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  1. #ConfigTotal for RacesAndClasses
  2. #TemplateVersion 21
  3.  
  4.  
  5. ######
  6. #CHAT#
  7. ######
  8.  
  9. # Tells if the Whispersystem is enabled.
  10. # boolean: true or false
  11. # default: true
  12. chat_whisper_enable: false
  13.  
  14. # Shows if Races should talk with encrypted messages.
  15. # boolean: true or false
  16. # default: true
  17. # NOTICE: Not implemented yet!
  18. chat_race_encryptForOthers: false
  19.  
  20. # Tells if the Channels System is enabled.
  21. # boolean: true or false
  22. # default: true
  23. chat_channel_enable: false
  24.  
  25. # Disables the channel join / leave messages.
  26. # boolean: true or false
  27. # default: false
  28. chat_disable_channel_join_leave_messages: false
  29.  
  30.  
  31. ########
  32. #HEALTH#
  33. ########
  34.  
  35. # The default Health a player has when he has no Race.
  36. # This can be a double (number with comma)
  37. # default: 20
  38. health_defaultHealth: 20
  39.  
  40. # Tells to use a Chat message as health Bar.
  41. # boolean: true or false
  42. # default: true
  43. health_bar_inChat_enable: true
  44.  
  45. # Tells the plugin to NOT use health modifications.
  46. # boolean: true or false
  47. # default: false
  48. disable_health_modifications: false
  49.  
  50.  
  51. #######
  52. #DEBUG#
  53. #######
  54.  
  55. # Tells the Plugin to enable Debug outputs.
  56. # If activating, beware of console spam.
  57. # boolean: true or false
  58. # default: true
  59. debug_outputs_enable: true
  60.  
  61. # Tells the Plugin to upload errors that happened to tobiyas's Error Server.
  62. # This server is located at: tobiyas.tk .
  63. # boolean: true or false
  64. # default: false
  65. debug_outputs_errorUpload: false
  66.  
  67. # Tells the Plugin to log all stuff to the console.
  68. # boolean: true or false
  69. # default: true
  70. debug_outputs_writethrough: true
  71.  
  72.  
  73. #########
  74. #METRICS#
  75. #########
  76.  
  77. # Tells the Plugin if The Server should participate on Metrics.
  78. # To get more infos on Metrics, see 'www.mcstats.org'
  79. # boolean: true or false
  80. # default: true
  81. metrics_enable: true
  82.  
  83.  
  84. #########
  85. #UPDATER#
  86. #########
  87.  
  88. # Tells the Plugin to auto-update when there is a new Release Version of the Plugin.
  89. # The Updater used is from h31ix.
  90. # link: 'https://github.com/h31ix/Updater/blob/master/src/net/h31ix/updater/Updater.java'
  91. # boolean: true or false
  92. # default: false
  93. updater_enableAutoUpdates: false
  94.  
  95.  
  96. ##########
  97. #LANGUAGE#
  98. ##########
  99.  
  100. # Tells the Plugin which language file to use.
  101. # The language files are located at: 'plugins/RacesAndClasses/language/'.
  102. # String representing the language: en, de, es, it ...
  103. # default: en
  104. # NOTICE: Not implemented yet.
  105. language_used: en
  106.  
  107.  
  108. ############
  109. #MULTIWORLD#
  110. ############
  111.  
  112. # All worlds to disable the Traits on.
  113. # String list: example: [world1337,nonexistingWorld,...]
  114. # default: []
  115. worlds_disableOn: []
  116.  
  117. # All regions to disable the Traits on.
  118. # String list: example: [region12,tobiyas_region,...]
  119. # default: []
  120. disabled_regions: []
  121.  
  122. # Tells the Plugin to reset the HP on change to disabled world.
  123. # boolean: true or false
  124. # default: true
  125. keep_max_hp_on_disabled_worlds: true
  126.  
  127.  
  128. #########
  129. #HOTKEYS#
  130. #########
  131.  
  132. # If hotkeys are enabled.
  133. # If true, /bindtrait will change your inventory to a Skill inventory.
  134. # default: true
  135. hotkeys_enabled: true
  136.  
  137. # If the new Hotkey System should be used.
  138. # This system has 2 different Hot-Bars. One for build, one for Fight.
  139. # default: true
  140. use_new_traitbind_system: true
  141.  
  142. # The Material to use for Hotkeys.
  143. # This is the Material to use for Hotkey Bar.
  144. # Materials are found here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  145. # default: SHEARS
  146. hotkeys_material: SHEARS
  147.  
  148. # The slots that are not bindable and are persistent throughout the Skill Bar (in the new Hotbar System).
  149. # The Slots may not be bound (0-8).
  150. # Example: [0,3,8].
  151. # default: []
  152. disabled_hotkey_slots: []
  153.  
  154. # If set to true, hotkeys will check for Permissions when checking for Empty slots.
  155. # The Slots are associated to permission: RaC.hotkeyslot.0 to 9.
  156. # default: false
  157. use_permissions_for_hotkeys: false
  158.  
  159.  
  160. ##############
  161. #Skill-System#
  162. ##############
  163.  
  164. # If the SkillSystem is enabled.
  165. # If true, the users may pick their skills.
  166. # default: false
  167. skills_useSkillSystem: false
  168.  
  169. # If the SkillSystem is enabled, the player get points.
  170. # This defines every how many levels the player get a point.
  171. # default: 5
  172. skills_skillpointEveryXLevel: 5
  173.  
  174.  
  175. #############
  176. #Race Spawns#
  177. #############
  178.  
  179. # This tells if the Race-Spawning Feature is enabled or not..
  180. # If it is enabled, players can get with '/racespawn' to their Race Spawns.
  181. # boolean: true or false
  182. # default: true
  183. race_spawns_enabled: true
  184.  
  185. # When a player dies, he will spawn on his Race Spawn.
  186. # If this is set to false, the player NOT spawn to his race spawn.
  187. # boolean: true or false
  188. # default: false
  189. race_spawn_when_dead: false
  190.  
  191. # Tells the cooldown for using /racespawn.
  192. # The cooldown is in seconds. 300 -> 6 Minutes.
  193. # integer: 0 - high number
  194. # default: 300
  195. race_spawn_cooldown: 300
  196.  
  197.  
  198. ######
  199. #Food#
  200. ######
  201.  
  202. # This tells to enable the Food addin.
  203. # If it is enabled, players can eat food that has the correct lores on them.
  204. # boolean: true or false
  205. # default: true
  206. food_enabled: true
  207.  
  208.  
  209. ########
  210. #Groups#
  211. ########
  212.  
  213. # This tells the Plugin to use Groups.
  214. # If it is enabled, players can group up (with this plugin or another one).
  215. # boolean: true or false
  216. # default: true
  217. groups_enabled: false
  218.  
  219. # This tells the Plugin which Group System to use.
  220. # There are currently the internal + some external plugins.
  221. # - RaC: RacesAndClasses own Group system.
  222. # - None: Disables the group system.
  223. # - Heroes: Use the party system of Heroes.
  224. # - McMMO: Use the party system of McMMO.
  225. # Group System: RaC, None, Heroes, Parties, McMMO
  226. # default: RaC
  227. groups_system: RaC
  228.  
  229.  
  230. #########
  231. #GENERAL#
  232. #########
  233.  
  234. # This tells the Plugin to NOT check the Armor if turned off.
  235. # If turned to true, the armor Checking of Races / Classes is Disabled.
  236. # boolean: true or false
  237. # default: false
  238. general_armor_disableArmorChecking: true
  239.  
  240. # This tells the plugin to NOT register the following commands.
  241. # This is a list of commands that are disabled for the plugin.
  242. # String list: [command1,command2,...]
  243. # default: []
  244. general_disable_commands: []
  245.  
  246. # This tells the plugin to remap own commands. The first command is replaced by the second one.
  247. # This is to remap often used commands as /race or /playerinfo.
  248. # The replacesments work as following: command -> replacement. Example: racespawn->spawn.
  249. # String list: [command1->test12, command2->test123,...]
  250. # default: []
  251. general_command_remaps: []
  252.  
  253. # This tells the plugin to NOT register the following aliases.
  254. # This is a list of aliases that are disabled for the plugin.
  255. # String list: [alias1,alias2,...]
  256. # default: []
  257. general_disable_aliases: []
  258.  
  259. # This is the cooldown between 2 messages when switching to the bow.
  260. # number: 10 20 90 9001 ....# default: 10
  261. general_cooldown_on_bow_message: 10
  262.  
  263. # This is the cooldown between 2 messages when switching to the wand.
  264. # number: 10 20 90 9001 ....# default: 10
  265. general_cooldown_on_wand_message: 10
  266.  
  267. # When removing old data, the days to check.
  268. # If a player is not online for that long, his playerfile is removed.
  269. # The Value is in Days.
  270. # number: 10 20 90 9001 ....# default: 60
  271. general_remove_old_data_days: 100
  272.  
  273. # When removing old data, if to check if the file is empty.
  274. # Empty means, that the player has no Race / Class entry.
  275. # boolean: true or false
  276. # default: true
  277. general_remove_old_data_check_empty: true
  278.  
  279.  
  280. ###############
  281. #Serialization#
  282. ###############
  283.  
  284. # This tells the Plugin which kind of Serializer to use.
  285. # Database uses the database defined below. YML uses yml files.
  286. # Disabled uses NO saving system.
  287. # Serializers are YML (files) or database or disabled.
  288. # String: yml or database or disabled
  289. # default: yml
  290. serialize_serializer_to_use: 'yml'
  291.  
  292. # If Player-Data should be pre-loaded on server start.
  293. # If not enabled, the data is not loaded on start.
  294. # Data is loaded async. This means without blocking the main Thread.
  295. # Boolean: true or false
  296. # default: true
  297. serialize_preload_data_async: true
  298.  
  299. # If async pre-Loading is enabled, this is the amount to bulk load.
  300. # If using database, a high number may crash the connection.
  301. # Number: some number
  302. # default: 100000
  303. serialize_preload_bulk_amount: 100000
  304.  
  305. # This tells the Plugin which DB-Connection Host to use.
  306. # Serializers only works with database.
  307. # String: host address
  308. # default: localhost
  309. serialize_database_host: 'localhost'
  310.  
  311. # This tells the Plugin which DB-Connection port to use.
  312. # Serializers only works with database.
  313. # number: port number
  314. # default: 3306
  315. serialize_database_port: 3306
  316.  
  317. # This tells the Plugin which DB-Connection Database to use.
  318. # Serializers only works with database.
  319. # String: Database Name
  320. # default: rac
  321. serialize_database_db: 'rac'
  322.  
  323. # This tells the Plugin which DB-Connection username to use.
  324. # Serializers only works with database.
  325. # String: username
  326. # default: root
  327. serialize_database_username: 'root'
  328.  
  329. # This tells the Plugin which DB-Connection password to use.
  330. # Serializers only works with database.
  331. # String: Password to use
  332. # default: password
  333. serialize_database_password: 'password'
  334.  
  335. # This tells the plugin to convert old data to the new Saving system.
  336. # Works only for YML data.
  337. # Boolean: true or false
  338. # default: true
  339. serialize_convert: true
  340.  
  341. # This tells the plugin to convert yml data to db data or other way around, if present.
  342. # WARNING: This may take some serious time!.
  343. # Boolean: true or false
  344. # default: false
  345. serialize_convert_to_DB_or_file: false
  346.  
  347.  
  348. #####
  349. #GUI#
  350. #####
  351.  
  352. # Enables to also use left clicks in Inventory GUIS.
  353. # boolean: true or false
  354. # default: true
  355. gui_alsoUseLeftclickInGuis: true
  356.  
  357. # Setting this to true will disable all Outputs to scoreboards from the plugin.
  358. # boolean: true or false
  359. # default: false
  360. gui_scoreboard_disableAllOutputs: true
  361.  
  362. # This is the top line on the Scoreboard.
  363. # ColorCodes are replaced by &, eg: &e -> yellow.
  364. # String: name (&eHallo)
  365. # default: &eRaC
  366. gui_scoreboard_name: '&eRaC'
  367.  
  368. # If the permanent Scoreboard should be used.
  369. # If used, this will clash with other scoreboard plugins.
  370. # Go to next category by leftclicking 3 ticks with air in hand.
  371. # boolean: true or false
  372. # default: false
  373. gui_enable_permanent_scoreboard: false
  374.  
  375. # If this is activated, the level MC level bar is overwritten as Level Indicator.
  376. # boolean: true or false
  377. # default: false
  378. gui_level_useMCLevelBar: false
  379.  
  380. # This is the format of the Action bar.
  381. # To disable it, set it to '' (empty).
  382. # Available values are:
  383. # Bars: %manabar%, %expbar%
  384. # Values: %mana%, %maxmana%, %level%, %exp%, %maxexp%
  385. # format: Format with colors
  386. # default: %manabar% &eLvL: %level% &eExp: %expbar%
  387. gui_actionbar_format: '%manabar% &eLvL: %level% &eExp: %expbar%'
  388.  
  389.  
  390. ############
  391. #MAGIC/MANA#
  392. ############
  393.  
  394. # Tells the plugin which Item to use as wand (magic spell cast item).
  395. # int: itemID of the Item OR
  396. # String: The canonical Name of the Item. See: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  397. # default: STICK
  398. magic_wandId: STICK
  399.  
  400. # If this is activated, the Mana will be displayed in the Food bar.
  401. # boolean: true or false
  402. # default: false
  403. magic_useFoodManaBar: false
  404.  
  405. # This is ment to be used with the 'use_foodManaBar'.
  406. # It will regenerate the player X Health every Y seconds.
  407. # Example: 2#30 will heal 2 health every 30 seconds out of fight.
  408. # To turn it off, just put 0 as X (value to heal).
  409. # String: X#Y
  410. # default: 0#100
  411. magic_outOfFightRegeneration: 0#100
  412.  
  413. # The Mana Manager to use. This is the Mana System present and in use for this plugin.
  414. # This can be: RaC or MagicSpells
  415. # default: RaC
  416. magic_manaManagerType: 'RaC'
  417.  
  418. # If the Mana of a player refills while he sprints.
  419. # default: false
  420. magic_manaRefillWhileSprinting: false
  421.  
  422. # How much mana should be drained for Sprinting.
  423. # Can be 0 to disable this feature.
  424. # default: 1.5
  425. magic_sprintingManaCost: 1.5
  426.  
  427. # When the Mana should be drained while running.
  428. # This is in seconds. This means every X seconds Y mana is drained.# X is the Time here. Y is the mana in: 'magic_sprintingManaCost'.# default: 3
  429. magic_sprintingManaDrainInterval: 3
  430.  
  431. # If the plugin should use the XP-Bar as Mana display.
  432. # If on, the Minecraft EXP does not work any more.# default: false
  433. magic_mana_use_xp_bar: false
  434.  
  435.  
  436. ##########
  437. #LEVELING#
  438. ##########
  439.  
  440. # This is the Generator Polynome of the Level calculation.
  441. # String: a string representing a polynome
  442. # {level} will be replaced by the level of calculation.
  443. # If mcmmo is used as Level System, the Calculation will use McMMO skills.
  444. # The Skill name has to be written in {} eg. {mining}.
  445. # A valid calculator for McMMO would be: '{mining} + {excavation} \ 20'
  446. # default: '{level} * {level} * {level} * 1000'
  447. # By default, the the next level needs (level^3) * 1000 exp.
  448. level_mapExpPerLevelCalculationString: '{level} * {level} * {level} * 1000'
  449.  
  450. # If a Firework should be fired on an Level Up.
  451. # Boolean: true or false
  452. # default: true
  453. use_fireworks_on_level_up: true
  454.  
  455. # The max level, no one can get over.
  456. # If set to something below 0, there will not be any restriction.
  457. # Number: 0 to as much as you like
  458. # default: true
  459. level_max_level: -1
  460.  
  461. # A level Up message is sent when the level is increased.
  462. # Boolean: true or false
  463. # default: true
  464. use_levelup_message: true
  465.  
  466. # This tells the Plugin which level system to use.
  467. # It can use one of the following:.
  468. # - RaC: Races and Classes leveling System.
  469. # - MC: Minecraft Levels.
  470. # - SkillAPI: Leveling System from SkillAPI.
  471. # - mcMMO: Leveling System from McMMO. also check for the calculation String above.
  472. # - Heroes: Leveling System from Heroes. Level editing is not supported here. Only reading.
  473. # String: RaC or MC or SkillAPI or MCMMO or Heroes
  474. # default: RaC
  475. level_useLevelSystem: RaC
  476.  
  477. # This tells the Plugin how much Custom EXP to give the player on an Entity kill.
  478. # It is a list of Strings, which means they have to be seperated by a comma or be written below each other.
  479. # Each element in this list has two parts: EntityType=ExpAmount.
  480. # EntityType can be found here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html
  481. # The amount of EXP is an Integer value (0,1,2,3,4, ...).
  482. # List of String: [EntityType=AmountEXP,...]
  483. # default: [ZOMBIE=0,SKELETON=0,CREEPER=0,BLAZE=0,WITCH=0]
  484. custom_level_exp_gain: [ZOMBIE=0,SKELETON=0,CREEPER=0,BLAZE=0,WITCH=0]
  485.  
  486. # The NPCs to open the GUI for Race Selection.
  487. # NPC names have to be the real names of the NPCs.
  488. # The Gui will open even if the GUI is disabled in Race Secion.
  489. # This field refers to NPCs in the plugin 'Citizens'.
  490. # String List: a list of NPC names.
  491. # default: []
  492. npc_select_race: []
  493.  
  494. # The NPCs to open the GUI for Class Selection.
  495. # NPC names have to be the real names of the NPCs.
  496. # The Gui will open even if the GUI is disabled in Class Secion.
  497. # This field refers to NPCs in the plugin 'Citizens'.
  498. # String List: a list of NPC names.
  499. # default: []
  500. npc_select_class: []
  501.  
  502.  
  503. #######
  504. #RACES#
  505. #######
  506.  
  507. # Tells the plugin to use the Race System.
  508. # boolean: true or false
  509. # default: true
  510. races_enable: true
  511.  
  512. # If the Race-Teams should be enabled.
  513. # RacesTeams are defined in the raceTeams.yml
  514. # Races in the same team can not deal damage to each other.
  515. # boolean: true or false
  516. # default: false
  517. race_teams_enable: false
  518.  
  519. # Tells the plugin to remember everyone not having a Race to get one.
  520. # boolean: true or false
  521. # default: true
  522. races_remindDefaultRace_enable: true
  523.  
  524. # Tells the plugin to create a Permissions Group for every Race.
  525. # boolean: true or false
  526. # default: true
  527. races_create_group_for_race: false
  528.  
  529. # This is the interval the plugin remembers the user to get a race.
  530. # The Value is in Minutes
  531. # integer: value without comma
  532. # default: 10
  533. races_remindDefaultRace_interval: 10
  534.  
  535. # Tells the plugin to replace the Name of the Player with a prefix of the race in the 'TAB' player list.
  536. # boolean: true or false
  537. # default: true
  538. races_display_adaptListName: true
  539.  
  540. # Tells the Plugin to use it's own Drop list for Mobs.
  541. # This list is located at: 'plugins/RacesAndClasses/TraitConfig/DropRates.yml'
  542. # boolean: true or false
  543. # default: true
  544. races_drops_enable: true
  545.  
  546. # Tells the plugin to check for Permission for Each Race.
  547. # The Permission is: 'RaC.races.RACENAME'
  548. # boolean: true or false
  549. # default: false
  550. races_permissions_usePermissionsForEachRace: false
  551.  
  552. # Tells the plugin to give the '/race change' Command an Uplink.
  553. # Values <= 0 say to give NO uplink
  554. # int: value without comma
  555. # default: 3600
  556. races_change_uplinkInSeconds: 10000
  557.  
  558. # The name the Default Race should have.
  559. # String: a text. Preferable a name
  560. # default: DefaultRace
  561. races_defaultrace_name: DefaultRace
  562.  
  563. # The tag the Default Race should have.
  564. # String: a text. Preferable a name
  565. # default: '[NoRace]'
  566. races_defaultrace_tag: '[NoRace]'
  567.  
  568. # When this is set (not ''), whenever a player has no race,
  569. # he will be pushed into the Race mentioned.
  570. # Example: races_takeRaceWhenNoRace: 'Elf' would push the player to the Elf Race if he has no Race.
  571. # HINT: leaving this empty (use ''), the default race will be selected
  572. # String: a text. Preferable a race name or an empty String
  573. # default: ''
  574. races_takeRaceWhenNoRace: ''
  575.  
  576. # When a player logs in and does not have a Race, the Race selection screen is shown.
  577. # To disable this, set this option to: false
  578. # boolean: true or false
  579. # default: true
  580. races_openRaceSelectionOnJoinWhenNoRace_enable: true
  581.  
  582. # When a player logs in and does not have a Race, the Race selection screen is shown.
  583. # When this option is true, the screen is reopened as long as he hasn't selected a Race.
  584. # boolean: true or false
  585. # default: true
  586. races_cancleGUIExitWhenNoRacePresent_enable: true
  587.  
  588. # The time between login and showing of the selection screen in secods.
  589. # int: number without comma
  590. # default: 2
  591. races_openRaceSelectionOnJoinWhenNoRace_timeToOpenAfterLoginInSeconds: 2
  592.  
  593. # This indicates if the GUI selection via Inventory menu should be used or the command selection.
  594. # true = gui, false = command
  595. # boolean: true or false
  596. # default: true
  597. races_gui_enable: false
  598.  
  599. # This command will be executed when the player changes his race.
  600. # The Key %RACE% will be replaced with the race name.
  601. # The Key %PLAYER% will be replaced with the player name.
  602. # The Key %DISPLAY% will be replaced with the player's display name.
  603. # If %CONSOLE% is contained in this text, the console will run the Command.
  604. # Hint: If empty, no command will be run.
  605. # Hint2: This can also be a list of commands.
  606. # Example: '%CONSOLE%broadcast %PLAYER% is now a %RACE%.'
  607. # String: a text / command.
  608. # default: ''
  609. races_command_after_change: ''
  610.  
  611.  
  612. #########
  613. #CLASSES#
  614. #########
  615.  
  616. # Tells the plugin to enable classes.
  617. # Setting this to false will deactivate the complete Class system.
  618. # boolean: true or false
  619. # default: true
  620. classes_enable: false
  621.  
  622. # Tells the plugin to check for Permission for Each Class.
  623. # The Permission is: 'RaC.classes.CLASSNAME'
  624. # boolean: true or false
  625. # default: false
  626. classes_permissions_usePermissionsForEachClasses: false
  627.  
  628. # Removes the current Class (set to default) when the Race is changed.
  629. # boolean: true or false
  630. # default: false
  631. classes_removeClassOnRaceChange: false
  632.  
  633. # Tells the plugin to check every class selection against a Race / Class matrix.
  634. # The matrix can be found in: 'plugins/RacesAndClasses/racesClassesSelectionMatrix.yml'
  635. # Adding an entry looks like this:
  636. # RACENAME: [CLASS1, CLASS2, CLASS3]
  637. # This means the race RACENAME can only select CLASS1, ClASS2 or CLASS3.
  638. # boolean: true or false
  639. # default: false
  640. classes_useRaceClassSelectionMatrix: false
  641.  
  642. # When this is set (not ''), whenever a player has no class,
  643. # he will be pushed into the class mentioned.
  644. # Example: classes_takeClassWhenNoClass: 'Warrior' would push the player to the Warrior Class if he has no Class.
  645. # HINT: leaving this empty (use ''), the default class will be selected
  646. # String: a text. Preferable a Class name or an empty String
  647. # default: ''
  648. classes_takeClassWhenNoClass: ''
  649.  
  650. # Tells the plugin to give the '/class change' Command an Uplink.
  651. # Values <= 0 say to give NO uplink
  652. # int: value without comma
  653. # default: 3600
  654. classes_change_uplinkInSeconds: 3600
  655.  
  656. # When a player logs in and does not have a Class, the Class selection screen is shown.
  657. # To disable this, set this option to: false
  658. # boolean: true or false
  659. # default: true
  660. classes_openClassSelectionAfterRaceSelectionWhenNoClass_enable: true
  661.  
  662. # When a player logs in and does not have a Class, the Class selection screen is shown.
  663. # When this option is true, the screen is reopened as long as he hasn't selected a Class.
  664. # boolean: true or false
  665. # default: true
  666. classes_cancleGUIExitWhenNoClassPresent_enable: true
  667.  
  668. # This indicates if the GUI selection via Inventory menu should be used or the command selection.
  669. # true = gui, false = command
  670. # boolean: true or false
  671. # default: true
  672. classes_gui_enable: true
  673.  
  674. # This command will be executed when the player changes his class.
  675. # The Key %CLASS% will be replaced with the class name.
  676. # The Key %PLAYER% will be replaced with the player name.
  677. # The Key %DISPLAY% will be replaced with the player's display name.
  678. # If %CONSOLE% is contained in this text, the console will run the Command.
  679. # Hint: If empty, no command will be run.
  680. # Hint2: This can also be a list of commands.
  681. # Example: '%CONSOLE%broadcast %PLAYER% is now a %CLASS%.'
  682. # String: a text / command.
  683. # default: ''
  684. classes_command_after_change: ''
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