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- -- Metatable method
- local remote = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest
- local mt = getrawmetatable(game)
- setreadonly(mt, false)
- local Old = mt.__namecall
- mt.__namecall = newcclosure(function(self, ...)
- local args = {...}
- local method = getnamecallmethod()
- if self == remote and method:lower() == "fireserver" then
- args[1] = "Sigma"
- args[2] = "All"
- return self.FireServer(self, unpack(args))
- end
- return Old(self, ...)
- end)
- setreadonly(mt, true)
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