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- GameView Start
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- GameController puts Custom Hand-Cannon into play.
- GameController puts Custom Hand-Cannon into play.
- GameController puts Personal Cloaking Device into play.
- Ambuscade was flipped to its back side.
- GameController puts Automated Turret into play.
- Ambuscade shuffles their the villain deck.
- Went to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Sonic Mine.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to The Idealist.
- Ambuscade deals The Idealist 4 Energy damage.
- The Idealist is now at 20 HP.
- Ambuscade initiates 2 Projectile damage to Freedom Six Tachyon.
- Ambuscade deals Freedom Six Tachyon 2 Projectile damage.
- Freedom Six Tachyon is now at 26 HP.
- Ambuscade initiates 2 Projectile damage to The Visionary.
- Ambuscade deals The Visionary 2 Projectile damage.
- The Visionary is now at 24 HP.
- Automated Turret initiates 2 Projectile damage to Legacy.
- Automated Turret deals Legacy 2 Projectile damage.
- Legacy is now at 30 HP.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Inspiring Presence.
- Inspiring Presence caused Legacy to regain 1 HP. HP is now 31.
- Inspiring Presence caused Freedom Six Tachyon to regain 1 HP. HP is now 27.
- Inspiring Presence caused The Visionary to regain 1 HP. HP is now 25.
- Inspiring Presence caused The Idealist to regain 1 HP. HP is now 21.
- Inspiring Presence tried to increase Tempest's HP, but they are already at their maximum HP.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on Legacy.
- Applying ongoing effect: Increase damage dealt by hero targets by 1.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws The Legacy Ring.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- Went from Tachyon's Start phase to PlayCard phase.
- GameController plays Pushing The Limits.
- Pushing The Limits increased the action count of PlayCard by 1.
- GameController plays Synaptic Interruption.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Surge of Strength.
- Tachyon draws Lightning Reflexes.
- The Visionary draws Mind Spike.
- Void Guard The Idealist draws Bright Idea.
- Tempest draws Vicious Cyclone.
- Pushing The Limits increased the action count of DrawCard by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Tachyon draws Sucker Punch.
- Tachyon draws Research Grant.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Visionary's Start phase.
- Went from The Visionary's Start phase to PlayCard phase.
- GameController plays Mass Levitation.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Wrest the Mind.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Flying Stabby Knives.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Spark of Inspiration.
- The Idealist moved Bright Idea from Void Guard The Idealist's hand under Flying Stabby Knives.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Giant Floaty Head.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Went from Void Guard The Idealist's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Grievous Hail Storm.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Grievous Hail Storm.
- Tempest initiates 2 Cold damage to Custom Hand-Cannon.
- Legacy's Galvanize increases the damage dealt by Tempest by 1.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Tempest deals Custom Hand-Cannon 4 Cold damage.
- Custom Hand-Cannon is now at 1 HP.
- Tempest initiates 2 Cold damage to Custom Hand-Cannon.
- Legacy's Galvanize increases the damage dealt by Tempest by 1.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Tempest deals Custom Hand-Cannon 4 Cold damage.
- Custom Hand-Cannon is now at 1 HP.
- Tempest initiates 2 Cold damage to Personal Cloaking Device.
- Legacy's Galvanize increases the damage dealt by Tempest by 1.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Tempest deals Personal Cloaking Device 4 Cold damage.
- Personal Cloaking Device is now at 5 HP.
- Tempest initiates 2 Cold damage to Automated Turret.
- Legacy's Galvanize increases the damage dealt by Tempest by 1.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Tempest deals Automated Turret 4 Cold damage.
- Automated Turret is now at 4 HP.
- Tempest initiates 2 Cold damage to Sonic Mine.
- Legacy's Galvanize increases the damage dealt by Tempest by 1.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Tempest deals Sonic Mine 4 Cold damage.
- Sonic Mine is now at -3 HP.
- Sonic Mine initiates 2 Sonic damage to Legacy.
- Sonic Mine deals Legacy 2 Sonic damage.
- Legacy is now at 29 HP.
- Applying ongoing effect: Legacy cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to Freedom Six Tachyon.
- Sonic Mine deals Freedom Six Tachyon 2 Sonic damage.
- Freedom Six Tachyon is now at 25 HP.
- Applying ongoing effect: Freedom Six Tachyon cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to The Visionary.
- Sonic Mine deals The Visionary 2 Sonic damage.
- The Visionary is now at 23 HP.
- Applying ongoing effect: The Visionary cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to The Idealist.
- Sonic Mine deals The Idealist 2 Sonic damage.
- The Idealist is now at 19 HP.
- Applying ongoing effect: The Idealist cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to Tempest.
- Sonic Mine deals Tempest 2 Sonic damage.
- Tempest is now at 24 HP.
- Applying ongoing effect: Tempest cannot deal damage.
- Tempest's Squall destroys Sonic Mine!
- GameController moved Sonic Mine to the villain trash.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Reclaim from the Deep.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Enraged T-Rex.
- Went from Insula Primalis's PlayCard phase to End phase.
- Enraged T-Rex initiates 5 Melee damage to Legacy.
- Mass Levitation reduces the damage dealt to Legacy by Enraged T-Rex by 3.
- Enraged T-Rex deals Legacy 2 Melee damage.
- Legacy is now at 27 HP.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Notice: an ongoing effect just expired: Legacy cannot deal damage.
- Notice: an ongoing effect just expired: Freedom Six Tachyon cannot deal damage.
- Notice: an ongoing effect just expired: The Visionary cannot deal damage.
- Notice: an ongoing effect just expired: The Idealist cannot deal damage.
- Notice: an ongoing effect just expired: Tempest cannot deal damage.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Unavoidable Explosive.
- Unavoidable Explosive was moved to the bottom of the villain deck.
- Ambuscade shuffles their the villain deck.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to The Idealist.
- Ambuscade deals The Idealist 4 Energy damage.
- The Idealist is now at 15 HP.
- Ambuscade initiates 2 Projectile damage to Freedom Six Tachyon.
- Ambuscade deals Freedom Six Tachyon 2 Projectile damage.
- Freedom Six Tachyon is now at 23 HP.
- Ambuscade initiates 2 Projectile damage to Freedom Six Tachyon.
- Ambuscade deals Freedom Six Tachyon 2 Projectile damage.
- Freedom Six Tachyon is now at 21 HP.
- Automated Turret initiates 2 Projectile damage to Legacy.
- Automated Turret deals Legacy 2 Projectile damage.
- Legacy is now at 25 HP.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Increase damage dealt by hero targets by 1.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Fortitude.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on Legacy.
- Applying ongoing effect: Increase damage dealt by hero targets by 1.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Next Evolution.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- Pushing The Limits destroys itself!
- GameController moved Pushing The Limits to Tachyon's trash.
- Went from Tachyon's Start phase to PlayCard phase.
- GameController plays Sucker Punch.
- Sucker Punch destroys Custom Hand-Cannon!
- GameController moved Custom Hand-Cannon to the villain trash.
- GameController moved Sucker Punch to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- ***** LOADED UNDO FILE: undo-41-Tachyon-PlayCard *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 1643
- Possible achievement: Base_DefeatAllEnvironments, progress: 75
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- GameController plays Blinding Speed.
- Blinding Speed destroys Enraged T-Rex!
- GameController moved Enraged T-Rex to the environment trash.
- GameController moved Blinding Speed to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Flying Smash.
- Tachyon draws Sucker Punch.
- The Visionary draws Decoy Projection.
- Void Guard The Idealist draws Bored Now.
- Tempest draws Reclaim from the Deep.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws HUD Goggles.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- GameController plays Decoy Projection.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Wrest the Mind.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Giant Floaty Head.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Strained Superego.
- The Idealist moved Better Punching! from Void Guard The Idealist's hand under Giant Floaty Head.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Karate Robot.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Went from Void Guard The Idealist's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Otherworldly Resilience.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Grievous Hail Storm.
- Tempest initiates 2 Cold damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Tempest initiates 2 Cold damage to Automated Turret.
- Legacy's Galvanize increases the damage dealt by Tempest by 1.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Tempest deals Automated Turret 4 Cold damage.
- Automated Turret is now at 0 HP.
- Tempest's Squall destroys Automated Turret!
- GameController moved Automated Turret to the villain trash.
- Tempest initiates 2 Cold damage to Custom Hand-Cannon.
- Legacy's Galvanize increases the damage dealt by Tempest by 1.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Tempest deals Custom Hand-Cannon 4 Cold damage.
- Custom Hand-Cannon is now at -3 HP.
- Tempest's Squall destroys Custom Hand-Cannon!
- GameController moved Custom Hand-Cannon to the villain trash.
- Tempest initiates 2 Cold damage to Custom Hand-Cannon.
- Legacy's Galvanize increases the damage dealt by Tempest by 1.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Tempest deals Custom Hand-Cannon 4 Cold damage.
- Custom Hand-Cannon is now at -3 HP.
- Tempest's Squall destroys Custom Hand-Cannon!
- GameController moved Custom Hand-Cannon to the villain trash.
- Tempest initiates 2 Cold damage to Personal Cloaking Device.
- Legacy's Galvanize increases the damage dealt by Tempest by 1.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Tempest deals Personal Cloaking Device 4 Cold damage.
- Personal Cloaking Device is now at 1 HP.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Electrical Storm.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Obsidian Field.
- Went from Insula Primalis's PlayCard phase to End phase.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Unavoidable Explosive.
- Unavoidable Explosive was moved to the bottom of the villain deck.
- Ambuscade shuffles their the villain deck.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to Decoy Projection.
- Obsidian Field increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Decoy Projection 5 Energy damage.
- Decoy Projection is now at 0 HP.
- Ambuscade destroys Decoy Projection!
- GameController moved Decoy Projection to The Visionary's trash.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Increase damage dealt by hero targets by 1.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Next Evolution.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Legacy is immune to Sonic damage.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Lead from the Front.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- Went from Tachyon's Start phase to PlayCard phase.
- GameController plays HUD Goggles.
- HUD Goggles increased the action count of PlayCard by 1.
- GameController plays Sucker Punch.
- Sucker Punch destroys Personal Cloaking Device!
- GameController moved Personal Cloaking Device to the villain trash.
- GameController moved Sucker Punch to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Fortitude.
- Tachyon draws Pushing The Limits.
- The Visionary draws Brain Burn.
- Void Guard The Idealist draws Bored Now.
- Tempest draws Localized Hurricane.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Research Grant.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Precognition.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Karate Robot.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Vivid Thoughts.
- The Idealist moved Spark of Inspiration from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Vivid Thoughts.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Went from Void Guard The Idealist's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Aquatic Correspondence.
- Tempest draws Grievous Hail Storm.
- Tempest draws Localized Hurricane.
- Tempest draws Grievous Hail Storm.
- GameController moved Aquatic Correspondence to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Shielding Winds.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Velociraptor Pack.
- Went from Insula Primalis's PlayCard phase to End phase.
- Velociraptor Pack initiates 2 Melee damage to The Idealist.
- Obsidian Field increases the damage dealt by Velociraptor Pack by 1.
- Mass Levitation reduces the damage dealt to The Idealist by Velociraptor Pack by 3.
- Damage amount was 0, so no damage was dealt.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Ambuscade was flipped to its front side.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Run and Gun.
- Ambuscade initiates 2 Projectile damage to Legacy.
- Obsidian Field increases the damage dealt by Ambuscade by 1.
- Fortitude reduces the damage dealt to Legacy by Ambuscade by 1.
- Ambuscade deals Legacy 2 Projectile damage.
- Legacy is now at 23 HP.
- Run and Gun moves 5 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Run and Gun plays Vanish.
- Vanish puts Personal Cloaking Device into play.
- Ambuscade was flipped to its back side.
- Ambuscade shuffles their the villain deck.
- GameController moved Vanish to the villain trash.
- GameController moved Run and Gun to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to The Idealist.
- Obsidian Field increases the damage dealt by Ambuscade by 1.
- Ambuscade deals The Idealist 5 Energy damage.
- The Idealist is now at 10 HP.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Lead from the Front.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Legacy is immune to Energy damage.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Fortitude.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Pushing The Limits.
- Pushing The Limits increased the action count of PlayCard by 1.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Danger Sense.
- Tachyon draws Accelerated Assault.
- The Visionary draws Psychic Maelstrom.
- Void Guard The Idealist draws Conceptualize.
- Tempest draws Elemental Subwave Inducer.
- Pushing The Limits increased the action count of DrawCard by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Tachyon draws HUD Goggles.
- Tachyon draws Blinding Speed.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- GameController plays Mind Spike.
- The Visionary initiates 3 Psychic damage to Velociraptor Pack.
- Inspiring Presence increases the damage dealt by The Visionary by 1.
- Obsidian Field increases the damage dealt by The Visionary by 1.
- The Visionary deals Velociraptor Pack 5 Psychic damage.
- Velociraptor Pack is now at 0 HP.
- The Visionary's Enlighten destroys Velociraptor Pack!
- GameController moved Velociraptor Pack to the environment trash.
- GameController moved Mind Spike to The Visionary's trash.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Mental Divergence.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Vivid Thoughts.
- Revealed card: Better Punching!
- Revealed card: Focusing Tiara
- Revealed card: Making Things Up
- Vivid Thoughts puts Better Punching! into play.
- The Idealist initiates 1 Melee damage to Personal Cloaking Device.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- Obsidian Field increases the damage dealt by The Idealist by 1.
- The Idealist deals Personal Cloaking Device 3 Melee damage.
- Personal Cloaking Device is now at 6 HP.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Karate Robot.
- The Idealist moved Conceptualize from Void Guard The Idealist's hand under Flying Stabby Knives.
- Better Punching! was moved under Giant Floaty Head.
- Vivid Thoughts moved Focusing Tiara from Void Guard The Idealist's revealed cards to Void Guard The Idealist's hand.
- Vivid Thoughts moved Making Things Up from Void Guard The Idealist's revealed cards to Void Guard The Idealist's hand.
- GameController moved Vivid Thoughts to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Spark of Inspiration.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Went from Void Guard The Idealist's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Shielding Winds.
- Went from Tempest's PlayCard phase to UsePower phase.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Reclaim from the Deep.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Primordial Plant Life.
- Primordial Plant Life initiates 4 Toxic damage to Legacy.
- Obsidian Field increases the damage dealt by Primordial Plant Life by 1.
- Shielding Winds reduces the damage dealt to Legacy by Primordial Plant Life by 2.
- Mass Levitation reduces the damage dealt to Legacy by Primordial Plant Life by 3.
- Fortitude reduces the damage dealt to Legacy by Primordial Plant Life by 1.
- Damage amount was 0, so no damage was dealt.
- Primordial Plant Life initiates 4 Toxic damage to Freedom Six Tachyon.
- Obsidian Field increases the damage dealt by Primordial Plant Life by 1.
- Shielding Winds reduces the damage dealt to Freedom Six Tachyon by Primordial Plant Life by 2.
- Mass Levitation reduces the damage dealt to Freedom Six Tachyon by Primordial Plant Life by 3.
- Damage amount was 0, so no damage was dealt.
- Primordial Plant Life initiates 4 Toxic damage to The Visionary.
- Obsidian Field increases the damage dealt by Primordial Plant Life by 1.
- Shielding Winds reduces the damage dealt to The Visionary by Primordial Plant Life by 2.
- Mass Levitation reduces the damage dealt to The Visionary by Primordial Plant Life by 3.
- Damage amount was 0, so no damage was dealt.
- Primordial Plant Life initiates 4 Toxic damage to The Idealist.
- Obsidian Field increases the damage dealt by Primordial Plant Life by 1.
- Shielding Winds reduces the damage dealt to The Idealist by Primordial Plant Life by 2.
- Mass Levitation reduces the damage dealt to The Idealist by Primordial Plant Life by 3.
- Damage amount was 0, so no damage was dealt.
- Primordial Plant Life initiates 4 Toxic damage to Tempest.
- Obsidian Field increases the damage dealt by Primordial Plant Life by 1.
- Otherworldly Resilience reduces the damage dealt to Tempest by Primordial Plant Life by 1.
- Mass Levitation reduces the damage dealt to Tempest by Primordial Plant Life by 3.
- Primordial Plant Life deals Tempest 1 Toxic damage.
- Tempest is now at 23 HP.
- Went from Insula Primalis's PlayCard phase to End phase.
- Primordial Plant Life destroys itself!
- GameController moved Primordial Plant Life to the environment trash.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Automated Turret.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to Legacy.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Automated Turret initiates 2 Projectile damage to Tempest.
- Obsidian Field increases the damage dealt by Automated Turret by 1.
- Otherworldly Resilience reduces the damage dealt to Tempest by Automated Turret by 1.
- Automated Turret deals Tempest 2 Projectile damage.
- Tempest is now at 21 HP.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Legacy is immune to Energy damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays The Legacy Ring.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Legacy is immune to Energy damage.
- Legacy uses the power on Legacy.
- Applying ongoing effect: Increase damage dealt by hero targets by 1.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Back-Fist Strike.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- Pushing The Limits destroys itself!
- GameController moved Pushing The Limits to Tachyon's trash.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Accelerated Assault.
- Freedom Six Tachyon initiates 1 Melee damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Freedom Six Tachyon initiates 1 Melee damage to Automated Turret.
- Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Automated Turret 4 Melee damage.
- Automated Turret is now at 4 HP.
- Freedom Six Tachyon initiates 1 Melee damage to Personal Cloaking Device.
- Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Obsidian Field increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Personal Cloaking Device 4 Melee damage.
- Personal Cloaking Device is now at 2 HP.
- GameController moved Accelerated Assault to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Back-Fist Strike.
- Tachyon draws Sonic Vortex.
- The Visionary draws Mind Spike.
- Void Guard The Idealist draws Making Things Up.
- Tempest draws Chain Lightning.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Hypersonic Assault.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- GameController plays Mental Divergence.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Prophetic Vision.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Karate Robot.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Hedgy Hogs.
- The Idealist moved Spark of Inspiration from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Strained Superego.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Went from Void Guard The Idealist's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Chain Lightning.
- Tempest initiates 4 Lightning damage to Automated Turret.
- Legacy's Galvanize increases the damage dealt by Tempest by 1.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Obsidian Field increases the damage dealt by Tempest by 1.
- Tempest deals Automated Turret 7 Lightning damage.
- Automated Turret is now at -3 HP.
- Tempest's Squall destroys Automated Turret!
- GameController moved Automated Turret to the villain trash.
- Tempest initiates 3 Lightning damage to Personal Cloaking Device.
- Legacy's Galvanize increases the damage dealt by Tempest by 1.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Obsidian Field increases the damage dealt by Tempest by 1.
- Tempest deals Personal Cloaking Device 6 Lightning damage.
- Personal Cloaking Device is now at -4 HP.
- Tempest's Squall destroys Personal Cloaking Device!
- GameController moved Personal Cloaking Device to the villain trash.
- Tempest initiates 2 Lightning damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- GameController moved Chain Lightning to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Electrical Storm.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Enraged T-Rex.
- Went from Insula Primalis's PlayCard phase to End phase.
- Enraged T-Rex initiates 5 Melee damage to Legacy.
- Obsidian Field increases the damage dealt by Enraged T-Rex by 1.
- Shielding Winds reduces the damage dealt to Legacy by Enraged T-Rex by 2.
- Mass Levitation reduces the damage dealt to Legacy by Enraged T-Rex by 3.
- Fortitude reduces the damage dealt to Legacy by Enraged T-Rex by 1.
- Damage amount was 0, so no damage was dealt.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Ambuscade was flipped to its front side.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Reactive Plating.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to The Visionary.
- Obsidian Field increases the damage dealt by Ambuscade by 1.
- Shielding Winds reduces the damage dealt to The Visionary by Ambuscade by 2.
- Ambuscade deals The Visionary 3 Projectile damage.
- The Visionary is now at 20 HP.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Increase damage dealt by hero targets by 1.
- Notice: an ongoing effect just expired: Legacy is immune to Energy damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Danger Sense.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Legacy is immune to Energy damage.
- ***** LOADED UNDO FILE: undo-161-Legacy-UsePower *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 1643
- Possible achievement: Base_DefeatAllEnvironments, progress: 75
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Legacy is immune to Projectile damage.
- Legacy uses the power on Legacy.
- Applying ongoing effect: Increase damage dealt by hero targets by 1.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Lead from the Front.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Blinding Speed.
- Blinding Speed destroys Enraged T-Rex!
- GameController moved Enraged T-Rex to the environment trash.
- GameController moved Blinding Speed to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws "Thokk!".
- Tachyon draws HUD Goggles.
- The Visionary draws Telekinetic Cocoon.
- Void Guard The Idealist draws Focusing Tiara.
- Tempest draws Ball Lightning.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Nimble Strike.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- GameController plays Mind Spike.
- The Visionary initiates 3 Psychic damage to Reactive Plating.
- Legacy's Galvanize increases the damage dealt by The Visionary by 1.
- Inspiring Presence increases the damage dealt by The Visionary by 1.
- Obsidian Field increases the damage dealt by The Visionary by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by The Visionary by 1.
- The Visionary deals Reactive Plating 5 Psychic damage.
- Reactive Plating is now at 5 HP.
- GameController moved Mind Spike to The Visionary's trash.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Brain Burn.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Making Things Up.
- Void Guard The Idealist draws Bored Now.
- Void Guard The Idealist draws Hedgy Hogs.
- Void Guard The Idealist draws Focusing Tiara.
- Void Guard The Idealist discards Focusing Tiara.
- Making Things Up moved Focusing Tiara from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Void Guard The Idealist discards Vivid Thoughts.
- Making Things Up moved Vivid Thoughts from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Making Things Up plays Hedgy Hogs.
- The Idealist initiates 2 Melee damage to Reactive Plating.
- Legacy's Galvanize increases the damage dealt by The Idealist by 1.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- Obsidian Field increases the damage dealt by The Idealist by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by The Idealist by 1.
- The Idealist deals Reactive Plating 4 Melee damage.
- Reactive Plating is now at 1 HP.
- Hedgy Hogs was moved under Karate Robot.
- GameController moved Making Things Up to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Bright Idea.
- The Idealist moved Hedgy Hogs from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Bright Idea.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Went from Void Guard The Idealist's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Tempest.
- Tempest initiates 1 Projectile damage to Reactive Plating.
- Legacy's Galvanize increases the damage dealt by Tempest by 1.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Obsidian Field increases the damage dealt by Tempest by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Tempest by 1.
- Tempest deals Reactive Plating 3 Projectile damage.
- Reactive Plating is now at -2 HP.
- Tempest's Squall destroys Reactive Plating!
- GameController moved Reactive Plating to the villain trash.
- Tempest initiates 1 Projectile damage to Ambuscade.
- Legacy's Galvanize increases the damage dealt by Tempest by 1.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Obsidian Field increases the damage dealt by Tempest by 1.
- Tempest deals Ambuscade 4 Projectile damage.
- Ambuscade is now at 46 HP.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Ball Lightning.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Obsidian Field.
- Went from Insula Primalis's PlayCard phase to End phase.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Quick Stim-Patch.
- Quick Stim-Patch caused Ambuscade to regain 4 HP, up to their maximum HP. HP is now 50.
- Quick Stim-Patch moves 5 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Quick Stim-Patch plays Reactive Plating.
- GameController moved Quick Stim-Patch to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to Legacy.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Increase damage dealt by hero targets by 1.
- Notice: an ongoing effect just expired: Legacy is immune to Projectile damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays "Thokk!".
- Legacy initiates 3 Melee damage to Reactive Plating.
- Inspiring Presence increases the damage dealt by Legacy by 1.
- Obsidian Field increases the damage dealt by Legacy by 1.
- Obsidian Field increases the damage dealt by Legacy by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Legacy by 1.
- Legacy deals Reactive Plating 5 Melee damage.
- Reactive Plating is now at 5 HP.
- Legacy draws Surge of Strength.
- GameController moved "Thokk!" to Legacy's trash.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Legacy is immune to Projectile damage.
- Legacy uses the power on Legacy.
- Applying ongoing effect: Increase damage dealt by hero targets by 1.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Take Down.
- Went from Legacy's DrawCard phase to End phase.
- Legacy discards Fortitude.
- Obsidian Field moved Fortitude from Legacy's hand to Legacy's trash.
- Legacy discards Surge of Strength.
- Obsidian Field moved Surge of Strength from Legacy's hand to Legacy's trash.
- Obsidian Field destroys itself!
- GameController moved Obsidian Field to the environment trash.
- Legacy discards Surge of Strength.
- Obsidian Field moved Surge of Strength from Legacy's hand to Legacy's trash.
- Legacy discards Fortitude.
- Obsidian Field moved Fortitude from Legacy's hand to Legacy's trash.
- Obsidian Field destroys itself!
- GameController moved Obsidian Field to the environment trash.
- Went from Legacy's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Nimble Strike.
- Freedom Six Tachyon initiates 1 Melee damage to Reactive Plating.
- Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Reactive Plating 2 Melee damage.
- Reactive Plating is now at 3 HP.
- Tachyon draws Quick Insight.
- GameController moved Nimble Strike to Tachyon's trash.
- GameController plays Quick Insight.
- Tachyon draws Accelerated Assault.
- Tachyon draws Pushing The Limits.
- Tachyon draws Fleet of Foot.
- Tachyon discards HUD Goggles.
- Quick Insight moved HUD Goggles from Tachyon's hand to Tachyon's trash.
- Tachyon discards HUD Goggles.
- Quick Insight moved HUD Goggles from Tachyon's hand to Tachyon's trash.
- GameController moved Quick Insight to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Superhuman Durability.
- Tachyon draws Fleet of Foot.
- The Visionary draws Foresight.
- Void Guard The Idealist draws Sound Beating.
- Tempest draws Lightning Slash.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Synaptic Interruption.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- GameController plays Foresight.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Suggestion.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Vivid Thoughts.
- Revealed card: Better Punching!
- Revealed card: Spark of Inspiration
- Revealed card: Conceptualize
- Vivid Thoughts puts Spark of Inspiration into play.
- Spark of Inspiration caused The Idealist to regain 1 HP. HP is now 11.
- The Idealist initiates 1 Psychic damage to Reactive Plating.
- Legacy's Galvanize increases the damage dealt by The Idealist by 1.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by The Idealist by 1.
- The Idealist deals Reactive Plating 2 Psychic damage.
- Reactive Plating is now at 1 HP.
- The Idealist initiates 1 Psychic damage to Ambuscade.
- Legacy's Galvanize increases the damage dealt by The Idealist by 1.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- Reactive Plating reduces the damage dealt to Ambuscade by The Idealist by 1.
- The Idealist deals Ambuscade 2 Psychic damage.
- Ambuscade is now at 48 HP.
- Reactive Plating reacts!
- Reactive Plating initiates 2 Energy damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to Legacy.
- Fortitude reduces the damage dealt to Legacy by Reactive Plating by 1.
- Reactive Plating deals Legacy 1 Energy damage.
- Legacy is now at 22 HP.
- Void Guard The Idealist draws Giant Floaty Head.
- ***** LOADED UNDO FILE: undo-205-VoidGuardTheIdealist-Start *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 1643.5
- Possible achievement: Base_DefeatAllEnvironments, progress: 75
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Making Things Up.
- Void Guard The Idealist draws Better Punching!.
- Void Guard The Idealist draws Spark of Inspiration.
- Void Guard The Idealist draws Conceptualize.
- Void Guard The Idealist discards Strained Superego.
- Making Things Up moved Strained Superego from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Void Guard The Idealist discards Strained Superego.
- Making Things Up moved Strained Superego from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Making Things Up plays Conceptualize.
- Conceptualize puts Giant Floaty Head into play.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Conceptualize moves 6 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Conceptualize was moved under Giant Floaty Head.
- GameController moved Making Things Up to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Vivid Thoughts.
- The Idealist moved Sound Beating from Void Guard The Idealist's hand under Giant Floaty Head.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Vivid Thoughts.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Went from Void Guard The Idealist's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Lightning Slash.
- Tempest initiates 5 Lightning damage to Reactive Plating.
- Legacy's Galvanize increases the damage dealt by Tempest by 1.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Tempest by 1.
- Tempest deals Reactive Plating 6 Lightning damage.
- Reactive Plating is now at -3 HP.
- Tempest's Squall destroys Reactive Plating!
- GameController moved Reactive Plating to the villain trash.
- GameController moved Lightning Slash to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Otherworldly Resilience.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays River of Lava.
- Went from Insula Primalis's PlayCard phase to End phase.
- River of Lava initiates 5 Fire damage to Legacy.
- Danger Sense made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- River of Lava initiates 5 Fire damage to Freedom Six Tachyon.
- Shielding Winds reduces the damage dealt to Freedom Six Tachyon by River of Lava by 2.
- Mass Levitation reduces the damage dealt to Freedom Six Tachyon by River of Lava by 3.
- Damage amount was 0, so no damage was dealt.
- River of Lava initiates 5 Fire damage to The Visionary.
- Shielding Winds reduces the damage dealt to The Visionary by River of Lava by 2.
- Mass Levitation reduces the damage dealt to The Visionary by River of Lava by 3.
- Damage amount was 0, so no damage was dealt.
- River of Lava initiates 5 Fire damage to The Idealist.
- Shielding Winds reduces the damage dealt to The Idealist by River of Lava by 2.
- Mass Levitation reduces the damage dealt to The Idealist by River of Lava by 3.
- Damage amount was 0, so no damage was dealt.
- River of Lava initiates 5 Fire damage to Tempest.
- Shielding Winds reduces the damage dealt to Tempest by River of Lava by 2.
- Mass Levitation reduces the damage dealt to Tempest by River of Lava by 3.
- Otherworldly Resilience reduces the damage dealt to Tempest by River of Lava by 1.
- Damage amount was 0, so no damage was dealt.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Custom Hand-Cannon.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to Legacy.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Projectile damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to Legacy.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Increase damage dealt by hero targets by 1.
- Notice: an ongoing effect just expired: Legacy is immune to Projectile damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Superhuman Durability.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Legacy is immune to Projectile damage.
- Legacy uses the power on Legacy.
- Applying ongoing effect: Increase damage dealt by hero targets by 1.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Inspiring Presence.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Fleet of Foot.
- Legacy draws Heroic Interception.
- Tachyon draws Quick Insight.
- The Visionary draws Twist the Ether.
- Void Guard The Idealist draws Strained Superego.
- Tempest draws Flash Flood.
- Fleet of Foot plays Fleet of Foot.
- Legacy draws Bolster Allies.
- Tachyon draws Nimble Strike.
- The Visionary draws Prophetic Vision.
- Void Guard The Idealist draws Focusing Tiara.
- Tempest draws Shielding Winds.
- Fleet of Foot plays Pushing The Limits.
- Pushing The Limits increased the action count of PlayCard by 1.
- GameController moved Fleet of Foot to Tachyon's trash.
- GameController moved Fleet of Foot to Tachyon's trash.
- GameController plays Nimble Strike.
- Freedom Six Tachyon initiates 1 Melee damage to Custom Hand-Cannon.
- Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Custom Hand-Cannon 3 Melee damage.
- Custom Hand-Cannon is now at 2 HP.
- Tachyon draws Hypersonic Assault.
- GameController moved Nimble Strike to Tachyon's trash.
- GameController plays Sucker Punch.
- Sucker Punch destroys Custom Hand-Cannon!
- GameController moved Custom Hand-Cannon to the villain trash.
- GameController moved Sucker Punch to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Next Evolution.
- Tachyon draws Lightspeed Barrage.
- The Visionary draws Mass Levitation.
- Void Guard The Idealist draws Sound Beating.
- Tempest draws Cleansing Downpour.
- Pushing The Limits increased the action count of DrawCard by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Tachyon draws Hypersonic Assault.
- Tachyon draws Accelerated Assault.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- GameController plays Twist the Ether.
- GameController moved Twist the Ether from The Visionary's hand next to Ambuscade.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Precognition.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Vivid Thoughts.
- Revealed card: Strained Superego
- Revealed card: Sound Beating
- Revealed card: Making Things Up
- Vivid Thoughts puts Sound Beating into play.
- The Idealist initiates 3 Sonic damage to Ambuscade.
- Legacy's Galvanize increases the damage dealt by The Idealist by 1.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- The Idealist deals Ambuscade 5 Sonic damage.
- Ambuscade is now at 45 HP.
- ***** LOADED UNDO FILE: undo-237-VoidGuardTheIdealist-PlayCard *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 1643.5
- Possible achievement: Base_DefeatAllEnvironments, progress: 75
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- GameController plays Focusing Tiara.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Strained Superego.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Went from Void Guard The Idealist's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Cleansing Downpour.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Legacy to regain 2 HP. HP is now 25.
- Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP. HP is now 23.
- Cleansing Downpour caused The Visionary to regain 2 HP. HP is now 22.
- Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 12.
- Cleansing Downpour caused Tempest to regain 2 HP. HP is now 23.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Gene-Bound Shackles.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- River of Lava moved Danger Sense from Legacy's deck to Legacy's trash.
- River of Lava moved Motivational Charge from Legacy's deck to Legacy's trash.
- River of Lava moved Next Evolution from Legacy's deck to Legacy's trash.
- River of Lava moved Fleet of Foot from Tachyon's deck to Tachyon's trash.
- River of Lava moved Synaptic Interruption from Tachyon's deck to Tachyon's trash.
- River of Lava moved Supersonic Response from Tachyon's deck to Tachyon's trash.
- River of Lava moved Mind Spike from The Visionary's deck to The Visionary's trash.
- River of Lava moved Cerebral Hemorrhage from The Visionary's deck to The Visionary's trash.
- River of Lava moved Psychic Maelstrom from The Visionary's deck to The Visionary's trash.
- River of Lava moved Sound Beating from Void Guard The Idealist's deck to Void Guard The Idealist's trash.
- River of Lava moved Making Things Up from Void Guard The Idealist's deck to Void Guard The Idealist's trash.
- River of Lava moved Making Things Up from Void Guard The Idealist's deck to Void Guard The Idealist's trash.
- River of Lava moved Shielding Winds from Tempest's deck to Tempest's trash.
- River of Lava moved Flash Flood from Tempest's deck to Tempest's trash.
- River of Lava moved Chain Lightning from Tempest's deck to Tempest's trash.
- River of Lava destroys itself!
- GameController moved River of Lava to the environment trash.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Velociraptor Pack.
- Went from Insula Primalis's PlayCard phase to End phase.
- Velociraptor Pack initiates 2 Melee damage to The Idealist.
- Mass Levitation reduces the damage dealt to The Idealist by Velociraptor Pack by 3.
- Damage amount was 0, so no damage was dealt.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Sonic Mine.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to Legacy.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Increase damage dealt by hero targets by 1.
- Notice: an ongoing effect just expired: Legacy is immune to Projectile damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Bolster Allies.
- Legacy draws Heroic Interception.
- Tachyon draws Sonic Vortex.
- The Visionary draws Mental Divergence.
- Void Guard The Idealist draws Monster of Id.
- Monster of Id puts Monster of Id into play.
- Tempest draws Electrical Storm.
- GameController moved Bolster Allies to Legacy's trash.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Legacy is immune to Sonic damage.
- Legacy uses the power on Legacy.
- Applying ongoing effect: Increase damage dealt by hero targets by 1.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws The Legacy Ring.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- Pushing The Limits destroys itself!
- GameController moved Pushing The Limits to Tachyon's trash.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Hypersonic Assault.
- Freedom Six Tachyon initiates 1 Sonic damage to Sonic Mine.
- Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Sonic Mine 3 Sonic damage.
- Sonic Mine is now at -2 HP.
- Applying ongoing effect: Sonic Mine cannot deal damage.
- Freedom Six Tachyon's Team Leader destroys Sonic Mine!
- GameController moved Sonic Mine to the villain trash.
- Freedom Six Tachyon initiates 1 Sonic damage to Ambuscade.
- Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Ambuscade 3 Sonic damage.
- Ambuscade is now at 47 HP.
- Applying ongoing effect: Ambuscade cannot deal damage.
- Freedom Six Tachyon initiates 1 Sonic damage to Velociraptor Pack.
- Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Velociraptor Pack 3 Sonic damage.
- Velociraptor Pack is now at 2 HP.
- Applying ongoing effect: Velociraptor Pack cannot deal damage.
- GameController moved Hypersonic Assault to Tachyon's trash.
- GameController plays Synaptic Interruption.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Motivational Charge.
- Tachyon draws Supersonic Response.
- The Visionary draws Suggestion.
- Void Guard The Idealist draws Strained Superego.
- Tempest draws Elemental Subwave Inducer.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Lightspeed Barrage.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Wrest the Mind.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
- Focusing Tiara moved Better Punching! from Void Guard The Idealist's hand under Monster of Id.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Bright Idea.
- Void Guard The Idealist draws Hedgy Hogs.
- Bright Idea was moved under Monster of Id.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Conceptualize.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Bright Idea from under Flying Stabby Knives under Monster of Id.
- Went from Void Guard The Idealist's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Legacy to regain 2 HP. HP is now 27.
- Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP. HP is now 25.
- Cleansing Downpour caused The Visionary to regain 2 HP. HP is now 24.
- Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 14.
- Cleansing Downpour caused Tempest to regain 2 HP. HP is now 25.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Otherworldly Resilience.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Pterodactyl Thief.
- Went from Insula Primalis's PlayCard phase to End phase.
- Velociraptor Pack initiates 2 Melee damage to The Idealist.
- Mass Levitation reduces the damage dealt to The Idealist by Velociraptor Pack by 3.
- Damage amount was 0, so no damage was dealt.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Armed and Dangerous.
- Revealed card: Quick Stim-Patch
- Revealed card: Snatch and Grab
- Revealed card: Armed and Dangerous
- Revealed card: Run and Gun
- Revealed card: Unavoidable Explosive
- Revealed card: Charged Attacks
- Revealed card: Rigged to Detonate
- Revealed card: Rigged to Detonate
- Revealed matching card: Reactive Plating
- Armed and Dangerous puts Reactive Plating into play.
- Armed and Dangerous moves 8 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Armed and Dangerous plays Run and Gun.
- Run and Gun moves 5 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Run and Gun plays Automated Turret.
- GameController moved Run and Gun to the villain trash.
- GameController moved Armed and Dangerous to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Automated Turret initiates 2 Projectile damage to Legacy.
- Fortitude reduces the damage dealt to Legacy by Automated Turret by 1.
- Automated Turret deals Legacy 1 Projectile damage.
- Legacy is now at 26 HP.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Increase damage dealt by hero targets by 1.
- Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Flying Smash.
- Legacy initiates 3 Melee damage to Automated Turret.
- Inspiring Presence increases the damage dealt by Legacy by 1.
- Legacy deals Automated Turret 4 Melee damage.
- Automated Turret is now at 4 HP.
- Legacy initiates 3 Melee damage to Reactive Plating.
- Inspiring Presence increases the damage dealt by Legacy by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Legacy by 1.
- Legacy deals Reactive Plating 3 Melee damage.
- Reactive Plating is now at 7 HP.
- Legacy initiates 3 Melee damage to Pterodactyl Thief.
- Inspiring Presence increases the damage dealt by Legacy by 1.
- Legacy deals Pterodactyl Thief 4 Melee damage.
- Pterodactyl Thief is now at 1 HP.
- GameController moved Flying Smash to Legacy's trash.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Legacy is immune to Sonic damage.
- Legacy uses the power on Legacy.
- Applying ongoing effect: Increase damage dealt by hero targets by 1.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Danger Sense.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- Notice: an ongoing effect just expired: Ambuscade cannot deal damage.
- Notice: an ongoing effect just expired: Velociraptor Pack cannot deal damage.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Hypersonic Assault.
- Freedom Six Tachyon initiates 1 Sonic damage to Reactive Plating.
- Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Reactive Plating 2 Sonic damage.
- Reactive Plating is now at 5 HP.
- Applying ongoing effect: Reactive Plating cannot deal damage.
- Freedom Six Tachyon initiates 1 Sonic damage to Ambuscade.
- Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Reactive Plating reduces the damage dealt to Ambuscade by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Ambuscade 2 Sonic damage.
- Ambuscade is now at 45 HP.
- Applying ongoing effect: Ambuscade cannot deal damage.
- Reactive Plating reacts!
- Freedom Six Tachyon initiates 1 Sonic damage to Automated Turret.
- Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Automated Turret 3 Sonic damage.
- Automated Turret is now at 1 HP.
- Applying ongoing effect: Automated Turret cannot deal damage.
- Freedom Six Tachyon initiates 1 Sonic damage to Pterodactyl Thief.
- Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Pterodactyl Thief 3 Sonic damage.
- Pterodactyl Thief is now at -2 HP.
- Applying ongoing effect: Pterodactyl Thief cannot deal damage.
- Freedom Six Tachyon's Team Leader destroys Pterodactyl Thief!
- GameController moved Pterodactyl Thief to the environment trash.
- Freedom Six Tachyon initiates 1 Sonic damage to Velociraptor Pack.
- Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Velociraptor Pack 3 Sonic damage.
- Velociraptor Pack is now at -1 HP.
- Applying ongoing effect: Velociraptor Pack cannot deal damage.
- Freedom Six Tachyon's Team Leader destroys Velociraptor Pack!
- GameController moved Velociraptor Pack to the environment trash.
- GameController moved Hypersonic Assault to Tachyon's trash.
- GameController plays Accelerated Assault.
- Freedom Six Tachyon initiates 1 Melee damage to Ambuscade.
- Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Reactive Plating reduces the damage dealt to Ambuscade by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Ambuscade 2 Melee damage.
- Ambuscade is now at 43 HP.
- Freedom Six Tachyon initiates 1 Melee damage to Automated Turret.
- Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Automated Turret 3 Melee damage.
- Automated Turret is now at -2 HP.
- Freedom Six Tachyon's Team Leader destroys Automated Turret!
- GameController moved Automated Turret to the villain trash.
- Freedom Six Tachyon initiates 1 Melee damage to Reactive Plating.
- Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Reactive Plating 2 Melee damage.
- Reactive Plating is now at 3 HP.
- GameController moved Accelerated Assault to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Motivational Charge.
- Tachyon draws Blinding Speed.
- The Visionary draws Precognition.
- Freedom Six Tachyon's Team Leader moves 4 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist draws Making Things Up.
- Tempest draws Into the Stratosphere.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Nimble Strike.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Prophetic Vision.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
- Void Guard The Idealist draws Making Things Up.
- Void Guard The Idealist draws Sound Beating.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Better Punching! from under Giant Floaty Head under Monster of Id.
- Went from Void Guard The Idealist's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Legacy to regain 2 HP. HP is now 28.
- Cleansing Downpour caused Freedom Six Tachyon to regain 2 HP. HP is now 27.
- Cleansing Downpour caused The Visionary to regain 2 HP, up to their maximum HP. HP is now 26.
- Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 16.
- Cleansing Downpour caused Tempest to regain 1 HP, up to their maximum HP. HP is now 26.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Into the Stratosphere.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Pterodactyl Thief.
- Went from Insula Primalis's PlayCard phase to End phase.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Custom Hand-Cannon.
- Went from Ambuscade's PlayCard phase to End phase.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Increase damage dealt by hero targets by 1.
- Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Motivational Charge.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Legacy is immune to Sonic damage.
- Legacy uses the power on Motivational Charge.
- Legacy initiates 2 Melee damage to Reactive Plating.
- Inspiring Presence increases the damage dealt by Legacy by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Legacy by 1.
- Legacy deals Reactive Plating 2 Melee damage.
- Reactive Plating is now at 1 HP.
- Motivational Charge caused Legacy to regain 1 HP. HP is now 29.
- Motivational Charge caused Freedom Six Tachyon to regain 1 HP, up to their maximum HP. HP is now 28.
- Motivational Charge tried to increase The Visionary's HP, but they are already at their maximum HP.
- Motivational Charge caused The Idealist to regain 1 HP. HP is now 17.
- Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Bolster Allies.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- Notice: an ongoing effect just expired: Reactive Plating cannot deal damage.
- Notice: an ongoing effect just expired: Ambuscade cannot deal damage.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Accelerated Assault.
- Freedom Six Tachyon initiates 1 Melee damage to Reactive Plating.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Reactive Plating 1 Melee damage.
- Reactive Plating is now at 0 HP.
- Freedom Six Tachyon's Team Leader destroys Reactive Plating!
- GameController moved Reactive Plating to the villain trash.
- Freedom Six Tachyon initiates 1 Melee damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Ambuscade 2 Melee damage.
- Ambuscade is now at 41 HP.
- Freedom Six Tachyon initiates 1 Melee damage to Custom Hand-Cannon.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Custom Hand-Cannon 2 Melee damage.
- Custom Hand-Cannon is now at 3 HP.
- Freedom Six Tachyon initiates 1 Melee damage to Pterodactyl Thief.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Pterodactyl Thief 2 Melee damage.
- Pterodactyl Thief is now at 3 HP.
- GameController moved Accelerated Assault to Tachyon's trash.
- GameController plays Sonic Vortex.
- Tachyon may select up to 15 targets.
- Freedom Six Tachyon initiates 3 Sonic damage to Custom Hand-Cannon.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Custom Hand-Cannon 4 Sonic damage.
- Custom Hand-Cannon is now at -1 HP.
- Freedom Six Tachyon's Team Leader destroys Custom Hand-Cannon!
- GameController moved Custom Hand-Cannon to the villain trash.
- Freedom Six Tachyon initiates 3 Sonic damage to Pterodactyl Thief.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Pterodactyl Thief 4 Sonic damage.
- Pterodactyl Thief is now at -1 HP.
- Freedom Six Tachyon's Team Leader destroys Pterodactyl Thief!
- GameController moved Pterodactyl Thief to the environment trash.
- GameController moved Sonic Vortex to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Flying Smash.
- Tachyon draws Lightning Reflexes.
- The Visionary draws Suggestion.
- Void Guard The Idealist draws Making Things Up.
- Tempest draws Vicious Cyclone.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Sucker Punch.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Demoralization.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Spark of Inspiration from under Karate Robot under Monster of Id.
- Went from Void Guard The Idealist's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Legacy to regain 2 HP. HP is now 31.
- Cleansing Downpour tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase The Visionary's HP, but they are already at their maximum HP.
- Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 19.
- Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Cleansing Downpour.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays River of Lava.
- Went from Insula Primalis's PlayCard phase to End phase.
- River of Lava initiates 5 Fire damage to Legacy.
- Danger Sense made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- River of Lava initiates 5 Fire damage to Freedom Six Tachyon.
- Shielding Winds reduces the damage dealt to Freedom Six Tachyon by River of Lava by 2.
- Mass Levitation reduces the damage dealt to Freedom Six Tachyon by River of Lava by 3.
- Damage amount was 0, so no damage was dealt.
- River of Lava initiates 5 Fire damage to The Visionary.
- Shielding Winds reduces the damage dealt to The Visionary by River of Lava by 2.
- Mass Levitation reduces the damage dealt to The Visionary by River of Lava by 3.
- Damage amount was 0, so no damage was dealt.
- River of Lava initiates 5 Fire damage to The Idealist.
- Shielding Winds reduces the damage dealt to The Idealist by River of Lava by 2.
- Mass Levitation reduces the damage dealt to The Idealist by River of Lava by 3.
- Damage amount was 0, so no damage was dealt.
- River of Lava initiates 5 Fire damage to Tempest.
- Shielding Winds reduces the damage dealt to Tempest by River of Lava by 2.
- Mass Levitation reduces the damage dealt to Tempest by River of Lava by 3.
- Otherworldly Resilience reduces the damage dealt to Tempest by River of Lava by 1.
- Damage amount was 0, so no damage was dealt.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Vanish.
- Vanish puts Personal Cloaking Device into play.
- Ambuscade was flipped to its back side.
- Ambuscade shuffles their the villain deck.
- GameController moved Vanish to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
- Went from Legacy's Start phase to PlayCard phase.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Legacy is immune to Sonic damage.
- Legacy uses the power on Motivational Charge.
- Legacy initiates 2 Melee damage to Personal Cloaking Device.
- Inspiring Presence increases the damage dealt by Legacy by 1.
- Legacy deals Personal Cloaking Device 3 Melee damage.
- Personal Cloaking Device is now at 6 HP.
- Motivational Charge caused Legacy to regain 1 HP, up to their maximum HP. HP is now 32.
- Motivational Charge tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase The Visionary's HP, but they are already at their maximum HP.
- Motivational Charge caused The Idealist to regain 1 HP. HP is now 20.
- Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Lead from the Front.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Blinding Speed.
- Blinding Speed destroys River of Lava!
- GameController moved River of Lava to the environment trash.
- GameController moved Blinding Speed to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Bolster Allies.
- Freedom Six Tachyon's Team Leader moves 24 cards to the top of Tachyon's Deck.
- Tachyon shuffles their Tachyon's deck.
- Tachyon draws Blinding Speed.
- The Visionary draws Cerebral Hemorrhage.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Tempest draws Chain Lightning.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Accelerated Assault.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Demoralization.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Better Punching! from under Giant Floaty Head under Monster of Id.
- Went from Void Guard The Idealist's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour tried to increase Legacy's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase The Visionary's HP, but they are already at their maximum HP.
- Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 22.
- Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Into the Stratosphere.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Volcanic Eruption.
- Went from Insula Primalis's PlayCard phase to End phase.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Rigged to Detonate.
- Rigged to Detonate was moved to the bottom of the villain deck.
- Ambuscade shuffles their the villain deck.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
- Went from Legacy's Start phase to PlayCard phase.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Legacy is immune to Sonic damage.
- Legacy uses the power on Motivational Charge.
- Legacy initiates 2 Melee damage to Personal Cloaking Device.
- Inspiring Presence increases the damage dealt by Legacy by 1.
- Legacy deals Personal Cloaking Device 3 Melee damage.
- Personal Cloaking Device is now at 3 HP.
- Motivational Charge tried to increase Legacy's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase The Visionary's HP, but they are already at their maximum HP.
- Motivational Charge caused The Idealist to regain 1 HP. HP is now 23.
- Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Superhuman Durability.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- Volcanic Eruption puts Obsidian Field into play.
- Volcanic Eruption destroys itself!
- GameController moved Volcanic Eruption to the environment trash.
- Went from Tachyon's Start phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Decoy Projection.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Conceptualize from under Flying Stabby Knives under Monster of Id.
- Went from Void Guard The Idealist's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour tried to increase Legacy's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
- Cleansing Downpour tried to increase The Visionary's HP, but they are already at their maximum HP.
- Cleansing Downpour caused The Idealist to regain 1 HP, up to their maximum HP. HP is now 24.
- Cleansing Downpour tried to increase Tempest's HP, but they are already at their maximum HP.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Lightning Slash.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Obsidian Field.
- Went from Insula Primalis's PlayCard phase to End phase.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Custom Hand-Cannon.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Projectile damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
- Went from Legacy's Start phase to PlayCard phase.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Legacy is immune to Sonic damage.
- Legacy uses the power on Legacy.
- Applying ongoing effect: Increase damage dealt by hero targets by 1.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Surge of Strength.
- Went from Legacy's DrawCard phase to End phase.
- ***** LOADED UNDO FILE: undo-406-Legacy-DrawCard *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 1664.5
- Possible achievement: Base_DefeatAllEnvironments, progress: 75
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- Legacy draws Surge of Strength.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Blinding Speed.
- Blinding Speed destroys Obsidian Field!
- GameController moved Obsidian Field to the environment trash.
- GameController moved Blinding Speed to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws HUD Goggles.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Twist the Ether.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Hedgy Hogs from under Karate Robot under Monster of Id.
- Went from Void Guard The Idealist's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Tempest's UsePower phase to DrawCard phase. (Count: 2)
- Tempest draws Aquatic Correspondence.
- Tempest draws Gene-Bound Shackles.
- Went from Tempest's DrawCard phase to End phase.
- Tempest discards Electrical Storm.
- Obsidian Field moved Electrical Storm from Tempest's hand to Tempest's trash.
- Tempest discards Electrical Storm.
- Obsidian Field moved Electrical Storm from Tempest's hand to Tempest's trash.
- Obsidian Field destroys itself!
- GameController moved Obsidian Field to the environment trash.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Velociraptor Pack.
- Went from Insula Primalis's PlayCard phase to End phase.
- Velociraptor Pack initiates 2 Melee damage to Personal Cloaking Device.
- Mass Levitation reduces the damage dealt to Personal Cloaking Device by Velociraptor Pack by 3.
- Damage amount was 0, so no damage was dealt.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Explosive Launcher.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Projectile damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Freedom Six Tachyon.
- Lead from the Front redirects the damage dealt from Freedom Six Tachyon to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to The Visionary.
- Lead from the Front redirects the damage dealt from The Visionary to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 3 Fire damage to Tempest.
- Lead from the Front redirects the damage dealt from Tempest to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Increase damage dealt by hero targets by 1.
- Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Flying Smash.
- Legacy initiates 3 Melee damage to Explosive Launcher.
- Inspiring Presence increases the damage dealt by Legacy by 1.
- Legacy deals Explosive Launcher 4 Melee damage.
- Explosive Launcher is now at 2 HP.
- Legacy initiates 3 Melee damage to Velociraptor Pack.
- Inspiring Presence increases the damage dealt by Legacy by 1.
- Legacy deals Velociraptor Pack 4 Melee damage.
- Velociraptor Pack is now at 1 HP.
- Legacy initiates 3 Melee damage to Custom Hand-Cannon.
- Inspiring Presence increases the damage dealt by Legacy by 1.
- Legacy deals Custom Hand-Cannon 4 Melee damage.
- Custom Hand-Cannon is now at 1 HP.
- GameController moved Flying Smash to Legacy's trash.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Legacy is immune to Sonic damage.
- Legacy uses the power on Motivational Charge.
- Legacy initiates 2 Melee damage to Explosive Launcher.
- Inspiring Presence increases the damage dealt by Legacy by 1.
- Legacy deals Explosive Launcher 3 Melee damage.
- Explosive Launcher is now at -1 HP.
- Legacy's Galvanize destroys Explosive Launcher!
- GameController moved Explosive Launcher to the villain trash.
- Motivational Charge tried to increase Legacy's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase The Visionary's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase The Idealist's HP, but they are already at their maximum HP.
- Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Inspiring Presence.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Accelerated Assault.
- Freedom Six Tachyon initiates 1 Melee damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Freedom Six Tachyon initiates 1 Melee damage to Custom Hand-Cannon.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Custom Hand-Cannon 2 Melee damage.
- Custom Hand-Cannon is now at -1 HP.
- Freedom Six Tachyon's Team Leader destroys Custom Hand-Cannon!
- GameController moved Custom Hand-Cannon to the villain trash.
- Freedom Six Tachyon initiates 1 Melee damage to Personal Cloaking Device.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Personal Cloaking Device 2 Melee damage.
- Personal Cloaking Device is now at 1 HP.
- Freedom Six Tachyon initiates 1 Melee damage to Velociraptor Pack.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Velociraptor Pack 2 Melee damage.
- Velociraptor Pack is now at -1 HP.
- Freedom Six Tachyon's Team Leader destroys Velociraptor Pack!
- GameController moved Velociraptor Pack to the environment trash.
- GameController moved Accelerated Assault to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws "Thokk!".
- Tachyon draws Sucker Punch.
- The Visionary draws Foresight.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Freedom Six Tachyon's Team Leader moves 8 cards to the top of Tempest's Deck.
- Tempest shuffles their Tempest's deck.
- Tempest draws Chain Lightning.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Pushing The Limits.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- GameController plays Decoy Projection.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Decoy Projection.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Hedgy Hogs from under Karate Robot under Monster of Id.
- Went from Void Guard The Idealist's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Tempest's UsePower phase to DrawCard phase. (Count: 2)
- Tempest draws Shielding Winds.
- Tempest draws Lightning Slash.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Primordial Plant Life.
- Primordial Plant Life initiates 4 Toxic damage to Legacy.
- Danger Sense made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Primordial Plant Life initiates 4 Toxic damage to Freedom Six Tachyon.
- Mass Levitation reduces the damage dealt to Freedom Six Tachyon by Primordial Plant Life by 3.
- Primordial Plant Life deals Freedom Six Tachyon 1 Toxic damage.
- Freedom Six Tachyon is now at 27 HP.
- Primordial Plant Life initiates 4 Toxic damage to The Visionary.
- Decoy Projection redirects the damage dealt from The Visionary to Decoy Projection.
- Mass Levitation reduces the damage dealt to Decoy Projection by Primordial Plant Life by 3.
- Primordial Plant Life deals Decoy Projection 1 Toxic damage.
- Decoy Projection is now at 4 HP.
- Primordial Plant Life initiates 4 Toxic damage to The Idealist.
- Mass Levitation reduces the damage dealt to The Idealist by Primordial Plant Life by 3.
- Primordial Plant Life deals The Idealist 1 Toxic damage.
- The Idealist is now at 23 HP.
- Primordial Plant Life initiates 4 Toxic damage to Tempest.
- Mass Levitation reduces the damage dealt to Tempest by Primordial Plant Life by 3.
- Otherworldly Resilience reduces the damage dealt to Tempest by Primordial Plant Life by 1.
- Damage amount was 0, so no damage was dealt.
- Went from Insula Primalis's PlayCard phase to End phase.
- Primordial Plant Life destroys itself!
- GameController moved Primordial Plant Life to the environment trash.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Unavoidable Explosive.
- Unavoidable Explosive was moved to the bottom of the villain deck.
- Ambuscade shuffles their the villain deck.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to Decoy Projection.
- Lead from the Front redirects the damage dealt from Decoy Projection to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Bolster Allies.
- Legacy draws "Thokk!".
- Tachyon draws Supersonic Response.
- The Visionary draws Mind Spike.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Tempest draws Flash Flood.
- GameController moved Bolster Allies to Legacy's trash.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Legacy is immune to Sonic damage.
- Went from Legacy's UsePower phase to DrawCard phase.
- GameController moves 12 cards to the top of Legacy's Deck.
- Legacy shuffles their Legacy's deck.
- Legacy draws Surge of Strength.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Fortitude.
- Tachyon draws Fleet of Foot.
- The Visionary draws Mental Divergence.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Tempest draws Aquatic Correspondence.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Blinding Speed.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- GameController moves 6 cards to the top of The Visionary's Deck.
- The Visionary shuffles their The Visionary's deck.
- The Visionary draws Cerebral Hemorrhage.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Spark of Inspiration from under Karate Robot under Monster of Id.
- Went from Void Guard The Idealist's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Tempest's UsePower phase to DrawCard phase. (Count: 2)
- Tempest draws Chain Lightning.
- Tempest draws Electrical Storm.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController moves 15 cards to the top of Insula Primalis's Deck.
- Insula Primalis shuffles their the environment deck.
- GameController plays Primordial Plant Life.
- Primordial Plant Life initiates 4 Toxic damage to Legacy.
- Danger Sense made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Primordial Plant Life initiates 4 Toxic damage to Freedom Six Tachyon.
- Mass Levitation reduces the damage dealt to Freedom Six Tachyon by Primordial Plant Life by 3.
- Primordial Plant Life deals Freedom Six Tachyon 1 Toxic damage.
- Freedom Six Tachyon is now at 26 HP.
- Primordial Plant Life initiates 4 Toxic damage to The Visionary.
- Decoy Projection redirects the damage dealt from The Visionary to Decoy Projection.
- Mass Levitation reduces the damage dealt to Decoy Projection by Primordial Plant Life by 3.
- Primordial Plant Life deals Decoy Projection 1 Toxic damage.
- Decoy Projection is now at 3 HP.
- Primordial Plant Life initiates 4 Toxic damage to The Idealist.
- Mass Levitation reduces the damage dealt to The Idealist by Primordial Plant Life by 3.
- Primordial Plant Life deals The Idealist 1 Toxic damage.
- The Idealist is now at 22 HP.
- Primordial Plant Life initiates 4 Toxic damage to Tempest.
- Mass Levitation reduces the damage dealt to Tempest by Primordial Plant Life by 3.
- Otherworldly Resilience reduces the damage dealt to Tempest by Primordial Plant Life by 1.
- Damage amount was 0, so no damage was dealt.
- Went from Insula Primalis's PlayCard phase to End phase.
- Primordial Plant Life destroys itself!
- GameController moved Primordial Plant Life to the environment trash.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- Ambuscade initiates 4 Energy damage to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 4 Energy damage to Freedom Six Tachyon.
- Lead from the Front redirects the damage dealt from Freedom Six Tachyon to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 4 Energy damage to The Visionary.
- Lead from the Front redirects the damage dealt from The Visionary to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 4 Energy damage to Decoy Projection.
- Lead from the Front redirects the damage dealt from Decoy Projection to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 4 Energy damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 4 Energy damage to Tempest.
- Lead from the Front redirects the damage dealt from Tempest to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Unavoidable Explosive was moved from the villain deck to the villain trash.
- GameController plays Quick Stim-Patch.
- Quick Stim-Patch caused Ambuscade to regain 5 HP. HP is now 46.
- Quick Stim-Patch moves 9 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Ambuscade initiates 5 Energy damage to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Rigged to Detonate was moved from the villain deck to the villain trash.
- Quick Stim-Patch plays Snatch and Grab.
- Ambuscade initiates 3 Melee damage to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 4 Energy damage to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- GameController moved Snatch and Grab to the villain trash.
- GameController moved Quick Stim-Patch to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to Decoy Projection.
- Twist the Ether changes the damage type to Sonic.
- Twist the Ether reduces the damage dealt to Decoy Projection by Ambuscade by 1.
- Ambuscade deals Decoy Projection 3 Sonic damage.
- Decoy Projection is now at 0 HP.
- Ambuscade destroys Decoy Projection!
- GameController moved Decoy Projection to The Visionary's trash.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
- Went from Legacy's Start phase to PlayCard phase.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Legacy is immune to Sonic damage.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Danger Sense.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Fleet of Foot.
- Legacy draws Surge of Strength.
- Tachyon draws Blinding Speed.
- The Visionary draws Decoy Projection.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Tempest draws Electrical Storm.
- GameController moved Fleet of Foot to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Fortitude.
- Tachyon draws Sucker Punch.
- The Visionary draws Psychic Maelstrom.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Tempest shuffles their Tempest's deck.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Fleet of Foot.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Mind Spike.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Conceptualize from under Giant Floaty Head under Monster of Id.
- Went from Void Guard The Idealist's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Tempest's UsePower phase to DrawCard phase. (Count: 2)
- Tempest shuffles their Tempest's deck.
- Tempest shuffles their Tempest's deck.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Obsidian Field.
- Went from Insula Primalis's PlayCard phase to End phase.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Unavoidable Explosive.
- Unavoidable Explosive was moved to the bottom of the villain deck.
- Ambuscade shuffles their the villain deck.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Bolster Allies.
- Legacy draws Bolster Allies.
- Tachyon draws Hypersonic Assault.
- The Visionary draws Mind Spike.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Tempest shuffles their Tempest's deck.
- GameController moved Bolster Allies to Legacy's trash.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Legacy is immune to Sonic damage.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Next Evolution.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Fleet of Foot.
- Legacy draws Motivational Charge.
- Tachyon draws Nimble Strike.
- The Visionary draws Mind Spike.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Tempest shuffles their Tempest's deck.
- Fleet of Foot plays Blinding Speed.
- Blinding Speed destroys Obsidian Field!
- GameController moved Obsidian Field to the environment trash.
- GameController moved Blinding Speed to Tachyon's trash.
- GameController moved Fleet of Foot to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws "Thokk!".
- Tachyon draws HUD Goggles.
- Freedom Six Tachyon's Team Leader moves 1 cards to the top of The Visionary's Deck.
- The Visionary shuffles their The Visionary's deck.
- The Visionary draws Decoy Projection.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Tempest shuffles their Tempest's deck.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Pushing The Limits.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary shuffles their The Visionary's deck.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Sound Beating from under Giant Floaty Head under Monster of Id.
- Went from Void Guard The Idealist's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Tempest's UsePower phase to DrawCard phase. (Count: 2)
- Tempest shuffles their Tempest's deck.
- Tempest shuffles their Tempest's deck.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Velociraptor Pack.
- Went from Insula Primalis's PlayCard phase to End phase.
- Velociraptor Pack initiates 2 Melee damage to Personal Cloaking Device.
- Mass Levitation reduces the damage dealt to Personal Cloaking Device by Velociraptor Pack by 3.
- Damage amount was 0, so no damage was dealt.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Reactive Plating.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Bolster Allies.
- Legacy draws Bolster Allies.
- Tachyon draws Synaptic Interruption.
- The Visionary shuffles their The Visionary's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Tempest shuffles their Tempest's deck.
- GameController moved Bolster Allies to Legacy's trash.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Legacy is immune to Sonic damage.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Flying Smash.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Hypersonic Assault.
- Freedom Six Tachyon initiates 1 Sonic damage to Reactive Plating.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Reactive Plating 1 Sonic damage.
- Reactive Plating is now at 9 HP.
- Applying ongoing effect: Reactive Plating cannot deal damage.
- Freedom Six Tachyon initiates 1 Sonic damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Freedom Six Tachyon initiates 1 Sonic damage to Personal Cloaking Device.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Personal Cloaking Device 2 Sonic damage.
- Personal Cloaking Device is now at -1 HP.
- Applying ongoing effect: Personal Cloaking Device cannot deal damage.
- Freedom Six Tachyon's Team Leader destroys Personal Cloaking Device!
- GameController moved Personal Cloaking Device to the villain trash.
- Freedom Six Tachyon initiates 1 Sonic damage to Velociraptor Pack.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Velociraptor Pack 2 Sonic damage.
- Velociraptor Pack is now at 3 HP.
- Applying ongoing effect: Velociraptor Pack cannot deal damage.
- GameController moved Hypersonic Assault to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Flying Smash.
- Tachyon draws Accelerated Assault.
- The Visionary shuffles their The Visionary's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Tempest shuffles their Tempest's deck.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Accelerated Assault.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Mass Levitation.
- Applying ongoing effect: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary shuffles their The Visionary's deck.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Bored Now.
- Bored Now moved Better Punching! from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Monster of Id to Void Guard The Idealist's hand.
- You just unlocked the promo card: Super Sentai Idealist!
- Bored Now moved Monster of Id to Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Idealist initiates 13 Psychic damage to Reactive Plating.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by The Idealist by 1.
- The Idealist deals Reactive Plating 13 Psychic damage.
- Reactive Plating is now at -4 HP.
- The Idealist's Wild Imagination destroys Reactive Plating!
- GameController moved Reactive Plating to the villain trash.
- GameController moved Bored Now to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Monster of Id.
- Monster of Id puts Monster of Id into play.
- The Idealist moved Bright Idea from Void Guard The Idealist's hand under Giant Floaty Head.
- Focusing Tiara moved Bored Now from Void Guard The Idealist's trash under Giant Floaty Head.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Bright Idea from under Giant Floaty Head under Monster of Id.
- Went from Void Guard The Idealist's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Tempest's UsePower phase to DrawCard phase. (Count: 2)
- Tempest shuffles their Tempest's deck.
- Tempest shuffles their Tempest's deck.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Pterodactyl Thief.
- Went from Insula Primalis's PlayCard phase to End phase.
- Velociraptor Pack initiates 2 Melee damage to The Idealist.
- Mass Levitation reduces the damage dealt to The Idealist by Velociraptor Pack by 3.
- Damage amount was 0, so no damage was dealt.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Ambuscade was flipped to its front side.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Reactive Plating.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Next Evolution made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Legacy is immune to Sonic damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Back-Fist Strike.
- Legacy initiates 4 Melee damage to Reactive Plating.
- Inspiring Presence increases the damage dealt by Legacy by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Legacy by 1.
- Legacy deals Reactive Plating 4 Melee damage.
- Reactive Plating is now at 6 HP.
- GameController moved Back-Fist Strike to Legacy's trash.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Legacy.
- Applying ongoing effect: Increase damage dealt by hero targets by 1.
- Legacy uses the power on Motivational Charge.
- Legacy initiates 2 Melee damage to Reactive Plating.
- Legacy's Galvanize increases the damage dealt by Legacy by 1.
- Inspiring Presence increases the damage dealt by Legacy by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Legacy by 1.
- Legacy deals Reactive Plating 3 Melee damage.
- Reactive Plating is now at 3 HP.
- Motivational Charge tried to increase Legacy's HP, but they are already at their maximum HP.
- Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 27.
- Motivational Charge tried to increase The Visionary's HP, but they are already at their maximum HP.
- Motivational Charge caused The Idealist to regain 1 HP. HP is now 23.
- Motivational Charge tried to increase Tempest's HP, but they are already at their maximum HP.
- Went from Legacy's UsePower phase to DrawCard phase.
- GameController moves 3 cards to the top of Legacy's Deck.
- Legacy shuffles their Legacy's deck.
- Legacy draws Bolster Allies.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- Notice: an ongoing effect just expired: Velociraptor Pack cannot deal damage.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Lightning Reflexes.
- Lightning Reflexes plays Lightning Reflexes.
- Lightning Reflexes plays Hypersonic Assault.
- Freedom Six Tachyon initiates 1 Sonic damage to Reactive Plating.
- Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Reactive Plating 2 Sonic damage.
- Reactive Plating is now at 1 HP.
- Applying ongoing effect: Reactive Plating cannot deal damage.
- Freedom Six Tachyon initiates 1 Sonic damage to Ambuscade.
- Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Reactive Plating reduces the damage dealt to Ambuscade by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Ambuscade 2 Sonic damage.
- Ambuscade is now at 44 HP.
- Applying ongoing effect: Ambuscade cannot deal damage.
- Reactive Plating reacts!
- Freedom Six Tachyon initiates 1 Sonic damage to Pterodactyl Thief.
- Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Pterodactyl Thief 3 Sonic damage.
- Pterodactyl Thief is now at 2 HP.
- Applying ongoing effect: Pterodactyl Thief cannot deal damage.
- Freedom Six Tachyon initiates 1 Sonic damage to Velociraptor Pack.
- Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Velociraptor Pack 3 Sonic damage.
- Velociraptor Pack is now at 0 HP.
- Applying ongoing effect: Velociraptor Pack cannot deal damage.
- Freedom Six Tachyon's Team Leader destroys Velociraptor Pack!
- GameController moved Velociraptor Pack to the environment trash.
- GameController moved Hypersonic Assault to Tachyon's trash.
- Lightning Reflexes plays Lightspeed Barrage.
- Freedom Six Tachyon initiates 5 Melee damage to Ambuscade.
- Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Reactive Plating reduces the damage dealt to Ambuscade by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Ambuscade 6 Melee damage.
- Ambuscade is now at 38 HP.
- GameController moved Lightspeed Barrage to Tachyon's trash.
- GameController moved Lightning Reflexes to Tachyon's trash.
- Lightning Reflexes plays Lightspeed Barrage.
- ***** LOADED UNDO FILE: undo-595-Tachyon-PlayCard *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 1665.5
- Possible achievement: Base_DefeatAllEnvironments, progress: 75
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- GameController plays Lightning Reflexes.
- Lightning Reflexes plays Lightning Reflexes.
- Lightning Reflexes plays Pushing The Limits.
- Pushing The Limits increased the action count of PlayCard by 1.
- Lightning Reflexes plays Nimble Strike.
- Freedom Six Tachyon initiates 1 Melee damage to Reactive Plating.
- Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Reactive Plating 2 Melee damage.
- Reactive Plating is now at 1 HP.
- Tachyon draws Pushing The Limits.
- GameController moved Nimble Strike to Tachyon's trash.
- GameController moved Lightning Reflexes to Tachyon's trash.
- Lightning Reflexes plays Nimble Strike.
- Freedom Six Tachyon initiates 1 Melee damage to Reactive Plating.
- Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Reactive Plating 2 Melee damage.
- Reactive Plating is now at -1 HP.
- Freedom Six Tachyon's Team Leader destroys Reactive Plating!
- GameController moved Reactive Plating to the villain trash.
- Tachyon draws Quick Insight.
- GameController moved Nimble Strike to Tachyon's trash.
- GameController moved Lightning Reflexes to Tachyon's trash.
- GameController plays Lightspeed Barrage.
- Freedom Six Tachyon initiates 7 Melee damage to Ambuscade.
- Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Ambuscade 9 Melee damage.
- Ambuscade is now at 37 HP.
- GameController moved Lightspeed Barrage to Tachyon's trash.
- GameController plays Lightspeed Barrage.
- Freedom Six Tachyon initiates 7 Melee damage to Ambuscade.
- Legacy's Galvanize increases the damage dealt by Freedom Six Tachyon by 1.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Ambuscade 9 Melee damage.
- Ambuscade is now at 28 HP.
- GameController moved Lightspeed Barrage to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Pushing The Limits increased the action count of DrawCard by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Tachyon draws Hypersonic Assault.
- Tachyon draws Sonic Vortex.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by environment cards by 3.
- Went from The Visionary's Start phase to PlayCard phase.
- GameController plays Mind Spike.
- The Visionary initiates 3 Psychic damage to Ambuscade.
- Legacy's Galvanize increases the damage dealt by The Visionary by 1.
- Inspiring Presence increases the damage dealt by The Visionary by 1.
- The Visionary deals Ambuscade 5 Psychic damage.
- Ambuscade is now at 23 HP.
- GameController moved Mind Spike to The Visionary's trash.
- Went from The Visionary's PlayCard phase to UsePower phase.
- Went from The Visionary's UsePower phase to DrawCard phase.
- GameController moves 1 cards to the top of The Visionary's Deck.
- The Visionary shuffles their The Visionary's deck.
- The Visionary draws Mind Spike.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to Void Guard The Idealist's Start phase.
- Focusing Tiara moved Focusing Tiara from Void Guard The Idealist's hand under Monster of Id.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Sound Beating.
- The Idealist initiates 3 Sonic damage to Ambuscade.
- Legacy's Galvanize increases the damage dealt by The Idealist by 1.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals Ambuscade 6 Sonic damage.
- Ambuscade is now at 17 HP.
- Sound Beating was moved under Monster of Id.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Idealist moved Conceptualize from Void Guard The Idealist's hand under Giant Floaty Head.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Conceptualize from under Giant Floaty Head under Monster of Id.
- Went from Void Guard The Idealist's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Lightning Slash.
- Tempest initiates 5 Lightning damage to Ambuscade.
- Legacy's Galvanize increases the damage dealt by Tempest by 1.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Tempest deals Ambuscade 7 Lightning damage.
- Ambuscade is now at 10 HP.
- GameController moved Lightning Slash to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Grievous Hail Storm.
- Tempest initiates 2 Cold damage to Ambuscade.
- Legacy's Galvanize increases the damage dealt by Tempest by 1.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Tempest deals Ambuscade 4 Cold damage.
- Ambuscade is now at 6 HP.
- Tempest initiates 2 Cold damage to Pterodactyl Thief.
- Legacy's Galvanize increases the damage dealt by Tempest by 1.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Tempest deals Pterodactyl Thief 4 Cold damage.
- Pterodactyl Thief is now at 1 HP.
- Tempest initiates 2 Cold damage to Velociraptor Pack.
- Legacy's Galvanize increases the damage dealt by Tempest by 1.
- Inspiring Presence increases the damage dealt by Tempest by 1.
- Tempest deals Velociraptor Pack 4 Cold damage.
- Velociraptor Pack is now at -1 HP.
- Tempest's Squall destroys Velociraptor Pack!
- GameController moved Velociraptor Pack to the environment trash.
- Went from Tempest's UsePower phase to DrawCard phase.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to Insula Primalis's Start phase.
- Pterodactyl Thief destroys The Legacy Ring!
- GameController moved The Legacy Ring under Pterodactyl Thief.
- Pterodactyl Thief destroys HUD Goggles!
- GameController moved HUD Goggles under Pterodactyl Thief.
- Pterodactyl Thief destroys Focusing Tiara!
- GameController moved Focusing Tiara under Pterodactyl Thief.
- Pterodactyl Thief initiates 3 Sonic damage to Legacy.
- Danger Sense made Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Pterodactyl Thief initiates 3 Sonic damage to Freedom Six Tachyon.
- Synaptic Interruption redirects the damage dealt from Freedom Six Tachyon to Ambuscade.
- Synaptic Interruption destroys itself!
- GameController moved Synaptic Interruption to Tachyon's trash.
- Pterodactyl Thief deals Ambuscade 3 Sonic damage.
- Ambuscade is now at 3 HP.
- Pterodactyl Thief initiates 3 Sonic damage to The Visionary.
- Pterodactyl Thief deals The Visionary 3 Sonic damage.
- The Visionary is now at 23 HP.
- Pterodactyl Thief initiates 3 Sonic damage to The Idealist.
- Pterodactyl Thief deals The Idealist 3 Sonic damage.
- The Idealist is now at 20 HP.
- Pterodactyl Thief initiates 3 Sonic damage to Tempest.
- Otherworldly Resilience reduces the damage dealt to Tempest by Pterodactyl Thief by 1.
- Pterodactyl Thief deals Tempest 2 Sonic damage.
- Tempest is now at 24 HP.
- Went from Insula Primalis's Start phase to PlayCard phase.
- GameController plays Volcanic Eruption.
- Went from Insula Primalis's PlayCard phase to End phase.
- Went from Insula Primalis's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Sonic Mine.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to Legacy.
- Twist the Ether changes the damage type to Sonic.
- Twist the Ether reduces the damage dealt to Legacy by Ambuscade by 1.
- Fortitude reduces the damage dealt to Legacy by Ambuscade by 1.
- Ambuscade deals Legacy 2 Sonic damage.
- Legacy is now at 30 HP.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Increase damage dealt by hero targets by 1.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Back-Fist Strike.
- Legacy initiates 4 Melee damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Legacy by 1.
- Legacy deals Ambuscade 5 Melee damage.
- Ambuscade is now at -2 HP.
- Legacy, Freedom Six Tachyon, The Visionary, The Idealist and Tempest all defeated Ambuscade! Congratulations!
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