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Imagine being a fan of FE4 - Data

Jan 7th, 2020
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  1. MDAID_女剣士の髪飾り: Swordmaster Pin
  2. MDAID_H_女剣士の髪飾り: A hairpin from Larcei. Its understated design is of undeniable elegance.
  3. MDAID_女剣士の髪飾り・極: Swordmaster Pin EX
  4. MDAID_H_女剣士の髪飾り・極: A hairpin from Larcei. It gives a cute impression on top of its elegance.
  5. MDAID_剣士の髪留め: Swordmaster Tie
  6. MDAID_H_剣士の髪留め: A thin hairband bestowed by Shannan. It has an extremely simple design that won't get in the way.
  7. MDAID_剣士の髪留め・極: Swordmaster Tie EX
  8. MDAID_H_剣士の髪留め・極: A thin hairband bestowed by Shannan. An ornament is attached to it so the wearer might be granted protection.
  9. MDAID_風の勇者の髪飾り: Wind Charm
  10. MDAID_H_風の勇者の髪飾り: A charm given by Ced. It's so light, the wearer is likely to forget they have it on.
  11. MDAID_風の勇者の髪飾り・極: Wind Charm EX
  12. MDAID_H_風の勇者の髪飾り・極: A charm given by Ced. It makes a pretty sound when the wind blows through it.
  13. MDAID_姫竜騎士の頭飾り: Wyvern Tiara
  14. MDAID_H_姫竜騎士の頭飾り: A tiara granted by Altena. It serves as proof of one's recognition as a wyvern knight.
  15. MDAID_姫竜騎士の頭飾り・極: Wyvern Tiara EX
  16. MDAID_H_姫竜騎士の頭飾り・極: A tiara granted by Altena. It is adorned with a polished green stone.
  17. MID_MISSION_S202001BRAVE01_TITLE: Ljósálfar & Heroes
  18. MID_MISSION_S202001BRAVE01_A1: KO w/Alfonse
  19. MID_MISSION_H_S202001BRAVE01_A1: Defeat a foe with Alfonse: Prince of Askr.
  20. MID_MISSION_S202001BRAVE01_A2: KO Level 10+ Foe
  21. MID_MISSION_H_S202001BRAVE01_A2: Defeat a foe that is level 10 or higher with Alfonse: Prince of Askr.
  22. MID_MISSION_S202001BRAVE01_A3: KO Level 35+ Foe
  23. MID_MISSION_H_S202001BRAVE01_A3: Defeat a green foe that is level 35 or higher with Alfonse: Prince of Askr.
  24. MID_MISSION_S202001BRAVE01_A4: KO Level 35+ Foe
  25. MID_MISSION_H_S202001BRAVE01_A4: Defeat an infantry foe that is level 35 or higher with Alfonse: Prince of Askr.
  26. MID_MISSION_S202001BRAVE01_A5: KO w/Sharena
  27. MID_MISSION_H_S202001BRAVE01_A5: Defeat a foe with Sharena: Princess of Askr.
  28. MID_MISSION_S202001BRAVE01_A6: KO Level 10+ Foe
  29. MID_MISSION_H_S202001BRAVE01_A6: Defeat a foe that is level 10 or higher with Sharena: Princess of Askr.
  30. MID_MISSION_S202001BRAVE01_A7: KO Level 35+ Foe
  31. MID_MISSION_H_S202001BRAVE01_A7: Defeat a red foe that is level 35 or higher with Sharena: Princess of Askr.
  32. MID_MISSION_S202001BRAVE01_A8: KO Level 35+ Foe
  33. MID_MISSION_H_S202001BRAVE01_A8: Defeat an armored foe that is level 35 or higher with Sharena: Princess of Askr.
  34. MID_MISSION_S202001BRAVE01_A9: KO w/Anna
  35. MID_MISSION_H_S202001BRAVE01_A9: Defeat a foe with Anna: Commander.
  36. MID_MISSION_S202001BRAVE01_A10: KO Level 10+ Foe
  37. MID_MISSION_H_S202001BRAVE01_A10: Defeat a foe that is level 10 or higher with Anna: Commander.
  38. MID_MISSION_S202001BRAVE01_A11: KO Level 35+ Foe
  39. MID_MISSION_H_S202001BRAVE01_A11: Defeat a blue foe that is level 35 or higher with Anna: Commander.
  40. MID_MISSION_S202001BRAVE01_A12: KO Level 35+ Foe
  41. MID_MISSION_H_S202001BRAVE01_A12: Defeat a flying foe that is level 35 or higher with Anna: Commander.
  42. MID_MISSION_S202001BRAVE01_A13: KO w/Peony
  43. MID_MISSION_H_S202001BRAVE01_A13: Defeat a foe with Peony.
  44. MID_MISSION_S202001BRAVE01_A14: KO Level 10+ Foe
  45. MID_MISSION_H_S202001BRAVE01_A14: Defeat a foe that is level 10 or higher with Peony.
  46. MID_MISSION_S202001BRAVE01_A15: KO Level 35+ Foe
  47. MID_MISSION_H_S202001BRAVE01_A15: Defeat a colorless foe that is level 35 or higher with Peony.
  48. MID_MISSION_S202001BRAVE01_A16: KO Level 35+ Foe
  49. MID_MISSION_H_S202001BRAVE01_A16: Defeat a cavalry foe that is level 35 or higher with Peony.
  50. MID_MISSION_S202001DAISEIATU01_TITLE: Grand Conquests
  51. MID_MISSION_S202001DAISEIATU01_A1: GC: Earn Score
  52. MID_MISSION_H_S202001DAISEIATU01_A1: Earn points in Grand Conquests.
  53. MID_MISSION_S202001DAISEIATU01_A2: GC: Earn Score
  54. MID_MISSION_H_S202001DAISEIATU01_A2: Earn points in Grand Conquests.
  55. MID_MISSION_S202001DAISEIATU01_A3: GC: Earn Score
  56. MID_MISSION_H_S202001DAISEIATU01_A3: Earn points in Grand Conquests.
  57. MID_MISSION_S202001DAISEIATU01_A4: Tower: 2nd Stratum
  58. MID_MISSION_H_S202001DAISEIATU01_A4: Clear the second stratum of the Training Tower.
  59. MID_MISSION_S202001DAISEIATU01_A5: Tower: 8th Stratum
  60. MID_MISSION_H_S202001DAISEIATU01_A5: Clear the eighth stratum of the Training Tower.
  61. MID_MISSION_S202001DAISEIATU01_A6: Win Arena Duels
  62. MID_MISSION_H_S202001DAISEIATU01_A6: Win Arena Duels on any difficulty.
  63. MID_MISSION_W_S202001STORY02_TITLE: Gullinkambi
  64. MID_MISSION_W_S202001STORY02_A1: Clear 3-1 on Lunatic
  65. MID_MISSION_H_W_S202001STORY02_A1: Clear Book IV, Chapter 3: Part 1 on Lunatic difficulty with a sword ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
  66. MID_MISSION_W_S202001STORY02_A2: Clear 3-2 on Lunatic
  67. MID_MISSION_H_W_S202001STORY02_A2: Clear Book IV, Chapter 3: Part 2 on Lunatic difficulty with a lance ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
  68. MID_MISSION_W_S202001STORY02_A3: Clear 3-3 on Lunatic
  69. MID_MISSION_H_W_S202001STORY02_A3: Clear Book IV, Chapter 3: Part 3 on Lunatic difficulty with an axe ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
  70. MID_MISSION_W_S202001STORY02_A4: Clear 3-4 on Lunatic
  71. MID_MISSION_H_W_S202001STORY02_A4: Clear Book IV, Chapter 3: Part 4 on Lunatic difficulty with a sword ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
  72. MID_MISSION_W_S202001STORY02_A5: Clear 3-5 on Lunatic
  73. MID_MISSION_H_W_S202001STORY02_A5: Clear Book IV, Chapter 3: Part 5 on Lunatic difficulty with a lance ally on your team. (Allies deployed as cohorts using Pair Up do not count.) All four allies must survive.
  74. MID_MUSIC_NAME_BGM_MNS_FE04_03: Silesse Castle Town
  75. MID_MUSIC_NAME_BGM_MNS_FE09_05: Young Warriors
  76. MID_MUSIC_NAME_BGM_MNS_FE16_03: As Fierce as Fire
  77. MPID_ラクチェ: Larcei
  78. MPID_シャナン: Shannan
  79. MPID_セティ: Ced
  80. MPID_アルテナ: Altena
  81. MPID_トラバント: Travant
  82. MPID_フロージ: Freyr
  83. MEID_プルメリア: Plumeria
  84. MPID_フード: ???
  85. MPID_HONOR_ラクチェ: Keen Kin
  86. MPID_HONOR_シャナン: Wielder of Astra
  87. MPID_HONOR_セティ: Hero on the Wind
  88. MPID_HONOR_アルテナ: Luminous Rider
  89. MPID_HONOR_トラバント: King of Thracia
  90. MEID_HONOR_プルメリア: Lewd Dream
  91. MPID_H_ラクチェ: A young warrior searching for her mother, elegantly fashioned blade in hand. Ulster is her twin brother, and Shannan is her cousin. Appears in Fire Emblem: Genealogy of the Holy War.
  92. MPID_H_シャナン: Prince of Isaach and descendant of the crusader Od. Skilled wielder of the divine blade Balmung. Appears in Fire Emblem: Genealogy of the Holy War.
  93. MPID_H_セティ: Son of Silesse's pegasus knight Erinys. A hero that stood up for the liberation of Meath. Appears in Fire Emblem: Genealogy of the Holy War.
  94. MPID_H_アルテナ: Daughter of Quan and Ethlyn, and inheritor of the Gáe Bolg. She was raised by her family's enemy, Travant. Appears in Fire Emblem: Genealogy of the Holy War.
  95. MPID_H_トラバント: King of Thracia, and descendant of the crusader Dáinn. Eying the fertile land to his north, he hatches a plan to unite the entire peninsula. Appears in Fire Emblem: Genealogy of the Holy War.
  96. MEID_H_プルメリア: A jaded dökkálfar from Dökkálfheimr, the realm of nightmares. She delivers salacious dreams to mortals. Though she would wish to do away with all cloying mortal desires, she cannot.
  97. MPID_VOICE_ラクチェ: Lizzie Freeman
  98. MPID_VOICE_シャナン: Ted Sroka
  99. MPID_VOICE_セティ: Phil Reich
  100. MPID_VOICE_アルテナ: Morgan Berry
  101. MPID_VOICE_トラバント: Jason Marnocha
  102. MEID_VOICE_プルメリア: Nicole Gose
  103. MPID_ILLUST_ラクチェ: Asatani Tomoyo (麻谷知世)
  104. MPID_ILLUST_シャナン: Okuma Yugo (大熊ゆうご)
  105. MPID_ILLUST_セティ: Suda Ayaka (須田彩加)
  106. MPID_ILLUST_アルテナ: Kibayashi Senri (樹林センリ) / Exys Inc.
  107. MPID_ILLUST_トラバント: Soeda Ippei (添田一平)
  108. MEID_ILLUST_プルメリア: Yoshiku (四々九)
  109. MID_TIPS_Summon_200101_seisen_01_ラクチェ: Daughter of Ayra. Blessed with talent, her Special can activate after 1 count and she can learn to mitigate damage.
  110. MID_TIPS_Summon_200101_seisen_01_シャナン: Prince of Isaach and heir to the sword Balmung, which boosts counterattacks, especially if combined with his Special.
  111. MSID_ティアモの愛槍: Cordelia's Lance
  112. MSID_レベッカの猟弓: Rebecca's Bow
  113. MSID_黒鴉の書: Corvus Tome
  114. MSID_第30迷宮の覇者1: Squad Ace AD 1
  115. MSID_第30迷宮の覇者2: Squad Ace AD 2
  116. MSID_第30迷宮の覇者3: Squad Ace AD 3
  117. MSID_ラクチェの流剣: Larcei's Edge
  118. MSID_バルムンク: Balmung
  119. MSID_地槍ゲイボルグ: Earthly Gáe Bolg
  120. MSID_豊潤の花: Flower of Plenty
  121. MSID_シレジアの風: Winds of Silesse
  122. MSID_あまいゆめ: Sweet Dreams
  123. MSID_剣皇の流星: Imperial Astra
  124. MSID_飛燕金剛の構え3: Steady Posture 3
  125. MSID_速さ魔防の孤軍1: Spd/Res Solo 1
  126. MSID_速さ魔防の孤軍2: Spd/Res Solo 2
  127. MSID_速さ魔防の孤軍3: Spd/Res Solo 3
  128. MSID_回避・叩き込み1: Repel 1
  129. MSID_回避・叩き込み2: Repel 2
  130. MSID_回避・叩き込み3: Repel 3
  131. MSID_H_ティアモの愛槍: Inflicts Spd-2. If unit initiates combat, unit attacks twice.
  132. MSID_H_レベッカの猟弓: Accelerates Special trigger (cooldown count-1). Effective against flying foes.
  133. MSID_H_黒鴉の書: Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat.
  134. MSID_H_戦闘強化R被強化2: If a bonus granted by a skill like Rally or Hone is active on unit, grants Atk/Spd/Def/Res+4 during combat.
  135. MSID_H_敵戦闘強化R攻撃差: At start of combat, if foe's Atk ≥ unit's Atk+3, inflicts Atk/Res-6 on foe during combat and Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
  136. MSID_H_戦闘強化RHP70: At start of combat, if unit's HP ≥ 70%, grants Atk/Spd+4 during combat.
  137. MSID_H_戦闘強化R光の剣: Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP = 100%, grants Spd/Def+4 to unit during combat.
  138. MSID_H_第30迷宮の覇者1: Grants Atk+1.
  139. MSID_H_第30迷宮の覇者2: Grants Atk+2.
  140. MSID_H_第30迷宮の覇者3: Grants Atk+3.
  141. MSID_H_ラクチェの流剣: Accelerates Special trigger (cooldown count-1). At start of combat, if unit's Spd > foe's Spd or if foe's HP = 100%, grants Atk/Spd/Def/Res+4 to unit and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
  142. MSID_H_バルムンク: Grants Spd+3. If foe initiates combat or if foe's HP = 100% at start of combat, neutralizes penalties on unit and grants Atk/Spd/Def/Res+5 to unit during combat.
  143. MSID_H_地槍ゲイボルグ: Grants Def+3. In combat against an infantry, armored, or cavalry foe, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.
  144. MSID_H_豊潤の花: Grants Res+3. Grants Atk/Res+3 to allies within 5 rows and 3 columns centered on unit during combat.
  145. MSID_H_シレジアの風: Grants Spd+3. If unit is not adjacent to an ally, grants Atk/Spd+6 to unit during combat.
  146. MSID_H_あまいゆめ: Grants another action to target ally and grants Atk/Spd/Def/Res+3 to target ally for 1 turn. Inflicts Atk/Spd/Def/Res-4 on nearest foes within 4 spaces of target ally through foes' next actions. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)
  147. MSID_H_剣皇の流星: Boosts damage by 40% of unit's Spd.
  148. MSID_H_飛燕金剛の構え3: If foe initiates combat, grants Spd/Def+6 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
  149. MSID_H_速さ魔防の孤軍1: If unit is not adjacent to an ally, grants Spd/Res+2 during combat.
  150. MSID_H_速さ魔防の孤軍2: If unit is not adjacent to an ally, grants Spd/Res+4 during combat.
  151. MSID_H_速さ魔防の孤軍3: If unit is not adjacent to an ally, grants Spd/Res+6 during combat.
  152. MSID_H_回避・叩き込み1: If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%). If unit initiates combat, foe is moved 1 space away after combat.
  153. MSID_H_回避・叩き込み2: If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). If unit initiates combat, foe is moved 1 space away after combat.
  154. MSID_H_回避・叩き込み3: If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit initiates combat, foe is moved 1 space away after combat.
  155. MID_CHAPTER_TITLE_C0403: Book IV, Chapter 3
  156. MID_CHAPTER_C0403: Gullinkambi
  157. MID_STAGE_TITLE_S4031: Chapter 3: Part 1
  158. MID_STAGE_TITLE_S4032: Chapter 3: Part 2
  159. MID_STAGE_TITLE_S4033: Chapter 3: Part 3
  160. MID_STAGE_TITLE_S4034: Chapter 3: Part 4
  161. MID_STAGE_TITLE_S4035: Chapter 3: Part 5
  162. MID_STAGE_S4031: A Rousing Blast
  163. MID_STAGE_S4032: Adopted Fondness
  164. MID_STAGE_S4033: Motherly Instincts
  165. MID_STAGE_S4034: The Hero Inside
  166. MID_STAGE_S4035: A Distant Friend
  167. MID_STAGE_HONOR_T0071: King of Thracia
  168. MID_STAGE_T0071: Travant
  169. MID_STAGE_TITLE_SB_0030: 30th Assault
  170. MID_STAGE_TITLE_PB073: Skill Studies 73
  171. MID_STAGE_PB073: Heroes, Astra and Wind
  172. MID_STAGE_TITLE_PC048: Grandmaster 48
  173. MID_STAGE_PC048: Support from Afar
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