Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Gen III ACE : Some technical information for Code Execution
- Summary :
- 5.0) Data
- 5.1) Glitch Moves and Boostrap Codes
- 5.2) Bootstrap Pokémon Procedure
- 5.2.1) Bootstrap Pokémon Procedure for RS ACE
- 5.3) Obtain a Pokémon that stores a "copy-paste and overwrite" Code
- 5.3.1) Obtain Additional Pokémon N°1 (Pokémon storing the adress of a NPC Script)
- 5.3.2) Obtain Additional Pokémon N°2 (Pokémon storing the adress of PC Item N°1)
- 5.3.4) Obtain Additional Pokémon N°3 and N°4 (Pokémon storing the adress for code storage)
- 5.4) List of main codes to execute
- 5.5) DMA Translation check to perform ACE
- 5.5.1) DMA Translation on Emerald non Jpn
- 5.5.1.1) DMA Translation on Emerald non Jpn (Old)
- 5.5.2) DMA Translation on Emerald Jpn
- 5.5.3) DMA Translation on FrLg non Jpn
- 5.5.4) DMA Translation on FrLg Jpn
- - Notes -
- For the main list of codes to execute, see https://pastebin.com/42RPYDQA
- 5.0) Data
- In-game traded Pokémon :
- Emerald :
- Seedot : PID 0x00000084, TID 0x00009746, PID xor TID : 0x000097C2
- Plusle : PID 0x0000006F, TID 0x0001210C, PID xor TID : 0x00012163
- Meowth : PID 0x0000008B, TID 0x00016559, PID xor TID : 0x000165D2
- Horsea : PID 0x0000007F, TID 0x0000B4CD, PID xor TID : 0x0000B4B2
- Starting adresses : (DMA translation of 0)
- Emerald :
- - PC Item Slot 1 : 0x02025E98
- - Pyramid Bag Slot 1 : 0x02025880
- - Box 12 Slot 18 : 0x0203047C / 0x0203049C (1st byte of the 1st substructure)
- Emerald Jp :
- - PC Item Slot 1 : 0x02025B3C
- - Pyramid Bag Slot 1 : 0x02025524
- - Box 12 Slot 15 : 0x02030030 / 0x02030050 (1st byte of the 1st substructure)
- FrLg (non Jp) :
- - PC Item Slot 1 : 0x020257C4
- - Box 12 Slot 24 : 0x02030168 / 0x02030188 (1st byte of the 1st substructure)
- FrLg Jp :
- - PC Item Slot 1 : 0x02025724
- - Box 12 Slot 26 : 0x02030140 / 0x02030160 (1st byte of the 1st substructure)
- General form of the Bootstrap Code : 03 xx yy 02 02 FF 00 08 / 02yyxx03 080FF02 (32-bit format)
- -- Useable Glitch Moves with Animation Pointers that point to PC adresses :
- -Emer US, Fr, Spa, Ita, Ger :
- 0x02030400 (0x1608), 0x02030208 (0x392C), 0x02030120 (0x4871), 0x02030008 (0x41A7)
- -Emer Jap :
- 0x02330000 (0x3110)
- -Fire Red US, Fr, Spa, Ita, Ger :
- 0x023F0084 (0x0713), 0x02030400 (0x161F), 0x023F0074 (0x1359)
- -Fire Red Jap :
- 0x023F0084 (0x0713), 0x023F0074 (0x1359)
- -Leaf Green US, Fr, Spa, Ita, Ger :
- 0x023F0084 (0x0713), 0x02030400 (0x161F)
- -RS Fr :
- 0x02039360 (0x804C),(0x8053), 0x02133F00 (0x3CBE)
- -- Script engine subroutine adresses :
- Emer US : 0x08098EF9 / Emer Fr : 0x08098F09 / Emer Ita : 0x08098F0D / Emer Spa : 0x08098F0D / Emer Ger : 0x08098F15 / Emer Jap : 0x08098881
- FrLg US : 0x08069AE5 / FrLg Fr : 0x08069B95 / FrLg Ita : 0x08069AC1 / FrLg Spa : 0x08069BA9 / FrLg Ger : 0x08069AD5 / FrLg Jap : 0x080693A5
- Ruby US : 0x080655B9 / Ruby Jap : 0x080628F9 / Ruby Fr : 0x080659E5 /
- Sapp US : 0x080655BD / Sapp Jap : 0x080628FD / Sapp Fr : 0x080659E9 / Sapp Ita : 0x08065911
- 5.1) Glitch Moves and Boostrap Codes
- -- Game : Emerald (except Jap)
- Starting adress : 0x02030400 (0x1608)
- Pokémon used : Horsea : PID 0x0000007F, TID 0x0000B4CD, PID xor TID : 0x0000B4B2
- DMA : At Box 12 Slot 15, translation of 18 double-words. (0x48 bytes)
- - Target adress : PC Items Slot 1 (0x02025EE0 with translation)
- New Code : 025EE103 0800B402
- XORed : 025E55B1 080000B0 - Works.
- - Target adress : Box 12 Slot 18, Substructure 1 (0x020304E4 with translation)
- New Code : 0304E503 0800B402
- XORed : 030451B1 080000B0 - Works.
- - Target adress : Pyramid Bag Items Slot 1 (0x020258C8 with translation)
- New Code : 0258C903 0800B402
- XORed : 02587DB1 080000B0 - Works.
- -- Game : Emerald Jap
- Starting adress : 0x02030000 (0x3110)
- Pokémon used : Horsea : PID 0x0000007F, TID 0x0000B4CD, PID xor TID : 0x0000B4B2
- DMA : At Box 12 Slot 13, translation of 17 double-words. (0x44 bytes)
- - Target adress : PC Items Slot 1 (0x02025B80 with translation)
- New Code : 025B8103 0800B402
- XORed : 025B35B1 080000B0 - Works.
- - Target adress : Box 12 Slot 15, Substructure 1 (0x02030094 with translation)
- New Code : 03009503 0800B402
- XORed : 030021B1 080000B0 - Works.
- - Target adress : Pyramid Bag Items Slot 1 (0x02025568 with translation)
- New Code : 02556903 0800B402
- XORed : 0255DDB1 080000B0 - Works (with a modified setup).
- -- Game : FrLg (except Jap)
- Starting adress : 0x023F0084 (0x0713)
- Pokémon used : Horsea : PID 0x0000007F, TID 0x0000B4CD, PID xor TID : 0x0000B4B2
- DMA : At Box 12 Slot 20, translation of 12 double-words. (0x30 bytes)
- - Target adress : PC Items Slot 1 (0x020257F4 with translation)
- New Code : 0257F503 0800B402
- XORed : 025741B1 080000B0 - Works.
- - Target adress : Box 12 Slot 24, Substructure 1 (0x020301B8 with translation)
- New Code : 0301B903 0800B402
- XORed : 03010DB1 080000B0 - Works.
- -- Game : FrLg (Jap)
- Starting adress : 0x023F0084 (0x0713)
- Pokémon used : Horsea : PID 0x0000007F, TID 0x0000B4CD, PID xor TID : 0x0000B4B2
- DMA : At Box 12 Slot 22, translation of 22 double-words. (0x58 bytes)
- - Target adress : PC Items Slot 2 (0x02025780 with translation)
- New Code : 02578103 0800B402
- XORed : 025735B1 080000B0 - Can be obtained.
- - Target adress : Box 12 Slot 26, Substructure 1 (0x020301B8 with translation)
- New Code : 0301B903 0800B402
- XORed : 03010DB1 080000B0 - Can be obtained.
- 5.2) Bootstrap Pokémon Procedure
- To obtain HHHHJJKK 0800LLMM (XORed form)
- - Make a Pokéblock with an Oran Berry, 2 NPCs, a maximal RPM lower than 23.3 RPM. (takes 10 boring minutes to do)
- Pokéblock with 08 Beauty, 00 Coolness.
- - Have an in-game traded Horsea clone with no EVs and less than 65.536 exp.
- - Obtain Glitch Item 0xHHHH.
- - Give Horsea :
- Emer US : 16 Atk, 1 HP EVs and Return as 4th Move.
- Emer Fr : 16 Atk, 17 HP EVs and no 4th Move.
- Emer Spa : 16 Atk, 5 HP EVs and Hidden Power as 4th Move.
- Emer Ita : 16 Atk, 49 HP EVs and Waterfall as 4th Move.
- Emer Ger : 16 Atk, 20 HP EVs and Surf as 4th Move.
- Emer Jp : 16 Atk, 9 HP EVs and Surf as 4th Move.
- - Double corrupt Horsea into a Glitch Pokémon using unmarked Caterpie as corruption initiator.
- That Glitch Pokémon won't be at Lv100 with 0x05060000 exp, so he can still gain EVs.
- - Give the Pokéblock to the Poké.
- - Give Pomeg, Hondew, Grepa Berries to the Poké to decrease its HP, SpAtk, SpDef EVs to 0.
- 12 Pomeg Berries will be enough. Up to 26 Hondew and Grepa Berries can be required (depending on Horsea's exp)
- - Give the Poké 0xJJ Atk, 0xKK HP EVs, 0xLL SpDef, 0xMM SpAtk. (Less than 510 in total)
- - Double corrupt the Poké using Heart Caterpie as corruption initiator.
- For this corruption, do it the old way (once you have an Egg, don't touch/lift it and try to corrupt that Egg only)
- It becomes Glitch Pokémon 0xJJKK.
- - Give Item 0xHHHH to the new Pokémon.
- - Perform a single corruption to corrupt its PID and turn it into an Egg. (Store it to not hatch it)
- - Trade it to the version you want.
- - Deposit it in the required PC Slot.
- End.
- 5.2.1) Bootstrap Pokémon Procedure for RS ACE
- For HHHHJJKK 26E0LLMM
- JJ + KK + LL + MM must be lower than 510. HHHH can be anything. E0 26 is a 50 bytes jump.
- - Make the Pokéblock recipe :
- Oran + 2 NPC + Normal RPM : 10 Dry, 10 Bitter, 20 Feel x3
- Oran + 2 NPC + 7-23.3 RPM : 8 Dry, 8 Bitter, 20 Feel (takes 10 boring minutes to do)
- Spelon + 3 NPC + 100-109.9 RPM : 51 Spicy, 12 Bitter, 32 Feel x4
- - Have an in-game traded Horsea clone with no EVs and less than 65.536 exp.
- - Obtain Glitch Item 0xHHHH.
- - Give Horsea :
- Emer US : 16 Atk, 1 HP EVs and Return as 4th Move.
- Emer Fr : 16 Atk, 17 HP EVs and no 4th Move.
- Emer Spa : 16 Atk, 5 HP EVs and Hidden Power as 4th Move.
- Emer Ita : 16 Atk, 49 HP EVs and Waterfall as 4th Move.
- Emer Ger : 16 Atk, 20 HP EVs and Surf as 4th Move.
- Emer Jap : 16 Atk, 9 HP EVs and Surf as 4th Move.
- - Double corrupt Horsea into a Glitch Pokémon using unmarked Caterpie as corruption initiator.
- That Glitch Pokémon won't be at Lv100 with 0x05060000 exp, so he can still gain EVs.
- - Give the Pokéblock to the Poké.
- - Give Pomeg, Hondew, Grepa Berries to the Poké to decrease its HP, SpAtk, SpDef EVs to 0.
- 12 Pomeg Berries will be enough. Up to 26 Hondew and Grepa Berries can be required (depending on Horsea's exp)
- - Give the Poké 0xJJ Atk, 0xKK HP EVs, 0xLL SpDef, 0xMM SpAtk. (Less than 510 in total)
- - Double corrupt the Poké using Heart Caterpie as corruption initiator.
- For this corruption, do it the old way (once you have an Egg, don't touch/lift it and try to corrupt that Egg only)
- It becomes Glitch Pokémon 0xJJKK.
- - Give Item 0xHHHH to the new Pokémon.
- - Perform a singoe corruption to corrupt its PID and turn it into an Egg. (Store it to not hatch it)
- - Trade it to the version you want.
- - Deposit it in the required PC Slot.
- End.
- 5.3) Obtain a Pokémon that stores a "copy-paste and overwrite" Code
- [...]
- 5.3.1) Obtain Additional Pokémon N°1 (Pokémon storing the adress of a NPC Script) (to verify) [...]
- Clone the in-game traded Meowth (it must have no EVs). Mark the Meowth with Square + Triangle.
- If you want to perform ACE on multiple games, clone Square+Triangle Meowth multiple times (look at the EV-training list below to see how many clones you will need) and ev-train them one by one (leave the others in the PC to not mistake them).
- - EV-train Square+Triangle Meowth : (npc_script_adress) (3rd substructure, so 17=0x11 double-words later)
- Emerald (non Jp) : 02 Speed EVs, Def EVs, Atk EVs, HP EVs
- Emerald Jp :
- FrLg (non Jp) :
- FrLg Jp :
- - Once a Square+Triangle Meowth is EV-trained, give a Heart mark to that Meowth in order to indicate that his EV-training is done.
- If you wanted to perform ACE on multiple Emerald games or on multiple FrLg games, clone that Meowth.
- (Ex : I want to perform ACE on Fr,US,Ita Emerald so I give Speed, Def, Atk, HP EVs to Meowth and then I clone it 2 times)
- Give each Square+Triangle+Heart Meowth an Item, depending on the game where you want to send him :
- Emer Fr : | Emer US : | Emer Ita : | Emer Spa : | Emer Ger : | Emer Jp : | FrLg Fr : | FrLg US : | FrLg Ita : | FrLg Spa : | FrLg Ger : | FrLg Jp : |
- This way, you will know for which game this Meowth is destined.
- - Deposit Square+Triangle+Heart Meowth in safety in PC.
- You have obtained Additional Pokémon N°1.
- [...]
- 5.3.2) Obtain Additional Pokémon N°2 (Pokémon storing the adress of PC Item N°1) (to verify) [...]
- Clone the in-game traded Meowth (it must have no EVs). Mark the Meowth with Square + Triangle.
- If you want to perform ACE on multiple games, clone Square+Triangle Meowth multiple times (look at the EV-training list below to see how many clones you will need) and ev-train them one by one (leave the others in the PC to not mistake them).
- - EV-train Square+Triangle Meowth : (block_base) (3rd substructure, so 17=0x11 double-words later)
- Emerald (non Jp) : 02 Speed EVs, 03 Def EVs, 59 Atk EVs, 50 HP EVs
- Emerald Jp : 02 Speed EVs, 03 Def EVs, 62 Atk EVs, 82 HP EVs
- FrLg (non Jp) : 02 Speed EVs, 03 Def EVs, 50 Atk EVs, 38 HP EVs
- FrLg Jp : 02 Speed EVs, 03 Def EVs, 50 Atk EVs, 82 HP EVs
- - Once a Square+Triangle Meowth is EV-trained, give a Heart mark to that Meowth in order to indicate that his EV-training is done.
- If you wanted to perform ACE on multiple Emerald games or on multiple FrLg games, clone that Meowth.
- (Ex : I want to perform ACE on Fr,US,Ita Emerald so I give 02 Speed,03 Def, 59 Atk, 50 HP EVs to Meowth and then I clone it 2 times)
- Give each Square+Triangle+Heart Meowth an Item, depending on the game where you want to send him :
- Emer Fr : | Emer US : | Emer Ita : | Emer Spa : | Emer Ger : | Emer Jp : | FrLg Fr : | FrLg US : | FrLg Ita : | FrLg Spa : | FrLg Ger : | FrLg Jp : |
- This way, you will know for which game this Meowth is destined.
- - Deposit Square+Triangle+Heart Meowth in safety in PC.
- You have obtained Additional Pokémon N°1.
- [...]
- 5.3.3) Obtain Additional Pokémon N°3 and N°4 (Pokémon storing the adress for code storage) (to verify) [...]
- Clone the in-game traded Meowth (it must have no EVs). Mark the Meowth with Square + Triangle.
- If you want to perform ACE on multiple games, clone Square+Triangle Meowth multiple times (look at the EV-training list below to see how many clones you will need) and ev-train them one by one (leave the others in the PC to not mistake them).
- - EV-train Square+Triangle Meowth : (bytecode_base) (3rd substructure, so 17=0x11 double-words later)
- Emerald (non Jp) : 02 Speed EVs, Def EVs, Atk EVs, HP EVs
- Emerald Jp :
- FrLg (non Jp) :
- FrLg Jp :
- - Once a Square+Triangle Meowth is EV-trained, give a Heart mark to that Meowth in order to indicate that his EV-training is done.
- If you wanted to perform ACE on multiple Emerald games or on multiple FrLg games, clone that Meowth.
- (Ex : I want to perform ACE on Fr,US,Ita Emerald so I give Speed, Def, Atk, HP EVs to Meowth and then I clone it 2 times)
- Give each Square+Triangle+Heart Meowth an Item, depending on the game where you want to send him :
- Emer Fr : | Emer US : | Emer Ita : | Emer Spa : | Emer Ger : | Emer Jp : | FrLg Fr : | FrLg US : | FrLg Ita : | FrLg Spa : | FrLg Ger : | FrLg Jp : |
- This way, you will know for which game this Meowth is destined.
- - Clone Square+Triangle+Heart Meowth.
- - Deposit the clones Square+Triangle+Heart Meowth in safety in PC.
- You have obtained Additional Pokémon N°3 and Additional Pokémon N°4.
- [...]
- 5.4) List of main codes to execute
- - Bootstrap code :
- ; Launch task
- dcb 0x03
- ; At address 0x02025EE0 in THUMB mode
- dcd 0x02025EE0 ; adress of PC Item #1 with a DMA translation of 18 double-words (for Emer non Jap)
- ; Priority 180, not 255 because 180 give an easier code to store on a Pokemon
- dcb 0xB4, 0x00
- ; End script
- dcb 0x08
- Code : 03 E1 5E 02 02 B4 00 08
- Code : 03 V4 V3 V2 V1 B4 00 08 (Tells the game to execute code at adress 0xU1U2U3U4, with 0xU1U2U3U4 + 0x00000001 = 0xV1V2V3V4)
- - Call to the Overworld Script subroutine : (There is a better alternative)
- ; fasmarm syntax
- processor cpu32_v4t ; ARMv4t (GBA cpu)
- thumb ; we don't want an ARM-mode payload
- ; code starts below
- ; all addresses / offsets are for US FireRed.
- ldr r0,[block_base + 100] ; the block_base value is stored 40 bytes = 10 double-words after the script
- ldr r1,[bytecode_base]
- movs r2,#0xff ; copy 0x1fe bytes. Less bytes can be copied if needed.
- svc #0xb ; CpuSet
- ldr r0,[bytecode_base]
- ldr r1,[script_run + 20] ; the script_run value is stored 20 bytes = 5 double-words after the script
- bl _call_via_r1
- pop {r4-r7, r15}
- _call_via_r1:
- bx r1
- bytecode_base: dw 0x200D084 ; works well
- script_run: dw 0x08069AE5 ;adress of overworld script subroutine for FrLg US
- block_base: dw 0x020257F4 ;adress of PC Item #1 with a DMA translation of 22 double-words (for FrLg non Jap)
- Code : 11 48 C0 46 04 49 FF 22 0B DF 03 48 08 49 00 F0 01 F8 F0 BD 08 47 C0 46 84 D0 00 02 | E5 9A 06 08 | F4 57 02 02
- Code : PP 48 C0 46 04 49 RR 22 0B DF 03 48 QQ 49 00 F0 01 F8 F0 BD 08 47 C0 46 S4 S3 S2 S1 | T4 T3 T2 T1 | U4 U3 U2 U1
- (bytecode_base = 0xS1S2S3S4 | script_run = 0xT1T2T3T4 | block_base = 0xU1U2U3U4 )
- (Copies 0xRR words from 0xU1U2U3U4 to 0xS1S2S3S4. Then calls the script at 0xT1T2T3T4 and make it execute the data at 0xS1S2S3S4.)
- (0xU1U2U3U4 is stored P1 double-words after the script, and 0xPP= 0xP1+ 0x07. 0xT1T2T3T4 is stored Q1 double-words after the script, and 0xQQ=0xQ1 + 0x03.)(Ex : P1 = 10 (decimal), so 0xPP = 0x0A + 0x07 = 0x11 )
- (For ACE, P1 = Q1 + 20, Q1 = )
- Lenght : 28 + 4 + 4 bytes
- 0x4811 | 0x46C0 | 0x4904 | 0x22FF | 0xDF0B | 0x4803 | 0x4908 | 0xF000 | 0xF801 | 0xBDF0 | 0x4708 | 0x46C0 | 0xD084 | 0x0200 |
- 0x46C04811 | 0x22FF4904 | 0x4803DF0B | 0xF0004908 | 0xBDF0F801 | 0x46C04708 | 0x0200D084 |
- Storing from 3rd Lv 50 Item : Double-corrupted : ADEC,DEAC,CDAE
- Storing from 5th Lv 50 Item : Non double-corrupted : ACDE,EADC
- (DEAC double-corrupted Horsea seems better because Growth isn't in the way)
- Storing from 7th Lv 50 Item : No working order
- - Execute overworld scripts with an NPC : (Better alternative than the previous code)
- processor cpu32_v4t ; ARMv4t (GBA cpu)
- processor cpu32_v4t ; ARMv4t (GBA cpu)
- thumb
- ldr r0,[adress2]
- ldr r1,[adress1]
- movs r2,#0xFF ; copy 0xFF words from adress 1 to adress 2 ; You can copy-paste a word or double-word by changing 0xFF to 0x01 or 0x02
- svc 0xb
- ldr r0,[adress1]
- ldr r1,[adress3]
- str r0, [r1]
- pop {r4-r7, r15}
- adress1: dw 0x020257F4 ; block_base, adress of PC Item #1 with a DMA translation of 22 double-words (for FrLg non Jp)
- adress2: dw 0x0200D084 ; bytecode_base, works well
- adress3: dw 0x020269E4 ; npc_script_adress, adress of overworld NPC Script with a DMA translation of 22 double-words (for FrLg non Jp)
- (bytecode_base = 0xS1S2S3S4 | block_base = 0xT1T2T3T4 | npc_script_adress = 0xU1U2U3U4 )
- Code : 03 48 04 49 FF 22 0B DF 02 48 03 49 08 60 F0 BD E8 5B 02 02 84 D0 00 02 00 5F 02 02
- Code : 03 48 04 49 FF 22 0B DF 02 48 03 49 08 60 F0 BD S4 S3 S2 S1 T4 T3 T2 T1 U4 U3 U2 U1
- Lenght : 28 bytes
- (Copies 0xRR words from 0xU1U2U3U4 to 0xS1S2S3S4. Overwrites the double-word at 0xT1T2T3T4 with the double-word 0xS1S2S3S4.)
- [...] Needs to take account of code strage in PC Pokémon data.
- - "Copy-Paste and Overwrite" Code, Version to store on a PC Pokémon data : (need to recompile)
- processor cpu32_v4t ; ARMv4t (GBA cpu)
- processor cpu32_v4t ; ARMv4t (GBA cpu)
- thumb
- ldr r0,[adress3]
- ldr r1,[adress2]
- movs r2,#0x0A ; copy 0x0A words from adress 3 to adress 2 ;
- svc 0xb
- ldr r0,[adress4]
- ldr r1,[adress1]
- str r0, [r1]
- pop {r4-r7, r15}
- adress1: dw 0x020269E4 ; npc_script_adress, adress of overworld NPC Script with a DMA translation of 22 double-words (for FrLg non Jp)
- adress2: dw 0x020257F4 ; block_base, adress of PC Item #1 with a DMA translation of 22 double-words (for FrLg non Jp)
- adress3: dw 0x0200D084 ; bytecode_base, works well
- adress4: dw 0x0200D084 ; bytecode_base, works well
- Code : 1D 48 03 49 0A 22 0B DF 01 48 35 49 08 60 F0 BD 84 D0 00 02
- (Copies 0x0A words from adress3 and pastes them at adress2. Overwrites the double-word stored at adress 1 with the double-word adress4.)
- Lenght : 20 bytes
- [...] Need to change the offset for storage of bytecode_base and npc_script_adress.
- - Overwrites a byte :
- processor cpu32_v4t ; ARMv4t (GBA cpu)
- thumb
- ldr r0, [adress1]
- ; The byte we want to write, in double-word format
- ldr r1, [adress2]
- ; Store the value of R0 to dword at R1
- strb r0, [r1]
- ; Return
- pop {r4-r7, r15}
- adress1: dw 0x00000078
- adress2: dw 0x0200D084 ; This is where the destination RAM address is loaded from
- Code : 01 48 02 49 08 70 F0 BD 78 56 34 12 84 D0 00 02
- Code : 01 48 02 49 08 70 F0 BD TT XX XX XX U4 U3 U2 U1 (0xU1U2U3U4 is the destination adress, 0xTT is the desired byte, 0xXXXXXX is whatever we want)
- Lenght : 16 bytes
- - Overwrites a word :
- processor cpu32_v4t ; ARMv4t (GBA cpu)
- thumb
- ldr r0, [adress1]
- ; The word we want to write, in double-word format
- ldr r1, [adress2]
- ; Store the value of R0 to dword at R1
- strh r0, [r1]
- ; Return
- pop {r4-r7, r15}
- adress1: dw 0x00005678
- adress2: dw 0x0200D084 ; This is where the destination RAM address is loaded from
- Code : 01 48 02 49 08 70 F0 BD 78 56 34 12 84 D0 00 02
- Code : 01 48 02 49 08 80 F0 BD T2 T1 XX XX U4 U3 U2 U1 (0xU1U2U3U4 is the destination adress, 0xT1T2 is the desired word, 0xXXXX is whatever we want)
- Lenght : 16 bytes
- - Overwrites a double-word :
- processor cpu32_v4t ; ARMv4t (GBA cpu)
- thumb
- ldr r0, [adress1]
- ; The double-word we want to write
- ldr r1, [adress2]
- ; Store the value of R0 to dword at R1
- str r0, [r1]
- ; Return
- pop {r4-r7, r15}
- adress1: dw 0x12345678
- adress2: dw 0x02028B4C ; This is where the destination RAM address is loaded from
- Code : 01 48 02 49 08 60 F0 BD 78 56 34 12 4C 8B 02 02
- Code : 01 48 02 49 08 60 F0 BD T4 T3 T2 T1 U4 U3 U2 U1 (0xU1U2U3U4 is the destination adress, 0xT1T2T3T4 is the desired double-word)
- Lenght : 16 bytes
- - Overwrites a double-word, Pyramid Bag stored :
- processor cpu32_v4t ; ARMv4t (GBA cpu)
- thumb
- ldr r0, [adress1+16]
- ; The double-word we want to write
- ldr r1, [adress2+8]
- ; Store the value of R0 to dword at R1
- str r0, [r1]
- ; Return
- pop {r4-r7, r15}
- adress1: dw 0x12345678
- adress2: dw 0x02028B4C ; This is where the destination RAM address is loaded from
- Code : 05 48 04 49 08 60 F0 BD 78 56 34 12 4C 8B 02 02
- Code : 05 48 04 49 08 60 F0 BD ... T4 T3 T2 T1 U4 U3 U2 U1 (0xT1T2T3T4 is the destination adress, 0xU1U2U3U4 is the desired double-word)
- Lenght : 8+8 bytes = 4+4 Items
- - Copy-paste a string of words :
- processor cpu32_v4t ; ARMv4t (GBA cpu)
- thumb
- ldr r0,[adress1]
- nop
- ldr r1,[adress2]
- movs r2,#0xFF ; copy 0xFF words from adress 1 to adress 2
- ;You can copy-paste a word or double-word by changing 0xFF to 0x01 or 0x02
- svc 0xb
- pop {r4-r7, r15}
- adress1: dw 0x02025BE8
- adress2: dw 0x0200D084
- Code : 02 48 C0 46 02 49 FF 22 0B DF F0 BD E8 5B 02 02 84 D0 00 02
- Code : 02 48 C0 46 02 49 SS 22 0B DF F0 BD T4 T3 T2 T1 U4 U3 U2 U1 (Copies 0xSS words from 0xT1T2T3T4 to 0xU1U2U3U4)
- Lenght : 20 bytes
- 5.5) DMA Translation check to perform ACE
- 5.5.1) DMA Translation on Emerald non Jpn
- Emerald (except Jap) : A check for a DMA Translation of 18 double-words is required.
- - Set up your save for an ACE. (Bootstrap Pokémon, PC Items/Pyramid Items, ACE Glitch Move,..)
- - Catch a wild Pochyena at Route 101 and nickname it : "C","O","D","E","D","S","D","empty space","h","empty space".
- (the full nickname needs to be "CODEDSD h " with the last empty space and not "CODEDSD h")
- - Clone this Pokémon and move it outside Boxes 1/2.
- This Pokémon will be consumed during the procedure.
- - Remove any Pokémon from Box 13 Slots 1 and 2.
- - But at least 90 Fluffy Tails, and a dozen of Revives.
- - Obtain the Glitch Pokémon :
- Emer Fr : Poké 0xFAFC (250 Atk, 252 HP)(Party Slot 228)
- Emer US : Poké 0x96F9 (150 Atk, 249 HP)(Party Slot 240)
- Emer Spa : Poké 0x94D1 (148 Atk, 209 HP)(Party Slot 240)
- Emer Ita : Poké 0xE354 (227 Atk, 84 HP)(Party Slot 228)
- Emer Ger : Poké 0xE368 (227 Atk, 104 HP)(Party Slot 236)
- - Clone this Pokémon with Battle Tower cloning glitch.
- It is possible to lose this Pokémon later in the procedure, so keep a clone to be able to perform other ACE.
- - Set up your save for an ACE (Bootstrap Pokémon, PC Items/Pyramid Items, ACE Glitch Move,..) if you haven't done it previously.
- - Once you are ready for the ACE, move the "CODEDSD h " Pokémon to :
- Emer Fr : Box 1 Slot 20
- Emer US : Box 2 Slot 5
- Emer Spa : Box 2 Slot 5
- Emer Ita : Box 1 Slot 20
- Emer Ger : Box 1 Slot 30
- - Move other Pokémon from the PC slots near the "CODEDSD h " Pokémon. (leave a 2 PC slots space before and after this Pokémon)
- These PC Slots can turn into Bad Eggs in the process.
- - Make a party with : Alive Pokémon - KO Glitch Pokémon - KO Pokémon with the ACE Glitch Move - KO Pokémon with Fly.
- Where "Glitch Pokémon" is the Glitch Pokémon :
- Emer Fr : 0xFAFC | Emer US : 0x96F9 | Emer Spa : 0x94D1 | Emer Ita : 0xE354 | Emer Ger : 0xE368 |
- that was previously obtained.
- - Open the PC.
- - Generate an Invisible Bad Egg with a Cloning Glitch Pokémon. (If you don't have one already)
- Try to grab the Cloning Glitch Pokémon, and this will generate an Invisible Bad Egg.
- Deposif the Invisible Bad Egg.
- - Close the PC and reopen it.
- - Perform a Decaswitch in order to have a fully KO party.
- Grab a Pokémon in the PC and deposit it. (a Pokémon that is not a Bad Egg and not a Glitch Pokémon)
- Grab the Invisible Bad Egg.
- Swap it with the Alive Pokémon in the party.
- - Close the PC.
- Your party is now : Invisible Bad Egg - KO Glitch Pokémon - KO Pokémon with the ACE Glitch Move - KO Pokémon with Fly.
- - Fly to Slateport, and enter the PokéFan Club.
- - Go in front of the journalist.
- - Open the options, and make sure Battle Animations are ON.
- ! If the Battle Animations are OFF, you will not have any Code Execution. !
- - Save.
- ! You will retry from here if the ACE messes up, or if you mess up something. !
- - Talk to the journalist.
- - Go to an area where you can make wild battles. (Route 110,118 or any other route)
- - Make a wild battle.
- You will send out a Bad Egg.
- /!\ Do not look at the moves of this Bad Egg, there is an important chance that this would freeze the game or make you lose the battle. /!\
- - Look at the Level and Max HP values of the Bad Egg.
- -- If the Bad Egg is not at Lv 190 or if he doesn't have ../220 HP, use a Fluffy Tail and do another wild battle.
- /!\Do not try to flee as the Bad Egg can be unable to flee due to a very low speed. /!\
- -- If the Bad Egg is at Lv 190 and has .../220 HP, your DMA pattern is okay for ACE. (1/32 chance)
- - Use a Revive/Max Revive on the Pokémon with Glitch Move 0x1608.
- - Switch to the Pokémon with Glitch Move 0x1608.
- - Use Glitch Move 0x1608 to perform ACE.
- - Use a Fluffy Tail to end the battle.
- 5.5.1.1) DMA Translation on Emerald non Jpn (Old)
- Emerald (except Jap) : A check for a DMA Translation of 18 double-words is required.
- - Obtain in-game traded Meowth.
- Clone it and keep a clone in safety. (like every other in-game traded Pokémon)
- - Make 5 clones of Meowth.
- - Give 5 Def and 5 Speed EVs to a clone of Meowth.
- - Place the non EV-trained clones at Box 2 Slots 11,14,17,20.
- Place the EV-trained clone at Box 2 Slot 23.
- - Prepare yourself for ACE.
- Obtain a Pokémon with Glitch Move 0x1608. (Plusle with 22 Atk, 8 HP EVs)
- Obtain the Bootstrap Pokémon from in-game traded Horsea.
- Set up PC Items / Pyramid Bag Items.
- - Prepare yourself for Pomeg Glitch.
- Don't do Instant Pomeg Glitch, a Pomeg Glitch with a wild battle is required.
- Include a Pokémon with Glitch Move 0x1608 between Fly Pokémon and 1 HP Pokémon.
- ( Poké - KO Fly Poké - KO Poké with Glitch Move - 1 HP Poké)
- For more convenience, perform Decaswitch.
- Once you are prepared, save.
- - Turn the Battle animations On.
- - Save.
- - Perform Pomeg Glitch.
- - After hitting B to close the summary of the Fly Pokémon (the Pokémon in the second party slot), count your Up pushes.
- At each Up push, look closely at the first party slot for red highlights.
- You need to see :
- Up Push N°1 : NO red highlight
- Up Push N°2 : Red highlight on the Quit button
- Up Push N°3 : The Pokéball behind the Fly Pokémon (Pokémon in the second party slot) must not be bright and opened a bit.
- That Pokéball must look like the other Pokéballs behind the Pokémon in party slot 3.
- Up Push N°4 : Red highlight on first party slot
- Up Push N°5 : NO red highlight on first party slot
- Up Push N°6 : Red highlight on first party slot
- Up Push N°7 : NO red highlight on first party slot
- Up Push N°8 : Red highlight on first party slot
- Up Push N°9 : Red highlight on first party slot
- Up Push N°10 : Red highlight on first party slot
- Up Push N°11 : NO red highlight on first party slot
- Up Push N°12 : NO red highlight on first party slot
- Up Push N°13 : Red highlight on first party slot
- Up Push N°14 : NO red highlight on first party slot
- - If you saw the exact same highlights/things as described, your DMA translation if of 18 double-words.
- If you are unsure of your Up pushes, you can hit B and retry. (open party, open Fly Pokémon summary, hit B,..)
- Check the video related to the procedure in order to clearly see what you need to see.
- - Hit B.
- Use a Revive on the Pokémon with Glitch Move 0x1608.
- Use Glitch Move 0x1608 to perform ACE.
- 5.5.2) DMA Translation on Emerald Jpn
- - Turn on the Battle Animations.
- - Obtain the in-game traded Seedot and Meowth.
- Clone them and keep a clone in safety.
- - Obtain a Cloning Glitch Pokémon for your version. (0x2660, 38 Atk, 96 HP)
- - Buy and X Special/X Accuracy
- - Mark a clone of Meowth with the Triangle mark, and place it in your party.
- - Make a fight against a Poochyena on Route 101.
- - Decrease Meowth's friendship to 0.
- Send Meowth to the fight, use X Special/Accuracy until it takes a hit.
- Use an Energy Root.
- Repeat until X Energy Roots have been used.
- Damage Meowth one more time and flee. (0 Friendship)
- - Fly at Odale Town.
- - Enter Pokemon center and open Bag right next to the PC.
- (Meowth may have gained 1 Frienship due to a step cycle)
- - Give 1 Energy Root to Meowth
- - Deposit Triangle Meowth in PC.
- This Meowth has 0 Friendship.
- - Clone Triangle Meowth once.
- Keep a clone in safety.
- - Place a clone of Triangle Meowth at Box 2 Slot 11.
- - Clone Seedot three times.
- - Place clones of Seedot at Box 2 Slots 14,17,20,23.
- - Save.
- - Generate an Invisible Bad Egg in PC.
- Place it in a Box other than Boxes 1/2.
- Everything is now in place. The Pomeg Glitch to check the DMA Value and to trigger the ACE can be performed.
- - Make a party with :
- KO Poké - KO Fly Poké - KO Poké with ACE Glitch Move - Non-KO Poké
- - Fly to Odale Town.
- - Save.
- ! You will retry from here if the DMA value isn't the wanted one. !
- - Make a wild battle and flee.
- - Go back to the Pokémon Center.
- - Open the PC.
- Grab the KO Pokémon, and swap it with the Invisible Bad Egg.
- Swap the Invisible Bad Egg with the Non-KO Pokémon.
- Deposit the Non-KO Pokémon. (Not in Boxes 1/2)
- Close the PC.
- - Make another wild battle.
- An empty slot is sent to the fight.
- - Open the party.
- - Open the summary of the Fly Pokémon.
- - Hit B.
- - After hitting B to close the summary of the Fly Pokémon (the Pokémon in the second party slot), count your Up pushes.
- At each Up push, look closely at the first party slot for red highlights.
- You need to see : (Emerald Jap)
- Up Push N°1 : NO red highlight
- Up Push N°2 : Red highlight on the Quit button
- Up Push N°3 : NO red highlight
- Up Push N°4 : NO red highlight
- Up Push N°5 : The Pokéball behind the Fly Pokémon (Pokémon in the second party slot) must be bright and opened a bit.
- That Pokéball must NOT look like the other Pokéballs behind the Pokémon in party slot 3.
- Up Push N°6 : red highlight on first party slot
- Up Push N°7 : NO red highlight on first party slot
- Up Push N°8 : Red highlight on first party slot
- Up Push N°9 : NO red highlight on first party slot
- Up Push N°10 : Red highlight on first party slot
- Up Push N°11 : NO red highlight on first party slot
- Up Push N°12 : NO red highlight on first party slot
- Up Push N°13 : no Red highlight on first party slot
- - If you saw the exact same highlights/things as described, your DMA translation is the DMA translation required here.
- If you didn't see the exact same highlights/things as described, your DMA translation will not work. Reset and try again.
- For certain DMA values, the game may freeze during your Up pushes. However, don't worry, it won't happen when you will be on the right DMA value.
- If you are unsure of your Up pushes, you can hit B and retry. (open party, open Fly Pokémon summary, hit B,..)
- - Once you checked the DMA translation and have the required value, hit B to close the party.
- - Use a Revive on the Pokémon with the ACE Glitch Move, and send that Pokémon to the fight.
- - Use the ACE Glitch Move to perform ACE.
- This Glitch Move has the effet of ...., so it can be safely used.
- Your game should normally not freeze here. If your game froze, then there is an issue in either the ACE Glitch Move, the Bootstrap Pokémon, or the Code you've written.
- - Use a Fluffy Tail to end the battle.
- 5.5.3) DMA Translation on FrLg non Jpn
- FrLg (except Jap) : A check for a DMA Translation of 12 double-words is required.
- - Obtain in-game traded Horsea and Seedot in Emerald.
- Clone them and keep a clone in safety.
- - Obtain a cloning Glitch Pokémon for your FrLg version :
- - On Emerald, fly to Artisan Cave.
- Save.
- Reset and make a wild encounter. Catch the Smeargle you've met.
- Calculate Smeargle's IVs : http://www.psypokes.com/dex/iv.php
- Find the frame that generated Smeargle using RNG Reporter (Method 2, Max Results 10.000, Starting Frame 1, Seed 0)
- With that generating frame, you obtain Smeargle's PID. Convert that value in decimal.
- Calculate the remainder of Smeargle's PID in the euclidian division by 24.
- That value must be 1,5,6,11,12,17,18 or 23. If not, reset and try again.
- - Trade Horsea, Seedot, Cloning Glitch Pokémon for FrLg, Smeargle to your FrLg game.
- - Using the Cloning Glitch Pokémon, make a clone of everyone and put it in safety.
- Horsea, Seedot, Smeargle will be corrupted during the procedure.
- - Clone Horsea once, Smeargle once, Seedot three times.
- - Place a Horsea clone at Box 2 Slot 18.
- Place Seedot clones at Box 2 Slots 21,24,30.
- Place a Smeargle clone at Box 2 Slot 27.
- - Prepare yourself for ACE.
- Obtain a Pokémon with Glitch Move 0x0713. (Plusle with 7 Atk, 19 HP EVs)
- Obtain the Bootstrap Pokémon from in-game traded Horsea.
- Set up PC Item.
- - Prepare yourself for Pomeg Glitch.
- Include a Pokémon with Glitch Move 0x0713 between Fly Pokémon and 1 HP Pokémon.
- ( Poké - KO Fly Poké - KO Poké with Glitch Move - 1 HP Poké)
- For more convenience, perform Decaswitch.
- Once you are prepared, save.
- - Perform Pomeg Glitch.
- - After hitting B to close the summary of the Fly Pokémon (the Pokémon in the second party slot), count your Up pushes.
- At each Up push, look closely at the first party slot for red highlights.
- You need to see :
- Up Push N°1 : NO red highlight
- Up Push N°2 : Red highlight on the Quit button
- Up Push N°3 : The Pokéball behind the Fly Pokémon (Pokémon in the second party slot) must not be bright and opened a bit.
- That Pokéball must look like the other Pokéballs behind the Pokémon in party slot 3.
- Up Push N°4 : NO Red highlight on first party slot
- Up Push N°5 : Red highlight on first party slot
- Up Push N°6 : NO red highlight on first party slot
- Up Push N°7 : NO red highlight on first party slot
- Up Push N°8 : Red highlight on first party slot
- Up Push N°9 : NO red highlight on first party slot
- Up Push N°10 : Red highlight on first party slot
- Up Push N°11 : NO red highlight on first party slot
- Up Push N°12 : NO red highlight on first party slot
- Up Push N°13 : Red highlight on first party slot
- Up Push N°14 : NO red highlight on first party slot
- - If you saw the exact same highlights/things as described, your DMA translation if of 12 double-words.
- If you are unsure of your Up pushes, you can hit B and retry. (open party, open Fly Pokémon summary, hit B,..)
- Check the video related to the procedure in order to clearly see what you need to see.
- - Hit B.
- Use a Revive on the Pokémon with Glitch Move 0x0713.
- Use Glitch Move 0x0713 to perform ACE.
- 5.5.4) DMA Translation on FrLg Jpn
- - Make a setup for ACE (see Notes or other pastes)
- - Turn on the Battle Animations.
- - Obtain in-game traded Horsea and Seedot in Emerald.
- Clone them and keep a clone in safety.
- - Obtain a cloning Glitch Pokémon for your FrLg version. (see Notes)
- - Clone Horsea once, Seedot five times.
- - Save.
- - Place a Horsea clone at Box 2 Slot 23.
- Place Seedot clones at Box 2 Slots 13,17,20,26,29.
- - Generate an Invisible Bad Egg.
- Leave it in a PC Box, except Boxes 1/2/3.
- - Save.
- Everything is now in place. The Pomeg Glitch to check the DMA Value and to trigger the ACE can be performed.
- - Make a party with :
- KO Poké - KO Fly Poké - KO Poké with ACE Glitch Move - Non-KO Poké
- - Fly to Vermilion City.
- - Save.
- ! You will retry from here if the DMA value isn't the wanted one. !
- - Make a wild battle and flee.
- - Go back to the Pokémon Center.
- - Open the PC.
- Grab the KO Pokémon, and swap it with the Invisible Bad Egg.
- Swap the Invisible Bad Egg with the Non-KO Pokémon.
- Deposit the Non-KO Pokémon. (Not in Boxes 1/2)
- Close the PC.
- - Make another wild battle.
- An empty slot is sent to the fight.
- - Open the party.
- - Open the summary of the Fly Pokémon.
- - Hit B.
- - After hitting B to close the summary of the Fly Pokémon (the Pokémon in the second party slot), count your Up pushes.
- At each Up push, look closely at the first party slot for red highlights.
- You need to see : (FrLg Jap)
- Up Push N°1 : NO red highlight
- Up Push N°2 : Red highlight on the Quit button
- Up Push N°3 : NO red highlight
- Up Push N°4 : NO Red highlight on first party slot
- Up Push N°5 : Red highlight on first party slot
- Up Push N°6 : NO red highlight on first party slot
- Up Push N°7 : red highlight on first party slot
- Up Push N°8 : Red highlight on first party slot
- Up Push N°9 : NO red highlight on first party slot
- Up Push N°10 : Red highlight on first party slot
- Up Push N°11 : NO red highlight on first party slot
- Up Push N°12 : red highlight on first party slot
- Up Push N°13 : NO Red highlight on first party slot
- Up Push N°14 : red highlight on first party slot
- Up Push N°15 : red highlight on first party slot
- Up Push N°16 : NO Red highlight on first party slot
- Up Push N°17 : red highlight on first party slot
- Up Push N°18 : red highlight on first party slot
- Up Push N°19 : NO red highlight on first party slot
- - If you saw the exact same highlights/things as described, your DMA translation is the DMA translation required here.
- If you didn't see the exact same highlights/things as described, your DMA translation will not work. Reset and try again.
- If you are unsure of your Up pushes, you can hit B and retry. (open party, open Fly Pokémon summary, hit B,..)
- Check the video related to the procedure in order to clearly see what you need to see. (see Notes)
- - Once you checked the DMA translation and have the required value, hit B to close the party.
- - Use a Revive on the Pokémon with the ACE Glitch Move, and send that Pokémon to the fight.
- - Use the ACE Glitch Move to perform ACE.
- This Glitch Move has the effet of ...., so it can be safely used. However, it only has an accuracy of 4%, so you will need to use it many times until it doesn't misses. You can use some X Accuracy to increase your chance to hit.
- - Once the ACE Glitch Move has not missed, use a Fluffy Tail to end the battle.
- Your game should normally not freeze here. If your game froze, then there is an issue in either the ACE Glitch Move, the Bootstrap Pokémon, or the Code you've written.
- - Notes -
- - Gen III ACE, Obtain many Glitch Items : http://pastebin.com/qQ91bzuM
- - Gen III ACE, Obtain a Bootstrap Pokémon : https://pastebin.com/2aEzxFU4
- - Gen III ACE, Obtain a Bootstrap Pokémon (Emer Jpn, Pyramid Bag Code Execution) : https://pastebin.com/5PCe14AQ
- - Gen III ACE, Setting Pyramid Bag Items in Emerald : https://pastebin.com/tQSDqkdU
- - Gen III ACE, Setting PC Items in Emerald : https://pastebin.com/Ke3wUsZX
- - Gen III ACE, Setting PC Items in FrLg : https://pastebin.com/yHBhvbLh
- - Gen III ACE, Preparing your games for Arbitrary Code Execution : https://pastebin.com/0NMAtJ9j
- - Gen III ACE, List of Codes to execute : https://pastebin.com/42RPYDQA
- - List of links for all procedures : https://pastebin.com/YaZaMQ4G
- - EV-training data :
- - Macho Brace : Doubles the EVs won in a battle.
- - Exp.Share : The holder also receives EVs when Pokémon are KOed.
- - PokéRus : Doubles the EVs won in a battle. /!\ AVOID IT /!\ (Obtaining odd EVs with PokéRus is a problem)
- - HP : HP Up : +10 HP (Up to 100 HP) | Marill (Route 102,111) : +2 HP | Wishmur (Rusturf Tunnel) : +1 HP.
- - Attack : Protein : +10 Atk (Up to 100 Atk) | Mighthyena (Route 120,121) : +2 Atk | Poochyena (Route 101,102,120,121) : +1 Atk.
- - Defense : Iron :+10 Def (Up to 100 Def) | Graveler & Torkoal (Magma Hideout) : +2 Def | Silcoon & Cascoon (Petalburg Woods) : +2 Def | Geodude (Magma Hideout) : +1 Def. | Clamperl (Underwater) : +1 Def.
- - Speed : Carbon : +10 Spd (Up to 100 Speed) | Linoone (Route 119) : +2 Spd | Magikarp (Old Rod, Route 102) : +1 Spd | Zigzagoon (Route 103,119) : +1 Spd | Wingull (Route 103) : +1 Spd.
- - Special Attack : Calcium : +10 SpAtk (Up to 100 SpAtk) | Spinda & Slugma (Route 113) : +1 SpAtk.
- - Special Defense : Zinc : +10 SpDef (Up to 100 SpDef) | Lombre (Route 114) : +2 SpDef | Swablu & Lotad (Route 114) : +1 SpDef | Tentacool (Route 103) : +1 SpDef.
- -4th Move for a Fast Double Corruption :
- Emer Fr : --/Frustration | Emer Us : Flash/Return | Emer Spa : Hidden Power | Emer Ita : Nature Power/Waterfall | Emer Jp : Rock Smash/Thunder Wave/Surf | Emer Ger : Flash/Surf | Fr US,Fr,Ger,Ita,Spa : Growth | Lg US,Fr,Ger,Ita,Spa : Hidden Power | FrLg Jap : Frustration |
- - Cloning Glitch Pokémon :
- Emer Fr : 0x2890 (40 Atk,144 HP) | Emer Us : 0x288A (40 Atk,138 HP) | Emer Spa : 0x2890 (40 Atk,144 HP) | Emer Ita : 0x2718 (39 Atk, 24 HP) | Emer Jp : 0x2660 (38 Atk, 96 HP) | Emer Ger : 0x2891 (40 Atk,145HP) | FrLg FR : 0x320B (50 Atk,11 HP) | FrLg US : 0x3200 (50 Atk,00 HP) | FrLg Spa : 0x3210 (50 Atk,16 HP) | FrLg Ita : 0x320A (50 Atk,10 HP) | FrLg Ger : 0x320F (50 Atk, 15 HP) | FrLg Jap : 0x4F90 (79 Atk, 144 HP) |
- - Instant Pomeg Glitch Pokémon :
- Emer Fr: 0x29C8 (41 Atk,200 HP) | Emer US : 0x29C0 (41 Atk,192 HP) | Emer Spa : 0x948C (148 Atk,140 HP) | Emer Ger : 0x29C9 (41 Atk, 201 HP) | Emer Jp : 0x4360 (67 Atk,96 HP) | Emer Ita : 0x9481 (148 Atk,129 HP) |
- By Metarkrai
Add Comment
Please, Sign In to add comment