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- // CAMERA
- map("+shift-w", "world", "cameraWorldForward")
- map("+shift-s", "world", "cameraWorldBackward")
- map("+shift-d", "world", "cameraRight")
- map("+shift-a", "world", "cameraLeft")
- // MISC
- map ("tab","game","uiToggleBuildingQueue() configToggle(\"recordGameViewLock\")")
- map ("mouse4", "game", "uiFindIdleType(\"AbstractVillager\")")
- map ("f", "game", "uiFindIdleType(\"Settlement Level 1\")")
- map ("g", "game", "uiFindIdleType(\"EarlyFoodDropsite\")")
- map ("z", "game", "uiFindIdleType(\"EarlyGoldDropsite\")")
- map ("c", "game", "uiFindType(\"AbstractScout\")")
- map ("mouse3", "world", "uiZoomToMinimapEvent()")
- map ("x", "game", "uiFindIdleType(\"Market\")")
- map ("r", "game", "uiFindIdleType(\"Armory\")")
- map ("t", "game", "uiFindIdleType(\"Temple\")")
- // Building binds
- map ("`", "BuildAccel", "tis(\"Settlement Level 1\")")
- map ("s", "BuildAccel", "tis(\"Stable\")")
- map ("g", "BuildAccel", "tis(\"EarlyFoodDropsite\")")
- map ("z", "BuildAccel", "tis(\"EarlyGoldDropsite\")")
- // FINDERS
- map ("a", "game", "trackInsert() trackAddWaypoint() uiFindIdleType(\"AbstractArcheryRange\") trackPlay(1,-1)")
- map ("s", "game", "trackInsert() trackAddWaypoint() uiFindIdleType(\"AbstractStable\") trackPlay(1,-1)")
- map ("b", "game", "trackInsert() trackAddWaypoint() uiFindIdleType(\"AbstractBarracks\") trackPlay(1,-1)")
- noIntroCinematics
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