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Feb 21st, 2020
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  1.  
  2. //HOOK
  3. //vitim
  4. for (int i = 0; i<50; i++) { consoldata0[i] = consoldata1[i]; }
  5. for (int i = 0; i<50; i++) { consoldata1[i] = consoldata2[i]; }
  6. for (int i = 0; i<50; i++) { consoldata2[i] = consoldata3[i]; }
  7. for (int i = 0; i<50; i++) { consoldata3[i] = consoldata4[i]; }
  8. for (int i = 0; i<50; i++) { consoldata4[i] = consoldata5[i]; }
  9. for (int i = 0; i<50; i++) { consoldata5[i] = consoldata6[i]; }
  10. for (int i = 0; i < 50; i++) { consoldata6[i] = consoldata7[i]; }
  11. //attacker
  12. for (int i = 0; i<50; i++) { consoledata0[i] = consoledata1[i]; }
  13. for (int i = 0; i<50; i++) { consoledata1[i] = consoledata2[i]; }
  14. for (int i = 0; i<50; i++) { consoledata2[i] = consoledata3[i]; }
  15. for (int i = 0; i<50; i++) { consoledata3[i] = consoledata4[i]; }
  16. for (int i = 0; i<50; i++) { consoledata4[i] = consoledata5[i]; }
  17. for (int i = 0; i<50; i++) { consoledata5[i] = consoledata6[i]; }
  18. for (int i = 0; i < 50; i++) { consoledata6[i] = consoledata7[i]; }
  19. //shader
  20. for (int i = 0; i<50; i++) { consolShader0[i] = consolShader1[i]; }
  21. for (int i = 0; i<50; i++) { consolShader1[i] = consolShader2[i]; }
  22. for (int i = 0; i<50; i++) { consolShader2[i] = consolShader3[i]; }
  23. for (int i = 0; i<50; i++) { consolShader3[i] = consolShader4[i]; }
  24. for (int i = 0; i<50; i++) { consolShader4[i] = consolShader5[i]; }
  25. for (int i = 0; i<50; i++) { consolShader5[i] = consolShader6[i]; }
  26. for (int i = 0; i < 50; i++) { consolShader6[i] = consolShader7[i]; }
  27.  
  28.  
  29. snprintf(consoldata6, sizeof(consoldata6), "^7%s", attackerName);
  30. snprintf(consolShader6, sizeof(consolShader6), "%s", iconShader->name);
  31. snprintf(consoledata6, sizeof(consoledata6), "^7%s", victimName);
  32.  
  33. //OTHER SHIT
  34.  
  35. char consoldata0[50] = {};
  36. char consoldata1[50] = {};
  37. char consoldata2[50] = {};
  38. char consoldata3[50] = {};
  39. char consoldata4[50] = {};
  40. char consoldata5[50] = {};
  41. char consoldata6[50] = {};
  42. char consoldata7[50] = {};
  43.  
  44. char consoledata0[50] = {};
  45. char consoledata1[50] = {};
  46. char consoledata2[50] = {};
  47. char consoledata3[50] = {};
  48. char consoledata4[50] = {};
  49. char consoledata5[50] = {};
  50. char consoledata6[50] = {};
  51. char consoledata7[50] = {};
  52.  
  53. char consolShader0[50] = {};
  54. char consolShader1[50] = {};
  55. char consolShader2[50] = {};
  56. char consolShader3[50] = {};
  57. char consolShader4[50] = {};
  58. char consolShader5[50] = {};
  59. char consolShader6[50] = {};
  60. char consolShader7[50] = {};
  61.  
  62. const char* ConsoleWrite;
  63. char console0[50] = {};
  64. char console1[50] = {};
  65. char console2[50] = {};
  66. char console3[50] = {};
  67. char console4[50] = {};
  68. char console5[50] = {};
  69. char console6[50] = {};
  70. char console7[50] = {};
  71.  
  72.  
  73. void ConsoleLoops()
  74. {
  75. for (int i = 0; i<50; i++) { console0[i] = console1[i]; }
  76. for (int i = 0; i<50; i++) { console1[i] = console2[i]; }
  77. for (int i = 0; i<50; i++) { console2[i] = console3[i]; }
  78. for (int i = 0; i<50; i++) { console3[i] = console4[i]; }
  79. for (int i = 0; i<50; i++) { console4[i] = console5[i]; }
  80. }
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