LNFan

Solo Temenos Route v1.0

Mar 12th, 2024 (edited)
1,351
1
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 27.08 KB | None | 1 0
  1. These are my notes for a Temenos solo speedrun in Octopath Traveler II.
  2.  
  3. Sample vid (no-mic): https://youtu.be/yjf2B4-jc5c
  4. Sample vid (commentated version): https://youtu.be/v0k-RQj5Q6E
  5.  
  6. This route saves time by skipping several towns (Tropu/Merry Hills/Montwise/Timber) and using cheaper armor to get by. It also saves money by using Catapult along with Victory Ring and Lost Tribe Axe, replacing several Hired Help usages. In exchange, there's some slower item pickups in the early game, and exploration is a bit riskier as Temenos is less bulky. The Cubaryi fight also has more variations with a bit more risk, though it still has a high win rate. (Kaldena is actually easier, albeit longer.)
  7.  
  8. EXP/JP/Money-wise, the route is mostly comfy, with a spare 15k Beastlings for the final dungeon too. The only minor issue with JP is that Hale and Hearty may need to be delayed, depending on encounters. It is guaranteed before Stormhail though, which is the section where it actually matters most for.
  9.  
  10. Castti rules from speedrun leaderboards:
  11. - is only to be used for soothing the Montwise mountain guard
  12. - cannot gain exp/jp in battle
  13. - cannot use skills
  14. - must flee or defend in turns
  15. - if KOed, Temenos is allowed to fight and win
  16.  
  17. Also, thanks to:
  18. - Xazu and Doid for answering my questions
  19. - Dalia and Z3R01337 for their notes, which I used for parts of early game
  20. - Sneaky314k and YTreds for their work on previous solos of this
  21.  
  22. Tips:
  23. - Latent Fireball does 1 shield chip to everything. Latent can be freely used anywhere. There's only one coerce in Delsta later that slows down without it, but we're extremely likely to build it by then and have an alternative with magic.
  24. - Elem Barrage x2 always hits at least 4 and up to 6, so it has reasonable odds to defeat a Cait/Puff (5 HP) if you want to conserve stones. Latent barrage guarantees the win because it always breaks the Cait/Puff.
  25. - If you get Chubby/King Puff/Queen Puff, you can usually afford Evil Ward if you want, just watch cursor for Mystic Staff versus Cubaryi. And skip money based on Cait/Puffs to save time, etc or use more HHGs in place of catapult, etc.
  26.  
  27. =============================
  28.  
  29. Time starts when confirming Temenos on the character select screen
  30. Spam basic attack through Aelfrics cutscene
  31. Guide Crick
  32. Sword x2 or Staff x2 to break Mountain Ape I and flee
  33.  
  34. Get Shadow S in Vados' house
  35. Coerce Vados (Holy Light twice)
  36. Get Light S in dungeon
  37. Skeletons:
  38. T1: Light S
  39.  
  40. Get Pilgrim Rod in dungeon back hidden path
  41. Item menu after ladder:
  42. - Pilgrim Rod
  43. Get Light S in right church room before boss
  44.  
  45. Felvarg (3,600 HP) (5 shields) (Sword Ice Light)
  46. T1: Holy Light, Sacred Slash
  47. T2: Holy Light, Cover
  48. T3: Defend, Sacred Slash x4
  49. T4: Holy Light (breaks), Stone S
  50. T5: Holy Light x4, Cover x2
  51. T6: Holy Light, Sacred Slash
  52. T7: Heal Wounds, Sword
  53. T8: Holy Light, Defend
  54. T9: Holy Light x4, Sword x4 (breaks)
  55. T10: Holy Light x3, Stone S
  56. Notes:
  57. - T4's Holy Light and T9's Sword x4 are the two breaking turns
  58. - T7's Heal Wounds can be swapped to T6 or T8 (or to a grape)
  59.  
  60. Break/Flee single encounters:
  61. - Mountain Ape I, Aggressive Ant, Meep, Frost Mole I & II: staff (there's two monkeys, and if you broke one in ch1, you can identify second monkey if it's shield is not shown. The other monkey is not weak to staff.)
  62. - Night Raven: light
  63. - else: LATENT freely
  64. Heal Wounds/Grape/Plum as needed (but preserve 1 grape for Castti, Heal Wounds restores 130 HP)
  65.  
  66. Go to Southern Clockbank Highroad
  67. Get 6300
  68. Go back and walk after encounter to avoid second
  69.  
  70. Walk to New Delsta to hopefully skip encounter
  71. Tag New Delsta
  72. Buy:
  73. - 1 Unearring Earring
  74. Go to Diamante Estate
  75. Get 1200
  76.  
  77. TP New Delsta
  78. Walk to enter and exit Delsta Harbor
  79. Get Herb of Serenity (optionally walk a bit)
  80. Tag Abandoned Village, exit
  81.  
  82. Rotate Day/Night for Soulstone Shop (15%)
  83.  
  84. Sell:
  85. - Herb of Serenity
  86. Buy:
  87. - 1 Fire S
  88. - 1 Ice S
  89. - 1 Thunder S
  90. - 2 Shad M
  91. - 4 Light M
  92. [Note: if Cait/Puff after Scholar, try Elem Barrage x2 (use LATENT if you have it). Before Scholar, use Light M and later in Crackridge, use Light M on Armor Eater and break with Staff to flee. Skip Dinner Twin quest in Canalbrine.]
  93.  
  94. Go toward Winterbloom area
  95. In Scholar screen, walk right to get Ice M
  96. KO battle with Shad M
  97. Walk into and exit shrine for autosave
  98. KO again w/ Shad M
  99. (If you got encounter before entering shrine and got bear, it needs Holy Light x3 follow-up. Skip the autosave and walk to the guild. If you still get a third encounter, then you must S+Q the Conning screen and coerce + flee the NPC.)
  100. Get Scholar, menu:
  101. - Lightning Bolt + Elem Barrage
  102. - Evasive Maneuvers on
  103.  
  104. TP Delsta Harbor
  105. Boat to Totohaha port (second option)
  106.  
  107. Break/Flee encounters:
  108. - 1 shield Island Froggen/Lloris: lightning bolt
  109. - Motley Slug: staff
  110. - any other single enemy: LATENT staff x2
  111.  
  112. In West Tropuhopu, get Light M
  113. KO enc w/ Light M
  114.  
  115. Go to Southern Nameless Village Traverse save point
  116. S+Q on left side
  117. Walk and slow boat all the way
  118. Tag Nameless Village
  119.  
  120. TP Totohaha port
  121. Boat to Canalbrine (second option)
  122.  
  123. Start Temenos 2
  124. Guide dinner table NPC beside tavern
  125. Go to night and talk to NPC to do quest
  126. [skip this quest if you got Cait/Puff money]
  127.  
  128. Buy
  129. - Critical Earring
  130. Talk to 2 Story NPCs
  131.  
  132. Give grape to Castti, options:
  133. - YES (to first prompt, don't mash)
  134. - NO (to second prompt; if you misclicked, Tavern her for now but flee rates get worse still)
  135.  
  136. Canalbrine encounters, flee/break:
  137. - Hermit Conch - breaks to Staff
  138. - Ocean Lizardman I (has 1 shield) - breaks to Staff/Ice
  139. - all other Day battles - break to ice
  140.  
  141. Exit and go toward Conning
  142. Run a little on Canalbrine Bridge to skip encounter
  143.  
  144. in 1st Conning Map, save at Save Point and go to NIGHT
  145. KO Scorpions w/ Ice M
  146. Go to Day
  147. Walk mostly to get Wind M on right and go to next map
  148.  
  149. Go to night as you approach steps to water
  150. Force Scorpion encounter on docks
  151. KO w/ Light M
  152.  
  153. Go to DAY and get Unerring Bracelet
  154. Fast boat over water but walk most of the land portions
  155.  
  156. Tag Conning
  157. Get Apothecary Job
  158. Get Rainbow Bottle
  159.  
  160. TP Delsta Harbor
  161. Get Inventor + Step Ahead
  162.  
  163. TP Delsta Harbor
  164. Boat to Crackridge Harbor (First Option)
  165.  
  166. Crackridge Harbor encounter weaknesses:
  167. - Gabbrodillo - staff
  168. - Eggling - fire
  169. - 1 shield mole - ice
  170. - 2 shield mole - ice, staff
  171.  
  172. Menu:
  173. - Temenos to APOTHECARY
  174. - Step Ahead on (in fourth slot)
  175. - Heal Wounds
  176. Flee harbor battle
  177.  
  178. In Southern Crackridge Wilds
  179. KO encounter w/ 1 Light M, 1 Light M
  180. Heal and get 6400
  181. Walk a bit when exiting the screen
  182.  
  183. In Western Crackridge Wilds, walk a bit to Save Point
  184. S+Q
  185. Tag Crackridge (can run from Save Point)
  186.  
  187. Exit and safety save
  188. KO encounter w/ 1 Light M, 1 Wind M
  189. Get 8500
  190. Go to Gravell area (skip Merch for now)
  191.  
  192. In Western Gravell Wilds, walk left
  193. Get Pom L
  194. S+Q on right of Save Point
  195. Walk into Ivory Ravine
  196.  
  197. Walk until you approach ladder, then run remainder
  198. Get Lost Tribe Axe
  199.  
  200. TP Abandoned Village
  201.  
  202. Item menu:
  203. - Lost Tribe Axe on
  204. - Unerring Bracelet on (in second slot with +)
  205. Job Menu:
  206. - Temenos to Inventor
  207.  
  208. Rotate Day/Night for Accessory + Armor shop (50% for both or 20% for Herb + Armor)
  209. Buy
  210. - 1 Horned Helm (equip)
  211. - 2 Empowering Ring (equip only one in first slot)
  212. Heal
  213. [if you get Soulstone shop, you can optionally buy 1 Light M to replace and skip picking up the Fire M later, as it makes Vados safer in case of non-crit]
  214.  
  215.  
  216. TP Conning, go toward Sai
  217. Walk to skip Conning battle
  218. If you get battle anyway, you have more accuracy now, so do
  219. T1: Defend
  220. T2: Swap Primary Weapon to Axe, then go into Catapult menu and launch Sword x3
  221.  
  222. In first Sai map, go to NIGHT near chest for battle
  223. Get Fire M
  224. KO night encounter with
  225. T1: Swap Primary Weapon to Axe, then go into Catapult menu and launch Sword x2
  226.  
  227. Go to Southern Sai Sands and go to night before the battle, KO the same way
  228. Get 6200
  229. Get Pom M
  230.  
  231. Go to Western Sai and go to night near gate to KO battle again
  232. Get Reinforcing Jam
  233.  
  234. Go to Eastern Ku Sands
  235. Walk a bit and go left to get Pom L
  236.  
  237. Go back to Sai area and back into Ku
  238. Walk a bit and go left to get Firestarter
  239.  
  240. TP Crackridge, exit
  241. Go to night near Save Point
  242. KO Armor Eater battle with same catapult x2 as before
  243.  
  244. Optionally get Thunder M (only if you used up your Fire M or if you want a spare, but it's rarely needed)
  245. Get Merchant Job and MENU
  246.  
  247. Menu:
  248. - Temenos to CLERIC
  249. - learn MYSTICAL STAFF
  250. - Temenos to Merchant
  251. - learn Collect + Sidestep + Hired Help
  252. Support Skills:
  253. - Grows on Tree (second slot)
  254. - Boost Start (third slot)
  255.  
  256. Get Thunder L and go to NIGHT asap
  257. KO Gravell battle (2 Dreadwing and Creepy Fledgling):
  258. T1: Defend
  259. T2: HHG x4
  260.  
  261. Tag Gravell, exit
  262. Get 23.5k
  263.  
  264. TP Gravell, exit
  265. Go to NIGHT just after bridge
  266. KO battle again
  267. Get Starsplitter + Herb of Serenity
  268.  
  269. TP Gravell
  270. Get Quartz Shield
  271.  
  272. Item:
  273. - Quartz Shield on
  274.  
  275. TP Canalbrine
  276. Recruit Castti
  277. Go to Lucian's house to do story deductions
  278. Go to Tavern
  279. Deposit Castti
  280.  
  281. Coerce Vados
  282. T1: Mystical Staff
  283. T2: Staff x4
  284. T3: Staff
  285. T4+: if blind, keep boosting Staff to finish
  286.  
  287. Go to church
  288. GUIDE Wealthy Boy's Father
  289.  
  290. On boat, walk all the way (except for ladder)
  291. Go to top of ladder
  292. Get 5600
  293. NIGHT just after save point, before boss
  294.  
  295. Vados
  296. T1: Fire M
  297. T2: HHG x4
  298. T3: Thunder L (very rare and unlucky range but the 1800 HP wisps must be KOed to win. Any M works too if guards KOed wisps.)
  299.  
  300. TP Crackridge
  301. Start Temenos 3C
  302.  
  303. Job Menu:
  304. - (if cait/puff, do Apothecary + 3 Skills, then Inventor, and put Hale and Hearty over Grows on Trees)
  305. - Temenos to Inventor
  306. Equipment menu:
  307. - Lost Tribe Axe on
  308.  
  309. Use inn for story
  310. Guide Reiza
  311.  
  312. Go to Eastern Crackridge Wilds
  313. Go to NIGHT after about 6s near ruins
  314. Get 9200
  315. Battle:
  316. T1: Swap Primary Weapon to Axe, then go into Catapult menu and launch Sword x2
  317. (nighttime is optimal for caught by surprises as you still win without the boost start BP if it's night)
  318.  
  319. Enter Fellsun Ruins
  320. Walk a bit to get Pom L
  321. See glittering item (Mysterious Notebook)
  322.  
  323. Get Jade Staff
  324. Go right to finish chapter
  325.  
  326. Menu (whenever 630+ JP):
  327. - Job to Apothecary + learn 3 skills
  328. - Hale and Hearty over Grows on Trees
  329.  
  330. TP New Delsta
  331. Talk to Wealthy Boy to do quest
  332. Item menu:
  333. - use Sharp M
  334. - Lychee S (if needed)
  335. - grape to heal
  336.  
  337. Avoid Throne cutscene (walk a few steps down of Save Point and go up after passing sewer ladders)
  338. Go to game parlor
  339. Coerce Dealer
  340. T1: LATENT Staff x3 (or Holy Light three times)
  341.  
  342. Go out to do Victory Ring quest
  343. GUIDE Thoughtful Husband
  344.  
  345. TP Flameschurch
  346. Go to tavern
  347. Get Castti
  348.  
  349. Go toward Borderfall
  350. Flee battles (unless Castti is KOed, in which case, you can catapult x3)
  351.  
  352. Get Thunder M (spare, use anytime)
  353. Go to night when entering Montwise map with the guard
  354.  
  355. At Stormhail Pass, menu:
  356. - Victory Ring on Temenos (over the HP ring)
  357. - Olive on Castti (if KOed)
  358. - Grape/Plum Temenos to full
  359. [do Hale and Hearty if you haven't already too]
  360.  
  361. Soothe guard
  362.  
  363. Stay on NIGHT and force battle
  364. Defend until Castti is KOed
  365. Then KO w/ (Tab to Axe) Catapult Sword x2
  366.  
  367. In tunnel, after ladder, as you walk up wooden plank platform, go to NIGHT
  368. If you survive a surprise, you can win any battle except monkeys too
  369. KO battle
  370. Go to DAY
  371.  
  372. Aside from Winged Serpent/Monkeys, all battles can be KOed with
  373. T1: Swap Primary Weapon to Axe, then go into Catapult menu and launch Sword x3
  374.  
  375. Winged Serpent battle is same but needs extra BP:
  376. T1: Defend
  377. T2: Swap Primary Weapon to Axe, then go into Catapult menu and launch Sword x4
  378.  
  379. if surprised by Winged Serpent:
  380. T1: Swap Catapult menu weapon to Spear, back out of menu, swap primary wep to Axe, then enter catapult menu and launch spear x3
  381.  
  382. 2 Monkeys battle, if you go 2nd/3rd on T2:
  383. T1: Spring Boots
  384. T2: Swap Catapult menu weapon to Dagger, back out of menu, swap primary wep to Axe, then enter catapult menu and launch Dagger x4
  385. T3: Thunder L
  386.  
  387. Any Monkey battle otherwise:
  388. T1: Thunder L
  389. T2: Swap Catapult menu weapon to Dagger, back out of menu, swap primary wep to Axe, then enter catapult menu and launch Dagger x4
  390.  
  391. If no large stone for Monkey, then flee or try
  392. T1: Crit Scope Apeking II
  393. T2: Swap Catapult menu weapon to Dagger, back out of menu, swap primary wep to Axe, then enter catapult menu and launch Dagger x4
  394. T3: Thunder M
  395.  
  396. Note you have a 70% chance of avoiding the bad 6125 HP Apeking II
  397. Northern Montwise Pass night encounter table:
  398. % $ Exp JP
  399. 20% 1065 204 86 Winged Serpent, Wild Weasel
  400. 20% 1140 238 92 Winged Serpent x2
  401. 20% 1185 289 96 Mountain Apeking II, Mountain Apeking I
  402. 10% 1323 298 121 Mountain Ape VI x2, Mountain Apeking II
  403. 20% 1284 284 122 Horned Fly x2, Mountain Goat
  404. 10% 1164 277 101 Mountain Goat x2, Mountain Ape VI
  405.  
  406. Go to Stormhail area
  407. When you pass second torch and are on steps going down, go to NIGHT to KO Stormhail battle
  408. Walk the remainder of the map
  409.  
  410. Aside from Snow Leopard, battles can be KOed with
  411. T1: Defend
  412. T2: (Tab to Axe) Catapult Sword x4
  413.  
  414. Snow Leopard Battle:
  415. T1: Defend
  416. T2: Swap Catapult menu weapon to Bow, back out of menu, swap primary wep to Axe, then enter catapult menu and launch Bow x4
  417.  
  418. if surprised, do x3 with same above catapult glitch for extra damage based on weapon needed:
  419. Frost Moleking II - spear in catapult menu, then back out, go to axe, and then launch spear
  420. Plains Drake + Moleking I - same as above but Bow instead of Spear
  421. Bat - any
  422.  
  423. if surprised by Reptalios/Snow Leopard, flee asap
  424.  
  425. Get 15k
  426. Enter Beneath the wall
  427. Walk remainder of map
  428.  
  429. Stormhail night encounters (+weapon type needed for surprise):
  430.  
  431. % $ Exp JP
  432.  
  433. 15% 1050 214 85 Frost Moleking II, Frost Moleking I
  434. 15% 1590 301 130 Lightning Elemental x2, Frost Moleking II
  435. 10% 1545 258 125 Frost Moleking I x2, Plains Drake
  436. 15% 1824 252 184 Albino Bat x4
  437. 15% 1710 281 139 Plains Drake x2, Snow Leopard
  438. 15% 1320 242 106 Snow Leopard x2
  439. 15% 1320 274 106 Reptalios x2
  440.  
  441. Tag Stormhail
  442. Start Temenos 3S
  443.  
  444. Go right to headquarters
  445. Go right to cutscene
  446. Go right to Vados' body
  447.  
  448. Go left to get Knight's Armor
  449.  
  450. Item menu:
  451. - Knight's Armor on
  452. - Olive on Castti
  453.  
  454. Tavern:
  455. - deposit Castti
  456. Use inn for story
  457. Do Crick ghost sequence
  458. [optional 18s Light L in ceiling if you want, not recommended]
  459.  
  460. Enter Forbidden Shrine
  461. GO TO DAY - IT OFTEN SETS IT TO AUTO-NIGHT ON ENTRY
  462. Go to night when approaching stairs near the gray chest
  463.  
  464. Battle:
  465. T1: Defend
  466. T2: Swap primary weapon to Axe, Catapult Sword x4
  467.  
  468. if caught by surprise, just do
  469. T1: Catapult Axe x3
  470. as it KOs most things. May need to do basic attack axe for extra tap or so too.
  471.  
  472. if remnant + armor does buff, you can use spare L stone with catapult
  473. if 15% Revenant + Remnant, flee
  474.  
  475. Encounter table:
  476. 15% 1200 242 98 Accursed Armor x2 3746
  477. 15% 1824 252 184 Albino Bat x4 1796
  478. 15% 1200 242 98 Thunder Remnant, Accursed Armor 4215, 3746
  479. 15% 1620 257 132 Plains Drake x2, Frostwing Serpent 3160, 3493
  480. 15% 1845 278 149 Light Guardian Mk.II x2, Lightning Elemental 3884, 2370
  481. 15% 2220 349 104 Revenant, Thunder Remnant 6666, 4215
  482. 10% 1650 297 135 Lightning Elemental x2, Thunder Remnant 2370, 4215
  483.  
  484. Walk the remainder of the map
  485. Get 15k
  486.  
  487. MENU at save point (should be Lv18+ for boss):
  488. - Temenos to Merchant
  489. - 2 Empowering Rings on
  490. - heal wounds to max
  491.  
  492. Save
  493. Go to NIGHT before boss
  494.  
  495. ====================
  496. ====================
  497.  
  498. Cubaryi (53,500 HP) (5 shields) (weak to Spear Axe Staff)
  499.  
  500. !!!!! - I STRONGLY ADVISE PRACTICING THIS FIGHT FOR THE VARIATIONS - !!!!!!
  501.  
  502. This fight has a lot of edge cases due to summon/turn order RNG, but the basic concept is to break her, do 40k worth of damage via Vets/Beastlings (with max boost of cap 9,999 damage), and then usually extra vets/beasts before or after the break for the other 13.5k damage. Below, I list the most common winning combinations, then specifics for how to play starting from T2.
  503.  
  504. Cubaryi's first action is always a null shield that cancels the night debuff. Sometimes, you can break before she casts the shield, in which case HH Beastlings hit cap, but if she cancels the night debuff, HH Vets are needed to do cap 9999s on her.
  505.  
  506. Summon on turn 1 always. The NPC will always break either 1 or 2 shields each turn and if he doesn't block any attacks, he will always stay for 6 or 7 shield breaks total, usually across three or four turns. He also heavily favors the 2 shield attack.
  507.  
  508. Adapt based on your summon's actions and the turn order and always try to pivot to one of the first three winning combinations below.
  509.  
  510. This route assumes you use 60k on this battle, but you can often get a Collect or lucky turn order to save money. (The 16k collect money is not mandatory but makes chapter 4 encounters safer or can speed up the shopping menu.)
  511.  
  512. Winning combinations with 5 BP are below:
  513. 1) Cubaryi is at 1 shield and you do HHB x3, HHV x4 (guaranteed win, costs 45k)
  514. 2) Cubaryi is at 2 shields and you do HHV x4, HHV x3 (80% win rate, needs first set to break 2 shields, costs 60k)
  515. 3) You have 1 Sidestep OR Max HP and NPC breaks for you. You do HHV x4, Defend, HHV x4 (guaranteed win, costs 60k, and is most common).
  516. (note: if night debuff is up, HHV x4 can be swapped for HHB x4 to save money)
  517.  
  518. Winning combinations with 4 BP if desperate:
  519. 4-6) NPC breaks while you have 1 Sidestep OR Max HP:
  520. - 4) HHV x4, and she has DEFENSE BUFF: HHG x1, HHV x3 (unfavored range, 67k)
  521. - 5) HHV x4, and she has DEFENSE BUFF but you can SAFELY POM UP: Pom S, HHV x4 (guaranteed win, 60k)
  522. ["safely pom up" usually means you go first on last turn or have Sidestep still]
  523. - 6) if she has NO BUFF: HHV x4, Defend, HHV x3 (guaranteed win, very rare case, 60k)
  524.  
  525. Example Script 1:
  526. T1: Summon
  527. T2: Defend / Sidestep / Mystic Staff / Pom S
  528. [adapt from here; we'll assume worst case, going later in turn order on T2+T3, which is T2 Defend]
  529. T3: Sidestep (assumes NPC breaks)
  530. T4: HHV x4
  531. T5: Defend / Collect
  532. T6: HHV x4
  533.  
  534. Example Script 2:
  535. T1: Summon
  536. T2: Defend / Sidestep / Mystic Staff / Pom S
  537. [adapt from here; we'll assume best turn order, going first T2, which is T2 Mystic Staff and NPC breaks]
  538. T3: HHB x4
  539. T4: Defend
  540. T5: HHV x3
  541.  
  542. Example Script 3:
  543. T1: Summon
  544. T2: Defend / Sidestep / Mystic Staff / Pom S
  545. [adapt from here; we'll assume decent turn order, going later T2 but first T3, so do T2 Pom S]
  546. T3: HHB x3 (if 1 shield left)
  547. T4: HHV x4
  548. or
  549. T3: HHV x4 (if 2 or 3 shields left)
  550. T4: HHV x3
  551.  
  552. Specific turn-by-turn guide:
  553. Turn 1 is always a summon. For turn 2, based on turn order and your NPC's actions:
  554.  
  555. - if you go FIRST ON T2, ALWAYS DO T2 MYSTIC STAFF. If NPC breaks after that, do T3 HHB x4, T4 Defend, T5 HHV x3 for the win. If NPC did not break, try to pivot to one of the other winning combinations above.
  556.  
  557. - if you go second on T2 but first on T3, do T2 Pom S. On T3, if she is at 1 or 2 shields, do winning combination 1) or 2) above. So HHB x3 HHV x4 if 1 shield or HHV x4 HHV x3 if 2 shields. If she's at 3 shields, try HHV x4 x3 anyway but it's probably a loss. Need high crits and lucky vets weapon types if you are that unlucky.
  558.  
  559. - if you go third on T2 but first on T3, do T2 Sidestep, then T3 Mystic Staff to go into combination 3)
  560.  
  561. - if you go second/third on T2 AND second/third on T3, do T2 Defend. Do T3 Sidestep and hope the NPC breaks for you to go into combination 3). If the NPC does not break after T3, try to survive and still go into one of the first three winning combinations, optionally re-summoning to hope NPC blocks an attack.
  562.  
  563. Optional tips for battle:
  564. - if NPC leaves, you often need to re-Summon. Even if she's at 1 shield, NPC breaking gives chances for them to block an attack for you. (A semi-common case is NPC leaving between T1 and T2, which often needs you to re-Summon on T2 and hope for good RNG.)
  565. - most scripts Defend after she un-breaks so that the final Vets get an extra BP. If you already go first next turn, you can Collect instead (usually ~76%-79% Collect for 16k, which is NOT mandatory but can speed up menus and gives extra money to toss around in last dungeon)
  566. - you sometimes have to assume the NPC will use his 2 shield attack to break for you, so fight assuming that will happen. Sometimes, if the situation is dire, you have to fight assuming the NPC will block an attack as well.
  567. - even if it doesn't work out, the resets and retries are fast, and the fight has a very high winrate if played correctly
  568. - Temenos at full HP can survive almost any of Cubaryi's attacks except for her special boost mode attack, when the energy is surging around her. Similarly, 1 Sidestep will survive any of her attacks.
  569. - lastly, there's opportunities for bonus damage, extra Sidesteps, extra collect chances, etc. If turn order and summon RNG is extremely lucky, you can even re-break and use Guards/L stone/etc to save money. (Ex, if NPC chips to 3 shields after un-break, you can HHB x3 -> L stone to win and save 15k.) It's too much detail to go over all edge cases in this guide, but I'd suggest practicing the fight's variations and seeing where you can shave an action, gain an extra Sidestep/Collect chance, chip extra shields, etc. It isn't mandatory to learn them though; I've covered the most common winning cases above.
  570.  
  571. [if you both Collected and got early break for only HHB + HHV used, then you used 30k, not the routed 60k, so you can skip the 28k in the next chapter. Sell right when you get to the village and continue to the final dungeon immediately. Want 112k+ going into dungeon.]
  572.  
  573. Finish chapter
  574. TP Nameless Village
  575. Start Temenos 4
  576. Guide Shirlutto
  577. Enter woods and Safety Save
  578.  
  579. Go to night after saving
  580. Battle (2 Remnants):
  581. T1: HHM x3
  582. T2: Flee
  583. Go to day and walk to get 28k
  584.  
  585. TP Nameless Village
  586.  
  587. Equipment menu: (if you collected Cubaryi, can skip the armor removals and selling of them)
  588. - unequip all
  589. - equip Unerring Bracelet
  590. - equip Quartz Shield
  591.  
  592. Sell at shop until 112k+ if possible:
  593. - Starsplitter
  594. - Firestarter
  595. - Lost Tribe Axe
  596. - Jade Staff
  597. - Horned Helm
  598. - Knight's Armor
  599. - 2 Empowering Ring
  600. - Victory Ring
  601. - Refreshing Jam
  602. - Pilgrim Rod, M or L stones, Lychees, Nuts, etc
  603.  
  604. You want 112k+ to have a spare HH beastlings for the final dungeon.
  605. (104k+ suffices too, but it'll be a spare HHG guards instead. You can break and flee a lot of encounters to save money too.)
  606.  
  607. Go back to dungeon and S+Q on left of Save Point
  608. Run until you approach 2 torches and steps going downward (just before the gray chest)
  609. Go to NIGHT to break and flee Remnants again
  610. Walk remainder of map (can run a tiny bit)
  611. Optionally talk to Shirlutto for healing food if you're out of restoratives
  612.  
  613. In Rifted Rock, CHECK THAT IT IS DAY
  614. Walk all the way
  615. When you reach very top left of stairs, go to NIGHT
  616.  
  617. Break/Flee/KO the encounter
  618.  
  619. Encounters with night debuff depending on your money:
  620. - any Skeletons: HHM x2 to break, flee
  621. - any Revenant: HHB x3
  622. - Elementals: Defend -> HHG x4 (or HHB x3 if surprised)
  623. - Lord of the Flies: Defend -> HHG x4 (or HHB x3 if surprised)
  624. The 30% Revenants break to Mystic Staff/HHG/HHM. HHG x3 or x4 also clears any remnant with it and pushes the enemy turns back.
  625.  
  626. Go to Day after battle and walk to get Void Amulet (when you go left, you'll see a wooden ladder going down)
  627. Item:
  628. - Void Amulet on (in case of dark elemental surprise attack; put in first slot, do NOT equip over Unerring)
  629. - Heal HP/SP
  630.  
  631. Go to top left cutscene
  632.  
  633. Learn skills menu:
  634. - learn 2 more Cleric skills
  635. - Inner Strength on (over Evasive Maneuvers)
  636. Heal HP/SP
  637.  
  638. Save (should be Lv18+ with Quartz Shield + Void Amulet + Unerring Bracelet on at minimum)
  639.  
  640. Go in DAY to boss
  641. WATCH MYSTIC STAFF CURSOR NOW
  642.  
  643. Kaldena (100,000 HP) (8 shields) (weak to Spear Staff Ice Wind)
  644.  
  645. This fight uses 98k, but there's a slightly safer 106k strat listed at the bottom if you have enough money from collecting Cubaryi or saved the beastlings in this dungeon, where you will usually have 1 more Sidestep or 1 more free turn or so.
  646.  
  647. T1: HHG x1
  648. T2: Sidestep x4
  649. T3: Pom L
  650. T4: Sidestep x4
  651. T5: Summon
  652. T6: Sidestep x4
  653.  
  654. From here on, adapt based on the summon, turn order, and shields left. The goal is to break Kaldena, deal Vets x4 for damage. Then chip her to 1 shield and set up HH Ruffians x4. Immediately after that, use Pom L or Reinforcing Jam for max BP and do HHB x3 and HHV x4. After she comes back from break, do Pom M or Pom L into HHB x4 for the win.
  655.  
  656. While this is happening, maintain Sidesteps and try to be efficient with Pom usages. Ex:
  657.  
  658. Pom L
  659. Sidestep x4
  660. Summon / Sidestep
  661. Sidestep x4
  662.  
  663. is more efficient with BP since you fully use max boost on your Sidestep casts. Sometimes though, you'll want to do
  664.  
  665. Pom L
  666. Sidestep x4
  667. Sidestep x3
  668.  
  669. to quickly build a stack, especially if you're gonna commmit to the burst soon. You generally want 2+ Sidesteps up when you use HH Beastlings to go for the break. (Preferably more for safety though.)
  670.  
  671. After the first Vets, when you're bring her to 1 shield, stop Summon-ing when she reaches 5 shields and use your own boosted Staff x4 or Mystic Staff, etc to bring her to 1 shield. Try to do this efficiently such as with
  672.  
  673. Pom L
  674. Sidestep x4
  675. Mystic Staff
  676. Sidestep x4
  677.  
  678. or
  679.  
  680. Pom L
  681. Staff x4
  682. Sidestep x3
  683.  
  684. or some other combination, etc. Mainly try to avoid x2 boosts as those are inefficient. If you have only 1 spare BP, you can possibly use Pom S or Sidestep or Summon, etc.
  685.  
  686. After she is at 1 shield, you'll want to go for the burst, so do a combination like
  687.  
  688. Pom L
  689. Sidestep x3
  690. HH Ruffians x4
  691. Pom L
  692.  
  693. OR
  694.  
  695. Pom L
  696. HH Ruffians x4
  697. Pom M
  698.  
  699. to get 5 BP and defense stacks up. Then do
  700.  
  701. HHB x3 (first one breaks)
  702. HHV x4
  703.  
  704. After that, she will come back from break with 1 attack and 1 transformation. Use Pom M to get max BP for the HHB x4 to finish.
  705.  
  706. Pom M
  707. HHB x4
  708.  
  709. if you do not have the Pom M but have enough Sidesteps, you can do
  710.  
  711. Pom S
  712. Sidestep / Defend
  713. HHB x4
  714.  
  715. but this is riskier as turn order changes on the middle turn above if she goes after you.
  716.  
  717. Notes:
  718. - extremely rarely, you may run low on SP and can plum or jerky to restore it, but try to avoid this and go for the burst if SP is low/out
  719. - if you want to stall things out as your NPC breaks, just keep using Sidestep x1 as your BP builds, then use either Sidestep x3 or Sidestep x4 if you're getting higher on BP
  720. - do not bring her to 45% or higher as that's when she transforms and switches shields and resets her shield count, so it's an instant loss
  721. - if there's a chance your NPC may break prematurely, make sure to have 3 BP to max boost if it's gonna be the first break
  722. - else, if the NPC breaks early for second break, don't do damage, sidestep more, re-Summon and chip down to 1 shield and stop summoning
  723. - the final T22+ Pom M can be swapped for a Pom S if you have enough Sidesteps to stall out to get max BP. This is in case you needed to use the Pom M earlier in the fight for BP efficiency
  724. - you can also opt to use Pom S sooner in fight as well if you want; just try to be efficient with your BP if so
  725.  
  726. The fight isn't not a guaranteed win, but it should be a very high win rate if played properly. In the worst case, you can usually stall her out using unboosted Sidesteps and plums, until the NPC's actions get you into a favorable position.
  727.  
  728. 106k alternative: Skip the first turn guards usage, do Sidestep x3 on T1, and use Pom L and treat it as T3 on from there. At the very final burst, swap the final HHB with HHV to remove the range. This is more efficient with BP and usually lets you get an extra Sidestep or so.
  729.  
  730. Time is when the first frame of the FIN screen pops up for Temenos. GG.
  731.  
Advertisement
Add Comment
Please, Sign In to add comment