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- <?xml version="1.0" encoding="utf-8" ?>
- <Buildings>
- <!--============================== Bedroom Facilities ==============================-->
- <!--====================== dresser ======================-->
- <ThingDef ParentName="Anon2FurnitureBase">
- <defName>Anon2Dresser</defName>
- <label>dresser</label>
- <thingClass>Building_Storage</thingClass>
- <description>A place for colonist to store personal belongings. When placed with a bed it will increase comfort and rest effectiveness slightly.</description>
- <graphicData>
- <texPath>Things/Building/Furniture/BedroomStuff/Anon2Dresser</texPath>
- <graphicClass>Graphic_Multi</graphicClass>
- <drawSize>(4,3)</drawSize>
- <damageData>
- <cornerTL>Damage/Corner</cornerTL>
- <cornerTR>Damage/Corner</cornerTR>
- <cornerBL>Damage/Corner</cornerBL>
- <cornerBR>Damage/Corner</cornerBR>
- </damageData>
- </graphicData>
- <size>(2,1)</size>
- <building>
- <preventDeterioration>true</preventDeterioration>
- <fixedStorageSettings>
- <filter>
- <categories>
- <li>Weapons</li>
- <li>Apparel</li>
- </categories>
- </filter>
- </fixedStorageSettings>
- <defaultStorageSettings>
- <priority>Low</priority>
- <filter>
- <categories>
- <li>Apparel</li>
- </categories>
- </filter>
- </defaultStorageSettings>
- </building>
- <altitudeLayer>MoteOverhead</altitudeLayer>
- <passability>PassThroughOnly</passability>
- <castEdgeShadows>true</castEdgeShadows>
- <fillPercent>0.7</fillPercent>
- <minifiedDef>MinifiedFurniture</minifiedDef>
- <statBases>
- <MaxHitPoints>150</MaxHitPoints>
- <WorkToBuild>900</WorkToBuild>
- <Flammability>1.0</Flammability>
- <Beauty>15</Beauty>
- <Mass>40</Mass>
- </statBases>
- <stuffCategories>
- <li>Metallic</li>
- <li>Woody</li>
- <li>Stony</li>
- </stuffCategories>
- <costStuffCount>40</costStuffCount>
- <comps>
- <li Class="CompProperties_Facility">
- <statOffsets>
- <BedRestEffectiveness>0.06</BedRestEffectiveness>
- <Comfort>0.1</Comfort>
- </statOffsets>
- <maxSimultaneous>1</maxSimultaneous>
- </li>
- </comps>
- <PathCost>80</PathCost>
- <placeWorkers>
- <li>PlaceWorker_ShowFacilitiesConnections</li>
- </placeWorkers>
- <inspectorTabs>
- <li>ITab_Storage</li>
- </inspectorTabs>
- <designationCategory>ANON2MF</designationCategory>
- <surfaceType>Item</surfaceType>
- </ThingDef>
- <!--====================== end table ======================-->
- <ThingDef ParentName="Anon2FurnitureBase">
- <defName>Anon2EndTable</defName>
- <label>end table</label>
- <thingClass>Building_Storage</thingClass>
- <description>This small table goes well with a bed. When placed with a bed it will increase comfort and rest effectiveness slightly.</description>
- <graphicData>
- <texPath>Things/Building/Furniture/BedroomStuff/Anon2EndTable</texPath>
- <graphicClass>Graphic_Multi</graphicClass>
- <drawSize>(3,3)</drawSize>
- <damageData>
- <rect>(0.15,0.15,1.7,1.7)</rect>
- </damageData>
- </graphicData>
- <size>(1,1)</size>
- <building>
- <preventDeterioration>true</preventDeterioration>
- <fixedStorageSettings>
- <filter>
- <categories>
- <li>Weapons</li>
- <li>Apparel</li>
- </categories>
- </filter>
- </fixedStorageSettings>
- <defaultStorageSettings>
- <priority>Low</priority>
- <filter>
- <categories>
- <li>Apparel</li>
- </categories>
- </filter>
- </defaultStorageSettings>
- </building>
- <altitudeLayer>MoteOverhead</altitudeLayer>
- <passability>PassThroughOnly</passability>
- <castEdgeShadows>true</castEdgeShadows>
- <fillPercent>0.6</fillPercent>
- <minifiedDef>MinifiedFurniture</minifiedDef>
- <statBases>
- <MaxHitPoints>75</MaxHitPoints>
- <WorkToBuild>500</WorkToBuild>
- <Flammability>1.0</Flammability>
- <Beauty>10</Beauty>
- <Mass>20</Mass>
- </statBases>
- <stuffCategories>
- <li>Metallic</li>
- <li>Woody</li>
- <li>Stony</li>
- </stuffCategories>
- <costStuffCount>25</costStuffCount>
- <comps>
- <li Class="CompProperties_Facility">
- <statOffsets>
- <BedRestEffectiveness>0.02</BedRestEffectiveness>
- <Comfort>0.05</Comfort>
- </statOffsets>
- <maxSimultaneous>1</maxSimultaneous>
- </li>
- </comps>
- <PathCost>70</PathCost>
- <placeWorkers>
- <li>PlaceWorker_ShowFacilitiesConnections</li>
- </placeWorkers>
- <inspectorTabs>
- <li>ITab_Storage</li>
- </inspectorTabs>
- <designationCategory>ANON2MF</designationCategory>
- <surfaceType>Item</surfaceType>
- </ThingDef>
- <!--====================== royal end table ======================-->
- <ThingDef ParentName="Anon2ArtableFurnitureBase">
- <defName>Anon2RoyalEndTable</defName>
- <label>royal end table</label>
- <thingClass>Building_Storage</thingClass>
- <description>This small table goes well with a royal bed. When placed with a bed it will increase comfort and rest effectiveness.</description>
- <graphicData>
- <texPath>Things/Building/Furniture/BedroomStuff/Anon2RoyalEndTable</texPath>
- <graphicClass>Graphic_Multi</graphicClass>
- <shaderType>CutoutComplex</shaderType>
- <drawSize>(3,3)</drawSize>
- <damageData>
- <rect>(0.15,0.15,1.7,1.7)</rect>
- </damageData>
- </graphicData>
- <size>(1,1)</size>
- <building>
- <preventDeterioration>true</preventDeterioration>
- <fixedStorageSettings>
- <filter>
- <categories>
- <li>Weapons</li>
- <li>Apparel</li>
- </categories>
- </filter>
- </fixedStorageSettings>
- <defaultStorageSettings>
- <priority>Low</priority>
- <filter>
- <categories>
- <li>Apparel</li>
- </categories>
- </filter>
- </defaultStorageSettings>
- </building>
- <altitudeLayer>MoteOverhead</altitudeLayer>
- <passability>PassThroughOnly</passability>
- <castEdgeShadows>true</castEdgeShadows>
- <fillPercent>0.6</fillPercent>
- <minifiedDef>MinifiedFurniture</minifiedDef>
- <statBases>
- <MaxHitPoints>75</MaxHitPoints>
- <WorkToBuild>2000</WorkToBuild>
- <Flammability>1.0</Flammability>
- <Beauty>50</Beauty>
- <Mass>25</Mass>
- </statBases>
- <stuffCategories>
- <li>Metallic</li>
- <li>Woody</li>
- <li>Stony</li>
- </stuffCategories>
- <costStuffCount>25</costStuffCount>
- <costList>
- <Gold>10</Gold>
- </costList>
- <comps>
- <li Class="CompProperties_Facility">
- <statOffsets>
- <BedRestEffectiveness>0.05</BedRestEffectiveness>
- <Comfort>0.05</Comfort>
- </statOffsets>
- <maxSimultaneous>1</maxSimultaneous>
- </li>
- </comps>
- <PathCost>70</PathCost>
- <placeWorkers>
- <li>PlaceWorker_ShowFacilitiesConnections</li>
- </placeWorkers>
- <inspectorTabs>
- <li>ITab_Storage</li>
- </inspectorTabs>
- <designationCategory>ANON2MF</designationCategory>
- <surfaceType>Item</surfaceType>
- </ThingDef>
- </Buildings>
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