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- -- What is the base language?
- /*
- -- french
- -- english
- */
- GunshotSpotter.Config.BaseLang = "english"
- -- Do you want to allow the fast download?
- GunshotSpotter.Config.FastDL = true
- -- Set true to enable, false to disable a sound
- GunshotSpotter.Config.Sounds = {
- ["Scan"] = true, -- the default ping radar sound
- ["Radar_Alert"] = true, -- the alert sound when the radar has detected something
- }
- -- How long should the GPS point display last?
- GunshotSpotter.Config.GPSPointTime = 15
- -- What is the detection range of the radar?
- GunshotSpotter.Config.RadarRadius = 5000
- -- Time needed before the player can be redetected by the system? (very useful during a shootout where hundreds of balls are fired)
- GunshotSpotter.Config.NextPlayerDetection = 30
- -- Probability of being detected? (from 0 to 100) (Set 100 to disable the probability module)
- -- If the prob is equal to 30, there is a 30 percent chance of being detected
- -- If the prob is equal to 70, there is a 70 percent chance of being detected
- -- If the prob is equal to 100, everything will be detected
- GunshotSpotter.Config.DetectionProbability = 100
- -- Type a combination key that will be used by the player to see the drone view
- -- Then, the player will have to press : ModifierKey + G if he wants to see the 'G' drone view
- GunshotSpotter.Config.ModifierKey = KEY_LSHIFT
- -- Do you want to allow the alert module? (if a radar is hacked, cops will be alerted instantly)
- GunshotSpotter.Config.AlertCopsWhenRadarHacked = false
- -- Insert in the list below the admin usergroups
- GunshotSpotter.Config.AdminGroups = {
- ["owner"] = true,
- ["superadmin"] = true,
- }
- -- Insert in the list below the police job names
- GunshotSpotter.Config.PoliceJobs = {
- ["Police Officer"] = true,
- ["Police Chief"] = true,
- }
- -- Insert in the list below the job names that will not be detected by the radar
- GunshotSpotter.Config.BlacklistedJobs = {
- ["Blacklisted Job 1"] = true,
- ["Blacklisted Job 2"] = true,
- }
- /*
- █▀▄ █▀▀ ▀█▀ █▀▀ █▀▀ ▀█▀ █ █▀█ █▄░█ █▀▀ █ █░░ ▀█▀ █▀▀ █▀█
- █▄▀ ██▄ ░█░ ██▄ █▄▄ ░█░ █ █▄█ █░▀█ █▀░ █ █▄▄ ░█░ ██▄ █▀▄
- 𝐓𝐲𝐩𝐞 𝐛𝐞𝐥𝐨𝐰 𝐭𝐡𝐞 𝐒̲𝐖̲𝐄̲𝐏̲ 𝐂̲𝐋̲𝐀̲𝐒̲𝐒̲𝐄̲𝐒̲ 𝐰𝐡𝐢𝐜𝐡 𝐰𝐢𝐥𝐥 𝐧𝐨𝐭 𝐛𝐞 𝐃̲𝐄̲𝐓̲𝐄̲𝐂̲𝐓̲𝐄̲𝐃̲ 𝐛𝐲 𝐭𝐡𝐞 𝐬𝐲𝐬𝐭𝐞𝐦
- 𝓗𝓲𝓷𝓽𝓼
- 𝟏 •• 𝗔𝗹𝗹 𝘁𝗵𝗲 𝗦𝗪𝗘𝗣𝘀 𝘁𝗵𝗮𝘁 𝗮𝗿𝗲 𝗻𝗼𝘁 𝗶𝗻 𝘁𝗵𝗶𝘀 𝗹𝗶𝘀𝘁 𝘄𝗶𝗹𝗹 𝗯𝗲 𝗗𝗘𝗧𝗘𝗖𝗧𝗘𝗗.
- 𝟐 •• 𝗜 𝗷𝘂𝘀𝘁 𝗮𝗱𝗱𝗲𝗱 𝘁𝗵𝗲 𝗯𝗮𝘀𝗲 𝗦𝗪𝗘𝗣𝗦 𝗰𝗹𝗮𝘀𝘀𝗲𝘀 𝗼𝗳 𝘁𝗵𝗲 𝗴𝗮𝗺𝗲 𝗮𝗻𝗱 𝘀𝗼𝗺𝗲 𝗼𝗳 𝗗𝗮𝗿𝗸𝗥𝗣, 𝘀𝗼 𝘆𝗼𝘂 𝗵𝗮𝘃𝗲 𝘁𝗼 𝗳𝗶𝗹𝗹 𝗶𝘁 𝘂𝗽 𝗿𝗲𝗴𝗮𝗿𝗱𝗶𝗻𝗴 𝘆𝗼𝘂𝗿 𝘀𝗲𝗿𝘃𝗲𝗿 𝗮𝗱𝗱𝗼𝗻𝘀.
- 𝟹 •• 𝗬𝗼𝘂 𝗺𝘂𝘀𝘁 𝗱𝗶𝘀𝘁𝗶𝗻𝗴𝘂𝗶𝘀𝗵 𝗯𝗲𝘁𝘄𝗲𝗲𝗻 𝘄𝗵𝗮𝘁 𝗶𝘀 𝗮 𝗿𝗲𝗮𝗹 𝗳𝗶𝗿𝗲𝗮𝗿𝗺 (𝗹𝗶𝗸𝗲 𝗮 𝗽𝗶𝘀𝘁𝗼𝗹 𝗼𝗿 𝗮 𝗿𝗶𝗳𝗹𝗲) 𝗮𝗻𝗱 𝘄𝗵𝗮𝘁 𝗶𝘀 𝗻𝗼𝘁 𝗮 𝗳𝗶𝗿𝗲𝗮𝗿𝗺, 𝗯𝗲𝗰𝗮𝘂𝘀𝗲 𝘁𝗵𝗲 𝘀𝘆𝘀𝘁𝗲𝗺 𝘀𝗵𝗼𝘂𝗹𝗱 𝗼𝗻𝗹𝘆 𝗱𝗲𝘁𝗲𝗰𝘁 𝘄𝗲𝗮𝗽𝗼𝗻𝘀 𝘁𝗵𝗮𝘁 𝗺𝗮𝗸𝗲 𝗻𝗼𝗶𝘀𝗲 𝗯𝘆 𝗱𝗲𝘁𝗼𝗻𝗮𝘁𝗶𝗼𝗻.
- */
- GunshotSpotter.Config.BlacklistedSWEP = {
- -- General
- ["gmod_tool"] = true,
- ["gmod_camera"] = true,
- ["weapon_fists"] = true,
- ["weapon_medkit"] = true,
- ["weapon_physgun"] = true,
- ["manhack_welder"] = true,
- ["weapon_stunstick"] = true,
- ["weapon_physcannon"] = true,
- ["tbfy_manager"] = true,
- -- M9K
- ["m9k_fists"] = true,
- ["m9k_knife"] = true, -- this is the M9K's knife, you can remove it if you want, I added it because a knife is not detectable IRL
- ["m9k_machete"] = true, -- same for the machete
- ["m9k_damascus"] = true, -- same for the sword
- -- DARKRP Utility
- ["keys"] = true,
- ["pocket"] = true,
- ["med_kit"] = true,
- ["lockpick"] = true,
- ["door_ram"] = true,
- ["stunstick"] = true,
- ["arrest_stick"] = true,
- ["weaponchecker"] = true,
- ["unarrest_stick"] = true,
- ["weapon_keypadchecker"] = true,
- -- VCMod
- ["vc_wrench"] = true,
- ["vc_jerrycan"] = true,
- ["vc_spikestrip_wep"] = true,
- -- Several BankAddons
- ["weapon_arc_atmcard"] = true,
- ["weapon_arc_atmhack"] = true,
- ["glorifiedbanking_card"] = true,
- -- bLogs
- ["gas_log_scanner"] = true,
- -- Fléodon's Addons
- ["fleodon_gunshotspotter_usbkey"] = true,
- ["pcmod_fleodon_laptop"] = true,
- ["pcmod_fleodon_airdrop"] = true,
- ["emergencyresponse_bodycam"] = true,
- ["emergencyresponse_policesign"] = true,
- ["fleodon_gunshotspotter_placer"] = true,
- ["emergencyresponse_panicbutton"] = true,
- ["emergencyresponse_walkietalkie"] = true,
- ["emergencyresponse_improved_walkietalkie"] = true,
- }
- /*
- ▒█▀▀█ ▒█▀▀▀█ ▒█▀▄▀█ ▒█▀▀█ ▒█▀▀▄ ▒█▀▀▀ ▀▀█▀▀ ▒█▀▀▀ ▒█▀▀█ ▀▀█▀▀ ▀█▀ ▒█▀▀▀█ ▒█▄░▒█
- ▒█▀▀▄ ▒█░░▒█ ▒█▒█▒█ ▒█▀▀▄ ▒█░▒█ ▒█▀▀▀ ░▒█░░ ▒█▀▀▀ ▒█░░░ ░▒█░░ ▒█░ ▒█░░▒█ ▒█▒█▒█
- ▒█▄▄█ ▒█▄▄▄█ ▒█░░▒█ ▒█▄▄█ ▒█▄▄▀ ▒█▄▄▄ ░▒█░░ ▒█▄▄▄ ▒█▄▄█ ░▒█░░ ▄█▄ ▒█▄▄▄█ ▒█░░▀█
- 𝑻𝒚𝒑𝒆 𝒃𝒆𝒍𝒐𝒘 𝒕𝒉𝒆 𝒘𝒆𝒂𝒑𝒐𝒏 𝒄𝒍𝒂𝒔𝒔𝒆𝒔 𝒘𝒉𝒊𝒄𝒉 𝒘𝒊𝒍𝒍 𝒃𝒆 𝒅𝒆𝒕𝒆𝒄𝒕𝒆𝒅 𝒂𝒔 𝒃𝒐𝒎𝒃.
- */
- GunshotSpotter.Config.BombsDetection = {
- ["m9k_suicide_bomb"] = true,
- ["m9k_proxy_mine"] = true,
- }
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