stoneharry

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Dec 10th, 2011
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  1. entry (uint32): The entry ID of the npc who will look like a player
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  3. race_id (uint8): The race_id that the npc will take on; this determines the display ID of the npc (enumerated in ServerPlayedCharacter.h and Player.h
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  5. gender (uint8): The gender the npc will take on: 0 = male, 1 = female
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  7. class_index_id (uint8): the class that the npc will take on (enumerated in ServerPlayedCharacter.h and Player.h)
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  9. skin_id (uint8): the skin identifier (i.e. skin color)
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  11. face_id (uint8): the identifier that will determine what facial characteristics the npc will have
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  13. hair_style_id (uint8): the identifier that will determine the style of hair the npc has
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  15. facial_hair_id (uint8): the identifier that will determine what kind of facial-hair the npc will have
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  17. item_displays (uint32): the display id of the item corresponding to the specific slot; the armor IDs reference into ItemDisplayInfo.dbc while the mainhand, offhand and ranged weapon IDs reference directly into Item.dbc
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