FlupMC

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Nov 8th, 2017
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  1. on join:
  2. if {icosa::%uuid of player%} is not set:
  3. set {icosa::%uuid of player%} to 0
  4.  
  5. on death of player:
  6. if victim is a player:
  7. if {streak.2.%attacker%} is not set:
  8. set {streak.2.%attacker%} to true
  9. set {streak.tid.%attacker%} to 10
  10. stop
  11. if {streak.2.%attacker%} is true:
  12. set {streak.3.%attacker%} to true
  13. set {streak.2.%attacker%} to false
  14. set {streak.tid.%attacker%} to 10
  15. add 1 to {streak.%attacker%}
  16. apply swiftness 1 to attacker for 5 seconds
  17. send "&a&lDOUBLE KILL (2)" to attacker
  18. stop
  19. if {streak.3.%attacker%} is true:
  20. set {streak.4.%attacker%} to true
  21. set {streak.3.%attacker%} to false
  22. set {streak.tid.%attacker%} to 10
  23. add 1 to {streak.%attacker%}
  24. apply swiftness 1 to attacker for 5 seconds
  25. send "&a&lTRIPLE KILL (3)" to attacker
  26. stop
  27. if {streak.4.%attacker%} is true:
  28. set {streak.5.%attacker%} to true
  29. set {streak.4.%attacker%} to false
  30. set {streak.tid.%attacker%} to 10
  31. add 1 to {streak.%attacker%}
  32. apply swiftness 1 to attacker for 5 seconds
  33. send "&a&lQUARDRA KILL (4)" to attacker
  34. stop
  35. if {streak.5.%attacker%} is true:
  36. set {streak.6.%attacker%} to true
  37. set {streak.5.%attacker%} to false
  38. set {streak.tid.%attacker%} to 10
  39. add 1 to {streak.%attacker%}
  40. apply swiftness 1 to attacker for 5 seconds
  41. send "&a&lPENTA KILL (5)" to attacker
  42. stop
  43. if {streak.6.%attacker%} is true:
  44. set {streak.7.%attacker%} to true
  45. set {streak.6.%attacker%} to false
  46. set {streak.tid.%attacker%} to 10
  47. add 1 to {streak.%attacker%}
  48. apply swiftness 1 to attacker for 5 seconds
  49. send "&a&lHEXA KILL (6)" to attacker
  50. stop
  51. if {streak.7.%attacker%} is true:
  52. set {streak.8.%attacker%} to true
  53. set {streak.7.%attacker%} to false
  54. set {streak.tid.%attacker%} to 10
  55. add 1 to {streak.%attacker%}
  56. apply swiftness 1 to attacker for 5 seconds
  57. send "&a&lSEPTA KILL (7)" to attacker
  58. stop
  59. if {streak.8.%attacker%} is true:
  60. set {streak.9.%attacker%} to true
  61. set {streak.8.%attacker%} to false
  62. set {streak.tid.%attacker%} to 10
  63. add 1 to {streak.%attacker%}
  64. apply swiftness 1 to attacker for 5 seconds
  65. send "&a&lOCTA KILL (8)" to attacker
  66. stop
  67. if {streak.8.%attacker%} is true:
  68. set {streak.9.%attacker%} to true
  69. set {streak.8.%attacker%} to false
  70. set {streak.tid.%attacker%} to 10
  71. add 1 to {streak.%attacker%}
  72. apply swiftness 1 to attacker for 5 seconds
  73. send "&a&lNONA KILL (9)" to attacker
  74. stop
  75. if {streak.9.%attacker%} is true:
  76. set {streak.10.%attacker%} to true
  77. set {streak.9.%attacker%} to false
  78. set {streak.tid.%attacker%} to 10
  79. add 1 to {streak.%attacker%}
  80. apply swiftness 1 to attacker for 5 seconds
  81. send "&a&lDECA KILL (10)" to attacker
  82. stop
  83. if {streak.10.%attacker%} is true:
  84. set {streak.11.%attacker%} to true
  85. set {streak.10.%attacker%} to false
  86. set {streak.tid.%attacker%} to 10
  87. add 1 to {streak.%attacker%}
  88. apply swiftness 1 to attacker for 5 seconds
  89. send "&a&lHENDECA KILL (11)" to attacker
  90. stop
  91. if {streak.11.%attacker%} is true:
  92. set {streak.12.%attacker%} to true
  93. set {streak.11.%attacker%} to false
  94. set {streak.tid.%attacker%} to 10
  95. add 1 to {streak.%attacker%}
  96. apply swiftness 1 to attacker for 5 seconds
  97. send "&a&lDODECA KILL (12)" to attacker
  98. stop
  99. if {streak.12.%attacker%} is true:
  100. set {streak.13.%attacker%} to true
  101. set {streak.12.%attacker%} to false
  102. set {streak.tid.%attacker%} to 10
  103. add 1 to {streak.%attacker%}
  104. apply swiftness 1 to attacker for 5 seconds
  105. send "&a&lTRIDECA KILL (13)" to attacker
  106. stop
  107. if {streak.13.%attacker%} is true:
  108. set {streak.14.%attacker%} to true
  109. set {streak.13.%attacker%} to false
  110. set {streak.tid.%attacker%} to 10
  111. add 1 to {streak.%attacker%}
  112. apply swiftness 1 to attacker for 5 seconds
  113. send "&a&lQUARDECA KILL (14)" to attacker
  114. stop
  115. if {streak.14.%attacker%} is true:
  116. set {streak.15.%attacker%} to true
  117. set {streak.14.%attacker%} to false
  118. set {streak.tid.%attacker%} to 10
  119. add 1 to {streak.%attacker%}
  120. apply swiftness 1 to attacker for 5 seconds
  121. send "&a&lPENDECA KILL (15)" to attacker
  122. stop
  123. if {streak.15.%attacker%} is true:
  124. set {streak.16.%attacker%} to true
  125. set {streak.15.%attacker%} to false
  126. set {streak.tid.%attacker%} to 10
  127. add 1 to {streak.%attacker%}
  128. apply swiftness 1 to attacker for 5 seconds
  129. send "&a&lHEXDECA KILL (16)" to attacker
  130. stop
  131. if {streak.16.%attacker%} is true:
  132. set {streak.17.%attacker%} to true
  133. set {streak.16.%attacker%} to false
  134. set {streak.tid.%attacker%} to 10
  135. add 1 to {streak.%attacker%}
  136. apply swiftness 1 to attacker for 5 seconds
  137. send "&a&lSEPDECA KILL (17)" to attacker
  138. stop
  139. if {streak.17.%attacker%} is true:
  140. set {streak.18.%attacker%} to true
  141. set {streak.17.%attacker%} to false
  142. set {streak.tid.%attacker%} to 10
  143. add 1 to {streak.%attacker%}
  144. apply swiftness 1 to attacker for 5 seconds
  145. send "&a&lOCTDECA KILL (18)" to attacker
  146. stop
  147. if {streak.18.%attacker%} is true:
  148. set {streak.19.%attacker%} to true
  149. set {streak.18.%attacker%} to false
  150. set {streak.tid.%attacker%} to 10
  151. add 1 to {streak.%attacker%}
  152. apply swiftness 1 to attacker for 5 seconds
  153. send "&a&lNONDECA KILL (19)" to attacker
  154. stop
  155. if {streak.19.%attacker%} is true:
  156. loop integers from 1 to 20:
  157. delete {streak.%loop-number%.%attacker%}
  158. delete {streak.tid.%attacker%}
  159. add 1 to {streak.%attacker%}
  160. apply swiftness 2 to attacker for 100 seconds
  161. add 1000 to player's balance
  162. add 1 to {icosa::%uuid of attacker%}
  163. if player is not set:
  164. stop
  165. broadcast "&b&lICOSA &8» &6 %attacker%&7 Har fået &c&lICOSAKILL!"
  166. stop
  167. every 1 second:
  168. loop all players:
  169. if {streak.2.%loop-player%} is set:
  170. add -1 to {streak.tid.%loop-player%}
  171. if {streak.tid.%loop-player%} is smaller or equal to 0:
  172. loop integers from 1 to 20:
  173. delete {streak.%loop-number%.%loop-player%}
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