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Shifu

Jun 6th, 2015
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  1. Name: „Shifu“
  2. High Concept: Wise Wushu Wizard
  3. Trouble: The Burden of Legacy
  4.  
  5. Other Aspects:
  6. Old Master
  7. Training From Hell
  8. Go With The Flow
  9. Thousand Strikes Are As One
  10. Papa Wolf
  11. El Muerte Del Lobos
  12. The Phoenix of the West
  13.  
  14.  
  15. Skills:
  16. Alertness Superb +5
  17. Athletics Fantastic +7
  18. Contacts Good +3
  19. Conviction Fantastic +6
  20. Craftmanship Good +3
  21. Discipline Epic +7
  22. Empathy Great +4
  23. Endurance Superb +5
  24. Fists Mythic +8
  25. Intimidation Superb +5
  26. Investigation Good +3
  27. Lore Fantastic +6
  28. Might Great +4
  29. Presence Great +4
  30. Rapport Great +4
  31. Ressources Good +3
  32. Scholarship Good +3
  33. Stealth Fair +2
  34. Survival Fair +2
  35. Guns Fair +2
  36.  
  37. Powers:
  38. Evocation -3
  39. Thaumaturgy -3
  40. The Sight -1
  41. Soulgaze -0
  42. Wizards Const -0
  43. Refinement -8
  44. Invocation -7
  45. By invoking your magic onto yourself (as opposed to evoking it at something) you can enhance your body
  46. magically. While normally this is a complex form of evocation, invoking is a form of magic that comes out of
  47. fusion spellcasting and the mental and physical focus of martial arts and thus can be trained just as you would
  48. train a muscle.
  49. Choose from the following list for as much Refresh as invested:
  50. * Inhuman/Supernatural/Mythic Strength
  51. * Inhuman/Supernatural/Mythic Speed
  52. * Inhuman/Supernatural/Mythic Toughness
  53. The Catch: Running Water, in reasonable quantities (Downpours, rivers, etc) +2
  54. Invoking costs 1 Mental Stress and lasts a Scene. For a Fate Point the Invocation can be changed mid fight, but
  55. requires another Mental Stress Point.
  56. Foresight -2
  57. Due to Insense Training and Experience, Shifu has managed to hone his Wizards Foresight to the point where he
  58. has a limited form of combat clairvoyance as well as a greater ability to just "feel" if something is important.
  59. He gains +2 to Defense rolls, +2 to Alertness when surprised and +2 to any assesment rolls with Lore and
  60. Alertness
  61. The Enlightened Phoenix Strikes -2
  62. If Shifu is in close combat with another caster, he can roll his Discipline as a Fists attack against the
  63. others Discipline roll. The Casters magic is reduced by what he rolls up until zero.
  64. If he spends a Fate Point on a success (ie higher than magic roll), the target can't use Magic for an entire
  65. round
  66. Armed Arts -1
  67. Stunt: Fists. Can use Swords and Sixshooters with Fists
  68. Improved Lethal Weapons -1
  69. Stunt: Fists. Works like normal lethal weapons, but Armor only works if Armor > Might/2 (rounded up) => Armor:3
  70. Gives Fist Attacks Weapon:2
  71. Various Fists Stunts -3
  72. Supernatural Mental Toughness -4
  73. The Catch: Unknown +0
  74.  
  75. Specializations:
  76. Elements:(Spirit, Earth, Wood, Fire)
  77. 1 Refinement for Water Element
  78. 4 Refinement for +2 Power for all Elements
  79. 2 Refinement for +1 Control for all Elements
  80. 1 Refinement for Thaumaturgy spec
  81.  
  82. Thaumaturgy: Divination (Complexity +1), Wards (Complexity+1)
  83.  
  84. Enchanted Items:
  85. A Warden Blade, back from the Great Wars. Looks like a Jian.
  86.  
  87. Total Refresh: -35
  88.  
  89. Note: Shifu was one of those guys on the Short List for SC Status when he died. Unlike most Wizards of that Age he has however way over two centuries of intense and hard training, making him possibly the most badass centenarians alive, even without magic.
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