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- =====================================
- + NMS 2.0 FEATURES LIST +
- =====================================
- Use these features in message box
- ----------------------------------
- >> NMS MESSAGE FEATURES
- ----------------------------------
- --------------------------
- >> [SPECIAL CALL] PART
- --------------------------
- \ce[Common Event ID] << Run Common Event immediately
- \ani[Animation ID] << Show Animation on 'This Event'
- \bal[Balloon ID] << Show Ballon on 'This Event'
- * Note: This Event = Event that show this message
- --------------------------
- >> [MESSAGE WINDOW] PART
- --------------------------
- * temporary properties will be using only one time
- \wx[x] << Set temporary X to x
- \wy[y] << Set temporary Y to y
- \ww[width] << Set temporary Width to width
- \wh[height] << Set temporary Height to height
- ----------------------------------------
- >> +[ POP TEXT ]+
- ----------------------------------------
- Pop text is the message box that will show over character
- and has size equal to message size
- You can call pop text by put this in message
- \p[character]
- * character: Character you want to show message box over~
- 0 for Player
- -1 for This Event
- 1 or more for that event ID
- ----------------------------------------
- >> +[ QUICK TEXT ]+ a.k.a. Shortcut
- ----------------------------------------
- Add & Call your very long text (or) text that you use many times by shortcut.
- You can put special syntax in it, e.g. 'Welcome to \c[10]Syria Village\c[0]
- $nms.qt[Quick Text ID] = 'Text you want' << Add Quick Text
- \qt[Quick Text ID] << Call Quick Text from message box
- --------------------------
- >> [DRAW IMAGE] PART
- --------------------------
- \dw[weapon ID] << Draw Weapon Icon + Weapon Name
- \da[armor ID] << Draw Armor Icon + Armor Name
- \di[item ID] << Draw Item Icon + Item Name
- \ds[skill ID] << Draw Skill Icon + Skill Name
- \ic[icon ID] << Draw Icon
- \dp[image_name] << Draw Image from folder 'System'
- --------------------------
- >> [WRITE TEXT] PART
- --------------------------
- \map << Write Map Name
- \nc[actor ID] << Write Class of Actor
- \np[1 to 4 (order in party)] << Write Name of actor in that order
- \nm[monster ID] << Write Monster Name
- \nt[troop ID] << Write Troop Name
- \nw[weapon ID] << Write Weapon Name
- \na[armor ID] << Write Armor Name
- \ns[skill ID] << Write Skill Name
- \ni[item ID] << Write Item Name
- \price[item ID] << Write Item Price
- --------------------------
- >> [TEXT EFFECT] PART
- --------------------------
- \fn[Font Name] (or) << Change Font Name
- \fs[Font Size] << Change Font Size
- \delay[Delay] << Change text Delay per letter (in frame, 60 frames = about 1 sec)
- \ref << Reset Font Name
- \res << Reset Font Size
- \red << Reset text Delay
- \b << Turn on/off BOLD text
- \i << Turn on/off ITALIC text
- \sh << Turn on/off SHADOW text
- \lbl << Turn on/off LETTER-BY-LETTER Mode (default is ON)
- --------------------------
- >> [NAME BOX & FACE] PART
- --------------------------
- \nb[Name] << Show Name Box in current message window
- \rnb[Name] (or) $nms._name = 'Name' << Repeat Name Box:
- Name Box with this name will show again and again in next messages
- unless there is \nb[Name] in that message, or you've stop this option by type \rnb[]
- \sd[side] (or) $nms.side = side << Change Face Side:
- (0: Left Side Normal Face | -1: Right Side Normal Face)
- (1: Left Side Neo Face | 2: Right Side Neo Face)
- $nms.color = [Red,Green,Blue] << Change Name Text Color:
- Put RGB Color in, e.g. [255,100,200]
- \fa[face_file_name, face_index] (or) \fa[face_file_name, face_index, new_side]
- << Draw new face while message is running~
- face_file_name: Face image's name
- face_index: Index of the face in image (0 - 7)
- new_side: Face side you want to change to
- --------------------------
- >> [SOUND] PART
- --------------------------
- \se[filename] << Play SE
- \me[filename] << Play ME
- \bgm[filename] << Play BGM
- \typ << Turn on/off typing sound
- --------------------------
- >> [Misc.] PART
- --------------------------
- \cb << Turn on/off cancel skip text feature (Player can/can't press [Enter] to skip text)
- \nl << Start new line
- \sc[x] << Create blank space x pixel
- \w[x] << Wait x frames
- \c[#XXXXXX] << Use Hex Color for text
- ----------------------------------
- >> VX DEFAULT MESSAGE FEATURES
- ----------------------------------
- \v[variable ID] << Write value from variable
- \n[actor ID] << Write actor's name
- \c[color ID] << Change text color (Color ID is from Down-right corner in Windowskin)
- \g << Show gold window
- \. << Wait 15 frames (about 1/4 sec)
- \| << Wait 60 frames (about 1 sec)
- \! << Wait for player to press button to continue message
- \> << Skip letter-by-letter in current line
- \< << Stop 'skip letter-by-letter' in current line
- \^ << Close message box immediately
- \\ << Write '\'
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