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- Support Cards:
- A player can have up to 2 support cards active at once.
- A support card does not, itself do battle, however they can force conditions upon either side.
- For example, here is a few ideas for support cards that I have:
- Blizzard:
- Generates a cold Blizzard which increases all stats of the user's Wind based cards by 25%, in addition to this,
- any Firestorm card which is currently enabled will be extingluished by the Blizzard.
- Firestorm:
- Generates a huge column of fire which surrounds the battlefield which increases all stats of the users fire based cards
- by 25%. The column of fire will also burn away any Earthen Gift card which is currently in play.
- Earthern Gift:
- Summons a non-combat druid who will gift the users cards with Earthern Gift, which increases all stats of the users
- earth-based cards by 25%, and also can cancel out a Blizzard or Tsunami card.
- Tsunami:
- Creates a powerful Tsunami, extingluishing a Firestorm and gives all Water-based card's stats a 25% boost.
- Healing Ward:
- Summons a non-combat druid who will heal your 3 most damaged cards' HP by up to 50%. Can only be used once per 3 turns.
- Summoner:
- Summons a non-combat warlock, who will create a portal for your units to enter and leave the battlefield.
- The player can replace up to 2 cards which are currently in play, this card can only be used once in a battle.
- Team Standard:
- Places a Standard on the battlefield. Increases the morale of your army, and increases all of their stats by 10%.
- White Flag:
- Forces one of your cards to surrender, therefore joining the enemy team. Can be strategically used when you know the
- weaknesses of that specific card. (Will only work when the enemy has a free card slot on their deck)
- Death & Decay:
- Opens the gates of oblivion and allows lots of evil spirit power to pass through. Increases all of the attributes of
- dark-based cards by 25%, and overrides Tsunami.
- Holy Light:
- Openes the gates of heaven and allows good spirit power to pass through. Increases the attributes of light-based cards
- by 25%, and overrides Death & Decay.
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