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Benji23245

Untitled

Oct 13th, 2017
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  1. //HYPER SONIC
  2. void processobject(NJS_OBJECT *obj)
  3. {
  4. do
  5. {
  6. if (obj->basicdxmodel)
  7. {
  8. NJS_MODEL_SADX *mdl = obj->basicdxmodel;
  9. for (int i = 0; i < mdl->nbMat; i++)
  10. if (mdl->mats[i].attr_texId == 57)
  11. materials.push_back(&mdl->mats[i]);
  12. }
  13. if (obj->child)
  14. processobject(obj->child);
  15. obj = obj->sibling;
  16. } while (obj);
  17. }
  18.  
  19.  
  20. //Hyper Sonic animated textures
  21. for (auto iter = materials.cbegin(); iter != materials.cend(); ++iter) (*iter)->attr_texId = 57 + ((FrameCounter / 3) % 32);
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