xAndreyRo_I

Authme

Nov 30th, 2018
151
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 25.24 KB | None | 0 0
  1. DataSource:
  2. # What type of database do you want to use?
  3. # Valid values: SQLITE, MYSQL, POSTGRESQL
  4. backend: 'SQLITE'
  5. # Enable the database caching system, should be disabled on bungeecord environments
  6. # or when a website integration is being used.
  7. caching: false
  8. # Database host address
  9. mySQLHost: '89.39.13.96'
  10. # Database port
  11. mySQLPort: '3306'
  12. # Connect to MySQL database over SSL
  13. mySQLUseSSL: true
  14. # Username to connect to the MySQL database
  15. mySQLUsername: 'root'
  16. # Password to connect to the MySQL database
  17. mySQLPassword: 'VladAvort1251s'
  18. # Database Name, use with converters or as SQLITE database name
  19. mySQLDatabase: 'authme'
  20. # Table of the database
  21. mySQLTablename: 'authme'
  22. # Column of IDs to sort data
  23. mySQLColumnId: 'id'
  24. # Column for storing or checking players nickname
  25. mySQLColumnName: 'username'
  26. # Column for storing or checking players RealName
  27. mySQLRealName: 'realname'
  28. # Column for storing players passwords
  29. mySQLColumnPassword: 'password'
  30. # Column for storing players passwords salts
  31. mySQLColumnSalt: ''
  32. # Column for storing players emails
  33. mySQLColumnEmail: 'email'
  34. # Column for storing if a player is logged in or not
  35. mySQLColumnLogged: 'isLogged'
  36. # Column for storing if a player has a valid session or not
  37. mySQLColumnHasSession: 'hasSession'
  38. # Column for storing a player's TOTP key (for two-factor authentication)
  39. mySQLtotpKey: 'totp'
  40. # Column for storing the player's last IP
  41. mySQLColumnIp: 'ip'
  42. # Column for storing players lastlogins
  43. mySQLColumnLastLogin: 'lastlogin'
  44. # Column storing the registration date
  45. mySQLColumnRegisterDate: 'regdate'
  46. # Column for storing the IP address at the time of registration
  47. mySQLColumnRegisterIp: 'regip'
  48. # Column for storing player LastLocation - X
  49. mySQLlastlocX: 'x'
  50. # Column for storing player LastLocation - Y
  51. mySQLlastlocY: 'y'
  52. # Column for storing player LastLocation - Z
  53. mySQLlastlocZ: 'z'
  54. # Column for storing player LastLocation - World Name
  55. mySQLlastlocWorld: 'world'
  56. # Column for storing player LastLocation - Yaw
  57. mySQLlastlocYaw: 'yaw'
  58. # Column for storing player LastLocation - Pitch
  59. mySQLlastlocPitch: 'pitch'
  60. # Overrides the size of the DB Connection Pool, default = 10
  61. poolSize: 10
  62. # The maximum lifetime of a connection in the pool, default = 1800 seconds
  63. # You should set this at least 30 seconds less than mysql server wait_timeout
  64. maxLifetime: 1800
  65. ExternalBoardOptions:
  66. # Column for storing players groups
  67. mySQLColumnGroup: ''
  68. # -1 means disabled. If you want that only activated players
  69. # can log into your server, you can set here the group number
  70. # of unactivated users, needed for some forum/CMS support
  71. nonActivedUserGroup: -1
  72. # Other MySQL columns where we need to put the username (case-sensitive)
  73. mySQLOtherUsernameColumns: []
  74. # How much log2 rounds needed in BCrypt (do not change if you do not know what it does)
  75. bCryptLog2Round: 10
  76. # phpBB table prefix defined during the phpBB installation process
  77. phpbbTablePrefix: 'phpbb_'
  78. # phpBB activated group ID; 2 is the default registered group defined by phpBB
  79. phpbbActivatedGroupId: 2
  80. # IP Board table prefix defined during the IP Board installation process
  81. IPBTablePrefix: 'ipb_'
  82. # IP Board default group ID; 3 is the default registered group defined by IP Board
  83. IPBActivatedGroupId: 3
  84. # Xenforo table prefix defined during the Xenforo installation process
  85. XFTablePrefix: 'xf_'
  86. # XenForo default group ID; 2 is the default registered group defined by Xenforo
  87. XFActivatedGroupId: 2
  88. # Wordpress prefix defined during WordPress installation
  89. wordpressTablePrefix: 'wp_'
  90. settings:
  91. sessions:
  92. # Do you want to enable the session feature?
  93. # If enabled, when a player authenticates successfully,
  94. # his IP and his nickname is saved.
  95. # The next time the player joins the server, if his IP
  96. # is the same as last time and the timeout hasn't
  97. # expired, he will not need to authenticate.
  98. enabled: true
  99. # After how many minutes should a session expire?
  100. # A player's session ends after the timeout or if his IP has changed
  101. timeout: 400
  102. # Message language, available languages:
  103. # https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/translations.md
  104. messagesLanguage: 'en'
  105. # Forces authme to hook into Vault instead of a specific permission handler system.
  106. forceVaultHook: false
  107. # Log level: INFO, FINE, DEBUG. Use INFO for general messages,
  108. # FINE for some additional detailed ones (like password failed),
  109. # and DEBUG for debugging
  110. logLevel: 'FINE'
  111. # By default we schedule async tasks when talking to the database. If you want
  112. # typical communication with the database to happen synchronously, set this to false
  113. useAsyncTasks: true
  114. # By default we handle the AsyncPlayerPreLoginEvent which makes the plugin faster
  115. # but it is incompatible with any permission plugin not included in our compatibility list.
  116. # If you have issues with permission checks on player join please disable this option.
  117. useAsyncPreLoginEvent: true
  118. restrictions:
  119. # Can not authenticated players chat?
  120. # Keep in mind that this feature also blocks all commands not
  121. # listed in the list below.
  122. allowChat: false
  123. # Hide the chat log from players who are not authenticated?
  124. hideChat: false
  125. # Allowed commands for unauthenticated players
  126. allowCommands:
  127. - '/login'
  128. - '/register'
  129. - '/l'
  130. - '/reg'
  131. - '/passpartu'
  132. - '/email'
  133. - '/captcha'
  134. # Max number of allowed registrations per IP
  135. # The value 0 means an unlimited number of registrations!
  136. maxRegPerIp: 3
  137. # Minimum allowed username length
  138. minNicknameLength: 3
  139. # Maximum allowed username length
  140. maxNicknameLength: 20
  141. # When this setting is enabled, online players can't be kicked out
  142. # due to "Logged in from another Location"
  143. # This setting will prevent potential security exploits.
  144. ForceSingleSession: true
  145. ForceSpawnLocOnJoin:
  146. # If enabled, every player that spawn in one of the world listed in
  147. # "ForceSpawnLocOnJoin.worlds" will be teleported to the spawnpoint after successful
  148. # authentication. The quit location of the player will be overwritten.
  149. # This is different from "teleportUnAuthedToSpawn" that teleport player
  150. # to the spawnpoint on join.
  151. enabled: false
  152. # WorldNames where we need to force the spawn location
  153. # Case-sensitive!
  154. worlds:
  155. - 'world'
  156. - 'world_nether'
  157. - 'world_the_end'
  158. # This option will save the quit location of the players.
  159. SaveQuitLocation: false
  160. # To activate the restricted user feature you need
  161. # to enable this option and configure the AllowedRestrictedUser field.
  162. AllowRestrictedUser: false
  163. # The restricted user feature will kick players listed below
  164. # if they don't match the defined IP address. Names are case-insensitive.
  165. # You can use * as wildcard (127.0.0.*), or regex with a "regex:" prefix regex:127\.0\.0\..*
  166. # Example:
  167. # AllowedRestrictedUser:
  168. # - playername;127.0.0.1
  169. # - playername;regex:127\.0\.0\..*
  170. AllowedRestrictedUser: []
  171. # Ban unknown IPs trying to log in with a restricted username?
  172. banUnsafedIP: false
  173. # Should unregistered players be kicked immediately?
  174. kickNonRegistered: false
  175. # Should players be kicked on wrong password?
  176. kickOnWrongPassword: true
  177. # Should not logged in players be teleported to the spawn?
  178. # After the authentication they will be teleported back to
  179. # their normal position.
  180. teleportUnAuthedToSpawn: false
  181. # Can unregistered players walk around?
  182. allowMovement: false
  183. # After how many seconds should players who fail to login or register
  184. # be kicked? Set to 0 to disable.
  185. timeout: 30
  186. # Regex pattern of allowed characters in the player name.
  187. allowedNicknameCharacters: '[a-zA-Z0-9_]*'
  188. # How far can unregistered players walk?
  189. # Set to 0 for unlimited radius
  190. allowedMovementRadius: 100
  191. # Should we protect the player inventory before logging in? Requires ProtocolLib.
  192. ProtectInventoryBeforeLogIn: true
  193. # Should we deny the tabcomplete feature before logging in? Requires ProtocolLib.
  194. DenyTabCompleteBeforeLogin: false
  195. # Should we display all other accounts from a player when he joins?
  196. # permission: /authme.admin.accounts
  197. displayOtherAccounts: true
  198. # Spawn priority; values: authme, essentials, cmi, multiverse, default
  199. spawnPriority: 'authme,essentials,multiverse,default'
  200. # Maximum Login authorized by IP
  201. maxLoginPerIp: 0
  202. # Maximum Join authorized by IP
  203. maxJoinPerIp: 0
  204. # AuthMe will NEVER teleport players if set to true!
  205. noTeleport: false
  206. # Regex syntax for allowed chars in passwords. The default [!-~] allows all visible ASCII
  207. # characters, which is what we recommend. See also http://asciitable.com
  208. # You can test your regex with https://regex101.com
  209. allowedPasswordCharacters: '[\x21-\x7E]*'
  210. GameMode:
  211. # Force survival gamemode when player joins?
  212. ForceSurvivalMode: false
  213. unrestrictions:
  214. # Below you can list all account names that AuthMe will ignore
  215. # for registration or login. Configure it at your own risk!!
  216. # This option adds compatibility with BuildCraft and some other mods.
  217. # It is case-insensitive! Example:
  218. # UnrestrictedName:
  219. # - 'npcPlayer'
  220. # - 'npcPlayer2'
  221. UnrestrictedName: []
  222. security:
  223. # Minimum length of password
  224. minPasswordLength: 4
  225. # Maximum length of password
  226. passwordMaxLength: 30
  227. # Possible values: SHA256, BCRYPT, BCRYPT2Y, PBKDF2, SALTEDSHA512,
  228. # MYBB, IPB3, PHPBB, PHPFUSION, SMF, XENFORO, XAUTH, JOOMLA, WBB3, WBB4, MD5VB,
  229. # PBKDF2DJANGO, WORDPRESS, ROYALAUTH, ARGON2, CUSTOM (for developers only). See full list at
  230. # https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/hash_algorithms.md
  231. # If you use ARGON2, check that you have the argon2 c library on your system
  232. passwordHash: 'SHA256'
  233. # If a password check fails, AuthMe will also try to check with the following hash methods.
  234. # Use this setting when you change from one hash method to another.
  235. # AuthMe will update the password to the new hash. Example:
  236. # legacyHashes:
  237. # - 'SHA1'
  238. legacyHashes:
  239. - 'MD5'
  240. # Salt length for the SALTED2MD5 MD5(MD5(password)+salt)
  241. doubleMD5SaltLength: 8
  242. # Number of rounds to use if passwordHash is set to PBKDF2. Default is 10000
  243. pbkdf2Rounds: 10000
  244. # Prevent unsafe passwords from being used; put them in lowercase!
  245. # You should always set 'help' as unsafePassword due to possible conflicts.
  246. # unsafePasswords:
  247. # - '123456'
  248. # - 'password'
  249. # - 'help'
  250. unsafePasswords: []
  251. registration:
  252. # Enable registration on the server?
  253. enabled: true
  254. # Send every X seconds a message to a player to
  255. # remind him that he has to login/register
  256. messageInterval: 5
  257. # Only registered and logged in players can play.
  258. # See restrictions for exceptions
  259. force: true
  260. # Type of registration: PASSWORD or EMAIL
  261. # PASSWORD = account is registered with a password supplied by the user;
  262. # EMAIL = password is generated and sent to the email provided by the user.
  263. # More info at https://github.com/AuthMe/AuthMeReloaded/wiki/Registration
  264. type: 'PASSWORD'
  265. # Second argument the /register command should take: NONE = no 2nd argument
  266. # CONFIRMATION = must repeat first argument (pass or email)
  267. # EMAIL_OPTIONAL = for password register: 2nd argument can be empty or have email address
  268. # EMAIL_MANDATORY = for password register: 2nd argument MUST be an email address
  269. secondArg: 'CONFIRMATION'
  270. # Do we force kick a player after a successful registration?
  271. # Do not use with login feature below
  272. forceKickAfterRegister: false
  273. # Does AuthMe need to enforce a /login after a successful registration?
  274. forceLoginAfterRegister: false
  275. # Enable to display the welcome message (welcome.txt) after a login
  276. # You can use colors in this welcome.txt + some replaced strings:
  277. # {PLAYER}: player name, {ONLINE}: display number of online players,
  278. # {MAXPLAYERS}: display server slots, {IP}: player ip, {LOGINS}: number of players logged,
  279. # {WORLD}: player current world, {SERVER}: server name
  280. # {VERSION}: get current bukkit version, {COUNTRY}: player country
  281. useWelcomeMessage: true
  282. # Broadcast the welcome message to the server or only to the player?
  283. # set true for server or false for player
  284. broadcastWelcomeMessage: false
  285. # Should we delay the join message and display it once the player has logged in?
  286. delayJoinMessage: false
  287. # The custom join message that will be sent after a successful login,
  288. # keep empty to use the original one.
  289. # Available variables:
  290. # {PLAYERNAME}: the player name (no colors)
  291. # {DISPLAYNAME}: the player display name (with colors)
  292. # {DISPLAYNAMENOCOLOR}: the player display name (without colors)
  293. customJoinMessage: ''
  294. # Should we remove the leave messages of unlogged users?
  295. removeUnloggedLeaveMessage: false
  296. # Should we remove join messages altogether?
  297. removeJoinMessage: false
  298. # Should we remove leave messages altogether?
  299. removeLeaveMessage: false
  300. # Do we need to add potion effect Blinding before login/reigster?
  301. applyBlindEffect: false
  302. # Do we need to prevent people to login with another case?
  303. # If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI
  304. preventOtherCase: false
  305. GroupOptions:
  306. # Enables switching a player to defined permission groups before they log in.
  307. # See below for a detailed explanation.
  308. enablePermissionCheck: false
  309. # This is a very important option: if a registered player joins the server
  310. # AuthMe will switch him to unLoggedInGroup. This should prevent all major exploits.
  311. # You can set up your permission plugin with this special group to have no permissions,
  312. # or only permission to chat (or permission to send private messages etc.).
  313. # The better way is to set up this group with few permissions, so if a player
  314. # tries to exploit an account they can do only what you've defined for the group.
  315. # After login, the player will be moved to his correct permissions group!
  316. # Please note that the group name is case-sensitive, so 'admin' is different from 'Admin'
  317. # Otherwise your group will be wiped and the player will join in the default group []!
  318. # Example: registeredPlayerGroup: 'NotLogged'
  319. registeredPlayerGroup: 'unLoggedinGroup'
  320. # Similar to above, unregistered players can be set to the following
  321. # permissions group
  322. unregisteredPlayerGroup: ''
  323. Email:
  324. # Email SMTP server host
  325. mailSMTP: 'smtp.gmail.com'
  326. # Email SMTP server port
  327. mailPort: 465
  328. # Only affects port 25: enable TLS/STARTTLS?
  329. useTls: true
  330. # Email account which sends the mails
  331. mailAccount: ''
  332. # Email account password
  333. mailPassword: ''
  334. # Email address, fill when mailAccount is not the email address of the account
  335. mailAddress: ''
  336. # Custom sender name, replacing the mailAccount name in the email
  337. mailSenderName: ''
  338. # Recovery password length
  339. RecoveryPasswordLength: 8
  340. # Mail Subject
  341. mailSubject: 'Your new AuthMe Password'
  342. # Like maxRegPerIP but with email
  343. maxRegPerEmail: 1
  344. # Recall players to add an email?
  345. recallPlayers: false
  346. # Delay in minute for the recall scheduler
  347. delayRecall: 5
  348. # Blacklist these domains for emails
  349. emailBlacklisted:
  350. - '10minutemail.com'
  351. # Whitelist ONLY these domains for emails
  352. emailWhitelisted: []
  353. # Send the new password drawn in an image?
  354. generateImage: false
  355. # The OAuth2 token
  356. emailOauth2Token: ''
  357. Hooks:
  358. # Do we need to hook with multiverse for spawn checking?
  359. multiverse: true
  360. # Do we need to hook with BungeeCord?
  361. bungeecord: false
  362. # Send player to this BungeeCord server after register/login
  363. sendPlayerTo: ''
  364. # Do we need to disable Essentials SocialSpy on join?
  365. disableSocialSpy: true
  366. # Do we need to force /motd Essentials command on join?
  367. useEssentialsMotd: false
  368. Protection:
  369. # Enable some servers protection (country based login, antibot)
  370. enableProtection: false
  371. # Apply the protection also to registered usernames
  372. enableProtectionRegistered: true
  373. # Countries allowed to join the server and register. For country codes, see
  374. # https://dev.maxmind.com/geoip/legacy/codes/iso3166/
  375. # Use "LOCALHOST" for local addresses.
  376. # PLEASE USE QUOTES!
  377. countries:
  378. - 'US'
  379. - 'GB'
  380. # Countries not allowed to join the server and register
  381. # PLEASE USE QUOTES!
  382. countriesBlacklist:
  383. - 'A1'
  384. # Do we need to enable automatic antibot system?
  385. enableAntiBot: true
  386. # The interval in seconds
  387. antiBotInterval: 5
  388. # Max number of players allowed to login in the interval
  389. # before the AntiBot system is enabled automatically
  390. antiBotSensibility: 12
  391. # Duration in minutes of the antibot automatic system
  392. antiBotDuration: 1
  393. # Delay in seconds before the antibot activation
  394. antiBotDelay: 60
  395. quickCommands:
  396. # Kicks the player that issued a command before the defined time after the join process
  397. denyCommandsBeforeMilliseconds: 1000
  398. Purge:
  399. # If enabled, AuthMe automatically purges old, unused accounts
  400. useAutoPurge: false
  401. # Number of days after which an account should be purged
  402. daysBeforeRemovePlayer: 60
  403. # Do we need to remove the player.dat file during purge process?
  404. removePlayerDat: false
  405. # Do we need to remove the Essentials/userdata/player.yml file during purge process?
  406. removeEssentialsFile: false
  407. # World in which the players.dat are stored
  408. defaultWorld: 'world'
  409. # Remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge?
  410. removeLimitedCreativesInventories: false
  411. # Do we need to remove the AntiXRayData/PlayerData/player file during purge process?
  412. removeAntiXRayFile: false
  413. # Do we need to remove permissions?
  414. removePermissions: false
  415. Security:
  416. SQLProblem:
  417. # Stop the server if we can't contact the sql database
  418. # Take care with this, if you set this to false,
  419. # AuthMe will automatically disable and the server won't be protected!
  420. stopServer: true
  421. console:
  422. # Copy AuthMe log output in a separate file as well?
  423. logConsole: true
  424. captcha:
  425. # Enable captcha when a player uses wrong password too many times
  426. useCaptcha: false
  427. # Max allowed tries before a captcha is required
  428. maxLoginTry: 5
  429. # Captcha length
  430. captchaLength: 5
  431. # Minutes after which login attempts count is reset for a player
  432. captchaCountReset: 60
  433. # Require captcha before a player may register?
  434. requireForRegistration: false
  435. tempban:
  436. # Tempban a user's IP address if they enter the wrong password too many times
  437. enableTempban: false
  438. # How many times a user can attempt to login before their IP being tempbanned
  439. maxLoginTries: 10
  440. # The length of time a IP address will be tempbanned in minutes
  441. # Default: 480 minutes, or 8 hours
  442. tempbanLength: 480
  443. # How many minutes before resetting the count for failed logins by IP and username
  444. # Default: 480 minutes (8 hours)
  445. minutesBeforeCounterReset: 480
  446. # The command to execute instead of using the internal ban system, empty if disabled.
  447. # Available placeholders: %player%, %ip%
  448. customCommand: ''
  449. recoveryCode:
  450. # Number of characters a recovery code should have (0 to disable)
  451. length: 8
  452. # How many hours is a recovery code valid for?
  453. validForHours: 4
  454. # Max number of tries to enter recovery code
  455. maxTries: 3
  456. # How long a player has after password recovery to change their password
  457. # without logging in. This is in minutes.
  458. # Default: 2 minutes
  459. passwordChangeTimeout: 2
  460. emailRecovery:
  461. # Seconds a user has to wait for before a password recovery mail may be sent again
  462. # This prevents an attacker from abusing AuthMe's email feature.
  463. cooldown: 60
  464. privacy:
  465. # The mail shown using /email show will be partially hidden
  466. # E.g. (if enabled)
  467. # original email: my.email@example.com
  468. # hidden email: my.***@***mple.com
  469. enableEmailMasking: false
  470. # Minutes after which a verification code will expire
  471. verificationCodeExpiration: 10
  472. # Before a user logs in, various properties are temporarily removed from the player,
  473. # such as OP status, ability to fly, and walk/fly speed.
  474. # Once the user is logged in, we add back the properties we previously saved.
  475. # In this section, you may define how these properties should be handled.
  476. # Read more at https://github.com/AuthMe/AuthMeReloaded/wiki/Limbo-players
  477. limbo:
  478. persistence:
  479. # Besides storing the data in memory, you can define if/how the data should be persisted
  480. # on disk. This is useful in case of a server crash, so next time the server starts we can
  481. # properly restore things like OP status, ability to fly, and walk/fly speed.
  482. # DISABLED: no disk storage,
  483. # INDIVIDUAL_FILES: each player data in its own file,
  484. # DISTRIBUTED_FILES: distributes players into different files based on their UUID, see below
  485. type: 'INDIVIDUAL_FILES'
  486. # This setting only affects DISTRIBUTED_FILES persistence. The distributed file
  487. # persistence attempts to reduce the number of files by distributing players into various
  488. # buckets based on their UUID. This setting defines into how many files the players should
  489. # be distributed. Possible values: ONE, FOUR, EIGHT, SIXTEEN, THIRTY_TWO, SIXTY_FOUR,
  490. # ONE_TWENTY for 128, TWO_FIFTY for 256.
  491. # For example, if you expect 100 non-logged in players, setting to SIXTEEN will average
  492. # 6.25 players per file (100 / 16).
  493. # Note: if you change this setting all data will be migrated. If you have a lot of data,
  494. # change this setting only on server restart, not with /authme reload.
  495. distributionSize: 'SIXTEEN'
  496. # Whether the player is allowed to fly: RESTORE, ENABLE, DISABLE, NOTHING.
  497. # RESTORE sets back the old property from the player. NOTHING will prevent AuthMe
  498. # from modifying the 'allow flight' property on the player.
  499. restoreAllowFlight: 'RESTORE'
  500. # Restore fly speed: RESTORE, DEFAULT, MAX_RESTORE, RESTORE_NO_ZERO.
  501. # RESTORE: restore the speed the player had;
  502. # DEFAULT: always set to default speed;
  503. # MAX_RESTORE: take the maximum of the player's current speed and the previous one
  504. # RESTORE_NO_ZERO: Like 'restore' but sets speed to default if the player's speed was 0
  505. restoreFlySpeed: 'RESTORE_NO_ZERO'
  506. # Restore walk speed: RESTORE, DEFAULT, MAX_RESTORE, RESTORE_NO_ZERO.
  507. # See above for a description of the values.
  508. restoreWalkSpeed: 'RESTORE_NO_ZERO'
  509. BackupSystem:
  510. # General configuration for backups: if false, no backups are possible
  511. ActivateBackup: false
  512. # Create backup at every start of server
  513. OnServerStart: false
  514. # Create backup at every stop of server
  515. OnServerStop: true
  516. # Windows only: MySQL installation path
  517. MysqlWindowsPath: 'C:\\Program Files\\MySQL\\MySQL Server 5.1\\'
  518. # Converter settings: see https://github.com/AuthMe/AuthMeReloaded/wiki/Converters
  519. Converter:
  520. Rakamak:
  521. # Rakamak file name
  522. fileName: 'users.rak'
  523. # Rakamak use IP?
  524. useIP: false
  525. # Rakamak IP file name
  526. ipFileName: 'UsersIp.rak'
  527. CrazyLogin:
  528. # CrazyLogin database file name
  529. fileName: 'accounts.db'
  530. loginSecurity:
  531. # LoginSecurity: convert from SQLite; if false we use MySQL
  532. useSqlite: true
  533. mySql:
  534. # LoginSecurity MySQL: database host
  535. host: ''
  536. # LoginSecurity MySQL: database name
  537. database: ''
  538. # LoginSecurity MySQL: database user
  539. user: ''
  540. # LoginSecurity MySQL: password for database user
  541. password: ''
Add Comment
Please, Sign In to add comment