Advertisement
Guest User

Untitled

a guest
May 26th, 2017
121
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.29 KB | None | 0 0
  1. <?xml version="1.0" encoding="utf-8" ?>
  2. <Buildings>
  3.  
  4.  
  5. <!--============================== Bedroom Facilities ==============================-->
  6.  
  7. <!--====================== dresser ======================-->
  8.  
  9. <ThingDef ParentName="Anon2FurnitureBase">
  10. <defName>Anon2Dresser</defName>
  11. <label>dresser</label>
  12. <thingClass>Building_Storage</thingClass>
  13. <description>A place for colonist to store personal belongings. When placed with a bed it will increase comfort and rest effectiveness slightly.</description>
  14. <graphicData>
  15. <texPath>Things/Building/Furniture/BedroomStuff/Anon2Dresser</texPath>
  16. <graphicClass>Graphic_Multi</graphicClass>
  17. <drawSize>(4,3)</drawSize>
  18. <damageData>
  19. <cornerTL>Damage/Corner</cornerTL>
  20. <cornerTR>Damage/Corner</cornerTR>
  21. <cornerBL>Damage/Corner</cornerBL>
  22. <cornerBR>Damage/Corner</cornerBR>
  23. </damageData>
  24. </graphicData>
  25. <size>(2,1)</size>
  26. <building>
  27. <preventDeterioration>true</preventDeterioration>
  28. <fixedStorageSettings>
  29. <filter>
  30. <categories>
  31. <li>Weapons</li>
  32. <li>Apparel</li>
  33. </categories>
  34. </filter>
  35. </fixedStorageSettings>
  36. <defaultStorageSettings>
  37. <priority>Low</priority>
  38. <filter>
  39. <categories>
  40. <li>Apparel</li>
  41. </categories>
  42. </filter>
  43. </defaultStorageSettings>
  44. </building>
  45. <altitudeLayer>MoteOverhead</altitudeLayer>
  46. <passability>PassThroughOnly</passability>
  47. <castEdgeShadows>true</castEdgeShadows>
  48. <fillPercent>0.7</fillPercent>
  49. <minifiedDef>MinifiedFurniture</minifiedDef>
  50. <statBases>
  51. <MaxHitPoints>150</MaxHitPoints>
  52. <WorkToBuild>900</WorkToBuild>
  53. <Flammability>1.0</Flammability>
  54. <Beauty>15</Beauty>
  55. <Mass>40</Mass>
  56. </statBases>
  57. <stuffCategories>
  58. <li>Metallic</li>
  59. <li>Woody</li>
  60. <li>Stony</li>
  61. </stuffCategories>
  62. <costStuffCount>40</costStuffCount>
  63. <comps>
  64. <li Class="CompProperties_Facility">
  65. <statOffsets>
  66. <BedRestEffectiveness>0.06</BedRestEffectiveness>
  67. <Comfort>0.1</Comfort>
  68. </statOffsets>
  69. <maxSimultaneous>1</maxSimultaneous>
  70. </li>
  71. </comps>
  72. <PathCost>80</PathCost>
  73. <placeWorkers>
  74. <li>PlaceWorker_ShowFacilitiesConnections</li>
  75. </placeWorkers>
  76. <inspectorTabs>
  77. <li>ITab_Storage</li>
  78. </inspectorTabs>
  79. <designationCategory>ANON2MF</designationCategory>
  80. <surfaceType>Item</surfaceType>
  81. </ThingDef>
  82.  
  83.  
  84. <!--====================== end table ======================-->
  85.  
  86. <ThingDef ParentName="Anon2FurnitureBase">
  87. <defName>Anon2EndTable</defName>
  88. <label>end table</label>
  89. <thingClass>Building_Storage</thingClass>
  90. <description>This small table goes well with a bed. When placed with a bed it will increase comfort and rest effectiveness slightly.</description>
  91. <graphicData>
  92. <texPath>Things/Building/Furniture/BedroomStuff/Anon2EndTable</texPath>
  93. <graphicClass>Graphic_Multi</graphicClass>
  94. <drawSize>(3,3)</drawSize>
  95. <damageData>
  96. <rect>(0.15,0.15,1.7,1.7)</rect>
  97. </damageData>
  98. </graphicData>
  99. <size>(1,1)</size>
  100. <building>
  101. <preventDeterioration>true</preventDeterioration>
  102. <fixedStorageSettings>
  103. <filter>
  104. <categories>
  105. <li>Weapons</li>
  106. <li>Apparel</li>
  107. </categories>
  108. </filter>
  109. </fixedStorageSettings>
  110. <defaultStorageSettings>
  111. <priority>Low</priority>
  112. <filter>
  113. <categories>
  114. <li>Apparel</li>
  115. </categories>
  116. </filter>
  117. </defaultStorageSettings>
  118. </building>
  119. <altitudeLayer>MoteOverhead</altitudeLayer>
  120. <passability>PassThroughOnly</passability>
  121. <castEdgeShadows>true</castEdgeShadows>
  122. <fillPercent>0.6</fillPercent>
  123. <minifiedDef>MinifiedFurniture</minifiedDef>
  124. <statBases>
  125. <MaxHitPoints>75</MaxHitPoints>
  126. <WorkToBuild>500</WorkToBuild>
  127. <Flammability>1.0</Flammability>
  128. <Beauty>10</Beauty>
  129. <Mass>20</Mass>
  130. </statBases>
  131. <stuffCategories>
  132. <li>Metallic</li>
  133. <li>Woody</li>
  134. <li>Stony</li>
  135. </stuffCategories>
  136. <costStuffCount>25</costStuffCount>
  137. <comps>
  138. <li Class="CompProperties_Facility">
  139. <statOffsets>
  140. <BedRestEffectiveness>0.02</BedRestEffectiveness>
  141. <Comfort>0.05</Comfort>
  142. </statOffsets>
  143. <maxSimultaneous>1</maxSimultaneous>
  144. </li>
  145. </comps>
  146. <PathCost>70</PathCost>
  147. <placeWorkers>
  148. <li>PlaceWorker_ShowFacilitiesConnections</li>
  149. </placeWorkers>
  150. <inspectorTabs>
  151. <li>ITab_Storage</li>
  152. </inspectorTabs>
  153. <designationCategory>ANON2MF</designationCategory>
  154. <surfaceType>Item</surfaceType>
  155. </ThingDef>
  156.  
  157.  
  158. <!--====================== royal end table ======================-->
  159.  
  160. <ThingDef ParentName="Anon2ArtableFurnitureBase">
  161. <defName>Anon2RoyalEndTable</defName>
  162. <label>royal end table</label>
  163. <thingClass>Building_Storage</thingClass>
  164. <description>This small table goes well with a royal bed. When placed with a bed it will increase comfort and rest effectiveness.</description>
  165. <graphicData>
  166. <texPath>Things/Building/Furniture/BedroomStuff/Anon2RoyalEndTable</texPath>
  167. <graphicClass>Graphic_Multi</graphicClass>
  168. <shaderType>CutoutComplex</shaderType>
  169. <drawSize>(3,3)</drawSize>
  170. <damageData>
  171. <rect>(0.15,0.15,1.7,1.7)</rect>
  172. </damageData>
  173. </graphicData>
  174. <size>(1,1)</size>
  175. <building>
  176. <preventDeterioration>true</preventDeterioration>
  177. <fixedStorageSettings>
  178. <filter>
  179. <categories>
  180. <li>Weapons</li>
  181. <li>Apparel</li>
  182. </categories>
  183. </filter>
  184. </fixedStorageSettings>
  185. <defaultStorageSettings>
  186. <priority>Low</priority>
  187. <filter>
  188. <categories>
  189. <li>Apparel</li>
  190. </categories>
  191. </filter>
  192. </defaultStorageSettings>
  193. </building>
  194. <altitudeLayer>MoteOverhead</altitudeLayer>
  195. <passability>PassThroughOnly</passability>
  196. <castEdgeShadows>true</castEdgeShadows>
  197. <fillPercent>0.6</fillPercent>
  198. <minifiedDef>MinifiedFurniture</minifiedDef>
  199. <statBases>
  200. <MaxHitPoints>75</MaxHitPoints>
  201. <WorkToBuild>2000</WorkToBuild>
  202. <Flammability>1.0</Flammability>
  203. <Beauty>50</Beauty>
  204. <Mass>25</Mass>
  205. </statBases>
  206. <stuffCategories>
  207. <li>Metallic</li>
  208. <li>Woody</li>
  209. <li>Stony</li>
  210. </stuffCategories>
  211. <costStuffCount>25</costStuffCount>
  212. <costList>
  213. <Gold>10</Gold>
  214. </costList>
  215. <comps>
  216. <li Class="CompProperties_Facility">
  217. <statOffsets>
  218. <BedRestEffectiveness>0.05</BedRestEffectiveness>
  219. <Comfort>0.05</Comfort>
  220. </statOffsets>
  221. <maxSimultaneous>1</maxSimultaneous>
  222. </li>
  223. </comps>
  224. <PathCost>70</PathCost>
  225. <placeWorkers>
  226. <li>PlaceWorker_ShowFacilitiesConnections</li>
  227. </placeWorkers>
  228. <inspectorTabs>
  229. <li>ITab_Storage</li>
  230. </inspectorTabs>
  231. <designationCategory>ANON2MF</designationCategory>
  232. <surfaceType>Item</surfaceType>
  233. </ThingDef>
  234.  
  235.  
  236. </Buildings>
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement