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- on join:
- if {icosa::%uuid of player%} is not set:
- set {icosa::%uuid of player%} to 0
- on death of player:
- if victim is a player:
- if {streak.2.%attacker%} is not set:
- set {streak.2.%attacker%} to true
- set {streak.tid.%attacker%} to 10
- stop
- if {streak.2.%attacker%} is true:
- set {streak.3.%attacker%} to true
- set {streak.2.%attacker%} to false
- set {streak.tid.%attacker%} to 10
- add 1 to {streak.%attacker%}
- apply swiftness 1 to attacker for 5 seconds
- send "&a&lDOUBLE KILL (2)" to attacker
- stop
- if {streak.3.%attacker%} is true:
- set {streak.4.%attacker%} to true
- set {streak.3.%attacker%} to false
- set {streak.tid.%attacker%} to 10
- add 1 to {streak.%attacker%}
- apply swiftness 1 to attacker for 5 seconds
- send "&a&lTRIPLE KILL (3)" to attacker
- stop
- if {streak.4.%attacker%} is true:
- set {streak.5.%attacker%} to true
- set {streak.4.%attacker%} to false
- set {streak.tid.%attacker%} to 10
- add 1 to {streak.%attacker%}
- apply swiftness 1 to attacker for 5 seconds
- send "&a&lQUARDRA KILL (4)" to attacker
- stop
- if {streak.5.%attacker%} is true:
- set {streak.6.%attacker%} to true
- set {streak.5.%attacker%} to false
- set {streak.tid.%attacker%} to 10
- add 1 to {streak.%attacker%}
- apply swiftness 1 to attacker for 5 seconds
- send "&a&lPENTA KILL (5)" to attacker
- stop
- if {streak.6.%attacker%} is true:
- set {streak.7.%attacker%} to true
- set {streak.6.%attacker%} to false
- set {streak.tid.%attacker%} to 10
- add 1 to {streak.%attacker%}
- apply swiftness 1 to attacker for 5 seconds
- send "&a&lHEXA KILL (6)" to attacker
- stop
- if {streak.7.%attacker%} is true:
- set {streak.8.%attacker%} to true
- set {streak.7.%attacker%} to false
- set {streak.tid.%attacker%} to 10
- add 1 to {streak.%attacker%}
- apply swiftness 1 to attacker for 5 seconds
- send "&a&lSEPTA KILL (7)" to attacker
- stop
- if {streak.8.%attacker%} is true:
- set {streak.9.%attacker%} to true
- set {streak.8.%attacker%} to false
- set {streak.tid.%attacker%} to 10
- add 1 to {streak.%attacker%}
- apply swiftness 1 to attacker for 5 seconds
- send "&a&lOCTA KILL (8)" to attacker
- stop
- if {streak.8.%attacker%} is true:
- set {streak.9.%attacker%} to true
- set {streak.8.%attacker%} to false
- set {streak.tid.%attacker%} to 10
- add 1 to {streak.%attacker%}
- apply swiftness 1 to attacker for 5 seconds
- send "&a&lNONA KILL (9)" to attacker
- stop
- if {streak.9.%attacker%} is true:
- set {streak.10.%attacker%} to true
- set {streak.9.%attacker%} to false
- set {streak.tid.%attacker%} to 10
- add 1 to {streak.%attacker%}
- apply swiftness 1 to attacker for 5 seconds
- send "&a&lDECA KILL (10)" to attacker
- stop
- if {streak.10.%attacker%} is true:
- set {streak.11.%attacker%} to true
- set {streak.10.%attacker%} to false
- set {streak.tid.%attacker%} to 10
- add 1 to {streak.%attacker%}
- apply swiftness 1 to attacker for 5 seconds
- send "&a&lHENDECA KILL (11)" to attacker
- stop
- if {streak.11.%attacker%} is true:
- set {streak.12.%attacker%} to true
- set {streak.11.%attacker%} to false
- set {streak.tid.%attacker%} to 10
- add 1 to {streak.%attacker%}
- apply swiftness 1 to attacker for 5 seconds
- send "&a&lDODECA KILL (12)" to attacker
- stop
- if {streak.12.%attacker%} is true:
- set {streak.13.%attacker%} to true
- set {streak.12.%attacker%} to false
- set {streak.tid.%attacker%} to 10
- add 1 to {streak.%attacker%}
- apply swiftness 1 to attacker for 5 seconds
- send "&a&lTRIDECA KILL (13)" to attacker
- stop
- if {streak.13.%attacker%} is true:
- set {streak.14.%attacker%} to true
- set {streak.13.%attacker%} to false
- set {streak.tid.%attacker%} to 10
- add 1 to {streak.%attacker%}
- apply swiftness 1 to attacker for 5 seconds
- send "&a&lQUARDECA KILL (14)" to attacker
- stop
- if {streak.14.%attacker%} is true:
- set {streak.15.%attacker%} to true
- set {streak.14.%attacker%} to false
- set {streak.tid.%attacker%} to 10
- add 1 to {streak.%attacker%}
- apply swiftness 1 to attacker for 5 seconds
- send "&a&lPENDECA KILL (15)" to attacker
- stop
- if {streak.15.%attacker%} is true:
- set {streak.16.%attacker%} to true
- set {streak.15.%attacker%} to false
- set {streak.tid.%attacker%} to 10
- add 1 to {streak.%attacker%}
- apply swiftness 1 to attacker for 5 seconds
- send "&a&lHEXDECA KILL (16)" to attacker
- stop
- if {streak.16.%attacker%} is true:
- set {streak.17.%attacker%} to true
- set {streak.16.%attacker%} to false
- set {streak.tid.%attacker%} to 10
- add 1 to {streak.%attacker%}
- apply swiftness 1 to attacker for 5 seconds
- send "&a&lSEPDECA KILL (17)" to attacker
- stop
- if {streak.17.%attacker%} is true:
- set {streak.18.%attacker%} to true
- set {streak.17.%attacker%} to false
- set {streak.tid.%attacker%} to 10
- add 1 to {streak.%attacker%}
- apply swiftness 1 to attacker for 5 seconds
- send "&a&lOCTDECA KILL (18)" to attacker
- stop
- if {streak.18.%attacker%} is true:
- set {streak.19.%attacker%} to true
- set {streak.18.%attacker%} to false
- set {streak.tid.%attacker%} to 10
- add 1 to {streak.%attacker%}
- apply swiftness 1 to attacker for 5 seconds
- send "&a&lNONDECA KILL (19)" to attacker
- stop
- if {streak.19.%attacker%} is true:
- loop integers from 1 to 20:
- delete {streak.%loop-number%.%attacker%}
- delete {streak.tid.%attacker%}
- add 1 to {streak.%attacker%}
- apply swiftness 2 to attacker for 100 seconds
- add 1000 to player's balance
- add 1 to {icosa::%uuid of attacker%}
- if player is not set:
- stop
- broadcast "&b&lICOSA &8» &6 %attacker%&7 Har fået &c&lICOSAKILL!"
- stop
- every 1 second:
- loop all players:
- if {streak.2.%loop-player%} is set:
- add -1 to {streak.tid.%loop-player%}
- if {streak.tid.%loop-player%} is smaller or equal to 0:
- loop integers from 1 to 20:
- delete {streak.%loop-number%.%loop-player%}
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