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- 1. Why Play PnP
- a. Interesting and Free
- b. unik, dice
- c. http://pastebin.com/n8qPKAFV
- d. because it feels more like...role-playing game, and more so, we play it together with our friend, as another 'character'...and somehow the gameplay is more flexible than any video game.
- 2. What kind of player: Thespian / Tactician
- a. Thespian
- b. Tactician
- c. Thespian
- d. half
- 3. What is your best experience in pnp?
- a. mencoba menjadi gm
- b. Roll 1 or 20
- c. http://pastebin.com/n8qPKAFV
- d. http://pastebin.com/p4cvcnW0
- 4. Why GM?
- a. partially cos i'm interested.. partially cos i dont want to be a whimp.... and the goal is-- create a memorable game
- b. sometimes I think,"looks like this scenario/character/combination of both would be interesting. Someone has to do it"
- c. to make a story, see if it's interesting or not, and see if the PCs interaction will be the same like what's in my mind or not, and if not, curious how they will react and turn my story into in the end.
- d. To tell my story, and to see how the PCs interact with the story I told
- 5. Game Preference
- a. still searching fo that
- b. ada interaksi sama dunia game tapi ngga kebanyakan ampe bikin bosen, banyak battle, ada tamat/tujuan buat karakternya, dan gamenya gak terlalu lama sampai ngeganggu real-life
- c.
- Ideal game / session: where I can play and act and roleplay truly as my PC (with the personality and suchs) and which the other do the same as well (roleplay as their character) and all of us are consistent of our own character and no player knowledge leaking whatsoever. And also prefer a more story session with battle only as an icing.
- Oh and we can get something from the session, not only just watching the GM's story which doesn't has any connection whatsoever with our PCs
- Ideal campaign, campaign with a clear setting, background, and raison d'etre for my PC. For now, NM is still my preferable. Sorry.
- d.
- Ideal game/session: When every PCs act as their character, and do something consistently as their respective characters, and somehow each of them got something from the game (preferably story-wise)
- Ideal campaign: I think as long as the setting, background, etc are clear, It'll do...
- ...and...I prefer a campaign without any arms race
- ---
- 6. Weak Points of Open Campaign (rotating GMs)
- a. butuh banyak komunikasi.. i guess
- b.
- -setting bisa gak nyambung karena multiple GM
- -tujuan campaign & character bisa ga jelas karena beda-beda GM
- -Bisa terjadi penyalahgunaan otoritas GM karena player bisa jadi GM, dan sebaliknya GM bisa jadi player
- c. http://pastebin.com/n8qPKAFV
- d. http://pastebin.com/p4cvcnW0
- ---
- 7. Good Points of Open Campaign
- a. im not sure
- b.
- -tiap ganti GM, feelnya bakal beda
- -tiap orang jadi punya kesempatan main dan ngeGM
- c. since open campaign usually has a lot of player in it, we (as player and as GM) can meet a lot of people and see more way of thinking. Which makes me learn new knowledge about people's way of thinking. Imho.
- d. http://pastebin.com/p4cvcnW0
- ---
- http://puu.sh/9kjDM/b95fc7d0af.txt
- http://pastebin.com/L6dyrP7C
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