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- extends KinematicBody2D
- const maxMoveSpeed = 210
- const MoveSpeed = 120
- var velocity = Vector2()
- func _ready():
- pass
- func _physics_process(delta):
- if Input.is_action_pressed("ui_escape"):
- get_tree().quit()
- else:
- pass
- if Input.is_action_pressed("ui_space"):
- textbox(open, 300w)
- func textbox(open, 100w, 250w, 300w):
- if textbox == true:
- pass
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