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- #! /bin/bash
- # quakestart.sh - quake live single server spawning script.
- # created by Thomas Jones on 11/01/16.
- # thomas@tomtecsolutions.com
- export qPathToStartScript="~/steamcmd/steamapps/common/qlds/run_server_x64.sh"
- gameport=`expr $1 + 27960`
- rconport=`expr $1 + 28960`
- echo "========== QuakeStart.sh has started. =========="
- echo "========= $(date) ========="
- cd ~/steamcmd/steamapps/common/qlds/baseq3
- exec $qPathToStartScript \
- +set net_strict 1 \
- +set net_port $gameport \
- +set sv_hostname "My Quake Server Name" \
- +set zmq_rcon_enable 1 \
- +set zmq_rcon_password "password" \
- +set zmq_rcon_port $rconport \
- +set zmq_stats_enable 1 \
- +set zmq_stats_password "password" \
- +set zmq_stats_port $gameport \
- +set sv_tags "My Server Tag, My Server Location" \
- +set g_voteFlags "0" \
- +set g_accessFile "access.txt" \
- +set sv_mappoolFile "mappool.txt" \
- +set fs_homepath ~/.quakelive/$gameport
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