Advertisement
LNFan

Solo Temenos Route v1.0

Mar 12th, 2024 (edited)
299
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 26.64 KB | None | 0 0
  1. These are my notes for a Temenos solo speedrun in Octopath Traveler II.
  2.  
  3. Sample vid (no-mic): https://youtu.be/yjf2B4-jc5c
  4. Sample vid (commentated version): https://youtu.be/v0k-RQj5Q6E
  5.  
  6. This route saves time by skipping several towns (Tropu/Merry Hills/Montwise/Timber) and using cheaper armor to get by. It also saves money by using Catapult along with Victory Ring and Lost Tribe Axe, replacing several Hired Help usages. In exchange, there's some slower item pickups in the early game, and exploration is a bit riskier as Temenos is less bulky. The Cubaryi fight also has more variations with a bit more risk, though it still has a high win rate. (Kaldena is actually easier, albeit longer.)
  7.  
  8. EXP/JP/Money-wise, the route is mostly comfy, with a spare 15k Beastlings for the final dungeon too. The only minor issue with JP is that Hale and Hearty may need to be delayed, depending on encounters. It is guaranteed before Stormhail though, which is the section where it actually matters most for.
  9.  
  10. Castti rules from speedrun leaderboards:
  11. - is only to be used for soothing the Montwise mountain guard
  12. - cannot gain exp/jp in battle
  13. - cannot use skills
  14. - must flee or defend in turns
  15. - if KOed, Temenos is allowed to fight and win
  16.  
  17. Also, thanks to:
  18. - Xazu and Doid for answering my questions
  19. - Dalia and Z3R01337 for their notes, which I used for parts of early game
  20. - Sneaky314k and YTreds for their work on previous solos of this
  21.  
  22. Tips:
  23. - Latent Fireball does 1 shield chip to everything. Latent can be freely used anywhere. There's only one coerce in Delsta later that slows down without it, but we're extremely likely to build it by then and have an alternative with magic.
  24. - Elem Barrage x2 always hits at least 4 and up to 6, so it has reasonable odds to defeat a Cait/Puff (5 HP) if you want to conserve stones. Latent barrage guarantees the win because it always breaks the Cait/Puff.
  25. - If you get Chubby/King Puff/Queen Puff, you can usually afford Evil Ward if you want, just watch cursor for Mystic Staff versus Cubaryi. And skip money based on Cait/Puffs to save time, etc or use more HHGs in place of catapult, etc.
  26.  
  27. =============================
  28.  
  29. Time starts when confirming Temenos on the character select screen
  30. Spam basic attack through Aelfrics cutscene
  31. Guide Crick
  32. Sword x2 or Staff x2 to break Mountain Ape I and flee
  33.  
  34. Get Shadow S in Vados' house
  35. Coerce Vados (Holy Light twice)
  36. Get Light S in dungeon
  37. Skeletons:
  38. T1: Light S
  39.  
  40. Get Pilgrim Rod in dungeon back hidden path
  41. Item menu after ladder:
  42. - Pilgrim Rod
  43. Get Light S in right church room before boss
  44.  
  45. Felvarg (3,600 HP) (5 shields) (Sword Ice Light)
  46. T1: Holy Light, Sacred Slash
  47. T2: Holy Light, Cover
  48. T3: Defend, Sacred Slash x4
  49. T4: Holy Light (breaks), Stone S
  50. T5: Holy Light x4, Cover x2
  51. T6: Holy Light, Sacred Slash
  52. T7: Heal Wounds, Sword
  53. T8: Holy Light, Defend
  54. T9: Holy Light x4, Sword x4 (breaks)
  55. T10: Holy Light x3, Stone S
  56. Notes:
  57. - T4's Holy Light and T9's Sword x4 are the two breaking turns
  58. - T7's Heal Wounds can be swapped to T6 or T8 (or to a grape)
  59.  
  60. Break/Flee single encounters:
  61. - Mountain Ape I, Aggressive Ant, Meep, Frost Mole I & II: staff (there's two monkeys, and if you broke one in ch1, you can identify second monkey if it's shield is not shown. The other monkey is not weak to staff.)
  62. - Night Raven: light
  63. - else: LATENT freely
  64. Heal Wounds/Grape/Plum as needed (but preserve 1 grape for Castti, Heal Wounds restores 130 HP)
  65.  
  66. Go to Southern Clockbank Highroad
  67. Get 6300
  68. Go back and walk after encounter to avoid second
  69.  
  70. Walk to New Delsta to hopefully skip encounter
  71. Tag New Delsta
  72. Buy:
  73. - 1 Unearring Earring
  74. Go to Diamante Estate
  75. Get 1200
  76.  
  77. TP New Delsta
  78. Walk to enter and exit Delsta Harbor
  79. Get Herb of Serenity (optionally walk a bit)
  80. Tag Abandoned Village, exit
  81.  
  82. Rotate Day/Night for Soulstone Shop (15%)
  83.  
  84. Sell:
  85. - Herb of Serenity
  86. Buy:
  87. - 1 Fire S
  88. - 1 Ice S
  89. - 1 Thunder S
  90. - 2 Shad M
  91. - 4 Light M
  92. [Note: if Cait/Puff after Scholar, try Elem Barrage x2 (use LATENT if you have it). Before Scholar, use Light M and later in Crackridge, use Light M on Armor Eater and break with Staff to flee. Skip Dinner Twin quest in Canalbrine.]
  93.  
  94. Go toward Winterbloom area
  95. In Scholar screen, walk right to get Ice M
  96. KO battle with Shad M
  97. Walk into and exit shrine for autosave
  98. KO again w/ Shad M
  99. (If you got encounter before entering shrine and got bear, it needs Holy Light x3 follow-up. Skip the autosave and walk to the guild. If you still get a third encounter, then you must S+Q the Conning screen and coerce + flee the NPC.)
  100. Get Scholar, menu:
  101. - Lightning Bolt + Elem Barrage
  102. - Evasive Maneuvers on
  103.  
  104. TP Delsta Harbor
  105. Boat to Totohaha port (second option)
  106.  
  107. Break/Flee encounters:
  108. - 1 shield Island Froggen/Lloris: lightning bolt
  109. - Motley Slug: staff
  110. - any other single enemy: LATENT staff x2
  111.  
  112. In West Tropuhopu, get Light M
  113. KO enc w/ Light M
  114.  
  115. Go to Southern Nameless Village Traverse save point
  116. S+Q on left side
  117. Walk and slow boat all the way
  118. Tag Nameless Village
  119.  
  120. TP Totohaha port
  121. Boat to Canalbrine (second option)
  122.  
  123. Start Temenos 2
  124. Guide dinner table NPC beside tavern
  125. Go to night and talk to NPC to do quest
  126. [skip this quest if you got Cait/Puff money]
  127.  
  128. Buy
  129. - Critical Earring
  130. Talk to 2 Story NPCs
  131.  
  132. Give grape to Castti, options:
  133. - YES (to first prompt, don't mash)
  134. - NO (to second prompt; if you misclicked, Tavern her for now but flee rates get worse still)
  135.  
  136. Canalbrine encounters, flee/break:
  137. - Hermit Conch - breaks to Staff
  138. - Ocean Lizardman I (has 1 shield) - breaks to Staff/Ice
  139. - all other Day battles - break to ice
  140.  
  141. Exit and go toward Conning
  142. Run a little on Canalbrine Bridge until chest, then walk to skip encounter
  143.  
  144. in 1st Conning Map, run just past Save Point and go to NIGHT
  145. KO Scorpions w/ Ice M
  146. Walk mostly to get Wind M on right and go to next map
  147.  
  148. Go to night as you approach steps going to bottom-right water
  149. Force Scorpion encounter on docks
  150. KO w/ Light M
  151.  
  152. Go to DAY and get Unerring Bracelet
  153. Fast boat over water but walk the land portions (can actually still full run the map but walking is smidge safer)
  154.  
  155. Tag Conning
  156. Get Apothecary Job
  157. Get Rainbow Bottle
  158.  
  159. TP Delsta Harbor
  160. Get Inventor + Step Ahead
  161.  
  162. TP Delsta Harbor
  163. Boat to Crackridge Harbor (First Option)
  164.  
  165. Crackridge Harbor encounter weaknesses:
  166. - Gabbrodillo - staff
  167. - Eggling - fire
  168. - 1 shield mole - ice
  169. - 2 shield mole - ice, staff
  170.  
  171. Menu:
  172. - Temenos to APOTHECARY
  173. - Step Ahead on (in fourth slot)
  174. - Heal Wounds
  175. Rotate Day/Night and flee harbor battle
  176.  
  177. In Southern Crackridge Wilds, go to Night near top of long flight of steps
  178. KO encounter w/ 1 Light M, 1 Light M
  179. Heal and get 6400
  180. Walk a bit when exiting the screen
  181.  
  182. In Western Crackridge Wilds, walk a bit to Save Point
  183. S+Q
  184. Tag Crackridge (can run from Save Point)
  185.  
  186. Exit and safety save
  187. Go to night and KO encounter w/ 1 Light M, 1 Wind M
  188. Get 8500
  189. Go to Gravell area (skip Merch for now)
  190.  
  191. In Western Gravell Wilds, walk left
  192. Get Pom L
  193. S+Q on right of Save Point
  194. Walk into Ivory Ravine
  195.  
  196. Walk until you approach ladder, then run remainder
  197. Get Lost Tribe Axe
  198.  
  199. TP Abandoned Village
  200.  
  201. Item menu:
  202. - Lost Tribe Axe on
  203. - Unerring Bracelet on (in second slot with +)
  204. Job Menu:
  205. - Temenos to Inventor
  206.  
  207. Rotate Day/Night for Accessory + Armor shop (50% for both or 20% for Herb + Armor)
  208. Buy
  209. - 1 Horned Helm (equip)
  210. - 2 Empowering Ring (equip only one in first slot)
  211. Heal
  212. [if you get Soulstone shop, you can optionally buy 1 Light M to replace and skip picking up the Fire M later, as it makes Vados safer in case of non-crit]
  213.  
  214.  
  215. TP Conning, go toward Sai
  216. Walk to skip Conning battle
  217. If you get Bird and Crab battle, you have more accuracy now, so do
  218. T1: Defend
  219. T2: (Tab to Axe) Catapult Sword x3
  220.  
  221. In first Sai map, go to NIGHT near Fire M
  222. Get Fire M
  223. KO night encounter with
  224. T1: (Tab to Axe) Catapult Sword x2
  225.  
  226. Go to Southern Sai Sands
  227. When you pass the line of the Pom M chest, go to NIGHT for same battle
  228. T1: (Tab to Axe) Catapult Sword x2
  229.  
  230. Get 6200
  231. Get Pom M
  232.  
  233. Go to Western Sai and go to night near gate to KO battle again
  234. Get Reinforcing Jam
  235.  
  236. Go to Eastern Ku Sands
  237. Walk a bit and go left to get Pom L
  238.  
  239. Go back to Sai area and back into Ku
  240. Walk a bit and go left to get Firestarter
  241.  
  242. TP Crackridge, exit
  243. Go to night near Save Point
  244. KO Armor Eater battle with same catapult x2 as before
  245.  
  246. Optionally get Thunder M (only if you used up your Fire M or if you want a spare, but it's rarely needed)
  247. Get Merchant Job and MENU
  248.  
  249. Menu:
  250. - Temenos to CLERIC
  251. - learn MYSTICAL STAFF
  252. - Temenos to Merchant
  253. - learn Collect + Sidestep + Hired Help
  254. Support Skills:
  255. - Grows on Tree (second slot)
  256. - Boost Start (third slot)
  257.  
  258. Get Thunder L and go to NIGHT asap
  259. KO Gravell battle (2 Dreadwing and Creepy Fledgling):
  260. T1: Defend
  261. T2: HHG x4
  262.  
  263. Tag Gravell, exit
  264. Get 23.5k
  265.  
  266. TP Gravell, exit
  267. Go to NIGHT just after bridge
  268. KO battle again
  269. Get Starsplitter + Herb of Serenity
  270.  
  271. TP Gravell
  272. Get Quartz Shield
  273.  
  274. Item:
  275. - Quartz Shield on
  276.  
  277. TP Canalbrine
  278. Recruit Castti
  279. Go to Lucian's house to do story deductions
  280. Go to Tavern
  281. Deposit Castti
  282.  
  283. Coerce Vados
  284. T1: Mystical Staff
  285. T2: Staff x4
  286. T3: Staff
  287. T4+: if blind, keep boosting Staff to finish
  288.  
  289. Go to church
  290. GUIDE Wealthy Boy's Father - do NOT forget to do this
  291.  
  292. On boat, walk all the way (except for ladder)
  293. Go to top of ladder
  294. Get 5600
  295. NIGHT just after save point, before boss
  296.  
  297. Vados
  298. T1: Fire M
  299. T2: HHG x4
  300. T3: Thunder L (very rare and unlucky range but the 1800 HP wisps must be KOed to win. Any M works too if guards KOed wisps.)
  301.  
  302. TP Crackridge
  303. Start Temenos 3C
  304.  
  305. Job Menu:
  306. - (if cait/puff, do Apothecary + 3 Skills, then Inventor, and put Hale and Hearty over Grows on Trees)
  307. - Temenos to Inventor
  308. Equipment menu:
  309. - Lost Tribe Axe on
  310.  
  311. Use inn for story
  312. Guide Reiza
  313.  
  314. Go to Eastern Crackridge Wilds
  315. Go to NIGHT after about 6s near ruins
  316. Get 9200
  317. Battle:
  318. T1: (Tab to Axe) Catapult x2
  319. (nighttime is optimal for caught by surprises as you still win without the boost start BP if it's night)
  320.  
  321. Enter Fellsun Ruins
  322. Walk a bit to get Pom L
  323. See glittering item (Mysterious Notebook)
  324.  
  325. Get Jade Staff
  326. Go right to finish chapter
  327.  
  328. Menu (whenever 630+ JP):
  329. - Job to Apothecary + learn 3 skills
  330. - Hale and Hearty over Grows on Trees
  331.  
  332. TP New Delsta
  333. Talk to Wealthy Boy to do quest
  334. Item menu:
  335. - use Sharp M
  336. - Lychee S (if needed)
  337. - grape to heal
  338.  
  339. Avoid Throne cutscene (walk a few steps down of Save Point and go up after passing sewer ladders)
  340. Go to game parlor
  341. Coerce Dealer (dagger, fire, ice, light):
  342. T1: LATENT Staff x3 (or Holy Light three times)
  343.  
  344. Go out to do Victory Ring quest
  345. GUIDE Thoughtful Husband - do NOT forget this
  346.  
  347. TP Flameschurch
  348. Go to tavern
  349. Get Castti
  350.  
  351. Go toward Borderfall
  352. Flee battles (unless Castti is KOed, in which case, you can catapult x3)
  353.  
  354. Get Thunder M (spare, use anytime)
  355. Go to night when entering Montwise map with the guard
  356.  
  357. At Stormhail Pass, menu:
  358. - Victory Ring on Temenos (over the HP ring)
  359. - Olive on Castti (if KOed)
  360. - Grape/Plum Temenos to full
  361. [do Hale and Hearty if you haven't already too]
  362.  
  363. Soothe guard
  364.  
  365. Stay on NIGHT and force battle
  366. Defend until Castti is KOed
  367. Then KO w/ (Tab to Axe) Catapult Sword x2
  368.  
  369. In tunnel, after ladder, as you walk up wooden plank platform, go to NIGHT
  370. If you survive a surprise, you can win any battle except monkeys too
  371. KO battle
  372. Go to DAY
  373.  
  374. Aside from Winged Serpent/Monkeys, all battles can be KOed with
  375. T1: (Tab to Axe) Catapult Sword x3
  376.  
  377. Winged Serpent battle is same but needs extra BP:
  378. T1: Defend
  379. T2: (Tab to Axe) Catapult Sword x4
  380.  
  381. if surprised by Winged Serpent:
  382. T1: (Tab to Catapult Spear) (Tab to primary Axe) Catapult Spear x3
  383.  
  384. 2 Monkeys battle, if you go 2nd/3rd on T2:
  385. T1: Spring Boots
  386. T2: (Tab to Catapult's Dagger)(Tab to primary Axe) Catapult Dagger x4
  387. T3: Thunder L
  388.  
  389. Any Monkey battle otherwise:
  390. T1: Thunder L
  391. T2: (Tab to Catapult's Dagger)(Tab to primary Axe) Catapult Dagger x4
  392.  
  393. If no large stone for Monkey, then flee or try
  394. T1: Crit Scope Apeking II
  395. T2: (Tab to Catapult's Dagger)(Tab to primary Axe) Catapult Dagger x4
  396. T3: Thunder M
  397.  
  398. Note you have a 70% chance of avoiding the bad 6125 HP Apeking II
  399. Northern Montwise Pass night encounter table:
  400.  
  401. % $ Exp JP
  402.  
  403. 20% 1065 204 86 Winged Serpent, Wild Weasel
  404. 20% 1140 238 92 Winged Serpent x2
  405. 20% 1185 289 96 Mountain Apeking II, Mountain Apeking I
  406. 10% 1323 298 121 Mountain Ape VI x2, Mountain Apeking II
  407. 20% 1284 284 122 Horned Fly x2, Mountain Goat
  408. 10% 1164 277 101 Mountain Goat x2, Mountain Ape VI
  409.  
  410. Go to Stormhail area
  411. When you pass second torch and are on steps going down, go to NIGHT to KO Stormhail battle
  412. Walk the remainder of the map
  413.  
  414. Aside from Snow Leopard, battles can be KOed with
  415. T1: Defend
  416. T2: (Tab to Axe) Catapult Sword x4
  417.  
  418. Snow Leopard Battle:
  419. T1: Defend
  420. T2: (Tab to Catapult's Bow) (Tab to primary Axe) Catapult Bow x4
  421.  
  422. if surprised, do x3 with catapult glitch for extra damage based on weapon needed:
  423. Frost Moleking II - spear
  424. Plains Drake + Moleking I - bow
  425. Bat - any
  426.  
  427. if surprised by Reptalios/Snow Leopard, flee asap
  428.  
  429. Get 15k
  430. Enter Beneath the wall
  431. Walk remainder of map
  432.  
  433. Stormhail night encounters (+weapon type needed for surprise):
  434.  
  435. % $ Exp JP
  436.  
  437. 15% 1050 214 85 Frost Moleking II, Frost Moleking I
  438. 15% 1590 301 130 Lightning Elemental x2, Frost Moleking II
  439. 10% 1545 258 125 Frost Moleking I x2, Plains Drake
  440. 15% 1824 252 184 Albino Bat x4
  441. 15% 1710 281 139 Plains Drake x2, Snow Leopard
  442. 15% 1320 242 106 Snow Leopard x2
  443. 15% 1320 274 106 Reptalios x2
  444.  
  445. Tag Stormhail
  446. Start Temenos 3S
  447.  
  448. Go right to headquarters
  449. Go right to cutscene
  450. Go right to Vados' body
  451.  
  452. Go left to get Knight's Armor
  453.  
  454. Item menu:
  455. - Knight's Armor on
  456. - Olive on Castti
  457.  
  458. Tavern:
  459. - deposit Castti
  460. Use inn for story
  461. Do Crick ghost sequence
  462. [optional 18s Light L in ceiling if you want, not recommended]
  463.  
  464. Enter Forbidden Shrine
  465. GO TO DAY - IT OFTEN SETS IT TO AUTO-NIGHT ON ENTRY
  466. Go to night when approaching stairs near the gray chest
  467.  
  468. Battle:
  469. T1: Defend
  470. T2: (Tab to Axe) Catapult Sword x4
  471.  
  472. if caught by surprise, just do
  473. T1: Catapult Axe x3
  474. as it KOs most things. May need to tab to axe for extra tap or so too.
  475.  
  476. if remnant + armor does buff, you can use spare L stone with catapult
  477. if 15% Revenant + Remnant, flee
  478.  
  479. Encounter table:
  480. 15% 1200 242 98 Accursed Armor x2 3746
  481. 15% 1824 252 184 Albino Bat x4 1796
  482. 15% 1200 242 98 Thunder Remnant, Accursed Armor 4215, 3746
  483. 15% 1620 257 132 Plains Drake x2, Frostwing Serpent 3160, 3493
  484. 15% 1845 278 149 Light Guardian Mk.II x2, Lightning Elemental 3884, 2370
  485. 15% 2220 349 104 Revenant, Thunder Remnant 6666, 4215
  486. 10% 1650 297 135 Lightning Elemental x2, Thunder Remnant 2370, 4215
  487.  
  488. Walk the remainder of the map
  489. Get 15k
  490.  
  491. MENU at save point (should be Lv18+ for boss):
  492. - Temenos to Merchant
  493. - 2 Empowering Rings on
  494. - heal wounds to max
  495.  
  496. Save
  497. Go to NIGHT before boss
  498.  
  499. ====================
  500. ====================
  501.  
  502. Cubaryi (53,500 HP) (5 shields) (weak to Spear Axe Staff)
  503.  
  504. This fight has a lot of edge cases due to summon/turn order RNG, but the basic concept is to break her, do 40k worth of damage via Vets/Beastlings (with max boost of cap 9,999 damage), and then usually extra vets/beasts before or after the break for the other 13.5k damage. Below, I list the most common winning combinations, then specifics for how to play starting from T2.
  505.  
  506. Cubaryi's first action is always a null shield that cancels the night debuff. Sometimes, you can break before she casts the shield, in which case HH Beastlings hit cap, but if she cancels the night debuff, HH Vets are needed to do cap 9999s on her.
  507.  
  508. Summon on turn 1 always. The NPC will always break either 1 or 2 shields each turn and if he doesn't block any attacks, he will always stay for 6 or 7 shield breaks total, usually across three or four turns. He also heavily favors the 2 shield attack.
  509.  
  510. Adapt based on your summon's actions and the turn order and always try to pivot to one of the first three winning combinations below.
  511.  
  512. This route assumes you use 60k on this battle, but you can often get a Collect or lucky turn order to save money. (The 16k collect money is not mandatory but makes chapter 4 encounters safer or can speed up the shopping menu.)
  513.  
  514. Winning combinations with 5 BP are below:
  515. 1) Cubaryi is at 1 shield and you do HHB x3, HHV x4 (guaranteed win, 45k)
  516. 2) Cubaryi is at 2 shields and you do HHV x4, HHV x3 (80% win rate, needs first set to break 2 shields, 60k)
  517. 3) You have 1 Sidestep OR Max HP and NPC breaks for you. You do HHV x4, Defend, HHV x4 (guaranteed win, 60k, most common).
  518. (note: if night debuff is up, HHV x4 can be swapped for HHB x4 to save money)
  519.  
  520. Winning combinations with 4 BP if desperate:
  521. 4-6) NPC breaks while you have 1 Sidestep OR Max HP:
  522. - 4) HHV x4, and she has DEFENSE BUFF: HHG x1, HHV x3 (unfavored range, 67k)
  523. - 5) HHV x4, and she has DEFENSE BUFF but you can SAFELY POM UP: Pom S, HHV x4 (guaranteed win, 60k)
  524. ["safely pom up" usually means you go first on last turn or have Sidestep still]
  525. - 6) if she has NO BUFF: HHV x4, Defend, HHV x3 (guaranteed win, very rare case, 60k)
  526.  
  527. Example Script 1:
  528. T1: Summon
  529. T2: Defend / Sidestep / Mystic Staff / Pom S
  530. [adapt from here; we'll assume worst case, going later in turn order on T2+T3, which is T2 Defend]
  531. T3: Sidestep (assumes NPC breaks)
  532. T4: HHV x4
  533. T5: Defend / Collect
  534. T6: HHV x4
  535.  
  536. Example Script 2:
  537. T1: Summon
  538. T2: Defend / Sidestep / Mystic Staff / Pom S
  539. [adapt from here; we'll assume best turn order, going first T2, which is T2 Mystic Staff and NPC breaks]
  540. T3: HHB x4
  541. T4: Defend
  542. T5: HHV x3
  543.  
  544. Example Script 3:
  545. T1: Summon
  546. T2: Defend / Sidestep / Mystic Staff / Pom S
  547. [adapt from here; we'll assume decent turn order, going later T2 but first T3, so do T2 Pom S]
  548. T3: HHB x3 (if 1 shield left)
  549. T4: HHV x4
  550. or
  551. T3: HHV x4 (if 2 or 3 shields left)
  552. T4: HHV x3
  553.  
  554. Specific turn-by-turn guide:
  555. Turn 1 is always a summon. For turn 2, based on turn order and your NPC's actions:
  556.  
  557. - if you go FIRST ON T2, ALWAYS DO T2 MYSTIC STAFF. If NPC breaks after that, do T3 HHB x4, T4 Defend, T5 HHV x3 for the win. If NPC did not break, try to pivot to one of the other winning combinations above.
  558.  
  559. - if you go second on T2 but first on T3, do T2 Pom S. On T3, if she is at 1 or 2 shields, do winning combination 1) or 2) above. So HHB x3 HHV x4 if 1 shield or HHV x4 HHV x3 if 2 shields. If she's at 3 shields, try HHV x4 x3 anyway but it's probably a loss. Need high crits and lucky vets weapon types if you are that unlucky.
  560.  
  561. - if you go third on T2 but first on T3, do T2 Sidestep, then T3 Mystic Staff to go into combination 3)
  562.  
  563. - if you go second/third on T2 AND second/third on T3, do T2 Defend. Do T3 Sidestep and hope the NPC breaks for you to go into combination 3). If the NPC does not break after T3, try to survive and still go into one of the first three winning combinations, optionally re-summoning to hope NPC blocks an attack.
  564.  
  565. Optional tips for battle:
  566. - if NPC leaves, you often need to re-Summon. Even if she's at 1 shield, NPC breaking gives chances for them to block an attack for you. (A semi-common case is NPC leaving between T1 and T2, which often needs you to re-Summon on T2 and hope for good RNG.)
  567. - most scripts Defend after she un-breaks so that the final Vets get an extra BP. If you already go first next turn, you can Collect instead (usually ~76%-79% Collect for 16k, which is NOT mandatory but can speed up menus and gives extra money to toss around in last dungeon)
  568. - you sometimes have to assume the NPC will use his 2 shield attack to break for you, so fight assuming that will happen. Sometimes, if the situation is dire, you have to fight assuming the NPC will block an attack as well.
  569. - even if it doesn't work out, the resets and retries are fast, and the fight has a very high winrate if played correctly
  570. - Temenos at full HP can survive almost any of Cubaryi's attacks except for her special boost mode attack, when the energy is surging around her. Similarly, 1 Sidestep will survive any of her attacks.
  571. - lastly, there's opportunities for bonus damage, extra Sidesteps, extra collect chances, etc. If turn order and summon RNG is extremely lucky, you can even re-break and use Guards/L stone/etc to save money. (Ex, if NPC chips to 3 shields after un-break, you can HHB x3 -> L stone to win and save 15k.) It's too much detail to go over all edge cases in this guide, but I'd suggest practicing the fight's variations and seeing where you can shave an action, gain an extra Sidestep/Collect chance, chip extra shields, etc. It isn't mandatory to learn them though; I've covered the most common winning cases above.
  572.  
  573. [if you both Collected and got early break for only HHB + HHV used, then you used 30k, not the routed 60k, so you can skip the 28k in the next chapter. Sell right when you get to the village and continue to the final dungeon immediately. Want 112k+ going into dungeon.]
  574.  
  575. Finish chapter
  576. TP Nameless Village
  577. Start Temenos 4
  578. Guide Shirlutto
  579. Enter woods and Safety Save
  580.  
  581. Go to night after saving
  582. Battle (2 Remnants):
  583. T1: HHM x3
  584. T2: Flee
  585. Go to day and walk to get 28k
  586.  
  587. TP Nameless Village
  588.  
  589. Equipment menu: (if you collected Cubaryi, can skip the armor removals and selling of them)
  590. - unequip all
  591. - equip Unerring Bracelet
  592. - equip Quartz Shield
  593.  
  594. Sell at shop until 112k+ if possible:
  595. - Starsplitter
  596. - Firestarter
  597. - Lost Tribe Axe
  598. - Jade Staff
  599. - Horned Helm
  600. - Knight's Armor
  601. - 2 Empowering Ring
  602. - Victory Ring
  603. - Refreshing Jam
  604. - Pilgrim Rod, M or L stones, Lychees, Nuts, etc
  605.  
  606. You want 112k+ to have a spare HH beastlings for the final dungeon.
  607. (104k+ suffices too, but it'll be a spare HHG guards instead. You can break and flee a lot of encounters to save money too.)
  608.  
  609. Go back to dungeon and S+Q on left of Save Point
  610. Run until you approach 2 torches and steps going downward (just before the gray chest)
  611. Go to NIGHT to break and flee Remnants again
  612. Walk remainder of map (can run a tiny bit)
  613. Optionally talk to Shirlutto for healing food if you're out of restoratives
  614.  
  615. In Rifted Rock, CHECK THAT IT IS DAY
  616. Walk all the way
  617. When you reach very top left of stairs, go to NIGHT
  618.  
  619. Break/Flee/KO the encounter
  620.  
  621. Encounters with night debuff depending on your money:
  622. - any Skeletons: HHM x2 to break, flee
  623. - any Revenant: HHB x3
  624. - Elementals: Defend -> HHG x4 (or HHB x3 if surprised)
  625. - Lord of the Flies: Defend -> HHG x4 (or HHB x3 if surprised)
  626. The 30% Revenants break to Mystic Staff/HHG/HHM. HHG x3 or x4 also clears any remnant with it and pushes the enemy turns back.
  627.  
  628. Go to Day after battle and walk to get Void Amulet (when you go left, you'll see a wooden ladder going down)
  629. Item:
  630. - Void Amulet on (in case of dark elemental surprise attack; put in first slot, do NOT equip over Unerring)
  631. - Heal HP/SP
  632.  
  633. Go to top left cutscene
  634.  
  635. Learn skills menu:
  636. - learn 2 more Cleric skills
  637. - Inner Strength on (over Evasive Maneuvers)
  638. Heal HP/SP
  639.  
  640. Save (should be Lv18+ with Quartz Shield + Void Amulet + Unerring Bracelet on at minimum)
  641.  
  642. Go in DAY to boss
  643. WATCH MYSTIC STAFF CURSOR NOW
  644.  
  645. Kaldena (100,000 HP) (8 shields) (weak to Spear Staff Ice Wind)
  646.  
  647. This fight uses 98k, but there's a slightly safer 106k strat listed at the bottom if you have enough money from collecting Cubaryi or saved the beastlings in this dungeon, where you will usually have 1 more Sidestep or 1 more free turn or so.
  648.  
  649. T1: HHG x1
  650. T2: Sidestep x4
  651. T3: Pom L
  652. T4: Sidestep x4
  653. T5: Summon
  654. T6: Sidestep x4
  655.  
  656. From here on, adapt based on the summon, turn order, and shields left. The goal is to break Kaldena, deal Vets x4 for damage. Then chip her to 1 shield and set up HH Ruffians x4. Immediately after that, use Pom L or Reinforcing Jam for max BP and do HHB x3 and HHV x4. After she comes back from break, do Pom M or Pom L into HHB x4 for the win.
  657.  
  658. While this is happening, maintain Sidesteps and try to be efficient with Pom usages. Ex:
  659.  
  660. Pom L
  661. Sidestep x4
  662. Summon / Sidestep
  663. Sidestep x4
  664.  
  665. is more efficient with BP since you fully use max boost on your Sidestep casts. Sometimes though, you'll want to do
  666.  
  667. Pom L
  668. Sidestep x4
  669. Sidestep x3
  670.  
  671. to quickly build a stack, especially if you're gonna commmit to the burst soon. You generally want 2+ Sidesteps up when you use HH Beastlings to go for the break. (Preferably more for safety though.)
  672.  
  673. After the first Vets, when you're bring her to 1 shield, stop Summon-ing when she reaches 5 shields and use your own boosted Staff x4 or Mystic Staff, etc to bring her to 1 shield. Try to do this efficiently such as with
  674.  
  675. Pom L
  676. Sidestep x4
  677. Mystic Staff
  678. Sidestep x4
  679.  
  680. or
  681.  
  682. Pom L
  683. Staff x4
  684. Sidestep x3
  685.  
  686. or some other combination, etc. Mainly try to avoid x2 boosts as those are inefficient. If you have only 1 spare BP, you can possibly use Pom S or Sidestep or Summon, etc.
  687.  
  688. After she is at 1 shield, you'll want to go for the burst, so do a combination like
  689.  
  690. Pom L
  691. Sidestep x3
  692. HH Ruffians x4
  693. Pom L
  694.  
  695. OR
  696.  
  697. Pom L
  698. HH Ruffians x4
  699. Pom M
  700.  
  701. to get 5 BP and defense stacks up. Then do
  702.  
  703. HHB x3 (first one breaks)
  704. HHV x4
  705.  
  706. After that, she will come back from break with 1 attack and 1 transformation. Use Pom M to get max BP for the HHB x4 to finish.
  707.  
  708. Pom M
  709. HHB x4
  710.  
  711. if you do not have the Pom M but have enough Sidesteps, you can do
  712.  
  713. Pom S
  714. Sidestep / Defend
  715. HHB x4
  716.  
  717. but this is riskier as turn order changes on the middle turn above if she goes after you.
  718.  
  719. Notes:
  720. - extremely rarely, you may run low on SP and can plum or jerky to restore it, but try to avoid this and go for the burst if SP is low/out
  721. - if you want to stall things out as your NPC breaks, just keep using Sidestep x1 as your BP builds, then use either Sidestep x3 or Sidestep x4 if you're getting higher on BP
  722. - do not bring her to 45% or higher as that's when she transforms and switches shields and resets her shield count, so it's an instant loss
  723. - if there's a chance your NPC may break prematurely, make sure to have 3 BP to max boost if it's gonna be the first break
  724. - else, if the NPC breaks early for second break, don't do damage, sidestep more, re-Summon and chip down to 1 shield and stop summoning
  725. - the final T22+ Pom M can be swapped for a Pom S if you have enough Sidesteps to stall out to get max BP. This is in case you needed to use the Pom M earlier in the fight for BP efficiency
  726. - you can also opt to use Pom S sooner in fight as well if you want; just try to be efficient with your BP if so
  727.  
  728. The fight isn't not a guaranteed win, but it should be a very high win rate if played properly. In the worst case, you can usually stall her out using unboosted Sidesteps and plums, until the NPC's actions get you into a favorable position.
  729.  
  730. 106k alternative: Skip the first turn guards usage, do Sidestep x3 on T1, and use Pom L and treat it as T3 on from there. At the very final burst, swap the final HHB with HHV to remove the range. This is more efficient with BP and usually lets you get an extra Sidestep or so.
  731.  
  732. Time is when the first frame of the FIN screen pops up for Temenos. GG.
  733.  
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement