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Velvetisis

SS Idealist success!

Oct 27th, 2018
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  1. GameView Start
  2. Possible achievement: Base_LastHeroStanding
  3. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  4. Possible achievement: Base_NoPowers
  5. Possible achievement: Base_RedirectMany
  6. GameController puts Custom Hand-Cannon into play.
  7. GameController puts Custom Hand-Cannon into play.
  8. GameController puts Personal Cloaking Device into play.
  9. Ambuscade was flipped to its back side.
  10. GameController puts Automated Turret into play.
  11. Ambuscade shuffles their the villain deck.
  12. Went to Ambuscade's Start phase.
  13. Went from Ambuscade's Start phase to PlayCard phase.
  14. GameController plays Sonic Mine.
  15. Went from Ambuscade's PlayCard phase to End phase.
  16. Ambuscade initiates 4 Energy damage to The Idealist.
  17. Ambuscade deals The Idealist 4 Energy damage.
  18. The Idealist is now at 20 HP.
  19. Ambuscade initiates 2 Projectile damage to Freedom Six Tachyon.
  20. Ambuscade deals Freedom Six Tachyon 2 Projectile damage.
  21. Freedom Six Tachyon is now at 26 HP.
  22. Ambuscade initiates 2 Projectile damage to The Visionary.
  23. Ambuscade deals The Visionary 2 Projectile damage.
  24. The Visionary is now at 24 HP.
  25. Automated Turret initiates 2 Projectile damage to Legacy.
  26. Automated Turret deals Legacy 2 Projectile damage.
  27. Legacy is now at 30 HP.
  28. Went from Ambuscade's End phase to Legacy's Start phase.
  29. Went from Legacy's Start phase to PlayCard phase.
  30. GameController plays Inspiring Presence.
  31. Inspiring Presence caused Legacy to regain 1 HP. HP is now 31.
  32. Inspiring Presence caused Freedom Six Tachyon to regain 1 HP. HP is now 27.
  33. Inspiring Presence caused The Visionary to regain 1 HP. HP is now 25.
  34. Inspiring Presence caused The Idealist to regain 1 HP. HP is now 21.
  35. Inspiring Presence tried to increase Tempest's HP, but they are already at their maximum HP.
  36. Went from Legacy's PlayCard phase to UsePower phase.
  37. Legacy uses the power on Legacy.
  38. Applying ongoing effect: Increase damage dealt by hero targets by 1.
  39. Went from Legacy's UsePower phase to DrawCard phase.
  40. Legacy draws The Legacy Ring.
  41. Went from Legacy's DrawCard phase to End phase.
  42. Went from Legacy's End phase to Tachyon's Start phase.
  43. Went from Tachyon's Start phase to PlayCard phase.
  44. GameController plays Pushing The Limits.
  45. Pushing The Limits increased the action count of PlayCard by 1.
  46. GameController plays Synaptic Interruption.
  47. Went from Tachyon's PlayCard phase to UsePower phase.
  48. Tachyon uses the power on Freedom Six Tachyon.
  49. Legacy draws Surge of Strength.
  50. Tachyon draws Lightning Reflexes.
  51. The Visionary draws Mind Spike.
  52. Void Guard The Idealist draws Bright Idea.
  53. Tempest draws Vicious Cyclone.
  54. Pushing The Limits increased the action count of DrawCard by 1.
  55. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  56. Tachyon draws Sucker Punch.
  57. Tachyon draws Research Grant.
  58. Went from Tachyon's DrawCard phase to End phase.
  59. Went from Tachyon's End phase to The Visionary's Start phase.
  60. Went from The Visionary's Start phase to PlayCard phase.
  61. GameController plays Mass Levitation.
  62. Went from The Visionary's PlayCard phase to UsePower phase.
  63. The Visionary uses the power on Mass Levitation.
  64. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  65. Went from The Visionary's UsePower phase to DrawCard phase.
  66. The Visionary draws Wrest the Mind.
  67. Went from The Visionary's DrawCard phase to End phase.
  68. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  69. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  70. GameController plays Flying Stabby Knives.
  71. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  72. Void Guard The Idealist uses the power on The Idealist.
  73. Void Guard The Idealist draws Spark of Inspiration.
  74. The Idealist moved Bright Idea from Void Guard The Idealist's hand under Flying Stabby Knives.
  75. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  76. Void Guard The Idealist draws Giant Floaty Head.
  77. Went from Void Guard The Idealist's DrawCard phase to End phase.
  78. Went from Void Guard The Idealist's End phase to Tempest's Start phase.
  79. Went from Tempest's Start phase to PlayCard phase.
  80. GameController plays Grievous Hail Storm.
  81. Went from Tempest's PlayCard phase to UsePower phase.
  82. Tempest uses the power on Grievous Hail Storm.
  83. Tempest initiates 2 Cold damage to Custom Hand-Cannon.
  84. Legacy's Galvanize increases the damage dealt by Tempest by 1.
  85. Inspiring Presence increases the damage dealt by Tempest by 1.
  86. Tempest deals Custom Hand-Cannon 4 Cold damage.
  87. Custom Hand-Cannon is now at 1 HP.
  88. Tempest initiates 2 Cold damage to Custom Hand-Cannon.
  89. Legacy's Galvanize increases the damage dealt by Tempest by 1.
  90. Inspiring Presence increases the damage dealt by Tempest by 1.
  91. Tempest deals Custom Hand-Cannon 4 Cold damage.
  92. Custom Hand-Cannon is now at 1 HP.
  93. Tempest initiates 2 Cold damage to Personal Cloaking Device.
  94. Legacy's Galvanize increases the damage dealt by Tempest by 1.
  95. Inspiring Presence increases the damage dealt by Tempest by 1.
  96. Tempest deals Personal Cloaking Device 4 Cold damage.
  97. Personal Cloaking Device is now at 5 HP.
  98. Tempest initiates 2 Cold damage to Automated Turret.
  99. Legacy's Galvanize increases the damage dealt by Tempest by 1.
  100. Inspiring Presence increases the damage dealt by Tempest by 1.
  101. Tempest deals Automated Turret 4 Cold damage.
  102. Automated Turret is now at 4 HP.
  103. Tempest initiates 2 Cold damage to Sonic Mine.
  104. Legacy's Galvanize increases the damage dealt by Tempest by 1.
  105. Inspiring Presence increases the damage dealt by Tempest by 1.
  106. Tempest deals Sonic Mine 4 Cold damage.
  107. Sonic Mine is now at -3 HP.
  108. Sonic Mine initiates 2 Sonic damage to Legacy.
  109. Sonic Mine deals Legacy 2 Sonic damage.
  110. Legacy is now at 29 HP.
  111. Applying ongoing effect: Legacy cannot deal damage.
  112. Sonic Mine initiates 2 Sonic damage to Freedom Six Tachyon.
  113. Sonic Mine deals Freedom Six Tachyon 2 Sonic damage.
  114. Freedom Six Tachyon is now at 25 HP.
  115. Applying ongoing effect: Freedom Six Tachyon cannot deal damage.
  116. Sonic Mine initiates 2 Sonic damage to The Visionary.
  117. Sonic Mine deals The Visionary 2 Sonic damage.
  118. The Visionary is now at 23 HP.
  119. Applying ongoing effect: The Visionary cannot deal damage.
  120. Sonic Mine initiates 2 Sonic damage to The Idealist.
  121. Sonic Mine deals The Idealist 2 Sonic damage.
  122. The Idealist is now at 19 HP.
  123. Applying ongoing effect: The Idealist cannot deal damage.
  124. Sonic Mine initiates 2 Sonic damage to Tempest.
  125. Sonic Mine deals Tempest 2 Sonic damage.
  126. Tempest is now at 24 HP.
  127. Applying ongoing effect: Tempest cannot deal damage.
  128. Tempest's Squall destroys Sonic Mine!
  129. GameController moved Sonic Mine to the villain trash.
  130. Went from Tempest's UsePower phase to DrawCard phase.
  131. Tempest draws Reclaim from the Deep.
  132. Went from Tempest's DrawCard phase to End phase.
  133. Went from Tempest's End phase to Insula Primalis's Start phase.
  134. Went from Insula Primalis's Start phase to PlayCard phase.
  135. GameController plays Enraged T-Rex.
  136. Went from Insula Primalis's PlayCard phase to End phase.
  137. Enraged T-Rex initiates 5 Melee damage to Legacy.
  138. Mass Levitation reduces the damage dealt to Legacy by Enraged T-Rex by 3.
  139. Enraged T-Rex deals Legacy 2 Melee damage.
  140. Legacy is now at 27 HP.
  141. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  142. Notice: an ongoing effect just expired: Legacy cannot deal damage.
  143. Notice: an ongoing effect just expired: Freedom Six Tachyon cannot deal damage.
  144. Notice: an ongoing effect just expired: The Visionary cannot deal damage.
  145. Notice: an ongoing effect just expired: The Idealist cannot deal damage.
  146. Notice: an ongoing effect just expired: Tempest cannot deal damage.
  147. Went from Ambuscade's Start phase to PlayCard phase.
  148. GameController plays Unavoidable Explosive.
  149. Unavoidable Explosive was moved to the bottom of the villain deck.
  150. Ambuscade shuffles their the villain deck.
  151. Went from Ambuscade's PlayCard phase to End phase.
  152. Ambuscade initiates 4 Energy damage to The Idealist.
  153. Ambuscade deals The Idealist 4 Energy damage.
  154. The Idealist is now at 15 HP.
  155. Ambuscade initiates 2 Projectile damage to Freedom Six Tachyon.
  156. Ambuscade deals Freedom Six Tachyon 2 Projectile damage.
  157. Freedom Six Tachyon is now at 23 HP.
  158. Ambuscade initiates 2 Projectile damage to Freedom Six Tachyon.
  159. Ambuscade deals Freedom Six Tachyon 2 Projectile damage.
  160. Freedom Six Tachyon is now at 21 HP.
  161. Automated Turret initiates 2 Projectile damage to Legacy.
  162. Automated Turret deals Legacy 2 Projectile damage.
  163. Legacy is now at 25 HP.
  164. Went from Ambuscade's End phase to Legacy's Start phase.
  165. Notice: an ongoing effect just expired: Increase damage dealt by hero targets by 1.
  166. Went from Legacy's Start phase to PlayCard phase.
  167. GameController plays Fortitude.
  168. Went from Legacy's PlayCard phase to UsePower phase.
  169. Legacy uses the power on Legacy.
  170. Applying ongoing effect: Increase damage dealt by hero targets by 1.
  171. Went from Legacy's UsePower phase to DrawCard phase.
  172. Legacy draws Next Evolution.
  173. Went from Legacy's DrawCard phase to End phase.
  174. Went from Legacy's End phase to Tachyon's Start phase.
  175. Pushing The Limits destroys itself!
  176. GameController moved Pushing The Limits to Tachyon's trash.
  177. Went from Tachyon's Start phase to PlayCard phase.
  178. GameController plays Sucker Punch.
  179. Sucker Punch destroys Custom Hand-Cannon!
  180. GameController moved Custom Hand-Cannon to the villain trash.
  181. GameController moved Sucker Punch to Tachyon's trash.
  182. Went from Tachyon's PlayCard phase to UsePower phase.
  183. ***** LOADED UNDO FILE: undo-41-Tachyon-PlayCard *****
  184. Possible achievement: Base_CumulativeDamage, progress: 100
  185. Possible achievement: Base_CumulativeHeal, progress: 1643
  186. Possible achievement: Base_DefeatAllEnvironments, progress: 75
  187. Possible achievement: Base_LargeAttack
  188. Possible achievement: Base_LastHeroStanding
  189. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  190. Possible achievement: Base_NoCards
  191. Possible achievement: Base_NoPowers
  192. Possible achievement: Base_RedirectMany
  193. Possible achievement: Base_WinFullHP
  194. Possible achievement: Base_WinGame
  195. GameController plays Blinding Speed.
  196. Blinding Speed destroys Enraged T-Rex!
  197. GameController moved Enraged T-Rex to the environment trash.
  198. GameController moved Blinding Speed to Tachyon's trash.
  199. Went from Tachyon's PlayCard phase to UsePower phase.
  200. Tachyon uses the power on Freedom Six Tachyon.
  201. Legacy draws Flying Smash.
  202. Tachyon draws Sucker Punch.
  203. The Visionary draws Decoy Projection.
  204. Void Guard The Idealist draws Bored Now.
  205. Tempest draws Reclaim from the Deep.
  206. Went from Tachyon's UsePower phase to DrawCard phase.
  207. Tachyon draws HUD Goggles.
  208. Went from Tachyon's DrawCard phase to End phase.
  209. Went from Tachyon's End phase to The Visionary's Start phase.
  210. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  211. Went from The Visionary's Start phase to PlayCard phase.
  212. GameController plays Decoy Projection.
  213. Went from The Visionary's PlayCard phase to UsePower phase.
  214. The Visionary uses the power on Mass Levitation.
  215. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  216. Went from The Visionary's UsePower phase to DrawCard phase.
  217. The Visionary draws Wrest the Mind.
  218. Went from The Visionary's DrawCard phase to End phase.
  219. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  220. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  221. GameController plays Giant Floaty Head.
  222. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  223. Void Guard The Idealist uses the power on The Idealist.
  224. Void Guard The Idealist draws Strained Superego.
  225. The Idealist moved Better Punching! from Void Guard The Idealist's hand under Giant Floaty Head.
  226. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  227. Void Guard The Idealist draws Karate Robot.
  228. Went from Void Guard The Idealist's DrawCard phase to End phase.
  229. Went from Void Guard The Idealist's End phase to Tempest's Start phase.
  230. Went from Tempest's Start phase to PlayCard phase.
  231. GameController plays Otherworldly Resilience.
  232. Went from Tempest's PlayCard phase to UsePower phase.
  233. Tempest uses the power on Grievous Hail Storm.
  234. Tempest initiates 2 Cold damage to Ambuscade.
  235. Ambuscade made Ambuscade immune to damage.
  236. Damage amount was 0, so no damage was dealt.
  237. Tempest initiates 2 Cold damage to Automated Turret.
  238. Legacy's Galvanize increases the damage dealt by Tempest by 1.
  239. Inspiring Presence increases the damage dealt by Tempest by 1.
  240. Tempest deals Automated Turret 4 Cold damage.
  241. Automated Turret is now at 0 HP.
  242. Tempest's Squall destroys Automated Turret!
  243. GameController moved Automated Turret to the villain trash.
  244. Tempest initiates 2 Cold damage to Custom Hand-Cannon.
  245. Legacy's Galvanize increases the damage dealt by Tempest by 1.
  246. Inspiring Presence increases the damage dealt by Tempest by 1.
  247. Tempest deals Custom Hand-Cannon 4 Cold damage.
  248. Custom Hand-Cannon is now at -3 HP.
  249. Tempest's Squall destroys Custom Hand-Cannon!
  250. GameController moved Custom Hand-Cannon to the villain trash.
  251. Tempest initiates 2 Cold damage to Custom Hand-Cannon.
  252. Legacy's Galvanize increases the damage dealt by Tempest by 1.
  253. Inspiring Presence increases the damage dealt by Tempest by 1.
  254. Tempest deals Custom Hand-Cannon 4 Cold damage.
  255. Custom Hand-Cannon is now at -3 HP.
  256. Tempest's Squall destroys Custom Hand-Cannon!
  257. GameController moved Custom Hand-Cannon to the villain trash.
  258. Tempest initiates 2 Cold damage to Personal Cloaking Device.
  259. Legacy's Galvanize increases the damage dealt by Tempest by 1.
  260. Inspiring Presence increases the damage dealt by Tempest by 1.
  261. Tempest deals Personal Cloaking Device 4 Cold damage.
  262. Personal Cloaking Device is now at 1 HP.
  263. Went from Tempest's UsePower phase to DrawCard phase.
  264. Tempest draws Electrical Storm.
  265. Went from Tempest's DrawCard phase to End phase.
  266. Went from Tempest's End phase to Insula Primalis's Start phase.
  267. Went from Insula Primalis's Start phase to PlayCard phase.
  268. GameController plays Obsidian Field.
  269. Went from Insula Primalis's PlayCard phase to End phase.
  270. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  271. Went from Ambuscade's Start phase to PlayCard phase.
  272. GameController plays Unavoidable Explosive.
  273. Unavoidable Explosive was moved to the bottom of the villain deck.
  274. Ambuscade shuffles their the villain deck.
  275. Went from Ambuscade's PlayCard phase to End phase.
  276. Ambuscade initiates 4 Energy damage to Decoy Projection.
  277. Obsidian Field increases the damage dealt by Ambuscade by 1.
  278. Ambuscade deals Decoy Projection 5 Energy damage.
  279. Decoy Projection is now at 0 HP.
  280. Ambuscade destroys Decoy Projection!
  281. GameController moved Decoy Projection to The Visionary's trash.
  282. Went from Ambuscade's End phase to Legacy's Start phase.
  283. Notice: an ongoing effect just expired: Increase damage dealt by hero targets by 1.
  284. Went from Legacy's Start phase to PlayCard phase.
  285. GameController plays Next Evolution.
  286. Went from Legacy's PlayCard phase to UsePower phase.
  287. Legacy uses the power on Next Evolution.
  288. Applying ongoing effect: Legacy is immune to Sonic damage.
  289. Went from Legacy's UsePower phase to DrawCard phase.
  290. Legacy draws Lead from the Front.
  291. Went from Legacy's DrawCard phase to End phase.
  292. Went from Legacy's End phase to Tachyon's Start phase.
  293. Went from Tachyon's Start phase to PlayCard phase.
  294. GameController plays HUD Goggles.
  295. HUD Goggles increased the action count of PlayCard by 1.
  296. GameController plays Sucker Punch.
  297. Sucker Punch destroys Personal Cloaking Device!
  298. GameController moved Personal Cloaking Device to the villain trash.
  299. GameController moved Sucker Punch to Tachyon's trash.
  300. Went from Tachyon's PlayCard phase to UsePower phase.
  301. Tachyon uses the power on Freedom Six Tachyon.
  302. Legacy draws Fortitude.
  303. Tachyon draws Pushing The Limits.
  304. The Visionary draws Brain Burn.
  305. Void Guard The Idealist draws Bored Now.
  306. Tempest draws Localized Hurricane.
  307. Went from Tachyon's UsePower phase to DrawCard phase.
  308. Tachyon draws Research Grant.
  309. Went from Tachyon's DrawCard phase to End phase.
  310. Went from Tachyon's End phase to The Visionary's Start phase.
  311. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  312. Went from The Visionary's Start phase to PlayCard phase.
  313. Went from The Visionary's PlayCard phase to UsePower phase.
  314. The Visionary uses the power on Mass Levitation.
  315. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  316. Went from The Visionary's UsePower phase to DrawCard phase.
  317. The Visionary draws Precognition.
  318. Went from The Visionary's DrawCard phase to End phase.
  319. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  320. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  321. GameController plays Karate Robot.
  322. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  323. Void Guard The Idealist uses the power on The Idealist.
  324. Void Guard The Idealist draws Vivid Thoughts.
  325. The Idealist moved Spark of Inspiration from Void Guard The Idealist's hand under Karate Robot.
  326. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  327. Void Guard The Idealist draws Vivid Thoughts.
  328. Went from Void Guard The Idealist's DrawCard phase to End phase.
  329. Went from Void Guard The Idealist's End phase to Tempest's Start phase.
  330. Went from Tempest's Start phase to PlayCard phase.
  331. GameController plays Aquatic Correspondence.
  332. Tempest draws Grievous Hail Storm.
  333. Tempest draws Localized Hurricane.
  334. Tempest draws Grievous Hail Storm.
  335. GameController moved Aquatic Correspondence to Tempest's trash.
  336. Went from Tempest's PlayCard phase to UsePower phase.
  337. Went from Tempest's UsePower phase to DrawCard phase.
  338. Tempest draws Shielding Winds.
  339. Went from Tempest's DrawCard phase to End phase.
  340. Went from Tempest's End phase to Insula Primalis's Start phase.
  341. Went from Insula Primalis's Start phase to PlayCard phase.
  342. GameController plays Velociraptor Pack.
  343. Went from Insula Primalis's PlayCard phase to End phase.
  344. Velociraptor Pack initiates 2 Melee damage to The Idealist.
  345. Obsidian Field increases the damage dealt by Velociraptor Pack by 1.
  346. Mass Levitation reduces the damage dealt to The Idealist by Velociraptor Pack by 3.
  347. Damage amount was 0, so no damage was dealt.
  348. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  349. Ambuscade was flipped to its front side.
  350. Went from Ambuscade's Start phase to PlayCard phase.
  351. GameController plays Run and Gun.
  352. Ambuscade initiates 2 Projectile damage to Legacy.
  353. Obsidian Field increases the damage dealt by Ambuscade by 1.
  354. Fortitude reduces the damage dealt to Legacy by Ambuscade by 1.
  355. Ambuscade deals Legacy 2 Projectile damage.
  356. Legacy is now at 23 HP.
  357. Run and Gun moves 5 cards to the top of Ambuscade's Deck.
  358. Ambuscade shuffles their the villain deck.
  359. Run and Gun plays Vanish.
  360. Vanish puts Personal Cloaking Device into play.
  361. Ambuscade was flipped to its back side.
  362. Ambuscade shuffles their the villain deck.
  363. GameController moved Vanish to the villain trash.
  364. GameController moved Run and Gun to the villain trash.
  365. Went from Ambuscade's PlayCard phase to End phase.
  366. Ambuscade initiates 4 Energy damage to The Idealist.
  367. Obsidian Field increases the damage dealt by Ambuscade by 1.
  368. Ambuscade deals The Idealist 5 Energy damage.
  369. The Idealist is now at 10 HP.
  370. Went from Ambuscade's End phase to Legacy's Start phase.
  371. Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
  372. Went from Legacy's Start phase to PlayCard phase.
  373. GameController plays Lead from the Front.
  374. Went from Legacy's PlayCard phase to UsePower phase.
  375. Legacy uses the power on Next Evolution.
  376. Applying ongoing effect: Legacy is immune to Energy damage.
  377. Went from Legacy's UsePower phase to DrawCard phase.
  378. Legacy draws Fortitude.
  379. Went from Legacy's DrawCard phase to End phase.
  380. Went from Legacy's End phase to Tachyon's Start phase.
  381. HUD Goggles increased the action count of PlayCard by 1.
  382. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  383. GameController plays Pushing The Limits.
  384. Pushing The Limits increased the action count of PlayCard by 1.
  385. Went from Tachyon's PlayCard phase to UsePower phase.
  386. Tachyon uses the power on Freedom Six Tachyon.
  387. Legacy draws Danger Sense.
  388. Tachyon draws Accelerated Assault.
  389. The Visionary draws Psychic Maelstrom.
  390. Void Guard The Idealist draws Conceptualize.
  391. Tempest draws Elemental Subwave Inducer.
  392. Pushing The Limits increased the action count of DrawCard by 1.
  393. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  394. Tachyon draws HUD Goggles.
  395. Tachyon draws Blinding Speed.
  396. Went from Tachyon's DrawCard phase to End phase.
  397. Went from Tachyon's End phase to The Visionary's Start phase.
  398. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  399. Went from The Visionary's Start phase to PlayCard phase.
  400. GameController plays Mind Spike.
  401. The Visionary initiates 3 Psychic damage to Velociraptor Pack.
  402. Inspiring Presence increases the damage dealt by The Visionary by 1.
  403. Obsidian Field increases the damage dealt by The Visionary by 1.
  404. The Visionary deals Velociraptor Pack 5 Psychic damage.
  405. Velociraptor Pack is now at 0 HP.
  406. The Visionary's Enlighten destroys Velociraptor Pack!
  407. GameController moved Velociraptor Pack to the environment trash.
  408. GameController moved Mind Spike to The Visionary's trash.
  409. Went from The Visionary's PlayCard phase to UsePower phase.
  410. The Visionary uses the power on Mass Levitation.
  411. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  412. Went from The Visionary's UsePower phase to DrawCard phase.
  413. The Visionary draws Mental Divergence.
  414. Went from The Visionary's DrawCard phase to End phase.
  415. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  416. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  417. GameController plays Vivid Thoughts.
  418. Revealed card: Better Punching!
  419. Revealed card: Focusing Tiara
  420. Revealed card: Making Things Up
  421. Vivid Thoughts puts Better Punching! into play.
  422. The Idealist initiates 1 Melee damage to Personal Cloaking Device.
  423. Inspiring Presence increases the damage dealt by The Idealist by 1.
  424. Obsidian Field increases the damage dealt by The Idealist by 1.
  425. The Idealist deals Personal Cloaking Device 3 Melee damage.
  426. Personal Cloaking Device is now at 6 HP.
  427. Void Guard The Idealist uses the power on The Idealist.
  428. Void Guard The Idealist draws Karate Robot.
  429. The Idealist moved Conceptualize from Void Guard The Idealist's hand under Flying Stabby Knives.
  430. Better Punching! was moved under Giant Floaty Head.
  431. Vivid Thoughts moved Focusing Tiara from Void Guard The Idealist's revealed cards to Void Guard The Idealist's hand.
  432. Vivid Thoughts moved Making Things Up from Void Guard The Idealist's revealed cards to Void Guard The Idealist's hand.
  433. GameController moved Vivid Thoughts to Void Guard The Idealist's trash.
  434. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  435. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  436. Void Guard The Idealist draws Spark of Inspiration.
  437. Went from Void Guard The Idealist's DrawCard phase to End phase.
  438. Went from Void Guard The Idealist's End phase to Tempest's Start phase.
  439. Went from Tempest's Start phase to PlayCard phase.
  440. GameController plays Shielding Winds.
  441. Went from Tempest's PlayCard phase to UsePower phase.
  442. Went from Tempest's UsePower phase to DrawCard phase.
  443. Tempest draws Reclaim from the Deep.
  444. Went from Tempest's DrawCard phase to End phase.
  445. Went from Tempest's End phase to Insula Primalis's Start phase.
  446. Went from Insula Primalis's Start phase to PlayCard phase.
  447. GameController plays Primordial Plant Life.
  448. Primordial Plant Life initiates 4 Toxic damage to Legacy.
  449. Obsidian Field increases the damage dealt by Primordial Plant Life by 1.
  450. Shielding Winds reduces the damage dealt to Legacy by Primordial Plant Life by 2.
  451. Mass Levitation reduces the damage dealt to Legacy by Primordial Plant Life by 3.
  452. Fortitude reduces the damage dealt to Legacy by Primordial Plant Life by 1.
  453. Damage amount was 0, so no damage was dealt.
  454. Primordial Plant Life initiates 4 Toxic damage to Freedom Six Tachyon.
  455. Obsidian Field increases the damage dealt by Primordial Plant Life by 1.
  456. Shielding Winds reduces the damage dealt to Freedom Six Tachyon by Primordial Plant Life by 2.
  457. Mass Levitation reduces the damage dealt to Freedom Six Tachyon by Primordial Plant Life by 3.
  458. Damage amount was 0, so no damage was dealt.
  459. Primordial Plant Life initiates 4 Toxic damage to The Visionary.
  460. Obsidian Field increases the damage dealt by Primordial Plant Life by 1.
  461. Shielding Winds reduces the damage dealt to The Visionary by Primordial Plant Life by 2.
  462. Mass Levitation reduces the damage dealt to The Visionary by Primordial Plant Life by 3.
  463. Damage amount was 0, so no damage was dealt.
  464. Primordial Plant Life initiates 4 Toxic damage to The Idealist.
  465. Obsidian Field increases the damage dealt by Primordial Plant Life by 1.
  466. Shielding Winds reduces the damage dealt to The Idealist by Primordial Plant Life by 2.
  467. Mass Levitation reduces the damage dealt to The Idealist by Primordial Plant Life by 3.
  468. Damage amount was 0, so no damage was dealt.
  469. Primordial Plant Life initiates 4 Toxic damage to Tempest.
  470. Obsidian Field increases the damage dealt by Primordial Plant Life by 1.
  471. Otherworldly Resilience reduces the damage dealt to Tempest by Primordial Plant Life by 1.
  472. Mass Levitation reduces the damage dealt to Tempest by Primordial Plant Life by 3.
  473. Primordial Plant Life deals Tempest 1 Toxic damage.
  474. Tempest is now at 23 HP.
  475. Went from Insula Primalis's PlayCard phase to End phase.
  476. Primordial Plant Life destroys itself!
  477. GameController moved Primordial Plant Life to the environment trash.
  478. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  479. Went from Ambuscade's Start phase to PlayCard phase.
  480. GameController plays Automated Turret.
  481. Went from Ambuscade's PlayCard phase to End phase.
  482. Ambuscade initiates 4 Energy damage to The Idealist.
  483. Lead from the Front redirects the damage dealt from The Idealist to Legacy.
  484. Next Evolution made Legacy immune to damage.
  485. Damage amount was 0, so no damage was dealt.
  486. Automated Turret initiates 2 Projectile damage to Tempest.
  487. Obsidian Field increases the damage dealt by Automated Turret by 1.
  488. Otherworldly Resilience reduces the damage dealt to Tempest by Automated Turret by 1.
  489. Automated Turret deals Tempest 2 Projectile damage.
  490. Tempest is now at 21 HP.
  491. Went from Ambuscade's End phase to Legacy's Start phase.
  492. Notice: an ongoing effect just expired: Legacy is immune to Energy damage.
  493. Went from Legacy's Start phase to PlayCard phase.
  494. GameController plays The Legacy Ring.
  495. The Legacy Ring increased the action count of UsePower by 1.
  496. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  497. Legacy uses the power on Next Evolution.
  498. Applying ongoing effect: Legacy is immune to Energy damage.
  499. Legacy uses the power on Legacy.
  500. Applying ongoing effect: Increase damage dealt by hero targets by 1.
  501. Went from Legacy's UsePower phase to DrawCard phase.
  502. Legacy draws Back-Fist Strike.
  503. Went from Legacy's DrawCard phase to End phase.
  504. Went from Legacy's End phase to Tachyon's Start phase.
  505. Pushing The Limits destroys itself!
  506. GameController moved Pushing The Limits to Tachyon's trash.
  507. HUD Goggles increased the action count of PlayCard by 1.
  508. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  509. GameController plays Accelerated Assault.
  510. Freedom Six Tachyon initiates 1 Melee damage to Ambuscade.
  511. Ambuscade made Ambuscade immune to damage.
  512. Damage amount was 0, so no damage was dealt.
  513. Freedom Six Tachyon initiates 1 Melee damage to Automated Turret.
  514. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  515. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  516. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  517. Freedom Six Tachyon deals Automated Turret 4 Melee damage.
  518. Automated Turret is now at 4 HP.
  519. Freedom Six Tachyon initiates 1 Melee damage to Personal Cloaking Device.
  520. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  521. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  522. Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
  523. Freedom Six Tachyon deals Personal Cloaking Device 4 Melee damage.
  524. Personal Cloaking Device is now at 2 HP.
  525. GameController moved Accelerated Assault to Tachyon's trash.
  526. Went from Tachyon's PlayCard phase to UsePower phase.
  527. Tachyon uses the power on Freedom Six Tachyon.
  528. Legacy draws Back-Fist Strike.
  529. Tachyon draws Sonic Vortex.
  530. The Visionary draws Mind Spike.
  531. Void Guard The Idealist draws Making Things Up.
  532. Tempest draws Chain Lightning.
  533. Went from Tachyon's UsePower phase to DrawCard phase.
  534. Tachyon draws Hypersonic Assault.
  535. Went from Tachyon's DrawCard phase to End phase.
  536. Went from Tachyon's End phase to The Visionary's Start phase.
  537. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  538. Went from The Visionary's Start phase to PlayCard phase.
  539. GameController plays Mental Divergence.
  540. Went from The Visionary's PlayCard phase to UsePower phase.
  541. The Visionary uses the power on Mass Levitation.
  542. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  543. Went from The Visionary's UsePower phase to DrawCard phase.
  544. The Visionary draws Prophetic Vision.
  545. Went from The Visionary's DrawCard phase to End phase.
  546. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  547. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  548. GameController plays Karate Robot.
  549. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  550. Void Guard The Idealist uses the power on The Idealist.
  551. Void Guard The Idealist draws Hedgy Hogs.
  552. The Idealist moved Spark of Inspiration from Void Guard The Idealist's hand under Karate Robot.
  553. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  554. Void Guard The Idealist draws Strained Superego.
  555. Went from Void Guard The Idealist's DrawCard phase to End phase.
  556. Went from Void Guard The Idealist's End phase to Tempest's Start phase.
  557. Went from Tempest's Start phase to PlayCard phase.
  558. GameController plays Chain Lightning.
  559. Tempest initiates 4 Lightning damage to Automated Turret.
  560. Legacy's Galvanize increases the damage dealt by Tempest by 1.
  561. Inspiring Presence increases the damage dealt by Tempest by 1.
  562. Obsidian Field increases the damage dealt by Tempest by 1.
  563. Tempest deals Automated Turret 7 Lightning damage.
  564. Automated Turret is now at -3 HP.
  565. Tempest's Squall destroys Automated Turret!
  566. GameController moved Automated Turret to the villain trash.
  567. Tempest initiates 3 Lightning damage to Personal Cloaking Device.
  568. Legacy's Galvanize increases the damage dealt by Tempest by 1.
  569. Inspiring Presence increases the damage dealt by Tempest by 1.
  570. Obsidian Field increases the damage dealt by Tempest by 1.
  571. Tempest deals Personal Cloaking Device 6 Lightning damage.
  572. Personal Cloaking Device is now at -4 HP.
  573. Tempest's Squall destroys Personal Cloaking Device!
  574. GameController moved Personal Cloaking Device to the villain trash.
  575. Tempest initiates 2 Lightning damage to Ambuscade.
  576. Ambuscade made Ambuscade immune to damage.
  577. Damage amount was 0, so no damage was dealt.
  578. GameController moved Chain Lightning to Tempest's trash.
  579. Went from Tempest's PlayCard phase to UsePower phase.
  580. Went from Tempest's UsePower phase to DrawCard phase.
  581. Tempest draws Electrical Storm.
  582. Went from Tempest's DrawCard phase to End phase.
  583. Went from Tempest's End phase to Insula Primalis's Start phase.
  584. Went from Insula Primalis's Start phase to PlayCard phase.
  585. GameController plays Enraged T-Rex.
  586. Went from Insula Primalis's PlayCard phase to End phase.
  587. Enraged T-Rex initiates 5 Melee damage to Legacy.
  588. Obsidian Field increases the damage dealt by Enraged T-Rex by 1.
  589. Shielding Winds reduces the damage dealt to Legacy by Enraged T-Rex by 2.
  590. Mass Levitation reduces the damage dealt to Legacy by Enraged T-Rex by 3.
  591. Fortitude reduces the damage dealt to Legacy by Enraged T-Rex by 1.
  592. Damage amount was 0, so no damage was dealt.
  593. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  594. Ambuscade was flipped to its front side.
  595. Went from Ambuscade's Start phase to PlayCard phase.
  596. GameController plays Reactive Plating.
  597. Went from Ambuscade's PlayCard phase to End phase.
  598. Ambuscade initiates 4 Projectile damage to The Visionary.
  599. Obsidian Field increases the damage dealt by Ambuscade by 1.
  600. Shielding Winds reduces the damage dealt to The Visionary by Ambuscade by 2.
  601. Ambuscade deals The Visionary 3 Projectile damage.
  602. The Visionary is now at 20 HP.
  603. Went from Ambuscade's End phase to Legacy's Start phase.
  604. Notice: an ongoing effect just expired: Increase damage dealt by hero targets by 1.
  605. Notice: an ongoing effect just expired: Legacy is immune to Energy damage.
  606. Went from Legacy's Start phase to PlayCard phase.
  607. GameController plays Danger Sense.
  608. The Legacy Ring increased the action count of UsePower by 1.
  609. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  610. Legacy uses the power on Next Evolution.
  611. Applying ongoing effect: Legacy is immune to Energy damage.
  612. ***** LOADED UNDO FILE: undo-161-Legacy-UsePower *****
  613. Possible achievement: Base_CumulativeDamage, progress: 100
  614. Possible achievement: Base_CumulativeHeal, progress: 1643
  615. Possible achievement: Base_DefeatAllEnvironments, progress: 75
  616. Possible achievement: Base_LargeAttack
  617. Possible achievement: Base_LastHeroStanding
  618. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  619. Possible achievement: Base_NoCards
  620. Possible achievement: Base_NoPowers
  621. Possible achievement: Base_RedirectMany
  622. Possible achievement: Base_WinFullHP
  623. Possible achievement: Base_WinGame
  624. Legacy uses the power on Next Evolution.
  625. Applying ongoing effect: Legacy is immune to Projectile damage.
  626. Legacy uses the power on Legacy.
  627. Applying ongoing effect: Increase damage dealt by hero targets by 1.
  628. Went from Legacy's UsePower phase to DrawCard phase.
  629. Legacy draws Lead from the Front.
  630. Went from Legacy's DrawCard phase to End phase.
  631. Went from Legacy's End phase to Tachyon's Start phase.
  632. HUD Goggles increased the action count of PlayCard by 1.
  633. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  634. GameController plays Blinding Speed.
  635. Blinding Speed destroys Enraged T-Rex!
  636. GameController moved Enraged T-Rex to the environment trash.
  637. GameController moved Blinding Speed to Tachyon's trash.
  638. Went from Tachyon's PlayCard phase to UsePower phase.
  639. Tachyon uses the power on Freedom Six Tachyon.
  640. Legacy draws "Thokk!".
  641. Tachyon draws HUD Goggles.
  642. The Visionary draws Telekinetic Cocoon.
  643. Void Guard The Idealist draws Focusing Tiara.
  644. Tempest draws Ball Lightning.
  645. Went from Tachyon's UsePower phase to DrawCard phase.
  646. Tachyon draws Nimble Strike.
  647. Went from Tachyon's DrawCard phase to End phase.
  648. Went from Tachyon's End phase to The Visionary's Start phase.
  649. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  650. Went from The Visionary's Start phase to PlayCard phase.
  651. GameController plays Mind Spike.
  652. The Visionary initiates 3 Psychic damage to Reactive Plating.
  653. Legacy's Galvanize increases the damage dealt by The Visionary by 1.
  654. Inspiring Presence increases the damage dealt by The Visionary by 1.
  655. Obsidian Field increases the damage dealt by The Visionary by 1.
  656. Reactive Plating reduces the damage dealt to Reactive Plating by The Visionary by 1.
  657. The Visionary deals Reactive Plating 5 Psychic damage.
  658. Reactive Plating is now at 5 HP.
  659. GameController moved Mind Spike to The Visionary's trash.
  660. Went from The Visionary's PlayCard phase to UsePower phase.
  661. The Visionary uses the power on Mass Levitation.
  662. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  663. Went from The Visionary's UsePower phase to DrawCard phase.
  664. The Visionary draws Brain Burn.
  665. Went from The Visionary's DrawCard phase to End phase.
  666. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  667. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  668. GameController plays Making Things Up.
  669. Void Guard The Idealist draws Bored Now.
  670. Void Guard The Idealist draws Hedgy Hogs.
  671. Void Guard The Idealist draws Focusing Tiara.
  672. Void Guard The Idealist discards Focusing Tiara.
  673. Making Things Up moved Focusing Tiara from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  674. Void Guard The Idealist discards Vivid Thoughts.
  675. Making Things Up moved Vivid Thoughts from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  676. Making Things Up plays Hedgy Hogs.
  677. The Idealist initiates 2 Melee damage to Reactive Plating.
  678. Legacy's Galvanize increases the damage dealt by The Idealist by 1.
  679. Inspiring Presence increases the damage dealt by The Idealist by 1.
  680. Obsidian Field increases the damage dealt by The Idealist by 1.
  681. Reactive Plating reduces the damage dealt to Reactive Plating by The Idealist by 1.
  682. The Idealist deals Reactive Plating 4 Melee damage.
  683. Reactive Plating is now at 1 HP.
  684. Hedgy Hogs was moved under Karate Robot.
  685. GameController moved Making Things Up to Void Guard The Idealist's trash.
  686. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  687. Void Guard The Idealist uses the power on The Idealist.
  688. Void Guard The Idealist draws Bright Idea.
  689. The Idealist moved Hedgy Hogs from Void Guard The Idealist's hand under Karate Robot.
  690. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  691. Void Guard The Idealist draws Bright Idea.
  692. Went from Void Guard The Idealist's DrawCard phase to End phase.
  693. Went from Void Guard The Idealist's End phase to Tempest's Start phase.
  694. Went from Tempest's Start phase to PlayCard phase.
  695. Went from Tempest's PlayCard phase to UsePower phase.
  696. Tempest uses the power on Tempest.
  697. Tempest initiates 1 Projectile damage to Reactive Plating.
  698. Legacy's Galvanize increases the damage dealt by Tempest by 1.
  699. Inspiring Presence increases the damage dealt by Tempest by 1.
  700. Obsidian Field increases the damage dealt by Tempest by 1.
  701. Reactive Plating reduces the damage dealt to Reactive Plating by Tempest by 1.
  702. Tempest deals Reactive Plating 3 Projectile damage.
  703. Reactive Plating is now at -2 HP.
  704. Tempest's Squall destroys Reactive Plating!
  705. GameController moved Reactive Plating to the villain trash.
  706. Tempest initiates 1 Projectile damage to Ambuscade.
  707. Legacy's Galvanize increases the damage dealt by Tempest by 1.
  708. Inspiring Presence increases the damage dealt by Tempest by 1.
  709. Obsidian Field increases the damage dealt by Tempest by 1.
  710. Tempest deals Ambuscade 4 Projectile damage.
  711. Ambuscade is now at 46 HP.
  712. Went from Tempest's UsePower phase to DrawCard phase.
  713. Tempest draws Ball Lightning.
  714. Went from Tempest's DrawCard phase to End phase.
  715. Went from Tempest's End phase to Insula Primalis's Start phase.
  716. Went from Insula Primalis's Start phase to PlayCard phase.
  717. GameController plays Obsidian Field.
  718. Went from Insula Primalis's PlayCard phase to End phase.
  719. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  720. Went from Ambuscade's Start phase to PlayCard phase.
  721. GameController plays Quick Stim-Patch.
  722. Quick Stim-Patch caused Ambuscade to regain 4 HP, up to their maximum HP. HP is now 50.
  723. Quick Stim-Patch moves 5 cards to the top of Ambuscade's Deck.
  724. Ambuscade shuffles their the villain deck.
  725. Quick Stim-Patch plays Reactive Plating.
  726. GameController moved Quick Stim-Patch to the villain trash.
  727. Went from Ambuscade's PlayCard phase to End phase.
  728. Ambuscade initiates 4 Projectile damage to Legacy.
  729. Next Evolution made Legacy immune to damage.
  730. Damage amount was 0, so no damage was dealt.
  731. Went from Ambuscade's End phase to Legacy's Start phase.
  732. Notice: an ongoing effect just expired: Increase damage dealt by hero targets by 1.
  733. Notice: an ongoing effect just expired: Legacy is immune to Projectile damage.
  734. Went from Legacy's Start phase to PlayCard phase.
  735. GameController plays "Thokk!".
  736. Legacy initiates 3 Melee damage to Reactive Plating.
  737. Inspiring Presence increases the damage dealt by Legacy by 1.
  738. Obsidian Field increases the damage dealt by Legacy by 1.
  739. Obsidian Field increases the damage dealt by Legacy by 1.
  740. Reactive Plating reduces the damage dealt to Reactive Plating by Legacy by 1.
  741. Legacy deals Reactive Plating 5 Melee damage.
  742. Reactive Plating is now at 5 HP.
  743. Legacy draws Surge of Strength.
  744. GameController moved "Thokk!" to Legacy's trash.
  745. The Legacy Ring increased the action count of UsePower by 1.
  746. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  747. Legacy uses the power on Next Evolution.
  748. Applying ongoing effect: Legacy is immune to Projectile damage.
  749. Legacy uses the power on Legacy.
  750. Applying ongoing effect: Increase damage dealt by hero targets by 1.
  751. Went from Legacy's UsePower phase to DrawCard phase.
  752. Legacy draws Take Down.
  753. Went from Legacy's DrawCard phase to End phase.
  754. Legacy discards Fortitude.
  755. Obsidian Field moved Fortitude from Legacy's hand to Legacy's trash.
  756. Legacy discards Surge of Strength.
  757. Obsidian Field moved Surge of Strength from Legacy's hand to Legacy's trash.
  758. Obsidian Field destroys itself!
  759. GameController moved Obsidian Field to the environment trash.
  760. Legacy discards Surge of Strength.
  761. Obsidian Field moved Surge of Strength from Legacy's hand to Legacy's trash.
  762. Legacy discards Fortitude.
  763. Obsidian Field moved Fortitude from Legacy's hand to Legacy's trash.
  764. Obsidian Field destroys itself!
  765. GameController moved Obsidian Field to the environment trash.
  766. Went from Legacy's End phase to Tachyon's Start phase.
  767. HUD Goggles increased the action count of PlayCard by 1.
  768. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  769. GameController plays Nimble Strike.
  770. Freedom Six Tachyon initiates 1 Melee damage to Reactive Plating.
  771. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  772. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  773. Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
  774. Freedom Six Tachyon deals Reactive Plating 2 Melee damage.
  775. Reactive Plating is now at 3 HP.
  776. Tachyon draws Quick Insight.
  777. GameController moved Nimble Strike to Tachyon's trash.
  778. GameController plays Quick Insight.
  779. Tachyon draws Accelerated Assault.
  780. Tachyon draws Pushing The Limits.
  781. Tachyon draws Fleet of Foot.
  782. Tachyon discards HUD Goggles.
  783. Quick Insight moved HUD Goggles from Tachyon's hand to Tachyon's trash.
  784. Tachyon discards HUD Goggles.
  785. Quick Insight moved HUD Goggles from Tachyon's hand to Tachyon's trash.
  786. GameController moved Quick Insight to Tachyon's trash.
  787. Went from Tachyon's PlayCard phase to UsePower phase.
  788. Tachyon uses the power on Freedom Six Tachyon.
  789. Legacy draws Superhuman Durability.
  790. Tachyon draws Fleet of Foot.
  791. The Visionary draws Foresight.
  792. Void Guard The Idealist draws Sound Beating.
  793. Tempest draws Lightning Slash.
  794. Went from Tachyon's UsePower phase to DrawCard phase.
  795. Tachyon draws Synaptic Interruption.
  796. Went from Tachyon's DrawCard phase to End phase.
  797. Went from Tachyon's End phase to The Visionary's Start phase.
  798. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  799. Went from The Visionary's Start phase to PlayCard phase.
  800. GameController plays Foresight.
  801. Went from The Visionary's PlayCard phase to UsePower phase.
  802. The Visionary uses the power on Mass Levitation.
  803. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  804. Went from The Visionary's UsePower phase to DrawCard phase.
  805. The Visionary draws Suggestion.
  806. Went from The Visionary's DrawCard phase to End phase.
  807. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  808. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  809. GameController plays Vivid Thoughts.
  810. Revealed card: Better Punching!
  811. Revealed card: Spark of Inspiration
  812. Revealed card: Conceptualize
  813. Vivid Thoughts puts Spark of Inspiration into play.
  814. Spark of Inspiration caused The Idealist to regain 1 HP. HP is now 11.
  815. The Idealist initiates 1 Psychic damage to Reactive Plating.
  816. Legacy's Galvanize increases the damage dealt by The Idealist by 1.
  817. Inspiring Presence increases the damage dealt by The Idealist by 1.
  818. Reactive Plating reduces the damage dealt to Reactive Plating by The Idealist by 1.
  819. The Idealist deals Reactive Plating 2 Psychic damage.
  820. Reactive Plating is now at 1 HP.
  821. The Idealist initiates 1 Psychic damage to Ambuscade.
  822. Legacy's Galvanize increases the damage dealt by The Idealist by 1.
  823. Inspiring Presence increases the damage dealt by The Idealist by 1.
  824. Reactive Plating reduces the damage dealt to Ambuscade by The Idealist by 1.
  825. The Idealist deals Ambuscade 2 Psychic damage.
  826. Ambuscade is now at 48 HP.
  827. Reactive Plating reacts!
  828. Reactive Plating initiates 2 Energy damage to The Idealist.
  829. Lead from the Front redirects the damage dealt from The Idealist to Legacy.
  830. Fortitude reduces the damage dealt to Legacy by Reactive Plating by 1.
  831. Reactive Plating deals Legacy 1 Energy damage.
  832. Legacy is now at 22 HP.
  833. Void Guard The Idealist draws Giant Floaty Head.
  834. ***** LOADED UNDO FILE: undo-205-VoidGuardTheIdealist-Start *****
  835. Possible achievement: Base_CumulativeDamage, progress: 100
  836. Possible achievement: Base_CumulativeHeal, progress: 1643.5
  837. Possible achievement: Base_DefeatAllEnvironments, progress: 75
  838. Possible achievement: Base_LargeAttack
  839. Possible achievement: Base_LastHeroStanding
  840. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  841. Possible achievement: Base_NoCards
  842. Possible achievement: Base_NoPowers
  843. Possible achievement: Base_RedirectMany
  844. Possible achievement: Base_WinFullHP
  845. Possible achievement: Base_WinGame
  846. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  847. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  848. GameController plays Making Things Up.
  849. Void Guard The Idealist draws Better Punching!.
  850. Void Guard The Idealist draws Spark of Inspiration.
  851. Void Guard The Idealist draws Conceptualize.
  852. Void Guard The Idealist discards Strained Superego.
  853. Making Things Up moved Strained Superego from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  854. Void Guard The Idealist discards Strained Superego.
  855. Making Things Up moved Strained Superego from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  856. Making Things Up plays Conceptualize.
  857. Conceptualize puts Giant Floaty Head into play.
  858. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  859. Conceptualize moves 6 cards to the top of Void Guard The Idealist's Deck.
  860. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  861. Conceptualize was moved under Giant Floaty Head.
  862. GameController moved Making Things Up to Void Guard The Idealist's trash.
  863. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  864. Void Guard The Idealist uses the power on The Idealist.
  865. Void Guard The Idealist draws Vivid Thoughts.
  866. The Idealist moved Sound Beating from Void Guard The Idealist's hand under Giant Floaty Head.
  867. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  868. Void Guard The Idealist draws Vivid Thoughts.
  869. Went from Void Guard The Idealist's DrawCard phase to End phase.
  870. Went from Void Guard The Idealist's End phase to Tempest's Start phase.
  871. Went from Tempest's Start phase to PlayCard phase.
  872. GameController plays Lightning Slash.
  873. Tempest initiates 5 Lightning damage to Reactive Plating.
  874. Legacy's Galvanize increases the damage dealt by Tempest by 1.
  875. Inspiring Presence increases the damage dealt by Tempest by 1.
  876. Reactive Plating reduces the damage dealt to Reactive Plating by Tempest by 1.
  877. Tempest deals Reactive Plating 6 Lightning damage.
  878. Reactive Plating is now at -3 HP.
  879. Tempest's Squall destroys Reactive Plating!
  880. GameController moved Reactive Plating to the villain trash.
  881. GameController moved Lightning Slash to Tempest's trash.
  882. Went from Tempest's PlayCard phase to UsePower phase.
  883. Went from Tempest's UsePower phase to DrawCard phase.
  884. Tempest draws Otherworldly Resilience.
  885. Went from Tempest's DrawCard phase to End phase.
  886. Went from Tempest's End phase to Insula Primalis's Start phase.
  887. Went from Insula Primalis's Start phase to PlayCard phase.
  888. GameController plays River of Lava.
  889. Went from Insula Primalis's PlayCard phase to End phase.
  890. River of Lava initiates 5 Fire damage to Legacy.
  891. Danger Sense made Legacy immune to damage.
  892. Damage amount was 0, so no damage was dealt.
  893. River of Lava initiates 5 Fire damage to Freedom Six Tachyon.
  894. Shielding Winds reduces the damage dealt to Freedom Six Tachyon by River of Lava by 2.
  895. Mass Levitation reduces the damage dealt to Freedom Six Tachyon by River of Lava by 3.
  896. Damage amount was 0, so no damage was dealt.
  897. River of Lava initiates 5 Fire damage to The Visionary.
  898. Shielding Winds reduces the damage dealt to The Visionary by River of Lava by 2.
  899. Mass Levitation reduces the damage dealt to The Visionary by River of Lava by 3.
  900. Damage amount was 0, so no damage was dealt.
  901. River of Lava initiates 5 Fire damage to The Idealist.
  902. Shielding Winds reduces the damage dealt to The Idealist by River of Lava by 2.
  903. Mass Levitation reduces the damage dealt to The Idealist by River of Lava by 3.
  904. Damage amount was 0, so no damage was dealt.
  905. River of Lava initiates 5 Fire damage to Tempest.
  906. Shielding Winds reduces the damage dealt to Tempest by River of Lava by 2.
  907. Mass Levitation reduces the damage dealt to Tempest by River of Lava by 3.
  908. Otherworldly Resilience reduces the damage dealt to Tempest by River of Lava by 1.
  909. Damage amount was 0, so no damage was dealt.
  910. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  911. Went from Ambuscade's Start phase to PlayCard phase.
  912. GameController plays Custom Hand-Cannon.
  913. Went from Ambuscade's PlayCard phase to End phase.
  914. Ambuscade initiates 4 Projectile damage to Legacy.
  915. Next Evolution made Legacy immune to damage.
  916. Damage amount was 0, so no damage was dealt.
  917. Ambuscade initiates 2 Projectile damage to The Idealist.
  918. Lead from the Front redirects the damage dealt from The Idealist to Legacy.
  919. Next Evolution made Legacy immune to damage.
  920. Damage amount was 0, so no damage was dealt.
  921. Went from Ambuscade's End phase to Legacy's Start phase.
  922. Notice: an ongoing effect just expired: Increase damage dealt by hero targets by 1.
  923. Notice: an ongoing effect just expired: Legacy is immune to Projectile damage.
  924. Went from Legacy's Start phase to PlayCard phase.
  925. GameController plays Superhuman Durability.
  926. The Legacy Ring increased the action count of UsePower by 1.
  927. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  928. Legacy uses the power on Next Evolution.
  929. Applying ongoing effect: Legacy is immune to Projectile damage.
  930. Legacy uses the power on Legacy.
  931. Applying ongoing effect: Increase damage dealt by hero targets by 1.
  932. Went from Legacy's UsePower phase to DrawCard phase.
  933. Legacy draws Inspiring Presence.
  934. Went from Legacy's DrawCard phase to End phase.
  935. Went from Legacy's End phase to Tachyon's Start phase.
  936. HUD Goggles increased the action count of PlayCard by 1.
  937. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  938. GameController plays Fleet of Foot.
  939. Legacy draws Heroic Interception.
  940. Tachyon draws Quick Insight.
  941. The Visionary draws Twist the Ether.
  942. Void Guard The Idealist draws Strained Superego.
  943. Tempest draws Flash Flood.
  944. Fleet of Foot plays Fleet of Foot.
  945. Legacy draws Bolster Allies.
  946. Tachyon draws Nimble Strike.
  947. The Visionary draws Prophetic Vision.
  948. Void Guard The Idealist draws Focusing Tiara.
  949. Tempest draws Shielding Winds.
  950. Fleet of Foot plays Pushing The Limits.
  951. Pushing The Limits increased the action count of PlayCard by 1.
  952. GameController moved Fleet of Foot to Tachyon's trash.
  953. GameController moved Fleet of Foot to Tachyon's trash.
  954. GameController plays Nimble Strike.
  955. Freedom Six Tachyon initiates 1 Melee damage to Custom Hand-Cannon.
  956. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  957. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  958. Freedom Six Tachyon deals Custom Hand-Cannon 3 Melee damage.
  959. Custom Hand-Cannon is now at 2 HP.
  960. Tachyon draws Hypersonic Assault.
  961. GameController moved Nimble Strike to Tachyon's trash.
  962. GameController plays Sucker Punch.
  963. Sucker Punch destroys Custom Hand-Cannon!
  964. GameController moved Custom Hand-Cannon to the villain trash.
  965. GameController moved Sucker Punch to Tachyon's trash.
  966. Went from Tachyon's PlayCard phase to UsePower phase.
  967. Tachyon uses the power on Freedom Six Tachyon.
  968. Legacy draws Next Evolution.
  969. Tachyon draws Lightspeed Barrage.
  970. The Visionary draws Mass Levitation.
  971. Void Guard The Idealist draws Sound Beating.
  972. Tempest draws Cleansing Downpour.
  973. Pushing The Limits increased the action count of DrawCard by 1.
  974. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  975. Tachyon draws Hypersonic Assault.
  976. Tachyon draws Accelerated Assault.
  977. Went from Tachyon's DrawCard phase to End phase.
  978. Went from Tachyon's End phase to The Visionary's Start phase.
  979. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  980. Went from The Visionary's Start phase to PlayCard phase.
  981. GameController plays Twist the Ether.
  982. GameController moved Twist the Ether from The Visionary's hand next to Ambuscade.
  983. Went from The Visionary's PlayCard phase to UsePower phase.
  984. The Visionary uses the power on Mass Levitation.
  985. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  986. Went from The Visionary's UsePower phase to DrawCard phase.
  987. The Visionary draws Precognition.
  988. Went from The Visionary's DrawCard phase to End phase.
  989. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  990. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  991. GameController plays Vivid Thoughts.
  992. Revealed card: Strained Superego
  993. Revealed card: Sound Beating
  994. Revealed card: Making Things Up
  995. Vivid Thoughts puts Sound Beating into play.
  996. The Idealist initiates 3 Sonic damage to Ambuscade.
  997. Legacy's Galvanize increases the damage dealt by The Idealist by 1.
  998. Inspiring Presence increases the damage dealt by The Idealist by 1.
  999. The Idealist deals Ambuscade 5 Sonic damage.
  1000. Ambuscade is now at 45 HP.
  1001. ***** LOADED UNDO FILE: undo-237-VoidGuardTheIdealist-PlayCard *****
  1002. Possible achievement: Base_CumulativeDamage, progress: 100
  1003. Possible achievement: Base_CumulativeHeal, progress: 1643.5
  1004. Possible achievement: Base_DefeatAllEnvironments, progress: 75
  1005. Possible achievement: Base_LargeAttack
  1006. Possible achievement: Base_LastHeroStanding
  1007. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  1008. Possible achievement: Base_NoCards
  1009. Possible achievement: Base_NoPowers
  1010. Possible achievement: Base_RedirectMany
  1011. Possible achievement: Base_WinFullHP
  1012. Possible achievement: Base_WinGame
  1013. GameController plays Focusing Tiara.
  1014. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1015. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  1016. Void Guard The Idealist draws Strained Superego.
  1017. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1018. Went from Void Guard The Idealist's End phase to Tempest's Start phase.
  1019. Went from Tempest's Start phase to PlayCard phase.
  1020. GameController plays Cleansing Downpour.
  1021. Went from Tempest's PlayCard phase to UsePower phase.
  1022. Tempest uses the power on Cleansing Downpour.
  1023. Cleansing Downpour caused Legacy to regain 2 HP. HP is now 25.
  1024. Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP. HP is now 23.
  1025. Cleansing Downpour caused The Visionary to regain 2 HP. HP is now 22.
  1026. Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 12.
  1027. Cleansing Downpour caused Tempest to regain 2 HP. HP is now 23.
  1028. Went from Tempest's UsePower phase to DrawCard phase.
  1029. Tempest draws Gene-Bound Shackles.
  1030. Went from Tempest's DrawCard phase to End phase.
  1031. Went from Tempest's End phase to Insula Primalis's Start phase.
  1032. River of Lava moved Danger Sense from Legacy's deck to Legacy's trash.
  1033. River of Lava moved Motivational Charge from Legacy's deck to Legacy's trash.
  1034. River of Lava moved Next Evolution from Legacy's deck to Legacy's trash.
  1035. River of Lava moved Fleet of Foot from Tachyon's deck to Tachyon's trash.
  1036. River of Lava moved Synaptic Interruption from Tachyon's deck to Tachyon's trash.
  1037. River of Lava moved Supersonic Response from Tachyon's deck to Tachyon's trash.
  1038. River of Lava moved Mind Spike from The Visionary's deck to The Visionary's trash.
  1039. River of Lava moved Cerebral Hemorrhage from The Visionary's deck to The Visionary's trash.
  1040. River of Lava moved Psychic Maelstrom from The Visionary's deck to The Visionary's trash.
  1041. River of Lava moved Sound Beating from Void Guard The Idealist's deck to Void Guard The Idealist's trash.
  1042. River of Lava moved Making Things Up from Void Guard The Idealist's deck to Void Guard The Idealist's trash.
  1043. River of Lava moved Making Things Up from Void Guard The Idealist's deck to Void Guard The Idealist's trash.
  1044. River of Lava moved Shielding Winds from Tempest's deck to Tempest's trash.
  1045. River of Lava moved Flash Flood from Tempest's deck to Tempest's trash.
  1046. River of Lava moved Chain Lightning from Tempest's deck to Tempest's trash.
  1047. River of Lava destroys itself!
  1048. GameController moved River of Lava to the environment trash.
  1049. Went from Insula Primalis's Start phase to PlayCard phase.
  1050. GameController plays Velociraptor Pack.
  1051. Went from Insula Primalis's PlayCard phase to End phase.
  1052. Velociraptor Pack initiates 2 Melee damage to The Idealist.
  1053. Mass Levitation reduces the damage dealt to The Idealist by Velociraptor Pack by 3.
  1054. Damage amount was 0, so no damage was dealt.
  1055. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  1056. Went from Ambuscade's Start phase to PlayCard phase.
  1057. GameController plays Sonic Mine.
  1058. Went from Ambuscade's PlayCard phase to End phase.
  1059. Ambuscade initiates 4 Projectile damage to Legacy.
  1060. Next Evolution made Legacy immune to damage.
  1061. Damage amount was 0, so no damage was dealt.
  1062. Went from Ambuscade's End phase to Legacy's Start phase.
  1063. Notice: an ongoing effect just expired: Increase damage dealt by hero targets by 1.
  1064. Notice: an ongoing effect just expired: Legacy is immune to Projectile damage.
  1065. Went from Legacy's Start phase to PlayCard phase.
  1066. GameController plays Bolster Allies.
  1067. Legacy draws Heroic Interception.
  1068. Tachyon draws Sonic Vortex.
  1069. The Visionary draws Mental Divergence.
  1070. Void Guard The Idealist draws Monster of Id.
  1071. Monster of Id puts Monster of Id into play.
  1072. Tempest draws Electrical Storm.
  1073. GameController moved Bolster Allies to Legacy's trash.
  1074. The Legacy Ring increased the action count of UsePower by 1.
  1075. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1076. Legacy uses the power on Next Evolution.
  1077. Applying ongoing effect: Legacy is immune to Sonic damage.
  1078. Legacy uses the power on Legacy.
  1079. Applying ongoing effect: Increase damage dealt by hero targets by 1.
  1080. Went from Legacy's UsePower phase to DrawCard phase.
  1081. Legacy draws The Legacy Ring.
  1082. Went from Legacy's DrawCard phase to End phase.
  1083. Went from Legacy's End phase to Tachyon's Start phase.
  1084. Pushing The Limits destroys itself!
  1085. GameController moved Pushing The Limits to Tachyon's trash.
  1086. HUD Goggles increased the action count of PlayCard by 1.
  1087. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  1088. GameController plays Hypersonic Assault.
  1089. Freedom Six Tachyon initiates 1 Sonic damage to Sonic Mine.
  1090. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  1091. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1092. Freedom Six Tachyon deals Sonic Mine 3 Sonic damage.
  1093. Sonic Mine is now at -2 HP.
  1094. Applying ongoing effect: Sonic Mine cannot deal damage.
  1095. Freedom Six Tachyon's Team Leader destroys Sonic Mine!
  1096. GameController moved Sonic Mine to the villain trash.
  1097. Freedom Six Tachyon initiates 1 Sonic damage to Ambuscade.
  1098. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  1099. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1100. Freedom Six Tachyon deals Ambuscade 3 Sonic damage.
  1101. Ambuscade is now at 47 HP.
  1102. Applying ongoing effect: Ambuscade cannot deal damage.
  1103. Freedom Six Tachyon initiates 1 Sonic damage to Velociraptor Pack.
  1104. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  1105. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1106. Freedom Six Tachyon deals Velociraptor Pack 3 Sonic damage.
  1107. Velociraptor Pack is now at 2 HP.
  1108. Applying ongoing effect: Velociraptor Pack cannot deal damage.
  1109. GameController moved Hypersonic Assault to Tachyon's trash.
  1110. GameController plays Synaptic Interruption.
  1111. Went from Tachyon's PlayCard phase to UsePower phase.
  1112. Tachyon uses the power on Freedom Six Tachyon.
  1113. Legacy draws Motivational Charge.
  1114. Tachyon draws Supersonic Response.
  1115. The Visionary draws Suggestion.
  1116. Void Guard The Idealist draws Strained Superego.
  1117. Tempest draws Elemental Subwave Inducer.
  1118. Went from Tachyon's UsePower phase to DrawCard phase.
  1119. Tachyon draws Lightspeed Barrage.
  1120. Went from Tachyon's DrawCard phase to End phase.
  1121. Went from Tachyon's End phase to The Visionary's Start phase.
  1122. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  1123. Went from The Visionary's Start phase to PlayCard phase.
  1124. Went from The Visionary's PlayCard phase to UsePower phase.
  1125. The Visionary uses the power on Mass Levitation.
  1126. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  1127. Went from The Visionary's UsePower phase to DrawCard phase.
  1128. The Visionary draws Wrest the Mind.
  1129. Went from The Visionary's DrawCard phase to End phase.
  1130. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  1131. Focusing Tiara moved Better Punching! from Void Guard The Idealist's hand under Monster of Id.
  1132. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1133. GameController plays Bright Idea.
  1134. Void Guard The Idealist draws Hedgy Hogs.
  1135. Bright Idea was moved under Monster of Id.
  1136. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1137. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  1138. Void Guard The Idealist draws Conceptualize.
  1139. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1140. Monster of Id moved Bright Idea from under Flying Stabby Knives under Monster of Id.
  1141. Went from Void Guard The Idealist's End phase to Tempest's Start phase.
  1142. Went from Tempest's Start phase to PlayCard phase.
  1143. Went from Tempest's PlayCard phase to UsePower phase.
  1144. Tempest uses the power on Cleansing Downpour.
  1145. Cleansing Downpour caused Legacy to regain 2 HP. HP is now 27.
  1146. Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP. HP is now 25.
  1147. Cleansing Downpour caused The Visionary to regain 2 HP. HP is now 24.
  1148. Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 14.
  1149. Cleansing Downpour caused Tempest to regain 2 HP. HP is now 25.
  1150. Went from Tempest's UsePower phase to DrawCard phase.
  1151. Tempest draws Otherworldly Resilience.
  1152. Went from Tempest's DrawCard phase to End phase.
  1153. Went from Tempest's End phase to Insula Primalis's Start phase.
  1154. Went from Insula Primalis's Start phase to PlayCard phase.
  1155. GameController plays Pterodactyl Thief.
  1156. Went from Insula Primalis's PlayCard phase to End phase.
  1157. Velociraptor Pack initiates 2 Melee damage to The Idealist.
  1158. Mass Levitation reduces the damage dealt to The Idealist by Velociraptor Pack by 3.
  1159. Damage amount was 0, so no damage was dealt.
  1160. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  1161. Went from Ambuscade's Start phase to PlayCard phase.
  1162. GameController plays Armed and Dangerous.
  1163. Revealed card: Quick Stim-Patch
  1164. Revealed card: Snatch and Grab
  1165. Revealed card: Armed and Dangerous
  1166. Revealed card: Run and Gun
  1167. Revealed card: Unavoidable Explosive
  1168. Revealed card: Charged Attacks
  1169. Revealed card: Rigged to Detonate
  1170. Revealed card: Rigged to Detonate
  1171. Revealed matching card: Reactive Plating
  1172. Armed and Dangerous puts Reactive Plating into play.
  1173. Armed and Dangerous moves 8 cards to the top of Ambuscade's Deck.
  1174. Ambuscade shuffles their the villain deck.
  1175. Armed and Dangerous plays Run and Gun.
  1176. Run and Gun moves 5 cards to the top of Ambuscade's Deck.
  1177. Ambuscade shuffles their the villain deck.
  1178. Run and Gun plays Automated Turret.
  1179. GameController moved Run and Gun to the villain trash.
  1180. GameController moved Armed and Dangerous to the villain trash.
  1181. Went from Ambuscade's PlayCard phase to End phase.
  1182. Automated Turret initiates 2 Projectile damage to Legacy.
  1183. Fortitude reduces the damage dealt to Legacy by Automated Turret by 1.
  1184. Automated Turret deals Legacy 1 Projectile damage.
  1185. Legacy is now at 26 HP.
  1186. Went from Ambuscade's End phase to Legacy's Start phase.
  1187. Notice: an ongoing effect just expired: Increase damage dealt by hero targets by 1.
  1188. Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
  1189. Went from Legacy's Start phase to PlayCard phase.
  1190. GameController plays Flying Smash.
  1191. Legacy initiates 3 Melee damage to Automated Turret.
  1192. Inspiring Presence increases the damage dealt by Legacy by 1.
  1193. Legacy deals Automated Turret 4 Melee damage.
  1194. Automated Turret is now at 4 HP.
  1195. Legacy initiates 3 Melee damage to Reactive Plating.
  1196. Inspiring Presence increases the damage dealt by Legacy by 1.
  1197. Reactive Plating reduces the damage dealt to Reactive Plating by Legacy by 1.
  1198. Legacy deals Reactive Plating 3 Melee damage.
  1199. Reactive Plating is now at 7 HP.
  1200. Legacy initiates 3 Melee damage to Pterodactyl Thief.
  1201. Inspiring Presence increases the damage dealt by Legacy by 1.
  1202. Legacy deals Pterodactyl Thief 4 Melee damage.
  1203. Pterodactyl Thief is now at 1 HP.
  1204. GameController moved Flying Smash to Legacy's trash.
  1205. The Legacy Ring increased the action count of UsePower by 1.
  1206. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1207. Legacy uses the power on Next Evolution.
  1208. Applying ongoing effect: Legacy is immune to Sonic damage.
  1209. Legacy uses the power on Legacy.
  1210. Applying ongoing effect: Increase damage dealt by hero targets by 1.
  1211. Went from Legacy's UsePower phase to DrawCard phase.
  1212. Legacy draws Danger Sense.
  1213. Went from Legacy's DrawCard phase to End phase.
  1214. Went from Legacy's End phase to Tachyon's Start phase.
  1215. Notice: an ongoing effect just expired: Ambuscade cannot deal damage.
  1216. Notice: an ongoing effect just expired: Velociraptor Pack cannot deal damage.
  1217. HUD Goggles increased the action count of PlayCard by 1.
  1218. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  1219. GameController plays Hypersonic Assault.
  1220. Freedom Six Tachyon initiates 1 Sonic damage to Reactive Plating.
  1221. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  1222. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1223. Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
  1224. Freedom Six Tachyon deals Reactive Plating 2 Sonic damage.
  1225. Reactive Plating is now at 5 HP.
  1226. Applying ongoing effect: Reactive Plating cannot deal damage.
  1227. Freedom Six Tachyon initiates 1 Sonic damage to Ambuscade.
  1228. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  1229. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1230. Reactive Plating reduces the damage dealt to Ambuscade by Freedom Six Tachyon by 1.
  1231. Freedom Six Tachyon deals Ambuscade 2 Sonic damage.
  1232. Ambuscade is now at 45 HP.
  1233. Applying ongoing effect: Ambuscade cannot deal damage.
  1234. Reactive Plating reacts!
  1235. Freedom Six Tachyon initiates 1 Sonic damage to Automated Turret.
  1236. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  1237. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1238. Freedom Six Tachyon deals Automated Turret 3 Sonic damage.
  1239. Automated Turret is now at 1 HP.
  1240. Applying ongoing effect: Automated Turret cannot deal damage.
  1241. Freedom Six Tachyon initiates 1 Sonic damage to Pterodactyl Thief.
  1242. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  1243. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1244. Freedom Six Tachyon deals Pterodactyl Thief 3 Sonic damage.
  1245. Pterodactyl Thief is now at -2 HP.
  1246. Applying ongoing effect: Pterodactyl Thief cannot deal damage.
  1247. Freedom Six Tachyon's Team Leader destroys Pterodactyl Thief!
  1248. GameController moved Pterodactyl Thief to the environment trash.
  1249. Freedom Six Tachyon initiates 1 Sonic damage to Velociraptor Pack.
  1250. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  1251. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1252. Freedom Six Tachyon deals Velociraptor Pack 3 Sonic damage.
  1253. Velociraptor Pack is now at -1 HP.
  1254. Applying ongoing effect: Velociraptor Pack cannot deal damage.
  1255. Freedom Six Tachyon's Team Leader destroys Velociraptor Pack!
  1256. GameController moved Velociraptor Pack to the environment trash.
  1257. GameController moved Hypersonic Assault to Tachyon's trash.
  1258. GameController plays Accelerated Assault.
  1259. Freedom Six Tachyon initiates 1 Melee damage to Ambuscade.
  1260. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  1261. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1262. Reactive Plating reduces the damage dealt to Ambuscade by Freedom Six Tachyon by 1.
  1263. Freedom Six Tachyon deals Ambuscade 2 Melee damage.
  1264. Ambuscade is now at 43 HP.
  1265. Freedom Six Tachyon initiates 1 Melee damage to Automated Turret.
  1266. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  1267. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1268. Freedom Six Tachyon deals Automated Turret 3 Melee damage.
  1269. Automated Turret is now at -2 HP.
  1270. Freedom Six Tachyon's Team Leader destroys Automated Turret!
  1271. GameController moved Automated Turret to the villain trash.
  1272. Freedom Six Tachyon initiates 1 Melee damage to Reactive Plating.
  1273. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  1274. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1275. Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
  1276. Freedom Six Tachyon deals Reactive Plating 2 Melee damage.
  1277. Reactive Plating is now at 3 HP.
  1278. GameController moved Accelerated Assault to Tachyon's trash.
  1279. Went from Tachyon's PlayCard phase to UsePower phase.
  1280. Tachyon uses the power on Freedom Six Tachyon.
  1281. Legacy draws Motivational Charge.
  1282. Tachyon draws Blinding Speed.
  1283. The Visionary draws Precognition.
  1284. Freedom Six Tachyon's Team Leader moves 4 cards to the top of Void Guard The Idealist's Deck.
  1285. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1286. Void Guard The Idealist draws Making Things Up.
  1287. Tempest draws Into the Stratosphere.
  1288. Went from Tachyon's UsePower phase to DrawCard phase.
  1289. Tachyon draws Nimble Strike.
  1290. Went from Tachyon's DrawCard phase to End phase.
  1291. Went from Tachyon's End phase to The Visionary's Start phase.
  1292. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  1293. Went from The Visionary's Start phase to PlayCard phase.
  1294. Went from The Visionary's PlayCard phase to UsePower phase.
  1295. The Visionary uses the power on Mass Levitation.
  1296. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  1297. Went from The Visionary's UsePower phase to DrawCard phase.
  1298. The Visionary draws Prophetic Vision.
  1299. Went from The Visionary's DrawCard phase to End phase.
  1300. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  1301. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1302. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1303. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  1304. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  1305. Void Guard The Idealist draws Making Things Up.
  1306. Void Guard The Idealist draws Sound Beating.
  1307. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1308. Monster of Id moved Better Punching! from under Giant Floaty Head under Monster of Id.
  1309. Went from Void Guard The Idealist's End phase to Tempest's Start phase.
  1310. Went from Tempest's Start phase to PlayCard phase.
  1311. Went from Tempest's PlayCard phase to UsePower phase.
  1312. Tempest uses the power on Cleansing Downpour.
  1313. Cleansing Downpour caused Legacy to regain 2 HP. HP is now 28.
  1314. Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP. HP is now 27.
  1315. Cleansing Downpour caused The Visionary to regain 2 HP, up to their maximum HP. HP is now 26.
  1316. Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 16.
  1317. Cleansing Downpour caused Tempest to regain 1 HP, up to their maximum HP. HP is now 26.
  1318. Went from Tempest's UsePower phase to DrawCard phase.
  1319. Tempest draws Into the Stratosphere.
  1320. Went from Tempest's DrawCard phase to End phase.
  1321. Went from Tempest's End phase to Insula Primalis's Start phase.
  1322. Went from Insula Primalis's Start phase to PlayCard phase.
  1323. GameController plays Pterodactyl Thief.
  1324. Went from Insula Primalis's PlayCard phase to End phase.
  1325. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  1326. Went from Ambuscade's Start phase to PlayCard phase.
  1327. GameController plays Custom Hand-Cannon.
  1328. Went from Ambuscade's PlayCard phase to End phase.
  1329. Went from Ambuscade's End phase to Legacy's Start phase.
  1330. Notice: an ongoing effect just expired: Increase damage dealt by hero targets by 1.
  1331. Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
  1332. Went from Legacy's Start phase to PlayCard phase.
  1333. GameController plays Motivational Charge.
  1334. The Legacy Ring increased the action count of UsePower by 1.
  1335. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1336. Legacy uses the power on Next Evolution.
  1337. Applying ongoing effect: Legacy is immune to Sonic damage.
  1338. Legacy uses the power on Motivational Charge.
  1339. Legacy initiates 2 Melee damage to Reactive Plating.
  1340. Inspiring Presence increases the damage dealt by Legacy by 1.
  1341. Reactive Plating reduces the damage dealt to Reactive Plating by Legacy by 1.
  1342. Legacy deals Reactive Plating 2 Melee damage.
  1343. Reactive Plating is now at 1 HP.
  1344. Motivational Charge caused Legacy to regain 1 HP. HP is now 29.
  1345. Motivational Charge caused Freedom Six Tachyon to regain 1 HP, up to their maximum HP. HP is now 28.
  1346. Motivational Charge tried to increase The Visionary's HP, but they are already at their maximum HP.
  1347. Motivational Charge caused The Idealist to regain 1 HP. HP is now 17.
  1348. Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
  1349. Went from Legacy's UsePower phase to DrawCard phase.
  1350. Legacy draws Bolster Allies.
  1351. Went from Legacy's DrawCard phase to End phase.
  1352. Went from Legacy's End phase to Tachyon's Start phase.
  1353. Notice: an ongoing effect just expired: Reactive Plating cannot deal damage.
  1354. Notice: an ongoing effect just expired: Ambuscade cannot deal damage.
  1355. HUD Goggles increased the action count of PlayCard by 1.
  1356. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  1357. GameController plays Accelerated Assault.
  1358. Freedom Six Tachyon initiates 1 Melee damage to Reactive Plating.
  1359. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1360. Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
  1361. Freedom Six Tachyon deals Reactive Plating 1 Melee damage.
  1362. Reactive Plating is now at 0 HP.
  1363. Freedom Six Tachyon's Team Leader destroys Reactive Plating!
  1364. GameController moved Reactive Plating to the villain trash.
  1365. Freedom Six Tachyon initiates 1 Melee damage to Ambuscade.
  1366. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1367. Freedom Six Tachyon deals Ambuscade 2 Melee damage.
  1368. Ambuscade is now at 41 HP.
  1369. Freedom Six Tachyon initiates 1 Melee damage to Custom Hand-Cannon.
  1370. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1371. Freedom Six Tachyon deals Custom Hand-Cannon 2 Melee damage.
  1372. Custom Hand-Cannon is now at 3 HP.
  1373. Freedom Six Tachyon initiates 1 Melee damage to Pterodactyl Thief.
  1374. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1375. Freedom Six Tachyon deals Pterodactyl Thief 2 Melee damage.
  1376. Pterodactyl Thief is now at 3 HP.
  1377. GameController moved Accelerated Assault to Tachyon's trash.
  1378. GameController plays Sonic Vortex.
  1379. Tachyon may select up to 15 targets.
  1380. Freedom Six Tachyon initiates 3 Sonic damage to Custom Hand-Cannon.
  1381. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1382. Freedom Six Tachyon deals Custom Hand-Cannon 4 Sonic damage.
  1383. Custom Hand-Cannon is now at -1 HP.
  1384. Freedom Six Tachyon's Team Leader destroys Custom Hand-Cannon!
  1385. GameController moved Custom Hand-Cannon to the villain trash.
  1386. Freedom Six Tachyon initiates 3 Sonic damage to Pterodactyl Thief.
  1387. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1388. Freedom Six Tachyon deals Pterodactyl Thief 4 Sonic damage.
  1389. Pterodactyl Thief is now at -1 HP.
  1390. Freedom Six Tachyon's Team Leader destroys Pterodactyl Thief!
  1391. GameController moved Pterodactyl Thief to the environment trash.
  1392. GameController moved Sonic Vortex to Tachyon's trash.
  1393. Went from Tachyon's PlayCard phase to UsePower phase.
  1394. Tachyon uses the power on Freedom Six Tachyon.
  1395. Legacy draws Flying Smash.
  1396. Tachyon draws Lightning Reflexes.
  1397. The Visionary draws Suggestion.
  1398. Void Guard The Idealist draws Making Things Up.
  1399. Tempest draws Vicious Cyclone.
  1400. Went from Tachyon's UsePower phase to DrawCard phase.
  1401. Tachyon draws Sucker Punch.
  1402. Went from Tachyon's DrawCard phase to End phase.
  1403. Went from Tachyon's End phase to The Visionary's Start phase.
  1404. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  1405. Went from The Visionary's Start phase to PlayCard phase.
  1406. Went from The Visionary's PlayCard phase to UsePower phase.
  1407. The Visionary uses the power on Mass Levitation.
  1408. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  1409. Went from The Visionary's UsePower phase to DrawCard phase.
  1410. The Visionary draws Demoralization.
  1411. Went from The Visionary's DrawCard phase to End phase.
  1412. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  1413. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1414. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1415. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  1416. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  1417. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1418. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1419. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1420. Monster of Id moved Spark of Inspiration from under Karate Robot under Monster of Id.
  1421. Went from Void Guard The Idealist's End phase to Tempest's Start phase.
  1422. Went from Tempest's Start phase to PlayCard phase.
  1423. Went from Tempest's PlayCard phase to UsePower phase.
  1424. Tempest uses the power on Cleansing Downpour.
  1425. Cleansing Downpour caused Legacy to regain 2 HP. HP is now 31.
  1426. Cleansing Downpour tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  1427. Cleansing Downpour tried to increase The Visionary's HP, but they are already at their maximum HP.
  1428. Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 19.
  1429. Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
  1430. Went from Tempest's UsePower phase to DrawCard phase.
  1431. Tempest draws Cleansing Downpour.
  1432. Went from Tempest's DrawCard phase to End phase.
  1433. Went from Tempest's End phase to Insula Primalis's Start phase.
  1434. Went from Insula Primalis's Start phase to PlayCard phase.
  1435. GameController plays River of Lava.
  1436. Went from Insula Primalis's PlayCard phase to End phase.
  1437. River of Lava initiates 5 Fire damage to Legacy.
  1438. Danger Sense made Legacy immune to damage.
  1439. Damage amount was 0, so no damage was dealt.
  1440. River of Lava initiates 5 Fire damage to Freedom Six Tachyon.
  1441. Shielding Winds reduces the damage dealt to Freedom Six Tachyon by River of Lava by 2.
  1442. Mass Levitation reduces the damage dealt to Freedom Six Tachyon by River of Lava by 3.
  1443. Damage amount was 0, so no damage was dealt.
  1444. River of Lava initiates 5 Fire damage to The Visionary.
  1445. Shielding Winds reduces the damage dealt to The Visionary by River of Lava by 2.
  1446. Mass Levitation reduces the damage dealt to The Visionary by River of Lava by 3.
  1447. Damage amount was 0, so no damage was dealt.
  1448. River of Lava initiates 5 Fire damage to The Idealist.
  1449. Shielding Winds reduces the damage dealt to The Idealist by River of Lava by 2.
  1450. Mass Levitation reduces the damage dealt to The Idealist by River of Lava by 3.
  1451. Damage amount was 0, so no damage was dealt.
  1452. River of Lava initiates 5 Fire damage to Tempest.
  1453. Shielding Winds reduces the damage dealt to Tempest by River of Lava by 2.
  1454. Mass Levitation reduces the damage dealt to Tempest by River of Lava by 3.
  1455. Otherworldly Resilience reduces the damage dealt to Tempest by River of Lava by 1.
  1456. Damage amount was 0, so no damage was dealt.
  1457. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  1458. Went from Ambuscade's Start phase to PlayCard phase.
  1459. GameController plays Vanish.
  1460. Vanish puts Personal Cloaking Device into play.
  1461. Ambuscade was flipped to its back side.
  1462. Ambuscade shuffles their the villain deck.
  1463. GameController moved Vanish to the villain trash.
  1464. Went from Ambuscade's PlayCard phase to End phase.
  1465. Ambuscade initiates 4 Energy damage to The Idealist.
  1466. Lead from the Front redirects the damage dealt from The Idealist to Legacy.
  1467. Twist the Ether changes the damage type to Sonic.
  1468. Next Evolution made Legacy immune to damage.
  1469. Damage amount was 0, so no damage was dealt.
  1470. Went from Ambuscade's End phase to Legacy's Start phase.
  1471. Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
  1472. Went from Legacy's Start phase to PlayCard phase.
  1473. The Legacy Ring increased the action count of UsePower by 1.
  1474. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1475. Legacy uses the power on Next Evolution.
  1476. Applying ongoing effect: Legacy is immune to Sonic damage.
  1477. Legacy uses the power on Motivational Charge.
  1478. Legacy initiates 2 Melee damage to Personal Cloaking Device.
  1479. Inspiring Presence increases the damage dealt by Legacy by 1.
  1480. Legacy deals Personal Cloaking Device 3 Melee damage.
  1481. Personal Cloaking Device is now at 6 HP.
  1482. Motivational Charge caused Legacy to regain 1 HP, up to their maximum HP. HP is now 32.
  1483. Motivational Charge tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  1484. Motivational Charge tried to increase The Visionary's HP, but they are already at their maximum HP.
  1485. Motivational Charge caused The Idealist to regain 1 HP. HP is now 20.
  1486. Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
  1487. Went from Legacy's UsePower phase to DrawCard phase.
  1488. Legacy draws Lead from the Front.
  1489. Went from Legacy's DrawCard phase to End phase.
  1490. Went from Legacy's End phase to Tachyon's Start phase.
  1491. HUD Goggles increased the action count of PlayCard by 1.
  1492. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  1493. GameController plays Blinding Speed.
  1494. Blinding Speed destroys River of Lava!
  1495. GameController moved River of Lava to the environment trash.
  1496. GameController moved Blinding Speed to Tachyon's trash.
  1497. Went from Tachyon's PlayCard phase to UsePower phase.
  1498. Tachyon uses the power on Freedom Six Tachyon.
  1499. Legacy draws Bolster Allies.
  1500. Freedom Six Tachyon's Team Leader moves 24 cards to the top of Tachyon's Deck.
  1501. Tachyon shuffles their Tachyon's deck.
  1502. Tachyon draws Blinding Speed.
  1503. The Visionary draws Cerebral Hemorrhage.
  1504. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1505. Tempest draws Chain Lightning.
  1506. Went from Tachyon's UsePower phase to DrawCard phase.
  1507. Tachyon draws Accelerated Assault.
  1508. Went from Tachyon's DrawCard phase to End phase.
  1509. Went from Tachyon's End phase to The Visionary's Start phase.
  1510. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  1511. Went from The Visionary's Start phase to PlayCard phase.
  1512. Went from The Visionary's PlayCard phase to UsePower phase.
  1513. The Visionary uses the power on Mass Levitation.
  1514. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  1515. Went from The Visionary's UsePower phase to DrawCard phase.
  1516. The Visionary draws Demoralization.
  1517. Went from The Visionary's DrawCard phase to End phase.
  1518. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  1519. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1520. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1521. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  1522. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  1523. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1524. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1525. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1526. Monster of Id moved Better Punching! from under Giant Floaty Head under Monster of Id.
  1527. Went from Void Guard The Idealist's End phase to Tempest's Start phase.
  1528. Went from Tempest's Start phase to PlayCard phase.
  1529. Went from Tempest's PlayCard phase to UsePower phase.
  1530. Tempest uses the power on Cleansing Downpour.
  1531. Cleansing Downpour tried to increase Legacy's HP, but they are already at their maximum HP.
  1532. Cleansing Downpour tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  1533. Cleansing Downpour tried to increase The Visionary's HP, but they are already at their maximum HP.
  1534. Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 22.
  1535. Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
  1536. Went from Tempest's UsePower phase to DrawCard phase.
  1537. Tempest draws Into the Stratosphere.
  1538. Went from Tempest's DrawCard phase to End phase.
  1539. Went from Tempest's End phase to Insula Primalis's Start phase.
  1540. Went from Insula Primalis's Start phase to PlayCard phase.
  1541. GameController plays Volcanic Eruption.
  1542. Went from Insula Primalis's PlayCard phase to End phase.
  1543. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  1544. Went from Ambuscade's Start phase to PlayCard phase.
  1545. GameController plays Rigged to Detonate.
  1546. Rigged to Detonate was moved to the bottom of the villain deck.
  1547. Ambuscade shuffles their the villain deck.
  1548. Went from Ambuscade's PlayCard phase to End phase.
  1549. Ambuscade initiates 4 Energy damage to The Idealist.
  1550. Lead from the Front redirects the damage dealt from The Idealist to Legacy.
  1551. Twist the Ether changes the damage type to Sonic.
  1552. Next Evolution made Legacy immune to damage.
  1553. Damage amount was 0, so no damage was dealt.
  1554. Went from Ambuscade's End phase to Legacy's Start phase.
  1555. Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
  1556. Went from Legacy's Start phase to PlayCard phase.
  1557. The Legacy Ring increased the action count of UsePower by 1.
  1558. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1559. Legacy uses the power on Next Evolution.
  1560. Applying ongoing effect: Legacy is immune to Sonic damage.
  1561. Legacy uses the power on Motivational Charge.
  1562. Legacy initiates 2 Melee damage to Personal Cloaking Device.
  1563. Inspiring Presence increases the damage dealt by Legacy by 1.
  1564. Legacy deals Personal Cloaking Device 3 Melee damage.
  1565. Personal Cloaking Device is now at 3 HP.
  1566. Motivational Charge tried to increase Legacy's HP, but they are already at their maximum HP.
  1567. Motivational Charge tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  1568. Motivational Charge tried to increase The Visionary's HP, but they are already at their maximum HP.
  1569. Motivational Charge caused The Idealist to regain 1 HP. HP is now 23.
  1570. Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
  1571. Went from Legacy's UsePower phase to DrawCard phase.
  1572. Legacy draws Superhuman Durability.
  1573. Went from Legacy's DrawCard phase to End phase.
  1574. Went from Legacy's End phase to Tachyon's Start phase.
  1575. Volcanic Eruption puts Obsidian Field into play.
  1576. Volcanic Eruption destroys itself!
  1577. GameController moved Volcanic Eruption to the environment trash.
  1578. Went from Tachyon's Start phase to The Visionary's Start phase.
  1579. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  1580. Went from The Visionary's Start phase to PlayCard phase.
  1581. Went from The Visionary's PlayCard phase to UsePower phase.
  1582. The Visionary uses the power on Mass Levitation.
  1583. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  1584. Went from The Visionary's UsePower phase to DrawCard phase.
  1585. The Visionary draws Decoy Projection.
  1586. Went from The Visionary's DrawCard phase to End phase.
  1587. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  1588. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1589. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1590. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  1591. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  1592. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1593. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1594. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1595. Monster of Id moved Conceptualize from under Flying Stabby Knives under Monster of Id.
  1596. Went from Void Guard The Idealist's End phase to Tempest's Start phase.
  1597. Went from Tempest's Start phase to PlayCard phase.
  1598. Went from Tempest's PlayCard phase to UsePower phase.
  1599. Tempest uses the power on Cleansing Downpour.
  1600. Cleansing Downpour tried to increase Legacy's HP, but they are already at their maximum HP.
  1601. Cleansing Downpour tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  1602. Cleansing Downpour tried to increase The Visionary's HP, but they are already at their maximum HP.
  1603. Cleansing Downpour caused The Idealist to regain 1 HP, up to their maximum HP. HP is now 24.
  1604. Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
  1605. Went from Tempest's UsePower phase to DrawCard phase.
  1606. Tempest draws Lightning Slash.
  1607. Went from Tempest's DrawCard phase to End phase.
  1608. Went from Tempest's End phase to Insula Primalis's Start phase.
  1609. Went from Insula Primalis's Start phase to PlayCard phase.
  1610. GameController plays Obsidian Field.
  1611. Went from Insula Primalis's PlayCard phase to End phase.
  1612. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  1613. Went from Ambuscade's Start phase to PlayCard phase.
  1614. GameController plays Custom Hand-Cannon.
  1615. Went from Ambuscade's PlayCard phase to End phase.
  1616. Ambuscade initiates 4 Energy damage to The Idealist.
  1617. Lead from the Front redirects the damage dealt from The Idealist to Legacy.
  1618. Twist the Ether changes the damage type to Sonic.
  1619. Next Evolution made Legacy immune to damage.
  1620. Damage amount was 0, so no damage was dealt.
  1621. Ambuscade initiates 2 Projectile damage to The Idealist.
  1622. Lead from the Front redirects the damage dealt from The Idealist to Legacy.
  1623. Twist the Ether changes the damage type to Sonic.
  1624. Next Evolution made Legacy immune to damage.
  1625. Damage amount was 0, so no damage was dealt.
  1626. Went from Ambuscade's End phase to Legacy's Start phase.
  1627. Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
  1628. Went from Legacy's Start phase to PlayCard phase.
  1629. The Legacy Ring increased the action count of UsePower by 1.
  1630. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1631. Legacy uses the power on Next Evolution.
  1632. Applying ongoing effect: Legacy is immune to Sonic damage.
  1633. Legacy uses the power on Legacy.
  1634. Applying ongoing effect: Increase damage dealt by hero targets by 1.
  1635. Went from Legacy's UsePower phase to DrawCard phase.
  1636. Legacy draws Surge of Strength.
  1637. Went from Legacy's DrawCard phase to End phase.
  1638. ***** LOADED UNDO FILE: undo-406-Legacy-DrawCard *****
  1639. Possible achievement: Base_CumulativeDamage, progress: 100
  1640. Possible achievement: Base_CumulativeHeal, progress: 1664.5
  1641. Possible achievement: Base_DefeatAllEnvironments, progress: 75
  1642. Possible achievement: Base_LargeAttack
  1643. Possible achievement: Base_LastHeroStanding
  1644. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  1645. Possible achievement: Base_NoCards
  1646. Possible achievement: Base_NoPowers
  1647. Possible achievement: Base_RedirectMany
  1648. Possible achievement: Base_WinFullHP
  1649. Possible achievement: Base_WinGame
  1650. Legacy draws Surge of Strength.
  1651. Went from Legacy's DrawCard phase to End phase.
  1652. Went from Legacy's End phase to Tachyon's Start phase.
  1653. HUD Goggles increased the action count of PlayCard by 1.
  1654. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  1655. GameController plays Blinding Speed.
  1656. Blinding Speed destroys Obsidian Field!
  1657. GameController moved Obsidian Field to the environment trash.
  1658. GameController moved Blinding Speed to Tachyon's trash.
  1659. Went from Tachyon's PlayCard phase to UsePower phase.
  1660. Went from Tachyon's UsePower phase to DrawCard phase.
  1661. Tachyon draws HUD Goggles.
  1662. Went from Tachyon's DrawCard phase to End phase.
  1663. Went from Tachyon's End phase to The Visionary's Start phase.
  1664. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  1665. Went from The Visionary's Start phase to PlayCard phase.
  1666. Went from The Visionary's PlayCard phase to UsePower phase.
  1667. The Visionary uses the power on Mass Levitation.
  1668. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  1669. Went from The Visionary's UsePower phase to DrawCard phase.
  1670. The Visionary draws Twist the Ether.
  1671. Went from The Visionary's DrawCard phase to End phase.
  1672. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  1673. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1674. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1675. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  1676. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  1677. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1678. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1679. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1680. Monster of Id moved Hedgy Hogs from under Karate Robot under Monster of Id.
  1681. Went from Void Guard The Idealist's End phase to Tempest's Start phase.
  1682. Went from Tempest's Start phase to PlayCard phase.
  1683. Went from Tempest's PlayCard phase to UsePower phase.
  1684. Tempest did not play a card or use a power this turn. Increasing draw count by 1.
  1685. Went from Tempest's UsePower phase to DrawCard phase. (Count: 2)
  1686. Tempest draws Aquatic Correspondence.
  1687. Tempest draws Gene-Bound Shackles.
  1688. Went from Tempest's DrawCard phase to End phase.
  1689. Tempest discards Electrical Storm.
  1690. Obsidian Field moved Electrical Storm from Tempest's hand to Tempest's trash.
  1691. Tempest discards Electrical Storm.
  1692. Obsidian Field moved Electrical Storm from Tempest's hand to Tempest's trash.
  1693. Obsidian Field destroys itself!
  1694. GameController moved Obsidian Field to the environment trash.
  1695. Went from Tempest's End phase to Insula Primalis's Start phase.
  1696. Went from Insula Primalis's Start phase to PlayCard phase.
  1697. GameController plays Velociraptor Pack.
  1698. Went from Insula Primalis's PlayCard phase to End phase.
  1699. Velociraptor Pack initiates 2 Melee damage to Personal Cloaking Device.
  1700. Mass Levitation reduces the damage dealt to Personal Cloaking Device by Velociraptor Pack by 3.
  1701. Damage amount was 0, so no damage was dealt.
  1702. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  1703. Went from Ambuscade's Start phase to PlayCard phase.
  1704. GameController plays Explosive Launcher.
  1705. Went from Ambuscade's PlayCard phase to End phase.
  1706. Ambuscade initiates 4 Energy damage to The Idealist.
  1707. Lead from the Front redirects the damage dealt from The Idealist to Legacy.
  1708. Twist the Ether changes the damage type to Sonic.
  1709. Next Evolution made Legacy immune to damage.
  1710. Damage amount was 0, so no damage was dealt.
  1711. Ambuscade initiates 2 Projectile damage to The Idealist.
  1712. Lead from the Front redirects the damage dealt from The Idealist to Legacy.
  1713. Twist the Ether changes the damage type to Sonic.
  1714. Next Evolution made Legacy immune to damage.
  1715. Damage amount was 0, so no damage was dealt.
  1716. Ambuscade initiates 3 Fire damage to Legacy.
  1717. Twist the Ether changes the damage type to Sonic.
  1718. Next Evolution made Legacy immune to damage.
  1719. Damage amount was 0, so no damage was dealt.
  1720. Ambuscade initiates 3 Fire damage to Freedom Six Tachyon.
  1721. Lead from the Front redirects the damage dealt from Freedom Six Tachyon to Legacy.
  1722. Twist the Ether changes the damage type to Sonic.
  1723. Next Evolution made Legacy immune to damage.
  1724. Damage amount was 0, so no damage was dealt.
  1725. Ambuscade initiates 3 Fire damage to The Visionary.
  1726. Lead from the Front redirects the damage dealt from The Visionary to Legacy.
  1727. Twist the Ether changes the damage type to Sonic.
  1728. Next Evolution made Legacy immune to damage.
  1729. Damage amount was 0, so no damage was dealt.
  1730. Ambuscade initiates 3 Fire damage to The Idealist.
  1731. Lead from the Front redirects the damage dealt from The Idealist to Legacy.
  1732. Twist the Ether changes the damage type to Sonic.
  1733. Next Evolution made Legacy immune to damage.
  1734. Damage amount was 0, so no damage was dealt.
  1735. Ambuscade initiates 3 Fire damage to Tempest.
  1736. Lead from the Front redirects the damage dealt from Tempest to Legacy.
  1737. Twist the Ether changes the damage type to Sonic.
  1738. Next Evolution made Legacy immune to damage.
  1739. Damage amount was 0, so no damage was dealt.
  1740. Went from Ambuscade's End phase to Legacy's Start phase.
  1741. Notice: an ongoing effect just expired: Increase damage dealt by hero targets by 1.
  1742. Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
  1743. Went from Legacy's Start phase to PlayCard phase.
  1744. GameController plays Flying Smash.
  1745. Legacy initiates 3 Melee damage to Explosive Launcher.
  1746. Inspiring Presence increases the damage dealt by Legacy by 1.
  1747. Legacy deals Explosive Launcher 4 Melee damage.
  1748. Explosive Launcher is now at 2 HP.
  1749. Legacy initiates 3 Melee damage to Velociraptor Pack.
  1750. Inspiring Presence increases the damage dealt by Legacy by 1.
  1751. Legacy deals Velociraptor Pack 4 Melee damage.
  1752. Velociraptor Pack is now at 1 HP.
  1753. Legacy initiates 3 Melee damage to Custom Hand-Cannon.
  1754. Inspiring Presence increases the damage dealt by Legacy by 1.
  1755. Legacy deals Custom Hand-Cannon 4 Melee damage.
  1756. Custom Hand-Cannon is now at 1 HP.
  1757. GameController moved Flying Smash to Legacy's trash.
  1758. The Legacy Ring increased the action count of UsePower by 1.
  1759. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1760. Legacy uses the power on Next Evolution.
  1761. Applying ongoing effect: Legacy is immune to Sonic damage.
  1762. Legacy uses the power on Motivational Charge.
  1763. Legacy initiates 2 Melee damage to Explosive Launcher.
  1764. Inspiring Presence increases the damage dealt by Legacy by 1.
  1765. Legacy deals Explosive Launcher 3 Melee damage.
  1766. Explosive Launcher is now at -1 HP.
  1767. Legacy's Galvanize destroys Explosive Launcher!
  1768. GameController moved Explosive Launcher to the villain trash.
  1769. Motivational Charge tried to increase Legacy's HP, but they are already at their maximum HP.
  1770. Motivational Charge tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  1771. Motivational Charge tried to increase The Visionary's HP, but they are already at their maximum HP.
  1772. Motivational Charge tried to increase The Idealist's HP, but they are already at their maximum HP.
  1773. Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
  1774. Went from Legacy's UsePower phase to DrawCard phase.
  1775. Legacy draws Inspiring Presence.
  1776. Went from Legacy's DrawCard phase to End phase.
  1777. Went from Legacy's End phase to Tachyon's Start phase.
  1778. HUD Goggles increased the action count of PlayCard by 1.
  1779. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  1780. GameController plays Accelerated Assault.
  1781. Freedom Six Tachyon initiates 1 Melee damage to Ambuscade.
  1782. Ambuscade made Ambuscade immune to damage.
  1783. Damage amount was 0, so no damage was dealt.
  1784. Freedom Six Tachyon initiates 1 Melee damage to Custom Hand-Cannon.
  1785. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1786. Freedom Six Tachyon deals Custom Hand-Cannon 2 Melee damage.
  1787. Custom Hand-Cannon is now at -1 HP.
  1788. Freedom Six Tachyon's Team Leader destroys Custom Hand-Cannon!
  1789. GameController moved Custom Hand-Cannon to the villain trash.
  1790. Freedom Six Tachyon initiates 1 Melee damage to Personal Cloaking Device.
  1791. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1792. Freedom Six Tachyon deals Personal Cloaking Device 2 Melee damage.
  1793. Personal Cloaking Device is now at 1 HP.
  1794. Freedom Six Tachyon initiates 1 Melee damage to Velociraptor Pack.
  1795. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1796. Freedom Six Tachyon deals Velociraptor Pack 2 Melee damage.
  1797. Velociraptor Pack is now at -1 HP.
  1798. Freedom Six Tachyon's Team Leader destroys Velociraptor Pack!
  1799. GameController moved Velociraptor Pack to the environment trash.
  1800. GameController moved Accelerated Assault to Tachyon's trash.
  1801. Went from Tachyon's PlayCard phase to UsePower phase.
  1802. Tachyon uses the power on Freedom Six Tachyon.
  1803. Legacy draws "Thokk!".
  1804. Tachyon draws Sucker Punch.
  1805. The Visionary draws Foresight.
  1806. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1807. Freedom Six Tachyon's Team Leader moves 8 cards to the top of Tempest's Deck.
  1808. Tempest shuffles their Tempest's deck.
  1809. Tempest draws Chain Lightning.
  1810. Went from Tachyon's UsePower phase to DrawCard phase.
  1811. Tachyon draws Pushing The Limits.
  1812. Went from Tachyon's DrawCard phase to End phase.
  1813. Went from Tachyon's End phase to The Visionary's Start phase.
  1814. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  1815. Went from The Visionary's Start phase to PlayCard phase.
  1816. GameController plays Decoy Projection.
  1817. Went from The Visionary's PlayCard phase to UsePower phase.
  1818. The Visionary uses the power on Mass Levitation.
  1819. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  1820. Went from The Visionary's UsePower phase to DrawCard phase.
  1821. The Visionary draws Decoy Projection.
  1822. Went from The Visionary's DrawCard phase to End phase.
  1823. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  1824. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1825. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1826. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  1827. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  1828. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1829. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1830. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1831. Monster of Id moved Hedgy Hogs from under Karate Robot under Monster of Id.
  1832. Went from Void Guard The Idealist's End phase to Tempest's Start phase.
  1833. Went from Tempest's Start phase to PlayCard phase.
  1834. Went from Tempest's PlayCard phase to UsePower phase.
  1835. Tempest did not play a card or use a power this turn. Increasing draw count by 1.
  1836. Went from Tempest's UsePower phase to DrawCard phase. (Count: 2)
  1837. Tempest draws Shielding Winds.
  1838. Tempest draws Lightning Slash.
  1839. Went from Tempest's DrawCard phase to End phase.
  1840. Went from Tempest's End phase to Insula Primalis's Start phase.
  1841. Went from Insula Primalis's Start phase to PlayCard phase.
  1842. GameController plays Primordial Plant Life.
  1843. Primordial Plant Life initiates 4 Toxic damage to Legacy.
  1844. Danger Sense made Legacy immune to damage.
  1845. Damage amount was 0, so no damage was dealt.
  1846. Primordial Plant Life initiates 4 Toxic damage to Freedom Six Tachyon.
  1847. Mass Levitation reduces the damage dealt to Freedom Six Tachyon by Primordial Plant Life by 3.
  1848. Primordial Plant Life deals Freedom Six Tachyon 1 Toxic damage.
  1849. Freedom Six Tachyon is now at 27 HP.
  1850. Primordial Plant Life initiates 4 Toxic damage to The Visionary.
  1851. Decoy Projection redirects the damage dealt from The Visionary to Decoy Projection.
  1852. Mass Levitation reduces the damage dealt to Decoy Projection by Primordial Plant Life by 3.
  1853. Primordial Plant Life deals Decoy Projection 1 Toxic damage.
  1854. Decoy Projection is now at 4 HP.
  1855. Primordial Plant Life initiates 4 Toxic damage to The Idealist.
  1856. Mass Levitation reduces the damage dealt to The Idealist by Primordial Plant Life by 3.
  1857. Primordial Plant Life deals The Idealist 1 Toxic damage.
  1858. The Idealist is now at 23 HP.
  1859. Primordial Plant Life initiates 4 Toxic damage to Tempest.
  1860. Mass Levitation reduces the damage dealt to Tempest by Primordial Plant Life by 3.
  1861. Otherworldly Resilience reduces the damage dealt to Tempest by Primordial Plant Life by 1.
  1862. Damage amount was 0, so no damage was dealt.
  1863. Went from Insula Primalis's PlayCard phase to End phase.
  1864. Primordial Plant Life destroys itself!
  1865. GameController moved Primordial Plant Life to the environment trash.
  1866. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  1867. Went from Ambuscade's Start phase to PlayCard phase.
  1868. GameController plays Unavoidable Explosive.
  1869. Unavoidable Explosive was moved to the bottom of the villain deck.
  1870. Ambuscade shuffles their the villain deck.
  1871. Went from Ambuscade's PlayCard phase to End phase.
  1872. Ambuscade initiates 4 Energy damage to Decoy Projection.
  1873. Lead from the Front redirects the damage dealt from Decoy Projection to Legacy.
  1874. Twist the Ether changes the damage type to Sonic.
  1875. Next Evolution made Legacy immune to damage.
  1876. Damage amount was 0, so no damage was dealt.
  1877. Went from Ambuscade's End phase to Legacy's Start phase.
  1878. Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
  1879. Went from Legacy's Start phase to PlayCard phase.
  1880. GameController plays Bolster Allies.
  1881. Legacy draws "Thokk!".
  1882. Tachyon draws Supersonic Response.
  1883. The Visionary draws Mind Spike.
  1884. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1885. Tempest draws Flash Flood.
  1886. GameController moved Bolster Allies to Legacy's trash.
  1887. The Legacy Ring increased the action count of UsePower by 1.
  1888. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1889. Legacy uses the power on Next Evolution.
  1890. Applying ongoing effect: Legacy is immune to Sonic damage.
  1891. Went from Legacy's UsePower phase to DrawCard phase.
  1892. GameController moves 12 cards to the top of Legacy's Deck.
  1893. Legacy shuffles their Legacy's deck.
  1894. Legacy draws Surge of Strength.
  1895. Went from Legacy's DrawCard phase to End phase.
  1896. Went from Legacy's End phase to Tachyon's Start phase.
  1897. HUD Goggles increased the action count of PlayCard by 1.
  1898. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  1899. Went from Tachyon's PlayCard phase to UsePower phase.
  1900. Tachyon uses the power on Freedom Six Tachyon.
  1901. Legacy draws Fortitude.
  1902. Tachyon draws Fleet of Foot.
  1903. The Visionary draws Mental Divergence.
  1904. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1905. Tempest draws Aquatic Correspondence.
  1906. Went from Tachyon's UsePower phase to DrawCard phase.
  1907. Tachyon draws Blinding Speed.
  1908. Went from Tachyon's DrawCard phase to End phase.
  1909. Went from Tachyon's End phase to The Visionary's Start phase.
  1910. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  1911. Went from The Visionary's Start phase to PlayCard phase.
  1912. Went from The Visionary's PlayCard phase to UsePower phase.
  1913. The Visionary uses the power on Mass Levitation.
  1914. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  1915. Went from The Visionary's UsePower phase to DrawCard phase.
  1916. GameController moves 6 cards to the top of The Visionary's Deck.
  1917. The Visionary shuffles their The Visionary's deck.
  1918. The Visionary draws Cerebral Hemorrhage.
  1919. Went from The Visionary's DrawCard phase to End phase.
  1920. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  1921. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1922. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1923. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  1924. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  1925. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1926. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1927. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1928. Monster of Id moved Spark of Inspiration from under Karate Robot under Monster of Id.
  1929. Went from Void Guard The Idealist's End phase to Tempest's Start phase.
  1930. Went from Tempest's Start phase to PlayCard phase.
  1931. Went from Tempest's PlayCard phase to UsePower phase.
  1932. Tempest did not play a card or use a power this turn. Increasing draw count by 1.
  1933. Went from Tempest's UsePower phase to DrawCard phase. (Count: 2)
  1934. Tempest draws Chain Lightning.
  1935. Tempest draws Electrical Storm.
  1936. Went from Tempest's DrawCard phase to End phase.
  1937. Went from Tempest's End phase to Insula Primalis's Start phase.
  1938. Went from Insula Primalis's Start phase to PlayCard phase.
  1939. GameController moves 15 cards to the top of Insula Primalis's Deck.
  1940. Insula Primalis shuffles their the environment deck.
  1941. GameController plays Primordial Plant Life.
  1942. Primordial Plant Life initiates 4 Toxic damage to Legacy.
  1943. Danger Sense made Legacy immune to damage.
  1944. Damage amount was 0, so no damage was dealt.
  1945. Primordial Plant Life initiates 4 Toxic damage to Freedom Six Tachyon.
  1946. Mass Levitation reduces the damage dealt to Freedom Six Tachyon by Primordial Plant Life by 3.
  1947. Primordial Plant Life deals Freedom Six Tachyon 1 Toxic damage.
  1948. Freedom Six Tachyon is now at 26 HP.
  1949. Primordial Plant Life initiates 4 Toxic damage to The Visionary.
  1950. Decoy Projection redirects the damage dealt from The Visionary to Decoy Projection.
  1951. Mass Levitation reduces the damage dealt to Decoy Projection by Primordial Plant Life by 3.
  1952. Primordial Plant Life deals Decoy Projection 1 Toxic damage.
  1953. Decoy Projection is now at 3 HP.
  1954. Primordial Plant Life initiates 4 Toxic damage to The Idealist.
  1955. Mass Levitation reduces the damage dealt to The Idealist by Primordial Plant Life by 3.
  1956. Primordial Plant Life deals The Idealist 1 Toxic damage.
  1957. The Idealist is now at 22 HP.
  1958. Primordial Plant Life initiates 4 Toxic damage to Tempest.
  1959. Mass Levitation reduces the damage dealt to Tempest by Primordial Plant Life by 3.
  1960. Otherworldly Resilience reduces the damage dealt to Tempest by Primordial Plant Life by 1.
  1961. Damage amount was 0, so no damage was dealt.
  1962. Went from Insula Primalis's PlayCard phase to End phase.
  1963. Primordial Plant Life destroys itself!
  1964. GameController moved Primordial Plant Life to the environment trash.
  1965. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  1966. Went from Ambuscade's Start phase to PlayCard phase.
  1967. Ambuscade initiates 4 Energy damage to Legacy.
  1968. Twist the Ether changes the damage type to Sonic.
  1969. Next Evolution made Legacy immune to damage.
  1970. Damage amount was 0, so no damage was dealt.
  1971. Ambuscade initiates 4 Energy damage to Freedom Six Tachyon.
  1972. Lead from the Front redirects the damage dealt from Freedom Six Tachyon to Legacy.
  1973. Twist the Ether changes the damage type to Sonic.
  1974. Next Evolution made Legacy immune to damage.
  1975. Damage amount was 0, so no damage was dealt.
  1976. Ambuscade initiates 4 Energy damage to The Visionary.
  1977. Lead from the Front redirects the damage dealt from The Visionary to Legacy.
  1978. Twist the Ether changes the damage type to Sonic.
  1979. Next Evolution made Legacy immune to damage.
  1980. Damage amount was 0, so no damage was dealt.
  1981. Ambuscade initiates 4 Energy damage to Decoy Projection.
  1982. Lead from the Front redirects the damage dealt from Decoy Projection to Legacy.
  1983. Twist the Ether changes the damage type to Sonic.
  1984. Next Evolution made Legacy immune to damage.
  1985. Damage amount was 0, so no damage was dealt.
  1986. Ambuscade initiates 4 Energy damage to The Idealist.
  1987. Lead from the Front redirects the damage dealt from The Idealist to Legacy.
  1988. Twist the Ether changes the damage type to Sonic.
  1989. Next Evolution made Legacy immune to damage.
  1990. Damage amount was 0, so no damage was dealt.
  1991. Ambuscade initiates 4 Energy damage to Tempest.
  1992. Lead from the Front redirects the damage dealt from Tempest to Legacy.
  1993. Twist the Ether changes the damage type to Sonic.
  1994. Next Evolution made Legacy immune to damage.
  1995. Damage amount was 0, so no damage was dealt.
  1996. Unavoidable Explosive was moved from the villain deck to the villain trash.
  1997. GameController plays Quick Stim-Patch.
  1998. Quick Stim-Patch caused Ambuscade to regain 5 HP. HP is now 46.
  1999. Quick Stim-Patch moves 9 cards to the top of Ambuscade's Deck.
  2000. Ambuscade shuffles their the villain deck.
  2001. Ambuscade initiates 5 Energy damage to Legacy.
  2002. Twist the Ether changes the damage type to Sonic.
  2003. Next Evolution made Legacy immune to damage.
  2004. Damage amount was 0, so no damage was dealt.
  2005. Rigged to Detonate was moved from the villain deck to the villain trash.
  2006. Quick Stim-Patch plays Snatch and Grab.
  2007. Ambuscade initiates 3 Melee damage to Legacy.
  2008. Twist the Ether changes the damage type to Sonic.
  2009. Next Evolution made Legacy immune to damage.
  2010. Damage amount was 0, so no damage was dealt.
  2011. Ambuscade initiates 4 Energy damage to Legacy.
  2012. Twist the Ether changes the damage type to Sonic.
  2013. Next Evolution made Legacy immune to damage.
  2014. Damage amount was 0, so no damage was dealt.
  2015. GameController moved Snatch and Grab to the villain trash.
  2016. GameController moved Quick Stim-Patch to the villain trash.
  2017. Went from Ambuscade's PlayCard phase to End phase.
  2018. Ambuscade initiates 4 Energy damage to Decoy Projection.
  2019. Twist the Ether changes the damage type to Sonic.
  2020. Twist the Ether reduces the damage dealt to Decoy Projection by Ambuscade by 1.
  2021. Ambuscade deals Decoy Projection 3 Sonic damage.
  2022. Decoy Projection is now at 0 HP.
  2023. Ambuscade destroys Decoy Projection!
  2024. GameController moved Decoy Projection to The Visionary's trash.
  2025. Went from Ambuscade's End phase to Legacy's Start phase.
  2026. Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
  2027. Went from Legacy's Start phase to PlayCard phase.
  2028. The Legacy Ring increased the action count of UsePower by 1.
  2029. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  2030. Legacy uses the power on Next Evolution.
  2031. Applying ongoing effect: Legacy is immune to Sonic damage.
  2032. Went from Legacy's UsePower phase to DrawCard phase.
  2033. Legacy draws Danger Sense.
  2034. Went from Legacy's DrawCard phase to End phase.
  2035. Went from Legacy's End phase to Tachyon's Start phase.
  2036. HUD Goggles increased the action count of PlayCard by 1.
  2037. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  2038. GameController plays Fleet of Foot.
  2039. Legacy draws Surge of Strength.
  2040. Tachyon draws Blinding Speed.
  2041. The Visionary draws Decoy Projection.
  2042. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2043. Tempest draws Electrical Storm.
  2044. GameController moved Fleet of Foot to Tachyon's trash.
  2045. Went from Tachyon's PlayCard phase to UsePower phase.
  2046. Tachyon uses the power on Freedom Six Tachyon.
  2047. Legacy draws Fortitude.
  2048. Tachyon draws Sucker Punch.
  2049. The Visionary draws Psychic Maelstrom.
  2050. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2051. Tempest shuffles their Tempest's deck.
  2052. Went from Tachyon's UsePower phase to DrawCard phase.
  2053. Tachyon draws Fleet of Foot.
  2054. Went from Tachyon's DrawCard phase to End phase.
  2055. Went from Tachyon's End phase to The Visionary's Start phase.
  2056. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  2057. Went from The Visionary's Start phase to PlayCard phase.
  2058. Went from The Visionary's PlayCard phase to UsePower phase.
  2059. The Visionary uses the power on Mass Levitation.
  2060. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  2061. Went from The Visionary's UsePower phase to DrawCard phase.
  2062. The Visionary draws Mind Spike.
  2063. Went from The Visionary's DrawCard phase to End phase.
  2064. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  2065. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  2066. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  2067. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  2068. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  2069. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2070. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2071. Went from Void Guard The Idealist's DrawCard phase to End phase.
  2072. Monster of Id moved Conceptualize from under Giant Floaty Head under Monster of Id.
  2073. Went from Void Guard The Idealist's End phase to Tempest's Start phase.
  2074. Went from Tempest's Start phase to PlayCard phase.
  2075. Went from Tempest's PlayCard phase to UsePower phase.
  2076. Tempest did not play a card or use a power this turn. Increasing draw count by 1.
  2077. Went from Tempest's UsePower phase to DrawCard phase. (Count: 2)
  2078. Tempest shuffles their Tempest's deck.
  2079. Tempest shuffles their Tempest's deck.
  2080. Went from Tempest's DrawCard phase to End phase.
  2081. Went from Tempest's End phase to Insula Primalis's Start phase.
  2082. Went from Insula Primalis's Start phase to PlayCard phase.
  2083. GameController plays Obsidian Field.
  2084. Went from Insula Primalis's PlayCard phase to End phase.
  2085. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  2086. Went from Ambuscade's Start phase to PlayCard phase.
  2087. GameController plays Unavoidable Explosive.
  2088. Unavoidable Explosive was moved to the bottom of the villain deck.
  2089. Ambuscade shuffles their the villain deck.
  2090. Went from Ambuscade's PlayCard phase to End phase.
  2091. Ambuscade initiates 4 Energy damage to The Idealist.
  2092. Lead from the Front redirects the damage dealt from The Idealist to Legacy.
  2093. Twist the Ether changes the damage type to Sonic.
  2094. Next Evolution made Legacy immune to damage.
  2095. Damage amount was 0, so no damage was dealt.
  2096. Went from Ambuscade's End phase to Legacy's Start phase.
  2097. Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
  2098. Went from Legacy's Start phase to PlayCard phase.
  2099. GameController plays Bolster Allies.
  2100. Legacy draws Bolster Allies.
  2101. Tachyon draws Hypersonic Assault.
  2102. The Visionary draws Mind Spike.
  2103. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2104. Tempest shuffles their Tempest's deck.
  2105. GameController moved Bolster Allies to Legacy's trash.
  2106. The Legacy Ring increased the action count of UsePower by 1.
  2107. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  2108. Legacy uses the power on Next Evolution.
  2109. Applying ongoing effect: Legacy is immune to Sonic damage.
  2110. Went from Legacy's UsePower phase to DrawCard phase.
  2111. Legacy draws Next Evolution.
  2112. Went from Legacy's DrawCard phase to End phase.
  2113. Went from Legacy's End phase to Tachyon's Start phase.
  2114. HUD Goggles increased the action count of PlayCard by 1.
  2115. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  2116. GameController plays Fleet of Foot.
  2117. Legacy draws Motivational Charge.
  2118. Tachyon draws Nimble Strike.
  2119. The Visionary draws Mind Spike.
  2120. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2121. Tempest shuffles their Tempest's deck.
  2122. Fleet of Foot plays Blinding Speed.
  2123. Blinding Speed destroys Obsidian Field!
  2124. GameController moved Obsidian Field to the environment trash.
  2125. GameController moved Blinding Speed to Tachyon's trash.
  2126. GameController moved Fleet of Foot to Tachyon's trash.
  2127. Went from Tachyon's PlayCard phase to UsePower phase.
  2128. Tachyon uses the power on Freedom Six Tachyon.
  2129. Legacy draws "Thokk!".
  2130. Tachyon draws HUD Goggles.
  2131. Freedom Six Tachyon's Team Leader moves 1 cards to the top of The Visionary's Deck.
  2132. The Visionary shuffles their The Visionary's deck.
  2133. The Visionary draws Decoy Projection.
  2134. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2135. Tempest shuffles their Tempest's deck.
  2136. Went from Tachyon's UsePower phase to DrawCard phase.
  2137. Tachyon draws Pushing The Limits.
  2138. Went from Tachyon's DrawCard phase to End phase.
  2139. Went from Tachyon's End phase to The Visionary's Start phase.
  2140. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  2141. Went from The Visionary's Start phase to PlayCard phase.
  2142. Went from The Visionary's PlayCard phase to UsePower phase.
  2143. The Visionary uses the power on Mass Levitation.
  2144. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  2145. Went from The Visionary's UsePower phase to DrawCard phase.
  2146. The Visionary shuffles their The Visionary's deck.
  2147. Went from The Visionary's DrawCard phase to End phase.
  2148. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  2149. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  2150. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  2151. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  2152. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  2153. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2154. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2155. Went from Void Guard The Idealist's DrawCard phase to End phase.
  2156. Monster of Id moved Sound Beating from under Giant Floaty Head under Monster of Id.
  2157. Went from Void Guard The Idealist's End phase to Tempest's Start phase.
  2158. Went from Tempest's Start phase to PlayCard phase.
  2159. Went from Tempest's PlayCard phase to UsePower phase.
  2160. Tempest did not play a card or use a power this turn. Increasing draw count by 1.
  2161. Went from Tempest's UsePower phase to DrawCard phase. (Count: 2)
  2162. Tempest shuffles their Tempest's deck.
  2163. Tempest shuffles their Tempest's deck.
  2164. Went from Tempest's DrawCard phase to End phase.
  2165. Went from Tempest's End phase to Insula Primalis's Start phase.
  2166. Went from Insula Primalis's Start phase to PlayCard phase.
  2167. GameController plays Velociraptor Pack.
  2168. Went from Insula Primalis's PlayCard phase to End phase.
  2169. Velociraptor Pack initiates 2 Melee damage to Personal Cloaking Device.
  2170. Mass Levitation reduces the damage dealt to Personal Cloaking Device by Velociraptor Pack by 3.
  2171. Damage amount was 0, so no damage was dealt.
  2172. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  2173. Went from Ambuscade's Start phase to PlayCard phase.
  2174. GameController plays Reactive Plating.
  2175. Went from Ambuscade's PlayCard phase to End phase.
  2176. Ambuscade initiates 4 Energy damage to The Idealist.
  2177. Lead from the Front redirects the damage dealt from The Idealist to Legacy.
  2178. Twist the Ether changes the damage type to Sonic.
  2179. Next Evolution made Legacy immune to damage.
  2180. Damage amount was 0, so no damage was dealt.
  2181. Went from Ambuscade's End phase to Legacy's Start phase.
  2182. Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
  2183. Went from Legacy's Start phase to PlayCard phase.
  2184. GameController plays Bolster Allies.
  2185. Legacy draws Bolster Allies.
  2186. Tachyon draws Synaptic Interruption.
  2187. The Visionary shuffles their The Visionary's deck.
  2188. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2189. Tempest shuffles their Tempest's deck.
  2190. GameController moved Bolster Allies to Legacy's trash.
  2191. The Legacy Ring increased the action count of UsePower by 1.
  2192. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  2193. Legacy uses the power on Next Evolution.
  2194. Applying ongoing effect: Legacy is immune to Sonic damage.
  2195. Went from Legacy's UsePower phase to DrawCard phase.
  2196. Legacy draws Flying Smash.
  2197. Went from Legacy's DrawCard phase to End phase.
  2198. Went from Legacy's End phase to Tachyon's Start phase.
  2199. HUD Goggles increased the action count of PlayCard by 1.
  2200. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  2201. GameController plays Hypersonic Assault.
  2202. Freedom Six Tachyon initiates 1 Sonic damage to Reactive Plating.
  2203. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  2204. Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
  2205. Freedom Six Tachyon deals Reactive Plating 1 Sonic damage.
  2206. Reactive Plating is now at 9 HP.
  2207. Applying ongoing effect: Reactive Plating cannot deal damage.
  2208. Freedom Six Tachyon initiates 1 Sonic damage to Ambuscade.
  2209. Ambuscade made Ambuscade immune to damage.
  2210. Damage amount was 0, so no damage was dealt.
  2211. Freedom Six Tachyon initiates 1 Sonic damage to Personal Cloaking Device.
  2212. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  2213. Freedom Six Tachyon deals Personal Cloaking Device 2 Sonic damage.
  2214. Personal Cloaking Device is now at -1 HP.
  2215. Applying ongoing effect: Personal Cloaking Device cannot deal damage.
  2216. Freedom Six Tachyon's Team Leader destroys Personal Cloaking Device!
  2217. GameController moved Personal Cloaking Device to the villain trash.
  2218. Freedom Six Tachyon initiates 1 Sonic damage to Velociraptor Pack.
  2219. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  2220. Freedom Six Tachyon deals Velociraptor Pack 2 Sonic damage.
  2221. Velociraptor Pack is now at 3 HP.
  2222. Applying ongoing effect: Velociraptor Pack cannot deal damage.
  2223. GameController moved Hypersonic Assault to Tachyon's trash.
  2224. Went from Tachyon's PlayCard phase to UsePower phase.
  2225. Tachyon uses the power on Freedom Six Tachyon.
  2226. Legacy draws Flying Smash.
  2227. Tachyon draws Accelerated Assault.
  2228. The Visionary shuffles their The Visionary's deck.
  2229. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2230. Tempest shuffles their Tempest's deck.
  2231. Went from Tachyon's UsePower phase to DrawCard phase.
  2232. Tachyon draws Accelerated Assault.
  2233. Went from Tachyon's DrawCard phase to End phase.
  2234. Went from Tachyon's End phase to The Visionary's Start phase.
  2235. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  2236. Went from The Visionary's Start phase to PlayCard phase.
  2237. Went from The Visionary's PlayCard phase to UsePower phase.
  2238. The Visionary uses the power on Mass Levitation.
  2239. Applying ongoing effect: Reduce damage dealt by environment cards by 3.
  2240. Went from The Visionary's UsePower phase to DrawCard phase.
  2241. The Visionary shuffles their The Visionary's deck.
  2242. Went from The Visionary's DrawCard phase to End phase.
  2243. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  2244. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  2245. GameController plays Bored Now.
  2246. Bored Now moved Better Punching! from under Monster of Id to Void Guard The Idealist's hand.
  2247. Bored Now moved Bright Idea from under Monster of Id to Void Guard The Idealist's hand.
  2248. Bored Now moved Bright Idea from under Monster of Id to Void Guard The Idealist's hand.
  2249. Bored Now moved Better Punching! from under Monster of Id to Void Guard The Idealist's hand.
  2250. Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
  2251. Bored Now moved Better Punching! from under Monster of Id to Void Guard The Idealist's hand.
  2252. Bored Now moved Conceptualize from under Monster of Id to Void Guard The Idealist's hand.
  2253. Bored Now moved Hedgy Hogs from under Monster of Id to Void Guard The Idealist's hand.
  2254. Bored Now moved Hedgy Hogs from under Monster of Id to Void Guard The Idealist's hand.
  2255. Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
  2256. Bored Now moved Conceptualize from under Monster of Id to Void Guard The Idealist's hand.
  2257. Bored Now moved Sound Beating from under Monster of Id to Void Guard The Idealist's hand.
  2258. You just unlocked the promo card: Super Sentai Idealist!
  2259. Bored Now moved Monster of Id to Void Guard The Idealist's deck.
  2260. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2261. The Idealist initiates 13 Psychic damage to Reactive Plating.
  2262. Inspiring Presence increases the damage dealt by The Idealist by 1.
  2263. Reactive Plating reduces the damage dealt to Reactive Plating by The Idealist by 1.
  2264. The Idealist deals Reactive Plating 13 Psychic damage.
  2265. Reactive Plating is now at -4 HP.
  2266. The Idealist's Wild Imagination destroys Reactive Plating!
  2267. GameController moved Reactive Plating to the villain trash.
  2268. GameController moved Bored Now to Void Guard The Idealist's trash.
  2269. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  2270. Void Guard The Idealist uses the power on The Idealist.
  2271. Void Guard The Idealist draws Monster of Id.
  2272. Monster of Id puts Monster of Id into play.
  2273. The Idealist moved Bright Idea from Void Guard The Idealist's hand under Giant Floaty Head.
  2274. Focusing Tiara moved Bored Now from Void Guard The Idealist's trash under Giant Floaty Head.
  2275. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  2276. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2277. Went from Void Guard The Idealist's DrawCard phase to End phase.
  2278. Monster of Id moved Bright Idea from under Giant Floaty Head under Monster of Id.
  2279. Went from Void Guard The Idealist's End phase to Tempest's Start phase.
  2280. Went from Tempest's Start phase to PlayCard phase.
  2281. Went from Tempest's PlayCard phase to UsePower phase.
  2282. Tempest did not play a card or use a power this turn. Increasing draw count by 1.
  2283. Went from Tempest's UsePower phase to DrawCard phase. (Count: 2)
  2284. Tempest shuffles their Tempest's deck.
  2285. Tempest shuffles their Tempest's deck.
  2286. Went from Tempest's DrawCard phase to End phase.
  2287. Went from Tempest's End phase to Insula Primalis's Start phase.
  2288. Went from Insula Primalis's Start phase to PlayCard phase.
  2289. GameController plays Pterodactyl Thief.
  2290. Went from Insula Primalis's PlayCard phase to End phase.
  2291. Velociraptor Pack initiates 2 Melee damage to The Idealist.
  2292. Mass Levitation reduces the damage dealt to The Idealist by Velociraptor Pack by 3.
  2293. Damage amount was 0, so no damage was dealt.
  2294. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  2295. Ambuscade was flipped to its front side.
  2296. Went from Ambuscade's Start phase to PlayCard phase.
  2297. GameController plays Reactive Plating.
  2298. Went from Ambuscade's PlayCard phase to End phase.
  2299. Ambuscade initiates 4 Projectile damage to Legacy.
  2300. Twist the Ether changes the damage type to Sonic.
  2301. Next Evolution made Legacy immune to damage.
  2302. Damage amount was 0, so no damage was dealt.
  2303. Went from Ambuscade's End phase to Legacy's Start phase.
  2304. Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
  2305. Went from Legacy's Start phase to PlayCard phase.
  2306. GameController plays Back-Fist Strike.
  2307. Legacy initiates 4 Melee damage to Reactive Plating.
  2308. Inspiring Presence increases the damage dealt by Legacy by 1.
  2309. Reactive Plating reduces the damage dealt to Reactive Plating by Legacy by 1.
  2310. Legacy deals Reactive Plating 4 Melee damage.
  2311. Reactive Plating is now at 6 HP.
  2312. GameController moved Back-Fist Strike to Legacy's trash.
  2313. The Legacy Ring increased the action count of UsePower by 1.
  2314. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  2315. Legacy uses the power on Legacy.
  2316. Applying ongoing effect: Increase damage dealt by hero targets by 1.
  2317. Legacy uses the power on Motivational Charge.
  2318. Legacy initiates 2 Melee damage to Reactive Plating.
  2319. Legacy's Galvanize increases the damage dealt by Legacy by 1.
  2320. Inspiring Presence increases the damage dealt by Legacy by 1.
  2321. Reactive Plating reduces the damage dealt to Reactive Plating by Legacy by 1.
  2322. Legacy deals Reactive Plating 3 Melee damage.
  2323. Reactive Plating is now at 3 HP.
  2324. Motivational Charge tried to increase Legacy's HP, but they are already at their maximum HP.
  2325. Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 27.
  2326. Motivational Charge tried to increase The Visionary's HP, but they are already at their maximum HP.
  2327. Motivational Charge caused The Idealist to regain 1 HP. HP is now 23.
  2328. Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
  2329. Went from Legacy's UsePower phase to DrawCard phase.
  2330. GameController moves 3 cards to the top of Legacy's Deck.
  2331. Legacy shuffles their Legacy's deck.
  2332. Legacy draws Bolster Allies.
  2333. Went from Legacy's DrawCard phase to End phase.
  2334. Went from Legacy's End phase to Tachyon's Start phase.
  2335. Notice: an ongoing effect just expired: Velociraptor Pack cannot deal damage.
  2336. HUD Goggles increased the action count of PlayCard by 1.
  2337. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  2338. GameController plays Lightning Reflexes.
  2339. Lightning Reflexes plays Lightning Reflexes.
  2340. Lightning Reflexes plays Hypersonic Assault.
  2341. Freedom Six Tachyon initiates 1 Sonic damage to Reactive Plating.
  2342. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  2343. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  2344. Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
  2345. Freedom Six Tachyon deals Reactive Plating 2 Sonic damage.
  2346. Reactive Plating is now at 1 HP.
  2347. Applying ongoing effect: Reactive Plating cannot deal damage.
  2348. Freedom Six Tachyon initiates 1 Sonic damage to Ambuscade.
  2349. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  2350. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  2351. Reactive Plating reduces the damage dealt to Ambuscade by Freedom Six Tachyon by 1.
  2352. Freedom Six Tachyon deals Ambuscade 2 Sonic damage.
  2353. Ambuscade is now at 44 HP.
  2354. Applying ongoing effect: Ambuscade cannot deal damage.
  2355. Reactive Plating reacts!
  2356. Freedom Six Tachyon initiates 1 Sonic damage to Pterodactyl Thief.
  2357. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  2358. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  2359. Freedom Six Tachyon deals Pterodactyl Thief 3 Sonic damage.
  2360. Pterodactyl Thief is now at 2 HP.
  2361. Applying ongoing effect: Pterodactyl Thief cannot deal damage.
  2362. Freedom Six Tachyon initiates 1 Sonic damage to Velociraptor Pack.
  2363. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  2364. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  2365. Freedom Six Tachyon deals Velociraptor Pack 3 Sonic damage.
  2366. Velociraptor Pack is now at 0 HP.
  2367. Applying ongoing effect: Velociraptor Pack cannot deal damage.
  2368. Freedom Six Tachyon's Team Leader destroys Velociraptor Pack!
  2369. GameController moved Velociraptor Pack to the environment trash.
  2370. GameController moved Hypersonic Assault to Tachyon's trash.
  2371. Lightning Reflexes plays Lightspeed Barrage.
  2372. Freedom Six Tachyon initiates 5 Melee damage to Ambuscade.
  2373. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  2374. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  2375. Reactive Plating reduces the damage dealt to Ambuscade by Freedom Six Tachyon by 1.
  2376. Freedom Six Tachyon deals Ambuscade 6 Melee damage.
  2377. Ambuscade is now at 38 HP.
  2378. GameController moved Lightspeed Barrage to Tachyon's trash.
  2379. GameController moved Lightning Reflexes to Tachyon's trash.
  2380. Lightning Reflexes plays Lightspeed Barrage.
  2381. ***** LOADED UNDO FILE: undo-595-Tachyon-PlayCard *****
  2382. Possible achievement: Base_CumulativeDamage, progress: 100
  2383. Possible achievement: Base_CumulativeHeal, progress: 1665.5
  2384. Possible achievement: Base_DefeatAllEnvironments, progress: 75
  2385. Possible achievement: Base_LargeAttack
  2386. Possible achievement: Base_LastHeroStanding
  2387. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  2388. Possible achievement: Base_NoCards
  2389. Possible achievement: Base_NoPowers
  2390. Possible achievement: Base_RedirectMany
  2391. Possible achievement: Base_WinFullHP
  2392. Possible achievement: Base_WinGame
  2393. GameController plays Lightning Reflexes.
  2394. Lightning Reflexes plays Lightning Reflexes.
  2395. Lightning Reflexes plays Pushing The Limits.
  2396. Pushing The Limits increased the action count of PlayCard by 1.
  2397. Lightning Reflexes plays Nimble Strike.
  2398. Freedom Six Tachyon initiates 1 Melee damage to Reactive Plating.
  2399. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  2400. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  2401. Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
  2402. Freedom Six Tachyon deals Reactive Plating 2 Melee damage.
  2403. Reactive Plating is now at 1 HP.
  2404. Tachyon draws Pushing The Limits.
  2405. GameController moved Nimble Strike to Tachyon's trash.
  2406. GameController moved Lightning Reflexes to Tachyon's trash.
  2407. Lightning Reflexes plays Nimble Strike.
  2408. Freedom Six Tachyon initiates 1 Melee damage to Reactive Plating.
  2409. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  2410. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  2411. Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
  2412. Freedom Six Tachyon deals Reactive Plating 2 Melee damage.
  2413. Reactive Plating is now at -1 HP.
  2414. Freedom Six Tachyon's Team Leader destroys Reactive Plating!
  2415. GameController moved Reactive Plating to the villain trash.
  2416. Tachyon draws Quick Insight.
  2417. GameController moved Nimble Strike to Tachyon's trash.
  2418. GameController moved Lightning Reflexes to Tachyon's trash.
  2419. GameController plays Lightspeed Barrage.
  2420. Freedom Six Tachyon initiates 7 Melee damage to Ambuscade.
  2421. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  2422. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  2423. Freedom Six Tachyon deals Ambuscade 9 Melee damage.
  2424. Ambuscade is now at 37 HP.
  2425. GameController moved Lightspeed Barrage to Tachyon's trash.
  2426. GameController plays Lightspeed Barrage.
  2427. Freedom Six Tachyon initiates 7 Melee damage to Ambuscade.
  2428. Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
  2429. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  2430. Freedom Six Tachyon deals Ambuscade 9 Melee damage.
  2431. Ambuscade is now at 28 HP.
  2432. GameController moved Lightspeed Barrage to Tachyon's trash.
  2433. Went from Tachyon's PlayCard phase to UsePower phase.
  2434. Pushing The Limits increased the action count of DrawCard by 1.
  2435. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  2436. Tachyon draws Hypersonic Assault.
  2437. Tachyon draws Sonic Vortex.
  2438. Went from Tachyon's DrawCard phase to End phase.
  2439. Went from Tachyon's End phase to The Visionary's Start phase.
  2440. Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
  2441. Went from The Visionary's Start phase to PlayCard phase.
  2442. GameController plays Mind Spike.
  2443. The Visionary initiates 3 Psychic damage to Ambuscade.
  2444. Legacy's Galvanize increases the damage dealt by The Visionary by 1.
  2445. Inspiring Presence increases the damage dealt by The Visionary by 1.
  2446. The Visionary deals Ambuscade 5 Psychic damage.
  2447. Ambuscade is now at 23 HP.
  2448. GameController moved Mind Spike to The Visionary's trash.
  2449. Went from The Visionary's PlayCard phase to UsePower phase.
  2450. Went from The Visionary's UsePower phase to DrawCard phase.
  2451. GameController moves 1 cards to the top of The Visionary's Deck.
  2452. The Visionary shuffles their The Visionary's deck.
  2453. The Visionary draws Mind Spike.
  2454. Went from The Visionary's DrawCard phase to End phase.
  2455. Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
  2456. Focusing Tiara moved Focusing Tiara from Void Guard The Idealist's hand under Monster of Id.
  2457. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  2458. GameController plays Sound Beating.
  2459. The Idealist initiates 3 Sonic damage to Ambuscade.
  2460. Legacy's Galvanize increases the damage dealt by The Idealist by 1.
  2461. Inspiring Presence increases the damage dealt by The Idealist by 1.
  2462. Monster of Id increases the damage dealt by The Idealist by 1.
  2463. The Idealist deals Ambuscade 6 Sonic damage.
  2464. Ambuscade is now at 17 HP.
  2465. Sound Beating was moved under Monster of Id.
  2466. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  2467. Void Guard The Idealist uses the power on The Idealist.
  2468. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2469. The Idealist moved Conceptualize from Void Guard The Idealist's hand under Giant Floaty Head.
  2470. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  2471. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2472. Went from Void Guard The Idealist's DrawCard phase to End phase.
  2473. Monster of Id moved Conceptualize from under Giant Floaty Head under Monster of Id.
  2474. Went from Void Guard The Idealist's End phase to Tempest's Start phase.
  2475. Went from Tempest's Start phase to PlayCard phase.
  2476. GameController plays Lightning Slash.
  2477. Tempest initiates 5 Lightning damage to Ambuscade.
  2478. Legacy's Galvanize increases the damage dealt by Tempest by 1.
  2479. Inspiring Presence increases the damage dealt by Tempest by 1.
  2480. Tempest deals Ambuscade 7 Lightning damage.
  2481. Ambuscade is now at 10 HP.
  2482. GameController moved Lightning Slash to Tempest's trash.
  2483. Went from Tempest's PlayCard phase to UsePower phase.
  2484. Tempest uses the power on Grievous Hail Storm.
  2485. Tempest initiates 2 Cold damage to Ambuscade.
  2486. Legacy's Galvanize increases the damage dealt by Tempest by 1.
  2487. Inspiring Presence increases the damage dealt by Tempest by 1.
  2488. Tempest deals Ambuscade 4 Cold damage.
  2489. Ambuscade is now at 6 HP.
  2490. Tempest initiates 2 Cold damage to Pterodactyl Thief.
  2491. Legacy's Galvanize increases the damage dealt by Tempest by 1.
  2492. Inspiring Presence increases the damage dealt by Tempest by 1.
  2493. Tempest deals Pterodactyl Thief 4 Cold damage.
  2494. Pterodactyl Thief is now at 1 HP.
  2495. Tempest initiates 2 Cold damage to Velociraptor Pack.
  2496. Legacy's Galvanize increases the damage dealt by Tempest by 1.
  2497. Inspiring Presence increases the damage dealt by Tempest by 1.
  2498. Tempest deals Velociraptor Pack 4 Cold damage.
  2499. Velociraptor Pack is now at -1 HP.
  2500. Tempest's Squall destroys Velociraptor Pack!
  2501. GameController moved Velociraptor Pack to the environment trash.
  2502. Went from Tempest's UsePower phase to DrawCard phase.
  2503. Went from Tempest's DrawCard phase to End phase.
  2504. Went from Tempest's End phase to Insula Primalis's Start phase.
  2505. Pterodactyl Thief destroys The Legacy Ring!
  2506. GameController moved The Legacy Ring under Pterodactyl Thief.
  2507. Pterodactyl Thief destroys HUD Goggles!
  2508. GameController moved HUD Goggles under Pterodactyl Thief.
  2509. Pterodactyl Thief destroys Focusing Tiara!
  2510. GameController moved Focusing Tiara under Pterodactyl Thief.
  2511. Pterodactyl Thief initiates 3 Sonic damage to Legacy.
  2512. Danger Sense made Legacy immune to damage.
  2513. Damage amount was 0, so no damage was dealt.
  2514. Pterodactyl Thief initiates 3 Sonic damage to Freedom Six Tachyon.
  2515. Synaptic Interruption redirects the damage dealt from Freedom Six Tachyon to Ambuscade.
  2516. Synaptic Interruption destroys itself!
  2517. GameController moved Synaptic Interruption to Tachyon's trash.
  2518. Pterodactyl Thief deals Ambuscade 3 Sonic damage.
  2519. Ambuscade is now at 3 HP.
  2520. Pterodactyl Thief initiates 3 Sonic damage to The Visionary.
  2521. Pterodactyl Thief deals The Visionary 3 Sonic damage.
  2522. The Visionary is now at 23 HP.
  2523. Pterodactyl Thief initiates 3 Sonic damage to The Idealist.
  2524. Pterodactyl Thief deals The Idealist 3 Sonic damage.
  2525. The Idealist is now at 20 HP.
  2526. Pterodactyl Thief initiates 3 Sonic damage to Tempest.
  2527. Otherworldly Resilience reduces the damage dealt to Tempest by Pterodactyl Thief by 1.
  2528. Pterodactyl Thief deals Tempest 2 Sonic damage.
  2529. Tempest is now at 24 HP.
  2530. Went from Insula Primalis's Start phase to PlayCard phase.
  2531. GameController plays Volcanic Eruption.
  2532. Went from Insula Primalis's PlayCard phase to End phase.
  2533. Went from Insula Primalis's End phase to Ambuscade's Start phase.
  2534. Went from Ambuscade's Start phase to PlayCard phase.
  2535. GameController plays Sonic Mine.
  2536. Went from Ambuscade's PlayCard phase to End phase.
  2537. Ambuscade initiates 4 Projectile damage to Legacy.
  2538. Twist the Ether changes the damage type to Sonic.
  2539. Twist the Ether reduces the damage dealt to Legacy by Ambuscade by 1.
  2540. Fortitude reduces the damage dealt to Legacy by Ambuscade by 1.
  2541. Ambuscade deals Legacy 2 Sonic damage.
  2542. Legacy is now at 30 HP.
  2543. Went from Ambuscade's End phase to Legacy's Start phase.
  2544. Notice: an ongoing effect just expired: Increase damage dealt by hero targets by 1.
  2545. Went from Legacy's Start phase to PlayCard phase.
  2546. GameController plays Back-Fist Strike.
  2547. Legacy initiates 4 Melee damage to Ambuscade.
  2548. Inspiring Presence increases the damage dealt by Legacy by 1.
  2549. Legacy deals Ambuscade 5 Melee damage.
  2550. Ambuscade is now at -2 HP.
  2551. Legacy, Freedom Six Tachyon, The Visionary, The Idealist and Tempest all defeated Ambuscade! Congratulations!
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