Advertisement
Guest User

Altis FOB

a guest
Oct 14th, 2019
184
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 119.08 KB | None | 0 0
  1. _newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,0]; [_newObject, [[0,0,0], [0,0,0]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Sign_Arrow_F', [0.46875,0.46875,-185.963], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0.46875,0.46875,-185.597]; [_newObject, [[0,1,0], [-0,-0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Sign_Arrow_Green_F', [0.46875,0.46875,-185.963], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0.46875,0.46875,-185.597]; [_newObject, [[0,1,0], [-0,-0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Sign_Arrow_Yellow_F', [0.46875,0.46875,-185.963], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0.46875,0.46875,-185.597]; [_newObject, [[0,1,0], [-0,-0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['babe_helper', [0,0,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [0,0,-0.0316773]; [_newObject, [[0,1,0], [-0,-0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pier_F', [-9999,-9999,-1.01398], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [-9998.91,-9996.7,-3.3566]; [_newObject, [[0,1,0], [-0,-0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Fort_RazorWire', [23520.2,18532.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23519,18533.4,3.94507]; [_newObject, [[-0.731608,-0.681725,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_DragonsTeeth_01_4x2_new_redwhite_F', [23514.6,18529.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23514.8,18530.5,3.81441]; [_newObject, [[-0.999255,0.0385847,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23520,18601.3,3.63745], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23520,18601.4,13.6135]; [_newObject, [[0.70802,0.706193,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23517,18617.7,3.6483], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23517,18617.7,13.6246]; [_newObject, [[0.999998,-0.00204377,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23517,18626.4,8.99992], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23517,18626.4,10.6906]; [_newObject, [[0.999998,-0.00204377,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23517,18608.8,3.64813], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23517,18608.8,13.6246]; [_newObject, [[0.999998,-0.00204377,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23516.9,18644,3.64848], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23516.9,18644,13.6247]; [_newObject, [[0.999998,-0.00204913,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23517,18635.4,3.6484], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23517,18635.4,13.6245]; [_newObject, [[0.999998,-0.00204377,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23516.9,18652.9,8.99992], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23516.9,18652.9,10.6906]; [_newObject, [[0.999998,-0.00204377,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23517,18670.6,3.64852], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23517,18670.6,13.6246]; [_newObject, [[0.999998,-0.00204377,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23517,18688.3,3.64373], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23517,18688.3,13.6198]; [_newObject, [[0.999998,-0.00204377,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23517,18661.7,3.64845], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23517,18661.7,13.6246]; [_newObject, [[0.999998,-0.00204377,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23517,18679.4,8.99992], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23517,18679.4,10.6906]; [_newObject, [[0.999998,-0.00204377,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razor_Tower', [23504.2,18666.2,-42.492], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23504.5,18666.1,24.0329]; [_newObject, [[0.999991,0.00432664,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23517,18706,8.99993], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23517,18706,10.6906]; [_newObject, [[0.999998,-0.00204377,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23517,18697,3.64403], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23517,18697,13.6199]; [_newObject, [[0.999998,-0.00204377,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23516.9,18714.7,3.63818], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23516.9,18714.7,13.6142]; [_newObject, [[0.999998,-0.00204913,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23519.9,18731.3,3.64774], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23519.9,18731.3,13.6246]; [_newObject, [[0.706687,-0.707526,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23516.9,18723.6,3.63784], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23516.9,18723.6,13.6138]; [_newObject, [[0.999998,-0.00204377,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Fort_RazorWire', [23532.5,18519.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23531.4,18520.6,3.94507]; [_newObject, [[-0.731608,-0.681725,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Fort_RazorWire', [23521.7,18540.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23520.4,18539.6,3.94507]; [_newObject, [[0.656545,-0.754287,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Fort_RazorWire', [23538.8,18522,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23537.4,18520.9,3.94507]; [_newObject, [[0.656545,-0.754287,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierTower_F', [23523.8,18536.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23523.9,18536.5,5.37501]; [_newObject, [[0.779226,0.626743,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierTower_F', [23534.8,18524.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23534.9,18524.8,5.37501]; [_newObject, [[0.718816,0.6952,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall6_F', [23541.1,18527.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23540,18527.9,3.95341]; [_newObject, [[0.660789,-0.750572,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_DragonsTeeth_01_4x2_new_redwhite_F', [23526.6,18517,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23527.2,18516.7,3.81441]; [_newObject, [[0.349354,0.936991,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_TentHangar_V1_F', [23543.8,18544.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23543.8,18544.2,7.27996]; [_newObject, [[0.707107,0.707107,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrierWall6_F', [23526.7,18542,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23527.8,18541.3,3.95341]; [_newObject, [[-0.614542,0.788884,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_LampAirport_F', [23547.1,18598.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23547.3,18598.9,15.6091]; [_newObject, [[0.748488,0.663148,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23545,18576.5,3.64333], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23545,18576.5,13.6195]; [_newObject, [[0.70802,0.706193,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23538.8,18582.7,3.6436], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23538.8,18582.7,13.6196]; [_newObject, [[0.70802,0.706193,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23532.5,18589,8.99962], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23532.6,18589,10.6903]; [_newObject, [[0.70802,0.706193,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23526.3,18595.1,3.6378], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23526.3,18595.1,13.6139]; [_newObject, [[0.708023,0.70619,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pier_F', [23536.2,18594.7,5.99985], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23537.9,18596.3,6.84172]; [_newObject, [[0.704489,0.709715,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Garaz_s_tankem', [23543.9,18619.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23543.9,18619,5.78567]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23535.5,18629.1,3.90732], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23535.5,18629.2,10.2597]; [_newObject, [[0.00129154,0.999999,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23544.4,18629.1,3.64819], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23544.4,18629.2,5.33888]; [_newObject, [[0.00129964,0.999999,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23535.6,18629.1,3.64819], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23535.6,18629.2,5.33888]; [_newObject, [[0.00129964,0.999999,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23544.4,18629.1,3.90732], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23544.4,18629.2,10.2597]; [_newObject, [[0.00129154,0.999999,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pier_F', [23523.9,18624.4,5.99974], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23526.2,18624.4,6.84161]; [_newObject, [[0.999996,0.00295777,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_OPTRE_watchtower_woodland', [23524.1,18606.3,1.90735e-005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23524.1,18606.3,16.7403]; [_newObject, [[-0.904693,-0.426065,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_RampConcrete_F', [23546.5,18636.9,4.7995], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23548.2,18636.7,8.29684]; [_newObject, [[1,-0.000103756,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_RampConcrete_F', [23535.2,18631.9,6.59973], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23536.9,18631.8,10.0971]; [_newObject, [[1,-0.000103756,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_RampConcrete_F', [23535.7,18636.9,6.59973], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23537.5,18636.7,10.0971]; [_newObject, [[1,-0.000103756,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_RampConcrete_F', [23540.6,18631.9,5.69947], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23542.3,18631.7,9.19681]; [_newObject, [[1,-0.000103756,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_RampConcrete_F', [23541.1,18636.8,5.69947], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23542.9,18636.6,9.19681]; [_newObject, [[1,-0.000103756,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_RampConcrete_F', [23546,18631.9,4.7995], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23547.7,18631.8,8.29684]; [_newObject, [[1,-0.000103756,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23544.4,18639.7,3.64819], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23544.4,18639.7,5.33888]; [_newObject, [[0.00129964,0.999999,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23535.5,18639.7,3.90798], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23535.5,18639.8,10.2603]; [_newObject, [[0.00129631,0.999999,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23535.6,18639.7,3.64819], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23535.6,18639.7,5.33888]; [_newObject, [[0.00129964,0.999999,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23544.4,18639.7,3.90772], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23544.4,18639.7,10.2601]; [_newObject, [[0.00129964,0.999999,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['SWOP_Barricade', [23530.5,18689.3,8.26721], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23528,18688.4,11.2944]; [_newObject, [[0.999963,0.00865206,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_i_Barracks_V2_F', [23549.9,18669.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23549.9,18669.8,3.27073]; [_newObject, [[-0.0154559,0.999881,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pier_F', [23523.8,18666,5.99974], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23526.1,18665.9,6.84161]; [_newObject, [[0.999996,0.00295777,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_LampAirport_F', [23540.1,18699.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23540.4,18699.3,15.6091]; [_newObject, [[0.995057,-0.0993039,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['SWOP_Barricade', [23530.4,18708.4,8.26722], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23527.9,18707.5,11.2944]; [_newObject, [[0.999983,0.00588016,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pier_F', [23523.7,18707.4,5.99974], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23526,18707.3,6.84161]; [_newObject, [[0.999996,0.00295777,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['SWOP_Barricade', [23550.4,18742.5,8.2676], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23548,18743.7,11.2948]; [_newObject, [[0.706791,-0.707422,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Cargo_Tower_V1_F', [23540.9,18719.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23541.5,18720.7,16.0762]; [_newObject, [[-0.215876,-0.976421,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23526.2,18737.6,3.64788], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23526.2,18737.6,13.6246]; [_newObject, [[0.706687,-0.707526,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23532.4,18743.8,8.99988], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23532.4,18743.8,10.6906]; [_newObject, [[0.706687,-0.707526,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pier_F', [23535.9,18737.5,6.00011], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23537.5,18735.8,6.84198]; [_newObject, [[0.710206,-0.703994,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23538.8,18750.1,3.64805], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23538.8,18750.1,13.6245]; [_newObject, [[0.706687,-0.707526,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23544.8,18756.3,3.64808], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23544.8,18756.3,13.6247]; [_newObject, [[0.706683,-0.70753,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23576.3,18545.2,3.64811], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23576.3,18545.2,13.6244]; [_newObject, [[0.708023,0.70619,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Dome_Big_F', [23565.7,18566.1,-0.00475502], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23566.5,18565.7,13.3725]; [_newObject, [[0.707107,0.707107,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Ammostore2', [23585.2,18627,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23579.2,18621.2,5.81363]; [_newObject, [[-0.99997,0.00770038,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Garaz_s_tankem', [23561.9,18619.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23561.9,18619,5.78567]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23553.1,18629.1,3.90772], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23553.1,18629.1,10.2601]; [_newObject, [[0.00129964,0.999999,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23561.9,18629.1,3.64819], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23561.9,18629.1,5.33888]; [_newObject, [[0.00129964,0.999999,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23579.6,18629.1,3.64819], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23579.6,18629.2,5.33888]; [_newObject, [[0.00129964,0.999999,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23553.2,18629.1,3.64819], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23553.2,18629.1,5.33888]; [_newObject, [[0.00129964,0.999999,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23570.8,18629.1,3.64819], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23570.8,18629.1,5.33888]; [_newObject, [[0.00129964,0.999999,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_RampConcrete_F', [23562.5,18636.9,2.09959], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23564.3,18636.7,5.59694]; [_newObject, [[1,-0.000103756,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_RampConcrete_F', [23567.2,18632,1.1997], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23569,18631.9,4.69705]; [_newObject, [[1,-0.000103756,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_RampConcrete_F', [23574.6,18636.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23576.3,18636.8,3.49734]; [_newObject, [[1,-0.000103756,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_RampConcrete_F', [23562,18632,2.09959], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23563.7,18631.8,5.59694]; [_newObject, [[1,-0.000103756,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_RampConcrete_F', [23551.2,18632,3.89946], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23552.9,18631.8,7.39681]; [_newObject, [[1,-0.000103756,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_RampConcrete_F', [23556.5,18632,2.99939], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23558.2,18631.8,6.49673]; [_newObject, [[1,-0.000103756,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_RampConcrete_F', [23567.8,18636.9,1.2], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23569.5,18636.8,4.69735]; [_newObject, [[1,-0.000104709,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_RampConcrete_F', [23574.6,18632,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23576.3,18631.8,3.49734]; [_newObject, [[1,-0.000103756,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_RampConcrete_F', [23557,18636.9,2.99939], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23558.7,18636.7,6.49673]; [_newObject, [[1,-0.000103756,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_RampConcrete_F', [23551.7,18636.9,3.89946], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23553.4,18636.7,7.39681]; [_newObject, [[1,-0.000103756,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23553.2,18639.7,3.64819], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23553.2,18639.7,5.33888]; [_newObject, [[0.00129964,0.999999,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23561.9,18639.7,3.64819], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23561.9,18639.7,5.33888]; [_newObject, [[0.00129964,0.999999,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23553.1,18639.7,3.90772], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23553.1,18639.7,10.2601]; [_newObject, [[0.00129964,0.999999,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23570.8,18639.7,3.64819], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23570.8,18639.7,5.33888]; [_newObject, [[0.00129964,0.999999,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23579.6,18639.7,3.64819], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23579.6,18639.7,5.33888]; [_newObject, [[0.00129964,0.999999,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Hangar_F', [23555.6,18666.2,-3.96837], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23556.7,18666.2,8.65346]; [_newObject, [[-0.999999,0.00109912,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pier_Box_F', [23568,18703.9,4.15524], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23567.6,18704.1,-15.6608]; [_newObject, [[0.894202,-0.447663,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23551.1,18762.6,8.99988], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23551.1,18762.5,10.6906]; [_newObject, [[0.706687,-0.707526,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23563.6,18775.1,3.64813], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23563.6,18775.1,13.6246]; [_newObject, [[0.706687,-0.707526,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23557.3,18768.7,3.64802], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23557.3,18768.7,13.6246]; [_newObject, [[0.706687,-0.707526,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pier_F', [23565.2,18767,6.00011], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23566.7,18765.3,6.84198]; [_newObject, [[0.710206,-0.703994,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23569.8,18781.3,8.99988], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23569.8,18781.3,10.6906]; [_newObject, [[0.706687,-0.707526,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23576.1,18787.6,3.64331], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23576.1,18787.6,13.6197]; [_newObject, [[0.706687,-0.707526,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razor_Tower', [23551.4,18780.9,-42.492], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23551.6,18780.7,24.0329]; [_newObject, [[0.703878,-0.710321,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23609.1,18517.1,3.63744], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23609.1,18517.2,13.6135]; [_newObject, [[0.00222173,0.999998,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23601.3,18520.3,3.64776], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23601.3,18520.3,13.6243]; [_newObject, [[0.70802,0.706193,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23588.8,18532.8,8.99962], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23588.8,18532.8,10.6903]; [_newObject, [[0.70802,0.706193,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23582.5,18539.1,3.64809], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23582.5,18539.2,13.6243]; [_newObject, [[0.70802,0.706193,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23595,18526.6,3.64791], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23595,18526.6,13.6243]; [_newObject, [[0.70802,0.706193,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pier_F', [23595.1,18536.3,5.99985], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23596.8,18537.9,6.84172]; [_newObject, [[0.704489,0.709715,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_OPTRE_watchtower_woodland', [23607.5,18524.5,2.47955e-005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23607.5,18524.5,16.7393]; [_newObject, [[-0.393613,-0.919276,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_LampAirport_F', [23607,18545.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23607.1,18545.9,15.6091]; [_newObject, [[0.331274,0.943534,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['SWOP_Barricade', [23595.2,18545.6,8.26743], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23594,18543.2,11.2946]; [_newObject, [[0.709812,0.704391,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_TentHangar_V1_F', [23587.9,18587.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23587.9,18587.9,7.27996]; [_newObject, [[0.707107,0.707107,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_TentHangar_V1_F', [23600.1,18600.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23600.1,18600.1,7.27996]; [_newObject, [[0.707107,0.707107,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Flag_US_F', [23602.2,18610.2,0.179812], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23602.3,18610.6,14.7797]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Flag_Blue_F', [23583.1,18629.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23583.2,18629.4,11.8285]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Flag_NATO_F', [23606.3,18606.3,-0.0696602], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23606.4,18606.7,15.7993]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagBunker_Small_F', [23602.6,18613.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23602.9,18614.2,4.15563]; [_newObject, [[0.585185,0.8109,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_LampAirport_F', [23583.4,18640.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23583.4,18641,15.6091]; [_newObject, [[-0.0139931,0.999902,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Cargo_House_V3_F', [23588.6,18649.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23589.1,18650.5,3.88]; [_newObject, [[-0.529473,-0.848327,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Cargo_House_V3_F', [23610.5,18653.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23609.8,18654.2,3.88]; [_newObject, [[0.664082,-0.74766,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Cargo_HQ_V3_F', [23592.5,18665.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23591.7,18664.8,7.0654]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Dome_Big_F', [23597.9,18666.2,-3.13127], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23598.1,18665.4,13.3725]; [_newObject, [[0.999999,-0.00144975,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Cargo_House_V3_F', [23610.6,18677,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23609.8,18676.4,3.88]; [_newObject, [[0.808932,0.587902,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Cargo_House_V3_F', [23598.9,18684.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23598.8,18683.2,3.88]; [_newObject, [[0.0899267,0.995948,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Cargo_House_V3_F', [23589,18682,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23589.5,18681.2,3.88]; [_newObject, [[-0.452605,0.891711,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Stairs_F', [23583.6,18704.7,9.53674e-007], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23583.7,18704.6,4.69233]; [_newObject, [[0.894241,-0.447587,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Cargo_House_V3_F', [23597.7,18705.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23598.7,18705.6,3.88]; [_newObject, [[-0.978629,-0.205633,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Hangar_F', [23587.8,18744.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23588.6,18743.9,8.65346]; [_newObject, [[-0.707341,0.706872,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_LampAirport_F', [23597.5,18779.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23597.6,18779.2,15.6091]; [_newObject, [[0.580584,-0.8142,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['SWOP_Barricade', [23598.7,18791,8.2673], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23596.3,18792.2,11.2945]; [_newObject, [[0.702072,-0.712106,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['SWOP_Barricade', [23587.3,18779.4,8.26724], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23584.9,18780.5,11.2945]; [_newObject, [[0.704697,-0.709509,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23588.6,18800.1,8.99988], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23588.6,18800.1,10.6906]; [_newObject, [[0.706687,-0.707526,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23582.3,18793.7,3.64361], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23582.3,18793.7,13.6199]; [_newObject, [[0.706687,-0.707526,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23594.6,18806.3,3.63779], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23594.6,18806.3,13.6142]; [_newObject, [[0.706683,-0.70753,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pier_F', [23594.3,18796.3,6.00011], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23595.8,18794.7,6.84198]; [_newObject, [[0.710206,-0.703994,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23600.9,18812.6,3.63744], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23600.9,18812.6,13.6137]; [_newObject, [[0.706687,-0.707526,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23608.4,18815.6,3.64814], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23608.4,18815.6,13.6249]; [_newObject, [[-0.00136766,-0.999999,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['SWOP_Barricade', [23620.8,18530.3,8.26795], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23621.7,18527.8,11.2952]; [_newObject, [[-0.0122795,0.999925,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_RampConcrete_F', [23633.4,18536.1,6.59993], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23633.6,18537.9,10.0973]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_RampConcrete_F', [23638.3,18535.6,6.59993], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23638.5,18537.3,10.0973]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23630.6,18536,3.64839], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23630.6,18536,5.33908]; [_newObject, [[-0.999999,0.0011902,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23630.6,18535.9,3.90772], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23630.6,18535.9,10.2603]; [_newObject, [[-0.999999,0.0011902,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23618,18517.1,3.63779], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23618,18517.1,13.6139]; [_newObject, [[0.00222746,0.999997,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23626.7,18517.3,8.99964], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23626.7,18517.3,10.6903]; [_newObject, [[0.00222173,0.999998,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23635.6,18517.3,3.64361], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23635.6,18517.3,13.6196]; [_newObject, [[0.00222173,0.999998,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pier_F', [23625.3,18523.9,5.99987], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23625.4,18526.2,6.84174]; [_newObject, [[-0.00277644,0.999996,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_RampConcrete_F', [23633.4,18562.9,2.09979], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23633.6,18564.7,5.59713]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_RampConcrete_F', [23638.3,18556.9,2.99958], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23638.5,18558.6,6.49693]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_RampConcrete_F', [23638.4,18541,5.69966], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23638.6,18542.7,9.19701]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_RampConcrete_F', [23638.3,18567.7,1.1999], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23638.4,18569.4,4.69724]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_RampConcrete_F', [23638.3,18546.4,4.7997], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23638.5,18548.1,8.29704]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_RampConcrete_F', [23638.3,18551.6,3.89966], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23638.5,18553.3,7.397]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_RampConcrete_F', [23633.3,18568.2,1.2], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23633.5,18569.9,4.69735]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_RampConcrete_F', [23638.3,18562.4,2.09979], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23638.5,18564.1,5.59713]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_RampConcrete_F', [23633.4,18557.4,2.99958], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23633.5,18559.2,6.49693]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_RampConcrete_F', [23633.4,18552.1,3.89966], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23633.6,18553.8,7.397]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_RampConcrete_F', [23633.4,18546.9,4.7997], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23633.6,18548.6,8.29704]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_RampConcrete_F', [23633.5,18541.5,5.69966], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23633.7,18543.3,9.19701]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23630.6,18544.8,3.90772], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23630.6,18544.8,10.2603]; [_newObject, [[-0.999999,0.0011902,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23630.6,18562.3,3.64839], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23630.6,18562.3,5.33908]; [_newObject, [[-0.999999,0.0011902,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23630.6,18553.5,3.90772], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23630.6,18553.5,10.2603]; [_newObject, [[-0.999999,0.0011902,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23630.6,18553.6,3.64839], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23630.6,18553.6,5.33908]; [_newObject, [[-0.999999,0.0011902,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23630.6,18544.8,3.64839], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23630.6,18544.8,5.33908]; [_newObject, [[-0.999999,0.0011902,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Flag_Blue_F', [23630.5,18583.5,0.271315], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23630.6,18583.9,12.1]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_RampConcrete_F', [23638.3,18575,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23638.4,18576.7,3.49734]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_RampConcrete_F', [23633.4,18575,2.47955e-005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23633.5,18576.7,3.49737]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23630.6,18571.2,3.64839], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23630.6,18571.2,5.33908]; [_newObject, [[-0.999999,0.0011902,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23630.6,18580,3.64839], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23630.6,18580,5.33908]; [_newObject, [[-0.999999,0.0011902,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['SWOP_Barricade', [23628.9,18601.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23631.4,18601,3.02721]; [_newObject, [[-0.786554,0.617522,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Flag_UK_F', [23609.9,18602.1,-0.0696592], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23610,18602.5,14.804]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagBunker_Small_F', [23613.9,18602.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23614.3,18603.2,4.15563]; [_newObject, [[0.792668,0.609654,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['SWOP_Barricade', [23617.6,18630.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23616.4,18632.6,3.02721]; [_newObject, [[0.114227,-0.993455,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CncShelter_F', [23618.7,18645.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23618.7,18645.9,4.35816]; [_newObject, [[-0.707107,0.707107,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Flag_Fuel_F', [23619.8,18646.7,2.43187e-005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23619.9,18647.1,7.16683]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_FuelStation_Feed_F', [23618.6,18646,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23618.6,18646,3.93991]; [_newObject, [[-0.707107,0.707107,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_Big_F', [23636.4,18645.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23636.5,18645,4.4]; [_newObject, [[0.700457,-0.713694,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_Big_F', [23636.2,18633,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23636.1,18633,4.4]; [_newObject, [[-0.701995,-0.712182,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_Big_F', [23639,18650.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23638.9,18650.8,4.4]; [_newObject, [[-0.995501,0.0947483,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_Big_F', [23633.7,18639.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23633.6,18639.2,4.4]; [_newObject, [[-0.995481,0.0949576,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_Big_F', [23639.4,18658.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23639.3,18658.9,4.4]; [_newObject, [[-0.995501,0.0947483,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_LampAirport_F', [23618.2,18686.4,-2.86102e-005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23617.9,18686.4,15.609]; [_newObject, [[-0.968412,0.249354,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_Big_F', [23640,18667.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23639.9,18667.2,4.4]; [_newObject, [[-0.995501,0.0947483,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Cargo_HQ_V3_F', [23611.9,18713.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23610.7,18713.7,7.0654]; [_newObject, [[0.72132,0.692602,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Dome_Big_F', [23617.9,18713.5,-3.13984], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23618,18713.2,13.3725]; [_newObject, [[0.707107,-0.707107,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Cargo_House_V3_F', [23615.6,18692.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23615.7,18693.2,3.88]; [_newObject, [[-0.0793576,-0.996846,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Cargo_House_V3_F', [23632.7,18708.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23631.8,18708.6,3.88]; [_newObject, [[0.984333,-0.176317,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Cargo_House_V3_F', [23621.4,18727.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23621,18726.6,3.88]; [_newObject, [[0.329734,0.944074,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Cargo_House_V3_F', [23629.8,18721.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23629,18721.3,3.88]; [_newObject, [[0.780681,0.624929,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pier_Box_F', [23623.3,18764.2,4.89622], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23623.1,18764.6,-14.9199]; [_newObject, [[0.329316,-0.94422,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Stairs_F', [23635,18753.8,0.740975], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23635,18753.8,5.4333]; [_newObject, [[0.329396,-0.944192,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_LampAirport_F', [23635.6,18793.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23635.6,18793.2,15.6091]; [_newObject, [[0.0349133,-0.99939,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['SWOP_Barricade', [23626.3,18801.8,8.26727], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23625.4,18804.3,11.2945]; [_newObject, [[0.0185726,-0.999828,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Cargo_Tower_V1_F', [23615.8,18790.6,-4.76837e-005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23614.2,18790.4,16.0762]; [_newObject, [[0.947058,0.321062,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pier_F', [23624,18808.7,6], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23623.9,18806.4,6.84187]; [_newObject, [[0.00363173,-0.999993,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23626,18815.6,9.00018], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23626,18815.6,10.6909]; [_newObject, [[-0.00136766,-0.999999,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23634.9,18815.6,3.64841], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23634.9,18815.6,13.6248]; [_newObject, [[-0.00136766,-0.999999,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23617.3,18815.6,3.64828], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23617.3,18815.6,13.6249]; [_newObject, [[-0.00136766,-0.999999,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razor_Tower', [23666.2,18504.5,-42.492], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23666.2,18504.8,24.0329]; [_newObject, [[-0.001674,0.999999,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['SWOP_Barricade', [23647.8,18530.7,7.805], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23648.7,18528.2,10.8322]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23641.1,18535.9,3.90772], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23641.1,18535.9,10.2603]; [_newObject, [[-0.999999,0.0011902,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23644.4,18517.3,3.64332], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23644.4,18517.3,13.6195]; [_newObject, [[0.00222173,0.999998,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23641.1,18536,3.64839], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23641.1,18536,5.33908]; [_newObject, [[-0.999999,0.0011902,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23653.3,18517.2,8.99964], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23653.3,18517.2,10.6903]; [_newObject, [[0.00222173,0.999998,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23662,18517.2,3.64813], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23662,18517.2,13.6243]; [_newObject, [[0.00222173,0.999998,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pier_F', [23666.6,18524,5.99987], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23666.7,18526.3,6.84174]; [_newObject, [[-0.00277644,0.999996,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23641.1,18553.6,3.64839], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23641.1,18553.6,5.33908]; [_newObject, [[-0.999999,0.0011902,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23641.1,18544.8,3.90772], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23641.1,18544.8,10.2603]; [_newObject, [[-0.999999,0.0011902,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23641.1,18544.8,3.64839], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23641.1,18544.8,5.33908]; [_newObject, [[-0.999999,0.0011902,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23641.1,18553.5,3.90772], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23641.1,18553.5,10.2603]; [_newObject, [[-0.999999,0.0011902,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23641.1,18562.3,3.64839], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23641.1,18562.3,5.33908]; [_newObject, [[-0.999999,0.0011902,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Hangar_F', [23666.5,18555.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23666.5,18557,8.65346]; [_newObject, [[-0.00130901,-0.999999,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_LampAirport_F', [23642.3,18583.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23642,18583.6,15.6091]; [_newObject, [[-0.996654,0.0817402,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23641.1,18580,3.64839], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23641.1,18580,5.33908]; [_newObject, [[-0.999999,0.0011902,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23641.1,18571.2,3.64839], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23641.1,18571.2,5.33908]; [_newObject, [[-0.999999,0.0011902,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Dome_Big_F', [23666.7,18599.2,-0.00475502], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23667.5,18599.5,13.3725]; [_newObject, [[0.00162855,0.999999,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_CncShelter_F', [23645.3,18616.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23645.3,18616.7,4.35816]; [_newObject, [[-0.707107,0.707107,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Flag_Fuel_F', [23643.9,18616.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23644,18616.8,7.1668]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_FuelStation_Feed_F', [23645.1,18616.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23645.1,18616.9,3.93991]; [_newObject, [[-0.707107,0.707107,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Fort_Watchtower_EP1', [23640.9,18638,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23641.4,18638.5,5.4018]; [_newObject, [[0.662576,0.748995,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Corner_F', [23656.2,18655.5,-0.00100136], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23656.6,18655.7,13.3136]; [_newObject, [[0.000479849,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_Big_F', [23662.6,18636.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23662.7,18637,4.4]; [_newObject, [[0.0186934,0.999825,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_Big_F', [23642.4,18631.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23642.4,18631.2,4.4]; [_newObject, [[0.134609,-0.990899,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_Big_F', [23648.3,18634.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23648.3,18634.4,4.4]; [_newObject, [[0.700457,-0.713694,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_Big_F', [23654.1,18636.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23654.2,18636.9,4.4]; [_newObject, [[0.0186934,0.999825,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [23667.3,18655.5,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23667.3,18655.5,13.3118]; [_newObject, [[-0.00589972,-0.999983,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [23661.5,18655.5,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23661.5,18655.5,13.3118]; [_newObject, [[-0.00589972,-0.999983,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [23656.2,18657.6,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23656.2,18657.6,13.3118]; [_newObject, [[-0.999988,0.00489711,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [23658.6,18655.5,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23658.6,18655.5,13.3118]; [_newObject, [[-0.00589972,-0.999983,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [23664.4,18655.5,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23664.4,18655.5,13.3118]; [_newObject, [[-0.00589972,-0.999983,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_Big_F', [23640.6,18675.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23640.5,18675.8,4.4]; [_newObject, [[-0.995501,0.0947483,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_Big_F', [23641.2,18684.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23641.1,18684.9,4.4]; [_newObject, [[-0.995501,0.0947483,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [23656.1,18669.2,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23656.1,18669.2,13.3118]; [_newObject, [[-0.999988,0.00489711,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [23656.1,18660.6,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23656.2,18660.6,13.3118]; [_newObject, [[-0.999988,0.00489711,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [23656.1,18672.1,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23656.1,18672.1,13.3118]; [_newObject, [[-0.999988,0.00489711,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [23656.1,18666.3,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23656.2,18666.4,13.3118]; [_newObject, [[-0.999988,0.00489711,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [23656.1,18663.4,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23656.2,18663.4,13.3118]; [_newObject, [[-0.999988,0.00489711,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_LampAirport_F', [23647.5,18711.6,-2.86102e-005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23647.3,18711.6,15.609]; [_newObject, [[-0.968412,0.249354,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['SWOP_Barricade', [23649.7,18706.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23648.2,18708.5,3.02721]; [_newObject, [[0.262632,-0.964896,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Cargo_House_V3_F', [23656.1,18716.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23656.6,18717.1,3.88]; [_newObject, [[-0.418763,-0.908096,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Dome_Big_F', [23665.6,18733.9,-3.02485], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23664.7,18733.7,13.3725]; [_newObject, [[-0.000774471,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Cargo_House_V3_F', [23665.5,18724.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23665.5,18723.7,3.88]; [_newObject, [[0.0104628,0.999945,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Cargo_House_V3_F', [23648.8,18724.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23649.7,18724.7,3.88]; [_newObject, [[-0.903288,-0.429034,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Cargo_House_V3_F', [23668.9,18740.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23669.9,18740.9,3.88]; [_newObject, [[-0.999911,0.0133396,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Cargo_House_V3_F', [23648.8,18740.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23649.7,18740.1,3.88]; [_newObject, [[-0.977247,0.212106,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Cargo_House_V3_F', [23662.1,18732.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23661.1,18732.3,3.88]; [_newObject, [[1,-0.000353618,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Cargo_House_V3_F', [23653.7,18748,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23654.3,18747.3,3.88]; [_newObject, [[-0.614519,0.788902,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Cargo_House_V3_F', [23662,18740.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23661,18740.9,3.88]; [_newObject, [[1,-0.000353618,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Hangar_F', [23665.8,18777.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23665.8,18775.9,8.65346]; [_newObject, [[0.000436332,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['SWOP_Barricade', [23644,18801.8,8.26706], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23643.1,18804.3,11.2943]; [_newObject, [[0.00835472,-0.999965,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pier_F', [23665.6,18808.8,6], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23665.5,18806.6,6.84187]; [_newObject, [[0.00363173,-0.999993,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23661.2,18815.7,3.64843], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23661.2,18815.7,13.6249]; [_newObject, [[-0.00136766,-0.999999,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23652.5,18815.7,9.00018], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23652.5,18815.7,10.6909]; [_newObject, [[-0.00136766,-0.999999,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23643.6,18815.7,3.64849], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23643.6,18815.7,13.625]; [_newObject, [[-0.00137362,-0.999999,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razor_Tower', [23666.3,18828.5,-42.492], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23666.3,18828.1,24.0329]; [_newObject, [[-8.74228e-008,-1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['SWOP_Barricade', [23690.3,18530.6,8.26781], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23691.2,18528.1,11.295]; [_newObject, [[-0.0121665,0.999926,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23671,18517.2,3.64804], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23671,18517.2,13.6243]; [_newObject, [[0.00222173,0.999998,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23697.3,18517.3,3.64799], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23697.3,18517.3,13.6243]; [_newObject, [[0.00222173,0.999998,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23688.6,18517.2,3.64806], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23688.6,18517.2,13.6245]; [_newObject, [[0.00222746,0.999997,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23679.7,18517.2,8.99964], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23679.7,18517.2,10.6903]; [_newObject, [[0.00222173,0.999998,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_LampAirport_F', [23698.7,18542.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23698.7,18542.4,15.6091]; [_newObject, [[-0.0399844,0.9992,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_LampAirport_F', [23687.5,18617.2,-2.86102e-005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23687.5,18617.5,15.609]; [_newObject, [[-0.234578,0.972097,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_Big_F', [23671.4,18637,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23671.5,18637.1,4.4]; [_newObject, [[0.0186934,0.999825,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_HBarrier_Big_F', [23680.1,18637.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23680.1,18637.3,4.4]; [_newObject, [[0.0186934,0.999825,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [23673.1,18655.5,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23673.1,18655.6,13.3118]; [_newObject, [[-0.00589972,-0.999983,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_BagFence_Long_F', [23670.2,18655.5,-0.000999451], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23670.2,18655.5,13.3118]; [_newObject, [[-0.00589972,-0.999983,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_LampAirport_F', [23670.5,18686.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23670.7,18686.9,15.6091]; [_newObject, [[0.678917,0.734215,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_building01', [23673.3,18669.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23670.3,18669.6,7.19126]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['SWOP_ContLarge', [23703,18688.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23698.5,18686.6,4.38015]; [_newObject, [[-0.700058,-0.714086,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Cargo_House_V3_F', [23673.6,18717.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23673,18718.4,3.88]; [_newObject, [[0.549567,-0.83545,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['SWOP_ContLarge', [23699.3,18692.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23694.8,18690.3,4.38015]; [_newObject, [[-0.700058,-0.714086,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['SWOP_ContLarge', [23697.2,18710.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23699,18705.8,4.38015]; [_newObject, [[0.717743,-0.696308,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['SWOP_ContLarge', [23691.6,18699.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23687.1,18697.9,4.38015]; [_newObject, [[-0.700058,-0.714086,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['SWOP_ContLarge', [23693.4,18706.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23695.3,18701.8,4.38015]; [_newObject, [[0.717743,-0.696308,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['SWOP_ContLarge', [23695.4,18695.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23690.9,18694.1,4.38015]; [_newObject, [[-0.700058,-0.714086,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Cargo_House_V3_F', [23682.7,18731.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23681.7,18731.3,3.88]; [_newObject, [[0.987615,-0.156894,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Cargo_House_V3_F', [23682.8,18739.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23681.8,18739.3,3.88]; [_newObject, [[0.985742,0.168262,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Cargo_House_V3_F', [23679.1,18723.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23678.4,18724.3,3.88]; [_newObject, [[0.754946,-0.655787,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Cargo_House_V3_F', [23679.3,18747,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23678.5,18746.4,3.88]; [_newObject, [[0.780681,0.624929,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Cargo_House_V3_F', [23669,18732.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23670,18732.3,3.88]; [_newObject, [[-0.999911,0.0133396,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['SWOP_Barricade', [23685.4,18801.9,8.26698], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23684.5,18804.4,11.2942]; [_newObject, [[0.0166374,-0.999862,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Garaz_s_tankem', [23692.9,18792,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23692.9,18791.7,5.78567]; [_newObject, [[0.00462958,0.999989,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23670.2,18815.7,3.64852], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23670.2,18815.7,13.6249]; [_newObject, [[-0.00136766,-0.999999,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23687.8,18815.7,3.64371], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23687.8,18815.7,13.62]; [_newObject, [[-0.00136766,-0.999999,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23679,18815.7,9.00018], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23679,18815.7,10.6909]; [_newObject, [[-0.00136766,-0.999999,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23696.6,18815.6,3.64401], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23696.6,18815.6,13.6202]; [_newObject, [[-0.00136766,-0.999999,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['SWOP_Barricade', [23710.3,18530.1,8.26863], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23711.2,18527.6,11.2958]; [_newObject, [[-0.0252442,0.999681,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Cargo_Tower_V1_F', [23718.8,18540.1,-4.76837e-005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23717.1,18539.9,16.0762]; [_newObject, [[0.947058,0.321062,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23715,18517.2,3.64783], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23715,18517.2,13.6243]; [_newObject, [[0.00222173,0.999998,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23706.2,18517.2,8.99964], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23706.2,18517.3,10.6903]; [_newObject, [[0.00222173,0.999998,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23723.9,18517.2,3.6477], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23723.9,18517.2,13.6243]; [_newObject, [[0.00222173,0.999998,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pier_F', [23708.2,18524.2,5.99987], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23708.3,18526.5,6.84174]; [_newObject, [[-0.00277644,0.999996,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Dome_Big_F', [23715.7,18617.2,-0.00475502], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23716.2,18618,13.3725]; [_newObject, [[-0.706495,0.707718,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_LampAirport_F', [23719.3,18644.8,-2.86102e-005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23719.1,18644.8,15.609]; [_newObject, [[-0.968412,0.249354,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['SWOP_Barricade', [23703.8,18649,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23706.3,18650,3.02721]; [_newObject, [[-0.999349,-0.0360697,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Cargo_House_V3_F', [23721.8,18652.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23722.5,18653.5,3.88]; [_newObject, [[-0.743633,-0.668588,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Cargo_House_V3_F', [23729.9,18648.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23730,18649.4,3.88]; [_newObject, [[-0.142709,-0.989765,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Cargo_House_V3_F', [23728.4,18661.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23728.4,18660.6,3.88]; [_newObject, [[-0.0701203,0.997539,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Cargo_House_V3_F', [23727.8,18668.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23727.8,18669.5,3.88]; [_newObject, [[0.0571604,-0.998365,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Cargo_House_V3_F', [23728.3,18682.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23728.6,18681.5,3.88]; [_newObject, [[-0.237312,0.971434,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Cargo_House_V3_F', [23721.1,18678.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23721.7,18677.7,3.88]; [_newObject, [[-0.678393,0.734699,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Stairs_F', [23722.6,18719.4,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23722.6,18719.3,4.69233]; [_newObject, [[-0.707107,-0.707107,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['SWOP_ContLarge', [23714.5,18708.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23710,18706.4,4.38015]; [_newObject, [[-0.700058,-0.714086,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['SWOP_ContLarge', [23700.6,18699.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23702.5,18694.8,4.38015]; [_newObject, [[0.717743,-0.696308,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['SWOP_ContLarge', [23710.7,18712,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23706.2,18710.2,4.38015]; [_newObject, [[-0.700058,-0.714086,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['SWOP_ContLarge', [23718.3,18704.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23713.7,18702.7,4.38015]; [_newObject, [[-0.700058,-0.714086,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['SWOP_ContLarge', [23706.9,18715.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23702.3,18714,4.38015]; [_newObject, [[-0.700058,-0.714086,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['SWOP_ContLarge', [23704.4,18703.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23706.2,18698.8,4.38015]; [_newObject, [[0.717743,-0.696308,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_LampAirport_F', [23701.2,18737.7,-0.000120163], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23701.2,18738,15.6089]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['PortableHelipadLight_01_blue_F', [23711.2,18737.4,-0.0010004], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23711.2,18737.4,7.46174]; [_newObject, [[-3.33161e-005,1,-1.72266e-005], [-1.24701e-005,1.72262e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pier_Box_F', [23723.8,18737.5,4.15524], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23724.1,18737.9,-15.6608]; [_newObject, [[-0.707167,-0.707046,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Stairs_F', [23719.5,18722.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23719.5,18722.4,4.69233]; [_newObject, [[-0.707107,-0.707107,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['PortableHelipadLight_01_blue_F', [23724.2,18750.3,-0.0010004], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23724.2,18750.3,7.46174]; [_newObject, [[-4.24168e-005,1,-1.69572e-005], [-1.36545e-005,1.69566e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['SWOP_Barricade', [23706.3,18802,8.26705], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23705.4,18804.5,11.2943]; [_newObject, [[0.00308814,-0.999995,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Garaz_s_tankem', [23710.9,18791.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23710.9,18791.6,5.78567]; [_newObject, [[0.00462958,0.999989,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pier_F', [23706.9,18809,6], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23706.8,18806.7,6.84187]; [_newObject, [[0.00363173,-0.999993,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_OPTRE_watchtower_woodland', [23724.4,18808.2,2.28882e-005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23724.4,18808.2,16.7388]; [_newObject, [[0.357494,0.933915,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23723.1,18815.8,3.63783], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23723.1,18815.8,13.614]; [_newObject, [[-0.00136766,-0.999999,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23705.6,18815.6,9.00018], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23705.6,18815.6,10.6909]; [_newObject, [[-0.00136766,-0.999999,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23714.2,18815.8,3.6382], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23714.2,18815.8,13.6145]; [_newObject, [[-0.00137362,-0.999999,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23731.3,18520.2,3.63745], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23731.3,18520.2,13.6136]; [_newObject, [[-0.706074,0.708138,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23743.6,18532.8,8.99975], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23743.6,18532.8,10.6904]; [_newObject, [[-0.706074,0.708138,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23737.6,18526.5,3.63781], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23737.6,18526.5,13.614]; [_newObject, [[-0.706071,0.708141,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23750,18539.1,3.64361], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23749.9,18539.1,13.6197]; [_newObject, [[-0.706074,0.708138,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pier_F', [23738,18536.5,5.99998], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23736.4,18538.2,6.84185]; [_newObject, [[-0.709597,0.704608,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_LampAirport_F', [23732.2,18554.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23732,18554.7,15.6091]; [_newObject, [[-0.676325,0.736603,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['SWOP_Barricade', [23736,18543.9,8.2677], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23738.4,18542.7,11.2949]; [_newObject, [[-0.713166,0.700995,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23756.2,18545.3,3.64333], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23756.1,18545.3,13.6196]; [_newObject, [[-0.706074,0.708138,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Hangar_F', [23744.5,18588.1,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23743.7,18589,8.65346]; [_newObject, [[0.706736,-0.707477,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_GH_Stairs_F', [23752.3,18620.2,9.53674e-007], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23752.3,18620.3,4.69233]; [_newObject, [[-0.963312,0.268383,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Cargo_House_V3_F', [23749.4,18657.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23748.4,18657.8,3.88]; [_newObject, [[0.999687,0.0250163,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Cargo_House_V3_F', [23745.8,18649.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23745.4,18650.4,3.88]; [_newObject, [[0.491625,-0.870807,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Dome_Big_F', [23735.7,18666.2,-3.02485], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23735.4,18667.1,13.3725]; [_newObject, [[-1,0.000597012,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Cargo_House_V3_F', [23737,18662.3,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23737,18661.3,3.88]; [_newObject, [[-0.0701203,0.997539,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Cargo_House_V3_F', [23744.4,18679.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23743.8,18679.1,3.88]; [_newObject, [[0.600953,0.799284,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Cargo_House_V3_F', [23744.3,18666.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23745.3,18666.3,3.88]; [_newObject, [[-0.998196,-0.0600325,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Cargo_House_V3_F', [23736.4,18669.2,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23736.4,18670.2,3.88]; [_newObject, [[0.0571604,-0.998365,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Cargo_House_V3_F', [23750.7,18674.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23750,18674.2,3.88]; [_newObject, [[0.794643,0.607077,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_LampAirport_F', [23738.4,18701.9,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23738.4,18702.2,15.6091]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['PortableHelipadLight_01_blue_F', [23737.5,18711.1,-0.00100136], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23737.5,18711.1,7.46165]; [_newObject, [[-3.28501e-005,1,-1.84411e-005], [-1.50179e-005,1.84406e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['PortableHelipadLight_01_white_F', [23737.5,18737.5,-0.000999928], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23737.5,18737.5,7.46174]; [_newObject, [[-2.00694e-005,1,-6.30224e-006], [-2.33047e-005,6.30177e-006,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['PortableHelipadLight_01_blue_F', [23750.7,18723.7,-0.00100231], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23750.7,18723.7,7.46165]; [_newObject, [[-4.01169e-005,1,-1.9943e-005], [-9.31656e-006,1.99426e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pier_Box_F', [23751,18737.1,4.14988], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23751.3,18737.4,-15.6662]; [_newObject, [[-0.707169,-0.707045,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pier_Box_F', [23737.5,18723.7,4.15516], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23737.8,18724,-15.6609]; [_newObject, [[-0.707169,-0.707045,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_LampAirport_F', [23740,18771.7,-3.62396e-005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23740,18772,15.609]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['PortableHelipadLight_01_blue_F', [23737.3,18763.2,-0.00100279], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23737.3,18763.2,7.45641]; [_newObject, [[-4.26107e-005,1,-1.84973e-005], [-1.2385e-005,1.84968e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['PortableHelipadLight_01_blue_F', [23750.3,18750.3,-0.00100708], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23750.3,18750.3,7.45641]; [_newObject, [[6.58454e-005,1,0.000134371], [0.000147446,-0.000134381,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['SWOP_Barricade', [23750.7,18773.3,8.26702], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23751.9,18775.7,11.2942]; [_newObject, [[-0.698576,-0.715536,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pier_Box_F', [23737.3,18750.9,4.14992], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23737.6,18751.2,-15.6661]; [_newObject, [[-0.707167,-0.707046,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['SWOP_Barricade', [23733.3,18790.6,8.26705], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23734.5,18793,11.2943]; [_newObject, [[-0.69615,-0.717896,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23749.7,18793.8,3.64864], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23749.7,18793.8,13.625]; [_newObject, [[-0.707418,-0.706796,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23743.4,18800.1,9.00033], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23743.4,18800.1,10.691]; [_newObject, [[-0.707418,-0.706796,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23737.2,18806.3,3.64848], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23737.2,18806.3,13.625]; [_newObject, [[-0.707418,-0.706796,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23755.9,18787.8,3.64867], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23755.9,18787.8,13.6251]; [_newObject, [[-0.707421,-0.706792,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pier_F', [23737.1,18796.7,5.99998], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23735.5,18795.1,6.84185]; [_newObject, [[-0.703884,-0.710315,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23731,18812.6,3.64833], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23730.9,18812.6,13.625]; [_newObject, [[-0.707418,-0.706796,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23768.7,18557.7,3.64811], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23768.7,18557.7,13.6244]; [_newObject, [[-0.706074,0.708138,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23775,18564.1,3.64802], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23775,18564.1,13.6244]; [_newObject, [[-0.706074,0.708138,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23762.4,18551.5,8.99976], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23762.4,18551.6,10.6904]; [_newObject, [[-0.706074,0.708138,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pier_F', [23767.1,18565.8,5.99998], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23765.5,18567.5,6.84185]; [_newObject, [[-0.709597,0.704608,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razor_Tower', [23780.6,18551.4,-42.492], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23780.4,18551.6,24.0329]; [_newObject, [[-0.710632,0.703564,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_LampAirport_F', [23782.1,18598.7,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23781.9,18598.9,15.6091]; [_newObject, [[-0.762701,0.646751,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['SWOP_Barricade', [23779.4,18587.7,8.26761], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23781.8,18586.5,11.2948]; [_newObject, [[-0.702043,0.712134,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23787.5,18576.5,3.64808], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23787.5,18576.5,13.6246]; [_newObject, [[-0.706071,0.708141,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23781.2,18570.3,8.99975], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23781.2,18570.3,10.6904]; [_newObject, [[-0.706074,0.708138,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pier_Box_F', [23767.5,18624,4.15524], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23768,18623.8,-15.6608]; [_newObject, [[-0.963289,0.268465,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Hangar_F', [23776.8,18666.8,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23775.6,18666.8,8.65346]; [_newObject, [[1,-0.000244304,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_LampAirport_F', [23772.1,18735.8,-5.91278e-005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23772.1,18736.1,15.609]; [_newObject, [[0,1,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['PortableHelipadLight_01_blue_F', [23764.1,18737.2,-0.00100183], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23764.1,18737.2,7.45637]; [_newObject, [[-3.22519e-005,1,-1.78352e-005], [-1.43939e-005,1.78347e-005,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['SWOP_Barricade', [23788.2,18736.8,8.2677], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23789.4,18739.1,11.2949]; [_newObject, [[-0.719223,-0.694779,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['SWOP_Barricade', [23772.1,18752.6,8.26756], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23773.2,18755,11.2948]; [_newObject, [[-0.698316,-0.71579,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23768.4,18775.3,3.64861], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23768.4,18775.3,13.625]; [_newObject, [[-0.707418,-0.706796,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23774.7,18769,3.64872], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23774.7,18769,13.625]; [_newObject, [[-0.707418,-0.706796,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23780.9,18762.8,9.00033], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23780.9,18762.8,10.691]; [_newObject, [[-0.707418,-0.706796,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23787.2,18756.5,3.64389], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23787.2,18756.5,13.6202]; [_newObject, [[-0.707418,-0.706796,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pier_F', [23766.7,18767.4,5.99998], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23765,18765.8,6.84185]; [_newObject, [[-0.703884,-0.710315,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23762.2,18781.5,9.00034], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23762.2,18781.5,10.691]; [_newObject, [[-0.707418,-0.706796,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razor_Tower', [23780.8,18781.3,-42.492], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23780.5,18781.1,24.0329]; [_newObject, [[-0.703878,-0.710321,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['land_Deflector', [23789.3,18888.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23789.7,18905.8,101.466]; [_newObject, [[0.372545,-0.928014,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['SWOP_Barricade', [23792.8,18600.7,8.26813], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23795.2,18599.6,11.2953]; [_newObject, [[-0.727405,0.686208,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23806.1,18595.2,3.64787], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23806,18595.2,13.6244]; [_newObject, [[-0.706074,0.708138,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23793.5,18582.7,3.64804], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23793.5,18582.7,13.6244]; [_newObject, [[-0.706074,0.708138,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23799.8,18589,8.99975], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23799.8,18589,10.6904]; [_newObject, [[-0.706074,0.708138,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pier_F', [23796.4,18595.3,5.99998], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23794.8,18597,6.84185]; [_newObject, [[-0.709597,0.704608,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['SWOP_Barricade', [23802.3,18627.2,8.26782], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23804.7,18628.2,11.295]; [_newObject, [[-0.999778,-0.0210804,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Cargo_Tower_V1_F', [23793.9,18616.9,-4.76837e-005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23793.2,18615.5,16.0762]; [_newObject, [[0.254189,0.967155,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23815.3,18627,9.00047], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23815.3,18627,10.6912]; [_newObject, [[-0.999999,0.0011902,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23812.4,18601.5,3.64773], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23812.3,18601.5,13.6244]; [_newObject, [[-0.706074,0.708138,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23815.5,18609.5,3.63826], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23815.5,18609.5,13.6143]; [_newObject, [[-0.999999,0.0011902,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23815.5,18618.3,3.6386], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23815.5,18618.3,13.6148]; [_newObject, [[-0.999999,0.00119592,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pier_F', [23808.7,18625.7,5.99987], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23806.4,18625.7,6.84174]; [_newObject, [[-0.999993,-0.00381086,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_LampAirport_F', [23795.3,18637.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23795.1,18637.6,15.6091]; [_newObject, [[-0.992141,0.125123,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['SWOP_Barricade', [23802.6,18645,8.26847], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23805.1,18646,11.2957]; [_newObject, [[-0.99909,-0.0426582,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23815.3,18636,3.64443], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23815.3,18636,13.6204]; [_newObject, [[-0.999999,0.0011902,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23815.3,18644.7,3.64415], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23815.3,18644.7,13.6203]; [_newObject, [[-0.999999,0.0011902,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23815.4,18653.6,9.00047], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23815.4,18653.6,10.6911]; [_newObject, [[-0.999999,0.0011902,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23815.4,18671.4,3.64886], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23815.4,18671.4,13.6252]; [_newObject, [[-0.999999,0.0011902,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23815.4,18680.1,9.00047], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23815.4,18680.1,10.6912]; [_newObject, [[-0.999999,0.0011902,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23815.4,18662.4,3.64893], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23815.4,18662.4,13.6252]; [_newObject, [[-0.999999,0.0011902,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23815.4,18689,3.6489], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23815.4,18689,13.6253]; [_newObject, [[-0.999999,0.00119592,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pier_F', [23808.5,18667,5.99987], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23806.2,18667.1,6.84174]; [_newObject, [[-0.999993,-0.00381086,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['SWOP_Barricade', [23802.3,18694.2,8.26831], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23804.8,18695.1,11.2955]; [_newObject, [[-0.99997,-0.00773326,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['SWOP_Barricade', [23802.2,18711,8.2682], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23804.7,18711.9,11.2954]; [_newObject, [[-0.999941,-0.0108726,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Garaz_s_tankem', [23792.1,18692.5,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23791.8,18692.5,5.78567]; [_newObject, [[0.999969,0.00789165,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Garaz_s_tankem', [23791.9,18711.6,0], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23791.6,18711.6,5.78567]; [_newObject, [[0.999969,0.00789165,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23815.3,18715.3,3.64871], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23815.3,18715.3,13.6252]; [_newObject, [[-0.999999,0.0011902,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23815.3,18706.6,9.00047], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23815.3,18706.6,10.6912]; [_newObject, [[-0.999999,0.0011902,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23815.3,18697.6,3.64883], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23815.3,18697.6,13.6251]; [_newObject, [[-0.999999,0.0011902,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pier_F', [23808.4,18708.6,5.99987], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23806.1,18708.7,6.84174]; [_newObject, [[-0.999993,-0.00381086,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23815.3,18724.2,3.64856], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23815.3,18724.2,13.6252]; [_newObject, [[-0.999999,0.0011902,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23799.7,18744,9.00034], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23799.7,18744,10.691]; [_newObject, [[-0.707418,-0.706796,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23806,18738,3.63838], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23806,18738,13.6146]; [_newObject, [[-0.707421,-0.706792,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23812.3,18731.7,3.638], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23812.3,18731.7,13.6142]; [_newObject, [[-0.707418,-0.706796,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Pier_F', [23796,18738.3,5.99998], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23794.3,18736.7,6.84185]; [_newObject, [[-0.703884,-0.710315,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_OPTRE_watchtower_woodland', [23809.1,18725.9,2.28882e-005], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23809.1,18725.9,16.7412]; [_newObject, [[0.89633,0.443388,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Canal_WallSmall_10m_F', [23793.4,18750.3,3.64418], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23793.4,18750.3,13.6203]; [_newObject, [[-0.707418,-0.706796,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;_newObject = createVehicle ['Land_Razor_Tower', [23828.1,18666.7,-42], [], 0, 'CAN_COLLIDE']; _newObject setPosWorld [23827.8,18666.7,24.5249]; [_newObject, [[-0.999994,-0.00344656,0], [0,0,1]]] remoteExecCall ["setVectorDirAndUp", 0, _newObject]; _newObject enableSimulationGlobal true;
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement