLE]
  2624.  
  2625. aobscanmodule(bunsenburner,GameAssembly.dll,F3 0F 10 43 28 41)
  2626. alloc(newmem,$1000,bunsenburner)
  2627. //Send@Sintrix|FearlessRevolution
  2628. label(code)
  2629. label(return)
  2630. //Send@Sintrix|FearlessRevolution
  2631. newmem:
  2632. mov [rbx+28],(float)0.55
  2633. code:
  2634. movss xmm0,[rbx+28]
  2635. jmp return
  2636.  
  2637. bunsenburner:
  2638. jmp newmem
  2639. return:
  2640. registersymbol(bunsenburner)
  2641. //Send@Sintrix|FearlessRevolution
  2642. [DISABLE]
  2643.  
  2644. bunsenburner:
  2645. db F3 0F 10 43 28
  2646.  
  2647. unregistersymbol(bunsenburner)
  2648. dealloc(newmem)
  2649.  
  2650. </AssemblerScript>
  2651. </CheatEntry>
  2652. <CheatEntry>
  2653. <ID>1406</ID>
  2654. <Description>"→ Chemistry Station: Edit Output Quantity &amp; Quality"</Description>
  2655. <Options moHideChildren="1"/>
  2656. <VariableType>Auto Assembler Script</VariableType>
  2657. <AssemblerScript>define(address,ScheduleOne.UI.Stations.ChemistryStationCanvas.Update)
  2658. define(bytes,40 57 48 83 EC 20)
  2659.  
  2660. [ENABLE]
  2661. //Send@Sintrix/FearlessRevolution
  2662. assert(address,bytes)
  2663. alloc(newmem,$1000,ScheduleOne.UI.Stations.ChemistryStationCanvas.Update)
  2664. registersymbol(chemoutput)
  2665. label(code return chemoutput)
  2666.  
  2667. newmem:
  2668. mov [chemoutput],rcx
  2669. //Send@Sintrix/FearlessRevolution
  2670. code:
  2671. push rdi
  2672. sub rsp,20
  2673. jmp return
  2674.  
  2675. chemoutput:
  2676. dw
  2677.  
  2678. address:
  2679. jmp newmem
  2680. nop
  2681. return:
  2682.  
  2683. [DISABLE]
  2684. //Send@Sintrix/FearlessRevolution
  2685. address:
  2686. db bytes
  2687.  
  2688. unregistersymbol(*)
  2689. dealloc(*)
  2690.  
  2691. </AssemblerScript>
  2692. <CheatEntries>
  2693. <CheatEntry>
  2694. <ID>1407</ID>
  2695. <Description>"Current Quality In Output Slot"</Description>
  2696. <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">1:Poor
  2697. 2:Standard
  2698. 3:Premium
  2699. 4:Heavenly
  2700. *:Output Slot Empty
  2701. </DropDownList>
  2702. <ShowAsSigned>0</ShowAsSigned>
  2703. <VariableType>4 Bytes</VariableType>
  2704. <Address>[chemoutput]+68</Address>
  2705. <Offsets>
  2706. <Offset>38</Offset>
  2707. <Offset>50</Offset>
  2708. <Offset>58</Offset>
  2709. </Offsets>
  2710. </CheatEntry>
  2711. <CheatEntry>
  2712. <ID>1408</ID>
  2713. <Description>"Current Quantity In Output Slot"</Description>
  2714. <ShowAsSigned>0</ShowAsSigned>
  2715. <VariableType>4 Bytes</VariableType>
  2716. <Address>[chemoutput]+68</Address>
  2717. <Offsets>
  2718. <Offset>20</Offset>
  2719. <Offset>50</Offset>
  2720. <Offset>58</Offset>
  2721. </Offsets>
  2722. </CheatEntry>
  2723. </CheatEntries>
  2724. </CheatEntry>
  2725. <CheatEntry>
  2726. <ID>1409</ID>
  2727. <Description>"Lab Oven: Insta-Complete Baking"</Description>
  2728. <VariableType>Auto Assembler Script</VariableType>
  2729. <AssemblerScript>define(address,ScheduleOne.ObjectScripts.OvenCookOperation.GetCookDuration)
  2730. define(bytes,40 53 48 83 EC 20)
  2731.  
  2732. [ENABLE]
  2733.  
  2734. assert(address,bytes)
  2735. alloc(newmem,$1000,ScheduleOne.ObjectScripts.OvenCookOperation.GetCookDuration)
  2736.  
  2737. label(code)
  2738. label(return)
  2739. //Send@Sintrix|FearlessRevolution
  2740. newmem:
  2741. mov [rcx+40],#9999
  2742. code:
  2743. push rbx
  2744. sub rsp,20
  2745. jmp return
  2746.  
  2747. address:
  2748. jmp newmem
  2749. nop
  2750. return:
  2751. //Send@Sintrix|FearlessRevolution
  2752. [DISABLE]
  2753.  
  2754. address:
  2755. db bytes
  2756.  
  2757. dealloc(*)
  2758.  
  2759. </AssemblerScript>
  2760. </CheatEntry>
  2761. <CheatEntry>
  2762. <ID>1410</ID>
  2763. <Description>"→ Lab Oven: Edit Output Quantity &amp; Quality"</Description>
  2764. <Options moHideChildren="1"/>
  2765. <VariableType>Auto Assembler Script</VariableType>
  2766. <AssemblerScript>define(address,ScheduleOne.UI.Stations.LabOvenCanvas.Update)
  2767. define(bytes,40 57 48 83 EC 30)
  2768.  
  2769. [ENABLE]
  2770. //Send@Sintrix|FearlessRevolution
  2771. assert(address,bytes)
  2772. alloc(newmem,$1000,ScheduleOne.UI.Stations.LabOvenCanvas.Update)
  2773. registersymbol(ovenoutput)
  2774. label(code return ovenoutput)
  2775.  
  2776. newmem:
  2777. mov [ovenoutput],rcx
  2778.  
  2779. code:
  2780. push rdi
  2781. sub rsp,30
  2782. jmp return
  2783.  
  2784. ovenoutput:
  2785. dw 0
  2786. //Send@Sintrix|FearlessRevolution
  2787. address:
  2788. jmp newmem
  2789. nop
  2790. return:
  2791.  
  2792. [DISABLE]
  2793.  
  2794. address:
  2795. db bytes
  2796.  
  2797. dealloc(*)
  2798.  
  2799. </AssemblerScript>
  2800. <CheatEntries>
  2801. <CheatEntry>
  2802. <ID>1411</ID>
  2803. <Description>"Current Quality In Output Slot"</Description>
  2804. <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">1:Poor
  2805. 2:Standard
  2806. 3:Premium
  2807. 4:Heavenly
  2808. *:Output Slot Empty
  2809. </DropDownList>
  2810. <VariableType>4 Bytes</VariableType>
  2811. <Address>[ovenoutput]+50</Address>
  2812. <Offsets>
  2813. <Offset>38</Offset>
  2814. <Offset>50</Offset>
  2815. <Offset>58</Offset>
  2816. </Offsets>
  2817. </CheatEntry>
  2818. <CheatEntry>
  2819. <ID>1412</ID>
  2820. <Description>"Current Quantity In Output Slot"</Description>
  2821. <VariableType>4 Bytes</VariableType>
  2822. <Address>[ovenoutput]+50</Address>
  2823. <Offsets>
  2824. <Offset>20</Offset>
  2825. <Offset>50</Offset>
  2826. <Offset>58</Offset>
  2827. </Offsets>
  2828. </CheatEntry>
  2829. </CheatEntries>
  2830. </CheatEntry>
  2831. <CheatEntry>
  2832. <ID>1413</ID>
  2833. <Description>"Cauldron: Spawn Max Quality Product (No Ingredients Required)"</Description>
  2834. <VariableType>Auto Assembler Script</VariableType>
  2835. <AssemblerScript>define(address,ScheduleOne.ObjectScripts.Cauldron.MinPass)
  2836. define(bytes,40 53 48 83 EC 50)
  2837.  
  2838. [ENABLE]
  2839. //Send@Sintrix|FearlessRevolution
  2840. assert(address,bytes)
  2841. alloc(newmem,$1000,ScheduleOne.ObjectScripts.Cauldron.MinPass)
  2842. label(code return)
  2843.  
  2844. newmem:
  2845. mov [rcx+330],#1
  2846. mov [rcx+334],#4
  2847. jmp code
  2848.  
  2849. code:
  2850. push rbx
  2851. sub rsp,50
  2852. jmp return
  2853.  
  2854. address:
  2855. jmp newmem
  2856. nop
  2857. return:
  2858.  
  2859. [DISABLE]
  2860.  
  2861. address:
  2862. db bytes
  2863.  
  2864.  
  2865. dealloc(*)
  2866.  
  2867. </AssemblerScript>
  2868. </CheatEntry>
  2869. </CheatEntries>
  2870. </CheatEntry>
  2871. <CheatEntry>
  2872. <ID>1414</ID>
  2873. <Description>"→ World"</Description>
  2874. <Options moHideChildren="1"/>
  2875. <Color>FFFF00</Color>
  2876. <GroupHeader>1</GroupHeader>
  2877. <CheatEntries>
  2878. <CheatEntry>
  2879. <ID>1415</ID>
  2880. <Description>"Grab Time Data"</Description>
  2881. <Options moHideChildren="1"/>
  2882. <VariableType>Auto Assembler Script</VariableType>
  2883. <AssemblerScript>define(address,ScheduleOne.GameTime.TimeManager.FixedUpdate)
  2884. define(bytes,48 83 B9 78 01 00 00 00)
  2885.  
  2886. [ENABLE]
  2887.  
  2888. assert(address,bytes)
  2889. alloc(newmem,$1000,ScheduleOne.GameTime.TimeManager.FixedUpdate)
  2890. registersymbol(timeptr)
  2891. label(code return timeptr)
  2892.  
  2893. newmem:
  2894. mov [timeptr],rcx
  2895.  
  2896. code:
  2897. cmp qword ptr [rcx+00000178],00
  2898. jmp return
  2899.  
  2900. timeptr:
  2901. dq 0
  2902.  
  2903. address:
  2904. jmp newmem
  2905. nop 3
  2906. return:
  2907.  
  2908. [DISABLE]
  2909.  
  2910. address:
  2911. db bytes
  2912.  
  2913. unregistersymbol(*)
  2914. dealloc(*)
  2915. </AssemblerScript>
  2916. <CheatEntries>
  2917. <CheatEntry>
  2918. <ID>1416</ID>
  2919. <Description>"Elapsed Days"</Description>
  2920. <ShowAsSigned>0</ShowAsSigned>
  2921. <VariableType>4 Bytes</VariableType>
  2922. <Address>[timeptr]+124</Address>
  2923. </CheatEntry>
  2924. <CheatEntry>
  2925. <ID>1417</ID>
  2926. <Description>"Set Current Time"</Description>
  2927. <ShowAsSigned>0</ShowAsSigned>
  2928. <VariableType>4 Bytes</VariableType>
  2929. <Address>[timeptr]+128</Address>
  2930. </CheatEntry>
  2931. <CheatEntry>
  2932. <ID>1418</ID>
  2933. <Description>"Time Progression Multiplier"</Description>
  2934. <ShowAsSigned>0</ShowAsSigned>
  2935. <VariableType>Float</VariableType>
  2936. <Address>[timeptr]+138</Address>
  2937. </CheatEntry>
  2938. <CheatEntry>
  2939. <ID>1419</ID>
  2940. <Description>"Playtime"</Description>
  2941. <ShowAsSigned>0</ShowAsSigned>
  2942. <VariableType>Float</VariableType>
  2943. <Address>[timeptr]+140</Address>
  2944. </CheatEntry>
  2945. </CheatEntries>
  2946. </CheatEntry>
  2947. <CheatEntry>
  2948. <ID>1420</ID>
  2949. <Description>"Delivery App Timer"</Description>
  2950. <Options moHideChildren="1"/>
  2951. <VariableType>Auto Assembler Script</VariableType>
  2952. <AssemblerScript>[ENABLE]
  2953.  
  2954. aobscanmodule(deliverytime,GameAssembly.dll,8B 4B 3C 33 C0)
  2955. alloc(newmem,$1000,deliverytime)
  2956. registersymbol(arrivaltime)
  2957. label(code return arrivaltime)
  2958. //Send@Sintrix|FearlessRevolution
  2959. newmem:
  2960. mov [arrivaltime],rbx
  2961.  
  2962. code:
  2963. mov ecx,[rbx+3C]
  2964. xor eax,eax
  2965. jmp return
  2966.  
  2967. arrivaltime:
  2968. dw
  2969.  
  2970. deliverytime:
  2971. jmp newmem
  2972. return:
  2973. registersymbol(deliverytime)
  2974. //Send@Sintrix|FearlessRevolution
  2975. [DISABLE]
  2976.  
  2977. deliverytime:
  2978. db 8B 4B 3C 33 C0
  2979.  
  2980. unregistersymbol(*)
  2981. dealloc(*)
  2982.  
  2983. </AssemblerScript>
  2984. <CheatEntries>
  2985. <CheatEntry>
  2986. <ID>1421</ID>
  2987. <Description>"Instant Delivery: Left Alt + Numpad 1"</Description>
  2988. <GroupHeader>1</GroupHeader>
  2989. </CheatEntry>
  2990. <CheatEntry>
  2991. <ID>1422</ID>
  2992. <Description>"Time Until Arrival"</Description>
  2993. <ShowAsSigned>0</ShowAsSigned>
  2994. <VariableType>4 Bytes</VariableType>
  2995. <Address>[arrivaltime]+3C</Address>
  2996. <Hotkeys>
  2997. <Hotkey>
  2998. <Action>Set Value</Action>
  2999. <Keys>
  3000. <Key>18</Key>
  3001. <Key>97</Key>
  3002. </Keys>
  3003. <Value>0</Value>
  3004. <Description>Set Arrival Time To 0</Description>
  3005. <ID>0</ID>
  3006. </Hotkey>
  3007. </Hotkeys>
  3008. </CheatEntry>
  3009. </CheatEntries>
  3010. </CheatEntry>
  3011. </CheatEntries>
  3012. </CheatEntry>
  3013. </CheatEntries>
  3014. </CheatEntry>
  3015. <CheatEntry>
  3016. <ID>459</ID>
  3017. <Description>"--------------------------------"</Description>
  3018. <GroupHeader>1</GroupHeader>
  3019. </CheatEntry>
  3020. <CheatEntry>
  3021. <ID>461</ID>
  3022. <Description>"💥 Author: Send | Shaggy | CamoHax"</Description>
  3023. <GroupHeader>1</GroupHeader>
  3024. </CheatEntry>
  3025. <CheatEntry>
  3026. <ID>454</ID>
  3027. <Description>"🞂 Process: Schedule I.exe"</Description>
  3028. <GroupHeader>1</GroupHeader>
  3029. </CheatEntry>
  3030. <CheatEntry>
  3031. <ID>772</ID>
  3032. <Description>"✔ Table Version: 1.5.7.4"</Description>
  3033. <GroupHeader>1</GroupHeader>
  3034. </CheatEntry>
  3035. <CheatEntry>
  3036. <ID>1317</ID>
  3037. <Description>"✔ Game Version: 0.3.4f8 (Verify: https://store.steampowered.com/news/app/3164500)"</Description>
  3038. <GroupHeader>1</GroupHeader>
  3039. </CheatEntry>
  3040. <CheatEntry>
  3041. <ID>460</ID>
  3042. <Description>"⚡ Discord "</Description>
  3043. <Color>8080FF</Color>
  3044. <VariableType>Auto Assembler Script</VariableType>
  3045. <AssemblerScript>[ENABLE]
  3046.  
  3047. {$lua}
  3048. shellExecute("https://discord.gg/NTFcdAUWxb")
  3049.  
  3050. {$asm}
  3051. [DISABLE]
  3052.  
  3053.  
  3054. </AssemblerScript>
  3055. </CheatEntry>
  3056. <CheatEntry>
  3057. <ID>458</ID>
  3058. <Description>"--------------------------------"</Description>
  3059. <GroupHeader>1</GroupHeader>
  3060. </CheatEntry>
  3061. </CheatEntries>
  3062. <UserdefinedSymbols/>
  3063. <Signature>
  3064. <SignedHash HashSize="132">09%pW?11L}oqcGEU^Br(-=xttbvD)?d2m2ft@x*b6YL*.M!ZlfM.:iKCWe+77DZ*Zfk0ppv:w5F[HK6T7b@kIu,HKtTJG@v.@V#JXSRN.nVAm?*w51DVL704%;,c6pr{W:F/]!#b?#TAl%9Z6zJDRM81xwt$dbj@(JKig</SignedHash>
  3065. <PublicKey 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  3066. </Signature>
  3067. </CheatTable>
  3068.  
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