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- getgenv().SecureMode = true
- local FovNumber = 120
- local Camera = workspace.CurrentCamera
- Camera.FieldOfView = FovNumber
- for _,v in next, getconnections(game:GetService("LogService").MessageOut) do
- v:Disable()
- end
- for _,v in next, getconnections(game:GetService("ScriptContext").Error) do
- v:Disable()
- end
- local Players = game:GetService("Players")
- local plr = Players.LocalPlayer
- if plr then
- for i,v in pairs(plr.Character:GetChildren()) do
- if v:IsA("LocalScript") and v.Name ~= "Animate" and v.Name ~= "PartyBillboard" and v.Name ~= "SpawnColorChanger" then
- v:Destroy()
- end
- end
- end
- local UNIATTEMPT = true
- local UIS = game:GetService("UserInputService")
- local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
- local Window = Rayfield:CreateWindow({
- Name = string.format("urion.lua [%s]", identifyexecutor()),
- LoadingTitle = "urion.lua",
- LoadingSubtitle = "by 0009 !",
- ConfigurationSaving = {
- Enabled = false,
- FolderName = nil,
- FileName = "Big Hub"
- },
- Discord = {
- Enabled = true,
- Invite = "WqsMabc33b",
- RememberJoins = true
- },
- KeySystem = false,
- KeySettings = {
- Title = "Untitled",
- Subtitle = "Key System",
- Note = "No method of obtaining the key is provided",
- FileName = "Key",
- SaveKey = true,
- GrabKeyFromSite = false,
- Key = {"Hello"}
- }
- })
- Rayfield:Notify({
- Title = "Notification",
- Content = 'Loading character...',
- Duration = function()
- repeat wait() until game:GetService('Players').LocalPlayer.Character
- end,
- Image = 2804603863,
- })
- Rayfield:Notify({
- Title = "Notification",
- Content = "Loaded urion.lua",
- Duration = 3,
- Image = 4483362458,
- })
- getgenv().Settings = {
- ["Circle"] = {
- ["ReachEnabled"] = false,
- ["Reach"] = 1,
- }
- }
- local Settings = getgenv().Settings
- local ReachSettings = Settings["Circle"]
- local Tab = Window:CreateTab("Home", 4483362458)
- local Label = Tab:CreateLabel("Made By 0009 !")
- local Label = Tab:CreateLabel(".gg/WqsMabc33b")
- local Button = Tab:CreateButton({
- Name = "Unlock Fps",
- Callback = function()
- setfpscap(1000000)
- end,
- })
- local Tab = Window:CreateTab("Reach", 4483362458)
- local Toggle = Tab:CreateToggle({
- Name = "Reach Enabled",
- CurrentValue = false,
- Flag = "Toggle1",
- Callback = function(callback)
- ReachSettings["ReachEnabled"] = callback
- end,
- })
- local Slider = Tab:CreateSlider({
- Name = "Radius",
- Range = {1, 25},
- Increment = 1,
- CurrentValue = 1,
- Flag = "Slider1",
- Callback = function(Value)
- ReachSettings["Reach"] = Value
- end,
- })
- -- || Main Code || --
- local PlayerService = game:GetService("Players")
- local RunService = game:GetService("RunService")
- local PlayerService = game:GetService("Players")
- local RunService = game:GetService("RunService")
- RunService.Stepped:Connect(function()
- if ReachSettings["ReachEnabled"] then
- local s,r = pcall(function()
- local Handle = PlayerService.LocalPlayer.Character:FindFirstChildOfClass("Tool").Handle
- for _, Player in pairs(PlayerService:GetPlayers()) do
- local Character = Player.Character
- if not Character then continue end
- if Character ~= PlayerService.LocalPlayer.Character and Character.Humanoid.Health ~= 0 and (Character.HumanoidRootPart.Position - Handle.Position).Magnitude <= ReachSettings["Reach"] then
- Character["Left Arm"]:BreakJoints()
- Character["Left Leg"]:BreakJoints()
- Character["Right Leg"]:BreakJoints()
- Character["Left Arm"].CFrame = Handle.CFrame
- Character["Left Leg"].CFrame = Handle.CFrame
- Character["Right Leg"].CFrame = Handle.CFrame
- Character["Left Arm"].Transparency = 1
- Character["Left Leg"].Transparency = 1
- Character["Right Leg"].Transparency = 1
- end
- end
- end)
- end
- end)
- local IsWhitelisted = function(object)
- if object:IsA("Part") and table.find(Whitelisted, object.name) then
- return true
- end
- return false
- end
- local IsLunging = function(Handle)
- if (Handle.Parent.Parent.GripUp == Vector3.new(1,0,0)) or (Handle.Parent.GripUp == Vector3.new(1,0,0)) then
- return true
- end
- return false
- end
- local Tab = Window:CreateTab("Charactar", 4483362458)
- local ToggleSpin = Tab:CreateToggle({
- Name = "Spin",
- CurrentValue = false,
- Flag = "Toggle1",
- Callback = function(callback)
- local Player = game.Players.LocalPlayer
- if callback == true then
- if Player.Character then
- if not Player.Character:FindFirstChild("HumanoidRootPart"):FindFirstChildOfClass("BodyAngularVelocity") then
- local Velocity = Instance.new("BodyAngularVelocity", Player.Character:FindFirstChild("HumanoidRootPart"))
- Velocity.AngularVelocity = Vector3.new(0, 55, 0)
- Velocity.MaxTorque = Vector3.new(0, 9e9, 0)
- Velocity.P = 2000
- end
- end
- elseif callback == false then
- if Player.Character:FindFirstChild("HumanoidRootPart"):FindFirstChildOfClass("BodyAngularVelocity") then
- Player.Character:FindFirstChild("HumanoidRootPart"):FindFirstChildOfClass("BodyAngularVelocity"):Destroy()
- end
- end
- end,
- })
- local s_rs = game:GetService("RunService")
- local l_plr = game:GetService("Players").LocalPlayer
- local l_humrp = l_plr.Character and l_plr.Character:FindFirstChild("HumanoidRootPart")
- local l_hum = l_plr.Character and l_plr.Character:FindFirstChild("Humanoid")
- local resp_con = l_plr.CharacterAdded:Connect(function(c)
- l_humrp = c:WaitForChild("HumanoidRootPart", 3)
- l_hum = c:WaitForChild("Humanoid", 3)
- end)
- local function dnec(signal)
- local s = {}
- for _, con in ipairs(getconnections(signal)) do
- local func = con.Function
- if (func and islclosure(func)) then
- if (not is_synapse_function(func)) then
- s[#s+1] = con
- con:Disable()
- end
- end
- end
- return s
- end
- local speed_amnt = 5
- local Toggle = Tab:CreateToggle({
- Name = "Speed",
- CurrentValue = false,
- Flag = "Toggle1",
- Callback = function(callback)
- if callback then
- a = dnec(l_humrp.Changed)
- b = dnec(l_humrp:GetPropertyChangedSignal("CFrame"))
- s_rs:BindToRenderStep("speed", 2000, function(dt)
- l_humrp.CFrame += l_hum.MoveDirection * dt * 5 * speed_amnt
- end)
- else
- s_rs:UnbindFromRenderStep("speed")
- for i, v in ipairs(a) do
- v:Enable()
- end
- for i, v in ipairs(b) do
- v:Enable()
- end
- end
- end,
- })
- local Slider = Tab:CreateSlider({
- Name = "Speed Amount",
- Range = {1, 2},
- Increment = 1,
- CurrentValue = 1,
- Flag = "SliderSpeed",
- Callback = function(Value)
- speed_amnt = Value
- end,
- })
- local Tab = Window:CreateTab("Misc", 4483362458)
- local Players = game:GetService("Players")
- local LocalPlayer = Players.LocalPlayer
- local moderatorUserIds = {4803743186, 1673101632, 4633908809, 354787256, 1176591256, 445738014, 4330957039, 30634844, 2379718566, 476852524, 4358838493, 480049913, 48528077, 2203814666, 1575915621} -- Add the user IDs of the moderators here
- local function isModerator(player)
- for _, userId in pairs(moderatorUserIds) do
- if player.UserId == userId then
- return true
- end
- end
- return false
- end
- local Toggle = Tab:CreateToggle({
- Name = "Enable Mod Detection",
- CurrentValue = false,
- Flag = "Toggle1",
- Callback = function(callback)
- for _, player in pairs(Players:GetPlayers()) do
- if isModerator(player) then
- LocalPlayer:Kick("A moderator has been detected in the server")
- break
- end
- end
- wait(1)
- end
- })
- local Button = Tab:CreateButton({
- Name = "Reduce lag",
- Callback = function(callback)
- local decalsyeeted = true
- local g = game
- local w = g.Workspace
- local l = g.Lighting
- local t = w.Terrain
- t.WaterWaveSize = 0
- t.WaterWaveSpeed = 0
- t.WaterReflectance = 0
- t.WaterTransparency = 0
- l.GlobalShadows = false
- l.FogEnd = 9e9
- l.Brightness = 0
- settings().Rendering.QualityLevel = "Level01"
- for i, v in pairs(g:GetDescendants()) do
- if v:IsA("Part") or v:IsA("Union") or v:IsA("CornerWedgePart") or v:IsA("TrussPart") then
- v.Material = "Plastic"
- v.Reflectance = 0
- elseif v:IsA("Decal") or v:IsA("Texture") and decalsyeeted then
- v.Transparency = 1
- elseif v:IsA("ParticleEmitter") or v:IsA("Trail") then
- v.Lifetime = NumberRange.new(0)
- elseif v:IsA("Explosion") then
- v.BlastPressure = 1
- v.BlastRadius = 1
- elseif v:IsA("Fire") or v:IsA("SpotLight") or v:IsA("Smoke") then
- v.Enabled = false
- elseif v:IsA("MeshPart") then
- v.Material = "Plastic"
- v.Reflectance = 0
- v.TextureID = 10385902758728957
- end
- end
- for i, e in pairs(l:GetChildren()) do
- if e:IsA("BlurEffect") or e:IsA("SunRaysEffect") or e:IsA("ColorCorrectionEffect") or e:IsA("BloomEffect") or e:IsA("DepthOfFieldEffect") then
- e.Enabled = false
- end
- end
- end,
- })
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