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- Zombie Breath: [MP: 33] [Effect Power: 52] [Accuracy: 140]
- * elements: Non-Elemental
- * Causes statuses: zombie
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target
- don't split damage, reflect-piercing, stamina evasion, displays text if monster hits with this, miss if status immune
- Aura Ball: [MP: 80] [Effect Power: 14] [Accuracy: Perfect (0)]
- * elements: Non-Elemental
- * Removes statuses: shell
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, can move cursor
- don't split damage, reflect-piercing, re-target if victim is dead, undodgeable, fraction damage (/16)
- Fusillade Particle Beam: [MP: 55] [Effect Power: 109] [Accuracy: 150]
- * [Special effect: 0x32 <4 consecutive attacks>]
- * elements: Non-Elemental
- * targetting: defaults to enemies, can't switch sides, can move cursor
- reflect-piercing, runicable, re-target if victim is dead
- Reflective Particle Beam: [MP: 28] [Effect Power: 85] [Accuracy: 150]
- * elements: Non-Elemental
- * targetting: defaults to enemies, can't switch sides, can move cursor
- physical damage, reflect-piercing, runicable, re-target if victim is dead, stamina evasion
- Arrogance Incarnate: [MP: 0] [Effect Power: 128] [Accuracy: 150]
- * [Special effect: 0x02 <The more HP=more damage (Ultima Weapon effect)>]
- * elements: Non-Elemental
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, can move cursor
- ignore defense, reflect-piercing, re-target if victim is dead, stamina evasion
- Big Bang: [MP: 150] [Effect Power: 99] [Accuracy: Perfect (0)]
- * elements: Non-Elemental
- * Causes statuses: disease
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, can move cursor
- don't split damage, ignore defense, reflect-piercing, re-target if victim is dead, undodgeable
- Earthquake: [MP: 90] [Effect Power: 105] [Accuracy: Perfect (0)]
- * [Special effect: 0x25 <No effect on Floating targets >]
- * elements: Non-Elemental
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, can move cursor
- don't split damage, ignore defense, reflect-piercing, undodgeable
- Artillery Drone: [MP: 52] [Effect Power: 55] [Accuracy: 140]
- * [Special effect: 0x46 <2 consecutive attacks>]
- * elements: Non-Elemental
- * Removes statuses: float
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target
- don't split damage, reflect-piercing, runicable
- Pale Horse: [MP: 33] [Effect Power: 12] [Accuracy: 180]
- * [Special effect: 0x47 <8 consecutive attacks>]
- * elements: Non-Elemental
- * Causes statuses: imp
- * targetting: defaults to enemies, can move cursor
- reflect-piercing, stamina evasion, fraction damage (/16)
- Supernova: [MP: 108] [Effect Power: 130] [Accuracy: Perfect (0)]
- * elements: Non-Elemental
- * Causes statuses: confusion, mute, slow
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups
- don't split damage, ignore defense, reflect-piercing, undodgeable
- Havoc Spiral: [MP: 0] [Effect Power: 122] [Accuracy: 140]
- * elements: Non-Elemental
- * Causes statuses: slow, sleep
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups
- physical damage, reflect-piercing, re-target if victim is dead
- Apocalypse: [MP: 250] [Effect Power: 128] [Accuracy: Perfect (0)]
- * elements: Non-Elemental
- * Causes statuses: disease, poison, condemned
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups
- ignore defense, reflect-piercing, runicable, re-target if victim is dead, undodgeable
- Great Whirlwind: [MP: 0] [Effect Power: 125] [Accuracy: 180]
- * [Special effect: 0x28 <Randomly triggered from specified status error (Duplicate?)>]
- * elements: Non-Elemental
- * Causes statuses: slow
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target
- don't split damage, ignore defense, physical damage, reflect-piercing, re-target if victim is dead
- Amon Drive: [MP: 0] [Effect Power: 130] [Accuracy: 150]
- * elements: Non-Elemental
- * Causes statuses: petrify
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, can move cursor
- physical damage, reflect-piercing, re-target if victim is dead, deals mp damage
- Time Compression: [MP: 0] [Effect Power: 0] [Accuracy: Perfect (0)]
- * targetting: defaults to enemies, can't switch sides, can move cursor
- reflect-piercing, re-target if victim is dead, undodgeable
- Magic Annihilation: [MP: 0] [Effect Power: 1] [Accuracy: Perfect (160)]
- * [Special effect: 0x1a <1000 Needles >]
- * elements: Non-Elemental
- * Causes statuses: mute
- * targetting: defaults to enemies, can't switch sides, can move cursor
- reflect-piercing, re-target if victim is dead, deals mp damage, undodgeable
- Hurricane: [MP: 38] [Effect Power: 0] [Accuracy: 170]
- * [Special effect: 0x40 <HP becomes 1 (Heartless Angel effect)>]
- * targetting: defaults to enemies, can't switch sides, can move cursor
- reflect-piercing, runicable, re-target if victim is dead, stamina evasion
- Meteorite: [MP: 99] [Effect Power: 33] [Accuracy: Perfect (0)]
- * [Special effect: 0x2c <4 random attacks (Launcher effect) >]
- * elements: Non-Elemental
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups
- don't split damage, ignore defense, reflect-piercing, re-target if victim is dead, undodgeable
- Almagest: [MP: 89] [Effect Power: 85] [Accuracy: Perfect (0)]
- * elements: Darkness, Holy
- * Removes statuses: haste
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups
- don't split damage, ignore defense, reflect-piercing, re-target if victim is dead, undodgeable
- Holy Star: [MP: 100] [Effect Power: 66] [Accuracy: Perfect (0)]
- * [Special effect: 0x2a <Level x effect value damage (Flare Star effect) >]
- * elements: Holy
- * Causes statuses: imp
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, can move cursor
- don't split damage, ignore defense, reflect-piercing, re-target if victim is dead, undodgeable
- Weakness: [MP: 85] [Effect Power: 0] [Accuracy: Perfect (0)]
- * [Special effect: 0x56 <Debilitator>]
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups
- reflect-piercing, re-target if victim is dead, undodgeable
- Cross Reaver: [MP: 0] [Effect Power: 32] [Accuracy: Perfect (0)]
- * [Special effect: 0x29 <50% chance to be targeted (Northern Cross effect)>]
- * elements: Non-Elemental
- * Causes statuses: slow, stop
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, can move cursor
- ignore defense, reflect-piercing, undodgeable
- Stellar Blast: [MP: 100] [Effect Power: 150] [Accuracy: 180]
- * [Special effect: 0x3b <Randomly triggered from a specified status error (Only one?)>]
- * elements: Non-Elemental
- * Causes statuses: mute, disease, zombie
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups
- don't split damage, ignore defense, reflect-piercing, re-target if victim is dead
- Black Hole: [MP: 125] [Effect Power: 29] [Accuracy: Perfect (0)]
- * [Special effect: 0x05 <HP Absorption >]
- * elements: Non-Elemental
- * Removes statuses: haste, reraise, float, reflect, rage, regen, blink, safe, vanish, shell
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target
- ignore defense, reflect-piercing, re-target if victim is dead, undodgeable
- Omega Javelin: [MP: 30] [Effect Power: 165] [Accuracy: Perfect (0)]
- * [Special effect: 0x57 <Air Anchor>]
- * elements: Non-Elemental
- * Causes statuses: petrify
- * targetting: defaults to enemies, can't switch sides, can move cursor
- ignore defense, physical damage, reflect-piercing, re-target if victim is dead, undodgeable
- Nightglow: [MP: 59] [Effect Power: 12] [Accuracy: 170]
- * elements: Non-Elemental
- * Causes statuses: sleep
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups
- reflect-piercing, re-target if victim is dead, stamina evasion, fraction damage (/16)
- Genesis Rock: [MP: 52] [Effect Power: 98] [Accuracy: Perfect (0)]
- * elements: Earth, Wind
- * Causes statuses: petrify
- * targetting: defaults to enemies, can move cursor
- ignore defense, reflect-piercing, re-target if victim is dead, undodgeable
- Whirl: [MP: 30] [Effect Power: 15] [Accuracy: Perfect (0)]
- * elements: Non-Elemental
- * targetting: defaults to enemies, can move cursor
- reflect-piercing, runicable, re-target if victim is dead, undodgeable, fraction damage (/16)
- C. Dimension: [MP: 0] [Effect Power: 32] [Accuracy: 138]
- * [Special effect: 0x32 <4 consecutive attacks>]
- * elements: Non-Elemental
- * Causes statuses: confusion, petrify
- * targetting: defaults to enemies, can move cursor
- inverse damage on undead, reflect-piercing, runicable, re-target if victim is dead
- Grand Cross: [MP: 115] [Effect Power: 0] [Accuracy: Perfect (0)]
- * [Special effect: 0x3b <Randomly triggered from a specified status error (Only one?)>]
- * targetting: defaults to enemies, can't switch sides, select single group, allow multi-target, select all or select both groups
- reflect-piercing, re-target if victim is dead, undodgeable, miss if status immune
- Dragonfall: [MP: 0] [Effect Power: 118] [Accuracy: Perfect (0)]
- * [Special effect: 0x14 <3 consecutive attacks>]
- * elements: Non-Elemental
- * Causes statuses: blind
- * targetting: defaults to enemies, can move cursor
- reflect-piercing, re-target if victim is dead, undodgeable
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