FineNerds

sharpshooter.gsc

Dec 28th, 2014
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C++ 1.55 KB | None | 0 0
  1. sharpShooter(){
  2.     self endon("disconnect");
  3.     self endon("game_ended");
  4.     self takeAllWeapons();
  5.     for(;;){
  6.         i = randomIntRange(0, 133);
  7.         if(i == 2 || i == 11 || i == 12 || i == 61 || i == 62 || i == 76 || i == 77 || i == 78 || i == 79){
  8.             i = 0;
  9.             self iPrintln("Invalid Weapon Chosen");
  10.             wait 0.5;}
  11.         self iPrintln("[" + i + "]");
  12.         self giveWeapon(level.weapon[i]);
  13.         //self customWeaponHandler(level.weapon[i]);
  14.         self switchToWeapon(level.weapon[i]);
  15.         self iPrintln("" + level.weapon[i]);
  16.         if(i == 81 || i == 119 || i == 120 || i == 121 || i == 122 || i == 123 || i == 124 || i == 125 || i == 126 || i == 127 || i == 128 || i == 129 || i == 130 || i == 131 || i == 132 || i == 133){
  17.             self clearPerks();
  18.             self getPerk(i);
  19.             time = 2;}
  20.         else
  21.             time = 45; 
  22.         wait time;
  23.         self takeWeapon(level.weapon[i]);
  24.         //self customWeaponHandler(level.weapon[i]);}}
  25. getPerk(i){
  26.     if(i == 124 && getDvar("map_name") == "zm_buried")
  27.         setPerks("specialty_additionalprimaryweapon");
  28.     if(i == 126 && getDvar("map_name") == "zm_prison" || getDvar("map_name") == "zm_tomb")
  29.         setPerks("specialty_deadshot");
  30.     else if(i == 126 && getDvar("map_name") != "zm_prison" || getDvar("map_name") != "zm_tomb")
  31.         setDvar("cg_forceLaserOn", 1);
  32.     if(i == 127)
  33.         setPerks("specialty_rof");
  34.     if(i == 128)
  35.         setPerks("specialty_armorvest");
  36.     if(i == 129)
  37.         setPerks("specialty_unlimitedsprint");
  38.     if(i == 130)
  39.         setPerks("specialty_quickrevive");
  40.     if(i == 131)
  41.         setPerks("specialty_fastreaload");}
  42. setPerks(perk){
  43.     self maps/mp/zombies/_zm_perks::give_perk(perk);}
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