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- Log file open, 05/01/16 08:56:04
- LogInit:Display: Running engine for game: Test
- LogPlatformFile: Not using cached read wrapper
- LogInit:Display: RandInit(799759393) SRandInit(799759396).
- LogTaskGraph: Started task graph with 4 named threads and 7 total threads.
- LogStats: Stats thread started at 0.099847
- LogInit: Version: 4.11.2-2946394+++UE4+Release-4.11
- LogInit: API Version: 2927265
- LogInit: Compiled (64-bit): Apr 18 2016 02:18:46
- LogInit: Compiled with Visual C++: 19.00.23026.00
- LogInit: Build Configuration: Development
- LogInit: Branch Name: ++UE4+Release-4.11
- LogInit: Command line:
- LogInit: Base directory: D:/tools/Epic Games/4.11/Engine/Binaries/Win64/
- LogInit: Installed Engine Build: 1
- LogInit: Using libcurl 7.41.0
- LogInit: - built for x86_64-pc-win32
- LogInit: - supports SSL with WinSSL
- LogInit: - other features:
- LogInit: CURL_VERSION_SSL
- LogInit: CURL_VERSION_IPV6
- LogInit: CURL_VERSION_ASYNCHDNS
- LogInit: CURL_VERSION_LARGEFILE
- LogInit: CURL_VERSION_IDN
- LogInit: CurlRequestOptions (configurable via config and command line):
- LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
- LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
- LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
- LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
- LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
- LogInit: Object subsystem initialized
- [2016.05.01-06.56.05:011][ 0]LogInit: Selected Device Profile: [Windows]
- [2016.05.01-06.56.05:011][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
- [2016.05.01-06.56.05:027][ 0]LogInit: Computer: SLARTI
- [2016.05.01-06.56.05:027][ 0]LogInit: User: slarti
- [2016.05.01-06.56.05:027][ 0]LogInit: CPU Page size=65536, Cores=4
- [2016.05.01-06.56.05:027][ 0]LogInit: High frequency timer resolution =2.550682 MHz
- [2016.05.01-06.56.05:027][ 0]LogMemory: Memory total: Physical=12.0GB (12GB approx)
- [2016.05.01-06.56.05:027][ 0]LogMemory: Platform Memory Stats for Windows
- [2016.05.01-06.56.05:027][ 0]LogMemory: Process Physical Memory: 312.65 MB used, 312.65 MB peak
- [2016.05.01-06.56.05:027][ 0]LogMemory: Process Virtual Memory: 314.82 MB used, 314.82 MB peak
- [2016.05.01-06.56.05:027][ 0]LogMemory: Physical Memory: 6171.98 MB used, 12285.49 MB total
- [2016.05.01-06.56.05:027][ 0]LogMemory: Virtual Memory: 647.84 MB used, 134217728.00 MB total
- [2016.05.01-06.56.05:067][ 0]LogTextLocalizationManager: No specific translations for ('en-GB') exist, so ('en') translations will be used.
- [2016.05.01-06.56.05:675][ 0]LogD3D11RHI: D3D11 adapters:
- [2016.05.01-06.56.05:691][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 560 Ti ' (Feature Level 11_0)
- [2016.05.01-06.56.05:691][ 0]LogD3D11RHI: 973MB of dedicated video memory, 0MB of dedicated system memory, and 3071MB of shared system memory, 1 output[s]
- [2016.05.01-06.56.05:693][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
- [2016.05.01-06.56.05:693][ 0]LogD3D11RHI: 0MB of dedicated video memory, 0MB of dedicated system memory, and 6142MB of shared system memory, 0 output[s]
- [2016.05.01-06.56.05:693][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
- [2016.05.01-06.56.05:699][ 0]LogD3D11RHI: Creating new Direct3DDevice
- [2016.05.01-06.56.05:699][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 560 Ti
- [2016.05.01-06.56.05:699][ 0]LogD3D11RHI: Driver Version: Unknown (internal Unknown)
- [2016.05.01-06.56.05:699][ 0]LogD3D11RHI: Driver Date: Unknown
- [2016.05.01-06.56.05:699][ 0]LogRHI: Texture pool is 681 MB (70% of 973 MB)
- [2016.05.01-06.56.05:708][ 0]LogD3D11RHI: Async texture creation enabled
- [2016.05.01-06.56.05:728][ 0]LogShaderCompilers: Guid format shader working directory is -25 characters bigger than the processId version (../../../../../../Data/dev/UnrealEngine4/Test/Intermediate/Shaders/WorkingDirectory/7408/).
- [2016.05.01-06.56.05:728][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'Z:/temp/UnrealShaderWorkingDir/AEAA4D484984C8E15E92ADA00198C05C/'.
- [2016.05.01-06.56.05:728][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
- [2016.05.01-06.56.07:413][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
- [2016.05.01-06.56.07:422][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
- [2016.05.01-06.56.07:431][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
- [2016.05.01-06.56.07:440][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
- [2016.05.01-06.56.07:449][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
- [2016.05.01-06.56.07:455][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
- [2016.05.01-06.56.07:461][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
- [2016.05.01-06.56.07:466][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
- [2016.05.01-06.56.07:472][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
- [2016.05.01-06.56.07:478][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
- [2016.05.01-06.56.07:483][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
- [2016.05.01-06.56.07:497][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
- [2016.05.01-06.56.07:497][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
- [2016.05.01-06.56.07:498][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
- [2016.05.01-06.56.07:520][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
- [2016.05.01-06.56.07:525][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform
- [2016.05.01-06.56.07:530][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
- [2016.05.01-06.56.07:535][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
- [2016.05.01-06.56.07:541][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
- [2016.05.01-06.56.07:541][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
- [2016.05.01-06.56.07:680][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
- [2016.05.01-06.56.07:777][ 0]LogDerivedDataCache: Loaded boot cache 0.10s 46MB C:/Users/slarti/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc.
- [2016.05.01-06.56.07:777][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/slarti/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc
- [2016.05.01-06.56.07:778][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Data/dev/UnrealEngine4/Test/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- [2016.05.01-06.56.07:778][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
- [2016.05.01-06.56.07:778][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Data/dev/UnrealEngine4/Test/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
- [2016.05.01-06.56.07:778][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
- [2016.05.01-06.56.07:806][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
- [2016.05.01-06.56.07:819][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/slarti/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
- [2016.05.01-06.56.08:099][ 0]LogInit: Selected Device Profile: [Windows]
- [2016.05.01-06.56.08:100][ 0]LogContentStreaming: Texture pool size is 0.00 MB
- [2016.05.01-06.56.08:153][ 0]LogMaterial: Uniform references updated for custom material expression Custom.
- [2016.05.01-06.56.08:357][ 0]LogMeshUtilities: No automatic mesh reduction module available
- [2016.05.01-06.56.08:357][ 0]LogMeshUtilities: No automatic mesh merging module available
- [2016.05.01-06.56.08:357][ 0]LogMeshUtilities: No distributed automatic mesh merging module available
- [2016.05.01-06.56.08:734][ 0]LogUObjectArray: 27679 objects as part of root set at end of initial load.
- [2016.05.01-06.56.08:734][ 0]LogUObjectAllocator: 5591592 out of 0 bytes used by permanent object pool.
- [2016.05.01-06.56.08:734][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
- [2016.05.01-06.56.08:748][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- [2016.05.01-06.56.08:906][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
- [2016.05.01-06.56.08:906][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
- [2016.05.01-06.56.09:056][ 0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
- [2016.05.01-06.56.09:056][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
- [2016.05.01-06.56.09:056][ 0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
- [2016.05.01-06.56.09:056][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
- [2016.05.01-06.56.09:056][ 0]LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
- [2016.05.01-06.56.09:056][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
- [2016.05.01-06.56.09:919][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
- [2016.05.01-06.56.10:043][ 0]LogAssetRegistry: FAssetRegistry took 0.0222 seconds to start up
- [2016.05.01-06.56.10:266][ 0]SourceControl: Info Source control is disabled
- [2016.05.01-06.56.10:311][ 0]SourceControl: Info Source control is disabled
- [2016.05.01-06.56.10:326][ 0]SourceControl: Info Source control is disabled
- [2016.05.01-06.56.10:341][ 0]SourceControl: Info Source control is disabled
- [2016.05.01-06.56.10:559][ 0]LogHMD: Failed to initialize OpenVR with code 108
- [2016.05.01-06.56.10:675][ 0]LogEngine: Initializing Engine...
- [2016.05.01-06.56.10:909][ 0]LogAIModule: Creating AISystem for world NewWorld
- [2016.05.01-06.56.10:916][ 0]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
- [2016.05.01-06.56.10:936][ 0]LogInit: FAudioDevice initialized.
- [2016.05.01-06.56.10:977][ 0]LogDerivedDataCache: Saved boot cache 0.04s 46MB C:/Users/slarti/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc.
- [2016.05.01-06.56.10:992][ 0]LogInit: Texture streaming: Enabled
- [2016.05.01-06.56.11:032][ 0]LogInit: Transaction tracking system initialized
- [2016.05.01-06.56.11:077][ 0]BlueprintLog: New page: Editor Load
- [2016.05.01-06.56.11:214][ 0]LocalizationService: Info Localization service is disabled
- [2016.05.01-06.56.11:516][ 0]LogConsoleManager:Warning: Setting the console variable 't.MaxFPS' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByConsoleVariablesIni'
- [2016.05.01-06.56.11:516][ 0]LogConsoleResponse:Display:
- [2016.05.01-06.56.11:656][ 0]LogCook:Display: Max memory allowance for cook 8192mb
- [2016.05.01-06.56.11:656][ 0]LogCook:Display: Mobile HDR setting 1
- [2016.05.01-06.56.11:656][ 0]LogCook:Display: Done creating registry. It took 0.00s.
- [2016.05.01-06.56.11:749][ 0]LogFileCache: Scanning file cache for directory 'D:/Data/dev/UnrealEngine4/Test/Content/' took 0.01s
- [2016.05.01-06.56.11:749][ 0]SourceControl: Info Source control is disabled
- [2016.05.01-06.56.11:749][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3
- [2016.05.01-06.56.11:750][ 0]LightingResults: New page: Lighting Build
- [2016.05.01-06.56.11:756][ 0]MapCheck: New page: Map Check
- [2016.05.01-06.56.11:756][ 0]LightingResults: New page: Lighting Build
- [2016.05.01-06.56.12:024][ 0]LogAIModule: Creating AISystem for world Untitled_1
- [2016.05.01-06.56.12:031][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
- [2016.05.01-06.56.12:039][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
- [2016.05.01-06.56.12:093][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 54.001ms to complete.
- [2016.05.01-06.56.12:093][ 0]LogFileHelpers: Loading map 'Template_Default' took 0.344
- [2016.05.01-06.56.12:238][ 0]LogCollectionManager: Loaded 0 collections in 0.004033 seconds
- [2016.05.01-06.56.12:283][ 0]LogFileCache: Scanning file cache for directory 'D:/Data/dev/UnrealEngine4/Test/Saved/Collections/' took 0.01s
- [2016.05.01-06.56.12:283][ 0]LogFileCache: Scanning file cache for directory 'D:/Data/dev/UnrealEngine4/Test/Content/Developers/slarti/Collections/' took 0.01s
- [2016.05.01-06.56.12:283][ 0]LogFileCache: Scanning file cache for directory 'D:/Data/dev/UnrealEngine4/Test/Content/Collections/' took 0.01s
- [2016.05.01-06.56.12:283][ 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000004 seconds
- [2016.05.01-06.56.12:299][ 0]LogContentBrowser: Native class hierarchy populated in 0.0156 seconds. Added 1979 classes and 343 folders.
- [2016.05.01-06.56.12:306][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
- [2016.05.01-06.56.12:306][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
- [2016.05.01-06.56.12:307][ 0]LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0007 seconds. Added 12 classes and 0 folders.
- [2016.05.01-06.56.12:317][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0005 seconds. Added 0 classes and 0 folders.
- [2016.05.01-06.56.12:327][ 0]LogContentBrowser: Native class hierarchy updated for 'SuperSearch' in 0.0006 seconds. Added 1 classes and 2 folders.
- [2016.05.01-06.56.12:382][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0006 seconds. Added 0 classes and 0 folders.
- [2016.05.01-06.56.12:406][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0006 seconds. Added 1 classes and 2 folders.
- [2016.05.01-06.56.12:489][ 0]LogCrashTracker: Crashtracker disabled due to settings.
- [2016.05.01-06.56.12:496][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class None.'
- [2016.05.01-06.56.12:526][ 0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0007 seconds. Added 1 classes and 2 folders.
- [2016.05.01-06.56.12:527][ 0]LogLoad: Full Startup: 8.69 seconds (BP compile: 0.07 seconds)
- [2016.05.01-06.56.12:527][ 0]LogExternalProfiler: Found external profiler: VSPerf
- [2016.05.01-06.56.12:527][ 0]LogExternalProfiler: Using external profiler: VSPerf
- [2016.05.01-06.56.12:561][ 0]LogOcInput: OculusInput pre-init called
- [2016.05.01-06.56.12:611][ 0]LogContentStreaming: Texture pool size now 400 MB
- [2016.05.01-06.56.12:874][ 0]LogRenderer: Reallocating scene render targets to support 1060x568 (Frame:2).
- [2016.05.01-06.56.13:013][ 1]LogAssetRegistry: Asset discovery search completed in 2.9911 seconds
- [2016.05.01-06.56.13:013][ 1]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
- [2016.05.01-06.56.13:013][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000128 seconds (updated 0 objects)
- [2016.05.01-06.56.17:968][130]LogContentBrowser: Native class hierarchy updated for 'BlueprintGraph' in 0.0012 seconds. Added 108 classes and 0 folders.
- [2016.05.01-06.56.19:290][130]PIE:Warning: Warning AttachTo: '/Engine/Transient.ChildActor_GEN_VARIABLE' is not static , cannot attach '/Engine/Transient.World_3:PersistentLevel.ChildBlueprint_C_0.Child' which is static to it. Aborting.
- [2016.05.01-06.56.19:291][130]PIE:Warning: Warning AttachTo: '/Engine/Transient.World_1:PersistentLevel.ParentBlueprint_C_0.ChildActor' is not static (in blueprint "ParentBlueprint"), cannot attach '/Engine/Transient.World_1:PersistentLevel.ChildBlueprint_C_1.Child' which is static to it. Aborting.
- [2016.05.01-06.56.19:292][130]PIE:Warning: Warning AttachTo: '/Engine/Transient.World_1:PersistentLevel.ParentBlueprint_C_0.ChildActor' is not static (in blueprint "ParentBlueprint"), cannot attach '/Engine/Transient.World_1:PersistentLevel.ChildBlueprint_C_1.Child' which is static to it. Aborting.
- [2016.05.01-06.56.31:003][465]LogAIModule: Creating AISystem for world Level
- [2016.05.01-06.56.31:006][465]PIE:Warning: Warning AttachTo: '/Game/Level.Level:PersistentLevel.ParentBlueprint_58.ChildActor' is not static (in blueprint "ParentBlueprint"), cannot attach '/Game/Level.Level:PersistentLevel.ChildBlueprint_C_66.Child' which is static to it. Aborting.
- [2016.05.01-06.56.31:009][465]PIE:Warning: Warning AttachTo: '/Game/Level.Level:PersistentLevel.ParentBlueprint_58.ChildActor' is not static (in blueprint "ParentBlueprint"), cannot attach '/Game/Level.Level:PersistentLevel.ChildBlueprint_C_68.Child' which is static to it. Aborting.
- [2016.05.01-06.56.31:009][465]PIE:Warning: Warning AttachTo: '/Game/Level.Level:PersistentLevel.ParentBlueprint_58.ChildActor' is not static (in blueprint "ParentBlueprint"), cannot attach '/Game/Level.Level:PersistentLevel.ChildBlueprint_C_68.Child' which is static to it. Aborting.
- [2016.05.01-06.56.31:009][465]PIE:Warning: Warning AttachTo: '/Game/Level.Level:PersistentLevel.ParentBlueprint_58.ChildActor' is not static (in blueprint "ParentBlueprint"), cannot attach '/Game/Level.Level:PersistentLevel.ChildBlueprint_C_66.Child' which is static to it. Aborting.
- [2016.05.01-06.56.31:054][465]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
- [2016.05.01-06.56.31:371][465]LogCrashTracker:
- [2016.05.01-06.56.31:380][465]LogCrashTracker:
- [2016.05.01-06.56.31:380][465]LogWindows:Error: === Critical error: ===
- Fatal error: [File:D:\BuildFarm\buildmachine_++UE4+Release-4.11\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 177]
- Illegal call to StaticFindObjectFast() while serializing object data or garbage collecting!
- [2016.05.01-06.56.31:459][465]LogExit: Executing StaticShutdownAfterError
- [2016.05.01-06.56.31:464][465]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
- [2016.05.01-06.56.31:465][465]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
- [2016.05.01-06.56.31:466][465]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
- [2016.05.01-06.56.31:466][465]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
- [2016.05.01-06.56.31:466][465]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
- [2016.05.01-06.56.31:467][465]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
- [2016.05.01-06.56.31:467][465]LogWindows: FPlatformMisc::RequestExit(1)
- [2016.05.01-06.56.31:467][465]Log file closed, 05/01/16 08:56:31
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