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- // Spawn Civil
- CreateObject(822, 1779.51721, -1674.84497, 13.87005, 0.00000, 0.00000, 0.00000);
- CreateObject(822, 1778.66418, -1677.63318, 13.87005, 0.00000, 0.00000, 0.00000);
- CreateObject(822, 1775.81372, -1676.47021, 13.87005, 0.00000, 0.00000, 0.00000);
- CreateObject(822, 1779.51721, -1674.84497, 13.87005, 0.00000, 0.00000, 0.00000);
- CreateObject(822, 1761.71216, -1650.79028, 13.83000, 0.00000, 0.00000, 0.00000);
- CreateObject(822, 1792.40918, -1640.18274, 13.85000, 0.00000, 0.00000, 0.00000);
- CreateObject(822, 1807.52991, -1625.83069, 13.57000, 0.90000, 1.44000, 0.00000);
- CreateObject(717, 1797.65588, -1627.00659, 13.55890, 0.00000, 0.00000, 0.00000);
- CreateObject(717, 1755.53308, -1660.01306, 12.59890, 0.00000, 0.00000, 0.00000);
- CreateObject(717, 1760.11169, -1686.99646, 12.47890, 0.00000, 0.00000, 0.00000);
- CreateObject(19079, 1760.17700, -1686.22949, 16.48250, 19.26000, -82.67990, 90.00000);
- CreateObject(3802, 1760.13782, -1686.27148, 15.67690, 0.00000, 0.00000, 90.00000);
- CreateObject(1597, 1810.71448, -1631.62451, 15.02240, 0.00000, 0.00000, 0.00000);
- CreateObject(1597, 1810.85596, -1647.03467, 15.02240, 0.00000, 0.00000, 0.00000);
- CreateObject(1597, 1810.85205, -1662.22498, 15.02240, 0.00000, 0.00000, 0.00000);
- CreateObject(1597, 1810.51831, -1678.83582, 15.02240, 0.00000, 0.00000, 0.00000);
- CreateObject(6965, 1772.66150, -1633.90210, 16.85500, 0.00000, 0.00000, 0.00000);
- CreateObject(1257, 1827.86292, -1626.58972, 13.78660, 0.00000, 0.00000, 0.00000);
- CreateObject(1257, 1755.66931, -1663.76526, 13.80660, 0.00000, 0.00000, 0.00000);
- CreateObject(1344, 1790.02515, -1643.03992, 14.21850, 0.00000, 0.00000, 300.49976);
- CreateObject(910, 1789.80005, -1639.34009, 14.67850, 0.00000, 0.00000, -120.78008);
- CreateObject(1264, 1789.31775, -1641.83411, 13.76809, 0.00000, 0.00000, 0.00000);
- CreateObject(6964, 1772.39990, -1634.23645, 12.83400, 0.00000, 0.00000, 0.00000);
- CreateObject(1428, 1797.42346, -1627.24084, 13.77570, -30.71999, -282.24036, -78.00000);
- CreateObject(1256, 1777.64075, -1670.51746, 14.04700, 0.00000, 0.00000, -90.24000);
- CreateObject(1256, 1772.84326, -1673.17786, 14.04700, 0.00000, 0.00000, -29.64003);
- CreateObject(1256, 1782.62732, -1673.30286, 14.04700, 0.00000, 0.00000, -149.64017);
- CreateObject(869, 1776.43909, -1674.65466, 14.15877, 0.00000, 0.00000, 0.00000);
- CreateObject(869, 1776.43909, -1674.65466, 14.15877, 0.00000, 0.00000, 0.00000);
- CreateObject(868, 1777.69995, -1675.29224, 14.88051, 0.00000, 0.00000, 0.00000);
- CreateObject(7522, 1796.21118, -1686.26147, 16.97820, 0.00000, 0.00000, 0.00000);
- CreateObject(970, 1805.77942, -1680.71326, 13.67560, 0.00000, 0.00000, 0.00000);
- CreateObject(970, 1801.65405, -1680.70874, 13.67560, 0.00000, 0.00000, 0.00000);
- CreateObject(970, 1800.05212, -1680.69995, 13.67560, 0.00000, 0.00000, 0.00000);
- CreateObject(970, 1792.44165, -1680.71899, 13.67560, 0.00000, 0.00000, 0.00000);
- CreateObject(970, 1788.34058, -1680.71094, 13.67560, 0.00000, 0.00000, 0.00000);
- CreateObject(970, 1786.68420, -1680.70386, 13.67560, 0.00000, 0.00000, 0.00000);
- CreateObject(2195, 1783.97473, -1678.66736, 14.04730, 0.00000, 0.00000, 0.00000);
- CreateObject(1568, 1807.27649, -1650.38818, 13.43280, 0.00000, 0.00000, 0.00000);
- CreateObject(1568, 1807.14758, -1661.99817, 13.43280, 0.00000, 0.00000, 0.00000);
- CreateObject(1568, 1807.14844, -1673.96582, 13.43280, 0.00000, 0.00000, 0.00000);
- CreateObject(1292, 1762.56995, -1654.96899, 13.83970, 0.00000, 0.00000, 0.00000);
- CreateObject(643, 1768.05603, -1653.31982, 13.84650, 0.00000, 0.00000, 0.00000);
- CreateObject(643, 1765.18347, -1646.96960, 13.84650, 0.00000, 0.00000, 0.00000);
- CreateObject(643, 1768.88855, -1649.32397, 13.84650, 0.00000, 0.00000, 0.00000);
- CreateObject(19536, 1752.77991, -1706.76843, 12.35830, 0.00000, 0.00000, 0.00000);
- // Veiculos Spawn Civil
- AddStaticVehicle(462,1786.3706,-1679.4485,14.0334,1.1802,1,1);
- AddStaticVehicle(462,1789.2500,-1679.4679,14.0405,359.3781,1,1);
- AddStaticVehicle(462,1792.3458,-1679.4625,14.0490,1.3888,1,1);
- AddStaticVehicle(462,1799.8695,-1679.4440,14.0665,0.3715,1,1);
- AddStaticVehicle(462,1802.9053,-1679.4651,14.0737,359.8627,1,1);
- AddStaticVehicle(462,1805.8270,-1679.4653,14.0808,2.4309,1,1);
- // ================ Remove Spawn Civil ===========================
- RemoveBuildingForPlayer(playerid, 4077, 1781.4766, -1648.4219, 26.8359, 0.25);
- RemoveBuildingForPlayer(playerid, 1531, 1767.2109, -1617.5391, 15.0391, 0.25);
- RemoveBuildingForPlayer(playerid, 713, 1807.5156, -1625.8828, 12.7031, 0.25);
- RemoveBuildingForPlayer(playerid, 1266, 1805.0234, -1692.4453, 25.1484, 0.25);
- RemoveBuildingForPlayer(playerid, 700, 1777.8516, -1677.1953, 14.3125, 0.25);
- RemoveBuildingForPlayer(playerid, 1294, 1753.7656, -1671.3125, 17.2500, 0.25);
- RemoveBuildingForPlayer(playerid, 1260, 1805.0234, -1692.4453, 25.1484, 0.25);
- RemoveBuildingForPlayer(playerid, 700, 1761.4609, -1651.7422, 14.3125, 0.25);
- RemoveBuildingForPlayer(playerid, 4028, 1781.4766, -1648.4219, 26.8359, 0.25);
- RemoveBuildingForPlayer(playerid, 700, 1792.8047, -1640.9531, 14.3125, 0.25);
- RemoveBuildingForPlayer(playerid, 4189, 1794.6172, -1576.7344, 17.7578, 0.25);
- RemoveBuildingForPlayer(playerid, 700, 1799.1563, -1596.5391, 13.4453, 0.25);
- RemoveBuildingForPlayer(playerid, 700, 1807.4688, -1590.4766, 13.4453, 0.25);
- RemoveBuildingForPlayer(playerid, 6003, 954.6875, -1305.7734, 30.1406, 0.25);
- RemoveBuildingForPlayer(playerid, 1266, 932.5859, -1363.5156, 21.7969, 0.25);
- RemoveBuildingForPlayer(playerid, 1266, 907.7656, -1374.6484, 28.1641, 0.25);
- RemoveBuildingForPlayer(playerid, 1261, 958.3359, -1377.3203, 24.1328, 0.25);
- RemoveBuildingForPlayer(playerid, 1260, 907.7656, -1374.6484, 28.1641, 0.25);
- RemoveBuildingForPlayer(playerid, 1297, 802.7109, -1346.8359, 15.3672, 0.25);
- RemoveBuildingForPlayer(playerid, 1297, 813.3359, -1331.8828, 15.6406, 0.25);
- RemoveBuildingForPlayer(playerid, 1411, 870.1484, -1343.6563, 14.0859, 0.25);
- RemoveBuildingForPlayer(playerid, 1438, 872.2656, -1346.4141, 12.5313, 0.25);
- RemoveBuildingForPlayer(playerid, 1260, 932.5859, -1363.5156, 21.7969, 0.25);
- RemoveBuildingForPlayer(playerid, 1297, 817.8750, -1314.9766, 15.6406, 0.25);
- RemoveBuildingForPlayer(playerid, 1283, 942.9219, -1309.7969, 15.6328, 0.25);
- RemoveBuildingForPlayer(playerid, 1297, 937.5547, -1299.7422, 16.6016, 0.25);
- RemoveBuildingForPlayer(playerid, 1440, 948.7656, -1381.1641, 13.0469, 0.25);
- RemoveBuildingForPlayer(playerid, 1267, 958.3359, -1377.3203, 24.1328, 0.25);
- RemoveBuildingForPlayer(playerid, 5818, 954.6875, -1305.7734, 30.1406, 0.25);
- // ao lado do spawn civil
- RemoveBuildingForPlayer(playerid, 4075, 1791.7969, -1716.9844, 12.5234, 0.25);
- RemoveBuildingForPlayer(playerid, 4076, 1783.1016, -1702.3047, 14.3516, 0.25);
- RemoveBuildingForPlayer(playerid, 1531, 1799.1328, -1708.7656, 14.1016, 0.25);
- RemoveBuildingForPlayer(playerid, 1266, 1805.0234, -1692.4453, 25.1484, 0.25);
- RemoveBuildingForPlayer(playerid, 4018, 1791.7969, -1716.9844, 12.5234, 0.25);
- RemoveBuildingForPlayer(playerid, 4027, 1783.1016, -1702.3047, 14.3516, 0.25);
- RemoveBuildingForPlayer(playerid, 1260, 1805.0234, -1692.4453, 25.1484, 0.25);
- // Ao lado do spawn civil
- CreateObject(19536, 1756.41968, -1702.36816, 12.35700, 0.00000, 0.00000, 0.00000);
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