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  1. =====================================
  2. + NMS 2.0 FEATURES LIST +
  3. =====================================
  4. Use these features in message box
  5. ----------------------------------
  6. >> NMS MESSAGE FEATURES
  7. ----------------------------------
  8. --------------------------
  9. >> [SPECIAL CALL] PART
  10. --------------------------
  11. \ce[Common Event ID] << Run Common Event immediately
  12.  
  13. \ani[Animation ID] << Show Animation on 'This Event'
  14. \bal[Balloon ID] << Show Ballon on 'This Event'
  15.  
  16. * Note: This Event = Event that show this message
  17.  
  18. --------------------------
  19. >> [MESSAGE WINDOW] PART
  20. --------------------------
  21. * temporary properties will be using only one time
  22. \wx[x] << Set temporary X to x
  23. \wy[y] << Set temporary Y to y
  24. \ww[width] << Set temporary Width to width
  25. \wh[height] << Set temporary Height to height
  26.  
  27. ----------------------------------------
  28. >> +[ POP TEXT ]+
  29. ----------------------------------------
  30. Pop text is the message box that will show over character
  31. and has size equal to message size
  32.  
  33. You can call pop text by put this in message
  34. \p[character]
  35.  
  36. * character: Character you want to show message box over~
  37. 0 for Player
  38. -1 for This Event
  39. 1 or more for that event ID
  40.  
  41. ----------------------------------------
  42. >> +[ QUICK TEXT ]+ a.k.a. Shortcut
  43. ----------------------------------------
  44. Add & Call your very long text (or) text that you use many times by shortcut.
  45. You can put special syntax in it, e.g. 'Welcome to \c[10]Syria Village\c[0]
  46.  
  47. $nms.qt[Quick Text ID] = 'Text you want' << Add Quick Text
  48.  
  49. \qt[Quick Text ID] << Call Quick Text from message box
  50.  
  51. --------------------------
  52. >> [DRAW IMAGE] PART
  53. --------------------------
  54. \dw[weapon ID] << Draw Weapon Icon + Weapon Name
  55. \da[armor ID] << Draw Armor Icon + Armor Name
  56. \di[item ID] << Draw Item Icon + Item Name
  57. \ds[skill ID] << Draw Skill Icon + Skill Name
  58.  
  59. \ic[icon ID] << Draw Icon
  60.  
  61. \dp[image_name] << Draw Image from folder 'System'
  62.  
  63. --------------------------
  64. >> [WRITE TEXT] PART
  65. --------------------------
  66. \map << Write Map Name
  67.  
  68. \nc[actor ID] << Write Class of Actor
  69. \np[1 to 4 (order in party)] << Write Name of actor in that order
  70. \nm[monster ID] << Write Monster Name
  71. \nt[troop ID] << Write Troop Name
  72.  
  73. \nw[weapon ID] << Write Weapon Name
  74. \na[armor ID] << Write Armor Name
  75. \ns[skill ID] << Write Skill Name
  76. \ni[item ID] << Write Item Name
  77. \price[item ID] << Write Item Price
  78.  
  79. --------------------------
  80. >> [TEXT EFFECT] PART
  81. --------------------------
  82. \fn[Font Name] (or) << Change Font Name
  83. \fs[Font Size] << Change Font Size
  84. \delay[Delay] << Change text Delay per letter (in frame, 60 frames = about 1 sec)
  85.  
  86. \ref << Reset Font Name
  87. \res << Reset Font Size
  88. \red << Reset text Delay
  89.  
  90. \b << Turn on/off BOLD text
  91. \i << Turn on/off ITALIC text
  92. \sh << Turn on/off SHADOW text
  93. \lbl << Turn on/off LETTER-BY-LETTER Mode (default is ON)
  94.  
  95. --------------------------
  96. >> [NAME BOX & FACE] PART
  97. --------------------------
  98. \nb[Name] << Show Name Box in current message window
  99.  
  100. \rnb[Name] (or) $nms._name = 'Name' << Repeat Name Box:
  101. Name Box with this name will show again and again in next messages
  102. unless there is \nb[Name] in that message, or you've stop this option by type \rnb[]
  103.  
  104. \sd[side] (or) $nms.side = side << Change Face Side:
  105. (0: Left Side Normal Face | -1: Right Side Normal Face)
  106. (1: Left Side Neo Face | 2: Right Side Neo Face)
  107.  
  108. $nms.color = [Red,Green,Blue] << Change Name Text Color:
  109. Put RGB Color in, e.g. [255,100,200]
  110.  
  111. \fa[face_file_name, face_index] (or) \fa[face_file_name, face_index, new_side]
  112. << Draw new face while message is running~
  113. face_file_name: Face image's name
  114. face_index: Index of the face in image (0 - 7)
  115. new_side: Face side you want to change to
  116.  
  117. --------------------------
  118. >> [SOUND] PART
  119. --------------------------
  120. \se[filename] << Play SE
  121. \me[filename] << Play ME
  122. \bgm[filename] << Play BGM
  123.  
  124. \typ << Turn on/off typing sound
  125.  
  126. --------------------------
  127. >> [Misc.] PART
  128. --------------------------
  129. \cb << Turn on/off cancel skip text feature (Player can/can't press [Enter] to skip text)
  130. \nl << Start new line
  131. \sc[x] << Create blank space x pixel
  132. \w[x] << Wait x frames
  133. \c[#XXXXXX] << Use Hex Color for text
  134.  
  135. ----------------------------------
  136. >> VX DEFAULT MESSAGE FEATURES
  137. ----------------------------------
  138. \v[variable ID] << Write value from variable
  139. \n[actor ID] << Write actor's name
  140. \c[color ID] << Change text color (Color ID is from Down-right corner in Windowskin)
  141. \g << Show gold window
  142. \. << Wait 15 frames (about 1/4 sec)
  143. \| << Wait 60 frames (about 1 sec)
  144. \! << Wait for player to press button to continue message
  145. \> << Skip letter-by-letter in current line
  146. \< << Stop 'skip letter-by-letter' in current line
  147. \^ << Close message box immediately
  148. \\ << Write '\'
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